mirror of https://github.com/axmolengine/axmol.git
Support use google angle support on windows.
This commit is contained in:
parent
7ce113d7e5
commit
e58b7c292a
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@ -117,5 +117,7 @@ THE SOFTWARE.
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#define CC_USE_GL
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#define CC_USE_GL
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#endif
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#endif
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#define CC_USE_GLES_ON_DESKTOP 1
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/// @endcond
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/// @endcond
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#endif // __BASE_CC_PLATFORM_CONFIG_H__
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#endif // __BASE_CC_PLATFORM_CONFIG_H__
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@ -47,8 +47,6 @@ THE SOFTWARE.
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NS_CC_BEGIN
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NS_CC_BEGIN
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GLViewImpl* GLFWEventHandler::_view = nullptr;
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const std::string GLViewImpl::EVENT_WINDOW_RESIZED = "glview_window_resized";
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const std::string GLViewImpl::EVENT_WINDOW_RESIZED = "glview_window_resized";
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const std::string GLViewImpl::EVENT_WINDOW_FOCUSED = "glview_window_focused";
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const std::string GLViewImpl::EVENT_WINDOW_FOCUSED = "glview_window_focused";
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const std::string GLViewImpl::EVENT_WINDOW_UNFOCUSED = "glview_window_unfocused";
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const std::string GLViewImpl::EVENT_WINDOW_UNFOCUSED = "glview_window_unfocused";
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@ -194,6 +192,91 @@ static keyCodeItem g_keyCodeStructArray[] = {
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};
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};
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// GLFW Event forward handler
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//////////////////////////////////////////////////////////////////////////
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class GLFWEventHandler
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{
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public:
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static void onGLFWError(int errorID, const char* errorDesc)
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{
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if (_view)
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_view->onGLFWError(errorID, errorDesc);
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}
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static void onGLFWMouseCallBack(GLFWwindow* window, int button, int action, int modify)
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{
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if (_view)
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_view->onGLFWMouseCallBack(window, button, action, modify);
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}
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static void onGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y)
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{
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if (_view)
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_view->onGLFWMouseMoveCallBack(window, x, y);
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}
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static void onGLFWMouseScrollCallback(GLFWwindow* window, double x, double y)
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{
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if (_view)
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_view->onGLFWMouseScrollCallback(window, x, y);
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}
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static void onGLFWKeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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if (_view)
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_view->onGLFWKeyCallback(window, key, scancode, action, mods);
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}
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static void onGLFWCharCallback(GLFWwindow* window, unsigned int character)
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{
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if (_view)
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_view->onGLFWCharCallback(window, character);
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}
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static void onGLFWWindowPosCallback(GLFWwindow* windows, int x, int y)
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{
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if (_view)
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_view->onGLFWWindowPosCallback(windows, x, y);
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}
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static void onGLFWFrameBufferSizeCallback(GLFWwindow* window, int w, int h)
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{
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if (_view)
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_view->onGLFWFramebufferSizeCallback(window, w, h);
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}
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static void onGLFWWindowSizeCallback(GLFWwindow* window, int width, int height)
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{
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if (_view)
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_view->onGLFWWindowSizeCallback(window, width, height);
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}
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static void setGLViewImpl(GLViewImpl* view)
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{
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_view = view;
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}
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static void onGLFWWindowIconifyCallback(GLFWwindow* window, int iconified)
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{
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if (_view)
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{
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_view->onGLFWWindowIconifyCallback(window, iconified);
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}
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}
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static void onGLFWWindowFocusCallback(GLFWwindow* window, int focused)
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{
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if (_view)
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{
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_view->onGLFWWindowFocusCallback(window, focused);
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}
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}
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private:
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static GLViewImpl* _view;
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};
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GLViewImpl* GLFWEventHandler::_view = nullptr;
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// implement GLViewImpl
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// implement GLViewImpl
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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@ -286,6 +369,13 @@ bool GLViewImpl::initWithRect(const std::string& viewName, Rect rect, float fram
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_frameZoomFactor = frameZoomFactor;
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_frameZoomFactor = frameZoomFactor;
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#if CC_USE_GLES_ON_DESKTOP
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glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
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glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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#endif
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glfwWindowHint(GLFW_RESIZABLE,resizable?GL_TRUE:GL_FALSE);
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glfwWindowHint(GLFW_RESIZABLE,resizable?GL_TRUE:GL_FALSE);
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glfwWindowHint(GLFW_RED_BITS,_glContextAttrs.redBits);
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glfwWindowHint(GLFW_RED_BITS,_glContextAttrs.redBits);
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glfwWindowHint(GLFW_GREEN_BITS,_glContextAttrs.greenBits);
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glfwWindowHint(GLFW_GREEN_BITS,_glContextAttrs.greenBits);
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@ -348,21 +438,19 @@ bool GLViewImpl::initWithRect(const std::string& viewName, Rect rect, float fram
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glfwSetCharCallback(_mainWindow, GLFWEventHandler::onGLFWCharCallback);
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glfwSetCharCallback(_mainWindow, GLFWEventHandler::onGLFWCharCallback);
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glfwSetKeyCallback(_mainWindow, GLFWEventHandler::onGLFWKeyCallback);
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glfwSetKeyCallback(_mainWindow, GLFWEventHandler::onGLFWKeyCallback);
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glfwSetWindowPosCallback(_mainWindow, GLFWEventHandler::onGLFWWindowPosCallback);
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glfwSetWindowPosCallback(_mainWindow, GLFWEventHandler::onGLFWWindowPosCallback);
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glfwSetFramebufferSizeCallback(_mainWindow, GLFWEventHandler::onGLFWframebuffersize);
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glfwSetFramebufferSizeCallback(_mainWindow, GLFWEventHandler::onGLFWFrameBufferSizeCallback);
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glfwSetWindowSizeCallback(_mainWindow, GLFWEventHandler::onGLFWWindowSizeFunCallback);
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glfwSetWindowSizeCallback(_mainWindow, GLFWEventHandler::onGLFWWindowSizeCallback);
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glfwSetWindowIconifyCallback(_mainWindow, GLFWEventHandler::onGLFWWindowIconifyCallback);
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glfwSetWindowIconifyCallback(_mainWindow, GLFWEventHandler::onGLFWWindowIconifyCallback);
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glfwSetWindowFocusCallback(_mainWindow, GLFWEventHandler::onGLFWWindowFocusCallback);
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glfwSetWindowFocusCallback(_mainWindow, GLFWEventHandler::onGLFWWindowFocusCallback);
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setFrameSize(rect.size.width, rect.size.height);
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setFrameSize(rect.size.width, rect.size.height);
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#if (CC_TARGET_PLATFORM != CC_PLATFORM_MAC)
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loadGL();
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loadGL();
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// check OpenGL version at first
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// check OpenGL version at first
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const GLubyte* glVersion = glGetString(GL_VERSION);
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const GLubyte* glVersion = glGetString(GL_VERSION);
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if ( utils::atof((const char*)glVersion) < 1.5 )
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if ( utils::atof((const char*)glVersion) < 1.5 && nullptr == strstr((const char*)glVersion, "ANGLE") )
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{
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{
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char strComplain[256] = {0};
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char strComplain[256] = {0};
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sprintf(strComplain,
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sprintf(strComplain,
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return false;
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return false;
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}
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}
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// Will cause OpenGL error 0x0500 when use ANGLE-GLES on desktop
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#if !CC_USE_GLES_ON_DESKTOP
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// Enable point size by default.
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// Enable point size by default.
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#if defined(GL_VERSION_2_0)
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#if defined(GL_VERSION_2_0)
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glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
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glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
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#else
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#else
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glEnable(GL_VERTEX_PROGRAM_POINT_SIZE_ARB);
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glEnable(GL_VERTEX_PROGRAM_POINT_SIZE_ARB);
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#endif
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#endif
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if (_glContextAttrs.multisamplingCount > 0)
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if(_glContextAttrs.multisamplingCount > 0)
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glEnable(GL_MULTISAMPLE);
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glEnable(GL_MULTISAMPLE);
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#endif
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CHECK_GL_ERROR_DEBUG();
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CHECK_GL_ERROR_DEBUG();
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// // GLFW v3.2 no longer emits "onGLFWWindowSizeFunCallback" at creation time. Force default viewport:
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// // GLFW v3.2 no longer emits "onGLFWWindowSizeFunCallback" at creation time. Force default viewport:
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// setViewPortInPoints(0, 0, neededWidth, neededHeight);
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// setViewPortInPoints(0, 0, neededWidth, neededHeight);
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//
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//
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#endif
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return true;
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return true;
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}
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}
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@ -816,12 +904,10 @@ void GLViewImpl::onGLFWMouseScrollCallback(GLFWwindow* /*window*/, double x, dou
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void GLViewImpl::onGLFWKeyCallback(GLFWwindow* /*window*/, int key, int /*scancode*/, int action, int /*mods*/)
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void GLViewImpl::onGLFWKeyCallback(GLFWwindow* /*window*/, int key, int /*scancode*/, int action, int /*mods*/)
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{
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{
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if (GLFW_REPEAT != action)
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// x-studio spec, for repeat press key support.
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{
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EventKeyboard event(g_keyCodeMap[key], action);
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EventKeyboard event(g_keyCodeMap[key], GLFW_PRESS == action);
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auto dispatcher = Director::getInstance()->getEventDispatcher();
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auto dispatcher = Director::getInstance()->getEventDispatcher();
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dispatcher->dispatchEvent(&event);
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dispatcher->dispatchEvent(&event);
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}
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if (GLFW_RELEASE != action)
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if (GLFW_RELEASE != action)
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{
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{
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Director::getInstance()->setViewport();
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Director::getInstance()->setViewport();
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}
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}
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void GLViewImpl::onGLFWframebuffersize(GLFWwindow* window, int w, int h)
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void GLViewImpl::onGLFWFramebufferSizeCallback(GLFWwindow* window, int w, int h)
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{
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{ // win32 glfw never invoke this callback
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#if CC_TARGET_PLATFORM != CC_PLATFORM_WIN32
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float frameSizeW = _screenSize.width;
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float frameSizeW = _screenSize.width;
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float frameSizeH = _screenSize.height;
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float frameSizeH = _screenSize.height;
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float factorX = frameSizeW / w * _retinaFactor * _frameZoomFactor;
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float factorX = frameSizeW / w * _retinaFactor * _frameZoomFactor;
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_retinaFactor = 2;
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_retinaFactor = 2;
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}
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}
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glfwSetWindowSize(window, static_cast<int>(frameSizeW * 0.5f * _retinaFactor * _frameZoomFactor), static_cast<int>(frameSizeH * 0.5f * _retinaFactor * _frameZoomFactor));
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glfwSetWindowSize(window, static_cast<int>(frameSizeW * 0.5f * _retinaFactor * _frameZoomFactor) , static_cast<int>(frameSizeH * 0.5f * _retinaFactor * _frameZoomFactor));
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}
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}
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else if (std::abs(factorX - 2.0f) < FLT_EPSILON && std::abs(factorY - 2.0f) < FLT_EPSILON)
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else if (std::abs(factorX - 2.0f) < FLT_EPSILON && std::abs(factorY - 2.0f) < FLT_EPSILON)
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{
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{
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_retinaFactor = 1;
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_retinaFactor = 1;
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glfwSetWindowSize(window, static_cast<int>(frameSizeW * _retinaFactor * _frameZoomFactor), static_cast<int>(frameSizeH * _retinaFactor * _frameZoomFactor));
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glfwSetWindowSize(window, static_cast<int>(frameSizeW * _retinaFactor * _frameZoomFactor), static_cast<int>(frameSizeH * _retinaFactor * _frameZoomFactor));
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}
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}
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#endif
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}
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}
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void GLViewImpl::onGLFWWindowSizeFunCallback(GLFWwindow* /*window*/, int width, int height)
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void GLViewImpl::onGLFWWindowSizeCallback(GLFWwindow* /*window*/, int w, int h)
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{
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{
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if (width && height && _resolutionPolicy != ResolutionPolicy::UNKNOWN)
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if (w && h && _resolutionPolicy != ResolutionPolicy::UNKNOWN)
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{
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{
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Size baseDesignSize = _designResolutionSize;
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// x-studio spec, fix view size incorrect when window size changed.
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ResolutionPolicy baseResolutionPolicy = _resolutionPolicy;
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updateDesignResolutionSize();
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float frameWidth = width / _frameZoomFactor;
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float frameHeight = height / _frameZoomFactor;
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setFrameSize(frameWidth, frameHeight);
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setDesignResolutionSize(baseDesignSize.width, baseDesignSize.height, baseResolutionPolicy);
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Director::getInstance()->setViewport();
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Director::getInstance()->getEventDispatcher()->dispatchCustomEvent(GLViewImpl::EVENT_WINDOW_RESIZED, nullptr);
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Director::getInstance()->getEventDispatcher()->dispatchCustomEvent(GLViewImpl::EVENT_WINDOW_RESIZED, nullptr);
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}
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}
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}
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}
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@ -1033,6 +1116,7 @@ bool GLViewImpl::loadGL()
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// glad: load all OpenGL function pointers
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// glad: load all OpenGL function pointers
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// ---------------------------------------
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// ---------------------------------------
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#if !CC_USE_GLES_ON_DESKTOP
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
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{
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{
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log("glad: Failed to Load GL");
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log("glad: Failed to Load GL");
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@ -1045,15 +1129,16 @@ bool GLViewImpl::loadGL()
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{
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{
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log("Not totally ready :(");
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log("Not totally ready :(");
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}
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}
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#else
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if (!loadFboExtensions())
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if (!gladLoadGLES2Loader((GLADloadproc)glfwGetProcAddress))
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{
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log("glad: Failed to Load GLES2");
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return false;
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return false;
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}
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#if CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
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// close _vsync_ default for nvidia display card
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::glfwSwapInterval(0);
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#endif
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#endif
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loadFboExtensions();
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#endif // (CC_TARGET_PLATFORM != CC_PLATFORM_MAC)
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#endif // (CC_TARGET_PLATFORM != CC_PLATFORM_MAC)
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return true;
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return true;
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@ -54,7 +54,7 @@ THE SOFTWARE.
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|
|
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NS_CC_BEGIN
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NS_CC_BEGIN
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class GLFWEventHandler;
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class CC_DLL GLViewImpl : public GLView
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class CC_DLL GLViewImpl : public GLView
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{
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{
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public:
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public:
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@ -149,8 +149,8 @@ protected:
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void onGLFWKeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
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void onGLFWKeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
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void onGLFWCharCallback(GLFWwindow* window, unsigned int character);
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void onGLFWCharCallback(GLFWwindow* window, unsigned int character);
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void onGLFWWindowPosCallback(GLFWwindow* windows, int x, int y);
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void onGLFWWindowPosCallback(GLFWwindow* windows, int x, int y);
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void onGLFWframebuffersize(GLFWwindow* window, int w, int h);
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void onGLFWFramebufferSizeCallback(GLFWwindow* window, int w, int h);
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void onGLFWWindowSizeFunCallback(GLFWwindow *window, int width, int height);
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void onGLFWWindowSizeCallback(GLFWwindow *window, int width, int height);
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void onGLFWWindowIconifyCallback(GLFWwindow* window, int iconified);
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void onGLFWWindowIconifyCallback(GLFWwindow* window, int iconified);
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void onGLFWWindowFocusCallback(GLFWwindow* window, int focused);
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void onGLFWWindowFocusCallback(GLFWwindow* window, int focused);
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@ -181,89 +181,4 @@ private:
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CC_DISALLOW_COPY_AND_ASSIGN(GLViewImpl);
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CC_DISALLOW_COPY_AND_ASSIGN(GLViewImpl);
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};
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};
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class CC_DLL GLFWEventHandler
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{
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public:
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static void onGLFWError(int errorID, const char* errorDesc)
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{
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if (_view)
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_view->onGLFWError(errorID, errorDesc);
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}
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static void onGLFWMouseCallBack(GLFWwindow* window, int button, int action, int modify)
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{
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if (_view)
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_view->onGLFWMouseCallBack(window, button, action, modify);
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}
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static void onGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y)
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{
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if (_view)
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_view->onGLFWMouseMoveCallBack(window, x, y);
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}
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static void onGLFWMouseScrollCallback(GLFWwindow* window, double x, double y)
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|
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{
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if (_view)
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_view->onGLFWMouseScrollCallback(window, x, y);
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}
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static void onGLFWKeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
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|
||||||
{
|
|
||||||
if (_view)
|
|
||||||
_view->onGLFWKeyCallback(window, key, scancode, action, mods);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void onGLFWCharCallback(GLFWwindow* window, unsigned int character)
|
|
||||||
{
|
|
||||||
if (_view)
|
|
||||||
_view->onGLFWCharCallback(window, character);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void onGLFWWindowPosCallback(GLFWwindow* windows, int x, int y)
|
|
||||||
{
|
|
||||||
if (_view)
|
|
||||||
_view->onGLFWWindowPosCallback(windows, x, y);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void onGLFWWindowSizeFunCallback(GLFWwindow *window, int width, int height)
|
|
||||||
{
|
|
||||||
if (_view)
|
|
||||||
_view->onGLFWWindowSizeFunCallback(window, width, height);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
static void onGLFWframebuffersize(GLFWwindow *window, int width, int height)
|
|
||||||
{
|
|
||||||
if (_view)
|
|
||||||
_view->onGLFWframebuffersize(window, width, height);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void setGLViewImpl(GLViewImpl* view)
|
|
||||||
{
|
|
||||||
_view = view;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void onGLFWWindowIconifyCallback(GLFWwindow* window, int iconified)
|
|
||||||
{
|
|
||||||
if (_view)
|
|
||||||
{
|
|
||||||
_view->onGLFWWindowIconifyCallback(window, iconified);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void onGLFWWindowFocusCallback(GLFWwindow* window, int focused)
|
|
||||||
{
|
|
||||||
if (_view)
|
|
||||||
{
|
|
||||||
_view->onGLFWWindowFocusCallback(window, focused);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private:
|
|
||||||
static GLViewImpl* _view;
|
|
||||||
};
|
|
||||||
|
|
||||||
NS_CC_END // end of namespace cocos2d
|
NS_CC_END // end of namespace cocos2d
|
||||||
|
|
|
@ -25,6 +25,64 @@ THE SOFTWARE.
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include "platform/CCPlatformConfig.h"
|
||||||
|
#if CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
|
||||||
|
|
||||||
#include "glad/glad.h"
|
#include "glad/glad.h"
|
||||||
|
|
||||||
|
#if CC_USE_GLES_ON_DESKTOP
|
||||||
|
#undef glClearDepth
|
||||||
|
#undef glMapBuffer
|
||||||
|
#undef glUnmapBuffer
|
||||||
|
#undef glBindVertexArray
|
||||||
|
#undef glDeleteVertexArrays
|
||||||
|
#undef glGenVertexArrays
|
||||||
|
// #undef glBlendFuncSeparate
|
||||||
|
// #undef glBlendEquation
|
||||||
|
#if defined(GL_VERSION_ES_CM_1_0)
|
||||||
|
#undef glIsRenderbuffer
|
||||||
|
#undef glBindRenderbuffer
|
||||||
|
#undef glDeleteRenderbuffers
|
||||||
|
#undef glGenRenderbuffers
|
||||||
|
#undef glRenderbufferStorage
|
||||||
|
#undef glIsFramebuffer
|
||||||
|
#undef glBindFramebuffer
|
||||||
|
#undef glDeleteFramebuffers
|
||||||
|
#undef glGenFramebuffers
|
||||||
|
#undef glCheckFramebufferStatus
|
||||||
|
#undef glFramebufferRenderbuffer
|
||||||
|
#undef glFramebufferTexture2D
|
||||||
|
#undef glGetFramebufferAttachmentParameteriv
|
||||||
|
#undef glGenerateMipmap
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define glClearDepth glClearDepthf
|
||||||
|
#define glMapBuffer glMapBufferOES
|
||||||
|
#define glUnmapBuffer glUnmapBufferOES
|
||||||
|
#define glBindVertexArray glBindVertexArrayOES
|
||||||
|
#define glDeleteVertexArrays glDeleteVertexArraysOES
|
||||||
|
#define glGenVertexArrays glGenVertexArraysOES
|
||||||
|
// #define glBlendFuncSeparate glBlendFuncSeparateOES
|
||||||
|
// #define glBlendEquation glBlendEquationOES
|
||||||
|
#if defined(GL_VERSION_ES_CM_1_0)
|
||||||
|
#define glIsRenderbuffer glIsRenderbufferOES
|
||||||
|
#define glBindRenderbuffer glBindRenderbufferOES
|
||||||
|
#define glDeleteRenderbuffers glDeleteRenderbuffersOES
|
||||||
|
#define glGenRenderbuffers glGenRenderbuffersOES
|
||||||
|
#define glRenderbufferStorage glRenderbufferStorageOES
|
||||||
|
#define glIsFramebuffer glIsFramebufferOES
|
||||||
|
#define glBindFramebuffer glBindFramebufferOES
|
||||||
|
#define glDeleteFramebuffers glDeleteFramebuffersOES
|
||||||
|
#define glGenFramebuffers glGenFramebuffersOES
|
||||||
|
#define glCheckFramebufferStatus glCheckFramebufferStatusOES
|
||||||
|
#define glFramebufferRenderbuffer glFramebufferRenderbufferOES
|
||||||
|
#define glFramebufferTexture2D glFramebufferTexture2DOES
|
||||||
|
#define glGetFramebufferAttachmentParameteriv glGetFramebufferAttachmentParameterivOES
|
||||||
|
#define glGenerateMipmap glGenerateMipmapOES
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
#define CC_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8
|
#define CC_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8
|
||||||
|
|
||||||
|
#endif // CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
|
||||||
|
|
|
@ -41,7 +41,7 @@ namespace {
|
||||||
ProgramGL::ProgramGL(const std::string& vertexShader, const std::string& fragmentShader)
|
ProgramGL::ProgramGL(const std::string& vertexShader, const std::string& fragmentShader)
|
||||||
: Program(vertexShader, fragmentShader)
|
: Program(vertexShader, fragmentShader)
|
||||||
{
|
{
|
||||||
#if CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
|
#if CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_USE_GLES_ON_DESKTOP
|
||||||
// some device required manually specify the precision qualifiers for vertex shader.
|
// some device required manually specify the precision qualifiers for vertex shader.
|
||||||
_vertexShaderModule = static_cast<ShaderModuleGL*>(ShaderCache::newVertexShaderModule(SHADER_PREDEFINE + _vertexShader));
|
_vertexShaderModule = static_cast<ShaderModuleGL*>(ShaderCache::newVertexShaderModule(SHADER_PREDEFINE + _vertexShader));
|
||||||
_fragmentShaderModule = static_cast<ShaderModuleGL*>(ShaderCache::newFragmentShaderModule(SHADER_PREDEFINE + _fragmentShader));
|
_fragmentShaderModule = static_cast<ShaderModuleGL*>(ShaderCache::newFragmentShaderModule(SHADER_PREDEFINE + _fragmentShader));
|
||||||
|
|
Loading…
Reference in New Issue