mirror of https://github.com/axmolengine/axmol.git
enable cpp-tests test cases (#19552)
* enable more test cases * enable more
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@ -91,8 +91,8 @@ list(APPEND GAME_HEADER
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Classes/ConfigurationTest/ConfigurationTest.h
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Classes/CurrentLanguageTest/CurrentLanguageTest.h
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Classes/AppDelegate.h
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# Classes/LabelTest/LabelTestNew.h
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# Classes/LabelTest/LabelTest.h
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Classes/LabelTest/LabelTestNew.h
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# Classes/LabelTest/LabelTest.h
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Classes/Particle3DTest/Particle3DTest.h
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# Classes/AllocatorTest/AllocatorTest.h
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Classes/VibrateTest/VibrateTest.h
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@ -259,10 +259,10 @@ list(APPEND GAME_SOURCE
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Classes/FontTest/FontTest.cpp
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Classes/InputTest/MouseTest.cpp
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Classes/IntervalTest/IntervalTest.cpp
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# Classes/LabelTest/LabelTest.cpp
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# Classes/LabelTest/LabelTestNew.cpp
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# Classes/LabelTest/LabelTest.cpp
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Classes/LabelTest/LabelTestNew.cpp
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Classes/LayerTest/LayerTest.cpp
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# Classes/LightTest/LightTest.cpp
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Classes/LightTest/LightTest.cpp
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Classes/MaterialSystemTest/MaterialSystemTest.cpp
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Classes/MenuTest/MenuTest.cpp
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Classes/MotionStreakTest/MotionStreakTest.cpp
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@ -50,13 +50,13 @@ public:
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addTest("Actions - Progress", [](){return new (std::nothrow) ActionsProgressTests(); });
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addTest("Audio - CocosDenshion", []() { return new (std::nothrow) CocosDenshionTests(); }); // implement simple audio engine by audio engine
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addTest("Audio - NewAudioEngine", []() { return new (std::nothrow) AudioEngineTests(); });
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//#if CC_ENABLE_BOX2D_INTEGRATION
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// addTest("Box2d - Basic", []() { return new (std::nothrow) Box2DTests(); });
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// addTest("Box2d - TestBed", []() { return new (std::nothrow) Box2dTestBedSuite(); });
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//#endif
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//#if CC_ENABLE_CHIPMUNK_INTEGRATION
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// addTest("Chipmunk", []() { return new ChipmunkTests(); });
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//#endif
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#if CC_ENABLE_BOX2D_INTEGRATION
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addTest("Box2d - Basic", []() { return new (std::nothrow) Box2DTests(); });
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addTest("Box2d - TestBed", []() { return new (std::nothrow) Box2dTestBedSuite(); });
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#endif
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#if CC_ENABLE_CHIPMUNK_INTEGRATION
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addTest("Chipmunk", []() { return new ChipmunkTests(); });
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#endif
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addTest("Bugs", []() { return new BugsTests(); });
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addTest("Click and Move", [](){return new ClickAndMoveTest(); });
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addTest("Configuration", []() { return new ConfigurationTests(); });
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@ -83,9 +83,9 @@ public:
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addTest("Node: Camera 3D Test", [](){ return new Camera3DTests(); });
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addTest("Node: Clipping", []() { return new ClippingNodeTests(); });
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addTest("Node: Draw", [](){return new DrawPrimitivesTests(); });
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// addTest("Node: Label - New API", [](){return new NewLabelTests(); });
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addTest("Node: Label - New API", [](){return new NewLabelTests(); });
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addTest("Node: Layer", [](){return new LayerTests(); });
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// addTest("Node: Light", [](){return new LightTests(); });
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addTest("Node: Light", [](){return new LightTests(); });
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addTest("Node: Menu", [](){return new MenuTests(); });
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addTest("Node: MotionStreak", [](){return new MotionStreakTests(); });
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addTest("Node: Node", [](){return new CocosNodeTests(); });
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@ -112,7 +112,7 @@ public:
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addTest("Renderer", []() { return new NewRendererTests(); });
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addTest("ReleasePool", [](){ return new ReleasePoolTests(); });
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addTest("Rotate World", [](){return new RotateWorldTests(); });
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// addTest("Scheduler", [](){return new SchedulerTests(); });
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addTest("Scheduler", [](){return new SchedulerTests(); });
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addTest("Shader - Basic", []() { return new ShaderTests(); });
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addTest("Shader - Sprite", []() { return new Shader2Tests(); });
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addTest("Texture2D", [](){return new Texture2DTests(); });
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@ -127,9 +127,9 @@ public:
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addTest("Vibrate", []() { return new VibrateTests(); });
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#endif
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addTest("Zwoptex", []() { return new ZwoptexTests(); });
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// addTest("SpriteFrameCache", []() { return new SpriteFrameCacheTests(); }); // TODO
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addTest("SpriteFrameCache", []() { return new SpriteFrameCacheTests(); }); // TODO
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 || CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
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// addTest("Window Test", []() { return new WindowTests(); }); // TODO wrong effect
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addTest("Window Test", []() { return new WindowTests(); }); // TODO wrong effect
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#endif
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}
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};
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