fix polygon sprite setColor, setOpacity, setTexture, setTextureRect.

This commit is contained in:
Jacky 2015-07-15 16:27:29 +08:00
parent a204b02668
commit e4b392d4c8
1 changed files with 5 additions and 5 deletions

View File

@ -265,7 +265,6 @@ bool Sprite::initWithTexture(Texture2D *texture, const Rect& rect, bool rotated)
setTexture(texture);
setTextureRect(rect, rotated, rect.size);
_polyInfo.setQuad(&_quad);
// by default use "Self Render".
// if the sprite is added to a batchnode, then it will automatically switch to "batchnode Render"
setBatchNode(nullptr);
@ -424,6 +423,8 @@ void Sprite::setTextureRect(const Rect& rect, bool rotated, const Size& untrimme
_quad.tl.vertices.set(x1, y2, 0.0f);
_quad.tr.vertices.set(x2, y2, 0.0f);
}
_polyInfo.setQuad(&_quad);
}
void Sprite::debugDraw(bool on)
@ -942,10 +943,9 @@ void Sprite::updateColor(void)
color4.b *= _displayedOpacity/255.0f;
}
_quad.bl.colors = color4;
_quad.br.colors = color4;
_quad.tl.colors = color4;
_quad.tr.colors = color4;
for (ssize_t i = 0; i < _polyInfo.triangles.vertCount; i++) {
_polyInfo.triangles.verts[i].colors = color4;
}
// renders using batch node
if (_batchNode)