mirror of https://github.com/axmolengine/axmol.git
Merge pull request #14778 from VisualSJ/v3_12_11
Close webgl dedicated test in canvas mode
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commit
e311655fbe
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@ -138,7 +138,7 @@ var particleSceneArr = [
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}
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];
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if( 'opengl' in cc.sys.capabilities ){
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if( 'opengl' in cc.sys.capabilities && cc._renderType === cc.game.RENDER_TYPE_WEBGL){
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particleSceneArr.push( function () {
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return new ParallaxParticle();
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});
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@ -673,7 +673,7 @@ var arrayOfRenderTextureTest = [
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Issue1464
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];
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if(('opengl' in cc.sys.capabilities) && (!cc.sys.isNative) ){
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if(('opengl' in cc.sys.capabilities) && cc._renderType === cc.game.RENDER_TYPE_WEBGL && (!cc.sys.isNative) ){
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arrayOfRenderTextureTest.push(RenderTextureIssue937);
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arrayOfRenderTextureTest.push(RenderTextureZbuffer);
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arrayOfRenderTextureTest.push(RenderTextureTestDepthStencil);
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@ -977,7 +977,7 @@ var SpriteZVertex = SpriteTestDemo.extend({
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this._super(cc.color(255, 0, 0, 80), cc.color(255, 98, 117, 20));
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if ("opengl" in cc.sys.capabilities) {
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if ("opengl" in cc.sys.capabilities && cc._renderType === cc.game.RENDER_TYPE_WEBGL) {
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gl.enable(gl.DEPTH_TEST);
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//
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