mirror of https://github.com/axmolengine/axmol.git
wrong sign
This commit is contained in:
parent
58a1fbcf0b
commit
e3becc5538
|
@ -142,7 +142,7 @@ Please refer to this document: [ReadMe](../README.md)
|
|||
|
||||
To make 3d objects looks realistic, we add lights to this version. cocos2d-x supports four types of lights, direction light, point light, spot light and ambient light.
|
||||
|
||||
'DirectionLight' is meant to represent an extremely distant light source (like the sun or moon). Rays cast from directional lights run parallel in a single direction from every point in the sky, and are typically used to simulate the sun light.
|
||||
`DirectionLight` is meant to represent an extremely distant light source (like the sun or moon). Rays cast from directional lights run parallel in a single direction from every point in the sky, and are typically used to simulate the sun light.
|
||||
|
||||
The following code can add a directional light to the scene,
|
||||
|
||||
|
@ -165,11 +165,11 @@ directionalLight->setLightFlag(LightFlag::LIGHT0);
|
|||
|
||||
Then the 3d sprite whose light mask AND light flag is none zero can effect by the light.
|
||||
|
||||
'PointLight' casts illumination outward in every direction from a single, infinitely small point in 3D space. It is useful for simulating any omnidirectional light source.
|
||||
`PointLight` casts illumination outward in every direction from a single, infinitely small point in 3D space. It is useful for simulating any omnidirectional light source.
|
||||
|
||||
'SpotLight' emits a cone shaped light field from a single point in space. It can be used to simulate desk lamps, overhead cone lighting, etc. Note that 'SpotLight' will take more GPU time.
|
||||
`SpotLight` emits a cone shaped light field from a single point in space. It can be used to simulate desk lamps, overhead cone lighting, etc. Note that 'SpotLight' will take more GPU time.
|
||||
|
||||
'AmbientLight' casts soft rays in every direction.
|
||||
`AmbientLight` casts soft rays in every direction.
|
||||
|
||||
Note that we use forward render method, the number of lights can effect the performance. You can set the max number of lights supported in the shader in a the configuration file.
|
||||
|
||||
|
|
Loading…
Reference in New Issue