mirror of https://github.com/axmolengine/axmol.git
Fix compile error on Windows
This commit is contained in:
parent
d1205ceeea
commit
e700d47dbd
|
@ -25,7 +25,8 @@
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#include "CCLuaEngine.h"
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#include "AppEvent.h"
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#include "AppLang.h"
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#include "ConfigParser.h"
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#include "runtime/ConfigParser.h"
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#include "runtime/Runtime.h"
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#include "platform/win32/PlayerWin.h"
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#include "platform/win32/PlayerMenuServiceWin.h"
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@ -231,7 +232,7 @@ int SimulatorWin::run()
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// create the application instance
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_app = new AppDelegate();
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_app->setProjectConfig(_project);
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RuntimeEngine::getInstance()->setProjectConfig(_project);
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// create console window
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if (_project.isShowConsole())
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@ -541,8 +542,7 @@ void SimulatorWin::setupUI()
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project.setScriptFile(ConfigParser::getInstance()->getEntryFile());
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project.setWritablePath(dirPath);
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app->setProjectConfig(project);
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app->reopenProject();
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RuntimeEngine::getInstance()->setProjectConfig(project);
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}
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}
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});
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@ -178,39 +178,6 @@ xcopy /Y /Q "$(ProjectDir)..\Classes\lang" "$(ProjectDir)..\..\..\runtime\win32\
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="..\Classes\AppDelegate.h" />
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<ClInclude Include="..\Classes\ConfigParser.h" />
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\extension_set.h" />
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\generated_message_util.h" />
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\io\coded_stream.h" />
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\io\coded_stream_inl.h" />
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\io\zero_copy_stream.h" />
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\io\zero_copy_stream_impl_lite.h" />
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\message_lite.h" />
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\repeated_field.h" />
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\stubs\atomicops.h" />
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\stubs\atomicops_internals_x86_msvc.h" />
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\stubs\common.h" />
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\stubs\hash.h" />
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\stubs\map-util.h" />
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\stubs\once.h" />
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\stubs\platform_macros.h" />
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\stubs\stl_util.h" />
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\stubs\stringprintf.h" />
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\stubs\template_util.h" />
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\stubs\type_traits.h" />
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\wire_format_lite.h" />
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\wire_format_lite_inl.h" />
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<ClInclude Include="..\Classes\runtime\ConnectWaitLayer.h" />
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<ClInclude Include="..\Classes\runtime\ConsoleCommand.h" />
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<ClInclude Include="..\Classes\runtime\FileServer.h" />
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<ClInclude Include="..\Classes\runtime\lua_debugger.h" />
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<ClInclude Include="..\Classes\runtime\Protos.pb.h" />
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<ClInclude Include="..\Classes\runtime\ResData.h" />
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<ClInclude Include="..\Classes\runtime\Runtime.h" />
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<ClInclude Include="..\Classes\runtime\RuntimeCCSImpl.h" />
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<ClInclude Include="..\Classes\runtime\RuntimeLuaImpl.h" />
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<ClInclude Include="..\Classes\runtime\RuntimeProtocol.h" />
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<ClInclude Include="..\Classes\VisibleRect.h" />
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<ClInclude Include="main.h" />
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<ClInclude Include="resource.h" />
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<ClInclude Include="SimulatorWin.h" />
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@ -219,36 +186,7 @@ xcopy /Y /Q "$(ProjectDir)..\Classes\lang" "$(ProjectDir)..\..\..\runtime\win32\
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\Classes\AppDelegate.cpp" />
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<ClCompile Include="..\Classes\ConfigParser.cpp" />
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<ClCompile Include="..\Classes\protobuf-lite\google\protobuf\extension_set.cc" />
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<ClCompile Include="..\Classes\protobuf-lite\google\protobuf\generated_message_util.cc" />
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<ClCompile Include="..\Classes\protobuf-lite\google\protobuf\io\coded_stream.cc" />
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<ClCompile Include="..\Classes\protobuf-lite\google\protobuf\io\zero_copy_stream.cc" />
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<ClCompile Include="..\Classes\protobuf-lite\google\protobuf\io\zero_copy_stream_impl_lite.cc" />
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<ClCompile Include="..\Classes\protobuf-lite\google\protobuf\message_lite.cc" />
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<ClCompile Include="..\Classes\protobuf-lite\google\protobuf\repeated_field.cc" />
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<ClCompile Include="..\Classes\protobuf-lite\google\protobuf\stubs\atomicops_internals_x86_msvc.cc" />
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<ClCompile Include="..\Classes\protobuf-lite\google\protobuf\stubs\common.cc" />
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<ClCompile Include="..\Classes\protobuf-lite\google\protobuf\stubs\once.cc" />
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<ClCompile Include="..\Classes\protobuf-lite\google\protobuf\stubs\stringprintf.cc" />
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<ClCompile Include="..\Classes\protobuf-lite\google\protobuf\wire_format_lite.cc" />
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<ClCompile Include="..\Classes\runtime\ConnectWaitLayer.cpp" />
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<ClCompile Include="..\Classes\runtime\ConsoleCommand.cpp" />
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<ClCompile Include="..\Classes\runtime\FileServer.cpp" />
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<ClCompile Include="..\Classes\runtime\Landscape_png.cpp" />
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<ClCompile Include="..\Classes\runtime\lua_debugger.c" />
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<ClCompile Include="..\Classes\runtime\PlayDisable_png.cpp" />
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<ClCompile Include="..\Classes\runtime\PlayEnable_png.cpp" />
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<ClCompile Include="..\Classes\runtime\Portrait_png.cpp" />
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<ClCompile Include="..\Classes\runtime\Protos.pb.cc" />
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<ClCompile Include="..\Classes\runtime\Runtime.cpp" />
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<ClCompile Include="..\Classes\runtime\RuntimeCCSImpl.cpp" />
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<ClCompile Include="..\Classes\runtime\RuntimeLuaImpl.cpp" />
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<ClCompile Include="..\Classes\runtime\RuntimeProtocol.cpp" />
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<ClCompile Include="..\Classes\runtime\Shine_png.cpp" />
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<ClCompile Include="..\Classes\VisibleRect.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="Runtime_win32.cpp" />
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<ClCompile Include="SimulatorWin.cpp" />
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<ClCompile Include="stdafx.cpp" />
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</ItemGroup>
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@ -10,12 +10,6 @@
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<Filter Include="resource">
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<UniqueIdentifier>{2d1d0979-58cd-4ab6-b91c-13650158f1fa}</UniqueIdentifier>
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</Filter>
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<Filter Include="Classes\runtime">
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<UniqueIdentifier>{44c0d166-6d84-43b5-8be7-a440c1c0f1ae}</UniqueIdentifier>
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</Filter>
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<Filter Include="Classes\runtime\protobuf-lite">
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<UniqueIdentifier>{28edb895-7c19-408b-abd6-130196087d96}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\Classes\AppDelegate.h">
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@ -25,96 +19,6 @@
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<Filter>win32</Filter>
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</ClInclude>
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<ClInclude Include="resource.h" />
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<ClInclude Include="..\Classes\ConfigParser.h">
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<Filter>Classes</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\VisibleRect.h">
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<Filter>Classes</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\runtime\ResData.h">
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<Filter>Classes\runtime</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\runtime\Runtime.h">
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<Filter>Classes\runtime</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\runtime\Protos.pb.h">
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<Filter>Classes\runtime</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\extension_set.h">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\generated_message_util.h">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\io\coded_stream.h">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\io\coded_stream_inl.h">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\io\zero_copy_stream.h">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\io\zero_copy_stream_impl_lite.h">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\message_lite.h">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\repeated_field.h">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\stubs\atomicops.h">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\stubs\atomicops_internals_x86_msvc.h">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\stubs\common.h">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\stubs\hash.h">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\stubs\map-util.h">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\stubs\once.h">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\stubs\platform_macros.h">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\stubs\stl_util.h">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\stubs\stringprintf.h">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\stubs\template_util.h">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\stubs\type_traits.h">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\wire_format_lite.h">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\protobuf-lite\google\protobuf\wire_format_lite_inl.h">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\runtime\lua_debugger.h">
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<Filter>Classes\runtime</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\runtime\ConnectWaitLayer.h">
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<Filter>Classes\runtime</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\runtime\ConsoleCommand.h">
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<Filter>Classes\runtime</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\runtime\FileServer.h">
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<Filter>Classes\runtime</Filter>
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</ClInclude>
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<ClInclude Include="SimulatorWin.h" />
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<ClInclude Include="stdafx.h">
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<Filter>win32</Filter>
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@ -122,15 +26,6 @@
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<ClInclude Include="targetver.h">
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<Filter>win32</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\runtime\RuntimeCCSImpl.h">
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<Filter>Classes\runtime</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\runtime\RuntimeLuaImpl.h">
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<Filter>Classes\runtime</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\runtime\RuntimeProtocol.h">
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<Filter>Classes\runtime</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\Classes\AppDelegate.cpp">
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@ -139,97 +34,10 @@
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<ClCompile Include="main.cpp">
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<Filter>win32</Filter>
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</ClCompile>
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<ClCompile Include="Runtime_win32.cpp">
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<Filter>win32</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\ConfigParser.cpp">
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<Filter>Classes</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\VisibleRect.cpp">
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<Filter>Classes</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\runtime\Landscape_png.cpp">
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<Filter>Classes\runtime</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\runtime\PlayDisable_png.cpp">
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<Filter>Classes\runtime</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\runtime\PlayEnable_png.cpp">
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<Filter>Classes\runtime</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\runtime\Portrait_png.cpp">
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<Filter>Classes\runtime</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\runtime\Runtime.cpp">
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<Filter>Classes\runtime</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\runtime\Shine_png.cpp">
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<Filter>Classes\runtime</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\runtime\Protos.pb.cc">
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<Filter>Classes\runtime</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\protobuf-lite\google\protobuf\extension_set.cc">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\protobuf-lite\google\protobuf\generated_message_util.cc">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\protobuf-lite\google\protobuf\io\coded_stream.cc">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\protobuf-lite\google\protobuf\io\zero_copy_stream.cc">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\protobuf-lite\google\protobuf\io\zero_copy_stream_impl_lite.cc">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\protobuf-lite\google\protobuf\message_lite.cc">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\protobuf-lite\google\protobuf\repeated_field.cc">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\protobuf-lite\google\protobuf\stubs\atomicops_internals_x86_msvc.cc">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\protobuf-lite\google\protobuf\stubs\common.cc">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\protobuf-lite\google\protobuf\stubs\once.cc">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\protobuf-lite\google\protobuf\stubs\stringprintf.cc">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\protobuf-lite\google\protobuf\wire_format_lite.cc">
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<Filter>Classes\runtime\protobuf-lite</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\runtime\lua_debugger.c">
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<Filter>Classes\runtime</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\runtime\ConnectWaitLayer.cpp">
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<Filter>Classes\runtime</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\runtime\ConsoleCommand.cpp">
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<Filter>Classes\runtime</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\runtime\FileServer.cpp">
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<Filter>Classes\runtime</Filter>
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</ClCompile>
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<ClCompile Include="SimulatorWin.cpp" />
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<ClCompile Include="stdafx.cpp">
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<Filter>win32</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\runtime\RuntimeCCSImpl.cpp">
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<Filter>Classes\runtime</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\runtime\RuntimeLuaImpl.cpp">
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<Filter>Classes\runtime</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\runtime\RuntimeProtocol.cpp">
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<Filter>Classes\runtime</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="game.rc">
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@ -6,7 +6,7 @@
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#include <string>
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#include "cocos2d.h"
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#include "ConfigParser.h"
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#include "runtime/ConfigParser.h"
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using namespace std;
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string getIPAddress()
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@ -53,7 +53,7 @@
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<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS_DEBUG;COCOS2D_DEBUG=1;GLFW_EXPOSE_NATIVE_WIN32;GLFW_EXPOSE_NATIVE_WGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>
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</SDLCheck>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\lib;$(ProjectDir)..\Classes\protobuf-lite;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)cocos\scripting\lua-bindings\auto;$(EngineRoot)cocos\scripting\lua-bindings\manual;$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\lua\lua;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\curl\include\win32;$(EngineRoot)tools\simulator\libsimulator\lib;$(EngineRoot)extensions;$(EngineRoot);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\lib\protobuf-lite;$(ProjectDir)..\lib;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)cocos\scripting\lua-bindings\auto;$(EngineRoot)cocos\scripting\lua-bindings\manual;$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\lua\lua;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\curl\include\win32;$(EngineRoot)extensions;$(EngineRoot);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<CompileAs>CompileAsCpp</CompileAs>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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@ -74,6 +74,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
|
||||
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|
Loading…
Reference in New Issue