Removed unnecessary search paths.

This commit is contained in:
Xpol Wan 2016-03-21 21:04:06 +08:00
parent 5a9a2e9749
commit e7864cdb89
132 changed files with 468 additions and 516 deletions

View File

@ -383,10 +383,6 @@ endif(BUILD_LUA_LIBS)
## JS
if(BUILD_JS_LIBS)
link_directories(
${CMAKE_CURRENT_SOURCE_DIR}/external/spidermonkey/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
)
add_subdirectory(cocos/scripting/js-bindings)
# build js tests

View File

@ -843,6 +843,21 @@
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4B5C5BB61CA114E100D55A14 /* Security.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 4B5C5BB41CA114DB00D55A14 /* Security.framework */; };
4B5C5BB71CA114E700D55A14 /* Security.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 4B5C5BB41CA114DB00D55A14 /* Security.framework */; };
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5046AB4A1AF2A8D80060550B /* MaterialSystemTest.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 5046AB481AF2A8D80060550B /* MaterialSystemTest.cpp */; };
5046AB4B1AF2A8D80060550B /* MaterialSystemTest.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 5046AB481AF2A8D80060550B /* MaterialSystemTest.cpp */; };
5046AB5B1AF2C4180060550B /* Materials in Resources */ = {isa = PBXBuildFile; fileRef = 5046AB5A1AF2C4180060550B /* Materials */; };
@ -2605,6 +2620,8 @@
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3EA0FB71191C844400B170C8 /* UIVideoPlayerTest.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = UIVideoPlayerTest.h; sourceTree = "<group>"; };
46A15F9C1807A4F8005B8026 /* cocos2d_libs.xcodeproj */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.pb-project"; path = cocos2d_libs.xcodeproj; sourceTree = "<group>"; };
4B5C5BAA1CA1149900D55A14 /* Security.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Security.framework; path = Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS9.2.sdk/System/Library/Frameworks/Security.framework; sourceTree = DEVELOPER_DIR; };
4B5C5BB41CA114DB00D55A14 /* Security.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Security.framework; path = Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS9.1.sdk/System/Library/Frameworks/Security.framework; sourceTree = DEVELOPER_DIR; };
5046AB481AF2A8D80060550B /* MaterialSystemTest.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = MaterialSystemTest.cpp; sourceTree = "<group>"; };
5046AB491AF2A8D80060550B /* MaterialSystemTest.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = MaterialSystemTest.h; sourceTree = "<group>"; };
5046AB5A1AF2C4180060550B /* Materials */ = {isa = PBXFileReference; lastKnownFileType = folder; name = Materials; path = "../tests/cpp-tests/Resources/Materials"; sourceTree = "<group>"; };
@ -2798,6 +2815,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
4B5C5BB01CA114C100D55A14 /* Security.framework in Frameworks */,
15427B7A198B87AA00DC375D /* libcocos2d iOS.a in Frameworks */,
15427B79198B879900DC375D /* libluacocos2d iOS.a in Frameworks */,
15CBA9E0196EEBD4005877BB /* MediaPlayer.framework in Frameworks */,
@ -2820,12 +2838,12 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
185663581B4155D3009EF2AE /* Security.framework in Frameworks */,
185664951B4246C9009EF2AE /* libsqlite3.dylib in Frameworks */,
185664941B4246BA009EF2AE /* AppKit.framework in Frameworks */,
185664931B424694009EF2AE /* Cocoa.framework in Frameworks */,
185663F31B415706009EF2AE /* libcurl.dylib in Frameworks */,
185663EF1B415681009EF2AE /* libjscocos2d Mac.a in Frameworks */,
185663581B4155D3009EF2AE /* Security.framework in Frameworks */,
ED545A711B68A19000C3958E /* libiconv.dylib in Frameworks */,
1856635A1B4155D3009EF2AE /* libcocos2d Mac.a in Frameworks */,
1856635B1B4155D3009EF2AE /* libz.dylib in Frameworks */,
@ -2843,6 +2861,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
4B5C5BB11CA114C700D55A14 /* Security.framework in Frameworks */,
18FC4D5F1B4257CD00B76F95 /* libsqlite3.dylib in Frameworks */,
185663F01B41569E009EF2AE /* libjscocos2d iOS.a in Frameworks */,
185663A51B4155DD009EF2AE /* Security.framework in Frameworks */,
@ -2866,6 +2885,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
4B5C5BA81CA1147300D55A14 /* Security.framework in Frameworks */,
1A0EE2A218CDF6DA004CD58F /* libcocos2d Mac.a in Frameworks */,
1A0EE2A518CDF6DA004CD58F /* IOKit.framework in Frameworks */,
ED545A6E1B68A18B00C3958E /* libiconv.dylib in Frameworks */,
@ -2884,6 +2904,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
4B5C5BA91CA1147F00D55A14 /* Security.framework in Frameworks */,
15EFA270198B25B9000C57D3 /* libcocos2d Mac.a in Frameworks */,
15EFA25B198A4A47000C57D3 /* libluacocos2d Mac.a in Frameworks */,
1A0EE2CA18CDF733004CD58F /* libz.dylib in Frameworks */,
@ -2903,6 +2924,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
4B5C5BAC1CA114A300D55A14 /* Security.framework in Frameworks */,
1A0EE40318CDF775004CD58F /* libcocos2d iOS.a in Frameworks */,
1A0EE40618CDF775004CD58F /* CoreMotion.framework in Frameworks */,
1A0EE40718CDF775004CD58F /* libz.dylib in Frameworks */,
@ -2922,6 +2944,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
4B5C5BAE1CA114B500D55A14 /* Security.framework in Frameworks */,
ED545A761B68A1B600C3958E /* libiconv.dylib in Frameworks */,
15EFA68B198B3AD8000C57D3 /* libcocos2d iOS.a in Frameworks */,
15EFA68D198B3AD8000C57D3 /* libluacocos2d iOS.a in Frameworks */,
@ -2963,6 +2986,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
4B5C5BAD1CA114AC00D55A14 /* Security.framework in Frameworks */,
52B47A351A53A43A004E4C60 /* Security.framework in Frameworks */,
15EFA66F198B356E000C57D3 /* libluacocos2d iOS.a in Frameworks */,
15EFA666198B34D7000C57D3 /* libcocos2d iOS.a in Frameworks */,
@ -3004,6 +3028,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
4B5C5BAF1CA114BB00D55A14 /* Security.framework in Frameworks */,
3E61773D1960FBD200DE83F5 /* GameController.framework in Frameworks */,
3E6177221960FAED00DE83F5 /* libcocos2d iOS.a in Frameworks */,
3E6177241960FAED00DE83F5 /* CoreMotion.framework in Frameworks */,
@ -3024,6 +3049,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
4B5C5BB51CA114DB00D55A14 /* Security.framework in Frameworks */,
507B42121C31C1710067B53E /* libcocos2d tvOS.a in Frameworks */,
507B41FC1C31BEA60067B53E /* libiconv.dylib in Frameworks */,
507B41FD1C31BEA60067B53E /* Security.framework in Frameworks */,
@ -3045,6 +3071,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
4B5C5BB61CA114E100D55A14 /* Security.framework in Frameworks */,
507B42B91C31EC6A0067B53E /* libcocos2d tvOS.a in Frameworks */,
507B42BA1C31EC6A0067B53E /* libjscocos2d tvOS.a in Frameworks */,
507B428D1C31E6070067B53E /* libsqlite3.dylib in Frameworks */,
@ -3068,6 +3095,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
4B5C5BB71CA114E700D55A14 /* Security.framework in Frameworks */,
507B43BF1C31FB920067B53E /* libcocos2d tvOS.a in Frameworks */,
507B43C01C31FB920067B53E /* libluacocos2d tvOS.a in Frameworks */,
507B43701C31FB670067B53E /* Security.framework in Frameworks */,
@ -3090,6 +3118,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
4B5C5BB81CA114EE00D55A14 /* Security.framework in Frameworks */,
507B43F61C3201780067B53E /* libcocos2d tvOS.a in Frameworks */,
507B43E21C3201360067B53E /* GameController.framework in Frameworks */,
507B43E41C3201360067B53E /* CoreMotion.framework in Frameworks */,
@ -3133,6 +3162,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
4B5C5BB21CA114CC00D55A14 /* Security.framework in Frameworks */,
50FC18C31C33725200DD15A3 /* libsqlite3.dylib in Frameworks */,
50FC18C41C33725200DD15A3 /* libjscocos2d iOS.a in Frameworks */,
50FC18C51C33725200DD15A3 /* Security.framework in Frameworks */,
@ -3156,6 +3186,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
4B5C5BAB1CA1149900D55A14 /* Security.framework in Frameworks */,
ED545A731B68A1AC00C3958E /* libiconv.dylib in Frameworks */,
52B47A341A534B2B004E4C60 /* Security.framework in Frameworks */,
3EA0FB66191B933000B170C8 /* MediaPlayer.framework in Frameworks */,
@ -3177,6 +3208,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
4B5C5BB31CA114D400D55A14 /* Security.framework in Frameworks */,
FA94B0A31B8EF69A0074B261 /* libiconv.dylib in Frameworks */,
FA94B0A41B8EF69A0074B261 /* Security.framework in Frameworks */,
FA94B0A51B8EF69A0074B261 /* MediaPlayer.framework in Frameworks */,
@ -5048,6 +5080,8 @@
29B97323FDCFA39411CA2CEA /* Frameworks */ = {
isa = PBXGroup;
children = (
4B5C5BB41CA114DB00D55A14 /* Security.framework */,
4B5C5BAA1CA1149900D55A14 /* Security.framework */,
ED545A721B68A1AC00C3958E /* libiconv.dylib */,
ED545A6C1B68A18300C3958E /* libiconv.dylib */,
18FC4D5E1B4257CD00B76F95 /* libsqlite3.dylib */,
@ -8160,7 +8194,7 @@
PRODUCT_NAME = "lua-game-controller-test iOS";
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/.. $(SRCROOT)/../cocos/platform/ios $(SRCROOT)/../external $(SRCROOT)/../external/lua/luajit/include $(SRCROOT)/../external/lua/tolua $(SRCROOT)/../cocos/scripting/lua-bindings/manual $(SRCROOT)/../cocos/scripting/lua-bindings/auto $(SRCROOT)/../cocos/base";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/.. $(SRCROOT)/../external $(SRCROOT)/../external/lua/luajit/include $(SRCROOT)/../external/lua/tolua";
VALID_ARCHS = "arm64 armv7";
};
name = Debug;
@ -8193,7 +8227,7 @@
PRODUCT_NAME = "lua-game-controller-test iOS";
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/.. $(SRCROOT)/../cocos/platform/ios $(SRCROOT)/../external $(SRCROOT)/../external/lua/luajit/include $(SRCROOT)/../external/lua/tolua $(SRCROOT)/../cocos/scripting/lua-bindings/manual $(SRCROOT)/../cocos/scripting/lua-bindings/auto $(SRCROOT)/../cocos/base";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/.. $(SRCROOT)/../external $(SRCROOT)/../external/lua/luajit/include $(SRCROOT)/../external/lua/tolua";
VALIDATE_PRODUCT = YES;
VALID_ARCHS = "arm64 armv7";
};
@ -8227,7 +8261,7 @@
);
PRODUCT_NAME = "js-tests Mac";
SCAN_ALL_SOURCE_FILES_FOR_INCLUDES = YES;
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../cocos/platform/mac $(SRCROOT)/../external/glfw3/include/mac $(SRCROOT)/../external/spidermonkey/include/mac $(SRCROOT)/.. $(SRCROOT)/../cocos $(SRCROOT)/../cocos/base $(SRCROOT)/../cocos/2d $(SRCROOT)/../cocos/gui $(SRCROOT)/../cocos/network $(SRCROOT)/../cocos/audio/include $(SRCROOT)/../cocos/editor-support $(SRCROOT)/../extensions $(SRCROOT)/../external $(SRCROOT)/../cocos/scripting/js-bindings/auto $(SRCROOT)/../cocos/scripting/js-bindings/manual";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../external/glfw3/include/mac $(SRCROOT)/../external/spidermonkey/include/mac $(SRCROOT)/.. $(SRCROOT)/../cocos $(SRCROOT)/../extensions $(SRCROOT)/../external";
};
name = Debug;
};
@ -8259,7 +8293,7 @@
);
PRODUCT_NAME = "js-tests Mac";
SCAN_ALL_SOURCE_FILES_FOR_INCLUDES = YES;
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../cocos/platform/mac $(SRCROOT)/../external/glfw3/include/mac $(SRCROOT)/../external/spidermonkey/include/mac $(SRCROOT)/.. $(SRCROOT)/../cocos $(SRCROOT)/../cocos/base $(SRCROOT)/../cocos/2d $(SRCROOT)/../cocos/gui $(SRCROOT)/../cocos/network $(SRCROOT)/../cocos/audio/include $(SRCROOT)/../cocos/editor-support $(SRCROOT)/../extensions $(SRCROOT)/../external $(SRCROOT)/../cocos/scripting/js-bindings/auto $(SRCROOT)/../cocos/scripting/js-bindings/manual";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../external/glfw3/include/mac $(SRCROOT)/../external/spidermonkey/include/mac $(SRCROOT)/.. $(SRCROOT)/../cocos $(SRCROOT)/../extensions $(SRCROOT)/../external";
VALIDATE_PRODUCT = YES;
};
name = Release;
@ -8290,7 +8324,7 @@
SCAN_ALL_SOURCE_FILES_FOR_INCLUDES = YES;
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/.. $(SRCROOT)/../cocos $(SRCROOT)/../cocos/base $(SRCROOT)/../cocos/2d $(SRCROOT)/../cocos/gui $(SRCROOT)/../cocos/network $(SRCROOT)/../cocos/audio/include $(SRCROOT)/../cocos/editor-support $(SRCROOT)/../extensions $(SRCROOT)/../external $(SRCROOT)/../cocos/scripting/js-bindings/auto $(SRCROOT)/../cocos/scripting/js-bindings/manual $(inherited) $(SRCROOT)/../cocos/platform/ios $(SRCROOT)/../external/spidermonkey/include/ios $(SRCROOT)/../external/curl/include/ios";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/.. $(SRCROOT)/../cocos $(SRCROOT)/../extensions $(SRCROOT)/../external $(inherited) $(SRCROOT)/../external/spidermonkey/include/ios $(SRCROOT)/../external/curl/include/ios";
VALID_ARCHS = "arm64 armv7";
};
name = Debug;
@ -8322,7 +8356,7 @@
SCAN_ALL_SOURCE_FILES_FOR_INCLUDES = YES;
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/.. $(SRCROOT)/../cocos $(SRCROOT)/../cocos/base $(SRCROOT)/../cocos/2d $(SRCROOT)/../cocos/gui $(SRCROOT)/../cocos/network $(SRCROOT)/../cocos/audio/include $(SRCROOT)/../cocos/editor-support $(SRCROOT)/../extensions $(SRCROOT)/../external $(SRCROOT)/../cocos/scripting/js-bindings/auto $(SRCROOT)/../cocos/scripting/js-bindings/manual $(inherited) $(SRCROOT)/../cocos/platform/ios $(SRCROOT)/../external/spidermonkey/include/ios $(SRCROOT)/../external/curl/include/ios";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/.. $(SRCROOT)/../cocos $(SRCROOT)/../extensions $(SRCROOT)/../external $(inherited) $(SRCROOT)/../external/spidermonkey/include/ios $(SRCROOT)/../external/curl/include/ios";
VALIDATE_PRODUCT = YES;
VALID_ARCHS = "arm64 armv7";
};
@ -8338,7 +8372,7 @@
);
INFOPLIST_FILE = "$(SRCROOT)/../tests/cpp-empty-test/proj.mac/Info.plist";
LD_RUNPATH_SEARCH_PATHS = "@loader_path/../Frameworks";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../cocos/platform/mac $(SRCROOT)/../external/glfw3/include/mac";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../external/glfw3/include/mac";
};
name = Debug;
};
@ -8352,7 +8386,7 @@
);
INFOPLIST_FILE = "$(SRCROOT)/../tests/cpp-empty-test/proj.mac/Info.plist";
LD_RUNPATH_SEARCH_PATHS = "@loader_path/../Frameworks";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../cocos/platform/mac $(SRCROOT)/../external/glfw3/include/mac";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../external/glfw3/include/mac";
VALIDATE_PRODUCT = YES;
};
name = Release;
@ -8372,7 +8406,7 @@
"-image_base",
100000000,
);
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/.. $(SRCROOT)/../cocos/platform/mac $(SRCROOT)/../external/glfw3/include/mac $(SRCROOT)/../external $(SRCROOT)/../external/lua/luajit/include $(SRCROOT)/../external/lua/tolua $(SRCROOT)/../cocos/scripting/lua-bindings/manual $(SRCROOT)/../cocos/scripting/lua-bindings/auto";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/.. $(SRCROOT)/../external/glfw3/include/mac $(SRCROOT)/../external $(SRCROOT)/../external/lua/luajit/include $(SRCROOT)/../external/lua/tolua";
};
name = Debug;
};
@ -8391,7 +8425,7 @@
"-image_base",
100000000,
);
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/.. $(SRCROOT)/../cocos/platform/mac $(SRCROOT)/../external/glfw3/include/mac $(SRCROOT)/../external $(SRCROOT)/../external/lua/luajit/include $(SRCROOT)/../external/lua/tolua $(SRCROOT)/../cocos/scripting/lua-bindings/manual $(SRCROOT)/../cocos/scripting/lua-bindings/auto";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/.. $(SRCROOT)/../external/glfw3/include/mac $(SRCROOT)/../external $(SRCROOT)/../external/lua/luajit/include $(SRCROOT)/../external/lua/tolua";
VALIDATE_PRODUCT = YES;
};
name = Release;
@ -8409,7 +8443,7 @@
IPHONEOS_DEPLOYMENT_TARGET = 6.0;
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../cocos/platform/ios $(SRCROOT)/../cocos/platform/ios/Simulation $(SRCROOT)/../external/curl/include/ios";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../external/curl/include/ios";
VALID_ARCHS = "arm64 armv7";
};
name = Debug;
@ -8427,7 +8461,7 @@
IPHONEOS_DEPLOYMENT_TARGET = 6.0;
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../cocos/platform/ios $(SRCROOT)/../cocos/platform/ios/Simulation $(SRCROOT)/../external/curl/include/ios";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../external/curl/include/ios";
VALIDATE_PRODUCT = YES;
VALID_ARCHS = "arm64 armv7";
};
@ -8456,7 +8490,7 @@
);
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/.. $(SRCROOT)/../cocos/platform/ios $(SRCROOT)/../external $(SRCROOT)/../external/lua/luajit/include $(SRCROOT)/../external/lua/tolua $(SRCROOT)/../cocos/scripting/lua-bindings/manual $(SRCROOT)/../cocos/scripting/lua-bindings/auto";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/.. $(SRCROOT)/../external $(SRCROOT)/../external/lua/luajit/include $(SRCROOT)/../external/lua/tolua";
VALID_ARCHS = "arm64 armv7";
};
name = Debug;
@ -8484,7 +8518,7 @@
);
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/.. $(SRCROOT)/../cocos/platform/ios $(SRCROOT)/../external $(SRCROOT)/../external/lua/luajit/include $(SRCROOT)/../external/lua/tolua $(SRCROOT)/../cocos/scripting/lua-bindings/manual $(SRCROOT)/../cocos/scripting/lua-bindings/auto";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/.. $(SRCROOT)/../external $(SRCROOT)/../external/lua/luajit/include $(SRCROOT)/../external/lua/tolua";
VALIDATE_PRODUCT = YES;
VALID_ARCHS = "arm64 armv7";
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@ -8505,7 +8539,7 @@
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@ -8678,7 +8712,7 @@
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@ -8962,7 +8996,7 @@
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@ -9133,7 +9167,7 @@
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@ -9178,7 +9212,7 @@
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@ -9194,7 +9228,7 @@
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View File

@ -7,7 +7,7 @@
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@ -20,4 +20,4 @@
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View File

@ -75,7 +75,7 @@
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<PrecompiledHeader>
@ -1394,4 +1394,4 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@ -7,7 +7,7 @@
<PropertyGroup />
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\angle\include;$(EngineRoot)external\freetype2\include\$(COCOS2D_PLATFORM)\freetype2;$(EngineRoot)external\curl\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\websockets\include\$(COCOS2D_PLATFORM);$(EngineRoot)cocos\platform\winrt;$(EngineRoot)cocos\platform;$(EngineRoot)cocos\editor-support;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\sqlite3\include;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos;$(EngineRoot)extensions;$(EngineRoot)external;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\unzip;$(EngineRoot)external\tinyxml2;$(EngineRoot);$(EngineRoot)external\ConvertUTF;$(EngineRoot)external\xxhash;$(EngineRoot)external\poly2tri;$(EngineRoot)external\poly2tri\common;$(EngineRoot)external\poly2tri\sweep;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\angle\include;$(EngineRoot)external\freetype2\include\$(COCOS2D_PLATFORM)\freetype2;$(EngineRoot)external\curl\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\websockets\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\sqlite3\include;$(EngineRoot)cocos;$(EngineRoot)extensions;$(EngineRoot)external;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\unzip;$(EngineRoot)external\tinyxml2;$(EngineRoot);$(EngineRoot)external\ConvertUTF;$(EngineRoot)external\xxhash;$(EngineRoot)external\poly2tri;$(EngineRoot)external\poly2tri\common;$(EngineRoot)external\poly2tri\sweep;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile>
<PreprocessorDefinitions>WINRT;_VARIADIC_MAX=10;NOMINMAX;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_UNICODE;UNICODE;RAPIDJSON_ENDIAN=RAPIDJSON_LITTLEENDIAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -29,4 +29,4 @@
<EnvironmentVariable>true</EnvironmentVariable>
</BuildMacro>
</ItemGroup>
</Project>
</Project>

View File

@ -7,7 +7,7 @@
<PropertyGroup />
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\angle\include;$(EngineRoot)external\freetype2\include\$(COCOS2D_PLATFORM)\freetype2;$(EngineRoot)external\curl\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\websockets\include\$(COCOS2D_PLATFORM);$(EngineRoot)cocos\platform\winrt;$(EngineRoot)cocos\platform;$(EngineRoot)cocos\editor-support;$(EngineRoot)external\chipmunk\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos;$(EngineRoot)extensions;$(EngineRoot)external;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\unzip;$(EngineRoot)external\tinyxml2;$(EngineRoot);$(EngineRoot)external\ConvertUTF;$(EngineRoot)external\xxhash;$(EngineRoot)external\poly2tri;$(EngineRoot)external\poly2tri\common;$(EngineRoot)external\poly2tri\sweep;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\angle\include;$(EngineRoot)external\freetype2\include\$(COCOS2D_PLATFORM)\freetype2;$(EngineRoot)external\curl\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\websockets\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\chipmunk\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)cocos;$(EngineRoot)extensions;$(EngineRoot)external;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\unzip;$(EngineRoot)external\tinyxml2;$(EngineRoot);$(EngineRoot)external\ConvertUTF;$(EngineRoot)external\xxhash;$(EngineRoot)external\poly2tri;$(EngineRoot)external\poly2tri\common;$(EngineRoot)external\poly2tri\sweep;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile>
<PreprocessorDefinitions>WINRT;_VARIADIC_MAX=10;NOMINMAX;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_UNICODE;UNICODE;RAPIDJSON_ENDIAN=RAPIDJSON_LITTLEENDIAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -29,4 +29,4 @@
<EnvironmentVariable>true</EnvironmentVariable>
</BuildMacro>
</ItemGroup>
</Project>
</Project>

View File

@ -26,7 +26,6 @@ THE SOFTWARE.
USING_NS_CC;
#include <stdlib.h>
#include <CCImage.h>
#include <float.h>
#include <set>
#include "renderer/CCGLProgram.h"
@ -39,16 +38,17 @@ USING_NS_CC;
#include "base/CCDirector.h"
#include "base/CCEventType.h"
#include "2d/CCCamera.h"
#include "platform/CCImage.h"
NS_CC_BEGIN
// check a number is power of two.
static bool isPOT(int number)
{
bool flag = false;
if((number>0)&&(number&(number-1))==0)
flag = true;
return flag;
bool flag = false;
if((number>0)&&(number&(number-1))==0)
flag = true;
return flag;
}
Terrain * Terrain::create(TerrainData &parameter, CrackFixedType fixedType)
@ -77,7 +77,7 @@ bool Terrain::initWithTerrainData(TerrainData &parameter, CrackFixedType fixedTy
//init textures alpha map,detail Maps
initResult &= this->initTextures();
initResult &= this->initProperties();
return initResult;
}
@ -134,7 +134,7 @@ void Terrain::onDraw(const Mat4 &transform, uint32_t flags)
_terrainModelMatrix = modelMatrix;
_quadRoot->preCalculateAABB(_terrainModelMatrix);
}
auto glProgram = getGLProgram();
glProgram->use();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) || (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
@ -170,7 +170,7 @@ void Terrain::onDraw(const Mat4 &transform, uint32_t flags)
}
glUniform1i(_alphaIsHasAlphaMapLocation,1);
GL::bindTexture2DN(4, _alphaMap->getName());
glUniform1i(_alphaMapLocation,4);
}
@ -201,7 +201,7 @@ void Terrain::onDraw(const Mat4 &transform, uint32_t flags)
if(_isCameraViewChanged )
{
_quadRoot->resetNeedDraw(true);//reset it
_quadRoot->resetNeedDraw(true);//reset it
//camera frustum culling
if (_isEnableFrustumCull)
{
@ -424,7 +424,7 @@ void Terrain::calculateNormal()
for(int i =0;i<_imageHeight-1;i+=1)
{
for(int j = 0;j<_imageWidth-1;j+=1)
{
{
int nLocIndex = i * _imageWidth + j;
_indices.push_back (nLocIndex);
@ -805,7 +805,7 @@ void Terrain::onEnter()
return;
}
#endif
Node::onEnter();
_terrainModelMatrix = getNodeToWorldTransform();
_quadRoot->preCalculateAABB(_terrainModelMatrix);
@ -872,7 +872,7 @@ bool Terrain::initTextures()
}else
{
//alpha map
auto image = new (std::nothrow)Image();
auto image = new (std::nothrow)Image();
image->initWithImageFile(_terrainData._alphaMapSrc);
_alphaMap = new (std::nothrow)Texture2D();
_alphaMap->initWithImage(image);
@ -925,7 +925,7 @@ void Terrain::reload()
void Terrain::Chunk::finish()
{
//generate two VBO ,the first for vertices, we just setup datas once ,won't changed at all
//the second vbo for the indices, because we use level of detail technique to each chunk, so we will modified frequently
//the second vbo for the indices, because we use level of detail technique to each chunk, so we will modified frequently
glGenBuffers(1,&_vbo);
//only set for vertices vbo
@ -939,7 +939,7 @@ void Terrain::Chunk::finish()
for(int i =0;i<4;i++)
{
int step = 1<<_currentLod;
//reserve the indices size, the first part is the core part of the chunk, the second part & third part is for fix crack
//reserve the indices size, the first part is the core part of the chunk, the second part & third part is for fix crack
int indicesAmount =(_terrain->_chunkSize.width/step+1)*(_terrain->_chunkSize.height/step+1)*6+(_terrain->_chunkSize.height/step)*6
+(_terrain->_chunkSize.width/step)*6;
_lod[i]._indices.reserve(indicesAmount);
@ -999,7 +999,7 @@ void Terrain::Chunk::generate(int imgWidth, int imageHei, int m, int n, const un
}
}
// add four skirts
float skirtHeight = _terrain->_skirtRatio *_terrain->_terrainData._mapScale*8;
//#1
_terrain->_skirtVerticesOffset[0] = (int)_originalVertices.size();
@ -1116,7 +1116,7 @@ void Terrain::Chunk::updateIndicesLOD()
{
return;
}
memcpy(_neighborOldLOD,currentNeighborLOD,sizeof(currentNeighborLOD));
memcpy(_neighborOldLOD,currentNeighborLOD,sizeof(currentNeighborLOD));
_oldLod = _currentLod;
int gridY = _size.height;
int gridX = _size.width;
@ -1126,12 +1126,12 @@ void Terrain::Chunk::updateIndicesLOD()
||(_back&&_back->_currentLod > _currentLod) || (_front && _front->_currentLod > _currentLod))
//need update indices.
{
//t-junction inner
//t-junction inner
_lod[_currentLod]._indices.clear();
for(int i =step;i<gridY-step;i+=step)
{
for(int j = step;j<gridX-step;j+=step)
{
{
int nLocIndex = i * (gridX+1) + j;
_lod[_currentLod]._indices.push_back (nLocIndex);
_lod[_currentLod]._indices.push_back (nLocIndex + step * (gridX+1));
@ -1274,9 +1274,9 @@ void Terrain::Chunk::updateIndicesLOD()
for(int i =0;i<gridY;i+=step)
{
for(int j = 0;j<gridX;j+=step)
{
{
int nLocIndex = i * (gridX+1) + j;
int nLocIndex = i * (gridX+1) + j;
_lod[_currentLod]._indices.push_back (nLocIndex);
_lod[_currentLod]._indices.push_back (nLocIndex + step * (gridX+1));
_lod[_currentLod]._indices.push_back (nLocIndex + step);
@ -1329,7 +1329,7 @@ bool Terrain::Chunk::getInsterctPointWithRay(const Ray& ray, Vec3 &interscetPoin
{
if (!ray.intersects(_aabb))
return false;
float minDist = FLT_MAX;
bool isFind = false;
for (auto triangle : _trianglesList)
@ -1346,7 +1346,7 @@ bool Terrain::Chunk::getInsterctPointWithRay(const Ray& ray, Vec3 &interscetPoin
isFind =true;
}
}
return isFind;
}
@ -1403,7 +1403,7 @@ void Terrain::Chunk::updateIndicesLODSkirt()
for(int i =0;i<gridY;i+=step,k+=step)
{
for(int j = 0;j<gridX;j+=step)
{
{
int nLocIndex = i * (gridX+1) + j;
_lod[_currentLod]._indices.push_back (nLocIndex);
_lod[_currentLod]._indices.push_back (nLocIndex + step * (gridX+1));
@ -1459,7 +1459,7 @@ void Terrain::Chunk::updateIndicesLODSkirt()
{
int nLocIndex = j;
_lod[_currentLod]._indices.push_back (nLocIndex + step);
_lod[_currentLod]._indices.push_back (_terrain->_skirtVerticesOffset[3]+j);
_lod[_currentLod]._indices.push_back (_terrain->_skirtVerticesOffset[3]+j);
_lod[_currentLod]._indices.push_back (nLocIndex);
@ -1582,13 +1582,13 @@ Terrain::QuadTree::~QuadTree()
}
Terrain::TerrainData::TerrainData(const std::string& heightMapsrc , const std::string& textureSrc, const Size & chunksize, float height, float scale)
{
{
this->_heightMapSrc = heightMapsrc;
this->_detailMaps[0]._detailMapSrc = textureSrc;
this->_alphaMapSrc = "";
this->_chunkSize = chunksize;
this->_mapHeight = height;
this->_mapScale = scale;
this->_mapScale = scale;
_skirtHeightRatio = 1;
}
@ -1634,7 +1634,7 @@ Terrain::DetailMap::DetailMap(const std::string& detailMapPath, float size /*= 3
Terrain::DetailMap::DetailMap()
{
_detailMapSrc = "";
_detailMapSrc = "";
_detailMapSize = 35;
}
@ -1692,7 +1692,7 @@ bool Terrain::Triangle::getInsterctPoint(const Ray &ray, Vec3& interScetPoint)co
return false;
// Q
Vec3 Q;
Vec3 Q;
Vec3::cross(T,E1,&Q);
// Calculate v and make sure u + v <= 1

View File

@ -233,8 +233,6 @@ navmesh/CCNavMeshUtils.cpp \
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH) \
$(LOCAL_PATH)/. \
$(LOCAL_PATH)/.. \
$(LOCAL_PATH)/platform \
$(LOCAL_PATH)/base \
$(LOCAL_PATH)/../external \
$(LOCAL_PATH)/../external/tinyxml2 \
$(LOCAL_PATH)/../external/unzip \
@ -247,7 +245,6 @@ LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH) \
$(LOCAL_PATH)/../external/clipper
LOCAL_C_INCLUDES := $(LOCAL_PATH) \
$(LOCAL_PATH)/platform \
$(LOCAL_PATH)/../external \
$(LOCAL_PATH)/../external/tinyxml2 \
$(LOCAL_PATH)/../external/unzip \

View File

@ -45,7 +45,6 @@ include(deprecated/CMakeLists.txt)
include(ui/CMakeLists.txt)
include(network/CMakeLists.txt)
include(audio/CMakeLists.txt)
include_directories(audio/include)
include(storage/CMakeLists.txt)
if(BUILD_EDITOR_COCOSBUILDER)

View File

@ -25,5 +25,3 @@ set(COCOS_CCB_SRC
editor-support/cocosbuilder/CCSpriteLoader.cpp
)
include_directories( editor-support )

View File

@ -48,11 +48,11 @@ set(COCOS_CS_SRC
editor-support/cocostudio/CocoStudio.cpp
editor-support/cocostudio/WidgetReader/NodeReader/NodeReader.cpp
editor-support/cocostudio/WidgetReader/SingleNodeReader/SingleNodeReader.cpp
editor-support/cocostudio/WidgetReader/SpriteReader/SpriteReader.cpp
editor-support/cocostudio/WidgetReader/ParticleReader/ParticleReader.cpp
editor-support/cocostudio/WidgetReader/GameMapReader/GameMapReader.cpp
editor-support/cocostudio/WidgetReader/ProjectNodeReader/ProjectNodeReader.cpp
editor-support/cocostudio/WidgetReader/ComAudioReader/ComAudioReader.cpp
editor-support/cocostudio/WidgetReader/SpriteReader/SpriteReader.cpp
editor-support/cocostudio/WidgetReader/ParticleReader/ParticleReader.cpp
editor-support/cocostudio/WidgetReader/GameMapReader/GameMapReader.cpp
editor-support/cocostudio/WidgetReader/ProjectNodeReader/ProjectNodeReader.cpp
editor-support/cocostudio/WidgetReader/ComAudioReader/ComAudioReader.cpp
editor-support/cocostudio/WidgetReader/WidgetReader.cpp
editor-support/cocostudio/WidgetReader/LoadingBarReader/LoadingBarReader.cpp
editor-support/cocostudio/WidgetReader/ListViewReader/ListViewReader.cpp
@ -64,7 +64,7 @@ set(COCOS_CS_SRC
editor-support/cocostudio/WidgetReader/TextReader/TextReader.cpp
editor-support/cocostudio/WidgetReader/Node3DReader/Node3DReader.cpp
editor-support/cocostudio/WidgetReader/UserCameraReader/UserCameraReader.cpp
editor-support/cocostudio/WidgetReader/Particle3DReader/Particle3DReader.cpp
editor-support/cocostudio/WidgetReader/Particle3DReader/Particle3DReader.cpp
editor-support/cocostudio/WidgetReader/Sprite3DReader/Sprite3DReader.cpp
editor-support/cocostudio/WidgetReader/SkeletonReader/BoneNodeReader.cpp
editor-support/cocostudio/WidgetReader/SkeletonReader/SkeletonNodeReader.cpp
@ -87,7 +87,5 @@ set(COCOS_CS_SRC
editor-support/cocostudio/ActionTimeline/CCSkinNode.cpp
editor-support/cocostudio/FlatBuffersSerialize.cpp
editor-support/cocostudio/WidgetReader/ArmatureNodeReader/ArmatureNodeReader.cpp
editor-support/cocostudio/WidgetReader/TabControlReader/TabControlReader.cpp
editor-support/cocostudio/WidgetReader/TabControlReader/TabControlReader.cpp
)
include_directories( editor-support )

View File

@ -125,7 +125,7 @@
<Optimization>Disabled</Optimization>
<SDLCheck>
</SDLCheck>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
@ -144,7 +144,7 @@
<SDLCheck>
</SDLCheck>
<PreprocessorDefinitions>WIN32;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>None</DebugInformationFormat>
<WholeProgramOptimization>false</WholeProgramOptimization>
</ClCompile>

View File

@ -10,7 +10,7 @@
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(MSBuildThisFileDirectory)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)cocos\editor-support;%(AdditionalIncludeDirectories);$(MSBuildThisFileDirectory)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
@ -133,4 +133,4 @@
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\spine-cocos2dx.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\spine.h" />
</ItemGroup>
</Project>
</Project>

View File

@ -65,10 +65,6 @@ set(COCOS_PLATFORM_SPECIFIC_SRC
elseif(ANDROID)
include_directories(
platform/android
)
set(COCOS_PLATFORM_SPECIFIC_SRC
platform/android/CCApplication-android.cpp
platform/android/CCCommon-android.cpp
@ -86,7 +82,7 @@ set(COCOS2DX_ANDROID_STATIC
platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxBitmap.cpp
platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxHelper.cpp
platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxRenderer.cpp
)
add_library(cocos2dxandroid_static STATIC ${COCOS2DX_ANDROID_STATIC})
@ -97,8 +93,6 @@ endif()
#leave andatory external stuff here also
include_directories(
platform/desktop
platform
../external/ConvertUTF
../external/edtaa3func
../external/poly2tri

View File

@ -1,6 +1,6 @@
#/****************************************************************************
# Copyright (c) 2014 Chukong Technologies Inc.
#
#
# http://www.cocos2d-x.org
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
@ -80,29 +80,11 @@ set(JSBINDING_SRC
)
include_directories(
auto
manual
manual/cocostudio
manual/spine
manual/navmesh
${cocos_root}/external/spidermonkey/include/${PLATFORM_FOLDER}
${cocos_root}/cocos
${cocos_root}/cocos/base
${cocos_root}/cocos/2d
${cocos_root}/cocos/3d
${cocos_root}/cocos/ui
${cocos_root}/cocos/audio/include
${cocos_root}/cocos/storage
${cocos_root}/cocos/network
${cocos_root}/cocos/platform
${cocos_root}/cocos/physics3d
${cocos_root}/cocos/navmesh
${cocos_root}/cocos/editor-support
${cocos_root}/extensions
${cocos_root}/external
${cocos_root}/cocos/editor-support
${cocos_root}/cocos/editor-support/spine
${cocos_root}/cocos/editor-support/cocosbuilder
${cocos_root}/cocos/editor-support/cocostudio
${CHIPMUNK_INCLUDE_DIRS}
)
@ -110,9 +92,16 @@ add_library(jscocos2d STATIC
${JSBINDING_SRC}
)
find_library(SPIDERMONKEY_LIBRARY NAMES js_static mozjs HINTS
${cocos_root}/external/spidermonkey/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
${cocos_root}/external/spidermonkey/prebuilt/${PLATFORM_FOLDER}
)
message("SPIDERMONKEY_LIBRARY: ${SPIDERMONKEY_LIBRARY}")
target_link_libraries(jscocos2d
sqlite3
js_static
${SPIDERMONKEY_LIBRARY}
xxhash
)
@ -121,4 +110,3 @@ set_target_properties(jscocos2d
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
)

View File

@ -164,7 +164,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;_LIB;COCOS2D_DEBUG=1;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_USRJSSTATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(ProjectDir)..;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\navmesh;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\audio\include;$(EngineRoot)extensions;$(EngineRoot)external;$(ProjectDir)..\auto;$(ProjectDir)..\manual;$(ProjectDir)..\manual\cocostudio;$(ProjectDir)..\manual\navmesh;$(ProjectDir)..\manual\spine;$(ProjectDir)..\..\..\..\external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir)..;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)extensions;$(EngineRoot)external;$(ProjectDir)..\auto;$(ProjectDir)..\manual;$(ProjectDir)..\manual\cocostudio;$(ProjectDir)..\manual\navmesh;$(ProjectDir)..\manual\spine;$(ProjectDir)..\..\..\..\external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4068;4101;4800;4251;4244;4099;4083;4700;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
@ -190,7 +190,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\..\..\external\spidermonkey\prebuilt\win32\*.*"
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;_LIB;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_USRJSSTATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(ProjectDir)..;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\navmesh;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\audio\include;$(EngineRoot)extensions;$(EngineRoot)external;$(ProjectDir)..\auto;$(ProjectDir)..\manual;$(ProjectDir)..\manual\cocostudio;$(ProjectDir)..\manual\navmesh;$(ProjectDir)..\manual\spine;$(ProjectDir)..\..\..\..\external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir)..;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)extensions;$(EngineRoot)external;$(ProjectDir)..\auto;$(ProjectDir)..\manual;$(ProjectDir)..\manual\cocostudio;$(ProjectDir)..\manual\navmesh;$(ProjectDir)..\manual\spine;$(ProjectDir)..\..\..\..\external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4068;4101;4800;4251;4244;4099;4083;4700;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<DebugInformationFormat>None</DebugInformationFormat>

View File

@ -126,7 +126,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>false</SDLCheck>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\navmesh;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\navmesh;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\navmesh;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4800;4703;4101;4083;4700;4068;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;_USRJSSTATIC;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -147,7 +147,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>false</SDLCheck>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\navmesh;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manua\navmesh;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manua\navmesh;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4800;4703;4101;4083;4700;4068;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;_USRJSSTATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -169,7 +169,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>false</SDLCheck>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\navmesh;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\navmesh;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\navmesh;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4800;4703;4101;4083;4700;4068;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;_USRJSSTATIC;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -190,7 +190,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>false</SDLCheck>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\navmesh;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manua\navmesh;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manua\navmesh;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4800;4703;4101;4083;4700;4068;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;_USRJSSTATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -212,7 +212,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>false</SDLCheck>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\navmesh;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\navmesh;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\navmesh;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4800;4703;4101;4083;4700;4068;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -233,7 +233,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>false</SDLCheck>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\navmesh;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manua\navmesh;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manua\navmesh;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4800;4703;4101;4083;4700;4068;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>

View File

@ -91,7 +91,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>false</SDLCheck>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\navmesh;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\spine;$(ProjectDir)..\..\..\manual\navmesh;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\spine;$(ProjectDir)..\..\..\manual\navmesh;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4800;4703;4101;4083;4700;4068;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;_USRJSSTATIC;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -112,7 +112,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>false</SDLCheck>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\navmesh;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\navmesh;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\navmesh;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4800;4703;4101;4083;4700;4068;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;_USRJSSTATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -134,7 +134,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>false</SDLCheck>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\navmesh;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\spine;$(ProjectDir)..\..\..\manual\navmesh;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\spine;$(ProjectDir)..\..\..\manual\navmesh;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4800;4703;4101;4083;4700;4068;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;_USRJSSTATIC;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -155,7 +155,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>false</SDLCheck>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\navmesh;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\navmesh;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\navmesh;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4800;4703;4101;4083;4700;4068;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;_USRJSSTATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>

View File

@ -7,26 +7,7 @@ include_directories(
${cocos_root}/external/xxtea
${cocos_root}/external
${cocos_root}/cocos
${cocos_root}/cocos/ui
${cocos_root}/cocos/2d
${cocos_root}/cocos/3d
${cocos_root}/cocos/base
${cocos_root}/cocos/editor-support/spine
${cocos_root}/cocos/editor-support/cocostudio
${cocos_root}/cocos/editor-support/cocostudio/ActionTimeline
${cocos_root}/cocos/editor-support/cocosbuilder
${cocos_root}/cocos/editor-support
${cocos_root}/cocos/platform
${cocos_root}/cocos/audio/include
${cocos_root}/cocos/physics3d
${cocos_root}/cocos/navmesh
manual
manual/extension
manual/cocostudio
manual/ui
manual/cocos2d
manual/navmesh
auto
)
file(GLOB lua_cocos2d_source_files
@ -138,7 +119,7 @@ set(lua_bindings_auto_files
)
if(MACOSX)
set(lua_bindings_manual_files
set(lua_bindings_manual_files
${lua_bindings_manual_files}
manual/platform/ios/CCLuaObjcBridge.mm
)

View File

@ -284,7 +284,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\2d;$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\navmesh;$(EngineRoot)external;$(EngineRoot)external\lua;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\lua\luajit\include;$(EngineRoot)external\libwebsockets\win32\include;$(EngineRoot)extensions;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support\cocostudio\ActionTimeline;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\scripting\lua-bindings\manual;$(EngineRoot)cocos\scripting\lua-bindings\auto;$(EngineRoot)cocos\scripting\lua-bindings\manual\extension;$(EngineRoot)cocos\scripting\lua-bindings\manual\cocostudio;$(EngineRoot)cocos\scripting\lua-bindings\manual\ui;$(EngineRoot)cocos\scripting\lua-bindings\manual\cocos2d;$(EngineRoot)cocos\scripting\lua-bindings\manual\navmesh;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)external;$(EngineRoot)external\lua;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\lua\luajit\include;$(EngineRoot)external\libwebsockets\win32\include;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_USRLUASTATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -316,7 +316,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\..\..\external\lua\luajit\prebuilt\win32\*.*" "$
<ClCompile>
<Optimization>MinSpace</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\lua\luajit\include;$(EngineRoot)external\lua;$(EngineRoot)cocos\scripting\lua-bindings\auto;$(EngineRoot)cocos\scripting\lua-bindings\manual;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\scripting\lua-bindings\manual\extension;$(EngineRoot)cocos\scripting\lua-bindings\manual\cocostudio;$(EngineRoot)cocos\scripting\lua-bindings\manual\ui;$(EngineRoot)cocos\scripting\lua-bindings\manual\cocos2d;$(EngineRoot)cocos\scripting\lua-bindings\manual\navmesh;$(EngineRoot)extensions;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support\cocostudio\ActionTimeline;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\audio\include;$(EngineRoot)external\libwebsockets\win32\include;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\navmesh;$(EngineRoot)external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\lua\luajit\include;$(EngineRoot)external\lua;$(EngineRoot)extensions;$(EngineRoot)external\libwebsockets\win32\include;$(EngineRoot)external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;LIBLUA_EXPORTS;_CRT_SECURE_NO_WARNINGS;_USRLUASTATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>

View File

@ -127,7 +127,7 @@
<Optimization>Disabled</Optimization>
<SDLCheck>
</SDLCheck>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support;$(EngineRoot)external;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)external;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_USEGUIDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
@ -149,7 +149,7 @@
<SDLCheck>
</SDLCheck>
<PreprocessorDefinitions>WIN32;_WINDOWS;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_USEGUIDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support;$(EngineRoot)external;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)external;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>None</DebugInformationFormat>
<WholeProgramOptimization>false</WholeProgramOptimization>
</ClCompile>

View File

@ -1,19 +1,19 @@
/****************************************************************************
Copyright (C) 2013 Henry van Merode. All rights reserved.
Copyright (c) 2015 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@ -32,7 +32,7 @@
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
#include <io.h>
#elif (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#include "android/CCFileUtils-android.h"
#include "platform/android/CCFileUtils-android.h"
#include <android/asset_manager.h>
#elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
#include <ftw.h>
@ -194,4 +194,4 @@ bool PUMaterialCache::loadMaterialsFromSearchPaths( const std::string &fileFolde
return state;
}
NS_CC_END
NS_CC_END

View File

@ -1,6 +1,6 @@
{
"version":"v3-deps-84",
"zip_file_size":"127264546",
"version":"v3-deps-86",
"zip_file_size":"127264549",
"repo_name":"cocos2d-x-3rd-party-libs-bin",
"repo_parent":"https://github.com/cocos2d/",
"move_dirs":{

View File

@ -5272,6 +5272,7 @@
"plugin/tools/toolsForPublish/checkEnvironment.sh",
"plugin/tools/toolsForPublish/genPrebuildMK.sh",
"plugin/tools/toolsForPublish/publishPlugin.sh",
"tools/coding-style/include-linter.py",
"tools/fbx-conv/README.md",
"tools/fbx-conv/mac/fbx-conv",
"tools/fbx-conv/mac/libfbxsdk.dylib",

View File

@ -547,8 +547,6 @@
GCC_SYMBOLS_PRIVATE_EXTERN = NO;
HEADER_SEARCH_PATHS = (
"$(inherited)",
"$(SRCROOT)/../cocos2d/cocos/platform/ios",
"$(SRCROOT)/../cocos2d/cocos/platform/ios/Simulation",
);
INFOPLIST_FILE = ios/Info.plist;
IPHONEOS_DEPLOYMENT_TARGET = 6.0;
@ -581,8 +579,6 @@
GCC_SYMBOLS_PRIVATE_EXTERN = NO;
HEADER_SEARCH_PATHS = (
"$(inherited)",
"$(SRCROOT)/../cocos2d/cocos/platform/ios",
"$(SRCROOT)/../cocos2d/cocos/platform/ios/Simulation",
);
INFOPLIST_FILE = ios/Info.plist;
IPHONEOS_DEPLOYMENT_TARGET = 6.0;
@ -617,7 +613,6 @@
GCC_SYMBOLS_PRIVATE_EXTERN = NO;
HEADER_SEARCH_PATHS = (
"$(inherited)",
"$(SRCROOT)/../cocos2d/cocos/platform/mac",
"$(SRCROOT)/../cocos2d/external/glfw3/include/mac",
);
INFOPLIST_FILE = mac/Info.plist;
@ -647,7 +642,6 @@
GCC_SYMBOLS_PRIVATE_EXTERN = NO;
HEADER_SEARCH_PATHS = (
"$(inherited)",
"$(SRCROOT)/../cocos2d/cocos/platform/mac",
"$(SRCROOT)/../cocos2d/external/glfw3/include/mac",
);
INFOPLIST_FILE = mac/Info.plist;
@ -672,14 +666,6 @@
HEADER_SEARCH_PATHS = (
"$(SRCROOT)/../cocos2d",
"$(SRCROOT)/../cocos2d/cocos",
"$(SRCROOT)/../cocos2d/cocos/base",
"$(SRCROOT)/../cocos2d/cocos/physics",
"$(SRCROOT)/../cocos2d/cocos/math",
"$(SRCROOT)/../cocos2d/cocos/2d",
"$(SRCROOT)/../cocos2d/cocos/ui",
"$(SRCROOT)/../cocos2d/cocos/network",
"$(SRCROOT)/../cocos2d/cocos/audio/include",
"$(SRCROOT)/../cocos2d/cocos/editor-support",
"$(SRCROOT)/../cocos2d/extensions",
"$(SRCROOT)/../cocos2d/external",
"$(SRCROOT)/../cocos2d/external/chipmunk/include/chipmunk",
@ -702,14 +688,6 @@
HEADER_SEARCH_PATHS = (
"$(SRCROOT)/../cocos2d",
"$(SRCROOT)/../cocos2d/cocos",
"$(SRCROOT)/../cocos2d/cocos/base",
"$(SRCROOT)/../cocos2d/cocos/physics",
"$(SRCROOT)/../cocos2d/cocos/math",
"$(SRCROOT)/../cocos2d/cocos/2d",
"$(SRCROOT)/../cocos2d/cocos/ui",
"$(SRCROOT)/../cocos2d/cocos/network",
"$(SRCROOT)/../cocos2d/cocos/audio/include",
"$(SRCROOT)/../cocos2d/cocos/editor-support",
"$(SRCROOT)/../cocos2d/extensions",
"$(SRCROOT)/../cocos2d/external",
"$(SRCROOT)/../cocos2d/external/chipmunk/include/chipmunk",

View File

@ -18,8 +18,8 @@
#include "Cocos2dRenderer.h"
#include "AppDelegate.h"
#include "CCGLViewImpl-winrt.h"
#include "CCApplication.h"
#include "platform/winrt/CCGLViewImpl-winrt.h"
#include "platform/CCApplication.h"
#include "cocos2d.h"
#include "renderer/CCTextureCache.h"
@ -56,7 +56,7 @@ void Cocos2dRenderer::Resume()
auto director = cocos2d::Director::getInstance();
auto glview = director->getOpenGLView();
if (!glview)
if (!glview)
{
GLViewImpl* glview = GLViewImpl::create("Test Cpp");
glview->setDispatcher(m_dispatcher.Get());
@ -151,6 +151,3 @@ void Cocos2dRenderer::QueueKeyboardEvent(WinRTKeyboardEventType type, Windows::U
{
GLViewImpl::sharedOpenGLView()->QueueWinRTKeyboardEvent(type, args);
}

View File

@ -71,7 +71,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\Classes;..;%(AdditionalIncludeDirectories);$(_COCOS_HEADER_WIN32_BEGIN);$(_COCOS_HEADER_WIN32_END)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\Classes;..;%(AdditionalIncludeDirectories);$(_COCOS_HEADER_WIN32_BEGIN);$(_COCOS_HEADER_WIN32_END)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -113,7 +113,7 @@ xcopy "$(ProjectDir)..\Resources" "$(OutDir)" /D /E /I /F /Y
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\Classes;..;%(AdditionalIncludeDirectories);$(_COCOS_HEADER_WIN32_BEGIN);$(_COCOS_HEADER_WIN32_END)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\Classes;..;%(AdditionalIncludeDirectories);$(_COCOS_HEADER_WIN32_BEGIN);$(_COCOS_HEADER_WIN32_END)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>

View File

@ -8,6 +8,6 @@
#include <tchar.h>
// C RunTime Header Files
#include "CCStdC.h"
#include "platform/CCStdC.h"
#endif // __MAIN_H__

View File

@ -18,8 +18,8 @@
#include "Cocos2dRenderer.h"
#include "AppDelegate.h"
#include "CCGLViewImpl-winrt.h"
#include "CCApplication.h"
#include "platform/winrt/CCGLViewImpl-winrt.h"
#include "platform/CCApplication.h"
#include "cocos2d.h"
#include "renderer/CCTextureCache.h"
@ -56,7 +56,7 @@ void Cocos2dRenderer::Resume()
auto director = cocos2d::Director::getInstance();
auto glview = director->getOpenGLView();
if (!glview)
if (!glview)
{
GLViewImpl* glview = GLViewImpl::create("Test Cpp");
glview->setDispatcher(m_dispatcher.Get());
@ -151,6 +151,3 @@ void Cocos2dRenderer::QueueKeyboardEvent(WinRTKeyboardEventType type, Windows::U
{
GLViewImpl::sharedOpenGLView()->QueueWinRTKeyboardEvent(type, args);
}

View File

@ -1,40 +1,40 @@
#include "AppDelegate.h"
#include "SimpleAudioEngine.h"
#include "jsb_cocos2dx_auto.hpp"
#include "jsb_cocos2dx_ui_auto.hpp"
#include "jsb_cocos2dx_studio_auto.hpp"
#include "jsb_cocos2dx_builder_auto.hpp"
#include "jsb_cocos2dx_spine_auto.hpp"
#include "jsb_cocos2dx_extension_auto.hpp"
#include "jsb_cocos2dx_3d_auto.hpp"
#include "jsb_cocos2dx_3d_extension_auto.hpp"
#include "3d/jsb_cocos2dx_3d_manual.h"
#include "ui/jsb_cocos2dx_ui_manual.h"
#include "cocostudio/jsb_cocos2dx_studio_manual.h"
#include "cocosbuilder/js_bindings_ccbreader.h"
#include "spine/jsb_cocos2dx_spine_manual.h"
#include "extension/jsb_cocos2dx_extension_manual.h"
#include "localstorage/js_bindings_system_registration.h"
#include "chipmunk/js_bindings_chipmunk_registration.h"
#include "jsb_opengl_registration.h"
#include "network/XMLHTTPRequest.h"
#include "network/jsb_websocket.h"
#include "network/jsb_socketio.h"
#include "jsb_cocos2dx_physics3d_auto.hpp"
#include "physics3d/jsb_cocos2dx_physics3d_manual.h"
#include "jsb_cocos2dx_navmesh_auto.hpp"
#include "navmesh/jsb_cocos2dx_navmesh_manual.h"
#include "audio/include/SimpleAudioEngine.h"
#include "scripting/js-bindings/auto/jsb_cocos2dx_3d_auto.hpp"
#include "scripting/js-bindings/auto/jsb_cocos2dx_3d_extension_auto.hpp"
#include "scripting/js-bindings/auto/jsb_cocos2dx_auto.hpp"
#include "scripting/js-bindings/auto/jsb_cocos2dx_builder_auto.hpp"
#include "scripting/js-bindings/auto/jsb_cocos2dx_extension_auto.hpp"
#include "scripting/js-bindings/auto/jsb_cocos2dx_navmesh_auto.hpp"
#include "scripting/js-bindings/auto/jsb_cocos2dx_physics3d_auto.hpp"
#include "scripting/js-bindings/auto/jsb_cocos2dx_spine_auto.hpp"
#include "scripting/js-bindings/auto/jsb_cocos2dx_studio_auto.hpp"
#include "scripting/js-bindings/auto/jsb_cocos2dx_ui_auto.hpp"
#include "scripting/js-bindings/manual/3d/jsb_cocos2dx_3d_manual.h"
#include "scripting/js-bindings/manual/chipmunk/js_bindings_chipmunk_registration.h"
#include "scripting/js-bindings/manual/cocosbuilder/js_bindings_ccbreader.h"
#include "scripting/js-bindings/manual/cocostudio/jsb_cocos2dx_studio_manual.h"
#include "scripting/js-bindings/manual/extension/jsb_cocos2dx_extension_manual.h"
#include "scripting/js-bindings/manual/jsb_opengl_registration.h"
#include "scripting/js-bindings/manual/localstorage/js_bindings_system_registration.h"
#include "scripting/js-bindings/manual/navmesh/jsb_cocos2dx_navmesh_manual.h"
#include "scripting/js-bindings/manual/network/XMLHTTPRequest.h"
#include "scripting/js-bindings/manual/network/jsb_socketio.h"
#include "scripting/js-bindings/manual/network/jsb_websocket.h"
#include "scripting/js-bindings/manual/physics3d/jsb_cocos2dx_physics3d_manual.h"
#include "scripting/js-bindings/manual/spine/jsb_cocos2dx_spine_manual.h"
#include "scripting/js-bindings/manual/ui/jsb_cocos2dx_ui_manual.h"
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
#include "jsb_cocos2dx_experimental_video_auto.hpp"
#include "experimental/jsb_cocos2dx_experimental_video_manual.h"
#include "jsb_cocos2dx_experimental_webView_auto.hpp"
#include "experimental/jsb_cocos2dx_experimental_webView_manual.h"
#include "scripting/js-bindings/auto/jsb_cocos2dx_experimental_video_auto.hpp"
#include "scripting/js-bindings/auto/jsb_cocos2dx_experimental_webView_auto.hpp"
#include "scripting/js-bindings/manual/experimental/jsb_cocos2dx_experimental_video_manual.h"
#include "scripting/js-bindings/manual/experimental/jsb_cocos2dx_experimental_webView_manual.h"
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
#include "jsb_cocos2dx_audioengine_auto.hpp"
#include "scripting/js-bindings/auto/jsb_cocos2dx_audioengine_auto.hpp"
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
@ -58,7 +58,7 @@ AppDelegate::~AppDelegate()
void AppDelegate::initGLContextAttrs()
{
GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
GLView::setGLContextAttrs(glContextAttrs);
}
@ -78,7 +78,7 @@ bool AppDelegate::applicationDidFinishLaunching()
// set FPS. the default value is 1.0/60 if you don't call this
director->setAnimationInterval(1.0 / 60);
ScriptingCore* sc = ScriptingCore::getInstance();
sc->addRegisterCallback(register_all_cocos2dx);
sc->addRegisterCallback(register_cocos2dx_js_core);
@ -92,23 +92,23 @@ bool AppDelegate::applicationDidFinishLaunching()
sc->addRegisterCallback(jsb_register_chipmunk);
// opengl can be commented out to reduce the package
sc->addRegisterCallback(JSB_register_opengl);
// builder can be commented out to reduce the package
sc->addRegisterCallback(register_all_cocos2dx_builder);
sc->addRegisterCallback(register_CCBuilderReader);
// ui can be commented out to reduce the package, attension studio need ui module
sc->addRegisterCallback(register_all_cocos2dx_ui);
sc->addRegisterCallback(register_all_cocos2dx_ui_manual);
// studio can be commented out to reduce the package,
// studio can be commented out to reduce the package,
sc->addRegisterCallback(register_all_cocos2dx_studio);
sc->addRegisterCallback(register_all_cocos2dx_studio_manual);
// spine can be commented out to reduce the package
sc->addRegisterCallback(register_all_cocos2dx_spine);
sc->addRegisterCallback(register_all_cocos2dx_spine_manual);
// XmlHttpRequest can be commented out to reduce the package
sc->addRegisterCallback(MinXmlHttpRequest::_js_register);
// websocket can be commented out to reduce the package
@ -119,10 +119,10 @@ bool AppDelegate::applicationDidFinishLaunching()
// 3d can be commented out to reduce the package
sc->addRegisterCallback(register_all_cocos2dx_3d);
sc->addRegisterCallback(register_all_cocos2dx_3d_manual);
// 3d extension can be commented out to reduce the package
sc->addRegisterCallback(register_all_cocos2dx_3d_extension);
#if CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION
// Physics 3d can be commented out to reduce the package
sc->addRegisterCallback(register_all_cocos2dx_physics3d);
@ -150,7 +150,7 @@ bool AppDelegate::applicationDidFinishLaunching()
#elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
sc->addRegisterCallback(JavaScriptObjCBridge::_js_register);
#endif
sc->start();
sc->start();
sc->runScript("script/jsb_boot.js");
#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
sc->enableDebugger();
@ -169,7 +169,7 @@ void AppDelegate::applicationDidEnterBackground()
director->stopAnimation();
director->getEventDispatcher()->dispatchCustomEvent("game_on_hide");
SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
SimpleAudioEngine::getInstance()->pauseAllEffects();
SimpleAudioEngine::getInstance()->pauseAllEffects();
}
// this function will be called when the app is active again

View File

@ -805,7 +805,7 @@
LIBRARY_SEARCH_PATHS = "";
OTHER_LDFLAGS = "";
SDKROOT = macosx;
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../../cocos2d-x/cocos/platform/mac $(SRCROOT)/../../cocos2d-x/external/glfw3/include/mac $(SRCROOT)/../../cocos2d-x/external/spidermonkey/include/mac";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../../cocos2d-x/external/glfw3/include/mac $(SRCROOT)/../../cocos2d-x/external/spidermonkey/include/mac";
};
name = Debug;
};
@ -828,7 +828,7 @@
LIBRARY_SEARCH_PATHS = "";
OTHER_LDFLAGS = "";
SDKROOT = macosx;
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../../cocos2d-x/cocos/platform/mac $(SRCROOT)/../../cocos2d-x/external/glfw3/include/mac $(SRCROOT)/../../cocos2d-x/external/spidermonkey/include/mac";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../../cocos2d-x/external/glfw3/include/mac $(SRCROOT)/../../cocos2d-x/external/spidermonkey/include/mac";
};
name = Release;
};
@ -854,7 +854,7 @@
MACOSX_DEPLOYMENT_TARGET = 10.8;
ONLY_ACTIVE_ARCH = YES;
PRODUCT_NAME = "$(TARGET_NAME)";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../cocos2d-x $(SRCROOT)/../../cocos2d-x/cocos $(SRCROOT)/../../cocos2d-x/cocos/base $(SRCROOT)/../../cocos2d-x/cocos/physics $(SRCROOT)/../../cocos2d-x/cocos/math/kazmath $(SRCROOT)/../../cocos2d-x/cocos/2d $(SRCROOT)/../../cocos2d-x/cocos/gui $(SRCROOT)/../../cocos2d-x/cocos/network $(SRCROOT)/../../cocos2d-x/cocos/audio/include $(SRCROOT)/../../cocos2d-x/cocos/editor-support $(SRCROOT)/../../cocos2d-x/extensions $(SRCROOT)/../../cocos2d-x/external $(SRCROOT)/../../cocos2d-x/external/chipmunk/include/chipmunk $(SRCROOT)/../../cocos2d-x/cocos/scripting/js-bindings/auto $(SRCROOT)/../../cocos2d-x/cocos/scripting/js-bindings/manual";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../cocos2d-x $(SRCROOT)/../../cocos2d-x/cocos $(SRCROOT)/../../cocos2d-x/extensions $(SRCROOT)/../../cocos2d-x/external $(SRCROOT)/../../cocos2d-x/external/chipmunk/include/chipmunk";
};
name = Debug;
};
@ -877,7 +877,7 @@
MACOSX_DEPLOYMENT_TARGET = 10.8;
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
PRODUCT_NAME = "$(TARGET_NAME)";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../cocos2d-x $(SRCROOT)/../../cocos2d-x/cocos $(SRCROOT)/../../cocos2d-x/cocos/base $(SRCROOT)/../../cocos2d-x/cocos/physics $(SRCROOT)/../../cocos2d-x/cocos/math/kazmath $(SRCROOT)/../../cocos2d-x/cocos/2d $(SRCROOT)/../../cocos2d-x/cocos/gui $(SRCROOT)/../../cocos2d-x/cocos/network $(SRCROOT)/../../cocos2d-x/cocos/audio/include $(SRCROOT)/../../cocos2d-x/cocos/editor-support $(SRCROOT)/../../cocos2d-x/extensions $(SRCROOT)/../../cocos2d-x/external $(SRCROOT)/../../cocos2d-x/external/chipmunk/include/chipmunk $(SRCROOT)/../../cocos2d-x/cocos/scripting/js-bindings/auto $(SRCROOT)/../../cocos2d-x/cocos/scripting/js-bindings/manual";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../cocos2d-x $(SRCROOT)/../../cocos2d-x/cocos $(SRCROOT)/../../cocos2d-x/extensions $(SRCROOT)/../../cocos2d-x/external $(SRCROOT)/../../cocos2d-x/external/chipmunk/include/chipmunk";
VALIDATE_PRODUCT = YES;
};
name = Release;
@ -904,7 +904,7 @@
OTHER_LDFLAGS = "";
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../../cocos2d-x/cocos/platform/ios $(SRCROOT)/../../cocos2d-x/external/spidermonkey/include/ios $(SRCROOT)/../../cocos2d-x/plugin/jsbindings/auto $(SRCROOT)/../../cocos2d-x/plugin/jsbindings/manual";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../../cocos2d-x/external/spidermonkey/include/ios $(SRCROOT)/../../cocos2d-x/plugin/jsbindings/auto $(SRCROOT)/../../cocos2d-x/plugin/jsbindings/manual";
VALID_ARCHS = "arm64 armv7";
};
name = Debug;
@ -930,7 +930,7 @@
OTHER_LDFLAGS = "";
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../../cocos2d-x/cocos/platform/ios $(SRCROOT)/../../cocos2d-x/external/spidermonkey/include/ios $(SRCROOT)/../../cocos2d-x/plugin/jsbindings/auto $(SRCROOT)/../../cocos2d-x/plugin/jsbindings/manual";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../../cocos2d-x/external/spidermonkey/include/ios $(SRCROOT)/../../cocos2d-x/plugin/jsbindings/auto $(SRCROOT)/../../cocos2d-x/plugin/jsbindings/manual";
VALID_ARCHS = "arm64 armv7";
};
name = Release;

View File

@ -81,7 +81,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\base;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\scripting\js-bindings\auto;$(EngineRoot)cocos\scripting\js-bindings\manual;$(EngineRoot)cocos\audio\include;$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_DEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_DEBUG=1;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_USRJSSTATIC;_USRLIBSIMSTATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -140,7 +140,7 @@ copy "$(ProjectDir)..\..\..\project.json" "$(OutDir)\" /Y</Command>
<ProxyFileName>game_p.c</ProxyFileName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\base;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\scripting\js-bindings\auto;$(EngineRoot)cocos\scripting\js-bindings\manual;$(EngineRoot)cocos\audio\include;$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;NDEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_USRJSSTATIC;_USRLIBSIMSTATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>
</ExceptionHandling>

View File

@ -7,6 +7,6 @@
#include <tchar.h>
// C RunTime Header Files
#include "CCStdC.h"
#include "platform/CCStdC.h"
#endif // __WINMAIN_H__

View File

@ -18,8 +18,8 @@
#include "Cocos2dRenderer.h"
#include "AppDelegate.h"
#include "CCGLViewImpl-winrt.h"
#include "CCApplication.h"
#include "platform/winrt/CCGLViewImpl-winrt.h"
#include "platform/CCApplication.h"
#include "cocos2d.h"
#include "renderer/CCTextureCache.h"
@ -56,7 +56,7 @@ void Cocos2dRenderer::Resume()
auto director = cocos2d::Director::getInstance();
auto glview = director->getOpenGLView();
if (!glview)
if (!glview)
{
GLViewImpl* glview = GLViewImpl::create("Test Cpp");
glview->setDispatcher(m_dispatcher.Get());
@ -151,6 +151,3 @@ void Cocos2dRenderer::QueueKeyboardEvent(WinRTKeyboardEventType type, Windows::U
{
GLViewImpl::sharedOpenGLView()->QueueWinRTKeyboardEvent(type, args);
}

View File

@ -4,7 +4,7 @@
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(EngineRoot)cocos\scripting\js-bindings\manual;$(EngineRoot)cocos\scripting\js-bindings\auto;$(EngineRoot)external\spidermonkey\include\$(COCOS2D_PLATFORM);$(EngineRoot)cocos\base;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\spidermonkey\include\$(COCOS2D_PLATFORM);%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>mozjs-33.lib;%(AdditionalDependencies)</AdditionalDependencies>

View File

@ -1,5 +1,5 @@
#include "AppDelegate.h"
#include "SimpleAudioEngine.h"
#include "audio/include/SimpleAudioEngine.h"
#if (CC_TARGET_PLATFORM != CC_PLATFORM_LINUX)
#include "ide-support/CodeIDESupport.h"
@ -9,7 +9,7 @@
#include "runtime/Runtime.h"
#include "ide-support/RuntimeJsImpl.h"
#else
#include "js_module_register.h"
#include "scripting/js-bindings/manual/js_module_register.h"
#endif
USING_NS_CC;
@ -23,7 +23,7 @@ AppDelegate::~AppDelegate()
{
SimpleAudioEngine::end();
ScriptEngineManager::destroyInstance();
#if (COCOS2D_DEBUG > 0) && (CC_CODE_IDE_DEBUG_SUPPORT > 0)
// NOTE:Please don't remove this call if you want to debug with Cocos Code IDE
RuntimeEngine::getInstance()->end();
@ -61,7 +61,7 @@ bool AppDelegate::applicationDidFinishLaunching()
auto jsRuntime = RuntimeJsImpl::create();
runtimeEngine->addRuntime(jsRuntime, kRuntimeEngineJs);
runtimeEngine->start();
// js need special debug port
if (runtimeEngine->getProjectConfig().getDebuggerType() != kCCRuntimeDebuggerNone)
{
@ -90,7 +90,7 @@ void AppDelegate::applicationDidEnterBackground()
director->stopAnimation();
director->getEventDispatcher()->dispatchCustomEvent("game_on_hide");
SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
SimpleAudioEngine::getInstance()->pauseAllEffects();
SimpleAudioEngine::getInstance()->pauseAllEffects();
}
// this function will be called when the app is active again
@ -102,4 +102,3 @@ void AppDelegate::applicationWillEnterForeground()
SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
SimpleAudioEngine::getInstance()->resumeAllEffects();
}

View File

@ -1036,7 +1036,7 @@
MACOSX_DEPLOYMENT_TARGET = 10.8;
OTHER_LDFLAGS = "";
SDKROOT = macosx;
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../../cocos2d-x/cocos/platform/mac $(SRCROOT)/../../cocos2d-x/external/glfw3/include/mac $(SRCROOT)/../../cocos2d-x/external/spidermonkey/include/mac";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../../cocos2d-x/external/glfw3/include/mac $(SRCROOT)/../../cocos2d-x/external/spidermonkey/include/mac";
};
name = Debug;
};
@ -1065,7 +1065,7 @@
MACOSX_DEPLOYMENT_TARGET = 10.8;
OTHER_LDFLAGS = "";
SDKROOT = macosx;
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../../cocos2d-x/cocos/platform/mac $(SRCROOT)/../../cocos2d-x/external/glfw3/include/mac $(SRCROOT)/../../cocos2d-x/external/spidermonkey/include/mac";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../../cocos2d-x/external/glfw3/include/mac $(SRCROOT)/../../cocos2d-x/external/spidermonkey/include/mac";
};
name = Release;
};
@ -1091,7 +1091,7 @@
MACOSX_DEPLOYMENT_TARGET = 10.8;
ONLY_ACTIVE_ARCH = YES;
PRODUCT_NAME = "$(TARGET_NAME)";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../cocos2d-x $(SRCROOT)/../../cocos2d-x/cocos $(SRCROOT)/../../cocos2d-x/cocos/base $(SRCROOT)/../../cocos2d-x/cocos/physics $(SRCROOT)/../../cocos2d-x/cocos/math/kazmath $(SRCROOT)/../../cocos2d-x/cocos/2d $(SRCROOT)/../../cocos2d-x/cocos/gui $(SRCROOT)/../../cocos2d-x/cocos/network $(SRCROOT)/../../cocos2d-x/cocos/audio/include $(SRCROOT)/../../cocos2d-x/cocos/editor-support $(SRCROOT)/../../cocos2d-x/extensions $(SRCROOT)/../../cocos2d-x/external $(SRCROOT)/../../cocos2d-x/external/chipmunk/include/chipmunk $(SRCROOT)/../../cocos2d-x/cocos/scripting/js-bindings/auto $(SRCROOT)/../../cocos2d-x/cocos/scripting/js-bindings/manual";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../cocos2d-x $(SRCROOT)/../../cocos2d-x/cocos $(SRCROOT)/../../cocos2d-x/extensions $(SRCROOT)/../../cocos2d-x/external $(SRCROOT)/../../cocos2d-x/external/chipmunk/include/chipmunk";
};
name = Debug;
};
@ -1114,7 +1114,7 @@
MACOSX_DEPLOYMENT_TARGET = 10.8;
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
PRODUCT_NAME = "$(TARGET_NAME)";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../cocos2d-x $(SRCROOT)/../../cocos2d-x/cocos $(SRCROOT)/../../cocos2d-x/cocos/base $(SRCROOT)/../../cocos2d-x/cocos/physics $(SRCROOT)/../../cocos2d-x/cocos/math/kazmath $(SRCROOT)/../../cocos2d-x/cocos/2d $(SRCROOT)/../../cocos2d-x/cocos/gui $(SRCROOT)/../../cocos2d-x/cocos/network $(SRCROOT)/../../cocos2d-x/cocos/audio/include $(SRCROOT)/../../cocos2d-x/cocos/editor-support $(SRCROOT)/../../cocos2d-x/extensions $(SRCROOT)/../../cocos2d-x/external $(SRCROOT)/../../cocos2d-x/external/chipmunk/include/chipmunk $(SRCROOT)/../../cocos2d-x/cocos/scripting/js-bindings/auto $(SRCROOT)/../../cocos2d-x/cocos/scripting/js-bindings/manual";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../cocos2d-x $(SRCROOT)/../../cocos2d-x/cocos $(SRCROOT)/../../cocos2d-x/extensions $(SRCROOT)/../../cocos2d-x/external $(SRCROOT)/../../cocos2d-x/external/chipmunk/include/chipmunk";
VALIDATE_PRODUCT = YES;
};
name = Release;
@ -1144,7 +1144,7 @@
OTHER_LDFLAGS = "";
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../../cocos2d-x/cocos $(SRCROOT)/../../cocos2d-x/cocos/platform/ios $(SRCROOT)/../../cocos2d-x/external/spidermonkey/include/ios $(SRCROOT)/../../cocos2d-x/plugin/jsbindings/auto $(SRCROOT)/../../cocos2d-x/plugin/jsbindings/manual $(SRCROOT)/../../cocos2d-x/external/curl/include/ios";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../../cocos2d-x/cocos $(SRCROOT)/../../cocos2d-x/external/spidermonkey/include/ios $(SRCROOT)/../../cocos2d-x/plugin/jsbindings/auto $(SRCROOT)/../../cocos2d-x/plugin/jsbindings/manual $(SRCROOT)/../../cocos2d-x/external/curl/include/ios";
VALID_ARCHS = "arm64 armv7";
};
name = Debug;
@ -1174,7 +1174,7 @@
OTHER_LDFLAGS = "";
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../../cocos2d-x/cocos $(SRCROOT)/../../cocos2d-x/cocos/platform/ios $(SRCROOT)/../../cocos2d-x/external/spidermonkey/include/ios $(SRCROOT)/../../cocos2d-x/plugin/jsbindings/auto $(SRCROOT)/../../cocos2d-x/plugin/jsbindings/manual $(SRCROOT)/../../cocos2d-x/external/curl/include/ios";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../../cocos2d-x/cocos $(SRCROOT)/../../cocos2d-x/external/spidermonkey/include/ios $(SRCROOT)/../../cocos2d-x/plugin/jsbindings/auto $(SRCROOT)/../../cocos2d-x/plugin/jsbindings/manual $(SRCROOT)/../../cocos2d-x/external/curl/include/ios";
VALID_ARCHS = "arm64 armv7";
};
name = Release;

View File

@ -87,7 +87,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(ProjectDir)..\Classes\service;$(EngineRoot)tools\simulator\libsimulator\lib\runtime;$(EngineRoot)tools\simulator\libsimulator\lib\protobuf-lite;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)tools\simulator\libsimulator\proj.win32;$(EngineRoot)tools\simulator\libsimulator\lib;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\base;$(EngineRoot)external;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\scripting\js-bindings\auto;$(EngineRoot)cocos\scripting\js-bindings\manual;$(EngineRoot)cocos\audio\include;$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\curl\include\win32;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(ProjectDir)..\Classes\service;$(EngineRoot)tools\simulator\libsimulator\lib\runtime;$(EngineRoot)tools\simulator\libsimulator\lib\protobuf-lite;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)tools\simulator\libsimulator\proj.win32;$(EngineRoot)tools\simulator\libsimulator\lib;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)external;$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\curl\include\win32;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_DEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_DEBUG=1;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;GLFW_EXPOSE_NATIVE_WIN32;GLFW_EXPOSE_NATIVE_WGL;_USRJSSTATIC;_USRLIBSIMSTATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -159,7 +159,7 @@ xcopy /Y /Q "$(ProjectDir)..\Classes\ide-support\lang" "$(LocalDebuggerWorkingDi
<ProxyFileName>game_p.c</ProxyFileName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(ProjectDir)..\Classes\service;$(EngineRoot)tools\simulator\libsimulator\lib\runtime;$(EngineRoot)tools\simulator\libsimulator\lib\protobuf-lite;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)tools\simulator\libsimulator\proj.win32;$(EngineRoot)tools\simulator\libsimulator\lib;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\base;$(EngineRoot)external;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\scripting\js-bindings\auto;$(EngineRoot)cocos\scripting\js-bindings\manual;$(EngineRoot)cocos\audio\include;$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\curl\include\win32;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(ProjectDir)..\Classes\service;$(EngineRoot)tools\simulator\libsimulator\lib\runtime;$(EngineRoot)tools\simulator\libsimulator\lib\protobuf-lite;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)tools\simulator\libsimulator\proj.win32;$(EngineRoot)tools\simulator\libsimulator\lib;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)external;$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\curl\include\win32;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;NDEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;GLFW_EXPOSE_NATIVE_WIN32;GLFW_EXPOSE_NATIVE_WGL;_USRJSSTATIC;_USRLIBSIMSTATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>
</ExceptionHandling>

View File

@ -1,8 +1,8 @@
#include "AppDelegate.h"
#include "CCLuaEngine.h"
#include "SimpleAudioEngine.h"
#include "scripting/lua-bindings/manual/CCLuaEngine.h"
#include "audio/include/SimpleAudioEngine.h"
#include "cocos2d.h"
#include "lua_module_register.h"
#include "scripting/lua-bindings/manual/lua_module_register.h"
#if (CC_TARGET_PLATFORM != CC_PLATFORM_LINUX)
#include "ide-support/CodeIDESupport.h"

View File

@ -781,7 +781,7 @@
"$(_COCOS_LIB_MAC_END)",
);
SDKROOT = macosx;
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../../cocos2d-x/cocos/platform/mac $(SRCROOT)/../../cocos2d-x/external/glfw3/include/mac $(_COCOS_HEADER_MAC_BEGIN) $(_COCOS_HEADER_MAC_END)";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../../cocos2d-x/external/glfw3/include/mac $(_COCOS_HEADER_MAC_BEGIN) $(_COCOS_HEADER_MAC_END)";
};
name = Debug;
};
@ -815,7 +815,7 @@
"$(_COCOS_LIB_MAC_END)",
);
SDKROOT = macosx;
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../../cocos2d-x/cocos/platform/mac $(SRCROOT)/../../cocos2d-x/external/glfw3/include/mac $(_COCOS_HEADER_MAC_BEGIN) $(_COCOS_HEADER_MAC_END)";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../../cocos2d-x/external/glfw3/include/mac $(_COCOS_HEADER_MAC_BEGIN) $(_COCOS_HEADER_MAC_END)";
};
name = Release;
};
@ -842,7 +842,7 @@
IPHONEOS_DEPLOYMENT_TARGET = 6.0;
ONLY_ACTIVE_ARCH = YES;
PRODUCT_NAME = "$(TARGET_NAME)";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../cocos2d-x $(SRCROOT)/../../cocos2d-x/cocos $(SRCROOT)/../../cocos2d-x/cocos/base $(SRCROOT)/../../cocos2d-x/cocos/physics $(SRCROOT)/../../cocos2d-x/cocos/math/kazmath $(SRCROOT)/../../cocos2d-x/cocos/2d $(SRCROOT)/../../cocos2d-x/cocos/ui $(SRCROOT)/../../cocos2d-x/cocos/network $(SRCROOT)/../../cocos2d-x/cocos/audio/include $(SRCROOT)/../../cocos2d-x/cocos/editor-support $(SRCROOT)/../../cocos2d-x/extensions $(SRCROOT)/../../cocos2d-x/external $(SRCROOT)/../../cocos2d-x/external/chipmunk/include/chipmunk $(SRCROOT)/../../cocos2d-x/external/lua/luajit/include $(SRCROOT)/../../cocos2d-x/external/lua/tolua $(SRCROOT)/../../cocos2d-x/cocos/scripting/lua-bindings/manual $(SRCROOT)/../../cocos2d-x/cocos/scripting/lua-bindings/auto $(SRCROOT)/../../cocos2d-x/tools/simulator/libsimulator/lib $(SRCROOT)/../../cocos2d-x/tools/simulator/libsimulator/lib/protobuf-lite";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../cocos2d-x $(SRCROOT)/../../cocos2d-x/cocos $(SRCROOT)/../../cocos2d-x/extensions $(SRCROOT)/../../cocos2d-x/external $(SRCROOT)/../../cocos2d-x/external/chipmunk/include/chipmunk $(SRCROOT)/../../cocos2d-x/external/lua/luajit/include $(SRCROOT)/../../cocos2d-x/external/lua/tolua $(SRCROOT)/../../cocos2d-x/tools/simulator/libsimulator/lib $(SRCROOT)/../../cocos2d-x/tools/simulator/libsimulator/lib/protobuf-lite";
};
name = Debug;
};
@ -864,7 +864,7 @@
IPHONEOS_DEPLOYMENT_TARGET = 6.0;
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
PRODUCT_NAME = "$(TARGET_NAME)";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../cocos2d-x $(SRCROOT)/../../cocos2d-x/cocos $(SRCROOT)/../../cocos2d-x/cocos/base $(SRCROOT)/../../cocos2d-x/cocos/physics $(SRCROOT)/../../cocos2d-x/cocos/math/kazmath $(SRCROOT)/../../cocos2d-x/cocos/2d $(SRCROOT)/../../cocos2d-x/cocos/ui $(SRCROOT)/../../cocos2d-x/cocos/network $(SRCROOT)/../../cocos2d-x/cocos/audio/include $(SRCROOT)/../../cocos2d-x/cocos/editor-support $(SRCROOT)/../../cocos2d-x/extensions $(SRCROOT)/../../cocos2d-x/external $(SRCROOT)/../../cocos2d-x/external/chipmunk/include/chipmunk $(SRCROOT)/../../cocos2d-x/external/lua/luajit/include $(SRCROOT)/../../cocos2d-x/external/lua/tolua $(SRCROOT)/../../cocos2d-x/cocos/scripting/lua-bindings/manual $(SRCROOT)/../../cocos2d-x/cocos/scripting/lua-bindings/auto $(SRCROOT)/../../cocos2d-x/tools/simulator/libsimulator/lib $(SRCROOT)/../../cocos2d-x/tools/simulator/libsimulator/lib/protobuf-lite";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../cocos2d-x $(SRCROOT)/../../cocos2d-x/cocos $(SRCROOT)/../../cocos2d-x/extensions $(SRCROOT)/../../cocos2d-x/external $(SRCROOT)/../../cocos2d-x/external/chipmunk/include/chipmunk $(SRCROOT)/../../cocos2d-x/external/lua/luajit/include $(SRCROOT)/../../cocos2d-x/external/lua/tolua $(SRCROOT)/../../cocos2d-x/tools/simulator/libsimulator/lib $(SRCROOT)/../../cocos2d-x/tools/simulator/libsimulator/lib/protobuf-lite";
VALIDATE_PRODUCT = YES;
};
name = Release;
@ -904,7 +904,7 @@
);
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../../cocos2d-x/cocos/platform/ios $(_COCOS_HEADER_IOS_BEGIN) $(_COCOS_HEADER_IOS_END)";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(_COCOS_HEADER_IOS_BEGIN) $(_COCOS_HEADER_IOS_END)";
VALID_ARCHS = "arm64 armv7";
};
name = Debug;
@ -943,7 +943,7 @@
);
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../../cocos2d-x/cocos/platform/ios $(_COCOS_HEADER_IOS_BEGIN) $(_COCOS_HEADER_IOS_END)";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(_COCOS_HEADER_IOS_BEGIN) $(_COCOS_HEADER_IOS_END)";
VALID_ARCHS = "arm64 armv7";
};
name = Release;

View File

@ -37,7 +37,7 @@
#include "runtime/ConfigParser.h"
#include "cocos2d.h"
#include "CCLuaEngine.h"
#include "scripting/lua-bindings/manual/CCLuaEngine.h"
#include "CodeIDESupport.h"
#include "platform/mac/PlayerMac.h"

View File

@ -68,7 +68,7 @@
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(ProjectDir)..\Classes\runtime;$(ProjectDir)..\Classes\protobuf-lite;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)cocos\scripting\lua-bindings\auto;$(EngineRoot)cocos\scripting\lua-bindings\manual;$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\lua\lua;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\curl\include\win32;$(EngineRoot)extensions;$(EngineRoot)tools\simulator\libsimulator\lib;$(EngineRoot)tools\simulator\libsimulator\lib\protobuf-lite;$(EngineRoot);%(AdditionalIncludeDirectories);$(_COCOS_HEADER_WIN32_BEGIN);$(_COCOS_HEADER_WIN32_END)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(ProjectDir)..\Classes\runtime;$(ProjectDir)..\Classes\protobuf-lite;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external;$(EngineRoot)external\lua\lua;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\curl\include\win32;$(EngineRoot)extensions;$(EngineRoot)tools\simulator\libsimulator\lib;$(EngineRoot)tools\simulator\libsimulator\lib\protobuf-lite;$(EngineRoot);%(AdditionalIncludeDirectories);$(_COCOS_HEADER_WIN32_BEGIN);$(_COCOS_HEADER_WIN32_END)</AdditionalIncludeDirectories>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
@ -137,7 +137,7 @@ xcopy "$(ProjectDir)..\..\..\src" "$(LocalDebuggerWorkingDirectory)\src" /D /E /
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)cocos\scripting\lua-bindings\auto;$(EngineRoot)cocos\scripting\lua-bindings\manual;$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\lua\lua;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;$(EngineRoot)external\curl\include\win32;$(EngineRoot);$(EngineRoot)tools\simulator\libsimulator\lib;$(EngineRoot)tools\simulator\libsimulator\lib\protobuf-lite;%(AdditionalIncludeDirectories);$(_COCOS_HEADER_WIN32_BEGIN);$(_COCOS_HEADER_WIN32_END)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external;$(EngineRoot)external\lua\lua;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;$(EngineRoot)external\curl\include\win32;$(EngineRoot);$(EngineRoot)tools\simulator\libsimulator\lib;$(EngineRoot)tools\simulator\libsimulator\lib\protobuf-lite;%(AdditionalIncludeDirectories);$(_COCOS_HEADER_WIN32_BEGIN);$(_COCOS_HEADER_WIN32_END)</AdditionalIncludeDirectories>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>

View File

@ -22,7 +22,7 @@
#include "glfw3.h"
#include "glfw3native.h"
#include "CCLuaEngine.h"
#include "scripting/lua-bindings/manual/CCLuaEngine.h"
#include "AppEvent.h"
#include "AppLang.h"
#include "runtime/ConfigParser.h"
@ -827,4 +827,3 @@ LRESULT CALLBACK SimulatorWin::windowProc(HWND hWnd, UINT uMsg, WPARAM wParam, L
}
return g_oldWindowProc(hWnd, uMsg, wParam, lParam);
}

View File

@ -1,5 +1,5 @@
#include "App.xaml.h"
#include "OpenGLESPage.xaml.h"
#include "platform/win8.1-universal/OpenGLESPage.xaml.h"
using namespace Platform;
using namespace Windows::ApplicationModel;

View File

@ -1,7 +1,7 @@
#pragma once
#include "app.g.h"
#include "OpenGLES.h"
#include "platform/win8.1-universal/OpenGLES.h"
#include "openglespage.xaml.h"
namespace CocosAppWinRT

View File

@ -150,7 +150,7 @@
<DisableSpecificWarnings>4453;28204;4251;4244;4056;</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<SDLCheck>false</SDLCheck>
<AdditionalIncludeDirectories>..\Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<PostBuildEvent>
@ -178,7 +178,7 @@ xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templat
<DisableSpecificWarnings>4453;28204;4251;4244;4056;</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<SDLCheck>false</SDLCheck>
<AdditionalIncludeDirectories>..\Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<PostBuildEvent>
@ -203,7 +203,7 @@ xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templat
<DisableSpecificWarnings>4453;28204;4251;4244;4056;</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<SDLCheck>false</SDLCheck>
<AdditionalIncludeDirectories>..\Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<PostBuildEvent>
@ -231,7 +231,7 @@ xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templat
<DisableSpecificWarnings>4453;28204;4251;4244;4056;</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<SDLCheck>false</SDLCheck>
<AdditionalIncludeDirectories>..\Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<PostBuildEvent>
@ -256,7 +256,7 @@ xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templat
<DisableSpecificWarnings>4453;28204;4251;4244;4056;</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<SDLCheck>false</SDLCheck>
<AdditionalIncludeDirectories>..\Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<PostBuildEvent>
@ -284,7 +284,7 @@ xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templat
<DisableSpecificWarnings>4453;28204;4251;4244;4056;</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<SDLCheck>false</SDLCheck>
<AdditionalIncludeDirectories>..\Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<PostBuildEvent>

View File

@ -8,6 +8,6 @@
#include <tchar.h>
// C RunTime Header Files
#include "CCStdC.h"
#include "platform/CCStdC.h"
#endif // __MAIN_H__

View File

@ -1,5 +1,5 @@
#include "App.xaml.h"
#include "OpenGLESPage.xaml.h"
#include "platform/win8.1-universal/OpenGLESPage.xaml.h"
using namespace Platform;
using namespace Windows::ApplicationModel;

View File

@ -1,7 +1,7 @@
#pragma once
#include "app.g.h"
#include "OpenGLES.h"
#include "platform/win8.1-universal/OpenGLES.h"
#include "openglespage.xaml.h"
namespace CocosAppWinRT

View File

@ -121,7 +121,7 @@
<AdditionalOptions>/bigobj /Zm200 %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>../../Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<SDLCheck>false</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
@ -150,7 +150,7 @@ xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templat
<AdditionalOptions>/bigobj /Zm200 %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>../../Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<SDLCheck>false</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
@ -176,7 +176,7 @@ xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templat
<AdditionalOptions>/bigobj /Zm200 %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>../../Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<SDLCheck>false</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
@ -205,7 +205,7 @@ xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templat
<AdditionalOptions>/bigobj /Zm200 %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>../../Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<SDLCheck>false</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
@ -231,7 +231,7 @@ xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templat
<AdditionalOptions>/bigobj /Zm200 %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>../../Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<SDLCheck>false</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
@ -260,7 +260,7 @@ xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templat
<AdditionalOptions>/bigobj /Zm200 %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>../../Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<SDLCheck>false</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>

View File

@ -87,7 +87,7 @@
<AdditionalOptions>/bigobj /Zm200 %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>../../Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<SDLCheck>false</SDLCheck>
<PreprocessorDefinitions>CC_WINDOWS_PHONE_8_1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
@ -101,7 +101,7 @@
<AdditionalOptions>/bigobj /Zm200 %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>../../Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<SDLCheck>false</SDLCheck>
<PreprocessorDefinitions>CC_WINDOWS_PHONE_8_1;WINRT;_VARIADIC_MAX=10;NOMINMAX;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
@ -112,7 +112,7 @@
<AdditionalOptions>/bigobj /Zm200 %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>../../Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<SDLCheck>false</SDLCheck>
<PreprocessorDefinitions>CC_WINDOWS_PHONE_8_1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
@ -126,7 +126,7 @@
<AdditionalOptions>/bigobj /Zm200 %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>../../Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<SDLCheck>false</SDLCheck>
<PreprocessorDefinitions>CC_WINDOWS_PHONE_8_1;WINRT;_VARIADIC_MAX=10;NOMINMAX;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>

View File

@ -27,7 +27,7 @@
#include "cocos2d.h"
#include "controller.h"
#include "cocostudio/CocoStudio.h"
#include "editor-support/cocostudio/CocoStudio.h"
#include "extensions/cocos-ext.h"
USING_NS_CC;

View File

@ -7,7 +7,7 @@
//
#include "Bug-PageViewLayout.h"
#include "cocostudio/CocoStudio.h"
#include "editor-support/cocostudio/CocoStudio.h"
#include "ui/CocosGUI.h"
#include "platform/CCFileUtils.h"

View File

@ -24,7 +24,7 @@
****************************************************************************/
#include "CocosStudio3DTest.h"
#include "cocostudio/CocoStudio.h"
#include "editor-support/cocostudio/CocoStudio.h"
USING_NS_CC;

View File

@ -27,7 +27,7 @@
#include "../testResource.h"
#include "cocos/ui/UILoadingBar.h"
#include "ui/UILoadingBar.h"
#include "network/CCDownloader.h"
USING_NS_CC;

View File

@ -3,7 +3,7 @@
#include "cocos2d.h"
#include "../../BaseTest.h"
#include "cocostudio/CocoStudio.h"
#include "editor-support/cocostudio/CocoStudio.h"
class CocoStudioActionTimelineTests : public TestSuite
{

View File

@ -1,6 +1,6 @@
#include "ArmatureScene.h"
#include "../../testResource.h"
#include "cocostudio/CocoStudio.h"
#include "editor-support/cocostudio/CocoStudio.h"
using namespace cocos2d;

View File

@ -4,7 +4,7 @@
#include "cocos2d.h"
#include "extensions/cocos-ext.h"
#include "../../BaseTest.h"
#include "cocostudio/CocoStudio.h"
#include "editor-support/cocostudio/CocoStudio.h"
#if ENABLE_PHYSICS_BOX2D_DETECT
#include "../../Box2DTestBed/GLES-Render.h"

View File

@ -3,7 +3,7 @@
#include "cocos2d.h"
#include "extensions/cocos-ext.h"
#include "cocostudio/CocoStudio.h"
#include "editor-support/cocostudio/CocoStudio.h"
class EnemyController : public cocostudio::ComController

View File

@ -3,7 +3,7 @@
#include "cocos2d.h"
#include "extensions/cocos-ext.h"
#include "cocostudio/CocoStudio.h"
#include "editor-support/cocostudio/CocoStudio.h"
class PlayerController : public cocostudio::ComController

View File

@ -3,7 +3,7 @@
#include "cocos2d.h"
#include "extensions/cocos-ext.h"
#include "cocostudio/CocoStudio.h"
#include "editor-support/cocostudio/CocoStudio.h"
class ProjectileController : public cocostudio::ComController
{

View File

@ -3,7 +3,7 @@
#include "cocos2d.h"
#include "extensions/cocos-ext.h"
#include "cocostudio/CocoStudio.h"
#include "editor-support/cocostudio/CocoStudio.h"
class SceneController : public cocostudio::ComController
{

View File

@ -1,7 +1,7 @@
#include "extensions/cocos-ext.h"
#include "../ExtensionsTest.h"
#include "SceneEditorTest.h"
#include "cocostudio/CocoStudio.h"
#include "editor-support/cocostudio/CocoStudio.h"
#include "ui/CocosGUI.h"
#include "TriggerCode/EventDef.h"
#include "../../testResource.h"

View File

@ -3,7 +3,7 @@
#include "cocos2d.h"
#include "extensions/cocos-ext.h"
#include "cocostudio/CocoStudio.h"
#include "editor-support/cocostudio/CocoStudio.h"
#include "BaseTest.h"
DEFINE_TEST_SUITE(CocoStudioSceneEditTests);

View File

@ -2,7 +2,7 @@
#define __ACTIONS_H__
#include "cocos2d.h"
#include "cocostudio/TriggerBase.h"
#include "editor-support/cocostudio/TriggerBase.h"
class PlayMusic: public cocostudio::BaseTriggerAction

View File

@ -2,7 +2,7 @@
#define __CONS_H__
#include "cocos2d.h"
#include "cocostudio/TriggerBase.h"
#include "editor-support/cocostudio/TriggerBase.h"
class TimeElapsed : public cocostudio::BaseTriggerCondition

View File

@ -3,7 +3,7 @@
#include "cocos2d.h"
#include "extensions/cocos-ext.h"
#include "cocosbuilder/CocosBuilder.h"
#include "editor-support/cocosbuilder/CocosBuilder.h"
class AnimationsTestLayer
: public cocos2d::Layer

View File

@ -3,7 +3,7 @@
#include "cocos2d.h"
#include "extensions/cocos-ext.h"
#include "cocosbuilder/CocosBuilder.h"
#include "editor-support/cocosbuilder/CocosBuilder.h"
class ButtonTestLayer
: public cocos2d::Layer

View File

@ -3,7 +3,7 @@
#include "cocos2d.h"
#include "extensions/cocos-ext.h"
#include "cocosbuilder/CocosBuilder.h"
#include "editor-support/cocosbuilder/CocosBuilder.h"
/*
* Note: for some pretty hard fucked up reason, the order of inheritance is important!

View File

@ -3,7 +3,7 @@
#include "cocos2d.h"
#include "extensions/cocos-ext.h"
#include "cocosbuilder/CocosBuilder.h"
#include "editor-support/cocosbuilder/CocosBuilder.h"
class MenuTestLayer
: public cocos2d::Layer

View File

@ -3,7 +3,7 @@
#include "cocos2d.h"
#include "extensions/cocos-ext.h"
#include "cocosbuilder/CocosBuilder.h"
#include "editor-support/cocosbuilder/CocosBuilder.h"
class TestHeaderLayer
: public cocos2d::Layer

View File

@ -4,7 +4,7 @@
#include "cocos2d.h"
#include "audio/include/SimpleAudioEngine.h"
#include "extensions/cocos-ext.h"
#include "cocosbuilder/CocosBuilder.h"
#include "editor-support/cocosbuilder/CocosBuilder.h"
class TimelineCallbackTestLayer
: public cocos2d::Layer

View File

@ -23,7 +23,7 @@
****************************************************************************/
#include "CocostudioParserJsonTest.h"
#include "cocostudio/CCSGUIReader.h"
#include "editor-support/cocostudio/CCSGUIReader.h"
#include "ui/CocosGUI.h"
#include "../CocostudioParserTest.h"
#include "../CustomWidget/CustomImageView.h"

View File

@ -3,7 +3,7 @@
#include "../../CustomWidget/CustomImageView.h"
#include "../../CustomWidget/CustomImageViewReader.h"
#include "../../CustomWidget/CustomReader.h"
#include "cocostudio/CCSGUIReader.h"
#include "editor-support/cocostudio/CCSGUIReader.h"
USING_NS_CC;
USING_NS_CC_EXT;

View File

@ -2,7 +2,7 @@
#include "../../CustomGUIScene.h"
#include "../../CustomWidget/CustomParticleWidget.h"
#include "../../CustomWidget/CustomParticleWidgetReader.h"
#include "cocostudio/CCSGUIReader.h"
#include "editor-support/cocostudio/CCSGUIReader.h"
USING_NS_CC;

View File

@ -2,7 +2,7 @@
#define __TestCpp__CustomRootNode__
#include "cocos2d.h"
#include "cocostudio/WidgetCallBackHandlerProtocol.h"
#include "editor-support/cocostudio/WidgetCallBackHandlerProtocol.h"
class CustomRootNode : public cocos2d::Node, public cocostudio::WidgetCallBackHandlerProtocol
{

View File

@ -2,8 +2,8 @@
#define __cocos2d_libs__CustomRootNodeReader__
#include "cocos2d.h"
#include "cocostudio/CocosStudioExport.h"
#include "cocostudio/WidgetReader/NodeReader/NodeReader.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "editor-support/cocostudio/WidgetReader/NodeReader/NodeReader.h"
class CustomRootNodeReader : public cocostudio::NodeReader

View File

@ -1,8 +1,8 @@
#include "CustomWidgetCallbackBindTest.h"
#include "../../CustomGUIScene.h"
#include "cocostudio/ActionTimeline/CSLoader.h"
#include "cocostudio/CocoStudio.h"
#include "editor-support/cocostudio/ActionTimeline/CSLoader.h"
#include "editor-support/cocostudio/CocoStudio.h"
#include "base/ObjectFactory.h"
#include "CustomRootNode.h"
#include "CustomRootNodeReader.h"

View File

@ -4,7 +4,7 @@
#define __TestCpp__CustomImageViewReader__
#include "extensions/cocos-ext.h"
#include "cocostudio/DictionaryHelper.h"
#include "editor-support/cocostudio/DictionaryHelper.h"
#include "ui/CocosGUI.h"
class CustomImageViewReader : public cocos2d::Ref

View File

@ -8,7 +8,7 @@
#include "CustomParticleWidgetReader.h"
#include "CustomParticleWidget.h"
#include "cocostudio/CCSGUIReader.h"
#include "editor-support/cocostudio/CCSGUIReader.h"
USING_NS_CC;
USING_NS_CC_EXT;

View File

@ -10,7 +10,7 @@
#define __CustomUI__CustomParticleWidgetReader__
#include "extensions/cocos-ext.h"
#include "cocostudio/DictionaryHelper.h"
#include "editor-support/cocostudio/DictionaryHelper.h"
#include "ui/CocosGUI.h"
class CustomParticleWidgetReader : public cocos2d::Ref

View File

@ -4,7 +4,7 @@
#define __TestCpp__CustomReader__
#include "extensions/cocos-ext.h"
#include "cocostudio/DictionaryHelper.h"
#include "editor-support/cocostudio/DictionaryHelper.h"
#include "ui/CocosGUI.h"

View File

@ -1,6 +1,6 @@
#include "GUIEditorTest.h"
#include "cocostudio/ActionTimeline/CSLoader.h"
#include "editor-support/cocostudio/ActionTimeline/CSLoader.h"
#include "CocoStudioGUITest.h"
#include "UIButtonTest/UIButtonTest_Editor.h"

View File

@ -1,6 +1,6 @@
#include "UIRichTextTest.h"
#include "cocostudio/CCArmatureDataManager.h"
#include "cocostudio/CCArmature.h"
#include "editor-support/cocostudio/CCArmatureDataManager.h"
#include "editor-support/cocostudio/CCArmature.h"
USING_NS_CC;
using namespace cocos2d::ui;

View File

@ -28,7 +28,7 @@
#include "cocos2d.h"
#include "extensions/cocos-ext.h"
#include "ui/CocosGUI.h"
#include "cocostudio/CocoStudio.h"
#include "editor-support/cocostudio/CocoStudio.h"
#include "BaseTest.h"

View File

@ -1,5 +1,5 @@
#include "UITest.h"
#include "cocostudio/CCArmatureDataManager.h"
#include "editor-support/cocostudio/CCArmatureDataManager.h"
#include "CocoStudioGUITest/CocosGUIScene.h"
#include "CocoStudioGUITest/GUIEditorTest.h"
#include "CocoStudioGUITest/CustomGUIScene.h"

View File

@ -1,5 +1,5 @@
#include "App.xaml.h"
#include "OpenGLESPage.xaml.h"
#include "platform/win8.1-universal/OpenGLESPage.xaml.h"
using namespace Platform;
using namespace Windows::ApplicationModel;

View File

@ -1,7 +1,7 @@
#pragma once
#include "app.g.h"
#include "OpenGLES.h"
#include "platform/win8.1-universal/OpenGLES.h"
#include "openglespage.xaml.h"
namespace CocosAppWinRT

View File

@ -149,7 +149,7 @@
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204;4251;4244;4056;4800;</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>..\Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<SDLCheck>false</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -163,7 +163,7 @@
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204;4251;4244;4056;</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>..\Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<SDLCheck>false</SDLCheck>
<WholeProgramOptimization>false</WholeProgramOptimization>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
@ -178,7 +178,7 @@
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204;4251;4244;4056;4800;</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>..\Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<SDLCheck>false</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -192,7 +192,7 @@
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204;4251;4244;4056;</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>..\Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<SDLCheck>false</SDLCheck>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -207,7 +207,7 @@
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204;4251;4244;4056;4800;</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>..\Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<SDLCheck>false</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -221,7 +221,7 @@
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204;4251;4244;4056;</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>..\Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<SDLCheck>false</SDLCheck>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>

View File

@ -71,7 +71,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\Classes;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\network;$(EngineRoot)external;$(EngineRoot)external\chipmunk\include;$(EngineRoot)external\curl\include\win32;$(EngineRoot)external\websockets\win32\include;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Classes;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\editor-support;$(EngineRoot)external;$(EngineRoot)external\chipmunk\include;$(EngineRoot)external\curl\include\win32;$(EngineRoot)external\websockets\win32\include;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;COCOS2DXWIN32_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
@ -110,7 +110,7 @@ xcopy "$(OutDir)..\*.dll" "$(OutDir)" /D /Y</Command>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\Classes;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\network;$(EngineRoot)external;$(EngineRoot)external\chipmunk\include;$(EngineRoot)external\curl\include\win32;$(EngineRoot)external\websockets\win32\include;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Classes;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\editor-support;$(EngineRoot)external;$(EngineRoot)external\chipmunk\include;$(EngineRoot)external\curl\include\win32;$(EngineRoot)external\websockets\win32\include;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
@ -602,4 +602,4 @@ xcopy "$(OutDir)..\*.dll" "$(OutDir)" /D /Y</Command>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@ -1,5 +1,5 @@
#include "App.xaml.h"
#include "OpenGLESPage.xaml.h"
#include "platform/win8.1-universal/OpenGLESPage.xaml.h"
using namespace Platform;
using namespace Windows::ApplicationModel;

View File

@ -1,7 +1,7 @@
#pragma once
#include "app.g.h"
#include "OpenGLES.h"
#include "platform/win8.1-universal/OpenGLES.h"
#include "openglespage.xaml.h"
namespace CocosAppWinRT

View File

@ -109,7 +109,7 @@
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>../../Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj /Zm200 %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">pch.h</ForcedIncludeFiles>
@ -131,7 +131,7 @@
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>../../Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj /Zm200 %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -153,7 +153,7 @@
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>../../Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj /Zm200 %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">pch.h</ForcedIncludeFiles>

View File

@ -77,7 +77,7 @@
<IgnoreSpecificDefaultLibraries Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MSVCRT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
</Link>
<ClCompile>
<AdditionalIncludeDirectories>../../Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">/bigobj /Zm200 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">/bigobj /Zm200 %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -102,7 +102,7 @@
<IgnoreSpecificDefaultLibraries Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">MSVCRT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
</Link>
<ClCompile>
<AdditionalIncludeDirectories>../../Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">/bigobj /Zm200 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">/bigobj /Zm200 %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">pch.h</ForcedIncludeFiles>

View File

@ -25,7 +25,7 @@
#import "AppController.h"
#import "cocos2d.h"
#import "AppDelegate.h"
#import "CCEAGLView-ios.h"
#import "platform/ios/CCEAGLView-ios.h"
#import "RootViewController.h"
@implementation AppController

View File

@ -1,55 +1,55 @@
#include "AppDelegate.h"
#include "cocos2d.h"
#include "SimpleAudioEngine.h"
#include "ScriptingCore.h"
#include "jsb_cocos2dx_auto.hpp"
#include "jsb_cocos2dx_extension_auto.hpp"
#include "jsb_cocos2dx_builder_auto.hpp"
#include "jsb_cocos2dx_spine_auto.hpp"
#include "jsb_cocos2dx_3d_auto.hpp"
#include "jsb_cocos2dx_3d_extension_auto.hpp"
#include "jsb_cocos2dx_physics3d_auto.hpp"
#include "physics3d/jsb_cocos2dx_physics3d_manual.h"
#include "jsb_cocos2dx_navmesh_auto.hpp"
#include "navmesh/jsb_cocos2dx_navmesh_manual.h"
#include "3d/jsb_cocos2dx_3d_manual.h"
#include "extension/jsb_cocos2dx_extension_manual.h"
#include "cocostudio/jsb_cocos2dx_studio_manual.h"
#include "jsb_cocos2dx_studio_auto.hpp"
#include "jsb_cocos2dx_ui_auto.hpp"
#include "ui/jsb_cocos2dx_ui_manual.h"
#include "spine/jsb_cocos2dx_spine_manual.h"
#include "cocos2d_specifics.hpp"
#include "cocosbuilder/cocosbuilder_specifics.hpp"
#include "chipmunk/js_bindings_chipmunk_registration.h"
#include "localstorage/js_bindings_system_registration.h"
#include "jsb_opengl_registration.h"
#include "network/XMLHTTPRequest.h"
#include "network/jsb_websocket.h"
#include "network/jsb_socketio.h"
#include "cocosbuilder/js_bindings_ccbreader.h"
#include "audio/include/SimpleAudioEngine.h"
#include "scripting/js-bindings/manual/ScriptingCore.h"
#include "scripting/js-bindings/auto/jsb_cocos2dx_auto.hpp"
#include "scripting/js-bindings/auto/jsb_cocos2dx_extension_auto.hpp"
#include "scripting/js-bindings/auto/jsb_cocos2dx_builder_auto.hpp"
#include "scripting/js-bindings/auto/jsb_cocos2dx_spine_auto.hpp"
#include "scripting/js-bindings/auto/jsb_cocos2dx_3d_auto.hpp"
#include "scripting/js-bindings/auto/jsb_cocos2dx_3d_extension_auto.hpp"
#include "scripting/js-bindings/auto/jsb_cocos2dx_physics3d_auto.hpp"
#include "scripting/js-bindings/manual/physics3d/jsb_cocos2dx_physics3d_manual.h"
#include "scripting/js-bindings/auto/jsb_cocos2dx_navmesh_auto.hpp"
#include "scripting/js-bindings/manual/navmesh/jsb_cocos2dx_navmesh_manual.h"
#include "scripting/js-bindings/manual/3d/jsb_cocos2dx_3d_manual.h"
#include "scripting/js-bindings/manual/extension/jsb_cocos2dx_extension_manual.h"
#include "scripting/js-bindings/manual/cocostudio/jsb_cocos2dx_studio_manual.h"
#include "scripting/js-bindings/auto/jsb_cocos2dx_studio_auto.hpp"
#include "scripting/js-bindings/auto/jsb_cocos2dx_ui_auto.hpp"
#include "scripting/js-bindings/manual/ui/jsb_cocos2dx_ui_manual.h"
#include "scripting/js-bindings/manual/spine/jsb_cocos2dx_spine_manual.h"
#include "scripting/js-bindings/manual/cocos2d_specifics.hpp"
#include "scripting/js-bindings/manual/cocosbuilder/cocosbuilder_specifics.hpp"
#include "scripting/js-bindings/manual/chipmunk/js_bindings_chipmunk_registration.h"
#include "scripting/js-bindings/manual/localstorage/js_bindings_system_registration.h"
#include "scripting/js-bindings/manual/jsb_opengl_registration.h"
#include "scripting/js-bindings/manual/network/XMLHTTPRequest.h"
#include "scripting/js-bindings/manual/network/jsb_websocket.h"
#include "scripting/js-bindings/manual/network/jsb_socketio.h"
#include "scripting/js-bindings/manual/cocosbuilder/js_bindings_ccbreader.h"
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#include "platform/android/CCJavascriptJavaBridge.h"
#include "scripting/js-bindings/manual/platform/android/CCJavascriptJavaBridge.h"
#elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
#include "platform/ios/JavaScriptObjCBridge.h"
#include "scripting/js-bindings/manual/platform/ios/JavaScriptObjCBridge.h"
#endif
#include "js_Effect3D_bindings.h"
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#include "jsb_cocos2dx_experimental_webView_auto.hpp"
#include "experimental/jsb_cocos2dx_experimental_webView_manual.h"
#include "scripting/js-bindings/auto/jsb_cocos2dx_experimental_webView_auto.hpp"
#include "scripting/js-bindings/manual/experimental/jsb_cocos2dx_experimental_webView_manual.h"
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#include "jsb_cocos2dx_experimental_video_auto.hpp"
#include "experimental/jsb_cocos2dx_experimental_video_manual.h"
#include "scripting/js-bindings/auto/jsb_cocos2dx_experimental_video_auto.hpp"
#include "scripting/js-bindings/manual/experimental/jsb_cocos2dx_experimental_video_manual.h"
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
#include "jsb_cocos2dx_audioengine_auto.hpp"
#include "scripting/js-bindings/auto/jsb_cocos2dx_audioengine_auto.hpp"
#endif
USING_NS_CC;

View File

@ -81,7 +81,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\base;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\audio\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;$(ProjectDir)..\Classes;$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)cocos\scripting\js-bindings\auto;$(EngineRoot)cocos\scripting\js-bindings\manual;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;$(ProjectDir)..\Classes;$(EngineRoot)external\spidermonkey\include\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_DEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_DEBUG=1;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -142,7 +142,7 @@ xcopy "$(ProjectDir)..\..\resjs" "$(OutDir)\res\resjs\" /e /Y</Command>
<ProxyFileName>js-tests_p.c</ProxyFileName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\base;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\audio\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;$(ProjectDir)..\Classes;$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)cocos\scripting\js-bindings\auto;$(EngineRoot)cocos\scripting\js-bindings\manual;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;$(ProjectDir)..\Classes;$(EngineRoot)external\spidermonkey\include\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;NDEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>
</ExceptionHandling>

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@ -7,6 +7,6 @@
#include <tchar.h>
// C RunTime Header Files
#include "CCStdC.h"
#include "platform/CCStdC.h"
#endif // __WINMAIN_H__

View File

@ -1,5 +1,5 @@
#include "App.xaml.h"
#include "OpenGLESPage.xaml.h"
#include "platform/win8.1-universal/OpenGLESPage.xaml.h"
using namespace Platform;
using namespace Windows::ApplicationModel;

View File

@ -1,7 +1,7 @@
#pragma once
#include "app.g.h"
#include "OpenGLES.h"
#include "platform/win8.1-universal/OpenGLES.h"
#include "openglespage.xaml.h"
namespace CocosAppWinRT

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