mirror of https://github.com/axmolengine/axmol.git
make SpritePolygonInfo extend from Ref.
This commit is contained in:
parent
8df4920f6e
commit
e69a6116fa
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@ -34,69 +34,8 @@
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USING_NS_CC;
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using namespace cocos2d::experimental;
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//SpritePolygon *SpritePolygon::create(const std::string& file, std::vector<cocos2d::V3F_C4B_T2F>& verts, std::vector<unsigned short>& indices)
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//{
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// SpritePolygon *ret = new (std::nothrow) SpritePolygon();
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// if (ret && ret->initWithVerts(file, verts, indices))
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// {
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// ret->autorelease();
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// return ret;
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// }
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// else
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// {
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// CC_SAFE_DELETE(ret);
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// return nullptr;
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// }
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//}
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//SpritePolygon *SpritePolygon::create(const std::string& file, std::vector<cocos2d::Vec2>& verts,std::vector<unsigned short>& indices, const cocos2d::Rect& rect)
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//{
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// SpritePolygon *ret = new (std::nothrow) SpritePolygon();
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// if (ret && ret->initWithRect(file, verts, indices, rect))
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// {
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// ret->autorelease();
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// return ret;
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// }
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// else
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// {
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// CC_SAFE_DELETE(ret);
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// return nullptr;
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// }
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//}
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//SpritePolygon *SpritePolygon::create(const std::string& file, std::vector<cocos2d::Vec2>& verts, const cocos2d::Rect& rect)
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//{
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// SpritePolygon *ret = new (std::nothrow) SpritePolygon();
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// if (ret && ret->initWithPoly2tri(file, verts, rect))
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// {
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// ret->autorelease();
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// return ret;
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// }
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// else
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// {
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// CC_SAFE_DELETE(ret);
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// return nullptr;
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// }
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//}
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SpritePolygon *SpritePolygon::create(const std::string &file, const cocos2d::Rect &rect, float optimization)
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{
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// SpritePolygon *ret = new (std::nothrow) SpritePolygon();
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// if (ret)
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// {
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// auto info = SpritePolygonCache::getInstance()->getSpritePolygonCache(file, rect);
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// if(info){
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// ret->initWithCache(file, info);
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// }
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// else{
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// ret->initWithMarching(file, rect, optimization);
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// }
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// ret->autorelease();
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// return ret;
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// }
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// else
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// {
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// CC_SAFE_DELETE(ret);
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// return nullptr;
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// }
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SpritePolygon* spritePolygon = new (std::nothrow) SpritePolygon();
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if(spritePolygon && spritePolygon->initWithxxx(file, rect, optimization))
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{
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@ -127,7 +66,7 @@ bool SpritePolygon::initWithxxx(const std::string& file, const cocos2d::Rect& re
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CCLOG("can not get the sprite polygon info.");
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return false;
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}
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setContentSize(_polygonInfo->_rect.size/Director::getInstance()->getContentScaleFactor());
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setContentSize(_polygonInfo->rect.size/Director::getInstance()->getContentScaleFactor());
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setAnchorPoint(Vec2(0.5,0.5));
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#if CC_SPRITE_DEBUG_DRAW
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@ -137,274 +76,6 @@ bool SpritePolygon::initWithxxx(const std::string& file, const cocos2d::Rect& re
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return true;
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}
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//void SpritePolygon::calculateUVandContentSize()
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//{
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// /*
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// whole texture UV coordination
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// 0,0 1,0
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// +---------------------+
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// | |0.1
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// | |0.2
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// | +--------+ |0.3
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// | |texRect | |0.4
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// | | | |0.5
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// | | | |0.6
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// | +--------+ |0.7
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// | |0.8
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// | |0.9
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// +---------------------+
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// 0,1 1,1
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//
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// because when we scanned the image upside down, our uv is now upside down too
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// */
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//
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// float scaleFactor = Director::getInstance()->getContentScaleFactor();
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// float texWidth = _texture->getPixelsWide()/scaleFactor;
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// float texHeight = _texture->getPixelsHigh()/scaleFactor;
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//
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// // the texture rect in pixels, for example, an image is 32x32 pixels
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// Rect* textRect = &_polygonInfo->_rect;
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//
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//
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// bool needDelete = false;
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// if(textRect->equals(Rect::ZERO))
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// {
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// //zero sized rect specified, so it means the whole image, for our calculation, we need actual image rect
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// textRect = new Rect(0,0, texWidth, texHeight);
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// needDelete = true;
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// }
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// setContentSize(textRect->size);
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//
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// if(nullptr != _polygonInfo)
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// {
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// auto end = &_polygonInfo->_triangles.verts[_polygonInfo->_triangles.vertCount];
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// for(auto i = _polygonInfo->_triangles.verts; i != end; i++)
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// {
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// // for every point, offset with the centerpoint
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// float u = i->vertices.x / texWidth;
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// float v = (texHeight - i->vertices.y) / texHeight;
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// i->texCoords.u = u;
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// i->texCoords.v = v;
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// }
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// }
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// if(needDelete)
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// delete textRect;
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//}
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//
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//void SpritePolygon::triangulate(const std::string& file, const cocos2d::Rect& rect, std::vector<cocos2d::Vec2> & verts)
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//{
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// std::vector<p2t::Point*> points;
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// for(std::vector<Vec2>::const_iterator it = verts.begin(); it<verts.end(); it++)
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// {
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// p2t::Point * p = new p2t::Point(it->x, it->y);
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// points.push_back(p);
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// }
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// auto cdt = new p2t::CDT(points);
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// cdt->Triangulate();
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// std::vector<p2t::Triangle*> tris = cdt->GetTriangles();
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//
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// std::vector<V3F_C4B_T2F> *_verts = new std::vector<V3F_C4B_T2F>();
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// std::vector<unsigned short> *_indices = new std::vector<unsigned short>;
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// unsigned short idx = 0;
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// for(std::vector<p2t::Triangle*>::const_iterator ite = tris.begin(); ite < tris.end(); ite++)
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// {
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// for(int i = 0; i < 3; i++)
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// {
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// auto p = (*ite)->GetPoint(i);
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// auto v3 = Vec3(p->x, p->y, 0);
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// bool found = false;
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// int j;
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// for(j = 0; j < _verts->size(); j++)
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// {
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// if((*_verts)[j].vertices == v3)
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// {
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// found = true;
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// break;
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// }
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// }
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// if(found)
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// {
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// //if we found the same vertice, don't add to verts, but use the same vert with indices
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// _indices->push_back(j);
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// }
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// else
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// {
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// //vert does not exist yet, so we need to create a new one,
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// auto c4b = Color4B::WHITE;
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// auto t2f = Tex2F(0,0); // don't worry about tex coords now, we calculate that later
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// V3F_C4B_T2F vert = {v3,c4b,t2f};
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// _verts->push_back(vert);
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// _indices->push_back(idx);
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// idx++;
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// }
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// }
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// }
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// for(auto j : points)
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// {
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// delete j;
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// }
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// delete cdt;
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//
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// TrianglesCommand::Triangles triangles = {&(*_verts)[0], &(*_indices)[0], (ssize_t)_verts->size(), (ssize_t)_indices->size()};
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// auto filetemp = FileUtils::getInstance()->fullPathForFilename(file);
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// _polygonInfo = SpritePolygonCache::getInstance()->addSpritePolygonCache(filetemp, rect, triangles);
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// delete _verts;
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// delete _indices;
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//}
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//bool SpritePolygon::initWithCache(const std::string &file, SpritePolygonInfo *info)
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//{
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// CCASSERT(file.size()>0, "Invalid filename for sprite");
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// Texture2D *texture = Director::getInstance()->getTextureCache()->addImage(file);
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// CCASSERT(texture, "texture was not loaded properly");
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// _polygonInfo = info;
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// initWithTexture(texture);
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// if(_polygonInfo->_rect.equals(Rect::ZERO))
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// {
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// setContentSize(Size(texture->getPixelsWide(), texture->getPixelsHigh())/Director::getInstance()->getContentScaleFactor());
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// }
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// else
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// {
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// setContentSize(_polygonInfo->_rect.size);
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// }
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//
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//
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// setAnchorPoint(Vec2(0.5,0.5));
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// return true;
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//}
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//bool SpritePolygon::initWithMarching(const std::string &file, const cocos2d::Rect &rect, float optimization)
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//{
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// CCASSERT(file.size()>0, "Invalid filename for sprite");
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// Texture2D *texture = Director::getInstance()->getTextureCache()->addImage(file);
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// CCASSERT(texture, "texture was not loaded properly");
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// initWithTexture(texture);
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//
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// //Marching Square
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// if(-1 == optimization)
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// optimization = 1.169;
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// auto newrect = rect;
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// auto marcher = new MarchingSquare(file);
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// marcher->trace();
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// if(rect.equals(Rect::ZERO)){
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// newrect.origin.x = 0;
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// newrect.origin.y = 0;
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// newrect.size.width = texture->getPixelsWide();
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// newrect.size.height = texture->getPixelsHigh();
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// }
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// marcher->optimize(newrect, optimization);
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//
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// auto p = marcher->getPoints();
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// triangulate(file, rect, p);
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// delete marcher;
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//
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// //save result to cache
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// setAnchorPoint(Vec2(0.5,0.5));
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// calculateUVandContentSize();
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//
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//#if CC_SPRITE_DEBUG_DRAW
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// debugDraw();
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//#endif
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// return true;
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//}
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//bool SpritePolygon::initWithPoly2tri(const std::string &file, std::vector<cocos2d::Vec2> & verts, const cocos2d::Rect &rect)
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//{
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// CCASSERT(file.size()>0, "Invalid filename for sprite");
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// Texture2D *texture = Director::getInstance()->getTextureCache()->addImage(file);
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// CCASSERT(texture, "texture was not loaded properly");
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// initWithTexture(texture);
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// triangulate(file, rect, verts);
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// setAnchorPoint(Vec2(0.5,0.5));
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// calculateUVandContentSize();
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//
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// #if CC_SPRITE_DEBUG_DRAW
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// debugDraw();
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// #endif
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// return true;
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//}
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//Rect SpritePolygon::getTextRectFromTriangles(std::vector<cocos2d::V3F_C4B_T2F>& _verts)
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//{
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// auto text = getTexture();
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// int width = text->getPixelsWide();
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// int height = text->getPixelsHigh();
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// auto firstV = _verts[0];
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// auto left = firstV.texCoords.u;
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// auto right = firstV.texCoords.u;
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// auto top = firstV.texCoords.v;
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// auto bot = firstV.texCoords.v;
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// for(std::vector<V3F_C4B_T2F>::const_iterator v = _verts.begin(); v < _verts.end(); v++)
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// {
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// if(v->texCoords.u < left)
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// {
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// left = v->texCoords.u;
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// }
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// else if (v->texCoords.u > right)
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// {
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// right = v->texCoords.u;
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// }
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// if(v->texCoords.v < bot)
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// {
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// bot = v->texCoords.v;
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// }
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// else if (v->texCoords.v > top)
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// {
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// top = v->texCoords.v;
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// }
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// }
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// return Rect(left*width, bot*height, right*width, top*height);
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//}
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//bool SpritePolygon::initWithVerts(const std::string& file,std::vector<cocos2d::V3F_C4B_T2F>& verts, std::vector<unsigned short>& indices)
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//{
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// CCASSERT(file.size()>0, "Invalid filename for sprite");
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//
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// Texture2D *texture = Director::getInstance()->getTextureCache()->addImage(file);
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// CCASSERT(texture, "texture was not loaded properly");
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//
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// initWithTexture(texture);
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// auto _textureRect = getTextRectFromTriangles(verts);
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// setContentSize(_textureRect.size/Director::getInstance()->getContentScaleFactor());
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// setAnchorPoint(Vec2(0.5,0.5));
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// _transformDirty = true;
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// TrianglesCommand::Triangles triangles = {&verts[0], &indices[0], (ssize_t)verts.size(), (ssize_t)indices.size()};
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// auto fullpath = FileUtils::getInstance()->fullPathForFilename(file);
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// _polygonInfo = SpritePolygonCache::getInstance()->addSpritePolygonCache(fullpath, _textureRect, triangles);
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//
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//#if CC_SPRITE_DEBUG_DRAW
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// debugDraw();
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//#endif
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// return true;
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//}
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//
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//bool SpritePolygon::initWithRect(const std::string& file, std::vector<cocos2d::Vec2>& verts, std::vector<unsigned short>& indices, const cocos2d::Rect& rect)
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//{
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// CCASSERT(file.size()>0, "Invalid filename for sprite");
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// Texture2D *texture = Director::getInstance()->getTextureCache()->addImage(file);
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// CCASSERT(texture, "texture was not loaded properly");
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// initWithTexture(texture);
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// //build v3f_c4b_t2f verts from vec2 vector
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// std::vector<V3F_C4B_T2F> _verts;
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// for(std::vector<Vec2>::const_iterator it = verts.begin(); it<verts.end(); it++)
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// {
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// auto v3 = Vec3(it->x, it->y, 0);
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// auto c4b = Color4B::WHITE;
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// auto t2f = Tex2F(0,0);
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// V3F_C4B_T2F vert = {v3,c4b,t2f};
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// _verts.push_back(vert);
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// }
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//
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// TrianglesCommand::Triangles triangles = {&_verts[0], &indices[0], (ssize_t)_verts.size(), (ssize_t)indices.size()};
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// auto fullpath = FileUtils::getInstance()->fullPathForFilename(file);
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// _polygonInfo = SpritePolygonCache::getInstance()->addSpritePolygonCache(fullpath, rect, triangles);
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// calculateUVandContentSize();
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// setAnchorPoint(Vec2(0.5,0.5));
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//
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//#if CC_SPRITE_DEBUG_DRAW
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// debugDraw();
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//#endif
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// return true;
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//}
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SpritePolygon::~SpritePolygon()
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{
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CC_SAFE_RELEASE(_texture);
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@ -468,15 +139,15 @@ void SpritePolygon::setTexture(Texture2D *texture)
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void SpritePolygon::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
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{
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_tcmd.init(0, _texture->getName(), getGLProgramState(), _blendFunc, _polygonInfo->_triangles, transform, flags);
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_tcmd.init(0, _texture->getName(), getGLProgramState(), _blendFunc, _polygonInfo->triangles, transform, flags);
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renderer->addCommand(&_tcmd);
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}
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const float SpritePolygon::getArea(){
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float area = 0;
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V3F_C4B_T2F *verts = _polygonInfo->_triangles.verts;
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unsigned short *indices = _polygonInfo->_triangles.indices;
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for(int i = 0; i < _polygonInfo->_triangles.indexCount; i+=3)
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V3F_C4B_T2F *verts = _polygonInfo->triangles.verts;
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unsigned short *indices = _polygonInfo->triangles.indices;
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for(int i = 0; i < _polygonInfo->triangles.indexCount; i+=3)
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{
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auto A = verts[indices[i]].vertices;
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auto B = verts[indices[i+1]].vertices;
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@ -497,20 +168,20 @@ void SpritePolygon::debugDraw()
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_debugDrawNode->clear();
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}
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//draw all points
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auto positions = new (std::nothrow) Vec2[_polygonInfo->_triangles.vertCount];
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auto positions = new (std::nothrow) Vec2[_polygonInfo->triangles.vertCount];
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Vec2 *pos = &positions[0];
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auto verts = _polygonInfo->_triangles.verts;
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auto end = &verts[_polygonInfo->_triangles.vertCount];
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auto verts = _polygonInfo->triangles.verts;
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auto end = &verts[_polygonInfo->triangles.vertCount];
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for(V3F_C4B_T2F *v = verts; v != end; pos++, v++)
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{
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pos->x = v->vertices.x;
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pos->y = v->vertices.y;
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}
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_debugDrawNode->drawPoints(positions, (unsigned int)_polygonInfo->_triangles.vertCount, 8, Color4F(0.0f, 1.0f, 1.0f, 1.0f));
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_debugDrawNode->drawPoints(positions, (unsigned int)_polygonInfo->triangles.vertCount, 8, Color4F(0.0f, 1.0f, 1.0f, 1.0f));
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//draw lines
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auto last = _polygonInfo->_triangles.indexCount/3;
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auto _indices = _polygonInfo->_triangles.indices;
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auto _verts = _polygonInfo->_triangles.verts;
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auto last = _polygonInfo->triangles.indexCount/3;
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auto _indices = _polygonInfo->triangles.indices;
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auto _verts = _polygonInfo->triangles.verts;
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for(unsigned int i = 0; i < last; i++)
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{
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//draw 3 lines
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@ -39,35 +39,17 @@ namespace experimental{
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class CC_DLL SpritePolygon : public cocos2d::Node
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{
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public:
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// //create with manually created vertices, color and uv and
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// static SpritePolygon *create(const std::string& file, std::vector<cocos2d::V3F_C4B_T2F>& verts, std::vector<unsigned short>& indices);
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// bool initWithVerts(const std::string& file, std::vector<cocos2d::V3F_C4B_T2F>& verts, std::vector<unsigned short>& indices);
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//
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// //create from list of vertices, with texture rect, and triangle indices, UV is calculated from the texture rect
|
||||
// static SpritePolygon *create(const std::string& file, std::vector<cocos2d::Vec2>& verts, std::vector<unsigned short>& indices, const cocos2d::Rect&rect = cocos2d::Rect::ZERO);
|
||||
// bool initWithRect(const std::string& file, std::vector<cocos2d::Vec2>& verts, std::vector<unsigned short>& indices, const cocos2d::Rect&rect = cocos2d::Rect::ZERO);
|
||||
//
|
||||
// //create from ordered list of vertices, with texture rect, Triangles and UV is calculated on the fly
|
||||
// static SpritePolygon *create(const std::string& file, std::vector<cocos2d::Vec2>& verts, const cocos2d::Rect& rect = cocos2d::Rect::ZERO);
|
||||
// bool initWithPoly2tri(const std::string& file, std::vector<cocos2d::Vec2>& verts, const cocos2d::Rect& rect);
|
||||
//
|
||||
//create from a texture (rect), and automatically trace and optimize the points.
|
||||
//not recommended for production, its better to use the vec2 list for better performance
|
||||
static SpritePolygon *create(const std::string& file, const cocos2d::Rect& rect = cocos2d::Rect::ZERO, const float optimization = -1);
|
||||
bool initWithxxx(const std::string& file, const cocos2d::Rect& rect, const float optimization);
|
||||
// bool initWithMarching(const std::string &file, const cocos2d::Rect &rect, float optimization = -1);
|
||||
// bool initWithCache(const std::string &file, SpritePolygonInfo *info);
|
||||
|
||||
bool initWithTexture(cocos2d::Texture2D *texture);
|
||||
|
||||
virtual void setTexture(const std::string &file );
|
||||
virtual void setTexture(cocos2d::Texture2D *texture);
|
||||
|
||||
/** returns the Texture2D object used by the sprite */
|
||||
virtual cocos2d::Texture2D* getTexture(){return _texture;};
|
||||
const float getArea();
|
||||
const ssize_t getTrianglesCount(){return _polygonInfo->_triangles.indexCount/3;};
|
||||
const ssize_t getVertCount(){return _polygonInfo->_triangles.vertCount;};
|
||||
const ssize_t getTrianglesCount(){return _polygonInfo->triangles.indexCount/3;};
|
||||
const ssize_t getVertCount(){return _polygonInfo->triangles.vertCount;};
|
||||
|
||||
void showDebug(const bool val);
|
||||
protected:
|
||||
|
@ -82,10 +64,7 @@ protected:
|
|||
|
||||
cocos2d::DrawNode *_debugDrawNode;
|
||||
void debugDraw();
|
||||
// void calculateUVandContentSize();
|
||||
virtual void draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t flags);
|
||||
// cocos2d::Rect getTextRectFromTriangles(std::vector<cocos2d::V3F_C4B_T2F>& verts);
|
||||
// void triangulate(const std::string& file, const cocos2d::Rect& rect, std::vector<cocos2d::Vec2> & verts);
|
||||
|
||||
cocos2d::TrianglesCommand _tcmd;
|
||||
cocos2d::BlendFunc _blendFunc;
|
||||
|
|
|
@ -77,16 +77,16 @@ SpritePolygonInfo* SpritePolygonCache::addSpritePolygonCache(const std::string&
|
|||
auto infoIt = vecInfo.begin();
|
||||
for (; infoIt != vecInfo.end(); infoIt++)
|
||||
{
|
||||
if ((*infoIt)->_rect.equals(rect))
|
||||
if ((*infoIt)->rect.equals(rect))
|
||||
{
|
||||
CC_SAFE_DELETE_ARRAY((*infoIt)->_triangles.verts);
|
||||
CC_SAFE_DELETE_ARRAY((*infoIt)->_triangles.indices);
|
||||
(*infoIt)->_triangles.verts = new V3F_C4B_T2F[triangles.vertCount];
|
||||
(*infoIt)->_triangles.indices = new unsigned short[triangles.indexCount];
|
||||
(*infoIt)->_triangles.vertCount = triangles.vertCount;
|
||||
(*infoIt)->_triangles.indexCount = triangles.indexCount;
|
||||
memcpy((*infoIt)->_triangles.verts, triangles.verts, triangles.vertCount*sizeof(V3F_C4B_T2F));
|
||||
memcpy((*infoIt)->_triangles.indices, triangles.indices, triangles.indexCount*sizeof(unsigned short));
|
||||
CC_SAFE_DELETE_ARRAY((*infoIt)->triangles.verts);
|
||||
CC_SAFE_DELETE_ARRAY((*infoIt)->triangles.indices);
|
||||
(*infoIt)->triangles.verts = new V3F_C4B_T2F[triangles.vertCount];
|
||||
(*infoIt)->triangles.indices = new unsigned short[triangles.indexCount];
|
||||
(*infoIt)->triangles.vertCount = triangles.vertCount;
|
||||
(*infoIt)->triangles.indexCount = triangles.indexCount;
|
||||
memcpy((*infoIt)->triangles.verts, triangles.verts, triangles.vertCount*sizeof(V3F_C4B_T2F));
|
||||
memcpy((*infoIt)->triangles.indices, triangles.indices, triangles.indexCount*sizeof(unsigned short));
|
||||
return *infoIt;
|
||||
}
|
||||
}
|
||||
|
@ -98,16 +98,16 @@ SpritePolygonInfo* SpritePolygonCache::addSpritePolygonCache(const std::string&
|
|||
{
|
||||
vecInfo = it->second;
|
||||
}
|
||||
SpritePolygonInfo* info = new SpritePolygonInfo;
|
||||
SpritePolygonInfo* info = new (std::nothrow) SpritePolygonInfo();
|
||||
if (nullptr != info)
|
||||
{
|
||||
info->_rect = rect;
|
||||
info->_triangles.verts = new V3F_C4B_T2F[triangles.vertCount];
|
||||
info->_triangles.indices = new unsigned short[triangles.indexCount];
|
||||
info->_triangles.vertCount = triangles.vertCount;
|
||||
info->_triangles.indexCount = triangles.indexCount;
|
||||
memcpy(info->_triangles.verts, triangles.verts, triangles.vertCount*sizeof(V3F_C4B_T2F));
|
||||
memcpy(info->_triangles.indices, triangles.indices, triangles.indexCount*sizeof(unsigned short));
|
||||
info->rect = rect;
|
||||
info->triangles.verts = new V3F_C4B_T2F[triangles.vertCount];
|
||||
info->triangles.indices = new unsigned short[triangles.indexCount];
|
||||
info->triangles.vertCount = triangles.vertCount;
|
||||
info->triangles.indexCount = triangles.indexCount;
|
||||
memcpy(info->triangles.verts, triangles.verts, triangles.vertCount*sizeof(V3F_C4B_T2F));
|
||||
memcpy(info->triangles.indices, triangles.indices, triangles.indexCount*sizeof(unsigned short));
|
||||
|
||||
vecInfo.push_back(info);
|
||||
_spritePolygonCacheMap[filePath] = vecInfo;
|
||||
|
@ -132,7 +132,7 @@ SpritePolygonInfo* SpritePolygonCache::getSpritePolygonCache(const std::string&
|
|||
auto infoIter = it->second.begin();
|
||||
for (; infoIter != it->second.end(); infoIter++)
|
||||
{
|
||||
if ((*infoIter)->_rect.equals(rect))
|
||||
if ((*infoIter)->rect.equals(rect))
|
||||
{
|
||||
spritePolygonInfo = *infoIter;
|
||||
isFound = true;
|
||||
|
@ -168,9 +168,9 @@ void SpritePolygonCache::removeSpritePolygonCache(const std::string& filePath, c
|
|||
auto infoIter = it->second.begin();
|
||||
for (; infoIter != it->second.end(); infoIter++)
|
||||
{
|
||||
if((*infoIter)->_rect.equals(*rect))
|
||||
if((*infoIter)->rect.equals(*rect))
|
||||
{
|
||||
CC_SAFE_DELETE(*infoIter);
|
||||
CC_SAFE_RELEASE(*infoIter);
|
||||
it->second.erase(infoIter);
|
||||
break;
|
||||
}
|
||||
|
@ -185,13 +185,28 @@ void SpritePolygonCache::removeAllSpritePolygonCache()
|
|||
{
|
||||
for (auto infoIter = it->second.begin(); infoIter != it->second.end(); infoIter++)
|
||||
{
|
||||
CC_SAFE_DELETE(*infoIter);
|
||||
CC_SAFE_RELEASE(*infoIter);
|
||||
}
|
||||
it->second.clear();
|
||||
}
|
||||
_spritePolygonCacheMap.clear();
|
||||
}
|
||||
|
||||
void SpritePolygonCache::removeUnusedSpritePolygonCache()
|
||||
{
|
||||
for (std::unordered_map<std::string, VecSpritePolygonInfo>::iterator it = _spritePolygonCacheMap.begin(); it != _spritePolygonCacheMap.end(); ++it)
|
||||
{
|
||||
for (auto infoIter = it->second.begin(); infoIter != it->second.end(); infoIter++)
|
||||
{
|
||||
if(1==(*infoIter)->getReferenceCount())
|
||||
{
|
||||
CC_SAFE_RELEASE(*infoIter);
|
||||
it->second.erase(infoIter);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool SpritePolygonCache::isSpritePolygonCacheExist(const std::string& filePath, const cocos2d::Rect& rect)
|
||||
{
|
||||
std::string fullpath = FileUtils::getInstance()->fullPathForFilename(filePath);
|
||||
|
@ -205,7 +220,7 @@ bool SpritePolygonCache::isSpritePolygonCacheExist(const std::string& filePath,
|
|||
auto infoIter = it->second.begin();
|
||||
for (; infoIter != it->second.end(); infoIter++)
|
||||
{
|
||||
if ((*infoIter)->_rect.equals(rect))
|
||||
if ((*infoIter)->rect.equals(rect))
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -215,21 +230,21 @@ bool SpritePolygonCache::isSpritePolygonCacheExist(const std::string& filePath,
|
|||
|
||||
void SpritePolygonCache::printInfo(SpritePolygonInfo &info){
|
||||
CCLOG("========================");
|
||||
CCLOG("%zd, %zd", info._triangles.vertCount, info._triangles.indexCount);
|
||||
CCLOG("%zd, %zd", info.triangles.vertCount, info.triangles.indexCount);
|
||||
|
||||
auto vertEnd = &info._triangles.verts[info._triangles.vertCount];
|
||||
for(auto v = info._triangles.verts; v < vertEnd; v++)
|
||||
auto vertEnd = &info.triangles.verts[info.triangles.vertCount];
|
||||
for(auto v = info.triangles.verts; v < vertEnd; v++)
|
||||
{
|
||||
CCLOG("%f, %f", v->vertices.x, v->vertices.y);
|
||||
}
|
||||
auto indEnd = &info._triangles.indices[info._triangles.indexCount];
|
||||
for(auto i = info._triangles.indices; i < indEnd; i+=3)
|
||||
auto indEnd = &info.triangles.indices[info.triangles.indexCount];
|
||||
for(auto i = info.triangles.indices; i < indEnd; i+=3)
|
||||
{
|
||||
CCLOG("%d, %d, %d,", *i,*(i+1), *(i+2));
|
||||
}
|
||||
|
||||
auto uvEnd = &info._triangles.verts[info._triangles.vertCount];
|
||||
for(auto v = info._triangles.verts; v < uvEnd; v++)
|
||||
auto uvEnd = &info.triangles.verts[info.triangles.vertCount];
|
||||
for(auto v = info.triangles.verts; v < uvEnd; v++)
|
||||
{
|
||||
CCLOG("%f, %f", v->texCoords.u, v->texCoords.v);
|
||||
}
|
||||
|
|
|
@ -32,23 +32,30 @@
|
|||
|
||||
NS_CC_BEGIN
|
||||
|
||||
typedef struct CC_DLL _SpritePolygonInfo
|
||||
class CC_DLL SpritePolygonInfo : public cocos2d::Ref
|
||||
{
|
||||
cocos2d::Rect _rect;
|
||||
cocos2d::TrianglesCommand::Triangles _triangles;
|
||||
~_SpritePolygonInfo()
|
||||
public:
|
||||
SpritePolygonInfo()
|
||||
:rect(Rect::ZERO)
|
||||
,triangles()
|
||||
{
|
||||
if(nullptr != _triangles.verts)
|
||||
};
|
||||
cocos2d::Rect rect;
|
||||
cocos2d::TrianglesCommand::Triangles triangles;
|
||||
protected:
|
||||
~SpritePolygonInfo()
|
||||
{
|
||||
if(nullptr != triangles.verts)
|
||||
{
|
||||
CC_SAFE_DELETE_ARRAY(_triangles.verts);
|
||||
CC_SAFE_DELETE_ARRAY(triangles.verts);
|
||||
}
|
||||
|
||||
if(nullptr != _triangles.indices)
|
||||
if(nullptr != triangles.indices)
|
||||
{
|
||||
CC_SAFE_DELETE_ARRAY(_triangles.indices);
|
||||
CC_SAFE_DELETE_ARRAY(triangles.indices);
|
||||
}
|
||||
}
|
||||
} SpritePolygonInfo;
|
||||
};
|
||||
|
||||
typedef std::vector<SpritePolygonInfo*> VecSpritePolygonInfo;
|
||||
typedef std::unordered_map<std::string, VecSpritePolygonInfo> MapSpritePolygonInfo;
|
||||
|
@ -61,8 +68,10 @@ public:
|
|||
static void destroyInstance();
|
||||
SpritePolygonInfo* addSpritePolygonCache(const std::string& filePath, const cocos2d::Rect& rect, const cocos2d::TrianglesCommand::Triangles& triangles);
|
||||
SpritePolygonInfo* getSpritePolygonCache(const std::string& filePath, const cocos2d::Rect& rect, float optimization);
|
||||
|
||||
void removeSpritePolygonCache(const std::string& filePath, const cocos2d::Rect* rect = nullptr);
|
||||
void removeAllSpritePolygonCache();
|
||||
void removeUnusedSpritePolygonCache();
|
||||
bool isSpritePolygonCacheExist(const std::string& filePath, const cocos2d::Rect& rect);
|
||||
|
||||
static void printInfo(SpritePolygonInfo &info);
|
||||
|
|
Loading…
Reference in New Issue