mirror of https://github.com/axmolengine/axmol.git
HelloCpp works.
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8676523433
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@ -5,13 +5,16 @@ project (Cocos2dxSamples)
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set(Cocos2dxSamples_VERSION_MAJOR 3)
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set(Cocos2dxSamples_VERSION_MINOR 0)
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add_definitions(-DLINUX)
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include(build/BuildHelpers.CMakeLists.txt)
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# debug
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message( "CMAKE_BUILD_TYPE: ${CMAKE_BUILD_TYPE}" )
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if ( "${CMAKE_BUILD_TYPE}" STREQUAL "DEBUG" )
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add_definitions(-D_DEBUG)
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endif()
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set(CMAKE_BUILE_TYPE DEBUG)
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set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1")
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set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
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set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} "-std=c99")
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set(CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} "-std=c++11")
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add_definitions(-DLINUX)
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# architecture
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if ( CMAKE_SIZEOF_VOID_P EQUAL 8 )
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@ -20,9 +23,6 @@ else()
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set(ARCH_DIR "32-bit")
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endif()
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set(CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} "-std=c++11")
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set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} "-std=c99")
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include_directories(
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cocos/2d
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cocos/2d/platform
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@ -73,8 +73,6 @@ add_subdirectory(cocos/math/kazmath)
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# chipmunk library
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set(BUILD_STATIC 1)
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# chipmunk library
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add_subdirectory(external/chipmunk/src)
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# unzip library
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@ -86,12 +84,9 @@ add_subdirectory(external/tinyxml2)
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# cocos base library
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add_subdirectory(cocos/base)
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# cocos physics sources
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#add_subdirectory(cocos/physics)
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# cocos 2d library
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add_subdirectory(cocos/2d)
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# sample HelloCpp
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add_subdirectory(samples/Cpp/HelloCpp)
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# build samples
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add_subdirectory(samples)
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@ -0,0 +1,37 @@
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# Copies files for the given game into the target res directory
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# GAME_NAME name of the game
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# REL_DIR to which directory these files are relative
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# SRC_FILES which files from the REL_DIR to copy (GLOB)
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macro(COPY_RES_FILES GAME_NAME GAME_RES_TARGET REL_DIR SRC_FILES DST)
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file( GLOB_RECURSE RES_FILES RELATIVE ${REL_DIR} ${SRC_FILES} )
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set(ALL_FILES)
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foreach(SRC_FILE ${RES_FILES})
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add_custom_command(
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OUTPUT "${DST}/${SRC_FILE}"
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${REL_DIR}/${SRC_FILE}"
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"${DST}/${SRC_FILE}"
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COMMENT "Copy ${SRC_FILE}"
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)
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list(APPEND ALL_FILES "${DST}/${SRC_FILE}" )
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endforeach()
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# create target for copying these files
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add_custom_target( ${GAME_RES_TARGET} DEPENDS ${ALL_FILES} )
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endmacro()
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# convenience to call above with current directory and everything in "res"
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macro(COPY_RES GAME_NAME CRG_PATTERN DST)
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# a target for all addition asserts (will be done in default compile, but if you target the executable
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# it won't be done -- good for testing)
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add_custom_target( ${GAME_NAME}_ASSETS ALL )
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COPY_RES_FILES( ${GAME_NAME} ${GAME_NAME}_CORE_RES
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${CMAKE_CURRENT_SOURCE_DIR}
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"${CRG_PATTERN}"
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${DST}
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)
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add_dependencies( ${GAME_NAME}_ASSETS ${GAME_NAME}_CORE_RES )
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endmacro()
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@ -49,7 +49,7 @@ bool FileUtilsLinux::init()
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fullpath[length] = '\0';
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std::string appPath = fullpath;
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_defaultResRootPath = appPath.substr(0, appPath.find_last_of("/"));
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_defaultResRootPath += "/../../../Resources/";
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_defaultResRootPath += "/Resources/";
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// Set writable path to $XDG_CONFIG_HOME or ~/.config/<app name>/ if $XDG_CONFIG_HOME not exists.
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const char* xdg_config_path = getenv("XDG_CONFIG_HOME");
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@ -0,0 +1,4 @@
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add_subdirectory(Cpp/HelloCpp)
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add_subdirectory(Cpp/TestCpp)
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@ -12,3 +12,13 @@ add_executable(${SAMPLE_NAME}
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)
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target_link_libraries(${SAMPLE_NAME} ${COCOS_LIBRARIES})
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set(SAMPLE_BIN_DIR ${CMAKE_BINARY_DIR}/bin)
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SET_TARGET_PROPERTIES(${SAMPLE_NAME} PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY "${SAMPLE_BIN_DIR}/HelloCpp")
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message(STATUS "Hello.........." ${CMAKE_BINARY_DIR})
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COPY_RES( ${SAMPLE_NAME} "Resources/*" "${SAMPLE_BIN_DIR}/HelloCpp")
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