[AUTO]: updating luabinding & jsbinding automatically

This commit is contained in:
CocosRobot 2015-05-11 08:33:55 +00:00
parent 1129949722
commit e325a3b746
3 changed files with 0 additions and 76 deletions

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@ -4431,26 +4431,6 @@ getInstance : function (
*/
cc.Scene = {
/**
* @method setPhysics3DDebugCamera
* @param {cc.Camera} arg0
*/
setPhysics3DDebugCamera : function (
camera
)
{
},
/**
* @method getPhysics3DWorld
* @return {cc.Physics3DWorld}
*/
getPhysics3DWorld : function (
)
{
return cc.Physics3DWorld;
},
/**
* @method setCameraOrderDirty
*/

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@ -13148,58 +13148,6 @@ void js_register_cocos2dx_Configuration(JSContext *cx, JS::HandleObject global)
JSClass *jsb_cocos2d_Scene_class;
JSObject *jsb_cocos2d_Scene_prototype;
bool js_cocos2dx_Scene_setPhysics3DDebugCamera(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
js_proxy_t *proxy = jsb_get_js_proxy(obj);
cocos2d::Scene* cobj = (cocos2d::Scene *)(proxy ? proxy->ptr : NULL);
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_Scene_setPhysics3DDebugCamera : Invalid Native Object");
if (argc == 1) {
cocos2d::Camera* arg0;
do {
if (!args.get(0).isObject()) { ok = false; break; }
js_proxy_t *jsProxy;
JSObject *tmpObj = args.get(0).toObjectOrNull();
jsProxy = jsb_get_js_proxy(tmpObj);
arg0 = (cocos2d::Camera*)(jsProxy ? jsProxy->ptr : NULL);
JSB_PRECONDITION2( arg0, cx, false, "Invalid Native Object");
} while (0);
JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_Scene_setPhysics3DDebugCamera : Error processing arguments");
cobj->setPhysics3DDebugCamera(arg0);
args.rval().setUndefined();
return true;
}
JS_ReportError(cx, "js_cocos2dx_Scene_setPhysics3DDebugCamera : wrong number of arguments: %d, was expecting %d", argc, 1);
return false;
}
bool js_cocos2dx_Scene_getPhysics3DWorld(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
js_proxy_t *proxy = jsb_get_js_proxy(obj);
cocos2d::Scene* cobj = (cocos2d::Scene *)(proxy ? proxy->ptr : NULL);
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_Scene_getPhysics3DWorld : Invalid Native Object");
if (argc == 0) {
cocos2d::Physics3DWorld* ret = cobj->getPhysics3DWorld();
jsval jsret = JSVAL_NULL;
do {
if (ret) {
js_proxy_t *jsProxy = js_get_or_create_proxy<cocos2d::Physics3DWorld>(cx, (cocos2d::Physics3DWorld*)ret);
jsret = OBJECT_TO_JSVAL(jsProxy->obj);
} else {
jsret = JSVAL_NULL;
}
} while (0);
args.rval().set(jsret);
return true;
}
JS_ReportError(cx, "js_cocos2dx_Scene_getPhysics3DWorld : wrong number of arguments: %d, was expecting %d", argc, 0);
return false;
}
bool js_cocos2dx_Scene_setCameraOrderDirty(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
@ -13434,8 +13382,6 @@ void js_register_cocos2dx_Scene(JSContext *cx, JS::HandleObject global) {
};
static JSFunctionSpec funcs[] = {
JS_FN("setPhysics3DDebugCamera", js_cocos2dx_Scene_setPhysics3DDebugCamera, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("getPhysics3DWorld", js_cocos2dx_Scene_getPhysics3DWorld, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("setCameraOrderDirty", js_cocos2dx_Scene_setCameraOrderDirty, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("render", js_cocos2dx_Scene_render, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("onProjectionChanged", js_cocos2dx_Scene_onProjectionChanged, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),

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@ -725,8 +725,6 @@ bool js_cocos2dx_Scene_constructor(JSContext *cx, uint32_t argc, jsval *vp);
void js_cocos2dx_Scene_finalize(JSContext *cx, JSObject *obj);
void js_register_cocos2dx_Scene(JSContext *cx, JS::HandleObject global);
void register_all_cocos2dx(JSContext* cx, JS::HandleObject obj);
bool js_cocos2dx_Scene_setPhysics3DDebugCamera(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_Scene_getPhysics3DWorld(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_Scene_setCameraOrderDirty(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_Scene_render(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_Scene_onProjectionChanged(JSContext *cx, uint32_t argc, jsval *vp);