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clclosed #5369: Fix wrong logic when setTarget to Effect3D
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@ -348,7 +348,7 @@ void Effect3DOutline::setOutlineWidth(float width)
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void Effect3DOutline::setTarget(EffectSprite3D *sprite)
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{
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CCASSERT(nullptr != sprite || nullptr != sprite->getMesh(),"Error: Setting a null pointer or a null mesh EffectSprite3D to Effect3D");
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CCASSERT(nullptr != sprite && nullptr != sprite->getMesh(),"Error: Setting a null pointer or a null mesh EffectSprite3D to Effect3D");
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if(sprite != _sprite)
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{
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