Merge pull request #163 from lvlonggame/v3

fix bug: read animation number by different version.
This commit is contained in:
XiaoYang 2014-11-19 18:03:27 +08:00
commit e68199b8bb
1 changed files with 1 additions and 1 deletions

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@ -1428,7 +1428,7 @@ bool Bundle3D::loadAnimationDataBinary(const std::string& id, Animation3DData* a
}
unsigned int animNum = 1;
if( _version == "0.1"|| _version == "0.2" || _version == "0.3"|| _version == "0.4")
if( _version == "0.3"|| _version == "0.4")
{
if (!_binaryReader.read(&animNum))
{