mirror of https://github.com/axmolengine/axmol.git
Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3
This commit is contained in:
commit
e67a57512f
File diff suppressed because it is too large
Load Diff
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@ -39,12 +39,19 @@ class NodeGrid;
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|||
* @{
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||||
*/
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||||
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||||
/** @brief Base class for Grid actions */
|
||||
/**
|
||||
@class GridAction
|
||||
@brief Base class for Grid actions.
|
||||
@detail Grid actions are the actions take effect on GridBase.
|
||||
*/
|
||||
class CC_DLL GridAction : public ActionInterval
|
||||
{
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||||
public:
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||||
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||||
/** returns the grid */
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||||
/**
|
||||
@brief Get the pointer of GridBase.
|
||||
@return The pointer of GridBase.
|
||||
*/
|
||||
virtual GridBase* getGrid();
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||||
|
||||
// overrides
|
||||
|
@ -60,8 +67,10 @@ CC_CONSTRUCTOR_ACCESS:
|
|||
GridAction() {}
|
||||
virtual ~GridAction() {}
|
||||
/**
|
||||
* initializes the action with size and duration
|
||||
* @param duration in seconds
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||||
* @brief Initializes the action with size and duration.
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||||
* @param duration The duration of the GridAction. It's a value in seconds.
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||||
* @param gridSize The size of the GridAction should be.
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||||
* @return Return true when the initialization success, otherwise return false.
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||||
*/
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||||
bool initWithDuration(float duration, const Size& gridSize);
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||||
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||||
|
@ -78,15 +87,18 @@ private:
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|||
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||||
/**
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||||
@brief Base class for Grid3D actions.
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||||
Grid3D actions can modify a non-tiled grid.
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||||
@detail Grid3D actions can modify a non-tiled grid.
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||||
*/
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||||
class CC_DLL Grid3DAction : public GridAction
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||||
{
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public:
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||||
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||||
/** returns the grid */
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||||
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||||
virtual GridBase* getGrid() override;
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||||
/** returns the vertex than belongs to certain position in the grid
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||||
/**
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||||
* @brief Get the vertex that belongs to certain position in the grid.
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||||
* @param position The position of the grid.
|
||||
* @return Return a pointer of vertex.
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||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
|
@ -98,7 +110,10 @@ public:
|
|||
*/
|
||||
CC_DEPRECATED_ATTRIBUTE inline Vec3 vertex(const Vec2& position) { return getVertex(position); }
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||||
|
||||
/** returns the non-transformed vertex than belongs to certain position in the grid
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/**
|
||||
* @brief Get the non-transformed vertex that belongs to certain position in the grid.
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||||
* @param position The position of the grid.
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||||
* @return Return a pointer of vertex.
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||||
* @js NA
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||||
* @lua NA
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||||
*/
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||||
|
@ -110,7 +125,10 @@ public:
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|||
*/
|
||||
CC_DEPRECATED_ATTRIBUTE inline Vec3 originalVertex(const Vec2& position) { return getOriginalVertex(position); }
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||||
|
||||
/** sets a new vertex to a certain position of the grid
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||||
/**
|
||||
* @brief Set a new vertex to a certain position of the grid.
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||||
* @param position The position of the grid.
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||||
* @param vertex The vertex will be used on the certain position of grid.
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
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||||
|
@ -124,17 +142,26 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
/** @brief Base class for TiledGrid3D actions */
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||||
/**
|
||||
@brief Base class for TiledGrid3D actions
|
||||
*/
|
||||
class CC_DLL TiledGrid3DAction : public GridAction
|
||||
{
|
||||
public:
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||||
/** creates the action with size and duration
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||||
/**
|
||||
* @brief Create the action with size and duration.
|
||||
* @param duration The duration of the action. It's a value in seconds.
|
||||
* @param gridSize Specify the grid size of the action.
|
||||
* @return A pointer of TiledGrid3DAction. If creation failed, return nil.
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
static TiledGrid3DAction* create(float duration, const Size& gridSize);
|
||||
|
||||
/** returns the tile that belongs to a certain position of the grid
|
||||
/**
|
||||
* @brief Get the tile that belongs to a certain position of the grid.
|
||||
* @param position The position of the tile want to get.
|
||||
* @return A quadrilateral of the tile.
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
|
@ -146,19 +173,25 @@ public:
|
|||
*/
|
||||
CC_DEPRECATED_ATTRIBUTE Quad3 tile(const Vec2& position) { return getTile(position); }
|
||||
|
||||
/** returns the non-transformed tile that belongs to a certain position of the grid
|
||||
/**
|
||||
* @brief Get the non-transformed tile that belongs to a certain position of the grid.
|
||||
* @param position The position of the tile want to get.
|
||||
* @return A quadrilateral of the tile.
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
Quad3 getOriginalTile(const Vec2& position) const;
|
||||
|
||||
/** @deprecated Use getOriginalTile() instead
|
||||
/** @deprecated Use getOriginalTile() instead.
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
CC_DEPRECATED_ATTRIBUTE Quad3 originalTile(const Vec2& position) { return getOriginalTile(position); }
|
||||
|
||||
/** sets a new tile to a certain position of the grid
|
||||
/**
|
||||
* @brief Set a new tile to a certain position of the grid.
|
||||
* @param position The position of the tile.
|
||||
* @param coords The quadrilateral of the new tile.
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
|
@ -175,23 +208,33 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
/** @brief AccelDeccelAmplitude action */
|
||||
/**
|
||||
@brief AccelDeccelAmplitude action.
|
||||
*/
|
||||
class CC_DLL AccelDeccelAmplitude : public ActionInterval
|
||||
{
|
||||
public:
|
||||
/** creates the action with an inner action that has the amplitude property, and a duration time */
|
||||
/**
|
||||
@brief Create the action with an inner action that has the amplitude property, and a duration time.
|
||||
@@param action A pointer of the inner action.
|
||||
@param duration Specify the duration of the AccelDeccelAmplitude action.
|
||||
@return Return a pointer of AccelDeccelAmplitude action. When the creation failed, return nil.
|
||||
*/
|
||||
static AccelDeccelAmplitude* create(Action *action, float duration);
|
||||
|
||||
/** get amplitude rate */
|
||||
/**
|
||||
@brief Get the value of amplitude rate.
|
||||
@return the value of amplitude rate.
|
||||
*/
|
||||
inline float getRate(void) const { return _rate; }
|
||||
/** set amplitude rate */
|
||||
/**
|
||||
@brief Set the value of amplitude rate.
|
||||
@param rate Specify the value of amplitude rate.
|
||||
*/
|
||||
inline void setRate(float rate) { _rate = rate; }
|
||||
|
||||
// Overrides
|
||||
virtual void startWithTarget(Node *target) override;
|
||||
/**
|
||||
* @param time in seconds
|
||||
*/
|
||||
virtual void update(float time) override;
|
||||
virtual AccelDeccelAmplitude* clone() const override;
|
||||
virtual AccelDeccelAmplitude* reverse() const override;
|
||||
|
@ -200,7 +243,12 @@ CC_CONSTRUCTOR_ACCESS:
|
|||
AccelDeccelAmplitude() {}
|
||||
virtual ~AccelDeccelAmplitude();
|
||||
|
||||
/** initializes the action with an inner action that has the amplitude property, and a duration time */
|
||||
/**
|
||||
@brief Initializes the action with an inner action that has the amplitude property, and a duration time.
|
||||
@param action A pointer of the inner action.
|
||||
@param duration Specify the duration of the AccelDeccelAmplitude action.
|
||||
@return If the initialization success, return true; otherwise, return false.
|
||||
*/
|
||||
bool initWithAction(Action *action, float duration);
|
||||
|
||||
protected:
|
||||
|
@ -211,23 +259,33 @@ private:
|
|||
CC_DISALLOW_COPY_AND_ASSIGN(AccelDeccelAmplitude);
|
||||
};
|
||||
|
||||
/** @brief AccelAmplitude action */
|
||||
/**
|
||||
@brief AccelAmplitude action.
|
||||
*/
|
||||
class CC_DLL AccelAmplitude : public ActionInterval
|
||||
{
|
||||
public:
|
||||
/** creates the action with an inner action that has the amplitude property, and a duration time */
|
||||
/**
|
||||
@brief Create the action with an inner action that has the amplitude property, and a duration time.
|
||||
@param action A pointer of the inner action.
|
||||
@param duration Specify the duration of the AccelAmplitude action.
|
||||
@return Return a pointer of AccelAmplitude action. When the creation failed, return nil.
|
||||
*/
|
||||
static AccelAmplitude* create(Action *action, float duration);
|
||||
|
||||
/** get amplitude rate */
|
||||
/**
|
||||
@brief Get the value of amplitude rate.
|
||||
@return The value of amplitude rate.
|
||||
*/
|
||||
inline float getRate() const { return _rate; }
|
||||
/** set amplitude rate */
|
||||
/**
|
||||
@brief Set the value of amplitude rate.
|
||||
@param rate Specify the value of amplitude rate.
|
||||
*/
|
||||
inline void setRate(float rate) { _rate = rate; }
|
||||
|
||||
// Overrides
|
||||
virtual void startWithTarget(Node *target) override;
|
||||
/**
|
||||
* @param time in seconds
|
||||
*/
|
||||
virtual void update(float time) override;
|
||||
virtual AccelAmplitude* clone() const override;
|
||||
virtual AccelAmplitude* reverse() const override;
|
||||
|
@ -246,23 +304,33 @@ private:
|
|||
CC_DISALLOW_COPY_AND_ASSIGN(AccelAmplitude);
|
||||
};
|
||||
|
||||
/** @brief DeccelAmplitude action */
|
||||
/**
|
||||
@brief DeccelAmplitude action
|
||||
*/
|
||||
class CC_DLL DeccelAmplitude : public ActionInterval
|
||||
{
|
||||
public:
|
||||
/** creates the action with an inner action that has the amplitude property, and a duration time */
|
||||
/**
|
||||
@brief Creates the action with an inner action that has the amplitude property, and a duration time.
|
||||
@param action A pointer of the inner action.
|
||||
@param duration Specify the duration of the DeccelAmplitude action.
|
||||
@return Return a pointer of DeccelAmplitude. When the creation failed, return nil.
|
||||
*/
|
||||
static DeccelAmplitude* create(Action *action, float duration);
|
||||
|
||||
/** get amplitude rate */
|
||||
/**
|
||||
@brief Get the value of amplitude rate.
|
||||
@return The value of amplitude rate.
|
||||
*/
|
||||
inline float getRate() const { return _rate; }
|
||||
/** set amplitude rate */
|
||||
/**
|
||||
@brief Set the value of amplitude rate.
|
||||
@param rate Specify the value.
|
||||
*/
|
||||
inline void setRate(float rate) { _rate = rate; }
|
||||
|
||||
// overrides
|
||||
virtual void startWithTarget(Node *target) override;
|
||||
/**
|
||||
* @param time in seconds
|
||||
*/
|
||||
virtual void update(float time) override;
|
||||
virtual DeccelAmplitude* clone() const override;
|
||||
virtual DeccelAmplitude* reverse() const override;
|
||||
|
@ -271,7 +339,12 @@ CC_CONSTRUCTOR_ACCESS:
|
|||
DeccelAmplitude() {}
|
||||
virtual ~DeccelAmplitude();
|
||||
|
||||
/** initializes the action with an inner action that has the amplitude property, and a duration time */
|
||||
/**
|
||||
@brief Initializes the action with an inner action that has the amplitude property, and a duration time.
|
||||
@param action The pointer of inner action.
|
||||
@param duration The duration of the DeccelAmplitude action.
|
||||
@return If the initilization sucess, return true; otherwise, return false.
|
||||
*/
|
||||
bool initWithAction(Action *action, float duration);
|
||||
|
||||
protected:
|
||||
|
@ -282,7 +355,8 @@ private:
|
|||
CC_DISALLOW_COPY_AND_ASSIGN(DeccelAmplitude);
|
||||
};
|
||||
|
||||
/** @brief StopGrid action.
|
||||
/**
|
||||
@brief StopGrid action.
|
||||
@warning Don't call this action if another grid action is active.
|
||||
Call if you want to remove the the grid effect. Example:
|
||||
Sequence::actions(Lens::action(...), StopGrid::action(...), nullptr);
|
||||
|
@ -290,7 +364,10 @@ private:
|
|||
class CC_DLL StopGrid : public ActionInstant
|
||||
{
|
||||
public:
|
||||
/** Allocates and initializes the action */
|
||||
/**
|
||||
@brief Create a StopGrid Action.
|
||||
@return Return a pointer of StopGrid. When the creation failed, return nil.
|
||||
*/
|
||||
static StopGrid* create();
|
||||
|
||||
// Overrides
|
||||
|
@ -311,11 +388,17 @@ private:
|
|||
CC_DISALLOW_COPY_AND_ASSIGN(StopGrid);
|
||||
};
|
||||
|
||||
/** @brief ReuseGrid action */
|
||||
/**
|
||||
@brief ReuseGrid action.
|
||||
*/
|
||||
class CC_DLL ReuseGrid : public ActionInstant
|
||||
{
|
||||
public:
|
||||
/** creates an action with the number of times that the current grid will be reused */
|
||||
/**
|
||||
@brief Create an action with the number of times that the current grid will be reused.
|
||||
@param times Specify times the grid will be reused.
|
||||
@return Return a pointer of ReuseGrid. When the creation failed, return nil.
|
||||
*/
|
||||
static ReuseGrid* create(int times);
|
||||
|
||||
// Override
|
||||
|
@ -327,7 +410,11 @@ CC_CONSTRUCTOR_ACCESS:
|
|||
ReuseGrid() {}
|
||||
virtual ~ReuseGrid() {}
|
||||
|
||||
/** initializes an action with the number of times that the current grid will be reused */
|
||||
/**
|
||||
@brief Initializes an action with the number of times that the current grid will be reused.
|
||||
@param times Specify times the grid will be reused.
|
||||
@return If the initialization sucess, return true; otherwise, return false.
|
||||
*/
|
||||
bool initWithTimes(int times);
|
||||
|
||||
protected:
|
||||
|
|
|
@ -36,36 +36,62 @@ NS_CC_BEGIN
|
|||
*/
|
||||
|
||||
/**
|
||||
@brief Waves3D action
|
||||
@brief Waves3D action.
|
||||
@detail This action is used for take effect on the target node as 3D waves.
|
||||
You can control the effect by these parameters:
|
||||
duration, grid size, waves count, amplitude.
|
||||
*/
|
||||
class CC_DLL Waves3D : public Grid3DAction
|
||||
{
|
||||
public:
|
||||
/** creates an action with duration, grid size, waves and amplitude */
|
||||
/**
|
||||
@brief Create an action with duration, grid size, waves and amplitude.
|
||||
@param duration Specify the duration of the Waves3D action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@param waves Specify the waves count of the Waves3D action.
|
||||
@param amplitude Specify the amplitude of the Waves3D action.
|
||||
@return If the creation sucess, return a pointer of Waves3D action; otherwise, return nil.
|
||||
*/
|
||||
static Waves3D* create(float duration, const Size& gridSize, unsigned int waves, float amplitude);
|
||||
|
||||
/** returns the amplitude of the effect */
|
||||
/**
|
||||
@brief Get the amplitude of the effect.
|
||||
@return Return the amplitude of the effect.
|
||||
*/
|
||||
inline float getAmplitude() const { return _amplitude; }
|
||||
/** sets the amplitude to the effect */
|
||||
/**
|
||||
@brief Set the amplitude to the effect.
|
||||
@param amplitude The value of amplitude will be set.
|
||||
*/
|
||||
inline void setAmplitude(float amplitude) { _amplitude = amplitude; }
|
||||
|
||||
/** returns the amplitude rate */
|
||||
/**
|
||||
@brief Get the amplitude rate of the effect.
|
||||
@return Return the amplitude rate of the effect.
|
||||
*/
|
||||
inline float getAmplitudeRate() const { return _amplitudeRate; }
|
||||
/** sets the ampliture rate */
|
||||
/**
|
||||
@brief Set the ampliture rate of the effect.
|
||||
@param amplitudeRate The value of amplitude rate will be set.
|
||||
*/
|
||||
inline void setAmplitudeRate(float amplitudeRate) { _amplitudeRate = amplitudeRate; }
|
||||
|
||||
// Overrides
|
||||
virtual Waves3D* clone() const override;
|
||||
/**
|
||||
* @param time in seconds
|
||||
*/
|
||||
virtual void update(float time) override;
|
||||
|
||||
CC_CONSTRUCTOR_ACCESS:
|
||||
Waves3D() {}
|
||||
virtual ~Waves3D() {}
|
||||
|
||||
/** initializes an action with duration, grid size, waves and amplitude */
|
||||
/**
|
||||
@brief Initializes an action with duration, grid size, waves and amplitude.
|
||||
@param duration Specify the duration of the Waves3D action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@param waves Specify the waves count of the Waves3D action.
|
||||
@param amplitude Specify the amplitude of the Waves3D action.
|
||||
@return If the initialization success, return true; otherwise, return false.
|
||||
*/
|
||||
bool initWithDuration(float duration, const Size& gridSize, unsigned int waves, float amplitude);
|
||||
|
||||
protected:
|
||||
|
@ -77,43 +103,62 @@ private:
|
|||
CC_DISALLOW_COPY_AND_ASSIGN(Waves3D);
|
||||
};
|
||||
|
||||
/** @brief FlipX3D action */
|
||||
/**
|
||||
@brief FlipX3D action.
|
||||
@detail This action is used for flipping the target node on the x axis.
|
||||
*/
|
||||
class CC_DLL FlipX3D : public Grid3DAction
|
||||
{
|
||||
public:
|
||||
/** creates the action with duration */
|
||||
/**
|
||||
@brief Create the action with duration.
|
||||
@param duration Specify the duration of the FilpX3D action. It's a value in seconds.
|
||||
@return If the creation sucess, return a pointer of FilpX3D action; otherwise, return nil.
|
||||
*/
|
||||
static FlipX3D* create(float duration);
|
||||
|
||||
// Override
|
||||
virtual FlipX3D* clone() const override;
|
||||
/**
|
||||
* @param time in seconds
|
||||
*/
|
||||
virtual void update(float time) override;
|
||||
|
||||
CC_CONSTRUCTOR_ACCESS:
|
||||
FlipX3D() {}
|
||||
virtual ~FlipX3D() {}
|
||||
|
||||
/** initializes the action with duration */
|
||||
/**
|
||||
@brief Initializes an action with duration.
|
||||
@param duration Specify the duration of the FlipX3D action. It's a value in seconds.
|
||||
@return If the initialization success, return true; otherwise, return false.
|
||||
*/
|
||||
bool initWithDuration(float duration);
|
||||
|
||||
/**
|
||||
@brief Initializes an action with duration and grid size.
|
||||
@param gridSize Specify the grid size of the FlipX3D action.
|
||||
@param duration Specify the duration of the FlipX3D action. It's a value in seconds.
|
||||
@return If the initialization success, return true; otherwise, return false.
|
||||
*/
|
||||
virtual bool initWithSize(const Size& gridSize, float duration);
|
||||
|
||||
private:
|
||||
CC_DISALLOW_COPY_AND_ASSIGN(FlipX3D);
|
||||
};
|
||||
|
||||
/** @brief FlipY3D action */
|
||||
/**
|
||||
@brief FlipY3D action.
|
||||
@detail This action is used for flipping the target node on the y axis.
|
||||
*/
|
||||
class CC_DLL FlipY3D : public FlipX3D
|
||||
{
|
||||
public:
|
||||
/** creates the action with duration */
|
||||
/**
|
||||
@brief Create the action with duration.
|
||||
@param duration Specify the duration of the FlipY3D action. It's a value in seconds.
|
||||
@return If the creation sucess, return a pointer of FlipY3D action; otherwise, return nil.
|
||||
*/
|
||||
static FlipY3D* create(float duration);
|
||||
|
||||
// Overrides
|
||||
/**
|
||||
* @param time in seconds
|
||||
*/
|
||||
virtual void update(float time) override;
|
||||
virtual FlipY3D* clone() const override;
|
||||
|
||||
|
@ -124,35 +169,72 @@ private:
|
|||
CC_DISALLOW_COPY_AND_ASSIGN(FlipY3D);
|
||||
};
|
||||
|
||||
/** @brief Lens3D action */
|
||||
/**
|
||||
@brief Lens3D action.
|
||||
@detail This action is used for take effect on the target node as lens.
|
||||
You can create the action by these parameters:
|
||||
duration, grid size, center position of lens, radius of lens.
|
||||
Also you can change the lens effect value & whether effect is concave by the setter methods.
|
||||
*/
|
||||
class CC_DLL Lens3D : public Grid3DAction
|
||||
{
|
||||
public:
|
||||
/** creates the action with center position, radius, a grid size and duration */
|
||||
/**
|
||||
@brief Create the action with center position, radius, a grid size and duration.
|
||||
@param duration Specify the duration of the Lens3D action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@param position Specify the center position of the lens.
|
||||
@param radius Specify the radius of the lens.
|
||||
@return If the creation sucess, return a pointer of Lens3D action; otherwise, return nil.
|
||||
*/
|
||||
static Lens3D* create(float duration, const Size& gridSize, const Vec2& position, float radius);
|
||||
|
||||
/** Get lens center position */
|
||||
/**
|
||||
@brief Get the value of lens effect. Default value is 0.7.
|
||||
@return The value of lens effect.
|
||||
*/
|
||||
inline float getLensEffect() const { return _lensEffect; }
|
||||
/** Set lens center position */
|
||||
|
||||
/**
|
||||
@brief Set the value of lens effect.
|
||||
@param lensEffect The value of lens effect will be set.
|
||||
*/
|
||||
inline void setLensEffect(float lensEffect) { _lensEffect = lensEffect; }
|
||||
/** Set whether lens is concave */
|
||||
|
||||
/**
|
||||
@brief Set whether lens is concave.
|
||||
@param concave Whether lens is concave.
|
||||
*/
|
||||
inline void setConcave(bool concave) { _concave = concave; }
|
||||
|
||||
/**
|
||||
@brief Get the center position of lens effect.
|
||||
@return The center position of lens effect.
|
||||
*/
|
||||
inline const Vec2& getPosition() const { return _position; }
|
||||
|
||||
/**
|
||||
@brief Set the center position of lens effect.
|
||||
@param The center position will be set.
|
||||
*/
|
||||
void setPosition(const Vec2& position);
|
||||
|
||||
// Overrides
|
||||
virtual Lens3D* clone() const override;
|
||||
/**
|
||||
* @param time in seconds
|
||||
*/
|
||||
virtual void update(float time) override;
|
||||
|
||||
CC_CONSTRUCTOR_ACCESS:
|
||||
Lens3D() {}
|
||||
virtual ~Lens3D() {}
|
||||
|
||||
/** initializes the action with center position, radius, a grid size and duration */
|
||||
/**
|
||||
@brief Initializes the action with center position, radius, grid size and duration.
|
||||
@param duration Specify the duration of the Lens3D action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@param position Specify the center position of the lens effect.
|
||||
@param radius Specify the radius of the lens effect.
|
||||
@return If the initialization success, return true; otherwise, return false.
|
||||
*/
|
||||
bool initWithDuration(float duration, const Size& gridSize, const Vec2& position, float radius);
|
||||
|
||||
protected:
|
||||
|
@ -170,36 +252,79 @@ private:
|
|||
CC_DISALLOW_COPY_AND_ASSIGN(Lens3D);
|
||||
};
|
||||
|
||||
/** @brief Ripple3D action */
|
||||
/**
|
||||
@brief Ripple3D action.
|
||||
@detail This action is used for take effect on the target node as ripple.
|
||||
You can create the action by these parameters:
|
||||
duration, grid size, center position of ripple,
|
||||
radius of ripple, waves count, amplitude.
|
||||
*/
|
||||
class CC_DLL Ripple3D : public Grid3DAction
|
||||
{
|
||||
public:
|
||||
/** creates the action with radius, number of waves, amplitude, a grid size and duration */
|
||||
/**
|
||||
@brief Create the action with center position, radius, number of waves, amplitude, a grid size and duration.
|
||||
@param duration Specify the duration of the Ripple3D action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@param position Specify the center position of the ripple effect.
|
||||
@param radius Specify the radius of the ripple effect.
|
||||
@param waves Specify the waves count of the ripple effect.
|
||||
@param amplitude Specify the amplitude of the ripple effect.
|
||||
@return If the creation sucess, return a pointer of Ripple3D action; otherwise, return nil.
|
||||
*/
|
||||
static Ripple3D* create(float duration, const Size& gridSize, const Vec2& position, float radius, unsigned int waves, float amplitude);
|
||||
|
||||
/** get center position */
|
||||
/**
|
||||
@brief Get the center position of ripple effect.
|
||||
@return The center position of ripple effect.
|
||||
*/
|
||||
inline const Vec2& getPosition() const { return _position; }
|
||||
/** set center position */
|
||||
/**
|
||||
@brief Set the center position of ripple effect.
|
||||
@param position The center position of ripple effect will be set.
|
||||
*/
|
||||
void setPosition(const Vec2& position);
|
||||
|
||||
/**
|
||||
@brief Get the amplitude of ripple effect.
|
||||
@return The amplitude of ripple effect.
|
||||
*/
|
||||
inline float getAmplitude() const { return _amplitude; }
|
||||
/**
|
||||
@brief Set the amplitude of ripple effect.
|
||||
@param fAmplitude The amplitude of ripple effect.
|
||||
*/
|
||||
inline void setAmplitude(float fAmplitude) { _amplitude = fAmplitude; }
|
||||
|
||||
/**
|
||||
@brief Get the amplitude rate of ripple effect.
|
||||
@return The amplitude rate of ripple effect.
|
||||
*/
|
||||
inline float getAmplitudeRate() const { return _amplitudeRate; }
|
||||
/**
|
||||
@brief Set the amplitude rate of ripple effect.
|
||||
@param fAmplitudeRate The amplitude rate of ripple effect.
|
||||
*/
|
||||
inline void setAmplitudeRate(float fAmplitudeRate) { _amplitudeRate = fAmplitudeRate; }
|
||||
|
||||
// Override
|
||||
virtual Ripple3D* clone() const override;
|
||||
/**
|
||||
* @param time in seconds
|
||||
*/
|
||||
virtual void update(float time) override;
|
||||
|
||||
CC_CONSTRUCTOR_ACCESS:
|
||||
Ripple3D() {}
|
||||
virtual ~Ripple3D() {}
|
||||
|
||||
/** initializes the action with radius, number of waves, amplitude, a grid size and duration */
|
||||
/**
|
||||
@brief Initializes the action with center position, radius, number of waves, amplitude, a grid size and duration.
|
||||
@param duration Specify the duration of the Ripple3D action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@param position Specify the center position of the ripple effect.
|
||||
@param radius Specify the radius of the ripple effect.
|
||||
@param waves Specify the waves count of the ripple effect.
|
||||
@param amplitude Specify the amplitude of the ripple effect.
|
||||
@return If the initialization success, return true; otherwise, return false.
|
||||
*/
|
||||
bool initWithDuration(float duration, const Size& gridSize, const Vec2& position, float radius, unsigned int waves, float amplitude);
|
||||
|
||||
protected:
|
||||
|
@ -214,12 +339,24 @@ private:
|
|||
CC_DISALLOW_COPY_AND_ASSIGN(Ripple3D);
|
||||
};
|
||||
|
||||
/** @brief Shaky3D action */
|
||||
/**
|
||||
@brief Shaky3D action.
|
||||
@detail This action is used for take effect on the target node as shaky.
|
||||
You can create the action by these parameters:
|
||||
duration, grid size, range, whether shake on the z axis.
|
||||
*/
|
||||
class CC_DLL Shaky3D : public Grid3DAction
|
||||
{
|
||||
public:
|
||||
/** creates the action with a range, shake Z vertices, a grid and duration */
|
||||
static Shaky3D* create(float duration, const Size& gridSize, int range, bool shakeZ);
|
||||
/**
|
||||
@brief Create the action with a range, shake Z vertices, a grid and duration.
|
||||
@param duration Specify the duration of the Shaky3D action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@param range Specify the range of the shaky effect.
|
||||
@param shakeZ Specify whether shake on the z axis.
|
||||
@return If the creation sucess, return a pointer of Shaky3D action; otherwise, return nil.
|
||||
*/
|
||||
static Shaky3D* create(float initWithDuration, const Size& gridSize, int range, bool shakeZ);
|
||||
|
||||
// Overrides
|
||||
virtual Shaky3D* clone() const override;
|
||||
|
@ -230,9 +367,13 @@ CC_CONSTRUCTOR_ACCESS:
|
|||
virtual ~Shaky3D() {}
|
||||
|
||||
/**
|
||||
* initializes the action with a range, shake Z vertices, a grid and duration
|
||||
* @param duration in seconds
|
||||
*/
|
||||
@brief Initializes the action with a range, shake Z vertices, grid size and duration.
|
||||
@param duration Specify the duration of the Shaky3D action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@param range Specify the range of the shaky effect.
|
||||
@param shakeZ Specify whether shake on the z axis.
|
||||
@return If the Initialization sucess, return true; otherwise, return false.
|
||||
*/
|
||||
bool initWithDuration(float duration, const Size& gridSize, int range, bool shakeZ);
|
||||
|
||||
protected:
|
||||
|
@ -243,31 +384,63 @@ private:
|
|||
CC_DISALLOW_COPY_AND_ASSIGN(Shaky3D);
|
||||
};
|
||||
|
||||
/** @brief Liquid action */
|
||||
/**
|
||||
@brief Liquid action.
|
||||
@detail This action is used for take effect on the target node as liquid.
|
||||
You can create the action by these parameters:
|
||||
duration, grid size, waves count, amplitude of the liquid effect.
|
||||
*/
|
||||
class CC_DLL Liquid : public Grid3DAction
|
||||
{
|
||||
public:
|
||||
/** creates the action with amplitude, a grid and duration */
|
||||
/**
|
||||
@brief Create the action with amplitude, grid size, waves count and duration.
|
||||
@param duration Specify the duration of the Liquid action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@param waves Specify the waves count of the Liquid action.
|
||||
@param amplitude Specify the amplitude of the Liquid action.
|
||||
@return If the creation sucess, return a pointer of Liquid action; otherwise, return nil.
|
||||
*/
|
||||
static Liquid* create(float duration, const Size& gridSize, unsigned int waves, float amplitude);
|
||||
|
||||
/**
|
||||
@brief Get the amplitude of the effect.
|
||||
@return Return the amplitude of the effect.
|
||||
*/
|
||||
inline float getAmplitude() const { return _amplitude; }
|
||||
/**
|
||||
@brief Set the amplitude to the effect.
|
||||
@param amplitude The value of amplitude will be set.
|
||||
*/
|
||||
inline void setAmplitude(float amplitude) { _amplitude = amplitude; }
|
||||
|
||||
/**
|
||||
@brief Get the amplitude rate of the effect.
|
||||
@return Return the amplitude rate of the effect.
|
||||
*/
|
||||
inline float getAmplitudeRate() const { return _amplitudeRate; }
|
||||
/**
|
||||
@brief Set the ampliture rate of the effect.
|
||||
@param amplitudeRate The value of amplitude rate will be set.
|
||||
*/
|
||||
inline void setAmplitudeRate(float amplitudeRate) { _amplitudeRate = amplitudeRate; }
|
||||
|
||||
// Overrides
|
||||
virtual Liquid* clone() const override;
|
||||
/**
|
||||
* @param time in seconds
|
||||
*/
|
||||
virtual void update(float time) override;
|
||||
|
||||
CC_CONSTRUCTOR_ACCESS:
|
||||
Liquid() {}
|
||||
virtual ~Liquid() {}
|
||||
|
||||
/** initializes the action with amplitude, a grid and duration */
|
||||
/**
|
||||
@brief Initializes the action with amplitude, grid size, waves count and duration.
|
||||
@param duration Specify the duration of the Liquid action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@param waves Specify the waves count of the Liquid action.
|
||||
@param amplitude Specify the amplitude of the Liquid action.
|
||||
@return If the initialization sucess, return true; otherwise, return false.
|
||||
*/
|
||||
bool initWithDuration(float duration, const Size& gridSize, unsigned int waves, float amplitude);
|
||||
|
||||
protected:
|
||||
|
@ -279,31 +452,68 @@ private:
|
|||
CC_DISALLOW_COPY_AND_ASSIGN(Liquid);
|
||||
};
|
||||
|
||||
/** @brief Waves action */
|
||||
/**
|
||||
@brief Waves action.
|
||||
@detail This action is used for take effect on the target node as waves.
|
||||
You can control the effect by these parameters:
|
||||
duration, grid size, waves count, amplitude,
|
||||
whether waves on horizontal and whether waves on vertical.
|
||||
*/
|
||||
class CC_DLL Waves : public Grid3DAction
|
||||
{
|
||||
public:
|
||||
/** initializes the action with amplitude, horizontal sin, vertical sin, a grid and duration */
|
||||
/**
|
||||
@brief Create the action with amplitude, horizontal sin, vertical sin, grid size, waves count and duration.
|
||||
@param duration Specify the duration of the Waves action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@param waves Specify the waves count of the Waves action.
|
||||
@param amplitude Specify the amplitude of the Waves action.
|
||||
@param horizontal Specify whether waves on horizontal.
|
||||
@param vertical Specify whether waves on vertical.
|
||||
@return If the creation sucess, return a pointer of Waves action; otherwise, return nil.
|
||||
*/
|
||||
static Waves* create(float duration, const Size& gridSize, unsigned int waves, float amplitude, bool horizontal, bool vertical);
|
||||
|
||||
/**
|
||||
@brief Get the amplitude of the effect.
|
||||
@return Return the amplitude of the effect.
|
||||
*/
|
||||
inline float getAmplitude() const { return _amplitude; }
|
||||
/**
|
||||
@brief Set the amplitude to the effect.
|
||||
@param amplitude The value of amplitude will be set.
|
||||
*/
|
||||
inline void setAmplitude(float amplitude) { _amplitude = amplitude; }
|
||||
|
||||
/**
|
||||
@brief Get the amplitude rate of the effect.
|
||||
@return Return the amplitude rate of the effect.
|
||||
*/
|
||||
inline float getAmplitudeRate() const { return _amplitudeRate; }
|
||||
/**
|
||||
@brief Set the ampliture rate of the effect.
|
||||
@param amplitudeRate The value of amplitude rate will be set.
|
||||
*/
|
||||
inline void setAmplitudeRate(float amplitudeRate) { _amplitudeRate = amplitudeRate; }
|
||||
|
||||
// Overrides
|
||||
virtual Waves* clone() const override;
|
||||
/**
|
||||
* @param time in seconds
|
||||
*/
|
||||
virtual void update(float time) override;
|
||||
|
||||
CC_CONSTRUCTOR_ACCESS:
|
||||
Waves() {}
|
||||
virtual ~Waves() {}
|
||||
|
||||
/** initializes the action with amplitude, horizontal sin, vertical sin, a grid and duration */
|
||||
/**
|
||||
@brief Initializes the action with amplitude, horizontal sin, vertical sin, grid size, waves count and duration.
|
||||
@param duration Specify the duration of the Waves action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@param waves Specify the waves count of the Waves action.
|
||||
@param amplitude Specify the amplitude of the Waves action.
|
||||
@param horizontal Specify whether waves on horizontal.
|
||||
@param vertical Specify whether waves on vertical.
|
||||
@return If the initialization sucess, return true; otherwise, return false.
|
||||
*/
|
||||
bool initWithDuration(float duration, const Size& gridSize, unsigned int waves, float amplitude, bool horizontal, bool vertical);
|
||||
|
||||
protected:
|
||||
|
@ -317,37 +527,77 @@ private:
|
|||
CC_DISALLOW_COPY_AND_ASSIGN(Waves);
|
||||
};
|
||||
|
||||
/** @brief Twirl action */
|
||||
/**
|
||||
@brief Twirl action.
|
||||
@detail This action is used for take effect on the target node as twirl.
|
||||
You can control the effect by these parameters:
|
||||
duration, grid size, center position, twirls count, amplitude.
|
||||
*/
|
||||
class CC_DLL Twirl : public Grid3DAction
|
||||
{
|
||||
public:
|
||||
/** creates the action with center position, number of twirls, amplitude, a grid size and duration */
|
||||
/**
|
||||
@brief Create the action with center position, number of twirls, amplitude, a grid size and duration.
|
||||
@param duration Specify the duration of the Twirl action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@param position Specify the center position of the twirl action.
|
||||
@param twirls Specify the twirls count of the Twirl action.
|
||||
@param amplitude Specify the amplitude of the Twirl action.
|
||||
@return If the creation sucess, return a pointer of Twirl action; otherwise, return nil.
|
||||
*/
|
||||
static Twirl* create(float duration, const Size& gridSize, Vec2 position, unsigned int twirls, float amplitude);
|
||||
|
||||
/** get twirl center */
|
||||
/**
|
||||
@brief Get the center position of twirl action.
|
||||
@return The center position of twirl action.
|
||||
*/
|
||||
inline const Vec2& getPosition() const { return _position; }
|
||||
/** set twirl center */
|
||||
/**
|
||||
@brief Set the center position of twirl action.
|
||||
@param position The center position of twirl action will be set.
|
||||
*/
|
||||
void setPosition(const Vec2& position);
|
||||
|
||||
/**
|
||||
@brief Get the amplitude of the effect.
|
||||
@return Return the amplitude of the effect.
|
||||
*/
|
||||
inline float getAmplitude() const { return _amplitude; }
|
||||
/**
|
||||
@brief Set the amplitude to the effect.
|
||||
@param amplitude The value of amplitude will be set.
|
||||
*/
|
||||
inline void setAmplitude(float amplitude) { _amplitude = amplitude; }
|
||||
|
||||
/**
|
||||
@brief Get the amplitude rate of the effect.
|
||||
@return Return the amplitude rate of the effect.
|
||||
*/
|
||||
inline float getAmplitudeRate() const { return _amplitudeRate; }
|
||||
/**
|
||||
@brief Set the ampliture rate of the effect.
|
||||
@param amplitudeRate The value of amplitude rate will be set.
|
||||
*/
|
||||
inline void setAmplitudeRate(float amplitudeRate) { _amplitudeRate = amplitudeRate; }
|
||||
|
||||
|
||||
// Overrides
|
||||
virtual Twirl* clone() const override;
|
||||
/**
|
||||
* @param time in seconds
|
||||
*/
|
||||
virtual void update(float time) override;
|
||||
|
||||
CC_CONSTRUCTOR_ACCESS:
|
||||
Twirl() {}
|
||||
virtual ~Twirl() {}
|
||||
|
||||
/** initializes the action with center position, number of twirls, amplitude, a grid size and duration */
|
||||
/**
|
||||
@brief Initializes the action with center position, number of twirls, amplitude, a grid size and duration.
|
||||
@param duration Specify the duration of the Twirl action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@param position Specify the center position of the twirl action.
|
||||
@param twirls Specify the twirls count of the Twirl action.
|
||||
@param amplitude Specify the amplitude of the Twirl action.
|
||||
@return If the initialization sucess, return true; otherwise, return false.
|
||||
*/
|
||||
bool initWithDuration(float duration, const Size& gridSize, Vec2 position, unsigned int twirls, float amplitude);
|
||||
|
||||
protected:
|
||||
|
|
|
@ -37,10 +37,10 @@ NS_CC_BEGIN
|
|||
|
||||
/**
|
||||
@brief This action simulates a page turn from the bottom right hand corner of the screen.
|
||||
It's not much use by itself but is used by the PageTurnTransition.
|
||||
|
||||
Based on an original paper by L Hong et al.
|
||||
http://www.parc.com/publication/1638/turning-pages-of-3d-electronic-books.html
|
||||
@detail It's not much use by itself but is used by the PageTurnTransition.
|
||||
Based on an original paper by L Hong et al.
|
||||
http://www.parc.com/publication/1638/turning-pages-of-3d-electronic-books.html
|
||||
|
||||
@since v0.8.2
|
||||
*/
|
||||
|
@ -48,14 +48,17 @@ class CC_DLL PageTurn3D : public Grid3DAction
|
|||
{
|
||||
public:
|
||||
virtual GridBase* getGrid() override;
|
||||
/** create the action */
|
||||
|
||||
/**
|
||||
@brief Create an action with duration, grid size.
|
||||
@param duration Specify the duration of the PageTurn3D action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@return If the creation sucess, return a pointer of PageTurn3D action; otherwise, return nil.
|
||||
*/
|
||||
static PageTurn3D* create(float duration, const Size& gridSize);
|
||||
|
||||
// Overrides
|
||||
virtual PageTurn3D* clone() const override;
|
||||
/**
|
||||
* @param time in seconds
|
||||
*/
|
||||
virtual void update(float time) override;
|
||||
};
|
||||
|
||||
|
|
|
@ -36,15 +36,19 @@ NS_CC_BEGIN
|
|||
*/
|
||||
|
||||
/**
|
||||
@brief Progress to percentage
|
||||
@brief Progress to percentage.
|
||||
@detail This action show the target node from current percentage to the specified percentage.
|
||||
You should specify the destination percentage when creating the action.
|
||||
@since v0.99.1
|
||||
*/
|
||||
class CC_DLL ProgressTo : public ActionInterval
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* Creates and initializes with a duration and a percent
|
||||
* @param duration in seconds
|
||||
* @brief Create and initializes with a duration and a destination percentage.
|
||||
* @param duration Specify the duration of the ProgressTo action. It's a value in seconds.
|
||||
* @param percent Specify the destination percentage.
|
||||
* @return If the creation sucess, return a pointer of ProgressTo action; otherwise, return nil.
|
||||
*/
|
||||
static ProgressTo* create(float duration, float percent);
|
||||
|
||||
|
@ -54,9 +58,6 @@ public:
|
|||
virtual ProgressTo* clone() const override;
|
||||
virtual ProgressTo* reverse() const override;
|
||||
virtual void startWithTarget(Node *target) override;
|
||||
/**
|
||||
* @param time in seconds
|
||||
*/
|
||||
virtual void update(float time) override;
|
||||
|
||||
CC_CONSTRUCTOR_ACCESS:
|
||||
|
@ -64,8 +65,10 @@ CC_CONSTRUCTOR_ACCESS:
|
|||
virtual ~ProgressTo() {}
|
||||
|
||||
/**
|
||||
* Initializes with a duration and a percent
|
||||
* @param duration in seconds
|
||||
* @brief Initializes with a duration and destination percentage.
|
||||
* @param duration Specify the duration of the ProgressTo action. It's a value in seconds.
|
||||
* @param percent Specify the destination percentage.
|
||||
* @return If the creation sucess, return true; otherwise, return false.
|
||||
*/
|
||||
bool initWithDuration(float duration, float percent);
|
||||
|
||||
|
@ -78,15 +81,18 @@ private:
|
|||
};
|
||||
|
||||
/**
|
||||
@brief Progress from a percentage to another percentage
|
||||
@brief Progress from a percentage to another percentage.
|
||||
@since v0.99.1
|
||||
*/
|
||||
class CC_DLL ProgressFromTo : public ActionInterval
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* Creates and initializes the action with a duration, a "from" percentage and a "to" percentage
|
||||
* @param duration in seconds
|
||||
* @brief Create and initializes the action with a duration, a "from" percentage and a "to" percentage.
|
||||
* @param duration Specify the duration of the ProgressFromTo action. It's a value in seconds.
|
||||
* @param fromPercentage Specify the source percentage.
|
||||
* @param toPercentage Specify the destination percentage.
|
||||
* @return If the creation sucess, return a pointer of ProgressFromTo action; otherwise, return nil.
|
||||
*/
|
||||
static ProgressFromTo* create(float duration, float fromPercentage, float toPercentage);
|
||||
|
||||
|
@ -96,16 +102,19 @@ public:
|
|||
virtual ProgressFromTo* clone() const override;
|
||||
virtual ProgressFromTo* reverse() const override;
|
||||
virtual void startWithTarget(Node *target) override;
|
||||
/**
|
||||
* @param time in seconds
|
||||
*/
|
||||
virtual void update(float time) override;
|
||||
|
||||
CC_CONSTRUCTOR_ACCESS:
|
||||
ProgressFromTo() {}
|
||||
virtual ~ProgressFromTo() {}
|
||||
|
||||
/** Initializes the action with a duration, a "from" percentage and a "to" percentage */
|
||||
/**
|
||||
* @brief Initializes the action with a duration, a "from" percentage and a "to" percentage.
|
||||
* @param duration Specify the duration of the ProgressFromTo action. It's a value in seconds.
|
||||
* @param fromPercentage Specify the source percentage.
|
||||
* @param toPercentage Specify the destination percentage.
|
||||
* @return If the creation sucess, return true; otherwise, return false.
|
||||
*/
|
||||
bool initWithDuration(float duration, float fromPercentage, float toPercentage);
|
||||
|
||||
protected:
|
||||
|
|
|
@ -35,6 +35,15 @@ NS_CC_BEGIN
|
|||
* @{
|
||||
*/
|
||||
|
||||
/**
|
||||
@brief The delegate class for ActionTween.
|
||||
@detail If you want to use ActionTween on a node.
|
||||
You should implement the node follow these steps:
|
||||
1. The node should be inherit from ActionTweenDelegate.
|
||||
2. Override the virtual method updateTweenAction in the node.
|
||||
|
||||
Then once you running ActionTween on the node, the method updateTweenAction will be incoked.
|
||||
*/
|
||||
class CC_DLL ActionTweenDelegate
|
||||
{
|
||||
public:
|
||||
|
@ -43,6 +52,12 @@ public:
|
|||
* @lua NA
|
||||
*/
|
||||
virtual ~ActionTweenDelegate() {}
|
||||
|
||||
/**
|
||||
@brief The callback function when ActionTween is running.
|
||||
@param value The new value of the specified key.
|
||||
@param key The key of property which should be updated.
|
||||
*/
|
||||
virtual void updateTweenAction(float value, const std::string& key) = 0;
|
||||
};
|
||||
|
||||
|
@ -70,24 +85,29 @@ class CC_DLL ActionTween : public ActionInterval
|
|||
{
|
||||
public:
|
||||
/**
|
||||
* creates an initializes the action with the property name (key), and the from and to parameters.
|
||||
* @param duration in seconds
|
||||
* @brief Create and initializes the action with the property name (key), and the from and to parameters.
|
||||
* @param duration The duration of the ActionTween. It's a value in seconds.
|
||||
* @param key The key of property which should be updated.
|
||||
* @param from The value of the specified property when the action begin.
|
||||
* @param to The value of the specified property when the action end.
|
||||
* @return If the creation success, return a pointer of ActionTween; otherwise, return nil.
|
||||
*/
|
||||
static ActionTween* create(float duration, const std::string& key, float from, float to);
|
||||
|
||||
// Overrides
|
||||
void startWithTarget(Node *target) override;
|
||||
/**
|
||||
* @param dt in seconds
|
||||
*/
|
||||
void update(float dt) override;
|
||||
ActionTween* reverse() const override;
|
||||
ActionTween *clone() const override;
|
||||
|
||||
CC_CONSTRUCTOR_ACCESS:
|
||||
/**
|
||||
* initializes the action with the property name (key), and the from and to parameters.
|
||||
* @param duration in seconds
|
||||
* @brief Initializes the action with the property name (key), and the from and to parameters.
|
||||
* @param duration The duration of the ActionTween. It's a value in seconds.
|
||||
* @param key The key of property which should be updated.
|
||||
* @param from The value of the specified property when the action begin.
|
||||
* @param to The value of the specified property when the action end.
|
||||
* @return If the initialization success, return true; otherwise, return false.
|
||||
*/
|
||||
bool initWithDuration(float duration, const std::string& key, float from, float to);
|
||||
|
||||
|
|
|
@ -932,6 +932,8 @@ void Label::createSpriteWithFontDefinition()
|
|||
texture->initWithString(_originalUTF8String.c_str(),_fontDefinition);
|
||||
|
||||
_textSprite = Sprite::createWithTexture(texture);
|
||||
//set camera mask using label's camera mask, because _textSprite may be null when setting camera mask to label
|
||||
_textSprite->setCameraMask(getCameraMask());
|
||||
_textSprite->setAnchorPoint(Vec2::ANCHOR_BOTTOM_LEFT);
|
||||
this->setContentSize(_textSprite->getContentSize());
|
||||
texture->release();
|
||||
|
@ -1073,6 +1075,8 @@ void Label::drawTextSprite(Renderer *renderer, uint32_t parentFlags)
|
|||
{
|
||||
_shadowNode->setBlendFunc(_blendFunc);
|
||||
}
|
||||
//set camera mask using label's mask. Because _shadowNode may be null when setting the label's camera mask
|
||||
_shadowNode->setCameraMask(getCameraMask());
|
||||
_shadowNode->setAnchorPoint(Vec2::ANCHOR_BOTTOM_LEFT);
|
||||
_shadowNode->setColor(_shadowColor);
|
||||
_shadowNode->setOpacity(_shadowOpacity * _displayedOpacity);
|
||||
|
|
|
@ -40,7 +40,7 @@ class CC_DLL AutoreleasePool
|
|||
{
|
||||
public:
|
||||
/**
|
||||
* @warn Don't create an auto release pool in heap, create it in stack.
|
||||
* @warn Don't create an autorelease pool in heap, create it in stack.
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
|
@ -48,6 +48,11 @@ public:
|
|||
|
||||
/**
|
||||
* Create an autorelease pool with specific name. This name is useful for debugging.
|
||||
* @warn Don't create an autorelease pool in heap, create it in stack.
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*
|
||||
* @param name The name of created autorelease pool.
|
||||
*/
|
||||
AutoreleasePool(const std::string &name);
|
||||
|
||||
|
@ -58,13 +63,13 @@ public:
|
|||
~AutoreleasePool();
|
||||
|
||||
/**
|
||||
* Add a given object to this pool.
|
||||
* Add a given object to this autorelease pool.
|
||||
*
|
||||
* The same object may be added several times to the same pool; When the
|
||||
* pool is destructed, the object's Ref::release() method will be called
|
||||
* for each time it was added.
|
||||
* The same object may be added several times to an autorelease pool. When the
|
||||
* pool is destructed, the object's `Ref::release()` method will be called
|
||||
* the same times as it was added.
|
||||
*
|
||||
* @param object The object to add to the pool.
|
||||
* @param object The object to be added into the autorelease pool.
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
|
@ -73,8 +78,8 @@ public:
|
|||
/**
|
||||
* Clear the autorelease pool.
|
||||
*
|
||||
* Ref::release() will be called for each time the managed object is
|
||||
* added to the pool.
|
||||
* It will invoke each element's `release()` function.
|
||||
*
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
|
@ -82,22 +87,34 @@ public:
|
|||
|
||||
#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
|
||||
/**
|
||||
* Whether the pool is doing `clear` operation.
|
||||
* Whether the autorelease pool is doing `clear` operation.
|
||||
*
|
||||
* @return True if autorelase pool is clearning, false if not.
|
||||
*
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
bool isClearing() const { return _isClearing; };
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Checks whether the pool contains the specified object.
|
||||
* Checks whether the autorelease pool contains the specified object.
|
||||
*
|
||||
* @param object The object to be checked.
|
||||
* @return True if the autorelease pool contains the object, false if not
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
bool contains(Ref* object) const;
|
||||
|
||||
/**
|
||||
* Dump the objects that are put into autorelease pool. It is used for debugging.
|
||||
* Dump the objects that are put into the autorelease pool. It is used for debugging.
|
||||
*
|
||||
* The result will look like:
|
||||
* Object pointer address object id reference count
|
||||
*
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
void dump();
|
||||
|
||||
|
@ -122,20 +139,16 @@ private:
|
|||
#endif
|
||||
};
|
||||
|
||||
/**
|
||||
* @cond
|
||||
*/
|
||||
class CC_DLL PoolManager
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
|
||||
CC_DEPRECATED_ATTRIBUTE static PoolManager* sharedPoolManager() { return getInstance(); }
|
||||
static PoolManager* getInstance();
|
||||
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
CC_DEPRECATED_ATTRIBUTE static void purgePoolManager() { destroyInstance(); }
|
||||
static void destroyInstance();
|
||||
|
||||
|
@ -147,10 +160,7 @@ public:
|
|||
|
||||
bool isObjectInPools(Ref* obj) const;
|
||||
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
|
||||
friend class AutoreleasePool;
|
||||
|
||||
private:
|
||||
|
@ -164,6 +174,9 @@ private:
|
|||
|
||||
std::vector<AutoreleasePool*> _releasePoolStack;
|
||||
};
|
||||
/**
|
||||
* @endcond
|
||||
*/
|
||||
|
||||
// end of base_nodes group
|
||||
/// @}
|
||||
|
|
|
@ -33,28 +33,58 @@
|
|||
|
||||
NS_CC_BEGIN
|
||||
|
||||
/**
|
||||
* @lua NA
|
||||
*/
|
||||
class CC_DLL Data
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* This parameter is defined for convenient reference if a null Data object is needed.
|
||||
*/
|
||||
static const Data Null;
|
||||
|
||||
/**
|
||||
* Constructor of Data.
|
||||
*/
|
||||
Data();
|
||||
|
||||
/**
|
||||
* Copy constructor of Data.
|
||||
*/
|
||||
Data(const Data& other);
|
||||
|
||||
/**
|
||||
* Copy constructor of Data.
|
||||
*/
|
||||
Data(Data&& other);
|
||||
|
||||
/**
|
||||
* Destructor of Data.
|
||||
*/
|
||||
~Data();
|
||||
|
||||
// Assignment operator
|
||||
/**
|
||||
* Overroads of operator=.
|
||||
*/
|
||||
Data& operator= (const Data& other);
|
||||
|
||||
/**
|
||||
* Overroads of operator=.
|
||||
*/
|
||||
Data& operator= (Data&& other);
|
||||
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
* Gets internal bytes of Data. It will retrun the pointer directly used in Data, so don't delete it.
|
||||
*
|
||||
* @return Pointer of bytes used internal in Data.
|
||||
*/
|
||||
unsigned char* getBytes() const;
|
||||
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
* Gets the size of the bytes.
|
||||
*
|
||||
* @return The size of bytes of Data.
|
||||
*/
|
||||
ssize_t getSize() const;
|
||||
|
||||
|
@ -74,10 +104,16 @@ public:
|
|||
*/
|
||||
void fastSet(unsigned char* bytes, const ssize_t size);
|
||||
|
||||
/** Clears data, free buffer and reset data size */
|
||||
/**
|
||||
* Clears data, free buffer and reset data size.
|
||||
*/
|
||||
void clear();
|
||||
|
||||
/** Check whether the data is null. */
|
||||
/**
|
||||
* Check whether the data is null.
|
||||
*
|
||||
* @return True if the the Data is null, false if not.
|
||||
*/
|
||||
bool isNull() const;
|
||||
|
||||
private:
|
||||
|
|
|
@ -41,8 +41,7 @@ class __Dictionary;
|
|||
class __Set;
|
||||
|
||||
/**
|
||||
* @addtogroup data_structures
|
||||
* @{
|
||||
* @cond
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -106,8 +105,9 @@ private:
|
|||
std::string _result;
|
||||
};
|
||||
|
||||
// end of data_structure group
|
||||
/// @}
|
||||
/**
|
||||
* @endcond
|
||||
*/
|
||||
|
||||
NS_CC_END
|
||||
|
||||
|
|
|
@ -248,8 +248,6 @@ void Director::setGLDefaultValues()
|
|||
CCASSERT(_openGLView, "opengl view should not be null");
|
||||
|
||||
setAlphaBlending(true);
|
||||
// FIXME: Fix me, should enable/disable depth test according the depth format as cocos2d-iphone did
|
||||
// [self setDepthTest: view_.depthFormat];
|
||||
setDepthTest(false);
|
||||
setProjection(_projection);
|
||||
}
|
||||
|
|
|
@ -62,67 +62,73 @@ class Camera;
|
|||
class Console;
|
||||
|
||||
/**
|
||||
@brief Class that creates and handles the main Window and manages how
|
||||
and when to execute the Scenes.
|
||||
|
||||
The Director is also responsible for:
|
||||
- initializing the OpenGL context
|
||||
- setting the OpenGL pixel format (default on is RGB565)
|
||||
- setting the OpenGL buffer depth (default one is 0-bit)
|
||||
- setting the projection (default one is 3D)
|
||||
- setting the orientation (default one is Portrait)
|
||||
|
||||
Since the Director is a singleton, the standard way to use it is by calling:
|
||||
_ Director::getInstance()->methodName();
|
||||
|
||||
The Director also sets the default OpenGL context:
|
||||
- GL_TEXTURE_2D is enabled
|
||||
- GL_VERTEX_ARRAY is enabled
|
||||
- GL_COLOR_ARRAY is enabled
|
||||
- GL_TEXTURE_COORD_ARRAY is enabled
|
||||
*/
|
||||
* @brief Matrix stack type.
|
||||
*/
|
||||
enum class MATRIX_STACK_TYPE
|
||||
{
|
||||
/// Model view matrix stack
|
||||
MATRIX_STACK_MODELVIEW,
|
||||
|
||||
/// projection matrix stack
|
||||
MATRIX_STACK_PROJECTION,
|
||||
|
||||
/// texture matrix stack
|
||||
MATRIX_STACK_TEXTURE
|
||||
};
|
||||
|
||||
/**
|
||||
@brief Class that creates and handles the main Window and manages how
|
||||
and when to execute the Scenes.
|
||||
|
||||
The Director is also responsible for:
|
||||
- initializing the OpenGL context
|
||||
- setting the OpenGL buffer depth (default one is 0-bit)
|
||||
- setting the projection (default one is 3D)
|
||||
|
||||
Since the Director is a singleton, the standard way to use it is by calling:
|
||||
_ Director::getInstance()->methodName();
|
||||
*/
|
||||
class CC_DLL Director : public Ref
|
||||
{
|
||||
public:
|
||||
/** Director will trigger an event when projection type is changed. */
|
||||
static const char *EVENT_PROJECTION_CHANGED;
|
||||
/** Director will trigger an event after Schedule::update() is invoked. */
|
||||
static const char* EVENT_AFTER_UPDATE;
|
||||
/** Director will trigger an event after Scene::render() is invoked. */
|
||||
static const char* EVENT_AFTER_VISIT;
|
||||
/** Director will trigger an event after a scene is drawn, the data is sent to GPU. */
|
||||
static const char* EVENT_AFTER_DRAW;
|
||||
|
||||
/** @typedef ccDirectorProjection
|
||||
Possible OpenGL projections used by director
|
||||
/**
|
||||
* @brief Possible OpenGL projections used by director
|
||||
*/
|
||||
enum class Projection
|
||||
{
|
||||
/// sets a 2D projection (orthogonal projection)
|
||||
/// Sets a 2D projection (orthogonal projection).
|
||||
_2D,
|
||||
|
||||
/// sets a 3D projection with a fovy=60, znear=0.5f and zfar=1500.
|
||||
/// Sets a 3D projection with a fovy=60, znear=0.5f and zfar=1500.
|
||||
_3D,
|
||||
|
||||
/// it calls "updateProjection" on the projection delegate.
|
||||
/// It calls "updateProjection" on the projection delegate.
|
||||
CUSTOM,
|
||||
|
||||
/// Default projection is 3D projection
|
||||
/// Default projection is 3D projection.
|
||||
DEFAULT = _3D,
|
||||
};
|
||||
|
||||
/** returns a shared instance of the director */
|
||||
/** Returns a shared instance of the director. */
|
||||
static Director* getInstance();
|
||||
|
||||
/** @deprecated Use getInstance() instead */
|
||||
/** @deprecated Use getInstance() instead. */
|
||||
CC_DEPRECATED_ATTRIBUTE static Director* sharedDirector() { return Director::getInstance(); }
|
||||
|
||||
/**
|
||||
* @js ctor
|
||||
*/
|
||||
Director(void);
|
||||
Director();
|
||||
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
|
@ -132,105 +138,128 @@ public:
|
|||
|
||||
// attribute
|
||||
|
||||
/** Get current running Scene. Director can only run one Scene at a time */
|
||||
/** Gets current running Scene. Director can only run one Scene at a time. */
|
||||
inline Scene* getRunningScene() { return _runningScene; }
|
||||
|
||||
/** Get the FPS value */
|
||||
/** Gets the FPS value. */
|
||||
inline double getAnimationInterval() { return _animationInterval; }
|
||||
/** Set the FPS value. */
|
||||
/** Sets the FPS value. FPS = 1/internal. */
|
||||
virtual void setAnimationInterval(double interval) = 0;
|
||||
|
||||
/** Whether or not to display the FPS on the bottom-left corner */
|
||||
/** Whether or not to display the FPS on the bottom-left corner. */
|
||||
inline bool isDisplayStats() { return _displayStats; }
|
||||
/** Display the FPS on the bottom-left corner */
|
||||
/** Display the FPS on the bottom-left corner. */
|
||||
inline void setDisplayStats(bool displayStats) { _displayStats = displayStats; }
|
||||
|
||||
/** seconds per frame */
|
||||
/** Get seconds per frame. */
|
||||
inline float getSecondsPerFrame() { return _secondsPerFrame; }
|
||||
|
||||
/** Get the GLView, where everything is rendered
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
/**
|
||||
* Get the GLView.
|
||||
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
inline GLView* getOpenGLView() { return _openGLView; }
|
||||
/**
|
||||
* Sets the GLView.
|
||||
*
|
||||
* @lua NA
|
||||
* @js NA
|
||||
*/
|
||||
void setOpenGLView(GLView *openGLView);
|
||||
|
||||
/** Gets singleton of TextureCache. */
|
||||
TextureCache* getTextureCache() const;
|
||||
|
||||
/** Whether or not `_nextDeltaTimeZero` is set to 0. */
|
||||
inline bool isNextDeltaTimeZero() { return _nextDeltaTimeZero; }
|
||||
/**
|
||||
* Sets the detal time between current frame and next frame is 0.
|
||||
* This value will be used in Schedule, and will affect all functions that are using frame detal time, such as Actions.
|
||||
* This value will take effect only one time.
|
||||
*/
|
||||
void setNextDeltaTimeZero(bool nextDeltaTimeZero);
|
||||
|
||||
/** Whether or not the Director is paused */
|
||||
/** Whether or not the Director is paused. */
|
||||
inline bool isPaused() { return _paused; }
|
||||
|
||||
/** How many frames were called since the director started */
|
||||
inline unsigned int getTotalFrames() { return _totalFrames; }
|
||||
|
||||
/** Sets an OpenGL projection
|
||||
/** Gets an OpenGL projection.
|
||||
@since v0.8.2
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
inline Projection getProjection() { return _projection; }
|
||||
/** Sets OpenGL projection. */
|
||||
void setProjection(Projection projection);
|
||||
|
||||
/** Sets the glViewport*/
|
||||
/** Sets the glViewport.*/
|
||||
void setViewport();
|
||||
|
||||
/** How many frames were called since the director started */
|
||||
|
||||
|
||||
/** Whether or not the replaced scene will receive the cleanup message.
|
||||
If the new scene is pushed, then the old scene won't receive the "cleanup" message.
|
||||
If the new scene replaces the old one, the it will receive the "cleanup" message.
|
||||
@since v0.99.0
|
||||
* If the new scene is pushed, then the old scene won't receive the "cleanup" message.
|
||||
* If the new scene replaces the old one, the it will receive the "cleanup" message.
|
||||
* @since v0.99.0
|
||||
*/
|
||||
inline bool isSendCleanupToScene() { return _sendCleanupToScene; }
|
||||
|
||||
/** This object will be visited after the main scene is visited.
|
||||
This object MUST implement the "visit" selector.
|
||||
Useful to hook a notification object, like Notifications (http://github.com/manucorporat/CCNotifications)
|
||||
@since v0.99.5
|
||||
* This object MUST implement the "visit" function.
|
||||
* Useful to hook a notification object, like Notifications (http://github.com/manucorporat/CCNotifications)
|
||||
* @since v0.99.5
|
||||
*/
|
||||
Node* getNotificationNode() const { return _notificationNode; }
|
||||
/**
|
||||
* Sets the notification node.
|
||||
* @see Director::getNotificationNode()
|
||||
*/
|
||||
void setNotificationNode(Node *node);
|
||||
|
||||
// window size
|
||||
|
||||
/** returns the size of the OpenGL view in points.
|
||||
*/
|
||||
/** Returns the size of the OpenGL view in points. */
|
||||
const Size& getWinSize() const;
|
||||
|
||||
/** returns the size of the OpenGL view in pixels.
|
||||
*/
|
||||
/** Returns the size of the OpenGL view in pixels. */
|
||||
Size getWinSizeInPixels() const;
|
||||
|
||||
/** returns visible size of the OpenGL view in points.
|
||||
* the value is equal to getWinSize if don't invoke
|
||||
* GLView::setDesignResolutionSize()
|
||||
/**
|
||||
* Returns visible size of the OpenGL view in points.
|
||||
* The value is equal to `Director::getWinSize()` if don't invoke `GLView::setDesignResolutionSize()`.
|
||||
*/
|
||||
Size getVisibleSize() const;
|
||||
|
||||
/** returns visible origin of the OpenGL view in points.
|
||||
*/
|
||||
/** Returns visible origin coordinate of the OpenGL view in points. */
|
||||
Vec2 getVisibleOrigin() const;
|
||||
|
||||
/** converts a UIKit coordinate to an OpenGL coordinate
|
||||
Useful to convert (multi) touch coordinates to the current layout (portrait or landscape)
|
||||
/**
|
||||
* Converts a screen coordinate to an OpenGL coordinate.
|
||||
* Useful to convert (multi) touch coordinates to the current layout (portrait or landscape).
|
||||
*/
|
||||
Vec2 convertToGL(const Vec2& point);
|
||||
|
||||
/** converts an OpenGL coordinate to a UIKit coordinate
|
||||
Useful to convert node points to window points for calls such as glScissor
|
||||
/**
|
||||
* Converts an OpenGL coordinate to a screen coordinate.
|
||||
* Useful to convert node points to window points for calls such as glScissor.
|
||||
*/
|
||||
Vec2 convertToUI(const Vec2& point);
|
||||
|
||||
/// FIXME: missing description
|
||||
/**
|
||||
* Gets the distance between camera and near clipping frane.
|
||||
* It is correct for default camera that near clipping frane is the same as screen.
|
||||
*/
|
||||
float getZEye() const;
|
||||
|
||||
// Scene Management
|
||||
|
||||
/** Enters the Director's main loop with the given Scene.
|
||||
/**
|
||||
* Enters the Director's main loop with the given Scene.
|
||||
* Call it to run only your FIRST scene.
|
||||
* Don't call it if there is already a running scene.
|
||||
*
|
||||
|
@ -238,23 +267,26 @@ public:
|
|||
*/
|
||||
void runWithScene(Scene *scene);
|
||||
|
||||
/** Suspends the execution of the running scene, pushing it on the stack of suspended scenes.
|
||||
/**
|
||||
* Suspends the execution of the running scene, pushing it on the stack of suspended scenes.
|
||||
* The new scene will be executed.
|
||||
* Try to avoid big stacks of pushed scenes to reduce memory allocation.
|
||||
* ONLY call it if there is a running scene.
|
||||
*/
|
||||
void pushScene(Scene *scene);
|
||||
|
||||
/** Pops out a scene from the stack.
|
||||
/**
|
||||
* Pops out a scene from the stack.
|
||||
* This scene will replace the running one.
|
||||
* The running scene will be deleted. If there are no more scenes in the stack the execution is terminated.
|
||||
* ONLY call it if there is a running scene.
|
||||
*/
|
||||
void popScene();
|
||||
|
||||
/** Pops out all scenes from the stack until the root scene in the queue.
|
||||
/**
|
||||
* Pops out all scenes from the stack until the root scene in the queue.
|
||||
* This scene will replace the running one.
|
||||
* Internally it will call `popToSceneStackLevel(1)`
|
||||
* Internally it will call `popToSceneStackLevel(1)`.
|
||||
*/
|
||||
void popToRootScene();
|
||||
|
||||
|
@ -271,132 +303,153 @@ public:
|
|||
void replaceScene(Scene *scene);
|
||||
|
||||
/** Ends the execution, releases the running scene.
|
||||
It doesn't remove the OpenGL view from its parent. You have to do it manually.
|
||||
* @lua endToLua
|
||||
*/
|
||||
void end();
|
||||
|
||||
/** Pauses the running scene.
|
||||
The running scene will be _drawed_ but all scheduled timers will be paused
|
||||
While paused, the draw rate will be 4 FPS to reduce CPU consumption
|
||||
* The running scene will be _drawed_ but all scheduled timers will be paused.
|
||||
* While paused, the draw rate will be 4 FPS to reduce CPU consumption.
|
||||
*/
|
||||
void pause();
|
||||
|
||||
/** Resumes the paused scene
|
||||
The scheduled timers will be activated again.
|
||||
The "delta time" will be 0 (as if the game wasn't paused)
|
||||
/** Resumes the paused scene.
|
||||
* The scheduled timers will be activated again.
|
||||
* The "delta time" will be 0 (as if the game wasn't paused).
|
||||
*/
|
||||
void resume();
|
||||
|
||||
/** Restart the director
|
||||
*/
|
||||
/** Restart the director. */
|
||||
void restart();
|
||||
|
||||
/** Stops the animation. Nothing will be drawn. The main loop won't be triggered anymore.
|
||||
If you don't want to pause your animation call [pause] instead.
|
||||
* If you don't want to pause your animation call [pause] instead.
|
||||
*/
|
||||
virtual void stopAnimation() = 0;
|
||||
|
||||
/** The main loop is triggered again.
|
||||
Call this function only if [stopAnimation] was called earlier
|
||||
@warning Don't call this function to start the main loop. To run the main loop call runWithScene
|
||||
* Call this function only if [stopAnimation] was called earlier.
|
||||
* @warning Don't call this function to start the main loop. To run the main loop call runWithScene.
|
||||
*/
|
||||
virtual void startAnimation() = 0;
|
||||
|
||||
/** Draw the scene.
|
||||
This method is called every frame. Don't call it manually.
|
||||
*/
|
||||
* This method is called every frame. Don't call it manually.
|
||||
*/
|
||||
void drawScene();
|
||||
|
||||
// Memory Helper
|
||||
|
||||
/** Removes all cocos2d cached data.
|
||||
It will purge the TextureCache, SpriteFrameCache, LabelBMFont cache
|
||||
@since v0.99.3
|
||||
* It will purge the TextureCache, SpriteFrameCache, LabelBMFont cache
|
||||
* @since v0.99.3
|
||||
*/
|
||||
void purgeCachedData();
|
||||
|
||||
/** sets the default values based on the Configuration info */
|
||||
/** Sets the default values based on the Configuration info. */
|
||||
void setDefaultValues();
|
||||
|
||||
// OpenGL Helper
|
||||
|
||||
/** sets the OpenGL default values */
|
||||
/** Sets the OpenGL default values.
|
||||
* It will enable alpha blending, disable depth test.
|
||||
*/
|
||||
void setGLDefaultValues();
|
||||
|
||||
/** enables/disables OpenGL alpha blending */
|
||||
/** Enables/disables OpenGL alpha blending. */
|
||||
void setAlphaBlending(bool on);
|
||||
|
||||
/** set clear values for the color buffers, value range of each element is [0.0, 1.0] */
|
||||
/** Sets clear values for the color buffers, value range of each element is [0.0, 1.0]. */
|
||||
void setClearColor(const Color4F& clearColor);
|
||||
|
||||
/** enables/disables OpenGL depth test */
|
||||
/** Enables/disables OpenGL depth test. */
|
||||
void setDepthTest(bool on);
|
||||
|
||||
virtual void mainLoop() = 0;
|
||||
|
||||
/** The size in pixels of the surface. It could be different than the screen size.
|
||||
High-res devices might have a higher surface size than the screen size.
|
||||
Only available when compiled using SDK >= 4.0.
|
||||
@since v0.99.4
|
||||
* High-res devices might have a higher surface size than the screen size.
|
||||
* Only available when compiled using SDK >= 4.0.
|
||||
* @since v0.99.4
|
||||
*/
|
||||
void setContentScaleFactor(float scaleFactor);
|
||||
/**
|
||||
* Gets content scale factor.
|
||||
* @see Director::setContentScaleFactor()
|
||||
*/
|
||||
float getContentScaleFactor() const { return _contentScaleFactor; }
|
||||
|
||||
/** Gets the Scheduler associated with this director
|
||||
@since v2.0
|
||||
/** Gets the Scheduler associated with this director.
|
||||
* @since v2.0
|
||||
*/
|
||||
Scheduler* getScheduler() const { return _scheduler; }
|
||||
|
||||
/** Sets the Scheduler associated with this director
|
||||
@since v2.0
|
||||
/** Sets the Scheduler associated with this director.
|
||||
* @since v2.0
|
||||
*/
|
||||
void setScheduler(Scheduler* scheduler);
|
||||
|
||||
/** Gets the ActionManager associated with this director
|
||||
@since v2.0
|
||||
/** Gets the ActionManager associated with this director.
|
||||
* @since v2.0
|
||||
*/
|
||||
ActionManager* getActionManager() const { return _actionManager; }
|
||||
|
||||
/** Sets the ActionManager associated with this director
|
||||
@since v2.0
|
||||
/** Sets the ActionManager associated with this director.
|
||||
* @since v2.0
|
||||
*/
|
||||
void setActionManager(ActionManager* actionManager);
|
||||
|
||||
/** Gets the EventDispatcher associated with this director
|
||||
@since v3.0
|
||||
/** Gets the EventDispatcher associated with this director.
|
||||
* @since v3.0
|
||||
*/
|
||||
EventDispatcher* getEventDispatcher() const { return _eventDispatcher; }
|
||||
|
||||
/** Sets the EventDispatcher associated with this director
|
||||
@since v3.0
|
||||
/** Sets the EventDispatcher associated with this director.
|
||||
* @since v3.0
|
||||
*/
|
||||
void setEventDispatcher(EventDispatcher* dispatcher);
|
||||
|
||||
/** Returns the Renderer
|
||||
@since v3.0
|
||||
/** Returns the Renderer associated with this director.
|
||||
* @since v3.0
|
||||
*/
|
||||
Renderer* getRenderer() const { return _renderer; }
|
||||
|
||||
/** Returns the Console
|
||||
@since v3.0
|
||||
/** Returns the Console associated with this director.
|
||||
* @since v3.0
|
||||
*/
|
||||
Console* getConsole() const { return _console; }
|
||||
|
||||
/* Gets delta time since last tick to main loop */
|
||||
/* Gets delta time since last tick to main loop. */
|
||||
float getDeltaTime() const;
|
||||
|
||||
/**
|
||||
* get Frame Rate
|
||||
* Gets Frame Rate.
|
||||
*/
|
||||
float getFrameRate() const { return _frameRate; }
|
||||
|
||||
/** Clones a specified type matrix and put it to the top of specified type of matrix stack. */
|
||||
void pushMatrix(MATRIX_STACK_TYPE type);
|
||||
/** Pops the top matrix of the specified type of matrix stack. */
|
||||
void popMatrix(MATRIX_STACK_TYPE type);
|
||||
/** Adds an identity matrix to the top of specified type of matrxi stack. */
|
||||
void loadIdentityMatrix(MATRIX_STACK_TYPE type);
|
||||
/**
|
||||
* Adds a matrix to the top of specified type of matrix stack.
|
||||
*
|
||||
* @param type Matrix type.
|
||||
* @param mat The matrix that to be added.
|
||||
*/
|
||||
void loadMatrix(MATRIX_STACK_TYPE type, const Mat4& mat);
|
||||
/**
|
||||
* Multipies a matrix to the top of specified type of matrix stack.
|
||||
*
|
||||
* @param type Matrix type.
|
||||
* @param mat The matrix that to be multipied.
|
||||
*/
|
||||
void multiplyMatrix(MATRIX_STACK_TYPE type, const Mat4& mat);
|
||||
/** Gets the top matrix of specified type of matrix stack. */
|
||||
const Mat4& getMatrix(MATRIX_STACK_TYPE type);
|
||||
/** Cleras all types of matrix stack, and add indentity matrix to these matrix stacks. */
|
||||
void resetMatrixStack();
|
||||
|
||||
protected:
|
||||
|
|
|
@ -31,7 +31,7 @@ NS_CC_BEGIN
|
|||
|
||||
CC_DLL const char* cocos2dVersion()
|
||||
{
|
||||
return "cocos2d-x 3.5rc0";
|
||||
return "cocos2d-x 3.5";
|
||||
}
|
||||
|
||||
NS_CC_END
|
||||
|
|
|
@ -1276,7 +1276,10 @@ Node* CSLoader::nodeWithFlatBuffersForSimulator(const flatbuffers::NodeTree *nod
|
|||
readername.append("Reader");
|
||||
|
||||
NodeReaderProtocol* reader = dynamic_cast<NodeReaderProtocol*>(ObjectFactory::getInstance()->createObject(readername));
|
||||
node = reader->createNodeWithFlatBuffers(options->data());
|
||||
if (reader)
|
||||
{
|
||||
node = reader->createNodeWithFlatBuffers(options->data());
|
||||
}
|
||||
|
||||
Widget* widget = dynamic_cast<Widget*>(node);
|
||||
if (widget)
|
||||
|
|
|
@ -67,7 +67,8 @@ enum class LanguageType
|
|||
POLISH,
|
||||
TURKISH,
|
||||
UKRAINIAN,
|
||||
ROMANIAN
|
||||
ROMANIAN,
|
||||
BULGARIAN
|
||||
};
|
||||
|
||||
// END of platform group
|
||||
|
|
|
@ -188,6 +188,10 @@ LanguageType Application::getCurrentLanguage()
|
|||
{
|
||||
ret = LanguageType::ROMANIAN;
|
||||
}
|
||||
else if (0 == strcmp("bg", pLanguageName))
|
||||
{
|
||||
ret = LanguageType::BULGARIAN;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
|
|
@ -161,6 +161,9 @@ LanguageType Application::getCurrentLanguage()
|
|||
else if ([languageCode isEqualToString:@"ro"]){
|
||||
ret = LanguageType::ROMANIAN;
|
||||
}
|
||||
else if ([languageCode isEqualToString:@"bg"]){
|
||||
ret = LanguageType::BULGARIAN;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
|
|
@ -257,6 +257,10 @@ LanguageType Application::getCurrentLanguage()
|
|||
{
|
||||
ret = LanguageType::ROMANIAN;
|
||||
}
|
||||
else if (0 == strcmp("bg", pLanguageName))
|
||||
{
|
||||
ret = LanguageType::BULGARIAN;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
|
|
@ -215,6 +215,9 @@ LanguageType Application::getCurrentLanguage()
|
|||
else if ([languageCode isEqualToString:@"ro"]){
|
||||
ret = LanguageType::ROMANIAN;
|
||||
}
|
||||
else if ([languageCode isEqualToString:@"bg"]){
|
||||
ret = LanguageType::BULGARIAN;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
|
|
@ -194,6 +194,9 @@ LanguageType Application::getCurrentLanguage()
|
|||
case LANG_ROMANIAN:
|
||||
ret = LanguageType::ROMANIAN;
|
||||
break;
|
||||
case LANG_BULGARIAN:
|
||||
ret = LanguageType::BULGARIAN;
|
||||
break;
|
||||
}
|
||||
|
||||
return ret;
|
||||
|
|
|
@ -205,6 +205,10 @@ LanguageType Application::getCurrentLanguage()
|
|||
{
|
||||
ret = LanguageType::ROMANIAN;
|
||||
}
|
||||
else if (strncmp(code, "bg", 2) == 0)
|
||||
{
|
||||
ret = LanguageType::BULGARIAN;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
|
|
@ -33,85 +33,218 @@ NS_CC_BEGIN
|
|||
|
||||
class EventListenerCustom;
|
||||
|
||||
/**
|
||||
VertexBuffer is an abstraction of low level openGL Vertex Buffer Object.
|
||||
It is used to save an array of vertices.
|
||||
*/
|
||||
class CC_DLL VertexBuffer : public Ref
|
||||
{
|
||||
public:
|
||||
/**
|
||||
Create an instance of VertexBuffer.
|
||||
@param sizePerVertex Size in bytes of one vertex.
|
||||
@param vertexNumber The number of vertex.
|
||||
@param usage A hint to indicate whether the vertexBuffer are updated frequently or not to let GL optimise it.
|
||||
*/
|
||||
static VertexBuffer* create(int sizePerVertex, int vertexNumber, GLenum usage = GL_STATIC_DRAW);
|
||||
|
||||
/**Get the size in bytes of one vertex.*/
|
||||
int getSizePerVertex() const;
|
||||
/**Get the number of vertices.*/
|
||||
int getVertexNumber() const;
|
||||
/**
|
||||
Update all or part of vertice data, if the range specified exceeds the vertex buffer, it will be clipped.
|
||||
@param verts The pointer of the vertex data.
|
||||
@param count The number of vertices to update.
|
||||
@param begin The first vertex to update.
|
||||
*/
|
||||
bool updateVertices(const void* verts, int count, int begin);
|
||||
|
||||
/**
|
||||
Get the size of the vertex array in bytes, equals getSizePerVertex() * getVertexNumber().
|
||||
*/
|
||||
int getSize() const;
|
||||
|
||||
/**
|
||||
Get the internal openGL handle.
|
||||
*/
|
||||
GLuint getVBO() const;
|
||||
|
||||
protected:
|
||||
/**
|
||||
Constructor.
|
||||
*/
|
||||
VertexBuffer();
|
||||
/**
|
||||
Destructor.
|
||||
*/
|
||||
virtual ~VertexBuffer();
|
||||
|
||||
/**
|
||||
Init the storage of vertex buffer.
|
||||
@param sizePerVertex Size in bytes of one vertex.
|
||||
@param vertexNumber The number of vertex.
|
||||
@param usage A hint to indicate whether the vertexBuffer are updated frequently or not to let GL optimise it.
|
||||
*/
|
||||
bool init(int sizePerVertex, int vertexNumber, GLenum usage = GL_STATIC_DRAW);
|
||||
protected:
|
||||
//event listener for foreground
|
||||
/**
|
||||
Event handler for foreground.
|
||||
*/
|
||||
void recreateVBO() const;
|
||||
/**
|
||||
Event listener for foreground.
|
||||
*/
|
||||
EventListenerCustom* _recreateVBOEventListener;
|
||||
protected:
|
||||
/**
|
||||
Internal handle for openGL.
|
||||
*/
|
||||
mutable GLuint _vbo;
|
||||
/**
|
||||
Size in bytes for one vertex.
|
||||
*/
|
||||
int _sizePerVertex;
|
||||
/**
|
||||
Number of vertices.
|
||||
*/
|
||||
int _vertexNumber;
|
||||
//buffer used for shadow copy
|
||||
/**
|
||||
Buffer used for shadow copy.
|
||||
*/
|
||||
std::vector<unsigned char> _shadowCopy;
|
||||
/**
|
||||
Hint for optimisation in GL.
|
||||
*/
|
||||
GLenum _usage;
|
||||
protected:
|
||||
/**
|
||||
Static member to indicate that use _shadowCopy or not.
|
||||
*/
|
||||
static bool _enableShadowCopy;
|
||||
public:
|
||||
/**
|
||||
Static getter for shadowCopy.
|
||||
*/
|
||||
static bool isShadowCopyEnabled() { return _enableShadowCopy; }
|
||||
/**
|
||||
Static setter for shadowCopy.
|
||||
*/
|
||||
static void enableShadowCopy(bool enabled) { _enableShadowCopy = enabled; }
|
||||
};
|
||||
|
||||
/**
|
||||
IndexBuffer is an abstraction of low level openGL Buffer Object.
|
||||
It used to save an array of indices.
|
||||
*/
|
||||
class CC_DLL IndexBuffer : public Ref
|
||||
{
|
||||
public:
|
||||
/**
|
||||
Enum for the type of index, short indices and int indices could be used.
|
||||
*/
|
||||
enum class IndexType
|
||||
{
|
||||
/**Short index will be used.*/
|
||||
INDEX_TYPE_SHORT_16,
|
||||
/**Int index will be used.*/
|
||||
INDEX_TYPE_UINT_32
|
||||
};
|
||||
|
||||
public:
|
||||
/**
|
||||
Create an instance of IndexBuffer.
|
||||
@param type type of index.
|
||||
@param number The number of indices.
|
||||
@param usage A hint to indicate whether the vertexBuffer are updated frequently or not to let GL optimise it.
|
||||
*/
|
||||
static IndexBuffer* create(IndexType type, int number, GLenum usage = GL_STATIC_DRAW);
|
||||
|
||||
/**
|
||||
Getter for type of indices.
|
||||
*/
|
||||
IndexType getType() const;
|
||||
/**
|
||||
Get the size in bytes for one index, will be 2 for INDEX_TYPE_SHORT_16 and 4 for INDEX_TYPE_UINT_32.
|
||||
*/
|
||||
int getSizePerIndex() const;
|
||||
/**
|
||||
Get the number of indices.
|
||||
*/
|
||||
int getIndexNumber() const;
|
||||
/**
|
||||
Update all or part of indices data, if the range specified exceeds the vertex buffer, it will be clipped.
|
||||
@param indices The pointer of the index data.
|
||||
@param count The number of indices to update.
|
||||
@param begin The start index to update.
|
||||
*/
|
||||
bool updateIndices(const void* indices, int count, int begin);
|
||||
|
||||
/**
|
||||
Get the size in bytes of the array of indices.
|
||||
*/
|
||||
int getSize() const;
|
||||
|
||||
/**
|
||||
Get the openGL handle for index buffer.
|
||||
*/
|
||||
GLuint getVBO() const;
|
||||
|
||||
protected:
|
||||
/**
|
||||
Constructor.
|
||||
*/
|
||||
IndexBuffer();
|
||||
/**
|
||||
Destructor.
|
||||
*/
|
||||
virtual ~IndexBuffer();
|
||||
|
||||
/**
|
||||
Init the storageof IndexBuffer.
|
||||
@param type type of index.
|
||||
@param number The number of indices.
|
||||
@param usage A hint to indicate whether the vertexBuffer are updated frequently or not to let GL optimise it.
|
||||
*/
|
||||
bool init(IndexType type, int number, GLenum usage = GL_STATIC_DRAW);
|
||||
|
||||
protected:
|
||||
/**
|
||||
Handle for openGL.
|
||||
*/
|
||||
mutable GLuint _vbo;
|
||||
/**
|
||||
Type for index.
|
||||
*/
|
||||
IndexType _type;
|
||||
/**
|
||||
Number of indices.
|
||||
*/
|
||||
int _indexNumber;
|
||||
|
||||
protected:
|
||||
//event listener for foreground
|
||||
/**
|
||||
Event handler for foreground.
|
||||
*/
|
||||
void recreateVBO() const;
|
||||
/**
|
||||
Event listener for foreground.
|
||||
*/
|
||||
EventListenerCustom* _recreateVBOEventListener;
|
||||
//buffer used for shadow copy
|
||||
/**
|
||||
Buffer used for shadow copy.
|
||||
*/
|
||||
std::vector<unsigned char> _shadowCopy;
|
||||
/**
|
||||
Hint for optimisation in GL.
|
||||
*/
|
||||
GLenum _usage;
|
||||
protected:
|
||||
/**
|
||||
Static member to indicate that use _shadowCopy or not.
|
||||
*/
|
||||
static bool _enableShadowCopy;
|
||||
public:
|
||||
/**
|
||||
Static getter for shadowCopy.
|
||||
*/
|
||||
static bool isShadowCopyEnabled() { return _enableShadowCopy; }
|
||||
/**
|
||||
Static setter for shadowCopy.
|
||||
*/
|
||||
static void enableShadowCopy(bool enabled) { _enableShadowCopy = enabled; }
|
||||
};
|
||||
|
||||
|
|
|
@ -31,55 +31,144 @@
|
|||
NS_CC_BEGIN
|
||||
|
||||
class VertexBuffer;
|
||||
/**
|
||||
VertexStreamAttribute is used to specify the vertex attribute for drawing, which is correspondent to
|
||||
glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr).
|
||||
|
||||
_semantic -> index
|
||||
_size -> size
|
||||
_type -> type
|
||||
_normalize -> normalized
|
||||
_offset is used to compute the start offset in a interleaved array, take a V3F_C4B_T2F array,
|
||||
offset of vertex will be 0, offset of color would be 0 + sizeof(float) * 3 = 12,
|
||||
offset of texture coord would be 12 + sizeof(char) * 4 = 16.
|
||||
*/
|
||||
struct CC_DLL VertexStreamAttribute
|
||||
{
|
||||
/**
|
||||
Constructor.
|
||||
*/
|
||||
VertexStreamAttribute()
|
||||
: _normalize(false),_offset(0),_semantic(0),_type(0),_size(0)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
Constructor
|
||||
@param offset The offset of the attribute.
|
||||
@param semantic The semantic (Position, Texcoord, Color etc) of attribute.
|
||||
@param type The type of attribute, could be GL_FLOAT, GL_UNSIGNED_BYTE etc.
|
||||
@param size Describe how many elements of type in the attribute.
|
||||
*/
|
||||
VertexStreamAttribute(int offset, int semantic, int type, int size)
|
||||
: _normalize(false),_offset(offset),_semantic(semantic),_type(type),_size(size)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
Constructor
|
||||
@param offset The offset of the attribute.
|
||||
@param semantic The semantic (Position, Texcoord, Color etc) of attribute.
|
||||
@param type The type of attribute, could be GL_FLOAT, GL_UNSIGNED_BYTE etc.
|
||||
@param size Describe how many elements of type in the attribute.
|
||||
@param normalize If true, the data will be normalized by deviding 255.
|
||||
*/
|
||||
VertexStreamAttribute(int offset, int semantic, int type, int size, bool normalize)
|
||||
: _normalize(normalize),_offset(offset),_semantic(semantic),_type(type),_size(size)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
Whether the attribute should be normalized or not.
|
||||
*/
|
||||
bool _normalize;
|
||||
/**
|
||||
The offset of the attribute in the buffer.
|
||||
*/
|
||||
int _offset;
|
||||
/**
|
||||
Describe that the attribute usage, could be Position, Color etc.
|
||||
*/
|
||||
int _semantic;
|
||||
/**
|
||||
Describe the type of attribute, could be GL_FLOAT, GL_UNSIGNED_BYTE etc.
|
||||
*/
|
||||
int _type;
|
||||
/**
|
||||
Describe how many elements of type in the attribute.
|
||||
*/
|
||||
int _size;
|
||||
};
|
||||
|
||||
/**
|
||||
VertexData is a class used for specify input streams for GPU rendering pipeline,
|
||||
a VertexData will be composed by several streams, every stream will contain a VertexStreamAttribute
|
||||
and the binding VertexBuffer. Streams will be identified by semantic.
|
||||
*/
|
||||
|
||||
class CC_DLL VertexData : public Ref
|
||||
{
|
||||
public:
|
||||
/**
|
||||
Create function, used to create a instance of VertexData.
|
||||
*/
|
||||
static VertexData* create();
|
||||
|
||||
/**
|
||||
Get the number of streams in the VertexData.
|
||||
*/
|
||||
size_t getVertexStreamCount() const;
|
||||
/**
|
||||
Set a stream to VertexData,given that stream is identified by semantic, so if the semantic is not
|
||||
specified before, it will add a stream, or it will override the old one.
|
||||
@param buffer The binding buffer of the stream.
|
||||
@param stream The binding vertex attribute, its member semantic will be used as the identifier.
|
||||
*/
|
||||
bool setStream(VertexBuffer* buffer, const VertexStreamAttribute& stream);
|
||||
/**
|
||||
Remove the given streams.
|
||||
@param semantic The semantic of the stream.
|
||||
*/
|
||||
void removeStream(int semantic);
|
||||
/**
|
||||
Get the attribute of stream, const version.
|
||||
@param semantic The semantic of the stream.
|
||||
*/
|
||||
const VertexStreamAttribute* getStreamAttribute(int semantic) const;
|
||||
/**
|
||||
Get the attribute of stream.
|
||||
@param semantic The semantic of the stream.
|
||||
*/
|
||||
VertexStreamAttribute* getStreamAttribute(int semantic);
|
||||
|
||||
/**
|
||||
Get the binded buffer of the stream.
|
||||
@param semantic The semantic of the stream.
|
||||
*/
|
||||
VertexBuffer* getStreamBuffer(int semantic) const;
|
||||
|
||||
/**
|
||||
Called for rendering, it will bind the state of vertex data to current rendering pipeline.
|
||||
*/
|
||||
void use();
|
||||
protected:
|
||||
/**
|
||||
Constructor.
|
||||
*/
|
||||
VertexData();
|
||||
/**
|
||||
Destructor.
|
||||
*/
|
||||
virtual ~VertexData();
|
||||
protected:
|
||||
/**
|
||||
Simple struct to bundle buffer and attribute.
|
||||
*/
|
||||
struct BufferAttribute
|
||||
{
|
||||
VertexBuffer* _buffer;
|
||||
VertexStreamAttribute _stream;
|
||||
};
|
||||
|
||||
/**
|
||||
Streams in the VertexData.
|
||||
*/
|
||||
std::map<int, BufferAttribute> _vertexStreams;
|
||||
};
|
||||
|
||||
|
|
|
@ -67,6 +67,14 @@
|
|||
-- @param #cc.Node stencil
|
||||
-- @return ClippingNode#ClippingNode ret (return value: cc.ClippingNode)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ClippingNode] setCameraMask
|
||||
-- @param self
|
||||
-- @param #unsigned short mask
|
||||
-- @param #bool applyChildren
|
||||
-- @return ClippingNode#ClippingNode self (return value: cc.ClippingNode)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ClippingNode] visit
|
||||
|
|
|
@ -478,4 +478,12 @@
|
|||
-- @param #color3b_table parentColor
|
||||
-- @return Label#Label self (return value: cc.Label)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Label] setCameraMask
|
||||
-- @param self
|
||||
-- @param #unsigned short mask
|
||||
-- @param #bool applyChildren
|
||||
-- @return Label#Label self (return value: cc.Label)
|
||||
|
||||
return nil
|
||||
|
|
Loading…
Reference in New Issue