make lua binding work (#19474)

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minggo 2019-03-07 18:29:06 +08:00 committed by GitHub
parent 8caade49e6
commit e63c4d1ba6
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487 changed files with 3322 additions and 75026 deletions

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@ -29,8 +29,6 @@
#include "base/ccConfig.h"
#if CC_USE_NAVMESH
#include "renderer/CCGLProgram.h"
#include "renderer/CCCustomCommand.h"
#include "renderer/CCRenderState.h"
#include "math/Vec3.h"
#include "recast/DebugUtils/DebugDraw.h"
@ -91,9 +89,9 @@ private:
std::vector<V3F_C4F> _vertices;
std::vector<Primitive*> _primitiveList;
Primitive *_currentPrimitive;
GLProgram *_program;
CustomCommand _customCmd;
// Primitive *_currentPrimitive;
// GLProgram *_program;
// CustomCommand _customCmd;
RenderState::StateBlock* _stateBlock;
GLenum _primitiveType;
bool _currentDepthMask;

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@ -1,203 +0,0 @@
--------------------------------
-- @module AbstractCheckButton
-- @extend Widget
-- @parent_module ccui
--------------------------------
--
-- @function [parent=#AbstractCheckButton] getCrossDisabledFile
-- @param self
-- @return ResourceData#ResourceData ret (return value: cc.ResourceData)
--------------------------------
--
-- @function [parent=#AbstractCheckButton] getBackDisabledFile
-- @param self
-- @return ResourceData#ResourceData ret (return value: cc.ResourceData)
--------------------------------
-- Load background selected state texture for check button.<br>
-- param backGroundSelected The background selected state image name.<br>
-- param texType @see `Widget::TextureResType`
-- @function [parent=#AbstractCheckButton] loadTextureBackGroundSelected
-- @param self
-- @param #string backGroundSelected
-- @param #int texType
-- @return AbstractCheckButton#AbstractCheckButton self (return value: ccui.AbstractCheckButton)
--------------------------------
-- Load background disabled state texture for checkbox.<br>
-- param backGroundDisabled The background disabled state texture name.<br>
-- param texType @see `Widget::TextureResType`
-- @function [parent=#AbstractCheckButton] loadTextureBackGroundDisabled
-- @param self
-- @param #string backGroundDisabled
-- @param #int texType
-- @return AbstractCheckButton#AbstractCheckButton self (return value: ccui.AbstractCheckButton)
--------------------------------
--
-- @function [parent=#AbstractCheckButton] getCrossNormalFile
-- @param self
-- @return ResourceData#ResourceData ret (return value: cc.ResourceData)
--------------------------------
-- Change CheckBox state.<br>
-- Set to true will cause the CheckBox's state to "selected", false otherwise.<br>
-- param selected Set to true will change CheckBox to selected state, false otherwise.
-- @function [parent=#AbstractCheckButton] setSelected
-- @param self
-- @param #bool selected
-- @return AbstractCheckButton#AbstractCheckButton self (return value: ccui.AbstractCheckButton)
--------------------------------
--
-- @function [parent=#AbstractCheckButton] getBackPressedFile
-- @param self
-- @return ResourceData#ResourceData ret (return value: cc.ResourceData)
--------------------------------
-- brief Return the sprite instance of front cross when disabled<br>
-- return the sprite instance of front cross when disabled
-- @function [parent=#AbstractCheckButton] getRendererFrontCrossDisabled
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
-- brief Return the sprite instance of background<br>
-- return the sprite instance of background.
-- @function [parent=#AbstractCheckButton] getRendererBackground
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
-- Load cross texture for check button.<br>
-- param crossTextureName The cross texture name.<br>
-- param texType @see `Widget::TextureResType`
-- @function [parent=#AbstractCheckButton] loadTextureFrontCross
-- @param self
-- @param #string crossTextureName
-- @param #int texType
-- @return AbstractCheckButton#AbstractCheckButton self (return value: ccui.AbstractCheckButton)
--------------------------------
-- brief Return the sprite instance of background when disabled<br>
-- return the sprite instance of background when disabled
-- @function [parent=#AbstractCheckButton] getRendererBackgroundDisabled
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
-- Query whether CheckBox is selected or not.<br>
-- return true means "selected", false otherwise.
-- @function [parent=#AbstractCheckButton] isSelected
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#AbstractCheckButton] init
-- @param self
-- @param #string backGround
-- @param #string backGroundSelected
-- @param #string cross
-- @param #string backGroundDisabled
-- @param #string frontCrossDisabled
-- @param #int texType
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#AbstractCheckButton] getBackNormalFile
-- @param self
-- @return ResourceData#ResourceData ret (return value: cc.ResourceData)
--------------------------------
-- Load all textures for initializing a check button.<br>
-- param background The background image name.<br>
-- param backgroundSelected The background selected image name.<br>
-- param cross The cross image name.<br>
-- param backgroundDisabled The background disabled state texture.<br>
-- param frontCrossDisabled The front cross disabled state image name.<br>
-- param texType @see `Widget::TextureResType`
-- @function [parent=#AbstractCheckButton] loadTextures
-- @param self
-- @param #string background
-- @param #string backgroundSelected
-- @param #string cross
-- @param #string backgroundDisabled
-- @param #string frontCrossDisabled
-- @param #int texType
-- @return AbstractCheckButton#AbstractCheckButton self (return value: ccui.AbstractCheckButton)
--------------------------------
-- brief Return a zoom scale<br>
-- return A zoom scale of Checkbox.<br>
-- since v3.3
-- @function [parent=#AbstractCheckButton] getZoomScale
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- brief Return the sprite instance of front cross<br>
-- return the sprite instance of front cross
-- @function [parent=#AbstractCheckButton] getRendererFrontCross
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
-- brief Return the sprite instance of background when selected<br>
-- return the sprite instance of background when selected
-- @function [parent=#AbstractCheckButton] getRendererBackgroundSelected
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
-- Load background texture for check button.<br>
-- param backGround The background image name.<br>
-- param type @see `Widget::TextureResType`
-- @function [parent=#AbstractCheckButton] loadTextureBackGround
-- @param self
-- @param #string backGround
-- @param #int type
-- @return AbstractCheckButton#AbstractCheckButton self (return value: ccui.AbstractCheckButton)
--------------------------------
-- When user pressed the CheckBox, the button will zoom to a scale.<br>
-- The final scale of the CheckBox equals (CheckBox original scale + _zoomScale)<br>
-- since v3.3
-- @function [parent=#AbstractCheckButton] setZoomScale
-- @param self
-- @param #float scale
-- @return AbstractCheckButton#AbstractCheckButton self (return value: ccui.AbstractCheckButton)
--------------------------------
-- Load frontcross disabled texture for checkbox.<br>
-- param frontCrossDisabled The front cross disabled state texture name.<br>
-- param texType @see `Widget::TextureResType`
-- @function [parent=#AbstractCheckButton] loadTextureFrontCrossDisabled
-- @param self
-- @param #string frontCrossDisabled
-- @param #int texType
-- @return AbstractCheckButton#AbstractCheckButton self (return value: ccui.AbstractCheckButton)
--------------------------------
--
-- @function [parent=#AbstractCheckButton] getVirtualRenderer
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
--
-- @function [parent=#AbstractCheckButton] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#AbstractCheckButton] getVirtualRendererSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
return nil

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@ -1,127 +0,0 @@
--------------------------------
-- @module Action
-- @extend Ref
-- @parent_module cc
--------------------------------
-- Called before the action start. It will also set the target. <br>
-- param target A certain target.
-- @function [parent=#Action] startWithTarget
-- @param self
-- @param #cc.Node target
-- @return Action#Action self (return value: cc.Action)
--------------------------------
-- Set the original target, since target can be nil.<br>
-- Is the target that were used to run the action. Unless you are doing something complex, like ActionManager, you should NOT call this method.<br>
-- The target is 'assigned', it is not 'retained'.<br>
-- since v0.8.2<br>
-- param originalTarget Is 'assigned', it is not 'retained'.
-- @function [parent=#Action] setOriginalTarget
-- @param self
-- @param #cc.Node originalTarget
-- @return Action#Action self (return value: cc.Action)
--------------------------------
-- Returns a clone of action.<br>
-- return A clone action.
-- @function [parent=#Action] clone
-- @param self
-- @return Action#Action ret (return value: cc.Action)
--------------------------------
-- Return a original Target. <br>
-- return A original Target.
-- @function [parent=#Action] getOriginalTarget
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
-- Called after the action has finished. It will set the 'target' to nil.<br>
-- IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
-- @function [parent=#Action] stop
-- @param self
-- @return Action#Action self (return value: cc.Action)
--------------------------------
-- Called once per frame. time a value between 0 and 1.<br>
-- For example:<br>
-- - 0 Means that the action just started.<br>
-- - 0.5 Means that the action is in the middle.<br>
-- - 1 Means that the action is over.<br>
-- param time A value between 0 and 1.
-- @function [parent=#Action] update
-- @param self
-- @param #float time
-- @return Action#Action self (return value: cc.Action)
--------------------------------
-- Return certain target.<br>
-- return A certain target.
-- @function [parent=#Action] getTarget
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
-- Returns a flag field that is used to group the actions easily.<br>
-- return A tag.
-- @function [parent=#Action] getFlags
-- @param self
-- @return unsigned int#unsigned int ret (return value: unsigned int)
--------------------------------
-- Called every frame with it's delta time, dt in seconds. DON'T override unless you know what you are doing. <br>
-- param dt In seconds.
-- @function [parent=#Action] step
-- @param self
-- @param #float dt
-- @return Action#Action self (return value: cc.Action)
--------------------------------
-- Changes the tag that is used to identify the action easily. <br>
-- param tag Used to identify the action easily.
-- @function [parent=#Action] setTag
-- @param self
-- @param #int tag
-- @return Action#Action self (return value: cc.Action)
--------------------------------
-- Changes the flag field that is used to group the actions easily.<br>
-- param flags Used to group the actions easily.
-- @function [parent=#Action] setFlags
-- @param self
-- @param #unsigned int flags
-- @return Action#Action self (return value: cc.Action)
--------------------------------
-- Returns a tag that is used to identify the action easily. <br>
-- return A tag.
-- @function [parent=#Action] getTag
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- The action will modify the target properties. <br>
-- param target A certain target.
-- @function [parent=#Action] setTarget
-- @param self
-- @param #cc.Node target
-- @return Action#Action self (return value: cc.Action)
--------------------------------
-- Return true if the action has finished. <br>
-- return Is true if the action has finished.
-- @function [parent=#Action] isDone
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Returns a new action that performs the exact reverse of the action. <br>
-- return A new action that performs the exact reverse of the action.<br>
-- js NA
-- @function [parent=#Action] reverse
-- @param self
-- @return Action#Action ret (return value: cc.Action)
return nil

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@ -1,75 +0,0 @@
--------------------------------
-- @module ActionCamera
-- @extend ActionInterval
-- @parent_module cc
--------------------------------
-- @overload self, float, float, float
-- @overload self, vec3_table
-- @function [parent=#ActionCamera] setEye
-- @param self
-- @param #float x
-- @param #float y
-- @param #float z
-- @return ActionCamera#ActionCamera self (return value: cc.ActionCamera)
--------------------------------
--
-- @function [parent=#ActionCamera] getEye
-- @param self
-- @return vec3_table#vec3_table ret (return value: vec3_table)
--------------------------------
--
-- @function [parent=#ActionCamera] setUp
-- @param self
-- @param #vec3_table up
-- @return ActionCamera#ActionCamera self (return value: cc.ActionCamera)
--------------------------------
--
-- @function [parent=#ActionCamera] getCenter
-- @param self
-- @return vec3_table#vec3_table ret (return value: vec3_table)
--------------------------------
--
-- @function [parent=#ActionCamera] setCenter
-- @param self
-- @param #vec3_table center
-- @return ActionCamera#ActionCamera self (return value: cc.ActionCamera)
--------------------------------
--
-- @function [parent=#ActionCamera] getUp
-- @param self
-- @return vec3_table#vec3_table ret (return value: vec3_table)
--------------------------------
--
-- @function [parent=#ActionCamera] startWithTarget
-- @param self
-- @param #cc.Node target
-- @return ActionCamera#ActionCamera self (return value: cc.ActionCamera)
--------------------------------
--
-- @function [parent=#ActionCamera] clone
-- @param self
-- @return ActionCamera#ActionCamera ret (return value: cc.ActionCamera)
--------------------------------
--
-- @function [parent=#ActionCamera] reverse
-- @param self
-- @return ActionCamera#ActionCamera ret (return value: cc.ActionCamera)
--------------------------------
-- js ctor<br>
-- lua new
-- @function [parent=#ActionCamera] ActionCamera
-- @param self
-- @return ActionCamera#ActionCamera self (return value: cc.ActionCamera)
return nil

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@ -1,42 +0,0 @@
--------------------------------
-- @module ActionEase
-- @extend ActionInterval
-- @parent_module cc
--------------------------------
-- brief Initializes the action.<br>
-- return Return true when the initialization success, otherwise return false.
-- @function [parent=#ActionEase] initWithAction
-- @param self
-- @param #cc.ActionInterval action
-- @return bool#bool ret (return value: bool)
--------------------------------
-- brief Get the pointer of the inner action.<br>
-- return The pointer of the inner action.
-- @function [parent=#ActionEase] getInnerAction
-- @param self
-- @return ActionInterval#ActionInterval ret (return value: cc.ActionInterval)
--------------------------------
--
-- @function [parent=#ActionEase] startWithTarget
-- @param self
-- @param #cc.Node target
-- @return ActionEase#ActionEase self (return value: cc.ActionEase)
--------------------------------
--
-- @function [parent=#ActionEase] stop
-- @param self
-- @return ActionEase#ActionEase self (return value: cc.ActionEase)
--------------------------------
--
-- @function [parent=#ActionEase] update
-- @param self
-- @param #float time
-- @return ActionEase#ActionEase self (return value: cc.ActionEase)
return nil

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@ -1,37 +0,0 @@
--------------------------------
-- @module ActionFadeFrame
-- @extend ActionFrame
-- @parent_module ccs
--------------------------------
-- Gets the fade action opacity.<br>
-- return the fade action opacity.
-- @function [parent=#ActionFadeFrame] getOpacity
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Gets the ActionInterval of ActionFrame.<br>
-- param duration the duration time of ActionFrame<br>
-- return ActionInterval
-- @function [parent=#ActionFadeFrame] getAction
-- @param self
-- @param #float duration
-- @return ActionInterval#ActionInterval ret (return value: cc.ActionInterval)
--------------------------------
-- Changes the fade action opacity.<br>
-- param opacity the fade action opacity
-- @function [parent=#ActionFadeFrame] setOpacity
-- @param self
-- @param #int opacity
-- @return ActionFadeFrame#ActionFadeFrame self (return value: ccs.ActionFadeFrame)
--------------------------------
-- Default constructor
-- @function [parent=#ActionFadeFrame] ActionFadeFrame
-- @param self
-- @return ActionFadeFrame#ActionFadeFrame self (return value: ccs.ActionFadeFrame)
return nil

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@ -1,65 +0,0 @@
--------------------------------
-- @module ActionFloat
-- @extend ActionInterval
-- @parent_module cc
--------------------------------
--
-- @function [parent=#ActionFloat] initWithDuration
-- @param self
-- @param #float duration
-- @param #float from
-- @param #float to
-- @param #function callback
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Creates FloatAction with specified duration, from value, to value and callback to report back<br>
-- results<br>
-- param duration of the action<br>
-- param from value to start from<br>
-- param to value to be at the end of the action<br>
-- param callback to report back result<br>
-- return An autoreleased ActionFloat object
-- @function [parent=#ActionFloat] create
-- @param self
-- @param #float duration
-- @param #float from
-- @param #float to
-- @param #function callback
-- @return ActionFloat#ActionFloat ret (return value: cc.ActionFloat)
--------------------------------
-- Overridden ActionInterval methods
-- @function [parent=#ActionFloat] startWithTarget
-- @param self
-- @param #cc.Node target
-- @return ActionFloat#ActionFloat self (return value: cc.ActionFloat)
--------------------------------
--
-- @function [parent=#ActionFloat] clone
-- @param self
-- @return ActionFloat#ActionFloat ret (return value: cc.ActionFloat)
--------------------------------
--
-- @function [parent=#ActionFloat] update
-- @param self
-- @param #float delta
-- @return ActionFloat#ActionFloat self (return value: cc.ActionFloat)
--------------------------------
--
-- @function [parent=#ActionFloat] reverse
-- @param self
-- @return ActionFloat#ActionFloat ret (return value: cc.ActionFloat)
--------------------------------
--
-- @function [parent=#ActionFloat] ActionFloat
-- @param self
-- @return ActionFloat#ActionFloat self (return value: cc.ActionFloat)
return nil

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@ -1,90 +0,0 @@
--------------------------------
-- @module ActionFrame
-- @extend Ref
-- @parent_module ccs
--------------------------------
-- @overload self, float, ccs.ActionFrame
-- @overload self, float
-- @function [parent=#ActionFrame] getAction
-- @param self
-- @param #float duration
-- @param #ccs.ActionFrame srcFrame
-- @return ActionInterval#ActionInterval ret (return value: cc.ActionInterval)
--------------------------------
-- Gets the type of action frame<br>
-- return the type of action frame
-- @function [parent=#ActionFrame] getFrameType
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Changes the time of action frame<br>
-- param fTime the time of action frame
-- @function [parent=#ActionFrame] setFrameTime
-- @param self
-- @param #float fTime
-- @return ActionFrame#ActionFrame self (return value: ccs.ActionFrame)
--------------------------------
-- Changes the easing type.<br>
-- param easingType the easing type.
-- @function [parent=#ActionFrame] setEasingType
-- @param self
-- @param #int easingType
-- @return ActionFrame#ActionFrame self (return value: ccs.ActionFrame)
--------------------------------
-- Gets the time of action frame<br>
-- return fTime the time of action frame
-- @function [parent=#ActionFrame] getFrameTime
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Gets the index of action frame<br>
-- return the index of action frame
-- @function [parent=#ActionFrame] getFrameIndex
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Changes the type of action frame<br>
-- param frameType the type of action frame
-- @function [parent=#ActionFrame] setFrameType
-- @param self
-- @param #int frameType
-- @return ActionFrame#ActionFrame self (return value: ccs.ActionFrame)
--------------------------------
-- Changes the index of action frame<br>
-- param index the index of action frame
-- @function [parent=#ActionFrame] setFrameIndex
-- @param self
-- @param #int index
-- @return ActionFrame#ActionFrame self (return value: ccs.ActionFrame)
--------------------------------
-- Set the ActionInterval easing parameter.<br>
-- param parameter the parameter for frame ease
-- @function [parent=#ActionFrame] setEasingParameter
-- @param self
-- @param #array_table parameter
-- @return ActionFrame#ActionFrame self (return value: ccs.ActionFrame)
--------------------------------
-- Gets the easing type.<br>
-- return the easing type.
-- @function [parent=#ActionFrame] getEasingType
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Default constructor
-- @function [parent=#ActionFrame] ActionFrame
-- @param self
-- @return ActionFrame#ActionFrame self (return value: ccs.ActionFrame)
return nil

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@ -1,46 +0,0 @@
--------------------------------
-- @module ActionInstant
-- @extend FiniteTimeAction
-- @parent_module cc
--------------------------------
--
-- @function [parent=#ActionInstant] startWithTarget
-- @param self
-- @param #cc.Node target
-- @return ActionInstant#ActionInstant self (return value: cc.ActionInstant)
--------------------------------
--
-- @function [parent=#ActionInstant] reverse
-- @param self
-- @return ActionInstant#ActionInstant ret (return value: cc.ActionInstant)
--------------------------------
--
-- @function [parent=#ActionInstant] clone
-- @param self
-- @return ActionInstant#ActionInstant ret (return value: cc.ActionInstant)
--------------------------------
-- param time In seconds.
-- @function [parent=#ActionInstant] update
-- @param self
-- @param #float time
-- @return ActionInstant#ActionInstant self (return value: cc.ActionInstant)
--------------------------------
-- param dt In seconds.
-- @function [parent=#ActionInstant] step
-- @param self
-- @param #float dt
-- @return ActionInstant#ActionInstant self (return value: cc.ActionInstant)
--------------------------------
--
-- @function [parent=#ActionInstant] isDone
-- @param self
-- @return bool#bool ret (return value: bool)
return nil

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@ -1,68 +0,0 @@
--------------------------------
-- @module ActionInterval
-- @extend FiniteTimeAction
-- @parent_module cc
--------------------------------
-- Gets the amplitude rate, extension in GridAction<br>
-- return The amplitude rate.
-- @function [parent=#ActionInterval] getAmplitudeRate
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- initializes the action
-- @function [parent=#ActionInterval] initWithDuration
-- @param self
-- @param #float d
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Sets the amplitude rate, extension in GridAction<br>
-- param amp The amplitude rate.
-- @function [parent=#ActionInterval] setAmplitudeRate
-- @param self
-- @param #float amp
-- @return ActionInterval#ActionInterval self (return value: cc.ActionInterval)
--------------------------------
-- How many seconds had elapsed since the actions started to run.<br>
-- return The seconds had elapsed since the actions started to run.
-- @function [parent=#ActionInterval] getElapsed
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ActionInterval] startWithTarget
-- @param self
-- @param #cc.Node target
-- @return ActionInterval#ActionInterval self (return value: cc.ActionInterval)
--------------------------------
-- param dt in seconds
-- @function [parent=#ActionInterval] step
-- @param self
-- @param #float dt
-- @return ActionInterval#ActionInterval self (return value: cc.ActionInterval)
--------------------------------
--
-- @function [parent=#ActionInterval] clone
-- @param self
-- @return ActionInterval#ActionInterval ret (return value: cc.ActionInterval)
--------------------------------
--
-- @function [parent=#ActionInterval] reverse
-- @param self
-- @return ActionInterval#ActionInterval ret (return value: cc.ActionInterval)
--------------------------------
--
-- @function [parent=#ActionInterval] isDone
-- @param self
-- @return bool#bool ret (return value: bool)
return nil

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@ -1,173 +0,0 @@
--------------------------------
-- @module ActionManager
-- @extend Ref
-- @parent_module cc
--------------------------------
-- Gets an action given its tag an a target.<br>
-- param tag The action's tag.<br>
-- param target A certain target.<br>
-- return The Action the with the given tag.
-- @function [parent=#ActionManager] getActionByTag
-- @param self
-- @param #int tag
-- @param #cc.Node target
-- @return Action#Action ret (return value: cc.Action)
--------------------------------
-- Removes an action given its tag and the target.<br>
-- param tag The action's tag.<br>
-- param target A certain target.
-- @function [parent=#ActionManager] removeActionByTag
-- @param self
-- @param #int tag
-- @param #cc.Node target
-- @return ActionManager#ActionManager self (return value: cc.ActionManager)
--------------------------------
-- Removes all actions matching at least one bit in flags and the target.<br>
-- param flags The flag field to match the actions' flags based on bitwise AND.<br>
-- param target A certain target.<br>
-- js NA
-- @function [parent=#ActionManager] removeActionsByFlags
-- @param self
-- @param #unsigned int flags
-- @param #cc.Node target
-- @return ActionManager#ActionManager self (return value: cc.ActionManager)
--------------------------------
-- Removes all actions from all the targets.
-- @function [parent=#ActionManager] removeAllActions
-- @param self
-- @return ActionManager#ActionManager self (return value: cc.ActionManager)
--------------------------------
-- Adds an action with a target. <br>
-- If the target is already present, then the action will be added to the existing target.<br>
-- If the target is not present, a new instance of this target will be created either paused or not, and the action will be added to the newly created target.<br>
-- When the target is paused, the queued actions won't be 'ticked'.<br>
-- param action A certain action.<br>
-- param target The target which need to be added an action.<br>
-- param paused Is the target paused or not.
-- @function [parent=#ActionManager] addAction
-- @param self
-- @param #cc.Action action
-- @param #cc.Node target
-- @param #bool paused
-- @return ActionManager#ActionManager self (return value: cc.ActionManager)
--------------------------------
-- Resumes the target. All queued actions will be resumed.<br>
-- param target A certain target.
-- @function [parent=#ActionManager] resumeTarget
-- @param self
-- @param #cc.Node target
-- @return ActionManager#ActionManager self (return value: cc.ActionManager)
--------------------------------
-- Returns the numbers of actions that are running in all targets.<br>
-- return The numbers of actions that are running in all target.<br>
-- js NA
-- @function [parent=#ActionManager] getNumberOfRunningActions
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Pauses the target: all running actions and newly added actions will be paused.<br>
-- param target A certain target.
-- @function [parent=#ActionManager] pauseTarget
-- @param self
-- @param #cc.Node target
-- @return ActionManager#ActionManager self (return value: cc.ActionManager)
--------------------------------
-- Returns the numbers of actions that are running in a certain target. <br>
-- Composable actions are counted as 1 action. Example:<br>
-- - If you are running 1 Sequence of 7 actions, it will return 1.<br>
-- - If you are running 7 Sequences of 2 actions, it will return 7.<br>
-- param target A certain target.<br>
-- return The numbers of actions that are running in a certain target.<br>
-- js NA
-- @function [parent=#ActionManager] getNumberOfRunningActionsInTarget
-- @param self
-- @param #cc.Node target
-- @return int#int ret (return value: int)
--------------------------------
-- Removes all actions from a certain target.<br>
-- All the actions that belongs to the target will be removed.<br>
-- param target A certain target.
-- @function [parent=#ActionManager] removeAllActionsFromTarget
-- @param self
-- @param #cc.Node target
-- @return ActionManager#ActionManager self (return value: cc.ActionManager)
--------------------------------
-- Resume a set of targets (convenience function to reverse a pauseAllRunningActions call).<br>
-- param targetsToResume A set of targets need to be resumed.
-- @function [parent=#ActionManager] resumeTargets
-- @param self
-- @param #array_table targetsToResume
-- @return ActionManager#ActionManager self (return value: cc.ActionManager)
--------------------------------
-- Removes an action given an action reference.<br>
-- param action A certain target.
-- @function [parent=#ActionManager] removeAction
-- @param self
-- @param #cc.Action action
-- @return ActionManager#ActionManager self (return value: cc.ActionManager)
--------------------------------
-- Pauses all running actions, returning a list of targets whose actions were paused.<br>
-- return A list of targets whose actions were paused.
-- @function [parent=#ActionManager] pauseAllRunningActions
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
-- Main loop of ActionManager.<br>
-- param dt In seconds.
-- @function [parent=#ActionManager] update
-- @param self
-- @param #float dt
-- @return ActionManager#ActionManager self (return value: cc.ActionManager)
--------------------------------
-- Removes all actions given its tag and the target.<br>
-- param tag The actions' tag.<br>
-- param target A certain target.<br>
-- js NA
-- @function [parent=#ActionManager] removeAllActionsByTag
-- @param self
-- @param #int tag
-- @param #cc.Node target
-- @return ActionManager#ActionManager self (return value: cc.ActionManager)
--------------------------------
-- Returns the numbers of actions that are running in a<br>
-- certain target with a specific tag.<br>
-- Like getNumberOfRunningActionsInTarget Composable actions<br>
-- are counted as 1 action. Example:<br>
-- - If you are running 1 Sequence of 7 actions, it will return 1.<br>
-- - If you are running 7 Sequences of 2 actions, it will return 7.<br>
-- param target A certain target.<br>
-- param tag Tag that will be searched.<br>
-- return The numbers of actions that are running in a certain target<br>
-- with a specific tag.<br>
-- see getNumberOfRunningActionsInTarget<br>
-- js NA
-- @function [parent=#ActionManager] getNumberOfRunningActionsInTargetByTag
-- @param self
-- @param #cc.Node target
-- @param #int tag
-- @return unsigned int#unsigned int ret (return value: unsigned int)
--------------------------------
-- js ctor
-- @function [parent=#ActionManager] ActionManager
-- @param self
-- @return ActionManager#ActionManager self (return value: cc.ActionManager)
return nil

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@ -1,67 +0,0 @@
--------------------------------
-- @module ActionManagerEx
-- @extend Ref
-- @parent_module ccs
--------------------------------
-- Stop an Action with a name.<br>
-- param jsonName UI file name<br>
-- param actionName action name in the UIfile.<br>
-- return ActionObject which named as the param name
-- @function [parent=#ActionManagerEx] stopActionByName
-- @param self
-- @param #char jsonName
-- @param #char actionName
-- @return ActionObject#ActionObject ret (return value: ccs.ActionObject)
--------------------------------
-- Gets an ActionObject with a name.<br>
-- param jsonName UI file name<br>
-- param actionName action name in the UI file.<br>
-- return ActionObject which named as the param name
-- @function [parent=#ActionManagerEx] getActionByName
-- @param self
-- @param #char jsonName
-- @param #char actionName
-- @return ActionObject#ActionObject ret (return value: ccs.ActionObject)
--------------------------------
--
-- @function [parent=#ActionManagerEx] getStudioVersionNumber
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- @overload self, char, char, cc.CallFunc
-- @overload self, char, char
-- @function [parent=#ActionManagerEx] playActionByName
-- @param self
-- @param #char jsonName
-- @param #char actionName
-- @param #cc.CallFunc func
-- @return ActionObject#ActionObject ret (return value: ccs.ActionObject)
--------------------------------
-- Release all actions.
-- @function [parent=#ActionManagerEx] releaseActions
-- @param self
-- @return ActionManagerEx#ActionManagerEx self (return value: ccs.ActionManagerEx)
--------------------------------
-- Purges ActionManager point.<br>
-- js purge<br>
-- lua destroyActionManager
-- @function [parent=#ActionManagerEx] destroyInstance
-- @param self
-- @return ActionManagerEx#ActionManagerEx self (return value: ccs.ActionManagerEx)
--------------------------------
-- Gets the static instance of ActionManager.<br>
-- js getInstance<br>
-- lua getInstance
-- @function [parent=#ActionManagerEx] getInstance
-- @param self
-- @return ActionManagerEx#ActionManagerEx ret (return value: ccs.ActionManagerEx)
return nil

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@ -1,37 +0,0 @@
--------------------------------
-- @module ActionMoveFrame
-- @extend ActionFrame
-- @parent_module ccs
--------------------------------
-- Changes the move action position.<br>
-- param the move action position.
-- @function [parent=#ActionMoveFrame] setPosition
-- @param self
-- @param #vec2_table pos
-- @return ActionMoveFrame#ActionMoveFrame self (return value: ccs.ActionMoveFrame)
--------------------------------
-- Gets the ActionInterval of ActionFrame.<br>
-- param duration the duration time of ActionFrame<br>
-- return ActionInterval
-- @function [parent=#ActionMoveFrame] getAction
-- @param self
-- @param #float duration
-- @return ActionInterval#ActionInterval ret (return value: cc.ActionInterval)
--------------------------------
-- Gets the move action position.<br>
-- return the move action position.
-- @function [parent=#ActionMoveFrame] getPosition
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- Default constructor
-- @function [parent=#ActionMoveFrame] ActionMoveFrame
-- @param self
-- @return ActionMoveFrame#ActionMoveFrame self (return value: ccs.ActionMoveFrame)
return nil

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@ -1,137 +0,0 @@
--------------------------------
-- @module ActionObject
-- @extend Ref
-- @parent_module ccs
--------------------------------
-- Sets the current time of frame.<br>
-- param fTime the current time of frame
-- @function [parent=#ActionObject] setCurrentTime
-- @param self
-- @param #float fTime
-- @return ActionObject#ActionObject self (return value: ccs.ActionObject)
--------------------------------
-- Pause the action.
-- @function [parent=#ActionObject] pause
-- @param self
-- @return ActionObject#ActionObject self (return value: ccs.ActionObject)
--------------------------------
-- Sets name for object<br>
-- param name name of object
-- @function [parent=#ActionObject] setName
-- @param self
-- @param #char name
-- @return ActionObject#ActionObject self (return value: ccs.ActionObject)
--------------------------------
-- Sets the time interval of frame.<br>
-- param fTime the time interval of frame
-- @function [parent=#ActionObject] setUnitTime
-- @param self
-- @param #float fTime
-- @return ActionObject#ActionObject self (return value: ccs.ActionObject)
--------------------------------
-- Gets the total time of frame.<br>
-- return the total time of frame
-- @function [parent=#ActionObject] getTotalTime
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Gets name of object<br>
-- return name of object
-- @function [parent=#ActionObject] getName
-- @param self
-- @return char#char ret (return value: char)
--------------------------------
-- Stop the action.
-- @function [parent=#ActionObject] stop
-- @param self
-- @return ActionObject#ActionObject self (return value: ccs.ActionObject)
--------------------------------
-- @overload self, cc.CallFunc
-- @overload self
-- @function [parent=#ActionObject] play
-- @param self
-- @param #cc.CallFunc func
-- @return ActionObject#ActionObject self (return value: ccs.ActionObject)
--------------------------------
-- Gets the current time of frame.<br>
-- return the current time of frame
-- @function [parent=#ActionObject] getCurrentTime
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Removes a ActionNode which play the action.<br>
-- param node the ActionNode which play the action
-- @function [parent=#ActionObject] removeActionNode
-- @param self
-- @param #ccs.ActionNode node
-- @return ActionObject#ActionObject self (return value: ccs.ActionObject)
--------------------------------
-- Gets if the action will loop play.<br>
-- return that if the action will loop play
-- @function [parent=#ActionObject] getLoop
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Adds a ActionNode to play the action.<br>
-- param node the ActionNode which will play the action
-- @function [parent=#ActionObject] addActionNode
-- @param self
-- @param #ccs.ActionNode node
-- @return ActionObject#ActionObject self (return value: ccs.ActionObject)
--------------------------------
-- Gets the time interval of frame.<br>
-- return the time interval of frame
-- @function [parent=#ActionObject] getUnitTime
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Return if the action is playing.<br>
-- return true if the action is playing, false the otherwise
-- @function [parent=#ActionObject] isPlaying
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ActionObject] updateToFrameByTime
-- @param self
-- @param #float fTime
-- @return ActionObject#ActionObject self (return value: ccs.ActionObject)
--------------------------------
-- Sets if the action will loop play.<br>
-- param bLoop that if the action will loop play
-- @function [parent=#ActionObject] setLoop
-- @param self
-- @param #bool bLoop
-- @return ActionObject#ActionObject self (return value: ccs.ActionObject)
--------------------------------
--
-- @function [parent=#ActionObject] simulationActionUpdate
-- @param self
-- @param #float dt
-- @return ActionObject#ActionObject self (return value: ccs.ActionObject)
--------------------------------
-- Default constructor
-- @function [parent=#ActionObject] ActionObject
-- @param self
-- @return ActionObject#ActionObject self (return value: ccs.ActionObject)
return nil

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@ -1,37 +0,0 @@
--------------------------------
-- @module ActionRotationFrame
-- @extend ActionFrame
-- @parent_module ccs
--------------------------------
-- Changes rotate action rotation.<br>
-- param rotation rotate action rotation.
-- @function [parent=#ActionRotationFrame] setRotation
-- @param self
-- @param #float rotation
-- @return ActionRotationFrame#ActionRotationFrame self (return value: ccs.ActionRotationFrame)
--------------------------------
-- @overload self, float, ccs.ActionFrame
-- @overload self, float
-- @function [parent=#ActionRotationFrame] getAction
-- @param self
-- @param #float duration
-- @param #ccs.ActionFrame srcFrame
-- @return ActionInterval#ActionInterval ret (return value: cc.ActionInterval)
--------------------------------
-- Gets the rotate action rotation.<br>
-- return the rotate action rotation.
-- @function [parent=#ActionRotationFrame] getRotation
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Default constructor
-- @function [parent=#ActionRotationFrame] ActionRotationFrame
-- @param self
-- @return ActionRotationFrame#ActionRotationFrame self (return value: ccs.ActionRotationFrame)
return nil

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@ -1,52 +0,0 @@
--------------------------------
-- @module ActionScaleFrame
-- @extend ActionFrame
-- @parent_module ccs
--------------------------------
-- Changes the scale action scaleY.<br>
-- param rotation the scale action scaleY.
-- @function [parent=#ActionScaleFrame] setScaleY
-- @param self
-- @param #float scaleY
-- @return ActionScaleFrame#ActionScaleFrame self (return value: ccs.ActionScaleFrame)
--------------------------------
-- Changes the scale action scaleX.<br>
-- param the scale action scaleX.
-- @function [parent=#ActionScaleFrame] setScaleX
-- @param self
-- @param #float scaleX
-- @return ActionScaleFrame#ActionScaleFrame self (return value: ccs.ActionScaleFrame)
--------------------------------
-- Gets the scale action scaleY.<br>
-- return the scale action scaleY.
-- @function [parent=#ActionScaleFrame] getScaleY
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Gets the scale action scaleX.<br>
-- return the scale action scaleX.
-- @function [parent=#ActionScaleFrame] getScaleX
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Gets the ActionInterval of ActionFrame.<br>
-- param duration the duration time of ActionFrame<br>
-- return ActionInterval
-- @function [parent=#ActionScaleFrame] getAction
-- @param self
-- @param #float duration
-- @return ActionInterval#ActionInterval ret (return value: cc.ActionInterval)
--------------------------------
-- Default constructor
-- @function [parent=#ActionScaleFrame] ActionScaleFrame
-- @param self
-- @return ActionScaleFrame#ActionScaleFrame self (return value: ccs.ActionScaleFrame)
return nil

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@ -1,280 +0,0 @@
--------------------------------
-- @module ActionTimeline
-- @extend Action,PlayableProtocol
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#ActionTimeline] clearFrameEndCallFuncs
-- @param self
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
--------------------------------
-- add a frame end call back to animation's end frame<br>
-- param animationName @addFrameEndCallFunc, make the animationName as funcKey<br>
-- param func the callback function
-- @function [parent=#ActionTimeline] setAnimationEndCallFunc
-- @param self
-- @param #string animationName
-- @param #function func
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
--------------------------------
-- add Timeline to ActionTimeline
-- @function [parent=#ActionTimeline] addTimeline
-- @param self
-- @param #ccs.Timeline timeline
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
--------------------------------
-- Get current frame.
-- @function [parent=#ActionTimeline] getCurrentFrame
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Start frame index of this action
-- @function [parent=#ActionTimeline] getStartFrame
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Pause the animation.
-- @function [parent=#ActionTimeline] pause
-- @param self
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
--------------------------------
-- / @{/ @name implement Playable Protocol
-- @function [parent=#ActionTimeline] start
-- @param self
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
--------------------------------
--
-- @function [parent=#ActionTimeline] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ActionTimeline] removeTimeline
-- @param self
-- @param #ccs.Timeline timeline
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
--------------------------------
--
-- @function [parent=#ActionTimeline] clearFrameEventCallFunc
-- @param self
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
--------------------------------
-- Last frame callback will call when arriving last frame
-- @function [parent=#ActionTimeline] setLastFrameCallFunc
-- @param self
-- @param #function listener
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
--------------------------------
--
-- @function [parent=#ActionTimeline] getTimelines
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
--
-- @function [parent=#ActionTimeline] play
-- @param self
-- @param #string animationName
-- @param #bool loop
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
--------------------------------
--
-- @function [parent=#ActionTimeline] getAnimationInfo
-- @param self
-- @param #string animationName
-- @return AnimationInfo#AnimationInfo ret (return value: ccs.AnimationInfo)
--------------------------------
-- Resume the animation.
-- @function [parent=#ActionTimeline] resume
-- @param self
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
--------------------------------
-- add a callback function after played frameIndex<br>
-- param frameIndex the frame index call back after<br>
-- param funcKey for identity the callback function<br>
-- param func the callback function
-- @function [parent=#ActionTimeline] addFrameEndCallFunc
-- @param self
-- @param #int frameIndex
-- @param #string funcKey
-- @param #function func
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
--------------------------------
--
-- @function [parent=#ActionTimeline] removeAnimationInfo
-- @param self
-- @param #string animationName
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
--------------------------------
-- Get current animation speed.
-- @function [parent=#ActionTimeline] getTimeSpeed
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- AnimationInfo
-- @function [parent=#ActionTimeline] addAnimationInfo
-- @param self
-- @param #ccs.AnimationInfo animationInfo
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
--------------------------------
--
-- @function [parent=#ActionTimeline] getDuration
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Goto the specified frame index, and pause at this index.<br>
-- param startIndex The animation will pause at this index.
-- @function [parent=#ActionTimeline] gotoFrameAndPause
-- @param self
-- @param #int startIndex
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
--------------------------------
-- Whether or not Action is playing.
-- @function [parent=#ActionTimeline] isPlaying
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ActionTimeline] removeFrameEndCallFuncs
-- @param self
-- @param #int frameIndex
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
--------------------------------
-- @overload self, int, bool
-- @overload self, int
-- @overload self, int, int, bool
-- @overload self, int, int, int, bool
-- @function [parent=#ActionTimeline] gotoFrameAndPlay
-- @param self
-- @param #int startIndex
-- @param #int endIndex
-- @param #int currentFrameIndex
-- @param #bool loop
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
--------------------------------
--
-- @function [parent=#ActionTimeline] IsAnimationInfoExists
-- @param self
-- @param #string animationName
-- @return bool#bool ret (return value: bool)
--------------------------------
-- End frame of this action.<br>
-- When action play to this frame, if action is not loop, then it will stop, <br>
-- or it will play from start frame again.
-- @function [parent=#ActionTimeline] getEndFrame
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Set the animation speed, this will speed up or slow down the speed.
-- @function [parent=#ActionTimeline] setTimeSpeed
-- @param self
-- @param #float speed
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
--------------------------------
--
-- @function [parent=#ActionTimeline] clearLastFrameCallFunc
-- @param self
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
--------------------------------
-- duration of the whole action
-- @function [parent=#ActionTimeline] setDuration
-- @param self
-- @param #int duration
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
--------------------------------
-- Set current frame index, this will cause action plays to this frame.
-- @function [parent=#ActionTimeline] setCurrentFrame
-- @param self
-- @param #int frameIndex
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
--------------------------------
--
-- @function [parent=#ActionTimeline] removeFrameEndCallFunc
-- @param self
-- @param #int frameIndex
-- @param #string funcKey
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
--------------------------------
--
-- @function [parent=#ActionTimeline] create
-- @param self
-- @return ActionTimeline#ActionTimeline ret (return value: ccs.ActionTimeline)
--------------------------------
--
-- @function [parent=#ActionTimeline] startWithTarget
-- @param self
-- @param #cc.Node target
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
--------------------------------
-- Returns a reverse of ActionTimeline. <br>
-- Not implement yet.
-- @function [parent=#ActionTimeline] reverse
-- @param self
-- @return ActionTimeline#ActionTimeline ret (return value: ccs.ActionTimeline)
--------------------------------
-- Returns a clone of ActionTimeline
-- @function [parent=#ActionTimeline] clone
-- @param self
-- @return ActionTimeline#ActionTimeline ret (return value: ccs.ActionTimeline)
--------------------------------
--
-- @function [parent=#ActionTimeline] stop
-- @param self
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
--------------------------------
--
-- @function [parent=#ActionTimeline] step
-- @param self
-- @param #float delta
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
--------------------------------
--
-- @function [parent=#ActionTimeline] isDone
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ActionTimeline] ActionTimeline
-- @param self
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
return nil

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@ -1,89 +0,0 @@
--------------------------------
-- @module ActionTimelineCache
-- @parent_module ccs
--------------------------------
-- Clone a action with the specified name from the container.
-- @function [parent=#ActionTimelineCache] createActionFromJson
-- @param self
-- @param #string fileName
-- @return ActionTimeline#ActionTimeline ret (return value: ccs.ActionTimeline)
--------------------------------
--
-- @function [parent=#ActionTimelineCache] createActionWithFlatBuffersFile
-- @param self
-- @param #string fileName
-- @return ActionTimeline#ActionTimeline ret (return value: ccs.ActionTimeline)
--------------------------------
--
-- @function [parent=#ActionTimelineCache] loadAnimationActionWithFlatBuffersFile
-- @param self
-- @param #string fileName
-- @return ActionTimeline#ActionTimeline ret (return value: ccs.ActionTimeline)
--------------------------------
--
-- @function [parent=#ActionTimelineCache] createActionFromContent
-- @param self
-- @param #string fileName
-- @param #string content
-- @return ActionTimeline#ActionTimeline ret (return value: ccs.ActionTimeline)
--------------------------------
--
-- @function [parent=#ActionTimelineCache] purge
-- @param self
-- @return ActionTimelineCache#ActionTimelineCache self (return value: ccs.ActionTimelineCache)
--------------------------------
--
-- @function [parent=#ActionTimelineCache] init
-- @param self
-- @return ActionTimelineCache#ActionTimelineCache self (return value: ccs.ActionTimelineCache)
--------------------------------
--
-- @function [parent=#ActionTimelineCache] loadAnimationActionWithContent
-- @param self
-- @param #string fileName
-- @param #string content
-- @return ActionTimeline#ActionTimeline ret (return value: ccs.ActionTimeline)
--------------------------------
--
-- @function [parent=#ActionTimelineCache] loadAnimationActionWithFile
-- @param self
-- @param #string fileName
-- @return ActionTimeline#ActionTimeline ret (return value: ccs.ActionTimeline)
--------------------------------
-- Remove action with filename, and also remove other resource relate with this file
-- @function [parent=#ActionTimelineCache] removeAction
-- @param self
-- @param #string fileName
-- @return ActionTimelineCache#ActionTimelineCache self (return value: ccs.ActionTimelineCache)
--------------------------------
--
-- @function [parent=#ActionTimelineCache] createActionWithFlatBuffersForSimulator
-- @param self
-- @param #string fileName
-- @return ActionTimeline#ActionTimeline ret (return value: ccs.ActionTimeline)
--------------------------------
-- Destroys the singleton
-- @function [parent=#ActionTimelineCache] destroyInstance
-- @param self
-- @return ActionTimelineCache#ActionTimelineCache self (return value: ccs.ActionTimelineCache)
--------------------------------
--
-- @function [parent=#ActionTimelineCache] createAction
-- @param self
-- @param #string fileName
-- @return ActionTimeline#ActionTimeline ret (return value: ccs.ActionTimeline)
return nil

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@ -1,40 +0,0 @@
--------------------------------
-- @module ActionTimelineData
-- @extend Ref
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#ActionTimelineData] setActionTag
-- @param self
-- @param #int actionTag
-- @return ActionTimelineData#ActionTimelineData self (return value: ccs.ActionTimelineData)
--------------------------------
--
-- @function [parent=#ActionTimelineData] init
-- @param self
-- @param #int actionTag
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ActionTimelineData] getActionTag
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
--
-- @function [parent=#ActionTimelineData] create
-- @param self
-- @param #int actionTag
-- @return ActionTimelineData#ActionTimelineData ret (return value: ccs.ActionTimelineData)
--------------------------------
--
-- @function [parent=#ActionTimelineData] ActionTimelineData
-- @param self
-- @return ActionTimelineData#ActionTimelineData self (return value: ccs.ActionTimelineData)
return nil

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@ -1,61 +0,0 @@
--------------------------------
-- @module ActionTimelineNode
-- @extend Node
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#ActionTimelineNode] getRoot
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
--
-- @function [parent=#ActionTimelineNode] getActionTimeline
-- @param self
-- @return ActionTimeline#ActionTimeline ret (return value: ccs.ActionTimeline)
--------------------------------
--
-- @function [parent=#ActionTimelineNode] setActionTimeline
-- @param self
-- @param #ccs.ActionTimeline action
-- @return ActionTimelineNode#ActionTimelineNode self (return value: ccs.ActionTimelineNode)
--------------------------------
--
-- @function [parent=#ActionTimelineNode] init
-- @param self
-- @param #cc.Node root
-- @param #ccs.ActionTimeline action
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ActionTimelineNode] setRoot
-- @param self
-- @param #cc.Node root
-- @return ActionTimelineNode#ActionTimelineNode self (return value: ccs.ActionTimelineNode)
--------------------------------
--
-- @function [parent=#ActionTimelineNode] create
-- @param self
-- @param #cc.Node root
-- @param #ccs.ActionTimeline action
-- @return ActionTimelineNode#ActionTimelineNode ret (return value: ccs.ActionTimelineNode)
--------------------------------
--
-- @function [parent=#ActionTimelineNode] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ActionTimelineNode] ActionTimelineNode
-- @param self
-- @return ActionTimelineNode#ActionTimelineNode self (return value: ccs.ActionTimelineNode)
return nil

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@ -1,37 +0,0 @@
--------------------------------
-- @module ActionTintFrame
-- @extend ActionFrame
-- @parent_module ccs
--------------------------------
-- Gets the tint action color.<br>
-- return the tint action color.
-- @function [parent=#ActionTintFrame] getColor
-- @param self
-- @return color3b_table#color3b_table ret (return value: color3b_table)
--------------------------------
-- Gets the ActionInterval of ActionFrame.<br>
-- param duration the duration time of ActionFrame<br>
-- return ActionInterval
-- @function [parent=#ActionTintFrame] getAction
-- @param self
-- @param #float duration
-- @return ActionInterval#ActionInterval ret (return value: cc.ActionInterval)
--------------------------------
-- Changes the tint action color.<br>
-- param ccolor the tint action color
-- @function [parent=#ActionTintFrame] setColor
-- @param self
-- @param #color3b_table ccolor
-- @return ActionTintFrame#ActionTintFrame self (return value: ccs.ActionTintFrame)
--------------------------------
-- Default constructor
-- @function [parent=#ActionTintFrame] ActionTintFrame
-- @param self
-- @return ActionTintFrame#ActionTintFrame self (return value: ccs.ActionTintFrame)
return nil

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@ -1,63 +0,0 @@
--------------------------------
-- @module ActionTween
-- @extend ActionInterval
-- @parent_module cc
--------------------------------
-- brief Initializes the action with the property name (key), and the from and to parameters.<br>
-- param duration The duration of the ActionTween. It's a value in seconds.<br>
-- param key The key of property which should be updated.<br>
-- param from The value of the specified property when the action begin.<br>
-- param to The value of the specified property when the action end.<br>
-- return If the initialization success, return true; otherwise, return false.
-- @function [parent=#ActionTween] initWithDuration
-- @param self
-- @param #float duration
-- @param #string key
-- @param #float from
-- @param #float to
-- @return bool#bool ret (return value: bool)
--------------------------------
-- brief Create and initializes the action with the property name (key), and the from and to parameters.<br>
-- param duration The duration of the ActionTween. It's a value in seconds.<br>
-- param key The key of property which should be updated.<br>
-- param from The value of the specified property when the action begin.<br>
-- param to The value of the specified property when the action end.<br>
-- return If the creation success, return a pointer of ActionTween; otherwise, return nil.
-- @function [parent=#ActionTween] create
-- @param self
-- @param #float duration
-- @param #string key
-- @param #float from
-- @param #float to
-- @return ActionTween#ActionTween ret (return value: cc.ActionTween)
--------------------------------
--
-- @function [parent=#ActionTween] startWithTarget
-- @param self
-- @param #cc.Node target
-- @return ActionTween#ActionTween self (return value: cc.ActionTween)
--------------------------------
--
-- @function [parent=#ActionTween] clone
-- @param self
-- @return ActionTween#ActionTween ret (return value: cc.ActionTween)
--------------------------------
--
-- @function [parent=#ActionTween] update
-- @param self
-- @param #float dt
-- @return ActionTween#ActionTween self (return value: cc.ActionTween)
--------------------------------
--
-- @function [parent=#ActionTween] reverse
-- @param self
-- @return ActionTween#ActionTween ret (return value: cc.ActionTween)
return nil

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@ -1,38 +0,0 @@
--------------------------------
-- @module AlphaFrame
-- @extend Frame
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#AlphaFrame] getAlpha
-- @param self
-- @return unsigned char#unsigned char ret (return value: unsigned char)
--------------------------------
--
-- @function [parent=#AlphaFrame] setAlpha
-- @param self
-- @param #unsigned char alpha
-- @return AlphaFrame#AlphaFrame self (return value: ccs.AlphaFrame)
--------------------------------
--
-- @function [parent=#AlphaFrame] create
-- @param self
-- @return AlphaFrame#AlphaFrame ret (return value: ccs.AlphaFrame)
--------------------------------
--
-- @function [parent=#AlphaFrame] clone
-- @param self
-- @return Frame#Frame ret (return value: ccs.Frame)
--------------------------------
--
-- @function [parent=#AlphaFrame] AlphaFrame
-- @param self
-- @return AlphaFrame#AlphaFrame self (return value: ccs.AlphaFrame)
return nil

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@ -1,28 +0,0 @@
--------------------------------
-- @module AmbientLight
-- @extend BaseLight
-- @parent_module cc
--------------------------------
-- Creates a ambient light.<br>
-- param color The light's color.<br>
-- return The new ambient light.
-- @function [parent=#AmbientLight] create
-- @param self
-- @param #color3b_table color
-- @return AmbientLight#AmbientLight ret (return value: cc.AmbientLight)
--------------------------------
--
-- @function [parent=#AmbientLight] getLightType
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
--
-- @function [parent=#AmbientLight] AmbientLight
-- @param self
-- @return AmbientLight#AmbientLight self (return value: cc.AmbientLight)
return nil

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@ -1,38 +0,0 @@
--------------------------------
-- @module AnchorPointFrame
-- @extend Frame
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#AnchorPointFrame] setAnchorPoint
-- @param self
-- @param #vec2_table point
-- @return AnchorPointFrame#AnchorPointFrame self (return value: ccs.AnchorPointFrame)
--------------------------------
--
-- @function [parent=#AnchorPointFrame] getAnchorPoint
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
--
-- @function [parent=#AnchorPointFrame] create
-- @param self
-- @return AnchorPointFrame#AnchorPointFrame ret (return value: ccs.AnchorPointFrame)
--------------------------------
--
-- @function [parent=#AnchorPointFrame] clone
-- @param self
-- @return Frame#Frame ret (return value: ccs.Frame)
--------------------------------
--
-- @function [parent=#AnchorPointFrame] AnchorPointFrame
-- @param self
-- @return AnchorPointFrame#AnchorPointFrame self (return value: ccs.AnchorPointFrame)
return nil

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@ -1,83 +0,0 @@
--------------------------------
-- @module Animate
-- @extend ActionInterval
-- @parent_module cc
--------------------------------
-- initializes the action with an Animation and will restore the original frame when the animation is over
-- @function [parent=#Animate] initWithAnimation
-- @param self
-- @param #cc.Animation animation
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @overload self
-- @overload self
-- @function [parent=#Animate] getAnimation
-- @param self
-- @return Animation#Animation ret (return value: cc.Animation)
--------------------------------
-- Gets the index of sprite frame currently displayed.<br>
-- return int the index of sprite frame currently displayed.
-- @function [parent=#Animate] getCurrentFrameIndex
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Sets the Animation object to be animated <br>
-- param animation certain animation.
-- @function [parent=#Animate] setAnimation
-- @param self
-- @param #cc.Animation animation
-- @return Animate#Animate self (return value: cc.Animate)
--------------------------------
-- Creates the action with an Animation and will restore the original frame when the animation is over.<br>
-- param animation A certain animation.<br>
-- return An autoreleased Animate object.
-- @function [parent=#Animate] create
-- @param self
-- @param #cc.Animation animation
-- @return Animate#Animate ret (return value: cc.Animate)
--------------------------------
--
-- @function [parent=#Animate] startWithTarget
-- @param self
-- @param #cc.Node target
-- @return Animate#Animate self (return value: cc.Animate)
--------------------------------
--
-- @function [parent=#Animate] clone
-- @param self
-- @return Animate#Animate ret (return value: cc.Animate)
--------------------------------
--
-- @function [parent=#Animate] stop
-- @param self
-- @return Animate#Animate self (return value: cc.Animate)
--------------------------------
--
-- @function [parent=#Animate] reverse
-- @param self
-- @return Animate#Animate ret (return value: cc.Animate)
--------------------------------
-- param t In seconds.
-- @function [parent=#Animate] update
-- @param self
-- @param #float t
-- @return Animate#Animate self (return value: cc.Animate)
--------------------------------
--
-- @function [parent=#Animate] Animate
-- @param self
-- @return Animate#Animate self (return value: cc.Animate)
return nil

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@ -1,176 +0,0 @@
--------------------------------
-- @module Animate3D
-- @extend ActionInterval
-- @parent_module cc
--------------------------------
--
-- @function [parent=#Animate3D] setKeyFrameUserInfo
-- @param self
-- @param #int keyFrame
-- @param #map_table userInfo
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
--------------------------------
-- get & set speed, negative speed means playing reverse
-- @function [parent=#Animate3D] getSpeed
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- set animate quality
-- @function [parent=#Animate3D] setQuality
-- @param self
-- @param #int quality
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
--------------------------------
--
-- @function [parent=#Animate3D] setWeight
-- @param self
-- @param #float weight
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
--------------------------------
--
-- @function [parent=#Animate3D] removeFromMap
-- @param self
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
--------------------------------
--
-- @function [parent=#Animate3D] initWithFrames
-- @param self
-- @param #cc.Animation3D animation
-- @param #int startFrame
-- @param #int endFrame
-- @param #float frameRate
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#Animate3D] getOriginInterval
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#Animate3D] setSpeed
-- @param self
-- @param #float speed
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
--------------------------------
-- @overload self, cc.Animation3D, float, float
-- @overload self, cc.Animation3D
-- @function [parent=#Animate3D] init
-- @param self
-- @param #cc.Animation3D animation
-- @param #float fromTime
-- @param #float duration
-- @return bool#bool ret (return value: bool)
--------------------------------
-- get & set origin interval
-- @function [parent=#Animate3D] setOriginInterval
-- @param self
-- @param #float interval
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
--------------------------------
-- get & set blend weight, weight must positive
-- @function [parent=#Animate3D] getWeight
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- get animate quality
-- @function [parent=#Animate3D] getQuality
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- @overload self, cc.Animation3D, float, float
-- @overload self, cc.Animation3D
-- @function [parent=#Animate3D] create
-- @param self
-- @param #cc.Animation3D animation
-- @param #float fromTime
-- @param #float duration
-- @return Animate3D#Animate3D ret (return value: cc.Animate3D)
--------------------------------
-- get animate transition time between 3d animations
-- @function [parent=#Animate3D] getTransitionTime
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- create Animate3D by frame section, [startFrame, endFrame)<br>
-- param animation used to generate animate3D<br>
-- param startFrame<br>
-- param endFrame<br>
-- param frameRate default is 30 per second<br>
-- return Animate3D created using animate
-- @function [parent=#Animate3D] createWithFrames
-- @param self
-- @param #cc.Animation3D animation
-- @param #int startFrame
-- @param #int endFrame
-- @param #float frameRate
-- @return Animate3D#Animate3D ret (return value: cc.Animate3D)
--------------------------------
-- set animate transition time between 3d animations
-- @function [parent=#Animate3D] setTransitionTime
-- @param self
-- @param #float transTime
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
--------------------------------
--
-- @function [parent=#Animate3D] startWithTarget
-- @param self
-- @param #cc.Node target
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
--------------------------------
--
-- @function [parent=#Animate3D] reverse
-- @param self
-- @return Animate3D#Animate3D ret (return value: cc.Animate3D)
--------------------------------
--
-- @function [parent=#Animate3D] clone
-- @param self
-- @return Animate3D#Animate3D ret (return value: cc.Animate3D)
--------------------------------
--
-- @function [parent=#Animate3D] stop
-- @param self
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
--------------------------------
--
-- @function [parent=#Animate3D] update
-- @param self
-- @param #float t
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
--------------------------------
--
-- @function [parent=#Animate3D] step
-- @param self
-- @param #float dt
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
--------------------------------
--
-- @function [parent=#Animate3D] Animate3D
-- @param self
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
return nil

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@ -1,168 +0,0 @@
--------------------------------
-- @module Animation
-- @extend Ref
-- @parent_module cc
--------------------------------
-- Gets the times the animation is going to loop. 0 means animation is not animated. 1, animation is executed one time, ... <br>
-- return The times the animation is going to loop.
-- @function [parent=#Animation] getLoops
-- @param self
-- @return unsigned int#unsigned int ret (return value: unsigned int)
--------------------------------
-- Adds a SpriteFrame to a Animation.<br>
-- param frame The frame will be added with one "delay unit".
-- @function [parent=#Animation] addSpriteFrame
-- @param self
-- @param #cc.SpriteFrame frame
-- @return Animation#Animation self (return value: cc.Animation)
--------------------------------
-- Sets whether to restore the original frame when animation finishes. <br>
-- param restoreOriginalFrame Whether to restore the original frame when animation finishes.
-- @function [parent=#Animation] setRestoreOriginalFrame
-- @param self
-- @param #bool restoreOriginalFrame
-- @return Animation#Animation self (return value: cc.Animation)
--------------------------------
--
-- @function [parent=#Animation] clone
-- @param self
-- @return Animation#Animation ret (return value: cc.Animation)
--------------------------------
-- Gets the duration in seconds of the whole animation. It is the result of totalDelayUnits * delayPerUnit.<br>
-- return Result of totalDelayUnits * delayPerUnit.
-- @function [parent=#Animation] getDuration
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Initializes a Animation with AnimationFrame.<br>
-- since v2.0
-- @function [parent=#Animation] initWithAnimationFrames
-- @param self
-- @param #array_table arrayOfAnimationFrameNames
-- @param #float delayPerUnit
-- @param #unsigned int loops
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Initializes a Animation.
-- @function [parent=#Animation] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Sets the array of AnimationFrames. <br>
-- param frames The array of AnimationFrames.
-- @function [parent=#Animation] setFrames
-- @param self
-- @param #array_table frames
-- @return Animation#Animation self (return value: cc.Animation)
--------------------------------
-- Gets the array of AnimationFrames.<br>
-- return The array of AnimationFrames.
-- @function [parent=#Animation] getFrames
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
-- Sets the times the animation is going to loop. 0 means animation is not animated. 1, animation is executed one time, ... <br>
-- param loops The times the animation is going to loop.
-- @function [parent=#Animation] setLoops
-- @param self
-- @param #unsigned int loops
-- @return Animation#Animation self (return value: cc.Animation)
--------------------------------
-- Sets the delay in seconds of the "delay unit".<br>
-- param delayPerUnit The delay in seconds of the "delay unit".
-- @function [parent=#Animation] setDelayPerUnit
-- @param self
-- @param #float delayPerUnit
-- @return Animation#Animation self (return value: cc.Animation)
--------------------------------
-- Adds a frame with an image filename. Internally it will create a SpriteFrame and it will add it.<br>
-- The frame will be added with one "delay unit".<br>
-- Added to facilitate the migration from v0.8 to v0.9.<br>
-- param filename The path of SpriteFrame.
-- @function [parent=#Animation] addSpriteFrameWithFile
-- @param self
-- @param #string filename
-- @return Animation#Animation self (return value: cc.Animation)
--------------------------------
-- Gets the total Delay units of the Animation. <br>
-- return The total Delay units of the Animation.
-- @function [parent=#Animation] getTotalDelayUnits
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Gets the delay in seconds of the "delay unit".<br>
-- return The delay in seconds of the "delay unit".
-- @function [parent=#Animation] getDelayPerUnit
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Initializes a Animation with frames and a delay between frames.<br>
-- since v0.99.5
-- @function [parent=#Animation] initWithSpriteFrames
-- @param self
-- @param #array_table arrayOfSpriteFrameNames
-- @param #float delay
-- @param #unsigned int loops
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Checks whether to restore the original frame when animation finishes. <br>
-- return Restore the original frame when animation finishes.
-- @function [parent=#Animation] getRestoreOriginalFrame
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Adds a frame with a texture and a rect. Internally it will create a SpriteFrame and it will add it.<br>
-- The frame will be added with one "delay unit".<br>
-- Added to facilitate the migration from v0.8 to v0.9.<br>
-- param pobTexture A frame with a texture.<br>
-- param rect The Texture of rect.
-- @function [parent=#Animation] addSpriteFrameWithTexture
-- @param self
-- @param #cc.Texture2D pobTexture
-- @param #rect_table rect
-- @return Animation#Animation self (return value: cc.Animation)
--------------------------------
-- @overload self, array_table, float, unsigned int
-- @overload self
-- @function [parent=#Animation] create
-- @param self
-- @param #array_table arrayOfAnimationFrameNames
-- @param #float delayPerUnit
-- @param #unsigned int loops
-- @return Animation#Animation ret (return value: cc.Animation)
--------------------------------
--
-- @function [parent=#Animation] createWithSpriteFrames
-- @param self
-- @param #array_table arrayOfSpriteFrameNames
-- @param #float delay
-- @param #unsigned int loops
-- @return Animation#Animation ret (return value: cc.Animation)
--------------------------------
--
-- @function [parent=#Animation] Animation
-- @param self
-- @return Animation#Animation self (return value: cc.Animation)
return nil

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@ -1,42 +0,0 @@
--------------------------------
-- @module Animation3D
-- @extend Ref
-- @parent_module cc
--------------------------------
-- init Animation3D with file name and animation name
-- @function [parent=#Animation3D] initWithFile
-- @param self
-- @param #string filename
-- @param #string animationName
-- @return bool#bool ret (return value: bool)
--------------------------------
-- init Animation3D from bundle data
-- @function [parent=#Animation3D] init
-- @param self
-- @param #cc.Animation3DData data
-- @return bool#bool ret (return value: bool)
--------------------------------
-- get duration
-- @function [parent=#Animation3D] getDuration
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- read all animation or only the animation with given animationName? animationName == "" read the first.
-- @function [parent=#Animation3D] create
-- @param self
-- @param #string filename
-- @param #string animationName
-- @return Animation3D#Animation3D ret (return value: cc.Animation3D)
--------------------------------
--
-- @function [parent=#Animation3D] Animation3D
-- @param self
-- @return Animation3D#Animation3D self (return value: cc.Animation3D)
return nil

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@ -1,86 +0,0 @@
--------------------------------
-- @module AnimationCache
-- @extend Ref
-- @parent_module cc
--------------------------------
-- Returns a Animation that was previously added.<br>
-- If the name is not found it will return nil.<br>
-- You should retain the returned copy if you are going to use it.<br>
-- return A Animation that was previously added. If the name is not found it will return nil.
-- @function [parent=#AnimationCache] getAnimation
-- @param self
-- @param #string name
-- @return Animation#Animation ret (return value: cc.Animation)
--------------------------------
-- Adds a Animation with a name.<br>
-- param animation An animation.<br>
-- param name The name of animation.
-- @function [parent=#AnimationCache] addAnimation
-- @param self
-- @param #cc.Animation animation
-- @param #string name
-- @return AnimationCache#AnimationCache self (return value: cc.AnimationCache)
--------------------------------
--
-- @function [parent=#AnimationCache] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Adds an animation from an NSDictionary.<br>
-- Make sure that the frames were previously loaded in the SpriteFrameCache.<br>
-- param dictionary An NSDictionary.<br>
-- param plist The path of the relative file,it use to find the plist path for load SpriteFrames.<br>
-- since v1.1<br>
-- js NA
-- @function [parent=#AnimationCache] addAnimationsWithDictionary
-- @param self
-- @param #map_table dictionary
-- @param #string plist
-- @return AnimationCache#AnimationCache self (return value: cc.AnimationCache)
--------------------------------
-- Deletes a Animation from the cache.<br>
-- param name The name of animation.
-- @function [parent=#AnimationCache] removeAnimation
-- @param self
-- @param #string name
-- @return AnimationCache#AnimationCache self (return value: cc.AnimationCache)
--------------------------------
-- Adds an animation from a plist file.<br>
-- Make sure that the frames were previously loaded in the SpriteFrameCache.<br>
-- since v1.1<br>
-- js addAnimations<br>
-- lua addAnimations<br>
-- param plist An animation from a plist file.
-- @function [parent=#AnimationCache] addAnimationsWithFile
-- @param self
-- @param #string plist
-- @return AnimationCache#AnimationCache self (return value: cc.AnimationCache)
--------------------------------
-- Purges the cache. It releases all the Animation objects and the shared instance.<br>
-- js NA
-- @function [parent=#AnimationCache] destroyInstance
-- @param self
-- @return AnimationCache#AnimationCache self (return value: cc.AnimationCache)
--------------------------------
-- Returns the shared instance of the Animation cache <br>
-- js NA
-- @function [parent=#AnimationCache] getInstance
-- @param self
-- @return AnimationCache#AnimationCache ret (return value: cc.AnimationCache)
--------------------------------
-- js ctor
-- @function [parent=#AnimationCache] AnimationCache
-- @param self
-- @return AnimationCache#AnimationCache self (return value: cc.AnimationCache)
return nil

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@ -1,39 +0,0 @@
--------------------------------
-- @module AnimationData
-- @extend Ref
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#AnimationData] getMovement
-- @param self
-- @param #string movementName
-- @return MovementData#MovementData ret (return value: ccs.MovementData)
--------------------------------
--
-- @function [parent=#AnimationData] getMovementCount
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
--
-- @function [parent=#AnimationData] addMovement
-- @param self
-- @param #ccs.MovementData movData
-- @return AnimationData#AnimationData self (return value: ccs.AnimationData)
--------------------------------
--
-- @function [parent=#AnimationData] create
-- @param self
-- @return AnimationData#AnimationData ret (return value: ccs.AnimationData)
--------------------------------
-- js ctor
-- @function [parent=#AnimationData] AnimationData
-- @param self
-- @return AnimationData#AnimationData self (return value: ccs.AnimationData)
return nil

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@ -1,86 +0,0 @@
--------------------------------
-- @module AnimationFrame
-- @extend Ref
-- @parent_module cc
--------------------------------
-- Set the SpriteFrame.<br>
-- param frame A SpriteFrame will be used.
-- @function [parent=#AnimationFrame] setSpriteFrame
-- @param self
-- @param #cc.SpriteFrame frame
-- @return AnimationFrame#AnimationFrame self (return value: cc.AnimationFrame)
--------------------------------
-- @overload self
-- @overload self
-- @function [parent=#AnimationFrame] getUserInfo
-- @param self
-- @return map_table#map_table ret (return value: map_table)
--------------------------------
-- Sets the units of time the frame takes.<br>
-- param delayUnits The units of time the frame takes.
-- @function [parent=#AnimationFrame] setDelayUnits
-- @param self
-- @param #float delayUnits
-- @return AnimationFrame#AnimationFrame self (return value: cc.AnimationFrame)
--------------------------------
--
-- @function [parent=#AnimationFrame] clone
-- @param self
-- @return AnimationFrame#AnimationFrame ret (return value: cc.AnimationFrame)
--------------------------------
-- Return a SpriteFrameName to be used.<br>
-- return a SpriteFrameName to be used.
-- @function [parent=#AnimationFrame] getSpriteFrame
-- @param self
-- @return SpriteFrame#SpriteFrame ret (return value: cc.SpriteFrame)
--------------------------------
-- Gets the units of time the frame takes.<br>
-- return The units of time the frame takes.
-- @function [parent=#AnimationFrame] getDelayUnits
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Sets user information.<br>
-- param userInfo A dictionary as UserInfo.
-- @function [parent=#AnimationFrame] setUserInfo
-- @param self
-- @param #map_table userInfo
-- @return AnimationFrame#AnimationFrame self (return value: cc.AnimationFrame)
--------------------------------
-- initializes the animation frame with a spriteframe, number of delay units and a notification user info
-- @function [parent=#AnimationFrame] initWithSpriteFrame
-- @param self
-- @param #cc.SpriteFrame spriteFrame
-- @param #float delayUnits
-- @param #map_table userInfo
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Creates the animation frame with a spriteframe, number of delay units and a notification user info.<br>
-- param spriteFrame The animation frame with a spriteframe.<br>
-- param delayUnits Number of delay units.<br>
-- param userInfo A notification user info.<br>
-- since 3.0
-- @function [parent=#AnimationFrame] create
-- @param self
-- @param #cc.SpriteFrame spriteFrame
-- @param #float delayUnits
-- @param #map_table userInfo
-- @return AnimationFrame#AnimationFrame ret (return value: cc.AnimationFrame)
--------------------------------
-- js ctor
-- @function [parent=#AnimationFrame] AnimationFrame
-- @param self
-- @return AnimationFrame#AnimationFrame self (return value: cc.AnimationFrame)
return nil

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@ -1,57 +0,0 @@
--------------------------------
-- @module Application
-- @parent_module cc
--------------------------------
-- brief Get target platform
-- @function [parent=#Application] getTargetPlatform
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- brief Get current language config<br>
-- return Current language config
-- @function [parent=#Application] getCurrentLanguage
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- brief Get current language iso 639-1 code<br>
-- return Current language iso 639-1 code
-- @function [parent=#Application] getCurrentLanguageCode
-- @param self
-- @return char#char ret (return value: char)
--------------------------------
-- brief Open url in default browser<br>
-- param String with url to open.<br>
-- return true if the resource located by the URL was successfully opened; otherwise false.
-- @function [parent=#Application] openURL
-- @param self
-- @param #string url
-- @return bool#bool ret (return value: bool)
--------------------------------
-- brief Get application version.
-- @function [parent=#Application] getVersion
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- @overload self, float, int
-- @overload self, float
-- @function [parent=#Application] setAnimationInterval
-- @param self
-- @param #float interval
-- @param #int reason
-- @return Application#Application self (return value: cc.Application)
--------------------------------
-- brief Get current application instance.<br>
-- return Current application instance pointer.
-- @function [parent=#Application] getInstance
-- @param self
-- @return Application#Application ret (return value: cc.Application)
return nil

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@ -1,230 +0,0 @@
--------------------------------
-- @module Armature
-- @extend Node,BlendProtocol
-- @parent_module ccs
--------------------------------
-- Get a bone with the specified name<br>
-- param name The bone's name you want to get
-- @function [parent=#Armature] getBone
-- @param self
-- @param #string name
-- @return Bone#Bone ret (return value: ccs.Bone)
--------------------------------
-- Change a bone's parent with the specified parent name.<br>
-- param bone The bone you want to change parent<br>
-- param parentName The new parent's name.
-- @function [parent=#Armature] changeBoneParent
-- @param self
-- @param #ccs.Bone bone
-- @param #string parentName
-- @return Armature#Armature self (return value: ccs.Armature)
--------------------------------
--
-- @function [parent=#Armature] setAnimation
-- @param self
-- @param #ccs.ArmatureAnimation animation
-- @return Armature#Armature self (return value: ccs.Armature)
--------------------------------
--
-- @function [parent=#Armature] getBoneAtPoint
-- @param self
-- @param #float x
-- @param #float y
-- @return Bone#Bone ret (return value: ccs.Bone)
--------------------------------
--
-- @function [parent=#Armature] getArmatureTransformDirty
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#Armature] setVersion
-- @param self
-- @param #float version
-- @return Armature#Armature self (return value: ccs.Armature)
--------------------------------
-- Set contentsize and Calculate anchor point.
-- @function [parent=#Armature] updateOffsetPoint
-- @param self
-- @return Armature#Armature self (return value: ccs.Armature)
--------------------------------
--
-- @function [parent=#Armature] getParentBone
-- @param self
-- @return Bone#Bone ret (return value: ccs.Bone)
--------------------------------
-- Remove a bone with the specified name. If recursion it will also remove child Bone recursionly.<br>
-- param bone The bone you want to remove<br>
-- param recursion Determine whether remove the bone's child recursion.
-- @function [parent=#Armature] removeBone
-- @param self
-- @param #ccs.Bone bone
-- @param #bool recursion
-- @return Armature#Armature self (return value: ccs.Armature)
--------------------------------
--
-- @function [parent=#Armature] getBatchNode
-- @param self
-- @return BatchNode#BatchNode ret (return value: ccs.BatchNode)
--------------------------------
-- @overload self, string, ccs.Bone
-- @overload self, string
-- @function [parent=#Armature] init
-- @param self
-- @param #string name
-- @param #ccs.Bone parentBone
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#Armature] setParentBone
-- @param self
-- @param #ccs.Bone parentBone
-- @return Armature#Armature self (return value: ccs.Armature)
--------------------------------
--
-- @function [parent=#Armature] setBatchNode
-- @param self
-- @param #ccs.BatchNode batchNode
-- @return Armature#Armature self (return value: ccs.Armature)
--------------------------------
-- js NA<br>
-- lua NA
-- @function [parent=#Armature] getBlendFunc
-- @param self
-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
--------------------------------
--
-- @function [parent=#Armature] setArmatureData
-- @param self
-- @param #ccs.ArmatureData armatureData
-- @return Armature#Armature self (return value: ccs.Armature)
--------------------------------
-- Add a Bone to this Armature,<br>
-- param bone The Bone you want to add to Armature<br>
-- param parentName The parent Bone's name you want to add to . If it's nullptr, then set Armature to its parent
-- @function [parent=#Armature] addBone
-- @param self
-- @param #ccs.Bone bone
-- @param #string parentName
-- @return Armature#Armature self (return value: ccs.Armature)
--------------------------------
--
-- @function [parent=#Armature] getArmatureData
-- @param self
-- @return ArmatureData#ArmatureData ret (return value: ccs.ArmatureData)
--------------------------------
--
-- @function [parent=#Armature] getVersion
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#Armature] getAnimation
-- @param self
-- @return ArmatureAnimation#ArmatureAnimation ret (return value: ccs.ArmatureAnimation)
--------------------------------
--
-- @function [parent=#Armature] getOffsetPoints
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- js NA<br>
-- lua NA
-- @function [parent=#Armature] setBlendFunc
-- @param self
-- @param #cc.BlendFunc blendFunc
-- @return Armature#Armature self (return value: ccs.Armature)
--------------------------------
-- Get Armature's bone dictionary<br>
-- return Armature's bone dictionary
-- @function [parent=#Armature] getBoneDic
-- @param self
-- @return map_table#map_table ret (return value: map_table)
--------------------------------
-- @overload self, string
-- @overload self
-- @overload self, string, ccs.Bone
-- @function [parent=#Armature] create
-- @param self
-- @param #string name
-- @param #ccs.Bone parentBone
-- @return Armature#Armature ret (return value: ccs.Armature)
--------------------------------
--
-- @function [parent=#Armature] setAnchorPoint
-- @param self
-- @param #vec2_table point
-- @return Armature#Armature self (return value: ccs.Armature)
--------------------------------
--
-- @function [parent=#Armature] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table transform
-- @param #unsigned int flags
-- @return Armature#Armature self (return value: ccs.Armature)
--------------------------------
--
-- @function [parent=#Armature] getAnchorPointInPoints
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
--
-- @function [parent=#Armature] update
-- @param self
-- @param #float dt
-- @return Armature#Armature self (return value: ccs.Armature)
--------------------------------
-- Init the empty armature
-- @function [parent=#Armature] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#Armature] getNodeToParentTransform
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
--------------------------------
-- This boundingBox will calculate all bones' boundingBox every time
-- @function [parent=#Armature] getBoundingBox
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
--------------------------------
-- js ctor
-- @function [parent=#Armature] Armature
-- @param self
-- @return Armature#Armature self (return value: ccs.Armature)
return nil

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@ -1,158 +0,0 @@
--------------------------------
-- @module ArmatureAnimation
-- @extend ProcessBase
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#ArmatureAnimation] getSpeedScale
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Play animation by animation name.<br>
-- param animationName The animation name you want to play<br>
-- param durationTo The frames between two animation changing-over.<br>
-- It's meaning is changing to this animation need how many frames<br>
-- -1 : use the value from MovementData get from flash design panel<br>
-- param loop Whether the animation is loop<br>
-- loop < 0 : use the value from MovementData get from flash design panel<br>
-- loop = 0 : this animation is not loop<br>
-- loop > 0 : this animation is loop
-- @function [parent=#ArmatureAnimation] play
-- @param self
-- @param #string animationName
-- @param #int durationTo
-- @param #int loop
-- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation)
--------------------------------
-- Go to specified frame and pause current movement.
-- @function [parent=#ArmatureAnimation] gotoAndPause
-- @param self
-- @param #int frameIndex
-- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation)
--------------------------------
--
-- @function [parent=#ArmatureAnimation] playWithIndexes
-- @param self
-- @param #array_table movementIndexes
-- @param #int durationTo
-- @param #bool loop
-- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation)
--------------------------------
--
-- @function [parent=#ArmatureAnimation] setAnimationData
-- @param self
-- @param #ccs.AnimationData data
-- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation)
--------------------------------
-- Scale animation play speed.<br>
-- param animationScale Scale value
-- @function [parent=#ArmatureAnimation] setSpeedScale
-- @param self
-- @param #float speedScale
-- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation)
--------------------------------
--
-- @function [parent=#ArmatureAnimation] getAnimationData
-- @param self
-- @return AnimationData#AnimationData ret (return value: ccs.AnimationData)
--------------------------------
-- Go to specified frame and play current movement.<br>
-- You need first switch to the movement you want to play, then call this function.<br>
-- example : playByIndex(0);<br>
-- gotoAndPlay(0);<br>
-- playByIndex(1);<br>
-- gotoAndPlay(0);<br>
-- gotoAndPlay(15);
-- @function [parent=#ArmatureAnimation] gotoAndPlay
-- @param self
-- @param #int frameIndex
-- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation)
--------------------------------
-- Init with a Armature<br>
-- param armature The Armature ArmatureAnimation will bind to
-- @function [parent=#ArmatureAnimation] init
-- @param self
-- @param #ccs.Armature armature
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ArmatureAnimation] playWithNames
-- @param self
-- @param #array_table movementNames
-- @param #int durationTo
-- @param #bool loop
-- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation)
--------------------------------
-- Get movement count
-- @function [parent=#ArmatureAnimation] getMovementCount
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
--
-- @function [parent=#ArmatureAnimation] playWithIndex
-- @param self
-- @param #int animationIndex
-- @param #int durationTo
-- @param #int loop
-- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation)
--------------------------------
-- Get current movementID<br>
-- return The name of current movement
-- @function [parent=#ArmatureAnimation] getCurrentMovementID
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- Create with a Armature<br>
-- param armature The Armature ArmatureAnimation will bind to
-- @function [parent=#ArmatureAnimation] create
-- @param self
-- @param #ccs.Armature armature
-- @return ArmatureAnimation#ArmatureAnimation ret (return value: ccs.ArmatureAnimation)
--------------------------------
-- Pause the Process
-- @function [parent=#ArmatureAnimation] pause
-- @param self
-- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation)
--------------------------------
-- Stop the Process
-- @function [parent=#ArmatureAnimation] stop
-- @param self
-- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation)
--------------------------------
--
-- @function [parent=#ArmatureAnimation] update
-- @param self
-- @param #float dt
-- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation)
--------------------------------
-- Resume the Process
-- @function [parent=#ArmatureAnimation] resume
-- @param self
-- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation)
--------------------------------
-- js ctor
-- @function [parent=#ArmatureAnimation] ArmatureAnimation
-- @param self
-- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation)
return nil

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@ -1,39 +0,0 @@
--------------------------------
-- @module ArmatureData
-- @extend Ref
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#ArmatureData] addBoneData
-- @param self
-- @param #ccs.BoneData boneData
-- @return ArmatureData#ArmatureData self (return value: ccs.ArmatureData)
--------------------------------
--
-- @function [parent=#ArmatureData] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ArmatureData] getBoneData
-- @param self
-- @param #string boneName
-- @return BoneData#BoneData ret (return value: ccs.BoneData)
--------------------------------
--
-- @function [parent=#ArmatureData] create
-- @param self
-- @return ArmatureData#ArmatureData ret (return value: ccs.ArmatureData)
--------------------------------
-- js ctor
-- @function [parent=#ArmatureData] ArmatureData
-- @param self
-- @return ArmatureData#ArmatureData self (return value: ccs.ArmatureData)
return nil

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@ -1,159 +0,0 @@
--------------------------------
-- @module ArmatureDataManager
-- @extend Ref
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#ArmatureDataManager] getAnimationDatas
-- @param self
-- @return map_table#map_table ret (return value: map_table)
--------------------------------
-- brief remove animation data<br>
-- param id the id of the animation data
-- @function [parent=#ArmatureDataManager] removeAnimationData
-- @param self
-- @param #string id
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
--------------------------------
-- Add armature data<br>
-- param id The id of the armature data<br>
-- param armatureData ArmatureData *
-- @function [parent=#ArmatureDataManager] addArmatureData
-- @param self
-- @param #string id
-- @param #ccs.ArmatureData armatureData
-- @param #string configFilePath
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
--------------------------------
-- @overload self, string, string, string
-- @overload self, string
-- @function [parent=#ArmatureDataManager] addArmatureFileInfo
-- @param self
-- @param #string imagePath
-- @param #string plistPath
-- @param #string configFilePath
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
--------------------------------
--
-- @function [parent=#ArmatureDataManager] removeArmatureFileInfo
-- @param self
-- @param #string configFilePath
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
--------------------------------
--
-- @function [parent=#ArmatureDataManager] getTextureDatas
-- @param self
-- @return map_table#map_table ret (return value: map_table)
--------------------------------
-- brief get texture data<br>
-- param id the id of the texture data you want to get<br>
-- return TextureData *
-- @function [parent=#ArmatureDataManager] getTextureData
-- @param self
-- @param #string id
-- @return TextureData#TextureData ret (return value: ccs.TextureData)
--------------------------------
-- brief get armature data<br>
-- param id the id of the armature data you want to get<br>
-- return ArmatureData *
-- @function [parent=#ArmatureDataManager] getArmatureData
-- @param self
-- @param #string id
-- @return ArmatureData#ArmatureData ret (return value: ccs.ArmatureData)
--------------------------------
-- brief get animation data from _animationDatas(Dictionary)<br>
-- param id the id of the animation data you want to get<br>
-- return AnimationData *
-- @function [parent=#ArmatureDataManager] getAnimationData
-- @param self
-- @param #string id
-- @return AnimationData#AnimationData ret (return value: ccs.AnimationData)
--------------------------------
-- brief add animation data<br>
-- param id the id of the animation data<br>
-- return AnimationData *
-- @function [parent=#ArmatureDataManager] addAnimationData
-- @param self
-- @param #string id
-- @param #ccs.AnimationData animationData
-- @param #string configFilePath
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
--------------------------------
-- Init ArmatureDataManager
-- @function [parent=#ArmatureDataManager] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- brief remove armature data<br>
-- param id the id of the armature data you want to get
-- @function [parent=#ArmatureDataManager] removeArmatureData
-- @param self
-- @param #string id
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
--------------------------------
--
-- @function [parent=#ArmatureDataManager] getArmatureDatas
-- @param self
-- @return map_table#map_table ret (return value: map_table)
--------------------------------
-- brief remove texture data<br>
-- param id the id of the texture data you want to get
-- @function [parent=#ArmatureDataManager] removeTextureData
-- @param self
-- @param #string id
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
--------------------------------
-- brief add texture data<br>
-- param id the id of the texture data<br>
-- return TextureData *
-- @function [parent=#ArmatureDataManager] addTextureData
-- @param self
-- @param #string id
-- @param #ccs.TextureData textureData
-- @param #string configFilePath
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
--------------------------------
-- brief Judge whether or not need auto load sprite file
-- @function [parent=#ArmatureDataManager] isAutoLoadSpriteFile
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- brief Add sprite frame to CCSpriteFrameCache, it will save display name and it's relative image name
-- @function [parent=#ArmatureDataManager] addSpriteFrameFromFile
-- @param self
-- @param #string plistPath
-- @param #string imagePath
-- @param #string configFilePath
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
--------------------------------
--
-- @function [parent=#ArmatureDataManager] destroyInstance
-- @param self
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
--------------------------------
--
-- @function [parent=#ArmatureDataManager] getInstance
-- @param self
-- @return ArmatureDataManager#ArmatureDataManager ret (return value: ccs.ArmatureDataManager)
return nil

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@ -1,19 +0,0 @@
--------------------------------
-- @module ArmatureDisplayData
-- @extend DisplayData
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#ArmatureDisplayData] create
-- @param self
-- @return ArmatureDisplayData#ArmatureDisplayData ret (return value: ccs.ArmatureDisplayData)
--------------------------------
-- js ctor
-- @function [parent=#ArmatureDisplayData] ArmatureDisplayData
-- @param self
-- @return ArmatureDisplayData#ArmatureDisplayData self (return value: ccs.ArmatureDisplayData)
return nil

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@ -1,101 +0,0 @@
--------------------------------
-- @module AssetsManager
-- @extend Node
-- @parent_module cc
--------------------------------
--
-- @function [parent=#AssetsManager] setStoragePath
-- @param self
-- @param #char storagePath
-- @return AssetsManager#AssetsManager self (return value: cc.AssetsManager)
--------------------------------
--
-- @function [parent=#AssetsManager] setPackageUrl
-- @param self
-- @param #char packageUrl
-- @return AssetsManager#AssetsManager self (return value: cc.AssetsManager)
--------------------------------
--
-- @function [parent=#AssetsManager] checkUpdate
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#AssetsManager] getStoragePath
-- @param self
-- @return char#char ret (return value: char)
--------------------------------
--
-- @function [parent=#AssetsManager] update
-- @param self
-- @return AssetsManager#AssetsManager self (return value: cc.AssetsManager)
--------------------------------
-- @brief Sets connection time out in seconds
-- @function [parent=#AssetsManager] setConnectionTimeout
-- @param self
-- @param #unsigned int timeout
-- @return AssetsManager#AssetsManager self (return value: cc.AssetsManager)
--------------------------------
--
-- @function [parent=#AssetsManager] setVersionFileUrl
-- @param self
-- @param #char versionFileUrl
-- @return AssetsManager#AssetsManager self (return value: cc.AssetsManager)
--------------------------------
--
-- @function [parent=#AssetsManager] getPackageUrl
-- @param self
-- @return char#char ret (return value: char)
--------------------------------
-- @brief Gets connection time out in seconds
-- @function [parent=#AssetsManager] getConnectionTimeout
-- @param self
-- @return unsigned int#unsigned int ret (return value: unsigned int)
--------------------------------
--
-- @function [parent=#AssetsManager] getVersion
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#AssetsManager] getVersionFileUrl
-- @param self
-- @return char#char ret (return value: char)
--------------------------------
--
-- @function [parent=#AssetsManager] deleteVersion
-- @param self
-- @return AssetsManager#AssetsManager self (return value: cc.AssetsManager)
--------------------------------
--
-- @function [parent=#AssetsManager] create
-- @param self
-- @param #char packageUrl
-- @param #char versionFileUrl
-- @param #char storagePath
-- @param #function errorCallback
-- @param #function progressCallback
-- @param #function successCallback
-- @return AssetsManager#AssetsManager ret (return value: cc.AssetsManager)
--------------------------------
--
-- @function [parent=#AssetsManager] AssetsManager
-- @param self
-- @return AssetsManager#AssetsManager self (return value: cc.AssetsManager)
return nil

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@ -1,100 +0,0 @@
--------------------------------
-- @module AssetsManagerEx
-- @extend Ref
-- @parent_module cc
--------------------------------
-- @brief Gets the current update state.
-- @function [parent=#AssetsManagerEx] getState
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- @brief Function for retrieving the max concurrent task count
-- @function [parent=#AssetsManagerEx] getMaxConcurrentTask
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- @brief Check out if there is a new version of manifest.<br>
-- You may use this method before updating, then let user determine whether<br>
-- he wants to update resources.
-- @function [parent=#AssetsManagerEx] checkUpdate
-- @param self
-- @return AssetsManagerEx#AssetsManagerEx self (return value: cc.AssetsManagerEx)
--------------------------------
-- @brief Set the verification function for checking whether downloaded asset is correct, e.g. using md5 verification<br>
-- param callback The verify callback function
-- @function [parent=#AssetsManagerEx] setVerifyCallback
-- @param self
-- @param #function callback
-- @return AssetsManagerEx#AssetsManagerEx self (return value: cc.AssetsManagerEx)
--------------------------------
-- @brief Gets storage path.
-- @function [parent=#AssetsManagerEx] getStoragePath
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- @brief Update with the current local manifest.
-- @function [parent=#AssetsManagerEx] update
-- @param self
-- @return AssetsManagerEx#AssetsManagerEx self (return value: cc.AssetsManagerEx)
--------------------------------
-- @brief Set the handle function for comparing manifests versions<br>
-- param handle The compare function
-- @function [parent=#AssetsManagerEx] setVersionCompareHandle
-- @param self
-- @param #function handle
-- @return AssetsManagerEx#AssetsManagerEx self (return value: cc.AssetsManagerEx)
--------------------------------
-- @brief Function for setting the max concurrent task count
-- @function [parent=#AssetsManagerEx] setMaxConcurrentTask
-- @param self
-- @param #int max
-- @return AssetsManagerEx#AssetsManagerEx self (return value: cc.AssetsManagerEx)
--------------------------------
-- @brief Function for retrieving the local manifest object
-- @function [parent=#AssetsManagerEx] getLocalManifest
-- @param self
-- @return Manifest#Manifest ret (return value: cc.Manifest)
--------------------------------
-- @brief Function for retrieving the remote manifest object
-- @function [parent=#AssetsManagerEx] getRemoteManifest
-- @param self
-- @return Manifest#Manifest ret (return value: cc.Manifest)
--------------------------------
-- @brief Reupdate all failed assets under the current AssetsManagerEx context
-- @function [parent=#AssetsManagerEx] downloadFailedAssets
-- @param self
-- @return AssetsManagerEx#AssetsManagerEx self (return value: cc.AssetsManagerEx)
--------------------------------
-- @brief Create function for creating a new AssetsManagerEx<br>
-- param manifestUrl The url for the local manifest file<br>
-- param storagePath The storage path for downloaded assets<br>
-- warning The cached manifest in your storage path have higher priority and will be searched first,<br>
-- only if it doesn't exist, AssetsManagerEx will use the given manifestUrl.
-- @function [parent=#AssetsManagerEx] create
-- @param self
-- @param #string manifestUrl
-- @param #string storagePath
-- @return AssetsManagerEx#AssetsManagerEx ret (return value: cc.AssetsManagerEx)
--------------------------------
--
-- @function [parent=#AssetsManagerEx] AssetsManagerEx
-- @param self
-- @param #string manifestUrl
-- @param #string storagePath
-- @return AssetsManagerEx#AssetsManagerEx self (return value: cc.AssetsManagerEx)
return nil

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@ -1,43 +0,0 @@
--------------------------------
-- @module AsyncTaskPool
-- @parent_module cc
--------------------------------
-- @overload self, int, function
-- @overload self, int, function, void, function
-- @function [parent=#AsyncTaskPool] enqueue
-- @param self
-- @param #int type
-- @param #function callback
-- @param #void callbackParam
-- @param #function task
-- @return AsyncTaskPool#AsyncTaskPool self (return value: cc.AsyncTaskPool)
--------------------------------
-- Stop tasks.<br>
-- param type Task type you want to stop.
-- @function [parent=#AsyncTaskPool] stopTasks
-- @param self
-- @param #int type
-- @return AsyncTaskPool#AsyncTaskPool self (return value: cc.AsyncTaskPool)
--------------------------------
-- Destroys the async task pool.
-- @function [parent=#AsyncTaskPool] destroyInstance
-- @param self
-- @return AsyncTaskPool#AsyncTaskPool self (return value: cc.AsyncTaskPool)
--------------------------------
-- Returns the shared instance of the async task pool.
-- @function [parent=#AsyncTaskPool] getInstance
-- @param self
-- @return AsyncTaskPool#AsyncTaskPool ret (return value: cc.AsyncTaskPool)
--------------------------------
--
-- @function [parent=#AsyncTaskPool] AsyncTaskPool
-- @param self
-- @return AsyncTaskPool#AsyncTaskPool self (return value: cc.AsyncTaskPool)
return nil

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@ -1,153 +0,0 @@
--------------------------------
-- @module AtlasNode
-- @extend Node,TextureProtocol
-- @parent_module cc
--------------------------------
-- updates the Atlas (indexed vertex array).<br>
-- Shall be overridden in subclasses.
-- @function [parent=#AtlasNode] updateAtlasValues
-- @param self
-- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode)
--------------------------------
-- Initializes an AtlasNode with an Atlas file the width and height of each item and the quantity of items to render
-- @function [parent=#AtlasNode] initWithTileFile
-- @param self
-- @param #string tile
-- @param #int tileWidth
-- @param #int tileHeight
-- @param #int itemsToRender
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#AtlasNode] getTexture
-- @param self
-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
--------------------------------
-- Set an buffer manager of the texture vertex.
-- @function [parent=#AtlasNode] setTextureAtlas
-- @param self
-- @param #cc.TextureAtlas textureAtlas
-- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode)
--------------------------------
-- code<br>
-- When this function bound into js or lua,the parameter will be changed<br>
-- In js: var setBlendFunc(var src, var dst)<br>
-- endcode<br>
-- lua NA
-- @function [parent=#AtlasNode] setBlendFunc
-- @param self
-- @param #cc.BlendFunc blendFunc
-- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode)
--------------------------------
-- Return the buffer manager of the texture vertex. <br>
-- return Return A TextureAtlas.
-- @function [parent=#AtlasNode] getTextureAtlas
-- @param self
-- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas)
--------------------------------
-- lua NA
-- @function [parent=#AtlasNode] getBlendFunc
-- @param self
-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
--------------------------------
--
-- @function [parent=#AtlasNode] getQuadsToDraw
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
--
-- @function [parent=#AtlasNode] setTexture
-- @param self
-- @param #cc.Texture2D texture
-- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode)
--------------------------------
-- Initializes an AtlasNode with a texture the width and height of each item measured in points and the quantity of items to render
-- @function [parent=#AtlasNode] initWithTexture
-- @param self
-- @param #cc.Texture2D texture
-- @param #int tileWidth
-- @param #int tileHeight
-- @param #int itemsToRender
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#AtlasNode] setQuadsToDraw
-- @param self
-- @param #int quadsToDraw
-- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode)
--------------------------------
-- creates a AtlasNode with an Atlas file the width and height of each item and the quantity of items to render.<br>
-- param filename The path of Atlas file.<br>
-- param tileWidth The width of the item.<br>
-- param tileHeight The height of the item.<br>
-- param itemsToRender The quantity of items to render.
-- @function [parent=#AtlasNode] create
-- @param self
-- @param #string filename
-- @param #int tileWidth
-- @param #int tileHeight
-- @param #int itemsToRender
-- @return AtlasNode#AtlasNode ret (return value: cc.AtlasNode)
--------------------------------
--
-- @function [parent=#AtlasNode] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table transform
-- @param #unsigned int flags
-- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode)
--------------------------------
--
-- @function [parent=#AtlasNode] isOpacityModifyRGB
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#AtlasNode] setColor
-- @param self
-- @param #color3b_table color
-- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode)
--------------------------------
--
-- @function [parent=#AtlasNode] getColor
-- @param self
-- @return color3b_table#color3b_table ret (return value: color3b_table)
--------------------------------
--
-- @function [parent=#AtlasNode] setOpacityModifyRGB
-- @param self
-- @param #bool isOpacityModifyRGB
-- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode)
--------------------------------
--
-- @function [parent=#AtlasNode] setOpacity
-- @param self
-- @param #unsigned char opacity
-- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode)
--------------------------------
--
-- @function [parent=#AtlasNode] AtlasNode
-- @param self
-- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode)
return nil

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@ -1,48 +0,0 @@
--------------------------------
-- @module AttachNode
-- @extend Node
-- @parent_module cc
--------------------------------
-- creates an AttachNode<br>
-- param attachBone The bone to which the AttachNode is going to attach, the attacheBone must be a bone of the AttachNode's parent
-- @function [parent=#AttachNode] create
-- @param self
-- @param #cc.Bone3D attachBone
-- @return AttachNode#AttachNode ret (return value: cc.AttachNode)
--------------------------------
--
-- @function [parent=#AttachNode] visit
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table parentTransform
-- @param #unsigned int parentFlags
-- @return AttachNode#AttachNode self (return value: cc.AttachNode)
--------------------------------
--
-- @function [parent=#AttachNode] getWorldToNodeTransform
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
--------------------------------
--
-- @function [parent=#AttachNode] getNodeToWorldTransform
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
--------------------------------
--
-- @function [parent=#AttachNode] getNodeToParentTransform
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
--------------------------------
--
-- @function [parent=#AttachNode] AttachNode
-- @param self
-- @return AttachNode#AttachNode self (return value: cc.AttachNode)
return nil

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@ -1,229 +0,0 @@
--------------------------------
-- @module AudioEngine
-- @parent_module ccexp
--------------------------------
--
-- @function [parent=#AudioEngine] lazyInit
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Sets the current playback position of an audio instance.<br>
-- param audioID An audioID returned by the play2d function.<br>
-- param sec The offset in seconds from the start to seek to.<br>
-- return
-- @function [parent=#AudioEngine] setCurrentTime
-- @param self
-- @param #int audioID
-- @param #float sec
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Gets the volume value of an audio instance.<br>
-- param audioID An audioID returned by the play2d function.<br>
-- return Volume value (range from 0.0 to 1.0).
-- @function [parent=#AudioEngine] getVolume
-- @param self
-- @param #int audioID
-- @return float#float ret (return value: float)
--------------------------------
-- Uncache the audio data from internal buffer.<br>
-- AudioEngine cache audio data on ios,mac, and win32 platform.<br>
-- warning This can lead to stop related audio first.<br>
-- param filePath Audio file path.
-- @function [parent=#AudioEngine] uncache
-- @param self
-- @param #string filePath
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
--------------------------------
-- Resume all suspended audio instances.
-- @function [parent=#AudioEngine] resumeAll
-- @param self
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
--------------------------------
-- Stop all audio instances.
-- @function [parent=#AudioEngine] stopAll
-- @param self
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
--------------------------------
-- Pause an audio instance.<br>
-- param audioID An audioID returned by the play2d function.
-- @function [parent=#AudioEngine] pause
-- @param self
-- @param #int audioID
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
--------------------------------
-- Gets the maximum number of simultaneous audio instance of AudioEngine.
-- @function [parent=#AudioEngine] getMaxAudioInstance
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Check whether AudioEngine is enabled.
-- @function [parent=#AudioEngine] isEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Gets the current playback position of an audio instance.<br>
-- param audioID An audioID returned by the play2d function.<br>
-- return The current playback position of an audio instance.
-- @function [parent=#AudioEngine] getCurrentTime
-- @param self
-- @param #int audioID
-- @return float#float ret (return value: float)
--------------------------------
-- Sets the maximum number of simultaneous audio instance for AudioEngine.<br>
-- param maxInstances The maximum number of simultaneous audio instance.
-- @function [parent=#AudioEngine] setMaxAudioInstance
-- @param self
-- @param #int maxInstances
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Checks whether an audio instance is loop.<br>
-- param audioID An audioID returned by the play2d function.<br>
-- return Whether or not an audio instance is loop.
-- @function [parent=#AudioEngine] isLoop
-- @param self
-- @param #int audioID
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Pause all playing audio instances.
-- @function [parent=#AudioEngine] pauseAll
-- @param self
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
--------------------------------
-- Uncache all audio data from internal buffer.<br>
-- warning All audio will be stopped first.
-- @function [parent=#AudioEngine] uncacheAll
-- @param self
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
--------------------------------
-- Sets volume for an audio instance.<br>
-- param audioID An audioID returned by the play2d function.<br>
-- param volume Volume value (range from 0.0 to 1.0).
-- @function [parent=#AudioEngine] setVolume
-- @param self
-- @param #int audioID
-- @param #float volume
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
--------------------------------
-- @overload self, string, function
-- @overload self, string
-- @function [parent=#AudioEngine] preload
-- @param self
-- @param #string filePath
-- @param #function callback
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
--------------------------------
-- Whether to enable playing audios<br>
-- note If it's disabled, current playing audios will be stopped and the later 'preload', 'play2d' methods will take no effects.
-- @function [parent=#AudioEngine] setEnabled
-- @param self
-- @param #bool isEnabled
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
--------------------------------
-- Play 2d sound.<br>
-- param filePath The path of an audio file.<br>
-- param loop Whether audio instance loop or not.<br>
-- param volume Volume value (range from 0.0 to 1.0).<br>
-- param profile A profile for audio instance. When profile is not specified, default profile will be used.<br>
-- return An audio ID. It allows you to dynamically change the behavior of an audio instance on the fly.<br>
-- see `AudioProfile`
-- @function [parent=#AudioEngine] play2d
-- @param self
-- @param #string filePath
-- @param #bool loop
-- @param #float volume
-- @param #cc.experimental::AudioProfile profile
-- @return int#int ret (return value: int)
--------------------------------
-- Returns the state of an audio instance.<br>
-- param audioID An audioID returned by the play2d function.<br>
-- return The status of an audio instance.
-- @function [parent=#AudioEngine] getState
-- @param self
-- @param #int audioID
-- @return int#int ret (return value: int)
--------------------------------
-- Resume an audio instance.<br>
-- param audioID An audioID returned by the play2d function.
-- @function [parent=#AudioEngine] resume
-- @param self
-- @param #int audioID
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
--------------------------------
-- Stop an audio instance.<br>
-- param audioID An audioID returned by the play2d function.
-- @function [parent=#AudioEngine] stop
-- @param self
-- @param #int audioID
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
--------------------------------
-- Release objects relating to AudioEngine.<br>
-- warning It must be called before the application exit.<br>
-- lua endToLua
-- @function [parent=#AudioEngine] end
-- @param self
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
--------------------------------
-- Gets the duration of an audio instance.<br>
-- param audioID An audioID returned by the play2d function.<br>
-- return The duration of an audio instance.
-- @function [parent=#AudioEngine] getDuration
-- @param self
-- @param #int audioID
-- @return float#float ret (return value: float)
--------------------------------
-- Sets whether an audio instance loop or not.<br>
-- param audioID An audioID returned by the play2d function.<br>
-- param loop Whether audio instance loop or not.
-- @function [parent=#AudioEngine] setLoop
-- @param self
-- @param #int audioID
-- @param #bool loop
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
--------------------------------
-- Gets the default profile of audio instances.<br>
-- return The default profile of audio instances.
-- @function [parent=#AudioEngine] getDefaultProfile
-- @param self
-- @return experimental::AudioProfile#experimental::AudioProfile ret (return value: cc.experimental::AudioProfile)
--------------------------------
-- @overload self, string
-- @overload self, int
-- @function [parent=#AudioEngine] getProfile
-- @param self
-- @param #int audioID
-- @return experimental::AudioProfile#experimental::AudioProfile ret (return value: cc.experimental::AudioProfile)
--------------------------------
-- Gets playing audio count.
-- @function [parent=#AudioEngine] getPlayingAudioCount
-- @param self
-- @return int#int ret (return value: int)
return nil

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@ -1,13 +0,0 @@
--------------------------------
-- @module AudioProfile
-- @parent_module ccexp
--------------------------------
-- Default constructor<br>
-- lua new
-- @function [parent=#AudioProfile] AudioProfile
-- @param self
-- @return experimental::AudioProfile#experimental::AudioProfile self (return value: cc.experimental::AudioProfile)
return nil

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@ -1,16 +0,0 @@
--------------------------------
-- @module AutoPolygon
-- @parent_module cc
--------------------------------
-- create an AutoPolygon and initialize it with an image file<br>
-- the image must be a 32bit PNG for current version 3.7<br>
-- param filename a path to image file, e.g., "scene1/monster.png".<br>
-- return an AutoPolygon object;
-- @function [parent=#AutoPolygon] AutoPolygon
-- @param self
-- @param #string filename
-- @return AutoPolygon#AutoPolygon self (return value: cc.AutoPolygon)
return nil

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@ -1,32 +0,0 @@
--------------------------------
-- @module BaseData
-- @extend Ref
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#BaseData] getColor
-- @param self
-- @return color4b_table#color4b_table ret (return value: color4b_table)
--------------------------------
--
-- @function [parent=#BaseData] setColor
-- @param self
-- @param #color4b_table color
-- @return BaseData#BaseData self (return value: ccs.BaseData)
--------------------------------
--
-- @function [parent=#BaseData] create
-- @param self
-- @return BaseData#BaseData ret (return value: ccs.BaseData)
--------------------------------
-- js ctor
-- @function [parent=#BaseData] BaseData
-- @param self
-- @return BaseData#BaseData self (return value: ccs.BaseData)
return nil

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@ -1,53 +0,0 @@
--------------------------------
-- @module BaseLight
-- @extend Node
-- @parent_module cc
--------------------------------
-- light enabled getter and setter.
-- @function [parent=#BaseLight] setEnabled
-- @param self
-- @param #bool enabled
-- @return BaseLight#BaseLight self (return value: cc.BaseLight)
--------------------------------
-- intensity getter and setter
-- @function [parent=#BaseLight] getIntensity
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#BaseLight] isEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Get the light type,light type MUST be one of LightType::DIRECTIONAL ,<br>
-- LightType::POINT, LightType::SPOT, LightType::AMBIENT.
-- @function [parent=#BaseLight] getLightType
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
--
-- @function [parent=#BaseLight] setLightFlag
-- @param self
-- @param #int flag
-- @return BaseLight#BaseLight self (return value: cc.BaseLight)
--------------------------------
--
-- @function [parent=#BaseLight] setIntensity
-- @param self
-- @param #float intensity
-- @return BaseLight#BaseLight self (return value: cc.BaseLight)
--------------------------------
-- light flag getter and setter
-- @function [parent=#BaseLight] getLightFlag
-- @param self
-- @return int#int ret (return value: int)
return nil

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@ -1,46 +0,0 @@
--------------------------------
-- @module BatchNode
-- @extend Node
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#BatchNode] create
-- @param self
-- @return BatchNode#BatchNode ret (return value: ccs.BatchNode)
--------------------------------
-- @overload self, cc.Node, int, string
-- @overload self, cc.Node, int, int
-- @function [parent=#BatchNode] addChild
-- @param self
-- @param #cc.Node pChild
-- @param #int zOrder
-- @param #int tag
-- @return BatchNode#BatchNode self (return value: ccs.BatchNode)
--------------------------------
-- js NA
-- @function [parent=#BatchNode] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#BatchNode] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table transform
-- @param #unsigned int flags
-- @return BatchNode#BatchNode self (return value: ccs.BatchNode)
--------------------------------
--
-- @function [parent=#BatchNode] removeChild
-- @param self
-- @param #cc.Node child
-- @param #bool cleanup
-- @return BatchNode#BatchNode self (return value: ccs.BatchNode)
return nil

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@ -1,48 +0,0 @@
--------------------------------
-- @module BezierBy
-- @extend ActionInterval
-- @parent_module cc
--------------------------------
-- initializes the action with a duration and a bezier configuration<br>
-- param t in seconds
-- @function [parent=#BezierBy] initWithDuration
-- @param self
-- @param #float t
-- @param #cc._ccBezierConfig c
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#BezierBy] startWithTarget
-- @param self
-- @param #cc.Node target
-- @return BezierBy#BezierBy self (return value: cc.BezierBy)
--------------------------------
--
-- @function [parent=#BezierBy] clone
-- @param self
-- @return BezierBy#BezierBy ret (return value: cc.BezierBy)
--------------------------------
--
-- @function [parent=#BezierBy] reverse
-- @param self
-- @return BezierBy#BezierBy ret (return value: cc.BezierBy)
--------------------------------
-- param time In seconds.
-- @function [parent=#BezierBy] update
-- @param self
-- @param #float time
-- @return BezierBy#BezierBy self (return value: cc.BezierBy)
--------------------------------
--
-- @function [parent=#BezierBy] BezierBy
-- @param self
-- @return BezierBy#BezierBy self (return value: cc.BezierBy)
return nil

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@ -1,40 +0,0 @@
--------------------------------
-- @module BezierTo
-- @extend BezierBy
-- @parent_module cc
--------------------------------
-- param t In seconds.
-- @function [parent=#BezierTo] initWithDuration
-- @param self
-- @param #float t
-- @param #cc._ccBezierConfig c
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#BezierTo] startWithTarget
-- @param self
-- @param #cc.Node target
-- @return BezierTo#BezierTo self (return value: cc.BezierTo)
--------------------------------
--
-- @function [parent=#BezierTo] clone
-- @param self
-- @return BezierTo#BezierTo ret (return value: cc.BezierTo)
--------------------------------
--
-- @function [parent=#BezierTo] reverse
-- @param self
-- @return BezierTo#BezierTo ret (return value: cc.BezierTo)
--------------------------------
--
-- @function [parent=#BezierTo] BezierTo
-- @param self
-- @return BezierTo#BezierTo self (return value: cc.BezierTo)
return nil

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@ -1,57 +0,0 @@
--------------------------------
-- @module BillBoard
-- @extend Sprite
-- @parent_module cc
--------------------------------
-- Get the billboard rotation mode.
-- @function [parent=#BillBoard] getMode
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Set the billboard rotation mode.
-- @function [parent=#BillBoard] setMode
-- @param self
-- @param #int mode
-- @return BillBoard#BillBoard self (return value: cc.BillBoard)
--------------------------------
-- @overload self, string, int
-- @overload self, int
-- @overload self, string, rect_table, int
-- @function [parent=#BillBoard] create
-- @param self
-- @param #string filename
-- @param #rect_table rect
-- @param #int mode
-- @return BillBoard#BillBoard ret (return value: cc.BillBoard)
--------------------------------
-- Creates a BillBoard with a Texture2D object.<br>
-- After creation, the rect will be the size of the texture, and the offset will be (0,0).<br>
-- param texture A pointer to a Texture2D object.<br>
-- return An autoreleased BillBoard object
-- @function [parent=#BillBoard] createWithTexture
-- @param self
-- @param #cc.Texture2D texture
-- @param #int mode
-- @return BillBoard#BillBoard ret (return value: cc.BillBoard)
--------------------------------
-- update billboard's transform and turn it towards camera
-- @function [parent=#BillBoard] visit
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table parentTransform
-- @param #unsigned int parentFlags
-- @return BillBoard#BillBoard self (return value: cc.BillBoard)
--------------------------------
--
-- @function [parent=#BillBoard] BillBoard
-- @param self
-- @return BillBoard#BillBoard self (return value: cc.BillBoard)
return nil

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@ -1,38 +0,0 @@
--------------------------------
-- @module BlendFuncFrame
-- @extend Frame
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#BlendFuncFrame] getBlendFunc
-- @param self
-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
--------------------------------
--
-- @function [parent=#BlendFuncFrame] setBlendFunc
-- @param self
-- @param #cc.BlendFunc blendFunc
-- @return BlendFuncFrame#BlendFuncFrame self (return value: ccs.BlendFuncFrame)
--------------------------------
--
-- @function [parent=#BlendFuncFrame] create
-- @param self
-- @return BlendFuncFrame#BlendFuncFrame ret (return value: ccs.BlendFuncFrame)
--------------------------------
--
-- @function [parent=#BlendFuncFrame] clone
-- @param self
-- @return Frame#Frame ret (return value: ccs.Frame)
--------------------------------
--
-- @function [parent=#BlendFuncFrame] BlendFuncFrame
-- @param self
-- @return BlendFuncFrame#BlendFuncFrame self (return value: ccs.BlendFuncFrame)
return nil

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@ -1,65 +0,0 @@
--------------------------------
-- @module Blink
-- @extend ActionInterval
-- @parent_module cc
--------------------------------
-- initializes the action <br>
-- param duration in seconds
-- @function [parent=#Blink] initWithDuration
-- @param self
-- @param #float duration
-- @param #int blinks
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Creates the action.<br>
-- param duration Duration time, in seconds.<br>
-- param blinks Blink times.<br>
-- return An autoreleased Blink object.
-- @function [parent=#Blink] create
-- @param self
-- @param #float duration
-- @param #int blinks
-- @return Blink#Blink ret (return value: cc.Blink)
--------------------------------
--
-- @function [parent=#Blink] startWithTarget
-- @param self
-- @param #cc.Node target
-- @return Blink#Blink self (return value: cc.Blink)
--------------------------------
--
-- @function [parent=#Blink] clone
-- @param self
-- @return Blink#Blink ret (return value: cc.Blink)
--------------------------------
--
-- @function [parent=#Blink] stop
-- @param self
-- @return Blink#Blink self (return value: cc.Blink)
--------------------------------
--
-- @function [parent=#Blink] reverse
-- @param self
-- @return Blink#Blink ret (return value: cc.Blink)
--------------------------------
-- param time In seconds.
-- @function [parent=#Blink] update
-- @param self
-- @param #float time
-- @return Blink#Blink self (return value: cc.Blink)
--------------------------------
--
-- @function [parent=#Blink] Blink
-- @param self
-- @return Blink#Blink self (return value: cc.Blink)
return nil

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@ -1,288 +0,0 @@
--------------------------------
-- @module Bone
-- @extend Node
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#Bone] isTransformDirty
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#Bone] setBlendFunc
-- @param self
-- @param #cc.BlendFunc blendFunc
-- @return Bone#Bone self (return value: ccs.Bone)
--------------------------------
--
-- @function [parent=#Bone] isIgnoreMovementBoneData
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Update zorder
-- @function [parent=#Bone] updateZOrder
-- @param self
-- @return Bone#Bone self (return value: ccs.Bone)
--------------------------------
--
-- @function [parent=#Bone] getDisplayRenderNode
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
--
-- @function [parent=#Bone] isBlendDirty
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Add a child to this bone, and it will let this child call setParent(Bone *parent) function to set self to it's parent<br>
-- param child the child you want to add
-- @function [parent=#Bone] addChildBone
-- @param self
-- @param #ccs.Bone child
-- @return Bone#Bone self (return value: ccs.Bone)
--------------------------------
--
-- @function [parent=#Bone] getWorldInfo
-- @param self
-- @return BaseData#BaseData ret (return value: ccs.BaseData)
--------------------------------
--
-- @function [parent=#Bone] getTween
-- @param self
-- @return Tween#Tween ret (return value: ccs.Tween)
--------------------------------
-- Get parent bone<br>
-- return parent bone
-- @function [parent=#Bone] getParentBone
-- @param self
-- @return Bone#Bone ret (return value: ccs.Bone)
--------------------------------
-- Update color to render display
-- @function [parent=#Bone] updateColor
-- @param self
-- @return Bone#Bone self (return value: ccs.Bone)
--------------------------------
--
-- @function [parent=#Bone] setTransformDirty
-- @param self
-- @param #bool dirty
-- @return Bone#Bone self (return value: ccs.Bone)
--------------------------------
--
-- @function [parent=#Bone] getDisplayRenderNodeType
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
--
-- @function [parent=#Bone] removeDisplay
-- @param self
-- @param #int index
-- @return Bone#Bone self (return value: ccs.Bone)
--------------------------------
--
-- @function [parent=#Bone] setBoneData
-- @param self
-- @param #ccs.BoneData boneData
-- @return Bone#Bone self (return value: ccs.Bone)
--------------------------------
-- Initializes a Bone with the specified name<br>
-- param name Bone's name.
-- @function [parent=#Bone] init
-- @param self
-- @param #string name
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Set parent bone.<br>
-- If parent is null, then also remove this bone from armature.<br>
-- It will not set the Armature, if you want to add the bone to a Armature, you should use Armature::addBone(Bone *bone, const char* parentName).<br>
-- param parent the parent bone.<br>
-- nullptr : remove this bone from armature
-- @function [parent=#Bone] setParentBone
-- @param self
-- @param #ccs.Bone parent
-- @return Bone#Bone self (return value: ccs.Bone)
--------------------------------
-- @overload self, cc.Node, int
-- @overload self, ccs.DisplayData, int
-- @function [parent=#Bone] addDisplay
-- @param self
-- @param #ccs.DisplayData displayData
-- @param #int index
-- @return Bone#Bone self (return value: ccs.Bone)
--------------------------------
--
-- @function [parent=#Bone] getBlendFunc
-- @param self
-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
--------------------------------
-- Remove itself from its parent.<br>
-- param recursion whether or not to remove childBone's display
-- @function [parent=#Bone] removeFromParent
-- @param self
-- @param #bool recursion
-- @return Bone#Bone self (return value: ccs.Bone)
--------------------------------
--
-- @function [parent=#Bone] getColliderDetector
-- @param self
-- @return ColliderDetector#ColliderDetector ret (return value: ccs.ColliderDetector)
--------------------------------
--
-- @function [parent=#Bone] getChildArmature
-- @param self
-- @return Armature#Armature ret (return value: ccs.Armature)
--------------------------------
--
-- @function [parent=#Bone] getTweenData
-- @param self
-- @return FrameData#FrameData ret (return value: ccs.FrameData)
--------------------------------
--
-- @function [parent=#Bone] changeDisplayWithIndex
-- @param self
-- @param #int index
-- @param #bool force
-- @return Bone#Bone self (return value: ccs.Bone)
--------------------------------
--
-- @function [parent=#Bone] changeDisplayWithName
-- @param self
-- @param #string name
-- @param #bool force
-- @return Bone#Bone self (return value: ccs.Bone)
--------------------------------
--
-- @function [parent=#Bone] setArmature
-- @param self
-- @param #ccs.Armature armature
-- @return Bone#Bone self (return value: ccs.Bone)
--------------------------------
--
-- @function [parent=#Bone] setBlendDirty
-- @param self
-- @param #bool dirty
-- @return Bone#Bone self (return value: ccs.Bone)
--------------------------------
-- Removes a child Bone<br>
-- param bone the bone you want to remove
-- @function [parent=#Bone] removeChildBone
-- @param self
-- @param #ccs.Bone bone
-- @param #bool recursion
-- @return Bone#Bone self (return value: ccs.Bone)
--------------------------------
--
-- @function [parent=#Bone] setChildArmature
-- @param self
-- @param #ccs.Armature childArmature
-- @return Bone#Bone self (return value: ccs.Bone)
--------------------------------
--
-- @function [parent=#Bone] getNodeToArmatureTransform
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
--------------------------------
--
-- @function [parent=#Bone] getDisplayManager
-- @param self
-- @return DisplayManager#DisplayManager ret (return value: ccs.DisplayManager)
--------------------------------
--
-- @function [parent=#Bone] getArmature
-- @param self
-- @return Armature#Armature ret (return value: ccs.Armature)
--------------------------------
--
-- @function [parent=#Bone] getBoneData
-- @param self
-- @return BoneData#BoneData ret (return value: ccs.BoneData)
--------------------------------
-- @overload self, string
-- @overload self
-- @function [parent=#Bone] create
-- @param self
-- @param #string name
-- @return Bone#Bone ret (return value: ccs.Bone)
--------------------------------
--
-- @function [parent=#Bone] getNodeToWorldTransform
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
--------------------------------
--
-- @function [parent=#Bone] setLocalZOrder
-- @param self
-- @param #int zOrder
-- @return Bone#Bone self (return value: ccs.Bone)
--------------------------------
--
-- @function [parent=#Bone] update
-- @param self
-- @param #float delta
-- @return Bone#Bone self (return value: ccs.Bone)
--------------------------------
--
-- @function [parent=#Bone] updateDisplayedOpacity
-- @param self
-- @param #unsigned char parentOpacity
-- @return Bone#Bone self (return value: ccs.Bone)
--------------------------------
-- Initializes an empty Bone with nothing init.
-- @function [parent=#Bone] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#Bone] updateDisplayedColor
-- @param self
-- @param #color3b_table parentColor
-- @return Bone#Bone self (return value: ccs.Bone)
--------------------------------
-- js ctor
-- @function [parent=#Bone] Bone
-- @param self
-- @return Bone#Bone self (return value: ccs.Bone)
return nil

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@ -1,39 +0,0 @@
--------------------------------
-- @module BoneData
-- @extend BaseData
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#BoneData] getDisplayData
-- @param self
-- @param #int index
-- @return DisplayData#DisplayData ret (return value: ccs.DisplayData)
--------------------------------
--
-- @function [parent=#BoneData] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#BoneData] addDisplayData
-- @param self
-- @param #ccs.DisplayData displayData
-- @return BoneData#BoneData self (return value: ccs.BoneData)
--------------------------------
--
-- @function [parent=#BoneData] create
-- @param self
-- @return BoneData#BoneData ret (return value: ccs.BoneData)
--------------------------------
-- js ctor
-- @function [parent=#BoneData] BoneData
-- @param self
-- @return BoneData#BoneData self (return value: ccs.BoneData)
return nil

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@ -1,223 +0,0 @@
--------------------------------
-- @module BoneNode
-- @extend Node,BlendProtocol
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#BoneNode] getDebugDrawWidth
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @overload self
-- @overload self
-- @function [parent=#BoneNode] getChildBones
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
--
-- @function [parent=#BoneNode] getBlendFunc
-- @param self
-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
--------------------------------
-- brief: get all bones in this bone tree
-- @function [parent=#BoneNode] getAllSubBones
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
--
-- @function [parent=#BoneNode] setBlendFunc
-- @param self
-- @param #cc.BlendFunc blendFunc
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
--------------------------------
--
-- @function [parent=#BoneNode] setDebugDrawEnabled
-- @param self
-- @param #bool isDebugDraw
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
--------------------------------
-- get displayings rect in self transform
-- @function [parent=#BoneNode] getVisibleSkinsRect
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
--------------------------------
-- brief: get all skins in this bone tree
-- @function [parent=#BoneNode] getAllSubSkins
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
-- @overload self, string, bool
-- @overload self, cc.Node, bool
-- @function [parent=#BoneNode] displaySkin
-- @param self
-- @param #cc.Node skin
-- @param #bool hideOthers
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
--------------------------------
--
-- @function [parent=#BoneNode] isDebugDrawEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @overload self, cc.Node, bool, bool
-- @overload self, cc.Node, bool
-- @function [parent=#BoneNode] addSkin
-- @param self
-- @param #cc.Node skin
-- @param #bool display
-- @param #bool hideOthers
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
--------------------------------
--
-- @function [parent=#BoneNode] getRootSkeletonNode
-- @param self
-- @return SkeletonNode#SkeletonNode ret (return value: ccs.SkeletonNode)
--------------------------------
--
-- @function [parent=#BoneNode] setDebugDrawLength
-- @param self
-- @param #float length
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
--------------------------------
-- @overload self
-- @overload self
-- @function [parent=#BoneNode] getSkins
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
--
-- @function [parent=#BoneNode] getVisibleSkins
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
--
-- @function [parent=#BoneNode] setDebugDrawWidth
-- @param self
-- @param #float width
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
--------------------------------
--
-- @function [parent=#BoneNode] getDebugDrawLength
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#BoneNode] setDebugDrawColor
-- @param self
-- @param #color4f_table color
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
--------------------------------
--
-- @function [parent=#BoneNode] getDebugDrawColor
-- @param self
-- @return color4f_table#color4f_table ret (return value: color4f_table)
--------------------------------
-- @overload self, int
-- @overload self
-- @function [parent=#BoneNode] create
-- @param self
-- @param #int length
-- @return BoneNode#BoneNode ret (return value: ccs.BoneNode)
--------------------------------
-- @overload self, cc.Node, int, int
-- @overload self, cc.Node, int, string
-- @function [parent=#BoneNode] addChild
-- @param self
-- @param #cc.Node child
-- @param #int localZOrder
-- @param #string name
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
--------------------------------
--
-- @function [parent=#BoneNode] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table transform
-- @param #unsigned int flags
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
--------------------------------
--
-- @function [parent=#BoneNode] setName
-- @param self
-- @param #string name
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
--------------------------------
--
-- @function [parent=#BoneNode] setAnchorPoint
-- @param self
-- @param #vec2_table anchorPoint
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
--------------------------------
--
-- @function [parent=#BoneNode] setLocalZOrder
-- @param self
-- @param #int localZOrder
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
--------------------------------
--
-- @function [parent=#BoneNode] removeChild
-- @param self
-- @param #cc.Node child
-- @param #bool cleanup
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
--------------------------------
--
-- @function [parent=#BoneNode] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#BoneNode] getBoundingBox
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
--------------------------------
--
-- @function [parent=#BoneNode] setContentSize
-- @param self
-- @param #size_table contentSize
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
--------------------------------
--
-- @function [parent=#BoneNode] setVisible
-- @param self
-- @param #bool visible
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
--------------------------------
--
-- @function [parent=#BoneNode] BoneNode
-- @param self
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
return nil

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@ -1,72 +0,0 @@
--------------------------------
-- @module Bundle3D
-- @parent_module cc
--------------------------------
-- load a file. You must load a file first, then call loadMeshData, loadSkinData, and so on<br>
-- param path File to be loaded<br>
-- return result of load
-- @function [parent=#Bundle3D] load
-- @param self
-- @param #string path
-- @return bool#bool ret (return value: bool)
--------------------------------
-- load skin data from bundle<br>
-- param id The ID of the skin, load the first Skin in the bundle if it is empty
-- @function [parent=#Bundle3D] loadSkinData
-- @param self
-- @param #string id
-- @param #cc.SkinData skindata
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#Bundle3D] clear
-- @param self
-- @return Bundle3D#Bundle3D self (return value: cc.Bundle3D)
--------------------------------
--
-- @function [parent=#Bundle3D] loadMaterials
-- @param self
-- @param #cc.MaterialDatas materialdatas
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#Bundle3D] loadNodes
-- @param self
-- @param #cc.NodeDatas nodedatas
-- @return bool#bool ret (return value: bool)
--------------------------------
-- load material data from bundle<br>
-- param id The ID of the animation, load the first animation in the bundle if it is empty
-- @function [parent=#Bundle3D] loadAnimationData
-- @param self
-- @param #string id
-- @param #cc.Animation3DData animationdata
-- @return bool#bool ret (return value: bool)
--------------------------------
-- create a new bundle, destroy it when finish using it
-- @function [parent=#Bundle3D] createBundle
-- @param self
-- @return Bundle3D#Bundle3D ret (return value: cc.Bundle3D)
--------------------------------
--
-- @function [parent=#Bundle3D] destroyBundle
-- @param self
-- @param #cc.Bundle3D bundle
-- @return Bundle3D#Bundle3D self (return value: cc.Bundle3D)
--------------------------------
--
-- @function [parent=#Bundle3D] Bundle3D
-- @param self
-- @return Bundle3D#Bundle3D self (return value: cc.Bundle3D)
return nil

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@ -1,365 +0,0 @@
--------------------------------
-- @module Button
-- @extend Widget
-- @parent_module ccui
--------------------------------
--
-- @function [parent=#Button] getNormalTextureSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- Query the button title content.<br>
-- return Get the button's title content.
-- @function [parent=#Button] getTitleText
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- replaces the current Label node with a new one
-- @function [parent=#Button] setTitleLabel
-- @param self
-- @param #cc.Label label
-- @return Button#Button self (return value: ccui.Button)
--------------------------------
-- Change the font size of button's title<br>
-- param size Title font size in float.
-- @function [parent=#Button] setTitleFontSize
-- @param self
-- @param #float size
-- @return Button#Button self (return value: ccui.Button)
--------------------------------
--
-- @function [parent=#Button] resetPressedRender
-- @param self
-- @return Button#Button self (return value: ccui.Button)
--------------------------------
-- Enable scale9 renderer.<br>
-- param enable Set to true will use scale9 renderer, false otherwise.
-- @function [parent=#Button] setScale9Enabled
-- @param self
-- @param #bool enable
-- @return Button#Button self (return value: ccui.Button)
--------------------------------
--
-- @function [parent=#Button] resetDisabledRender
-- @param self
-- @return Button#Button self (return value: ccui.Button)
--------------------------------
-- Return the inner title renderer of Button.<br>
-- return The button title.<br>
-- since v3.3
-- @function [parent=#Button] getTitleRenderer
-- @param self
-- @return Label#Label ret (return value: cc.Label)
--------------------------------
-- brief Return the nine-patch sprite of clicked state<br>
-- return the nine-patch sprite of clicked state<br>
-- since v3.9
-- @function [parent=#Button] getRendererClicked
-- @param self
-- @return Scale9Sprite#Scale9Sprite ret (return value: ccui.Scale9Sprite)
--------------------------------
--
-- @function [parent=#Button] getDisabledFile
-- @param self
-- @return ResourceData#ResourceData ret (return value: cc.ResourceData)
--------------------------------
-- brief Return a zoom scale<br>
-- return the zoom scale in float<br>
-- since v3.3
-- @function [parent=#Button] getZoomScale
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Return the capInsets of disabled state scale9sprite.<br>
-- return The disabled scale9 renderer capInsets.
-- @function [parent=#Button] getCapInsetsDisabledRenderer
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
--------------------------------
-- Change the color of button's title.<br>
-- param color The title color in Color3B.
-- @function [parent=#Button] setTitleColor
-- @param self
-- @param #color3b_table color
-- @return Button#Button self (return value: ccui.Button)
--------------------------------
--
-- @function [parent=#Button] getNormalFile
-- @param self
-- @return ResourceData#ResourceData ret (return value: cc.ResourceData)
--------------------------------
--
-- @function [parent=#Button] resetNormalRender
-- @param self
-- @return Button#Button self (return value: ccui.Button)
--------------------------------
-- brief Return the nine-patch sprite of disabled state<br>
-- return the nine-patch sprite of disabled state<br>
-- since v3.9
-- @function [parent=#Button] getRendererDisabled
-- @param self
-- @return Scale9Sprite#Scale9Sprite ret (return value: ccui.Scale9Sprite)
--------------------------------
-- Sets capInsets for button, only the disabled state scale9 renderer will be affected.<br>
-- param capInsets capInsets in Rect.
-- @function [parent=#Button] setCapInsetsDisabledRenderer
-- @param self
-- @param #rect_table capInsets
-- @return Button#Button self (return value: ccui.Button)
--------------------------------
-- Sets capInsets for button.<br>
-- The capInset affects all button scale9 renderer only if `setScale9Enabled(true)` is called<br>
-- param capInsets capInset in Rect.
-- @function [parent=#Button] setCapInsets
-- @param self
-- @param #rect_table capInsets
-- @return Button#Button self (return value: ccui.Button)
--------------------------------
-- Load disabled state texture for button.<br>
-- param disabled dark state texture.<br>
-- param texType @see `TextureResType`
-- @function [parent=#Button] loadTextureDisabled
-- @param self
-- @param #string disabled
-- @param #int texType
-- @return Button#Button self (return value: ccui.Button)
--------------------------------
--
-- @function [parent=#Button] init
-- @param self
-- @param #string normalImage
-- @param #string selectedImage
-- @param #string disableImage
-- @param #int texType
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Change the content of button's title.<br>
-- param text The title in std::string.
-- @function [parent=#Button] setTitleText
-- @param self
-- @param #string text
-- @return Button#Button self (return value: ccui.Button)
--------------------------------
-- Sets capInsets for button, only the normal state scale9 renderer will be affected.<br>
-- param capInsets capInsets in Rect.
-- @function [parent=#Button] setCapInsetsNormalRenderer
-- @param self
-- @param #rect_table capInsets
-- @return Button#Button self (return value: ccui.Button)
--------------------------------
-- Load selected state texture for button.<br>
-- param selected selected state texture.<br>
-- param texType @see `TextureResType`
-- @function [parent=#Button] loadTexturePressed
-- @param self
-- @param #string selected
-- @param #int texType
-- @return Button#Button self (return value: ccui.Button)
--------------------------------
-- Change the font name of button's title<br>
-- param fontName a font name string.
-- @function [parent=#Button] setTitleFontName
-- @param self
-- @param #string fontName
-- @return Button#Button self (return value: ccui.Button)
--------------------------------
-- Return the capInsets of normal state scale9sprite.<br>
-- return The normal scale9 renderer capInsets.
-- @function [parent=#Button] getCapInsetsNormalRenderer
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
--------------------------------
-- @overload self, int, int
-- @overload self, int
-- @function [parent=#Button] setTitleAlignment
-- @param self
-- @param #int hAlignment
-- @param #int vAlignment
-- @return Button#Button self (return value: ccui.Button)
--------------------------------
-- Return the capInsets of pressed state scale9sprite.<br>
-- return The pressed scale9 renderer capInsets.
-- @function [parent=#Button] getCapInsetsPressedRenderer
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
--------------------------------
-- Load textures for button.<br>
-- param normal normal state texture name.<br>
-- param selected selected state texture name.<br>
-- param disabled disabled state texture name.<br>
-- param texType @see `TextureResType`
-- @function [parent=#Button] loadTextures
-- @param self
-- @param #string normal
-- @param #string selected
-- @param #string disabled
-- @param #int texType
-- @return Button#Button self (return value: ccui.Button)
--------------------------------
-- Query whether button is using scale9 renderer or not.<br>
-- return whether button use scale9 renderer or not.
-- @function [parent=#Button] isScale9Enabled
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Load normal state texture for button.<br>
-- param normal normal state texture.<br>
-- param texType @see `TextureResType`
-- @function [parent=#Button] loadTextureNormal
-- @param self
-- @param #string normal
-- @param #int texType
-- @return Button#Button self (return value: ccui.Button)
--------------------------------
-- Sets capInsets for button, only the pressed state scale9 renderer will be affected.<br>
-- param capInsets capInsets in Rect
-- @function [parent=#Button] setCapInsetsPressedRenderer
-- @param self
-- @param #rect_table capInsets
-- @return Button#Button self (return value: ccui.Button)
--------------------------------
--
-- @function [parent=#Button] getPressedFile
-- @param self
-- @return ResourceData#ResourceData ret (return value: cc.ResourceData)
--------------------------------
-- returns the current Label being used
-- @function [parent=#Button] getTitleLabel
-- @param self
-- @return Label#Label ret (return value: cc.Label)
--------------------------------
-- Query the font size of button title<br>
-- return font size in float.
-- @function [parent=#Button] getTitleFontSize
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- brief Return the nine-patch sprite of normal state<br>
-- return the nine-patch sprite of normal state<br>
-- since v3.9
-- @function [parent=#Button] getRendererNormal
-- @param self
-- @return Scale9Sprite#Scale9Sprite ret (return value: ccui.Scale9Sprite)
--------------------------------
-- Query the font name of button's title<br>
-- return font name in std::string
-- @function [parent=#Button] getTitleFontName
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- Query the button title color.<br>
-- return Color3B of button title.
-- @function [parent=#Button] getTitleColor
-- @param self
-- @return color3b_table#color3b_table ret (return value: color3b_table)
--------------------------------
-- Enable zooming action when button is pressed.<br>
-- param enabled Set to true will enable zoom effect, false otherwise.
-- @function [parent=#Button] setPressedActionEnabled
-- @param self
-- @param #bool enabled
-- @return Button#Button self (return value: ccui.Button)
--------------------------------
-- @brief When user pressed the button, the button will zoom to a scale.<br>
-- The final scale of the button equals (button original scale + _zoomScale)<br>
-- since v3.3
-- @function [parent=#Button] setZoomScale
-- @param self
-- @param #float scale
-- @return Button#Button self (return value: ccui.Button)
--------------------------------
-- @overload self, string, string, string, int
-- @overload self
-- @function [parent=#Button] create
-- @param self
-- @param #string normalImage
-- @param #string selectedImage
-- @param #string disableImage
-- @param #int texType
-- @return Button#Button ret (return value: ccui.Button)
--------------------------------
--
-- @function [parent=#Button] createInstance
-- @param self
-- @return Ref#Ref ret (return value: cc.Ref)
--------------------------------
--
-- @function [parent=#Button] getVirtualRenderer
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
--
-- @function [parent=#Button] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#Button] getDescription
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#Button] getVirtualRendererSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
--
-- @function [parent=#Button] ignoreContentAdaptWithSize
-- @param self
-- @param #bool ignore
-- @return Button#Button self (return value: ccui.Button)
--------------------------------
-- Default constructor.
-- @function [parent=#Button] Button
-- @param self
-- @return Button#Button self (return value: ccui.Button)
return nil

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@ -1,257 +0,0 @@
--------------------------------
-- @module CCBAnimationManager
-- @extend Ref
-- @parent_module cc
--------------------------------
--
-- @function [parent=#CCBAnimationManager] moveAnimationsFromNode
-- @param self
-- @param #cc.Node fromNode
-- @param #cc.Node toNode
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] setAutoPlaySequenceId
-- @param self
-- @param #int autoPlaySequenceId
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] getDocumentCallbackNames
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] actionForSoundChannel
-- @param self
-- @param #cc.CCBSequenceProperty channel
-- @return Sequence#Sequence ret (return value: cc.Sequence)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] setBaseValue
-- @param self
-- @param #cc.Value value
-- @param #cc.Node pNode
-- @param #string propName
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] getDocumentOutletNodes
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] getLastCompletedSequenceName
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] setRootNode
-- @param self
-- @param #cc.Node pRootNode
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] runAnimationsForSequenceNamedTweenDuration
-- @param self
-- @param #char pName
-- @param #float fTweenDuration
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] addDocumentOutletName
-- @param self
-- @param #string name
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] getSequences
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] getRootContainerSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] setDocumentControllerName
-- @param self
-- @param #string name
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] setObject
-- @param self
-- @param #cc.Ref obj
-- @param #cc.Node pNode
-- @param #string propName
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] getContainerSize
-- @param self
-- @param #cc.Node pNode
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] actionForCallbackChannel
-- @param self
-- @param #cc.CCBSequenceProperty channel
-- @return Sequence#Sequence ret (return value: cc.Sequence)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] getDocumentOutletNames
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] addDocumentCallbackControlEvents
-- @param self
-- @param #int eventType
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] getKeyframeCallbacks
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] getDocumentCallbackControlEvents
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] setRootContainerSize
-- @param self
-- @param #size_table rootContainerSize
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] runAnimationsForSequenceIdTweenDuration
-- @param self
-- @param #int nSeqId
-- @param #float fTweenDuraiton
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] getRunningSequenceName
-- @param self
-- @return char#char ret (return value: char)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] getAutoPlaySequenceId
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] addDocumentCallbackName
-- @param self
-- @param #string name
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] getRootNode
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] addDocumentOutletNode
-- @param self
-- @param #cc.Node node
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] getSequenceDuration
-- @param self
-- @param #char pSequenceName
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] addDocumentCallbackNode
-- @param self
-- @param #cc.Node node
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] runAnimationsForSequenceNamed
-- @param self
-- @param #char pName
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] getSequenceId
-- @param self
-- @param #char pSequenceName
-- @return int#int ret (return value: int)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] getDocumentCallbackNodes
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] setSequences
-- @param self
-- @param #array_table seq
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] debug
-- @param self
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
--------------------------------
--
-- @function [parent=#CCBAnimationManager] getDocumentControllerName
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- js ctor
-- @function [parent=#CCBAnimationManager] CCBAnimationManager
-- @param self
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
return nil

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@ -1,144 +0,0 @@
--------------------------------
-- @module CCBReader
-- @extend Ref
-- @parent_module cc
--------------------------------
--
-- @function [parent=#CCBReader] addOwnerOutletName
-- @param self
-- @param #string name
-- @return CCBReader#CCBReader self (return value: cc.CCBReader)
--------------------------------
--
-- @function [parent=#CCBReader] getOwnerCallbackNames
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
--
-- @function [parent=#CCBReader] addDocumentCallbackControlEvents
-- @param self
-- @param #int eventType
-- @return CCBReader#CCBReader self (return value: cc.CCBReader)
--------------------------------
--
-- @function [parent=#CCBReader] setCCBRootPath
-- @param self
-- @param #char ccbRootPath
-- @return CCBReader#CCBReader self (return value: cc.CCBReader)
--------------------------------
--
-- @function [parent=#CCBReader] addOwnerOutletNode
-- @param self
-- @param #cc.Node node
-- @return CCBReader#CCBReader self (return value: cc.CCBReader)
--------------------------------
--
-- @function [parent=#CCBReader] getOwnerCallbackNodes
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
--
-- @function [parent=#CCBReader] readSoundKeyframesForSeq
-- @param self
-- @param #cc.CCBSequence seq
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#CCBReader] getCCBRootPath
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#CCBReader] getOwnerCallbackControlEvents
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
--
-- @function [parent=#CCBReader] getOwnerOutletNodes
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
--
-- @function [parent=#CCBReader] readUTF8
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#CCBReader] addOwnerCallbackControlEvents
-- @param self
-- @param #int type
-- @return CCBReader#CCBReader self (return value: cc.CCBReader)
--------------------------------
--
-- @function [parent=#CCBReader] getOwnerOutletNames
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
-- js setActionManager<br>
-- lua setActionManager
-- @function [parent=#CCBReader] setAnimationManager
-- @param self
-- @param #cc.CCBAnimationManager pAnimationManager
-- @return CCBReader#CCBReader self (return value: cc.CCBReader)
--------------------------------
--
-- @function [parent=#CCBReader] readCallbackKeyframesForSeq
-- @param self
-- @param #cc.CCBSequence seq
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#CCBReader] getAnimationManagersForNodes
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
--
-- @function [parent=#CCBReader] getNodesWithAnimationManagers
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
-- js getActionManager<br>
-- lua getActionManager
-- @function [parent=#CCBReader] getAnimationManager
-- @param self
-- @return CCBAnimationManager#CCBAnimationManager ret (return value: cc.CCBAnimationManager)
--------------------------------
--
-- @function [parent=#CCBReader] setResolutionScale
-- @param self
-- @param #float scale
-- @return CCBReader#CCBReader self (return value: cc.CCBReader)
--------------------------------
-- @overload self, cc.CCBReader
-- @overload self, cc.NodeLoaderLibrary, cc.CCBMemberVariableAssigner, cc.CCBSelectorResolver, cc.NodeLoaderListener
-- @overload self
-- @function [parent=#CCBReader] CCBReader
-- @param self
-- @param #cc.NodeLoaderLibrary pNodeLoaderLibrary
-- @param #cc.CCBMemberVariableAssigner pCCBMemberVariableAssigner
-- @param #cc.CCBSelectorResolver pCCBSelectorResolver
-- @param #cc.NodeLoaderListener pNodeLoaderListener
-- @return CCBReader#CCBReader self (return value: cc.CCBReader)
return nil

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@ -1,110 +0,0 @@
--------------------------------
-- @module CSLoader
-- @parent_module cc
--------------------------------
--
-- @function [parent=#CSLoader] createNodeFromJson
-- @param self
-- @param #string filename
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
--
-- @function [parent=#CSLoader] createNodeWithFlatBuffersFile
-- @param self
-- @param #string filename
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
--
-- @function [parent=#CSLoader] loadNodeWithFile
-- @param self
-- @param #string fileName
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
--
-- @function [parent=#CSLoader] bindCallback
-- @param self
-- @param #string callbackName
-- @param #string callbackType
-- @param #ccui.Widget sender
-- @param #cc.Node handler
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#CSLoader] setJsonPath
-- @param self
-- @param #string jsonPath
-- @return CSLoader#CSLoader self (return value: cc.CSLoader)
--------------------------------
--
-- @function [parent=#CSLoader] init
-- @param self
-- @return CSLoader#CSLoader self (return value: cc.CSLoader)
--------------------------------
--
-- @function [parent=#CSLoader] loadNodeWithContent
-- @param self
-- @param #string content
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
--
-- @function [parent=#CSLoader] isRecordJsonPath
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#CSLoader] getJsonPath
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#CSLoader] setRecordJsonPath
-- @param self
-- @param #bool record
-- @return CSLoader#CSLoader self (return value: cc.CSLoader)
--------------------------------
--
-- @function [parent=#CSLoader] createNodeWithFlatBuffersForSimulator
-- @param self
-- @param #string filename
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
--
-- @function [parent=#CSLoader] destroyInstance
-- @param self
-- @return CSLoader#CSLoader self (return value: cc.CSLoader)
--------------------------------
-- @overload self, string, function
-- @overload self, string
-- @function [parent=#CSLoader] createNodeWithVisibleSize
-- @param self
-- @param #string filename
-- @param #function callback
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
--
-- @function [parent=#CSLoader] getInstance
-- @param self
-- @return CSLoader#CSLoader ret (return value: cc.CSLoader)
--------------------------------
--
-- @function [parent=#CSLoader] CSLoader
-- @param self
-- @return CSLoader#CSLoader self (return value: cc.CSLoader)
return nil

View File

@ -1,53 +0,0 @@
--------------------------------
-- @module CallFunc
-- @extend ActionInstant
-- @parent_module cc
--------------------------------
-- Executes the callback.
-- @function [parent=#CallFunc] execute
-- @param self
-- @return CallFunc#CallFunc self (return value: cc.CallFunc)
--------------------------------
-- Get the selector target.<br>
-- return The selector target.
-- @function [parent=#CallFunc] getTargetCallback
-- @param self
-- @return Ref#Ref ret (return value: cc.Ref)
--------------------------------
-- Set the selector target.<br>
-- param sel The selector target.
-- @function [parent=#CallFunc] setTargetCallback
-- @param self
-- @param #cc.Ref sel
-- @return CallFunc#CallFunc self (return value: cc.CallFunc)
--------------------------------
--
-- @function [parent=#CallFunc] clone
-- @param self
-- @return CallFunc#CallFunc ret (return value: cc.CallFunc)
--------------------------------
-- param time In seconds.
-- @function [parent=#CallFunc] update
-- @param self
-- @param #float time
-- @return CallFunc#CallFunc self (return value: cc.CallFunc)
--------------------------------
--
-- @function [parent=#CallFunc] reverse
-- @param self
-- @return CallFunc#CallFunc ret (return value: cc.CallFunc)
--------------------------------
--
-- @function [parent=#CallFunc] CallFunc
-- @param self
-- @return CallFunc#CallFunc self (return value: cc.CallFunc)
return nil

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@ -1,313 +0,0 @@
--------------------------------
-- @module Camera
-- @extend Node
-- @parent_module cc
--------------------------------
-- Restore the FBO, RenderTargets and viewport.
-- @function [parent=#Camera] restore
-- @param self
-- @return Camera#Camera self (return value: cc.Camera)
--------------------------------
-- get depth, camera with larger depth is drawn on top of camera with smaller depth, the depth of camera with CameraFlag::DEFAULT is 0, user defined camera is -1 by default
-- @function [parent=#Camera] getDepth
-- @param self
-- @return char#char ret (return value: char)
--------------------------------
-- get view projection matrix
-- @function [parent=#Camera] getViewProjectionMatrix
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
--------------------------------
--
-- @function [parent=#Camera] applyViewport
-- @param self
-- @return Camera#Camera self (return value: cc.Camera)
--------------------------------
-- set the background brush. See CameraBackgroundBrush for more information.<br>
-- param clearBrush Brush used to clear the background
-- @function [parent=#Camera] setBackgroundBrush
-- @param self
-- @param #cc.CameraBackgroundBrush clearBrush
-- @return Camera#Camera self (return value: cc.Camera)
--------------------------------
-- Make Camera looks at target<br>
-- param target The target camera is point at<br>
-- param up The up vector, usually it's Y axis
-- @function [parent=#Camera] lookAt
-- @param self
-- @param #vec3_table target
-- @param #vec3_table up
-- @return Camera#Camera self (return value: cc.Camera)
--------------------------------
-- Apply the FBO, RenderTargets and viewport.
-- @function [parent=#Camera] apply
-- @param self
-- @return Camera#Camera self (return value: cc.Camera)
--------------------------------
-- Get clear brush
-- @function [parent=#Camera] getBackgroundBrush
-- @param self
-- @return CameraBackgroundBrush#CameraBackgroundBrush ret (return value: cc.CameraBackgroundBrush)
--------------------------------
-- Gets the camera's projection matrix.<br>
-- return The camera projection matrix.
-- @function [parent=#Camera] getProjectionMatrix
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
--------------------------------
--
-- @function [parent=#Camera] isBrushValid
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Get object depth towards camera
-- @function [parent=#Camera] getDepthInView
-- @param self
-- @param #mat4_table transform
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#Camera] restoreViewport
-- @param self
-- @return Camera#Camera self (return value: cc.Camera)
--------------------------------
-- Before rendering scene with this camera, the background need to be cleared. It clears the depth buffer with max depth by default. Use setBackgroundBrush to modify the default behavior
-- @function [parent=#Camera] clearBackground
-- @param self
-- @return Camera#Camera self (return value: cc.Camera)
--------------------------------
-- set additional matrix for the projection matrix, it multiplies mat to projection matrix when called, used by WP8
-- @function [parent=#Camera] setAdditionalProjection
-- @param self
-- @param #mat4_table mat
-- @return Camera#Camera self (return value: cc.Camera)
--------------------------------
-- Set Viewport for camera.
-- @function [parent=#Camera] setViewport
-- @param self
-- @param #cc.experimental::Viewport vp
-- @return Camera#Camera self (return value: cc.Camera)
--------------------------------
-- init camera
-- @function [parent=#Camera] initDefault
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- get & set Camera flag
-- @function [parent=#Camera] getCameraFlag
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Gets the type of camera.<br>
-- return The camera type.
-- @function [parent=#Camera] getType
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
--
-- @function [parent=#Camera] initOrthographic
-- @param self
-- @param #float zoomX
-- @param #float zoomY
-- @param #float nearPlane
-- @param #float farPlane
-- @return bool#bool ret (return value: bool)
--------------------------------
-- get rendered order
-- @function [parent=#Camera] getRenderOrder
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Is this aabb visible in frustum
-- @function [parent=#Camera] isVisibleInFrustum
-- @param self
-- @param #cc.AABB aabb
-- @return bool#bool ret (return value: bool)
--------------------------------
-- set depth, camera with larger depth is drawn on top of camera with smaller depth, the depth of camera with CameraFlag::DEFAULT is 0, user defined camera is -1 by default
-- @function [parent=#Camera] setDepth
-- @param self
-- @param #char depth
-- @return Camera#Camera self (return value: cc.Camera)
--------------------------------
-- Set the scene,this method shall not be invoke manually
-- @function [parent=#Camera] setScene
-- @param self
-- @param #cc.Scene scene
-- @return Camera#Camera self (return value: cc.Camera)
--------------------------------
--
-- @function [parent=#Camera] projectGL
-- @param self
-- @param #vec3_table src
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
--
-- @function [parent=#Camera] restoreFrameBufferObject
-- @param self
-- @return Camera#Camera self (return value: cc.Camera)
--------------------------------
-- Gets the camera's view matrix.<br>
-- return The camera view matrix.
-- @function [parent=#Camera] getViewMatrix
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
--------------------------------
-- Get the frustum's near plane.
-- @function [parent=#Camera] getNearPlane
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#Camera] project
-- @param self
-- @param #vec3_table src
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
--
-- @function [parent=#Camera] setCameraFlag
-- @param self
-- @param #int flag
-- @return Camera#Camera self (return value: cc.Camera)
--------------------------------
-- Get the frustum's far plane.
-- @function [parent=#Camera] getFarPlane
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#Camera] applyFrameBufferObject
-- @param self
-- @return Camera#Camera self (return value: cc.Camera)
--------------------------------
-- Set FBO, which will attach several render target for the rendered result.
-- @function [parent=#Camera] setFrameBufferObject
-- @param self
-- @param #cc.experimental::FrameBuffer fbo
-- @return Camera#Camera self (return value: cc.Camera)
--------------------------------
-- Whether or not the viewprojection matrix was updated since the last frame.<br>
-- return True if the viewprojection matrix was updated since the last frame.
-- @function [parent=#Camera] isViewProjectionUpdated
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#Camera] initPerspective
-- @param self
-- @param #float fieldOfView
-- @param #float aspectRatio
-- @param #float nearPlane
-- @param #float farPlane
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Creates an orthographic camera.<br>
-- param zoomX The zoom factor along the X-axis of the orthographic projection (the width of the ortho projection).<br>
-- param zoomY The zoom factor along the Y-axis of the orthographic projection (the height of the ortho projection).<br>
-- param nearPlane The near plane distance.<br>
-- param farPlane The far plane distance.
-- @function [parent=#Camera] createOrthographic
-- @param self
-- @param #float zoomX
-- @param #float zoomY
-- @param #float nearPlane
-- @param #float farPlane
-- @return Camera#Camera ret (return value: cc.Camera)
--------------------------------
-- Get the visiting camera , the visiting camera shall be set on Scene::render
-- @function [parent=#Camera] getVisitingCamera
-- @param self
-- @return Camera#Camera ret (return value: cc.Camera)
--------------------------------
-- create default camera, the camera type depends on Director::getProjection, the depth of the default camera is 0
-- @function [parent=#Camera] create
-- @param self
-- @return Camera#Camera ret (return value: cc.Camera)
--------------------------------
-- Creates a perspective camera.<br>
-- param fieldOfView The field of view for the perspective camera (normally in the range of 40-60 degrees).<br>
-- param aspectRatio The aspect ratio of the camera (normally the width of the viewport divided by the height of the viewport).<br>
-- param nearPlane The near plane distance.<br>
-- param farPlane The far plane distance.
-- @function [parent=#Camera] createPerspective
-- @param self
-- @param #float fieldOfView
-- @param #float aspectRatio
-- @param #float nearPlane
-- @param #float farPlane
-- @return Camera#Camera ret (return value: cc.Camera)
--------------------------------
--
-- @function [parent=#Camera] getDefaultViewport
-- @param self
-- @return experimental::Viewport#experimental::Viewport ret (return value: cc.experimental::Viewport)
--------------------------------
--
-- @function [parent=#Camera] setDefaultViewport
-- @param self
-- @param #cc.experimental::Viewport vp
-- @return Camera#Camera self (return value: cc.Camera)
--------------------------------
-- Get the default camera of the current running scene.
-- @function [parent=#Camera] getDefaultCamera
-- @param self
-- @return Camera#Camera ret (return value: cc.Camera)
--------------------------------
--
-- @function [parent=#Camera] visit
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table parentTransform
-- @param #unsigned int parentFlags
-- @return Camera#Camera self (return value: cc.Camera)
--------------------------------
--
-- @function [parent=#Camera] Camera
-- @param self
-- @return Camera#Camera self (return value: cc.Camera)
return nil

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@ -1,84 +0,0 @@
--------------------------------
-- @module CameraBackgroundBrush
-- @extend Ref
-- @parent_module cc
--------------------------------
-- get brush type<br>
-- return BrushType
-- @function [parent=#CameraBackgroundBrush] getBrushType
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- draw the background
-- @function [parent=#CameraBackgroundBrush] drawBackground
-- @param self
-- @param #cc.Camera
-- @return CameraBackgroundBrush#CameraBackgroundBrush self (return value: cc.CameraBackgroundBrush)
--------------------------------
--
-- @function [parent=#CameraBackgroundBrush] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#CameraBackgroundBrush] isValid
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Creates a Skybox brush with 6 textures.<br>
-- param positive_x texture for the right side of the texture cube face.<br>
-- param negative_x texture for the up side of the texture cube face.<br>
-- param positive_y texture for the top side of the texture cube face<br>
-- param negative_y texture for the bottom side of the texture cube face<br>
-- param positive_z texture for the forward side of the texture cube face.<br>
-- param negative_z texture for the rear side of the texture cube face.<br>
-- return A new brush inited with given parameters.
-- @function [parent=#CameraBackgroundBrush] createSkyboxBrush
-- @param self
-- @param #string positive_x
-- @param #string negative_x
-- @param #string positive_y
-- @param #string negative_y
-- @param #string positive_z
-- @param #string negative_z
-- @return CameraBackgroundSkyBoxBrush#CameraBackgroundSkyBoxBrush ret (return value: cc.CameraBackgroundSkyBoxBrush)
--------------------------------
-- Creates a color brush<br>
-- param color Color of brush<br>
-- param depth Depth used to clear depth buffer<br>
-- return Created brush
-- @function [parent=#CameraBackgroundBrush] createColorBrush
-- @param self
-- @param #color4f_table color
-- @param #float depth
-- @return CameraBackgroundColorBrush#CameraBackgroundColorBrush ret (return value: cc.CameraBackgroundColorBrush)
--------------------------------
-- Creates a none brush, it does nothing when clear the background<br>
-- return Created brush.
-- @function [parent=#CameraBackgroundBrush] createNoneBrush
-- @param self
-- @return CameraBackgroundBrush#CameraBackgroundBrush ret (return value: cc.CameraBackgroundBrush)
--------------------------------
-- Creates a depth brush, which clears depth buffer with a given depth.<br>
-- param depth Depth used to clear depth buffer<br>
-- return Created brush
-- @function [parent=#CameraBackgroundBrush] createDepthBrush
-- @param self
-- @return CameraBackgroundDepthBrush#CameraBackgroundDepthBrush ret (return value: cc.CameraBackgroundDepthBrush)
--------------------------------
--
-- @function [parent=#CameraBackgroundBrush] CameraBackgroundBrush
-- @param self
-- @return CameraBackgroundBrush#CameraBackgroundBrush self (return value: cc.CameraBackgroundBrush)
return nil

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@ -1,52 +0,0 @@
--------------------------------
-- @module CameraBackgroundColorBrush
-- @extend CameraBackgroundDepthBrush
-- @parent_module cc
--------------------------------
-- Set clear color<br>
-- param color Color used to clear the color buffer
-- @function [parent=#CameraBackgroundColorBrush] setColor
-- @param self
-- @param #color4f_table color
-- @return CameraBackgroundColorBrush#CameraBackgroundColorBrush self (return value: cc.CameraBackgroundColorBrush)
--------------------------------
-- Create a color brush<br>
-- param color Color used to clear the color buffer<br>
-- param depth Depth used to clear the depth buffer<br>
-- return Created brush
-- @function [parent=#CameraBackgroundColorBrush] create
-- @param self
-- @param #color4f_table color
-- @param #float depth
-- @return CameraBackgroundColorBrush#CameraBackgroundColorBrush ret (return value: cc.CameraBackgroundColorBrush)
--------------------------------
-- Get brush type. Should be BrushType::COLOR<br>
-- return brush type
-- @function [parent=#CameraBackgroundColorBrush] getBrushType
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Draw background
-- @function [parent=#CameraBackgroundColorBrush] drawBackground
-- @param self
-- @param #cc.Camera camera
-- @return CameraBackgroundColorBrush#CameraBackgroundColorBrush self (return value: cc.CameraBackgroundColorBrush)
--------------------------------
--
-- @function [parent=#CameraBackgroundColorBrush] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#CameraBackgroundColorBrush] CameraBackgroundColorBrush
-- @param self
-- @return CameraBackgroundColorBrush#CameraBackgroundColorBrush self (return value: cc.CameraBackgroundColorBrush)
return nil

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@ -1,50 +0,0 @@
--------------------------------
-- @module CameraBackgroundDepthBrush
-- @extend CameraBackgroundBrush
-- @parent_module cc
--------------------------------
-- Set depth<br>
-- param depth Depth used to clear depth buffer
-- @function [parent=#CameraBackgroundDepthBrush] setDepth
-- @param self
-- @param #float depth
-- @return CameraBackgroundDepthBrush#CameraBackgroundDepthBrush self (return value: cc.CameraBackgroundDepthBrush)
--------------------------------
-- Create a depth brush<br>
-- param depth Depth used to clear the depth buffer<br>
-- return Created brush
-- @function [parent=#CameraBackgroundDepthBrush] create
-- @param self
-- @param #float depth
-- @return CameraBackgroundDepthBrush#CameraBackgroundDepthBrush ret (return value: cc.CameraBackgroundDepthBrush)
--------------------------------
-- Get brush type. Should be BrushType::DEPTH<br>
-- return brush type
-- @function [parent=#CameraBackgroundDepthBrush] getBrushType
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Draw background
-- @function [parent=#CameraBackgroundDepthBrush] drawBackground
-- @param self
-- @param #cc.Camera camera
-- @return CameraBackgroundDepthBrush#CameraBackgroundDepthBrush self (return value: cc.CameraBackgroundDepthBrush)
--------------------------------
--
-- @function [parent=#CameraBackgroundDepthBrush] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#CameraBackgroundDepthBrush] CameraBackgroundDepthBrush
-- @param self
-- @return CameraBackgroundDepthBrush#CameraBackgroundDepthBrush self (return value: cc.CameraBackgroundDepthBrush)
return nil

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@ -1,80 +0,0 @@
--------------------------------
-- @module CameraBackgroundSkyBoxBrush
-- @extend CameraBackgroundBrush
-- @parent_module cc
--------------------------------
--
-- @function [parent=#CameraBackgroundSkyBoxBrush] setTextureValid
-- @param self
-- @param #bool valid
-- @return CameraBackgroundSkyBoxBrush#CameraBackgroundSkyBoxBrush self (return value: cc.CameraBackgroundSkyBoxBrush)
--------------------------------
-- Set skybox texture <br>
-- param texture Skybox texture
-- @function [parent=#CameraBackgroundSkyBoxBrush] setTexture
-- @param self
-- @param #cc.TextureCube texture
-- @return CameraBackgroundSkyBoxBrush#CameraBackgroundSkyBoxBrush self (return value: cc.CameraBackgroundSkyBoxBrush)
--------------------------------
--
-- @function [parent=#CameraBackgroundSkyBoxBrush] setActived
-- @param self
-- @param #bool actived
-- @return CameraBackgroundSkyBoxBrush#CameraBackgroundSkyBoxBrush self (return value: cc.CameraBackgroundSkyBoxBrush)
--------------------------------
--
-- @function [parent=#CameraBackgroundSkyBoxBrush] isActived
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @overload self
-- @overload self, string, string, string, string, string, string
-- @function [parent=#CameraBackgroundSkyBoxBrush] create
-- @param self
-- @param #string positive_x
-- @param #string negative_x
-- @param #string positive_y
-- @param #string negative_y
-- @param #string positive_z
-- @param #string negative_z
-- @return CameraBackgroundSkyBoxBrush#CameraBackgroundSkyBoxBrush ret (return value: cc.CameraBackgroundSkyBoxBrush)
--------------------------------
-- Get brush type. Should be BrushType::SKYBOX<br>
-- return brush type
-- @function [parent=#CameraBackgroundSkyBoxBrush] getBrushType
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Draw background
-- @function [parent=#CameraBackgroundSkyBoxBrush] drawBackground
-- @param self
-- @param #cc.Camera camera
-- @return CameraBackgroundSkyBoxBrush#CameraBackgroundSkyBoxBrush self (return value: cc.CameraBackgroundSkyBoxBrush)
--------------------------------
-- init Skybox.
-- @function [parent=#CameraBackgroundSkyBoxBrush] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#CameraBackgroundSkyBoxBrush] isValid
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#CameraBackgroundSkyBoxBrush] CameraBackgroundSkyBoxBrush
-- @param self
-- @return CameraBackgroundSkyBoxBrush#CameraBackgroundSkyBoxBrush self (return value: cc.CameraBackgroundSkyBoxBrush)
return nil

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@ -1,39 +0,0 @@
--------------------------------
-- @module CardinalSplineBy
-- @extend CardinalSplineTo
-- @parent_module cc
--------------------------------
--
-- @function [parent=#CardinalSplineBy] startWithTarget
-- @param self
-- @param #cc.Node target
-- @return CardinalSplineBy#CardinalSplineBy self (return value: cc.CardinalSplineBy)
--------------------------------
--
-- @function [parent=#CardinalSplineBy] clone
-- @param self
-- @return CardinalSplineBy#CardinalSplineBy ret (return value: cc.CardinalSplineBy)
--------------------------------
--
-- @function [parent=#CardinalSplineBy] updatePosition
-- @param self
-- @param #vec2_table newPos
-- @return CardinalSplineBy#CardinalSplineBy self (return value: cc.CardinalSplineBy)
--------------------------------
--
-- @function [parent=#CardinalSplineBy] reverse
-- @param self
-- @return CardinalSplineBy#CardinalSplineBy ret (return value: cc.CardinalSplineBy)
--------------------------------
--
-- @function [parent=#CardinalSplineBy] CardinalSplineBy
-- @param self
-- @return CardinalSplineBy#CardinalSplineBy self (return value: cc.CardinalSplineBy)
return nil

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@ -1,67 +0,0 @@
--------------------------------
-- @module CardinalSplineTo
-- @extend ActionInterval
-- @parent_module cc
--------------------------------
-- Return a PointArray.<br>
-- return A PointArray.
-- @function [parent=#CardinalSplineTo] getPoints
-- @param self
-- @return point_table#point_table ret (return value: point_table)
--------------------------------
-- It will update the target position and change the _previousPosition to newPos<br>
-- param newPos The new position.
-- @function [parent=#CardinalSplineTo] updatePosition
-- @param self
-- @param #vec2_table newPos
-- @return CardinalSplineTo#CardinalSplineTo self (return value: cc.CardinalSplineTo)
--------------------------------
-- Initializes the action with a duration and an array of points.<br>
-- param duration In seconds.<br>
-- param points An PointArray.<br>
-- param tension Goodness of fit.
-- @function [parent=#CardinalSplineTo] initWithDuration
-- @param self
-- @param #float duration
-- @param #point_table points
-- @param #float tension
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#CardinalSplineTo] startWithTarget
-- @param self
-- @param #cc.Node target
-- @return CardinalSplineTo#CardinalSplineTo self (return value: cc.CardinalSplineTo)
--------------------------------
--
-- @function [parent=#CardinalSplineTo] clone
-- @param self
-- @return CardinalSplineTo#CardinalSplineTo ret (return value: cc.CardinalSplineTo)
--------------------------------
--
-- @function [parent=#CardinalSplineTo] reverse
-- @param self
-- @return CardinalSplineTo#CardinalSplineTo ret (return value: cc.CardinalSplineTo)
--------------------------------
-- param time In seconds.
-- @function [parent=#CardinalSplineTo] update
-- @param self
-- @param #float time
-- @return CardinalSplineTo#CardinalSplineTo self (return value: cc.CardinalSplineTo)
--------------------------------
-- js ctor<br>
-- lua NA
-- @function [parent=#CardinalSplineTo] CardinalSplineTo
-- @param self
-- @return CardinalSplineTo#CardinalSplineTo self (return value: cc.CardinalSplineTo)
return nil

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@ -1,29 +0,0 @@
--------------------------------
-- @module CatmullRomBy
-- @extend CardinalSplineBy
-- @parent_module cc
--------------------------------
-- Initializes the action with a duration and an array of points.<br>
-- param dt In seconds.<br>
-- param points An PointArray.
-- @function [parent=#CatmullRomBy] initWithDuration
-- @param self
-- @param #float dt
-- @param #point_table points
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#CatmullRomBy] clone
-- @param self
-- @return CatmullRomBy#CatmullRomBy ret (return value: cc.CatmullRomBy)
--------------------------------
--
-- @function [parent=#CatmullRomBy] reverse
-- @param self
-- @return CatmullRomBy#CatmullRomBy ret (return value: cc.CatmullRomBy)
return nil

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@ -1,29 +0,0 @@
--------------------------------
-- @module CatmullRomTo
-- @extend CardinalSplineTo
-- @parent_module cc
--------------------------------
-- Initializes the action with a duration and an array of points.<br>
-- param dt In seconds.<br>
-- param points An PointArray.
-- @function [parent=#CatmullRomTo] initWithDuration
-- @param self
-- @param #float dt
-- @param #point_table points
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#CatmullRomTo] clone
-- @param self
-- @return CatmullRomTo#CatmullRomTo ret (return value: cc.CatmullRomTo)
--------------------------------
--
-- @function [parent=#CatmullRomTo] reverse
-- @param self
-- @return CatmullRomTo#CatmullRomTo ret (return value: cc.CatmullRomTo)
return nil

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@ -1,48 +0,0 @@
--------------------------------
-- @module CheckBox
-- @extend AbstractCheckButton
-- @parent_module ccui
--------------------------------
-- Add a callback function which would be called when checkbox is selected or unselected.<br>
-- param callback A std::function with type @see `ccCheckBoxCallback`
-- @function [parent=#CheckBox] addEventListener
-- @param self
-- @param #function callback
-- @return CheckBox#CheckBox self (return value: ccui.CheckBox)
--------------------------------
-- @overload self, string, string, string, string, string, int
-- @overload self
-- @overload self, string, string, int
-- @function [parent=#CheckBox] create
-- @param self
-- @param #string backGround
-- @param #string backGroundSelected
-- @param #string cross
-- @param #string backGroundDisabled
-- @param #string frontCrossDisabled
-- @param #int texType
-- @return CheckBox#CheckBox ret (return value: ccui.CheckBox)
--------------------------------
--
-- @function [parent=#CheckBox] createInstance
-- @param self
-- @return Ref#Ref ret (return value: cc.Ref)
--------------------------------
--
-- @function [parent=#CheckBox] getDescription
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- Default constructor.<br>
-- lua new
-- @function [parent=#CheckBox] CheckBox
-- @param self
-- @return CheckBox#CheckBox self (return value: ccui.CheckBox)
return nil

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@ -1,111 +0,0 @@
--------------------------------
-- @module ClippingNode
-- @extend Node
-- @parent_module cc
--------------------------------
-- If stencil has no children it will not be drawn.<br>
-- If you have custom stencil-based node with stencil drawing mechanics other then children-based,<br>
-- then this method should return true every time you wish stencil to be visited.<br>
-- By default returns true if has any children attached.<br>
-- return If you have custom stencil-based node with stencil drawing mechanics other then children-based,<br>
-- then this method should return true every time you wish stencil to be visited.<br>
-- By default returns true if has any children attached.<br>
-- js NA
-- @function [parent=#ClippingNode] hasContent
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Set the ClippingNode whether or not invert.<br>
-- param inverted A bool Type,to set the ClippingNode whether or not invert.
-- @function [parent=#ClippingNode] setInverted
-- @param self
-- @param #bool inverted
-- @return ClippingNode#ClippingNode self (return value: cc.ClippingNode)
--------------------------------
-- Set the Node to use as a stencil to do the clipping.<br>
-- param stencil The Node to use as a stencil to do the clipping.
-- @function [parent=#ClippingNode] setStencil
-- @param self
-- @param #cc.Node stencil
-- @return ClippingNode#ClippingNode self (return value: cc.ClippingNode)
--------------------------------
-- The alpha threshold.<br>
-- The content is drawn only where the stencil have pixel with alpha greater than the alphaThreshold.<br>
-- Should be a float between 0 and 1.<br>
-- This default to 1 (so alpha test is disabled).<br>
-- return The alpha threshold value,Should be a float between 0 and 1.
-- @function [parent=#ClippingNode] getAlphaThreshold
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Initializes a clipping node with an other node as its stencil.<br>
-- The stencil node will be retained, and its parent will be set to this clipping node.
-- @function [parent=#ClippingNode] init
-- @param self
-- @param #cc.Node stencil
-- @return bool#bool ret (return value: bool)
--------------------------------
-- The Node to use as a stencil to do the clipping.<br>
-- The stencil node will be retained.<br>
-- This default to nil.<br>
-- return The stencil node.
-- @function [parent=#ClippingNode] getStencil
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
-- Set the alpha threshold. <br>
-- param alphaThreshold The alpha threshold.
-- @function [parent=#ClippingNode] setAlphaThreshold
-- @param self
-- @param #float alphaThreshold
-- @return ClippingNode#ClippingNode self (return value: cc.ClippingNode)
--------------------------------
-- Inverted. If this is set to true,<br>
-- the stencil is inverted, so the content is drawn where the stencil is NOT drawn.<br>
-- This default to false.<br>
-- return If the clippingNode is Inverted, it will be return true.
-- @function [parent=#ClippingNode] isInverted
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @overload self, cc.Node
-- @overload self
-- @function [parent=#ClippingNode] create
-- @param self
-- @param #cc.Node stencil
-- @return ClippingNode#ClippingNode ret (return value: cc.ClippingNode)
--------------------------------
--
-- @function [parent=#ClippingNode] setCameraMask
-- @param self
-- @param #unsigned short mask
-- @param #bool applyChildren
-- @return ClippingNode#ClippingNode self (return value: cc.ClippingNode)
--------------------------------
--
-- @function [parent=#ClippingNode] visit
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table parentTransform
-- @param #unsigned int parentFlags
-- @return ClippingNode#ClippingNode self (return value: cc.ClippingNode)
--------------------------------
-- Initializes a clipping node without a stencil.
-- @function [parent=#ClippingNode] init
-- @param self
-- @return bool#bool ret (return value: bool)
return nil

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@ -1,54 +0,0 @@
--------------------------------
-- @module ClippingRectangleNode
-- @extend Node
-- @parent_module cc
--------------------------------
-- brief Get whether the clipping is enabled or not.<br>
-- return Whether the clipping is enabled or not. Default is true.
-- @function [parent=#ClippingRectangleNode] isClippingEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- brief Enable/Disable the clipping.<br>
-- param enabled Pass true to enable clipping. Pass false to disable clipping.
-- @function [parent=#ClippingRectangleNode] setClippingEnabled
-- @param self
-- @param #bool enabled
-- @return ClippingRectangleNode#ClippingRectangleNode self (return value: cc.ClippingRectangleNode)
--------------------------------
-- brief Get the clipping rectangle.<br>
-- return The clipping rectangle.
-- @function [parent=#ClippingRectangleNode] getClippingRegion
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
--------------------------------
-- brief Set the clipping rectangle.<br>
-- param clippingRegion Specify the clipping rectangle.
-- @function [parent=#ClippingRectangleNode] setClippingRegion
-- @param self
-- @param #rect_table clippingRegion
-- @return ClippingRectangleNode#ClippingRectangleNode self (return value: cc.ClippingRectangleNode)
--------------------------------
-- @overload self
-- @overload self, rect_table
-- @function [parent=#ClippingRectangleNode] create
-- @param self
-- @param #rect_table clippingRegion
-- @return ClippingRectangleNode#ClippingRectangleNode ret (return value: cc.ClippingRectangleNode)
--------------------------------
--
-- @function [parent=#ClippingRectangleNode] visit
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table parentTransform
-- @param #unsigned int parentFlags
-- @return ClippingRectangleNode#ClippingRectangleNode self (return value: cc.ClippingRectangleNode)
return nil

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@ -1,38 +0,0 @@
--------------------------------
-- @module ColorFrame
-- @extend Frame
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#ColorFrame] getColor
-- @param self
-- @return color3b_table#color3b_table ret (return value: color3b_table)
--------------------------------
--
-- @function [parent=#ColorFrame] setColor
-- @param self
-- @param #color3b_table color
-- @return ColorFrame#ColorFrame self (return value: ccs.ColorFrame)
--------------------------------
--
-- @function [parent=#ColorFrame] create
-- @param self
-- @return ColorFrame#ColorFrame ret (return value: ccs.ColorFrame)
--------------------------------
--
-- @function [parent=#ColorFrame] clone
-- @param self
-- @return Frame#Frame ret (return value: ccs.Frame)
--------------------------------
--
-- @function [parent=#ColorFrame] ColorFrame
-- @param self
-- @return ColorFrame#ColorFrame self (return value: ccs.ColorFrame)
return nil

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@ -1,103 +0,0 @@
--------------------------------
-- @module ComAttribute
-- @extend Component
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#ComAttribute] getFloat
-- @param self
-- @param #string key
-- @param #float def
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ComAttribute] getString
-- @param self
-- @param #string key
-- @param #string def
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#ComAttribute] setFloat
-- @param self
-- @param #string key
-- @param #float value
-- @return ComAttribute#ComAttribute self (return value: ccs.ComAttribute)
--------------------------------
--
-- @function [parent=#ComAttribute] setString
-- @param self
-- @param #string key
-- @param #string value
-- @return ComAttribute#ComAttribute self (return value: ccs.ComAttribute)
--------------------------------
--
-- @function [parent=#ComAttribute] getBool
-- @param self
-- @param #string key
-- @param #bool def
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ComAttribute] setInt
-- @param self
-- @param #string key
-- @param #int value
-- @return ComAttribute#ComAttribute self (return value: ccs.ComAttribute)
--------------------------------
--
-- @function [parent=#ComAttribute] parse
-- @param self
-- @param #string jsonFile
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ComAttribute] getInt
-- @param self
-- @param #string key
-- @param #int def
-- @return int#int ret (return value: int)
--------------------------------
--
-- @function [parent=#ComAttribute] setBool
-- @param self
-- @param #string key
-- @param #bool value
-- @return ComAttribute#ComAttribute self (return value: ccs.ComAttribute)
--------------------------------
--
-- @function [parent=#ComAttribute] create
-- @param self
-- @return ComAttribute#ComAttribute ret (return value: ccs.ComAttribute)
--------------------------------
--
-- @function [parent=#ComAttribute] createInstance
-- @param self
-- @return Ref#Ref ret (return value: cc.Ref)
--------------------------------
--
-- @function [parent=#ComAttribute] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ComAttribute] serialize
-- @param self
-- @param #void r
-- @return bool#bool ret (return value: bool)
return nil

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@ -1,234 +0,0 @@
--------------------------------
-- @module ComAudio
-- @extend Component,PlayableProtocol
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#ComAudio] stopAllEffects
-- @param self
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
--------------------------------
--
-- @function [parent=#ComAudio] getEffectsVolume
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ComAudio] stopEffect
-- @param self
-- @param #unsigned int nSoundId
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
--------------------------------
--
-- @function [parent=#ComAudio] getBackgroundMusicVolume
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ComAudio] willPlayBackgroundMusic
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ComAudio] setBackgroundMusicVolume
-- @param self
-- @param #float volume
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
--------------------------------
-- / @{/ @name implement Playable Protocol
-- @function [parent=#ComAudio] start
-- @param self
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
--------------------------------
-- @overload self
-- @overload self, bool
-- @function [parent=#ComAudio] stopBackgroundMusic
-- @param self
-- @param #bool bReleaseData
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
--------------------------------
--
-- @function [parent=#ComAudio] pauseBackgroundMusic
-- @param self
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
--------------------------------
--
-- @function [parent=#ComAudio] isBackgroundMusicPlaying
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ComAudio] isLoop
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ComAudio] resumeAllEffects
-- @param self
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
--------------------------------
--
-- @function [parent=#ComAudio] pauseAllEffects
-- @param self
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
--------------------------------
--
-- @function [parent=#ComAudio] preloadBackgroundMusic
-- @param self
-- @param #char pszFilePath
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
--------------------------------
-- @overload self, char
-- @overload self, char, bool
-- @overload self
-- @function [parent=#ComAudio] playBackgroundMusic
-- @param self
-- @param #char pszFilePath
-- @param #bool bLoop
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
--------------------------------
--
-- @function [parent=#ComAudio] stop
-- @param self
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
--------------------------------
-- lua endToLua
-- @function [parent=#ComAudio] end
-- @param self
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
--------------------------------
-- @overload self, char
-- @overload self, char, bool
-- @overload self
-- @function [parent=#ComAudio] playEffect
-- @param self
-- @param #char pszFilePath
-- @param #bool bLoop
-- @return unsigned int#unsigned int ret (return value: unsigned int)
--------------------------------
--
-- @function [parent=#ComAudio] preloadEffect
-- @param self
-- @param #char pszFilePath
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
--------------------------------
--
-- @function [parent=#ComAudio] setLoop
-- @param self
-- @param #bool bLoop
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
--------------------------------
--
-- @function [parent=#ComAudio] unloadEffect
-- @param self
-- @param #char pszFilePath
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
--------------------------------
--
-- @function [parent=#ComAudio] rewindBackgroundMusic
-- @param self
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
--------------------------------
--
-- @function [parent=#ComAudio] pauseEffect
-- @param self
-- @param #unsigned int nSoundId
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
--------------------------------
--
-- @function [parent=#ComAudio] resumeBackgroundMusic
-- @param self
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
--------------------------------
--
-- @function [parent=#ComAudio] setFile
-- @param self
-- @param #char pszFilePath
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
--------------------------------
--
-- @function [parent=#ComAudio] setEffectsVolume
-- @param self
-- @param #float volume
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
--------------------------------
--
-- @function [parent=#ComAudio] getFile
-- @param self
-- @return char#char ret (return value: char)
--------------------------------
--
-- @function [parent=#ComAudio] resumeEffect
-- @param self
-- @param #unsigned int nSoundId
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
--------------------------------
--
-- @function [parent=#ComAudio] create
-- @param self
-- @return ComAudio#ComAudio ret (return value: ccs.ComAudio)
--------------------------------
--
-- @function [parent=#ComAudio] createInstance
-- @param self
-- @return Ref#Ref ret (return value: cc.Ref)
--------------------------------
-- js NA<br>
-- lua NA
-- @function [parent=#ComAudio] onRemove
-- @param self
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
--------------------------------
--
-- @function [parent=#ComAudio] serialize
-- @param self
-- @param #void r
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ComAudio] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- js NA<br>
-- lua NA
-- @function [parent=#ComAudio] onAdd
-- @param self
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
return nil

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@ -1,52 +0,0 @@
--------------------------------
-- @module ComController
-- @extend Component,InputDelegate
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#ComController] create
-- @param self
-- @return ComController#ComController ret (return value: ccs.ComController)
--------------------------------
--
-- @function [parent=#ComController] createInstance
-- @param self
-- @return Ref#Ref ret (return value: cc.Ref)
--------------------------------
-- js NA<br>
-- lua NA
-- @function [parent=#ComController] onRemove
-- @param self
-- @return ComController#ComController self (return value: ccs.ComController)
--------------------------------
--
-- @function [parent=#ComController] update
-- @param self
-- @param #float delta
-- @return ComController#ComController self (return value: ccs.ComController)
--------------------------------
--
-- @function [parent=#ComController] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- js NA<br>
-- lua NA
-- @function [parent=#ComController] onAdd
-- @param self
-- @return ComController#ComController self (return value: ccs.ComController)
--------------------------------
-- js ctor
-- @function [parent=#ComController] ComController
-- @param self
-- @return ComController#ComController self (return value: ccs.ComController)
return nil

View File

@ -1,71 +0,0 @@
--------------------------------
-- @module ComExtensionData
-- @extend Component
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#ComExtensionData] setActionTag
-- @param self
-- @param #int actionTag
-- @return ComExtensionData#ComExtensionData self (return value: ccs.ComExtensionData)
--------------------------------
--
-- @function [parent=#ComExtensionData] getCustomProperty
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#ComExtensionData] getActionTag
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
--
-- @function [parent=#ComExtensionData] setCustomProperty
-- @param self
-- @param #string customProperty
-- @return ComExtensionData#ComExtensionData self (return value: ccs.ComExtensionData)
--------------------------------
--
-- @function [parent=#ComExtensionData] create
-- @param self
-- @return ComExtensionData#ComExtensionData ret (return value: ccs.ComExtensionData)
--------------------------------
--
-- @function [parent=#ComExtensionData] createInstance
-- @param self
-- @return Ref#Ref ret (return value: cc.Ref)
--------------------------------
--
-- @function [parent=#ComExtensionData] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- js NA<br>
-- lua NA
-- @function [parent=#ComExtensionData] onRemove
-- @param self
-- @return ComExtensionData#ComExtensionData self (return value: ccs.ComExtensionData)
--------------------------------
-- js NA<br>
-- lua NA
-- @function [parent=#ComExtensionData] onAdd
-- @param self
-- @return ComExtensionData#ComExtensionData self (return value: ccs.ComExtensionData)
--------------------------------
--
-- @function [parent=#ComExtensionData] ComExtensionData
-- @param self
-- @return ComExtensionData#ComExtensionData self (return value: ccs.ComExtensionData)
return nil

View File

@ -1,56 +0,0 @@
--------------------------------
-- @module ComRender
-- @extend Component
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#ComRender] setNode
-- @param self
-- @param #cc.Node node
-- @return ComRender#ComRender self (return value: ccs.ComRender)
--------------------------------
--
-- @function [parent=#ComRender] getNode
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
-- @overload self, cc.Node, char
-- @overload self
-- @function [parent=#ComRender] create
-- @param self
-- @param #cc.Node node
-- @param #char comName
-- @return ComRender#ComRender ret (return value: ccs.ComRender)
--------------------------------
--
-- @function [parent=#ComRender] createInstance
-- @param self
-- @return Ref#Ref ret (return value: cc.Ref)
--------------------------------
--
-- @function [parent=#ComRender] serialize
-- @param self
-- @param #void r
-- @return bool#bool ret (return value: bool)
--------------------------------
-- js NA<br>
-- lua NA
-- @function [parent=#ComRender] onRemove
-- @param self
-- @return ComRender#ComRender self (return value: ccs.ComRender)
--------------------------------
-- js NA<br>
-- lua NA
-- @function [parent=#ComRender] onAdd
-- @param self
-- @return ComRender#ComRender self (return value: ccs.ComRender)
return nil

View File

@ -1,77 +0,0 @@
--------------------------------
-- @module Component
-- @extend Ref
-- @parent_module cc
--------------------------------
--
-- @function [parent=#Component] setEnabled
-- @param self
-- @param #bool enabled
-- @return Component#Component self (return value: cc.Component)
--------------------------------
--
-- @function [parent=#Component] onRemove
-- @param self
-- @return Component#Component self (return value: cc.Component)
--------------------------------
--
-- @function [parent=#Component] setName
-- @param self
-- @param #string name
-- @return Component#Component self (return value: cc.Component)
--------------------------------
--
-- @function [parent=#Component] isEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#Component] update
-- @param self
-- @param #float delta
-- @return Component#Component self (return value: cc.Component)
--------------------------------
--
-- @function [parent=#Component] getOwner
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
--
-- @function [parent=#Component] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#Component] setOwner
-- @param self
-- @param #cc.Node owner
-- @return Component#Component self (return value: cc.Component)
--------------------------------
--
-- @function [parent=#Component] getName
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#Component] onAdd
-- @param self
-- @return Component#Component self (return value: cc.Component)
--------------------------------
--
-- @function [parent=#Component] create
-- @param self
-- @return Component#Component ret (return value: cc.Component)
return nil

View File

@ -1,34 +0,0 @@
--------------------------------
-- @module ComponentLua
-- @extend Component
-- @parent_module cc
--------------------------------
-- This function is used to be invoked from lua side to get the corresponding script object of this component.
-- @function [parent=#ComponentLua] getScriptObject
-- @param self
-- @return void#void ret (return value: void)
--------------------------------
--
-- @function [parent=#ComponentLua] update
-- @param self
-- @param #float dt
-- @return ComponentLua#ComponentLua self (return value: cc.ComponentLua)
--------------------------------
--
-- @function [parent=#ComponentLua] create
-- @param self
-- @param #string scriptFileName
-- @return ComponentLua#ComponentLua ret (return value: cc.ComponentLua)
--------------------------------
--
-- @function [parent=#ComponentLua] ComponentLua
-- @param self
-- @param #string scriptFileName
-- @return ComponentLua#ComponentLua self (return value: cc.ComponentLua)
return nil

View File

@ -1,62 +0,0 @@
--------------------------------
-- @module Console
-- @extend Ref
-- @parent_module cc
--------------------------------
-- starts listening to specified TCP port
-- @function [parent=#Console] listenOnTCP
-- @param self
-- @param #int port
-- @return bool#bool ret (return value: bool)
--------------------------------
-- log something in the console
-- @function [parent=#Console] log
-- @param self
-- @param #char buf
-- @return Console#Console self (return value: cc.Console)
--------------------------------
-- delete custom command
-- @function [parent=#Console] delCommand
-- @param self
-- @param #string cmdName
-- @return Console#Console self (return value: cc.Console)
--------------------------------
-- stops the Console. 'stop' will be called at destruction time as well
-- @function [parent=#Console] stop
-- @param self
-- @return Console#Console self (return value: cc.Console)
--------------------------------
-- starts listening to specified file descriptor
-- @function [parent=#Console] listenOnFileDescriptor
-- @param self
-- @param #int fd
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#Console] setCommandSeparator
-- @param self
-- @param #char var
-- @return Console#Console self (return value: cc.Console)
--------------------------------
-- set bind address<br>
-- address : 127.0.0.1
-- @function [parent=#Console] setBindAddress
-- @param self
-- @param #string address
-- @return Console#Console self (return value: cc.Console)
--------------------------------
-- Checks whether the server for console is bound with ipv6 address
-- @function [parent=#Console] isIpv6Server
-- @param self
-- @return bool#bool ret (return value: bool)
return nil

View File

@ -1,32 +0,0 @@
--------------------------------
-- @module ContourData
-- @extend Ref
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#ContourData] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ContourData] addVertex
-- @param self
-- @param #vec2_table vertex
-- @return ContourData#ContourData self (return value: ccs.ContourData)
--------------------------------
--
-- @function [parent=#ContourData] create
-- @param self
-- @return ContourData#ContourData ret (return value: ccs.ContourData)
--------------------------------
-- js ctor
-- @function [parent=#ContourData] ContourData
-- @param self
-- @return ContourData#ContourData self (return value: ccs.ContourData)
return nil

View File

@ -1,155 +0,0 @@
--------------------------------
-- @module Control
-- @extend Layer
-- @parent_module cc
--------------------------------
-- Tells whether the control is enabled.
-- @function [parent=#Control] setEnabled
-- @param self
-- @param #bool bEnabled
-- @return Control#Control self (return value: cc.Control)
--------------------------------
--
-- @function [parent=#Control] getState
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Sends action messages for the given control events.<br>
-- param controlEvents A bitmask whose set flags specify the control events for<br>
-- which action messages are sent. See "CCControlEvent" for bitmask constants.
-- @function [parent=#Control] sendActionsForControlEvents
-- @param self
-- @param #int controlEvents
-- @return Control#Control self (return value: cc.Control)
--------------------------------
-- A Boolean value that determines the control selected state.
-- @function [parent=#Control] setSelected
-- @param self
-- @param #bool bSelected
-- @return Control#Control self (return value: cc.Control)
--------------------------------
--
-- @function [parent=#Control] isEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Updates the control layout using its current internal state.
-- @function [parent=#Control] needsLayout
-- @param self
-- @return Control#Control self (return value: cc.Control)
--------------------------------
--
-- @function [parent=#Control] hasVisibleParents
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#Control] isSelected
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Returns a boolean value that indicates whether a touch is inside the bounds<br>
-- of the receiver. The given touch must be relative to the world.<br>
-- param touch A Touch object that represents a touch.<br>
-- return Whether a touch is inside the receiver's rect.
-- @function [parent=#Control] isTouchInside
-- @param self
-- @param #cc.Touch touch
-- @return bool#bool ret (return value: bool)
--------------------------------
-- A Boolean value that determines whether the control is highlighted.
-- @function [parent=#Control] setHighlighted
-- @param self
-- @param #bool bHighlighted
-- @return Control#Control self (return value: cc.Control)
--------------------------------
-- Returns a point corresponding to the touch location converted into the<br>
-- control space coordinates.<br>
-- param touch A Touch object that represents a touch.
-- @function [parent=#Control] getTouchLocation
-- @param self
-- @param #cc.Touch touch
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
--
-- @function [parent=#Control] isHighlighted
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Creates a Control object
-- @function [parent=#Control] create
-- @param self
-- @return Control#Control ret (return value: cc.Control)
--------------------------------
--
-- @function [parent=#Control] onTouchMoved
-- @param self
-- @param #cc.Touch touch
-- @param #cc.Event event
-- @return Control#Control self (return value: cc.Control)
--------------------------------
--
-- @function [parent=#Control] isOpacityModifyRGB
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#Control] setOpacityModifyRGB
-- @param self
-- @param #bool bOpacityModifyRGB
-- @return Control#Control self (return value: cc.Control)
--------------------------------
--
-- @function [parent=#Control] onTouchCancelled
-- @param self
-- @param #cc.Touch touch
-- @param #cc.Event event
-- @return Control#Control self (return value: cc.Control)
--------------------------------
--
-- @function [parent=#Control] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#Control] onTouchEnded
-- @param self
-- @param #cc.Touch touch
-- @param #cc.Event event
-- @return Control#Control self (return value: cc.Control)
--------------------------------
--
-- @function [parent=#Control] onTouchBegan
-- @param self
-- @param #cc.Touch touch
-- @param #cc.Event event
-- @return bool#bool ret (return value: bool)
--------------------------------
-- js ctor
-- @function [parent=#Control] Control
-- @param self
-- @return Control#Control self (return value: cc.Control)
return nil

View File

@ -1,420 +0,0 @@
--------------------------------
-- @module ControlButton
-- @extend Control
-- @parent_module cc
--------------------------------
--
-- @function [parent=#ControlButton] isPushed
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Sets the title label to use for the specified state.<br>
-- If a property is not specified for a state, the default is to use<br>
-- the ButtonStateNormal value.<br>
-- param label The title label to use for the specified state.<br>
-- param state The state that uses the specified title. The values are described<br>
-- in "CCControlState".
-- @function [parent=#ControlButton] setTitleLabelForState
-- @param self
-- @param #cc.Node label
-- @param #int state
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
--------------------------------
--
-- @function [parent=#ControlButton] setAdjustBackgroundImage
-- @param self
-- @param #bool adjustBackgroundImage
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
--------------------------------
-- Sets the title string to use for the specified state.<br>
-- If a property is not specified for a state, the default is to use<br>
-- the ButtonStateNormal value.<br>
-- param title The title string to use for the specified state.<br>
-- param state The state that uses the specified title. The values are described<br>
-- in "CCControlState".
-- @function [parent=#ControlButton] setTitleForState
-- @param self
-- @param #string title
-- @param #int state
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
--------------------------------
--
-- @function [parent=#ControlButton] setLabelAnchorPoint
-- @param self
-- @param #vec2_table var
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
--------------------------------
--
-- @function [parent=#ControlButton] getLabelAnchorPoint
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
--
-- @function [parent=#ControlButton] initWithBackgroundSprite
-- @param self
-- @param #ccui.Scale9Sprite sprite
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ControlButton] getTitleTTFSizeForState
-- @param self
-- @param #int state
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ControlButton] setTitleTTFForState
-- @param self
-- @param #string fntFile
-- @param #int state
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
--------------------------------
--
-- @function [parent=#ControlButton] setTitleTTFSizeForState
-- @param self
-- @param #float size
-- @param #int state
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
--------------------------------
--
-- @function [parent=#ControlButton] setTitleLabel
-- @param self
-- @param #cc.Node var
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
--------------------------------
--
-- @function [parent=#ControlButton] setPreferredSize
-- @param self
-- @param #size_table var
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
--------------------------------
--
-- @function [parent=#ControlButton] getCurrentTitleColor
-- @param self
-- @return color3b_table#color3b_table ret (return value: color3b_table)
--------------------------------
--
-- @function [parent=#ControlButton] setZoomOnTouchDown
-- @param self
-- @param #bool var
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
--------------------------------
--
-- @function [parent=#ControlButton] setBackgroundSprite
-- @param self
-- @param #ccui.Scale9Sprite var
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
--------------------------------
-- Returns the background sprite used for a state.<br>
-- param state The state that uses the background sprite. Possible values are<br>
-- described in "CCControlState".
-- @function [parent=#ControlButton] getBackgroundSpriteForState
-- @param self
-- @param #int state
-- @return Scale9Sprite#Scale9Sprite ret (return value: ccui.Scale9Sprite)
--------------------------------
--
-- @function [parent=#ControlButton] getHorizontalOrigin
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
--
-- @function [parent=#ControlButton] initWithTitleAndFontNameAndFontSize
-- @param self
-- @param #string title
-- @param #string fontName
-- @param #float fontSize
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Sets the font of the label, changes the label to a BMFont if necessary.<br>
-- param fntFile The name of the font to change to<br>
-- param state The state that uses the specified fntFile. The values are described<br>
-- in "CCControlState".
-- @function [parent=#ControlButton] setTitleBMFontForState
-- @param self
-- @param #string fntFile
-- @param #int state
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
--------------------------------
--
-- @function [parent=#ControlButton] getScaleRatio
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ControlButton] getTitleTTFForState
-- @param self
-- @param #int state
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#ControlButton] getBackgroundSprite
-- @param self
-- @return Scale9Sprite#Scale9Sprite ret (return value: ccui.Scale9Sprite)
--------------------------------
-- Returns the title color used for a state.<br>
-- param state The state that uses the specified color. The values are described<br>
-- in "CCControlState".<br>
-- return The color of the title for the specified state.
-- @function [parent=#ControlButton] getTitleColorForState
-- @param self
-- @param #int state
-- @return color3b_table#color3b_table ret (return value: color3b_table)
--------------------------------
-- Sets the color of the title to use for the specified state.<br>
-- param color The color of the title to use for the specified state.<br>
-- param state The state that uses the specified color. The values are described<br>
-- in "CCControlState".
-- @function [parent=#ControlButton] setTitleColorForState
-- @param self
-- @param #color3b_table color
-- @param #int state
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
--------------------------------
-- Adjust the background image. YES by default. If the property is set to NO, the<br>
-- background will use the preferred size of the background image.
-- @function [parent=#ControlButton] doesAdjustBackgroundImage
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Sets the background spriteFrame to use for the specified button state.<br>
-- param spriteFrame The background spriteFrame to use for the specified state.<br>
-- param state The state that uses the specified image. The values are described<br>
-- in "CCControlState".
-- @function [parent=#ControlButton] setBackgroundSpriteFrameForState
-- @param self
-- @param #cc.SpriteFrame spriteFrame
-- @param #int state
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
--------------------------------
-- Sets the background sprite to use for the specified button state.<br>
-- param sprite The background sprite to use for the specified state.<br>
-- param state The state that uses the specified image. The values are described<br>
-- in "CCControlState".
-- @function [parent=#ControlButton] setBackgroundSpriteForState
-- @param self
-- @param #ccui.Scale9Sprite sprite
-- @param #int state
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
--------------------------------
--
-- @function [parent=#ControlButton] setScaleRatio
-- @param self
-- @param #float var
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
--------------------------------
--
-- @function [parent=#ControlButton] getTitleBMFontForState
-- @param self
-- @param #int state
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#ControlButton] getTitleLabel
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
--
-- @function [parent=#ControlButton] getPreferredSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
--
-- @function [parent=#ControlButton] getVerticalMargin
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Returns the title label used for a state.<br>
-- param state The state that uses the title label. Possible values are described<br>
-- in "CCControlState".
-- @function [parent=#ControlButton] getTitleLabelForState
-- @param self
-- @param #int state
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
--
-- @function [parent=#ControlButton] setMargins
-- @param self
-- @param #int marginH
-- @param #int marginV
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
--------------------------------
-- @overload self
-- @overload self
-- @function [parent=#ControlButton] getCurrentTitle
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#ControlButton] initWithLabelAndBackgroundSprite
-- @param self
-- @param #cc.Node label
-- @param #ccui.Scale9Sprite backgroundSprite
-- @param #bool adjustBackGroundSize
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ControlButton] getZoomOnTouchDown
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Returns the title used for a state.<br>
-- param state The state that uses the title. Possible values are described in<br>
-- "CCControlState".<br>
-- return The title for the specified state.
-- @function [parent=#ControlButton] getTitleForState
-- @param self
-- @param #int state
-- @return string#string ret (return value: string)
--------------------------------
-- @overload self, ccui.Scale9Sprite
-- @overload self
-- @overload self, cc.Node, ccui.Scale9Sprite
-- @overload self, string, string, float
-- @overload self, cc.Node, ccui.Scale9Sprite, bool
-- @function [parent=#ControlButton] create
-- @param self
-- @param #cc.Node label
-- @param #ccui.Scale9Sprite backgroundSprite
-- @param #bool adjustBackGroundSize
-- @return ControlButton#ControlButton ret (return value: cc.ControlButton)
--------------------------------
--
-- @function [parent=#ControlButton] setEnabled
-- @param self
-- @param #bool enabled
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
--------------------------------
--
-- @function [parent=#ControlButton] onTouchEnded
-- @param self
-- @param #cc.Touch touch
-- @param #cc.Event event
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
--------------------------------
--
-- @function [parent=#ControlButton] setColor
-- @param self
-- @param #color3b_table
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
--------------------------------
--
-- @function [parent=#ControlButton] onTouchMoved
-- @param self
-- @param #cc.Touch touch
-- @param #cc.Event event
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
--------------------------------
--
-- @function [parent=#ControlButton] setSelected
-- @param self
-- @param #bool enabled
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
--------------------------------
--
-- @function [parent=#ControlButton] onTouchCancelled
-- @param self
-- @param #cc.Touch touch
-- @param #cc.Event event
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
--------------------------------
--
-- @function [parent=#ControlButton] needsLayout
-- @param self
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
--------------------------------
--
-- @function [parent=#ControlButton] onTouchBegan
-- @param self
-- @param #cc.Touch touch
-- @param #cc.Event event
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ControlButton] updateDisplayedOpacity
-- @param self
-- @param #unsigned char parentOpacity
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
--------------------------------
--
-- @function [parent=#ControlButton] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ControlButton] setHighlighted
-- @param self
-- @param #bool enabled
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
--------------------------------
--
-- @function [parent=#ControlButton] updateDisplayedColor
-- @param self
-- @param #color3b_table parentColor
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
--------------------------------
--
-- @function [parent=#ControlButton] setOpacity
-- @param self
-- @param #unsigned char var
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
--------------------------------
-- js ctor
-- @function [parent=#ControlButton] ControlButton
-- @param self
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
return nil

View File

@ -1,95 +0,0 @@
--------------------------------
-- @module ControlColourPicker
-- @extend Control
-- @parent_module cc
--------------------------------
--
-- @function [parent=#ControlColourPicker] hueSliderValueChanged
-- @param self
-- @param #cc.Ref sender
-- @param #int controlEvent
-- @return ControlColourPicker#ControlColourPicker self (return value: cc.ControlColourPicker)
--------------------------------
--
-- @function [parent=#ControlColourPicker] getHuePicker
-- @param self
-- @return ControlHuePicker#ControlHuePicker ret (return value: cc.ControlHuePicker)
--------------------------------
--
-- @function [parent=#ControlColourPicker] getcolourPicker
-- @param self
-- @return ControlSaturationBrightnessPicker#ControlSaturationBrightnessPicker ret (return value: cc.ControlSaturationBrightnessPicker)
--------------------------------
--
-- @function [parent=#ControlColourPicker] setBackground
-- @param self
-- @param #cc.Sprite var
-- @return ControlColourPicker#ControlColourPicker self (return value: cc.ControlColourPicker)
--------------------------------
--
-- @function [parent=#ControlColourPicker] setcolourPicker
-- @param self
-- @param #cc.ControlSaturationBrightnessPicker var
-- @return ControlColourPicker#ControlColourPicker self (return value: cc.ControlColourPicker)
--------------------------------
--
-- @function [parent=#ControlColourPicker] colourSliderValueChanged
-- @param self
-- @param #cc.Ref sender
-- @param #int controlEvent
-- @return ControlColourPicker#ControlColourPicker self (return value: cc.ControlColourPicker)
--------------------------------
--
-- @function [parent=#ControlColourPicker] setHuePicker
-- @param self
-- @param #cc.ControlHuePicker var
-- @return ControlColourPicker#ControlColourPicker self (return value: cc.ControlColourPicker)
--------------------------------
--
-- @function [parent=#ControlColourPicker] getBackground
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
--
-- @function [parent=#ControlColourPicker] create
-- @param self
-- @return ControlColourPicker#ControlColourPicker ret (return value: cc.ControlColourPicker)
--------------------------------
--
-- @function [parent=#ControlColourPicker] setEnabled
-- @param self
-- @param #bool bEnabled
-- @return ControlColourPicker#ControlColourPicker self (return value: cc.ControlColourPicker)
--------------------------------
--
-- @function [parent=#ControlColourPicker] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ControlColourPicker] setColor
-- @param self
-- @param #color3b_table colorValue
-- @return ControlColourPicker#ControlColourPicker self (return value: cc.ControlColourPicker)
--------------------------------
-- js ctor<br>
-- lua new
-- @function [parent=#ControlColourPicker] ControlColourPicker
-- @param self
-- @return ControlColourPicker#ControlColourPicker self (return value: cc.ControlColourPicker)
return nil

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@ -1,110 +0,0 @@
--------------------------------
-- @module ControlHuePicker
-- @extend Control
-- @parent_module cc
--------------------------------
--
-- @function [parent=#ControlHuePicker] initWithTargetAndPos
-- @param self
-- @param #cc.Node target
-- @param #vec2_table pos
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ControlHuePicker] setHue
-- @param self
-- @param #float val
-- @return ControlHuePicker#ControlHuePicker self (return value: cc.ControlHuePicker)
--------------------------------
--
-- @function [parent=#ControlHuePicker] getStartPos
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
--
-- @function [parent=#ControlHuePicker] getHue
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ControlHuePicker] getSlider
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
--
-- @function [parent=#ControlHuePicker] setBackground
-- @param self
-- @param #cc.Sprite var
-- @return ControlHuePicker#ControlHuePicker self (return value: cc.ControlHuePicker)
--------------------------------
--
-- @function [parent=#ControlHuePicker] setHuePercentage
-- @param self
-- @param #float val
-- @return ControlHuePicker#ControlHuePicker self (return value: cc.ControlHuePicker)
--------------------------------
--
-- @function [parent=#ControlHuePicker] getBackground
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
--
-- @function [parent=#ControlHuePicker] getHuePercentage
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ControlHuePicker] setSlider
-- @param self
-- @param #cc.Sprite var
-- @return ControlHuePicker#ControlHuePicker self (return value: cc.ControlHuePicker)
--------------------------------
--
-- @function [parent=#ControlHuePicker] create
-- @param self
-- @param #cc.Node target
-- @param #vec2_table pos
-- @return ControlHuePicker#ControlHuePicker ret (return value: cc.ControlHuePicker)
--------------------------------
--
-- @function [parent=#ControlHuePicker] setEnabled
-- @param self
-- @param #bool enabled
-- @return ControlHuePicker#ControlHuePicker self (return value: cc.ControlHuePicker)
--------------------------------
--
-- @function [parent=#ControlHuePicker] onTouchMoved
-- @param self
-- @param #cc.Touch pTouch
-- @param #cc.Event pEvent
-- @return ControlHuePicker#ControlHuePicker self (return value: cc.ControlHuePicker)
--------------------------------
--
-- @function [parent=#ControlHuePicker] onTouchBegan
-- @param self
-- @param #cc.Touch touch
-- @param #cc.Event pEvent
-- @return bool#bool ret (return value: bool)
--------------------------------
-- js ctor
-- @function [parent=#ControlHuePicker] ControlHuePicker
-- @param self
-- @return ControlHuePicker#ControlHuePicker self (return value: cc.ControlHuePicker)
return nil

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@ -1,189 +0,0 @@
--------------------------------
-- @module ControlPotentiometer
-- @extend Control
-- @parent_module cc
--------------------------------
--
-- @function [parent=#ControlPotentiometer] setPreviousLocation
-- @param self
-- @param #vec2_table var
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] setValue
-- @param self
-- @param #float value
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] getProgressTimer
-- @param self
-- @return ProgressTimer#ProgressTimer ret (return value: cc.ProgressTimer)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] getMaximumValue
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Returns the angle in degree between line1 and line2.
-- @function [parent=#ControlPotentiometer] angleInDegreesBetweenLineFromPoint_toPoint_toLineFromPoint_toPoint
-- @param self
-- @param #vec2_table beginLineA
-- @param #vec2_table endLineA
-- @param #vec2_table beginLineB
-- @param #vec2_table endLineB
-- @return float#float ret (return value: float)
--------------------------------
-- Factorize the event dispatch into these methods.
-- @function [parent=#ControlPotentiometer] potentiometerBegan
-- @param self
-- @param #vec2_table location
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] setMaximumValue
-- @param self
-- @param #float maximumValue
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] getMinimumValue
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] setThumbSprite
-- @param self
-- @param #cc.Sprite var
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] getValue
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] getPreviousLocation
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- Returns the distance between the point1 and point2.
-- @function [parent=#ControlPotentiometer] distanceBetweenPointAndPoint
-- @param self
-- @param #vec2_table point1
-- @param #vec2_table point2
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] potentiometerEnded
-- @param self
-- @param #vec2_table location
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] setProgressTimer
-- @param self
-- @param #cc.ProgressTimer var
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] setMinimumValue
-- @param self
-- @param #float minimumValue
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] getThumbSprite
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
-- Initializes a potentiometer with a track sprite and a progress bar.<br>
-- param trackSprite Sprite, that is used as a background.<br>
-- param progressTimer ProgressTimer, that is used as a progress bar.
-- @function [parent=#ControlPotentiometer] initWithTrackSprite_ProgressTimer_ThumbSprite
-- @param self
-- @param #cc.Sprite trackSprite
-- @param #cc.ProgressTimer progressTimer
-- @param #cc.Sprite thumbSprite
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] potentiometerMoved
-- @param self
-- @param #vec2_table location
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
--------------------------------
-- Creates potentiometer with a track filename and a progress filename.
-- @function [parent=#ControlPotentiometer] create
-- @param self
-- @param #char backgroundFile
-- @param #char progressFile
-- @param #char thumbFile
-- @return ControlPotentiometer#ControlPotentiometer ret (return value: cc.ControlPotentiometer)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] isTouchInside
-- @param self
-- @param #cc.Touch touch
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] setEnabled
-- @param self
-- @param #bool enabled
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] onTouchMoved
-- @param self
-- @param #cc.Touch pTouch
-- @param #cc.Event pEvent
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] onTouchEnded
-- @param self
-- @param #cc.Touch pTouch
-- @param #cc.Event pEvent
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] onTouchBegan
-- @param self
-- @param #cc.Touch pTouch
-- @param #cc.Event pEvent
-- @return bool#bool ret (return value: bool)
--------------------------------
-- js ctor<br>
-- lua new
-- @function [parent=#ControlPotentiometer] ControlPotentiometer
-- @param self
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
return nil

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@ -1,78 +0,0 @@
--------------------------------
-- @module ControlSaturationBrightnessPicker
-- @extend Control
-- @parent_module cc
--------------------------------
--
-- @function [parent=#ControlSaturationBrightnessPicker] getShadow
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
--
-- @function [parent=#ControlSaturationBrightnessPicker] initWithTargetAndPos
-- @param self
-- @param #cc.Node target
-- @param #vec2_table pos
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ControlSaturationBrightnessPicker] getStartPos
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
--
-- @function [parent=#ControlSaturationBrightnessPicker] getOverlay
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
--
-- @function [parent=#ControlSaturationBrightnessPicker] getSlider
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
--
-- @function [parent=#ControlSaturationBrightnessPicker] getBackground
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
--
-- @function [parent=#ControlSaturationBrightnessPicker] getSaturation
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ControlSaturationBrightnessPicker] getBrightness
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ControlSaturationBrightnessPicker] create
-- @param self
-- @param #cc.Node target
-- @param #vec2_table pos
-- @return ControlSaturationBrightnessPicker#ControlSaturationBrightnessPicker ret (return value: cc.ControlSaturationBrightnessPicker)
--------------------------------
--
-- @function [parent=#ControlSaturationBrightnessPicker] setEnabled
-- @param self
-- @param #bool enabled
-- @return ControlSaturationBrightnessPicker#ControlSaturationBrightnessPicker self (return value: cc.ControlSaturationBrightnessPicker)
--------------------------------
-- js ctor
-- @function [parent=#ControlSaturationBrightnessPicker] ControlSaturationBrightnessPicker
-- @param self
-- @return ControlSaturationBrightnessPicker#ControlSaturationBrightnessPicker self (return value: cc.ControlSaturationBrightnessPicker)
return nil

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@ -1,182 +0,0 @@
--------------------------------
-- @module ControlSlider
-- @extend Control
-- @parent_module cc
--------------------------------
--
-- @function [parent=#ControlSlider] setBackgroundSprite
-- @param self
-- @param #cc.Sprite var
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
--------------------------------
--
-- @function [parent=#ControlSlider] getMaximumAllowedValue
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite
-- @function [parent=#ControlSlider] initWithSprites
-- @param self
-- @param #cc.Sprite backgroundSprite
-- @param #cc.Sprite progressSprite
-- @param #cc.Sprite thumbSprite
-- @param #cc.Sprite selectedThumbSprite
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ControlSlider] getMinimumAllowedValue
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ControlSlider] getMaximumValue
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ControlSlider] getSelectedThumbSprite
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
--
-- @function [parent=#ControlSlider] setProgressSprite
-- @param self
-- @param #cc.Sprite var
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
--------------------------------
--
-- @function [parent=#ControlSlider] setMaximumValue
-- @param self
-- @param #float val
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
--------------------------------
--
-- @function [parent=#ControlSlider] getMinimumValue
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ControlSlider] setThumbSprite
-- @param self
-- @param #cc.Sprite var
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
--------------------------------
--
-- @function [parent=#ControlSlider] getValue
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ControlSlider] getBackgroundSprite
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
--
-- @function [parent=#ControlSlider] getThumbSprite
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
--
-- @function [parent=#ControlSlider] setValue
-- @param self
-- @param #float val
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
--------------------------------
--
-- @function [parent=#ControlSlider] locationFromTouch
-- @param self
-- @param #cc.Touch touch
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
--
-- @function [parent=#ControlSlider] setMinimumValue
-- @param self
-- @param #float val
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
--------------------------------
--
-- @function [parent=#ControlSlider] setMinimumAllowedValue
-- @param self
-- @param #float var
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
--------------------------------
--
-- @function [parent=#ControlSlider] getProgressSprite
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
--
-- @function [parent=#ControlSlider] setSelectedThumbSprite
-- @param self
-- @param #cc.Sprite var
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
--------------------------------
--
-- @function [parent=#ControlSlider] setMaximumAllowedValue
-- @param self
-- @param #float var
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
--------------------------------
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite
-- @overload self, char, char, char
-- @overload self, char, char, char, char
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite
-- @function [parent=#ControlSlider] create
-- @param self
-- @param #cc.Sprite backgroundSprite
-- @param #cc.Sprite pogressSprite
-- @param #cc.Sprite thumbSprite
-- @param #cc.Sprite selectedThumbSprite
-- @return ControlSlider#ControlSlider ret (return value: cc.ControlSlider)
--------------------------------
--
-- @function [parent=#ControlSlider] isTouchInside
-- @param self
-- @param #cc.Touch touch
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ControlSlider] setEnabled
-- @param self
-- @param #bool enabled
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
--------------------------------
--
-- @function [parent=#ControlSlider] needsLayout
-- @param self
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
--------------------------------
-- js ctor<br>
-- lua new
-- @function [parent=#ControlSlider] ControlSlider
-- @param self
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
return nil

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@ -1,187 +0,0 @@
--------------------------------
-- @module ControlStepper
-- @extend Control
-- @parent_module cc
--------------------------------
--
-- @function [parent=#ControlStepper] getMinusSprite
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
--
-- @function [parent=#ControlStepper] setValue
-- @param self
-- @param #double value
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
--------------------------------
--
-- @function [parent=#ControlStepper] setStepValue
-- @param self
-- @param #double stepValue
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
--------------------------------
--
-- @function [parent=#ControlStepper] initWithMinusSpriteAndPlusSprite
-- @param self
-- @param #cc.Sprite minusSprite
-- @param #cc.Sprite plusSprite
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Set the numeric value of the stepper. If send is true, the Control::EventType::VALUE_CHANGED is sent.
-- @function [parent=#ControlStepper] setValueWithSendingEvent
-- @param self
-- @param #double value
-- @param #bool send
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
--------------------------------
--
-- @function [parent=#ControlStepper] setMaximumValue
-- @param self
-- @param #double maximumValue
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
--------------------------------
--
-- @function [parent=#ControlStepper] getMinusLabel
-- @param self
-- @return Label#Label ret (return value: cc.Label)
--------------------------------
--
-- @function [parent=#ControlStepper] getPlusLabel
-- @param self
-- @return Label#Label ret (return value: cc.Label)
--------------------------------
--
-- @function [parent=#ControlStepper] setWraps
-- @param self
-- @param #bool wraps
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
--------------------------------
--
-- @function [parent=#ControlStepper] setMinusLabel
-- @param self
-- @param #cc.Label var
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
--------------------------------
-- Start the autorepeat increment/decrement.
-- @function [parent=#ControlStepper] startAutorepeat
-- @param self
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
--------------------------------
-- Update the layout of the stepper with the given touch location.
-- @function [parent=#ControlStepper] updateLayoutUsingTouchLocation
-- @param self
-- @param #vec2_table location
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
--------------------------------
--
-- @function [parent=#ControlStepper] isContinuous
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Stop the autorepeat.
-- @function [parent=#ControlStepper] stopAutorepeat
-- @param self
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
--------------------------------
--
-- @function [parent=#ControlStepper] setMinimumValue
-- @param self
-- @param #double minimumValue
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
--------------------------------
--
-- @function [parent=#ControlStepper] setPlusLabel
-- @param self
-- @param #cc.Label var
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
--------------------------------
--
-- @function [parent=#ControlStepper] getValue
-- @param self
-- @return double#double ret (return value: double)
--------------------------------
--
-- @function [parent=#ControlStepper] getPlusSprite
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
--
-- @function [parent=#ControlStepper] setPlusSprite
-- @param self
-- @param #cc.Sprite var
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
--------------------------------
--
-- @function [parent=#ControlStepper] setMinusSprite
-- @param self
-- @param #cc.Sprite var
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
--------------------------------
--
-- @function [parent=#ControlStepper] create
-- @param self
-- @param #cc.Sprite minusSprite
-- @param #cc.Sprite plusSprite
-- @return ControlStepper#ControlStepper ret (return value: cc.ControlStepper)
--------------------------------
--
-- @function [parent=#ControlStepper] onTouchMoved
-- @param self
-- @param #cc.Touch pTouch
-- @param #cc.Event pEvent
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
--------------------------------
--
-- @function [parent=#ControlStepper] onTouchEnded
-- @param self
-- @param #cc.Touch pTouch
-- @param #cc.Event pEvent
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
--------------------------------
--
-- @function [parent=#ControlStepper] update
-- @param self
-- @param #float dt
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
--------------------------------
--
-- @function [parent=#ControlStepper] onTouchBegan
-- @param self
-- @param #cc.Touch pTouch
-- @param #cc.Event pEvent
-- @return bool#bool ret (return value: bool)
--------------------------------
-- js ctor<br>
-- lua new
-- @function [parent=#ControlStepper] ControlStepper
-- @param self
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
return nil

View File

@ -1,107 +0,0 @@
--------------------------------
-- @module ControlSwitch
-- @extend Control
-- @parent_module cc
--------------------------------
-- @overload self, bool
-- @overload self, bool, bool
-- @function [parent=#ControlSwitch] setOn
-- @param self
-- @param #bool isOn
-- @param #bool animated
-- @return ControlSwitch#ControlSwitch self (return value: cc.ControlSwitch)
--------------------------------
--
-- @function [parent=#ControlSwitch] locationFromTouch
-- @param self
-- @param #cc.Touch touch
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
--
-- @function [parent=#ControlSwitch] isOn
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite, cc.Label, cc.Label
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite
-- @function [parent=#ControlSwitch] initWithMaskSprite
-- @param self
-- @param #cc.Sprite maskSprite
-- @param #cc.Sprite onSprite
-- @param #cc.Sprite offSprite
-- @param #cc.Sprite thumbSprite
-- @param #cc.Label onLabel
-- @param #cc.Label offLabel
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ControlSwitch] hasMoved
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite, cc.Label, cc.Label
-- @function [parent=#ControlSwitch] create
-- @param self
-- @param #cc.Sprite maskSprite
-- @param #cc.Sprite onSprite
-- @param #cc.Sprite offSprite
-- @param #cc.Sprite thumbSprite
-- @param #cc.Label onLabel
-- @param #cc.Label offLabel
-- @return ControlSwitch#ControlSwitch ret (return value: cc.ControlSwitch)
--------------------------------
--
-- @function [parent=#ControlSwitch] setEnabled
-- @param self
-- @param #bool enabled
-- @return ControlSwitch#ControlSwitch self (return value: cc.ControlSwitch)
--------------------------------
--
-- @function [parent=#ControlSwitch] onTouchMoved
-- @param self
-- @param #cc.Touch pTouch
-- @param #cc.Event pEvent
-- @return ControlSwitch#ControlSwitch self (return value: cc.ControlSwitch)
--------------------------------
--
-- @function [parent=#ControlSwitch] onTouchEnded
-- @param self
-- @param #cc.Touch pTouch
-- @param #cc.Event pEvent
-- @return ControlSwitch#ControlSwitch self (return value: cc.ControlSwitch)
--------------------------------
--
-- @function [parent=#ControlSwitch] onTouchCancelled
-- @param self
-- @param #cc.Touch pTouch
-- @param #cc.Event pEvent
-- @return ControlSwitch#ControlSwitch self (return value: cc.ControlSwitch)
--------------------------------
--
-- @function [parent=#ControlSwitch] onTouchBegan
-- @param self
-- @param #cc.Touch pTouch
-- @param #cc.Event pEvent
-- @return bool#bool ret (return value: bool)
--------------------------------
-- js ctor<br>
-- lua new
-- @function [parent=#ControlSwitch] ControlSwitch
-- @param self
-- @return ControlSwitch#ControlSwitch self (return value: cc.ControlSwitch)
return nil

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@ -1,83 +0,0 @@
--------------------------------
-- @module Controller
-- @parent_module cc
--------------------------------
-- Activate receives key event from external key. e.g. back,menu.<br>
-- Controller receives only standard key which contained within enum Key by default.<br>
-- warning The API only work on the android platform for support diversified game controller.<br>
-- param externalKeyCode External key code.<br>
-- param receive True if external key event on this controller should be receive, false otherwise.
-- @function [parent=#Controller] receiveExternalKeyEvent
-- @param self
-- @param #int externalKeyCode
-- @param #bool receive
-- @return Controller#Controller self (return value: cc.Controller)
--------------------------------
-- Gets the name of this Controller object.
-- @function [parent=#Controller] getDeviceName
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- Indicates whether the Controller is connected.
-- @function [parent=#Controller] isConnected
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Gets the Controller id.
-- @function [parent=#Controller] getDeviceId
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Changes the tag that is used to identify the controller easily.<br>
-- param tag A integer that identifies the controller.
-- @function [parent=#Controller] setTag
-- @param self
-- @param #int tag
-- @return Controller#Controller self (return value: cc.Controller)
--------------------------------
-- Returns a tag that is used to identify the controller easily.<br>
-- return An integer that identifies the controller.
-- @function [parent=#Controller] getTag
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Start discovering new controllers.<br>
-- warning The API has an empty implementation on Android.
-- @function [parent=#Controller] startDiscoveryController
-- @param self
-- @return Controller#Controller self (return value: cc.Controller)
--------------------------------
-- Stop the discovery process.<br>
-- warning The API has an empty implementation on Android.
-- @function [parent=#Controller] stopDiscoveryController
-- @param self
-- @return Controller#Controller self (return value: cc.Controller)
--------------------------------
-- Gets a Controller object with device ID.<br>
-- param deviceId A unique identifier to find the controller.<br>
-- return A Controller object.
-- @function [parent=#Controller] getControllerByDeviceId
-- @param self
-- @param #int deviceId
-- @return Controller#Controller ret (return value: cc.Controller)
--------------------------------
-- Gets a Controller object with tag.<br>
-- param tag An identifier to find the controller.<br>
-- return A Controller object.
-- @function [parent=#Controller] getControllerByTag
-- @param self
-- @param #int tag
-- @return Controller#Controller ret (return value: cc.Controller)
return nil

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@ -1,41 +0,0 @@
--------------------------------
-- @module DelayTime
-- @extend ActionInterval
-- @parent_module cc
--------------------------------
-- Creates the action.<br>
-- param d Duration time, in seconds.<br>
-- return An autoreleased DelayTime object.
-- @function [parent=#DelayTime] create
-- @param self
-- @param #float d
-- @return DelayTime#DelayTime ret (return value: cc.DelayTime)
--------------------------------
--
-- @function [parent=#DelayTime] clone
-- @param self
-- @return DelayTime#DelayTime ret (return value: cc.DelayTime)
--------------------------------
-- param time In seconds.
-- @function [parent=#DelayTime] update
-- @param self
-- @param #float time
-- @return DelayTime#DelayTime self (return value: cc.DelayTime)
--------------------------------
--
-- @function [parent=#DelayTime] reverse
-- @param self
-- @return DelayTime#DelayTime ret (return value: cc.DelayTime)
--------------------------------
--
-- @function [parent=#DelayTime] DelayTime
-- @param self
-- @return DelayTime#DelayTime self (return value: cc.DelayTime)
return nil

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@ -1,46 +0,0 @@
--------------------------------
-- @module Device
-- @parent_module cc
--------------------------------
-- To enable or disable accelerometer.
-- @function [parent=#Device] setAccelerometerEnabled
-- @param self
-- @param #bool isEnabled
-- @return Device#Device self (return value: cc.Device)
--------------------------------
-- Sets the interval of accelerometer.
-- @function [parent=#Device] setAccelerometerInterval
-- @param self
-- @param #float interval
-- @return Device#Device self (return value: cc.Device)
--------------------------------
-- Controls whether the screen should remain on.<br>
-- param keepScreenOn One flag indicating that the screen should remain on.
-- @function [parent=#Device] setKeepScreenOn
-- @param self
-- @param #bool keepScreenOn
-- @return Device#Device self (return value: cc.Device)
--------------------------------
-- Vibrate for the specified amount of time.<br>
-- If vibrate is not supported, then invoking this method has no effect.<br>
-- Some platforms limit to a maximum duration of 5 seconds.<br>
-- Duration is ignored on iOS due to API limitations.<br>
-- param duration The duration in seconds.
-- @function [parent=#Device] vibrate
-- @param self
-- @param #float duration
-- @return Device#Device self (return value: cc.Device)
--------------------------------
-- Gets the DPI of device<br>
-- return The DPI of device.
-- @function [parent=#Device] getDPI
-- @param self
-- @return int#int ret (return value: int)
return nil

View File

@ -1,50 +0,0 @@
--------------------------------
-- @module DirectionLight
-- @extend BaseLight
-- @parent_module cc
--------------------------------
-- Returns the Direction in parent.
-- @function [parent=#DirectionLight] getDirection
-- @param self
-- @return vec3_table#vec3_table ret (return value: vec3_table)
--------------------------------
-- Returns direction in world.
-- @function [parent=#DirectionLight] getDirectionInWorld
-- @param self
-- @return vec3_table#vec3_table ret (return value: vec3_table)
--------------------------------
-- Sets the Direction in parent.<br>
-- param dir The Direction in parent.
-- @function [parent=#DirectionLight] setDirection
-- @param self
-- @param #vec3_table dir
-- @return DirectionLight#DirectionLight self (return value: cc.DirectionLight)
--------------------------------
-- Creates a direction light.<br>
-- param direction The light's direction<br>
-- param color The light's color.<br>
-- return The new direction light.
-- @function [parent=#DirectionLight] create
-- @param self
-- @param #vec3_table direction
-- @param #color3b_table color
-- @return DirectionLight#DirectionLight ret (return value: cc.DirectionLight)
--------------------------------
--
-- @function [parent=#DirectionLight] getLightType
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
--
-- @function [parent=#DirectionLight] DirectionLight
-- @param self
-- @return DirectionLight#DirectionLight self (return value: cc.DirectionLight)
return nil

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@ -1,569 +0,0 @@
--------------------------------
-- @module Director
-- @parent_module cc
--------------------------------
-- Pauses the running scene.<br>
-- The running scene will be _drawed_ but all scheduled timers will be paused.<br>
-- While paused, the draw rate will be 4 FPS to reduce CPU consumption.
-- @function [parent=#Director] pause
-- @param self
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Clones a projection matrix and put it to the top of projection matrix stack.<br>
-- param index The index of projection matrix stack.<br>
-- js NA
-- @function [parent=#Director] pushProjectionMatrix
-- @param self
-- @param #unsigned int index
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Pops the top matrix of the projection matrix stack.<br>
-- param index The index of projection matrix stack.<br>
-- js NA
-- @function [parent=#Director] popProjectionMatrix
-- @param self
-- @param #unsigned int index
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Sets the EventDispatcher associated with this director.<br>
-- since v3.0<br>
-- js NA
-- @function [parent=#Director] setEventDispatcher
-- @param self
-- @param #cc.EventDispatcher dispatcher
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Adds an identity matrix to the top of projection matrix stack.<br>
-- param index The index of projection matrix stack.<br>
-- js NA
-- @function [parent=#Director] loadProjectionIdentityMatrix
-- @param self
-- @param #unsigned int index
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- The size in pixels of the surface. It could be different than the screen size.<br>
-- High-res devices might have a higher surface size than the screen size.<br>
-- Only available when compiled using SDK >= 4.0.<br>
-- since v0.99.4
-- @function [parent=#Director] setContentScaleFactor
-- @param self
-- @param #float scaleFactor
-- @return Director#Director self (return value: cc.Director)
--------------------------------
--
-- @function [parent=#Director] getDeltaTime
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Gets content scale factor.<br>
-- see Director::setContentScaleFactor()
-- @function [parent=#Director] getContentScaleFactor
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Returns the size of the OpenGL view in pixels.
-- @function [parent=#Director] getWinSizeInPixels
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- Returns safe area rectangle of the OpenGL view in points.
-- @function [parent=#Director] getSafeAreaRect
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
--------------------------------
-- Sets the OpenGL default values.<br>
-- It will enable alpha blending, disable depth test.<br>
-- js NA
-- @function [parent=#Director] setGLDefaultValues
-- @param self
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Sets the ActionManager associated with this director.<br>
-- since v2.0
-- @function [parent=#Director] setActionManager
-- @param self
-- @param #cc.ActionManager actionManager
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Enables/disables OpenGL alpha blending.
-- @function [parent=#Director] setAlphaBlending
-- @param self
-- @param #bool on
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Pops out all scenes from the stack until the root scene in the queue.<br>
-- This scene will replace the running one.<br>
-- Internally it will call `popToSceneStackLevel(1)`.
-- @function [parent=#Director] popToRootScene
-- @param self
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Adds a matrix to the top of specified type of matrix stack.<br>
-- param type Matrix type.<br>
-- param mat The matrix that to be added.<br>
-- js NA
-- @function [parent=#Director] loadMatrix
-- @param self
-- @param #int type
-- @param #mat4_table mat
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- This object will be visited after the main scene is visited.<br>
-- This object MUST implement the "visit" function.<br>
-- Useful to hook a notification object, like Notifications (http:github.com/manucorporat/CCNotifications)<br>
-- since v0.99.5
-- @function [parent=#Director] getNotificationNode
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
-- Returns the size of the OpenGL view in points.
-- @function [parent=#Director] getWinSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
--
-- @function [parent=#Director] getTextureCache
-- @param self
-- @return TextureCache#TextureCache ret (return value: cc.TextureCache)
--------------------------------
-- Whether or not the replaced scene will receive the cleanup message.<br>
-- If the new scene is pushed, then the old scene won't receive the "cleanup" message.<br>
-- If the new scene replaces the old one, the it will receive the "cleanup" message.<br>
-- since v0.99.0
-- @function [parent=#Director] isSendCleanupToScene
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Returns visible origin coordinate of the OpenGL view in points.
-- @function [parent=#Director] getVisibleOrigin
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @overload self, float
-- @overload self
-- @function [parent=#Director] mainLoop
-- @param self
-- @param #float dt
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Enables/disables OpenGL depth test.
-- @function [parent=#Director] setDepthTest
-- @param self
-- @param #bool on
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Gets Frame Rate.<br>
-- js NA
-- @function [parent=#Director] getFrameRate
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Get seconds per frame.
-- @function [parent=#Director] getSecondsPerFrame
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Clear all types of matrix stack, and add identity matrix to these matrix stacks.<br>
-- js NA
-- @function [parent=#Director] resetMatrixStack
-- @param self
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Converts an OpenGL coordinate to a screen coordinate.<br>
-- Useful to convert node points to window points for calls such as glScissor.
-- @function [parent=#Director] convertToUI
-- @param self
-- @param #vec2_table point
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- Clones a specified type matrix and put it to the top of specified type of matrix stack.<br>
-- js NA
-- @function [parent=#Director] pushMatrix
-- @param self
-- @param #int type
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Sets the default values based on the Configuration info.
-- @function [parent=#Director] setDefaultValues
-- @param self
-- @return Director#Director self (return value: cc.Director)
--------------------------------
--
-- @function [parent=#Director] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Sets the Scheduler associated with this director.<br>
-- since v2.0
-- @function [parent=#Director] setScheduler
-- @param self
-- @param #cc.Scheduler scheduler
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Multiplies a matrix to the top of projection matrix stack.<br>
-- param mat The matrix that to be multiplied.<br>
-- param index The index of projection matrix stack.<br>
-- js NA
-- @function [parent=#Director] multiplyProjectionMatrix
-- @param self
-- @param #mat4_table mat
-- @param #unsigned int index
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Gets the top matrix of specified type of matrix stack.<br>
-- js NA
-- @function [parent=#Director] getMatrix
-- @param self
-- @param #int type
-- @return mat4_table#mat4_table ret (return value: mat4_table)
--------------------------------
-- returns whether or not the Director is in a valid state
-- @function [parent=#Director] isValid
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- The main loop is triggered again.<br>
-- Call this function only if [stopAnimation] was called earlier.<br>
-- warning Don't call this function to start the main loop. To run the main loop call runWithScene.
-- @function [parent=#Director] startAnimation
-- @param self
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Get the GLView.<br>
-- lua NA
-- @function [parent=#Director] getOpenGLView
-- @param self
-- @return GLView#GLView ret (return value: cc.GLView)
--------------------------------
-- Gets current running Scene. Director can only run one Scene at a time.
-- @function [parent=#Director] getRunningScene
-- @param self
-- @return Scene#Scene ret (return value: cc.Scene)
--------------------------------
-- Sets the glViewport.
-- @function [parent=#Director] setViewport
-- @param self
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Stops the animation. Nothing will be drawn. The main loop won't be triggered anymore.<br>
-- If you don't want to pause your animation call [pause] instead.
-- @function [parent=#Director] stopAnimation
-- @param self
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Pops out all scenes from the stack until it reaches `level`.<br>
-- If level is 0, it will end the director.<br>
-- If level is 1, it will pop all scenes until it reaches to root scene.<br>
-- If level is <= than the current stack level, it won't do anything.
-- @function [parent=#Director] popToSceneStackLevel
-- @param self
-- @param #int level
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Resumes the paused scene.<br>
-- The scheduled timers will be activated again.<br>
-- The "delta time" will be 0 (as if the game wasn't paused).
-- @function [parent=#Director] resume
-- @param self
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Whether or not `_nextDeltaTimeZero` is set to 0.
-- @function [parent=#Director] isNextDeltaTimeZero
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Sets clear values for the color buffers,<br>
-- value range of each element is [0.0, 1.0].<br>
-- js NA
-- @function [parent=#Director] setClearColor
-- @param self
-- @param #color4f_table clearColor
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Ends the execution, releases the running scene.<br>
-- lua endToLua
-- @function [parent=#Director] end
-- @param self
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Sets the GLView. <br>
-- lua NA
-- @function [parent=#Director] setOpenGLView
-- @param self
-- @param #cc.GLView openGLView
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Converts a screen coordinate to an OpenGL coordinate.<br>
-- Useful to convert (multi) touch coordinates to the current layout (portrait or landscape).
-- @function [parent=#Director] convertToGL
-- @param self
-- @param #vec2_table point
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- Removes all cocos2d cached data.<br>
-- It will purge the TextureCache, SpriteFrameCache, LabelBMFont cache<br>
-- since v0.99.3
-- @function [parent=#Director] purgeCachedData
-- @param self
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- How many frames were called since the director started
-- @function [parent=#Director] getTotalFrames
-- @param self
-- @return unsigned int#unsigned int ret (return value: unsigned int)
--------------------------------
-- Enters the Director's main loop with the given Scene.<br>
-- Call it to run only your FIRST scene.<br>
-- Don't call it if there is already a running scene.<br>
-- It will call pushScene: and then it will call startAnimation<br>
-- js NA
-- @function [parent=#Director] runWithScene
-- @param self
-- @param #cc.Scene scene
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Sets the notification node.<br>
-- see Director::getNotificationNode()
-- @function [parent=#Director] setNotificationNode
-- @param self
-- @param #cc.Node node
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Draw the scene.<br>
-- This method is called every frame. Don't call it manually.
-- @function [parent=#Director] drawScene
-- @param self
-- @return Director#Director self (return value: cc.Director)
--------------------------------
--
-- @function [parent=#Director] restart
-- @param self
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Pops out a scene from the stack.<br>
-- This scene will replace the running one.<br>
-- The running scene will be deleted. If there are no more scenes in the stack the execution is terminated.<br>
-- ONLY call it if there is a running scene.
-- @function [parent=#Director] popScene
-- @param self
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Adds an identity matrix to the top of specified type of matrix stack.<br>
-- js NA
-- @function [parent=#Director] loadIdentityMatrix
-- @param self
-- @param #int type
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Whether or not displaying the FPS on the bottom-left corner of the screen.
-- @function [parent=#Director] isDisplayStats
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Sets OpenGL projection.
-- @function [parent=#Director] setProjection
-- @param self
-- @param #int projection
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Returns the Console associated with this director.<br>
-- since v3.0<br>
-- js NA
-- @function [parent=#Director] getConsole
-- @param self
-- @return Console#Console ret (return value: cc.Console)
--------------------------------
-- Multiplies a matrix to the top of specified type of matrix stack.<br>
-- param type Matrix type.<br>
-- param mat The matrix that to be multiplied.<br>
-- js NA
-- @function [parent=#Director] multiplyMatrix
-- @param self
-- @param #int type
-- @param #mat4_table mat
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Gets the distance between camera and near clipping frame.<br>
-- It is correct for default camera that near clipping frame is same as the screen.
-- @function [parent=#Director] getZEye
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Sets the delta time between current frame and next frame is 0.<br>
-- This value will be used in Schedule, and will affect all functions that are using frame delta time, such as Actions.<br>
-- This value will take effect only one time.
-- @function [parent=#Director] setNextDeltaTimeZero
-- @param self
-- @param #bool nextDeltaTimeZero
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Pops the top matrix of the specified type of matrix stack.<br>
-- js NA
-- @function [parent=#Director] popMatrix
-- @param self
-- @param #int type
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Returns visible size of the OpenGL view in points.<br>
-- The value is equal to `Director::getWinSize()` if don't invoke `GLView::setDesignResolutionSize()`.
-- @function [parent=#Director] getVisibleSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- Adds a matrix to the top of projection matrix stack.<br>
-- param mat The matrix that to be added.<br>
-- param index The index of projection matrix stack.<br>
-- js NA
-- @function [parent=#Director] loadProjectionMatrix
-- @param self
-- @param #mat4_table mat
-- @param #unsigned int index
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Init the projection matrix stack.<br>
-- param stackCount The size of projection matrix stack.<br>
-- js NA
-- @function [parent=#Director] initProjectionMatrixStack
-- @param self
-- @param #unsigned int stackCount
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Gets the Scheduler associated with this director.<br>
-- since v2.0
-- @function [parent=#Director] getScheduler
-- @param self
-- @return Scheduler#Scheduler ret (return value: cc.Scheduler)
--------------------------------
-- Suspends the execution of the running scene, pushing it on the stack of suspended scenes.<br>
-- The new scene will be executed.<br>
-- Try to avoid big stacks of pushed scenes to reduce memory allocation. <br>
-- ONLY call it if there is a running scene.
-- @function [parent=#Director] pushScene
-- @param self
-- @param #cc.Scene scene
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Gets the FPS value.
-- @function [parent=#Director] getAnimationInterval
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Whether or not the Director is paused.
-- @function [parent=#Director] isPaused
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Display the FPS on the bottom-left corner of the screen.
-- @function [parent=#Director] setDisplayStats
-- @param self
-- @param #bool displayStats
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Gets the EventDispatcher associated with this director.<br>
-- since v3.0<br>
-- js NA
-- @function [parent=#Director] getEventDispatcher
-- @param self
-- @return EventDispatcher#EventDispatcher ret (return value: cc.EventDispatcher)
--------------------------------
-- Replaces the running scene with a new one. The running scene is terminated.<br>
-- ONLY call it if there is a running scene.<br>
-- js NA
-- @function [parent=#Director] replaceScene
-- @param self
-- @param #cc.Scene scene
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Sets the FPS value. FPS = 1/interval.
-- @function [parent=#Director] setAnimationInterval
-- @param self
-- @param #float interval
-- @return Director#Director self (return value: cc.Director)
--------------------------------
-- Gets the ActionManager associated with this director.<br>
-- since v2.0
-- @function [parent=#Director] getActionManager
-- @param self
-- @return ActionManager#ActionManager ret (return value: cc.ActionManager)
--------------------------------
-- Returns a shared instance of the director. <br>
-- js _getInstance
-- @function [parent=#Director] getInstance
-- @param self
-- @return Director#Director ret (return value: cc.Director)
return nil

View File

@ -1,33 +0,0 @@
--------------------------------
-- @module DisplayData
-- @extend Ref
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#DisplayData] copy
-- @param self
-- @param #ccs.DisplayData displayData
-- @return DisplayData#DisplayData self (return value: ccs.DisplayData)
--------------------------------
--
-- @function [parent=#DisplayData] changeDisplayToTexture
-- @param self
-- @param #string displayName
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#DisplayData] create
-- @param self
-- @return DisplayData#DisplayData ret (return value: ccs.DisplayData)
--------------------------------
-- js ctor
-- @function [parent=#DisplayData] DisplayData
-- @param self
-- @return DisplayData#DisplayData self (return value: ccs.DisplayData)
return nil

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