mirror of https://github.com/axmolengine/axmol.git
Rest CCFrame.
This commit is contained in:
parent
80ad7bbee8
commit
e86071e77e
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@ -38,17 +38,14 @@ NS_TIMELINE_BEGIN
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Frame::Frame()
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: _frameIndex(0)
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, _tween(true)
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, _tweenType(TweenType::Linear)
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, _enterWhenPassed(false)
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, _timeline(nullptr)
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, _node(nullptr)
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{
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_easingParam.clear();
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}
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Frame::~Frame()
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{
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_easingParam.clear();
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}
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void Frame::emitEvent()
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@ -63,37 +60,6 @@ void Frame::cloneProperty(Frame* frame)
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{
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_frameIndex = frame->getFrameIndex();
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_tween = frame->isTween();
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_tweenType = frame->getTweenType();
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setEasingParams(frame->getEasingParams());
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}
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void Frame::apply(float percent)
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{
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if (!_tween)
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return;
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float tweenpercent = percent;
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if ( _tweenType != tweenfunc::TWEEN_EASING_MAX && _tweenType != tweenfunc::Linear)
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{
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tweenpercent = tweenPercent(tweenpercent);
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}
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onApply(tweenpercent);
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}
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float Frame::tweenPercent(float percent)
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{
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return tweenfunc::tweenTo(percent, _tweenType, _easingParam.data());
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}
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void Frame::setEasingParams(const std::vector<float>& easingParams)
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{
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_easingParam.assign(easingParams.begin(), easingParams.end());
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}
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const std::vector<float>& Frame::getEasingParams() const
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{
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return _easingParam;
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}
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@ -117,7 +83,10 @@ VisibleFrame::VisibleFrame()
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void VisibleFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
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{
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if (_node)
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{
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_node->setVisible(_visible);
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}
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}
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@ -204,6 +173,11 @@ RotationFrame::RotationFrame()
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void RotationFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
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{
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if (_node == nullptr)
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{
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return;
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}
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_node->setRotation(_rotation);
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if(_tween)
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@ -212,9 +186,9 @@ void RotationFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
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}
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}
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void RotationFrame::onApply(float percent)
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void RotationFrame::apply(float percent)
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{
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if (_betwennRotation != 0)
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if (_node && _tween && _betwennRotation != 0)
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{
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float rotation = _rotation + percent * _betwennRotation;
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_node->setRotation(rotation);
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@ -254,6 +228,11 @@ SkewFrame::SkewFrame()
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void SkewFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
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{
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if (_node == nullptr)
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{
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return;
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}
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_node->setSkewX(_skewX);
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_node->setSkewY(_skewY);
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@ -264,9 +243,9 @@ void SkewFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
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}
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}
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void SkewFrame::onApply(float percent)
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void SkewFrame::apply(float percent)
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{
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if (_betweenSkewX != 0 || _betweenSkewY != 0)
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if (_node && _tween && (_betweenSkewX != 0 || _betweenSkewY != 0))
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{
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float skewx = _skewX + percent * _betweenSkewX;
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float skewy = _skewY + percent * _betweenSkewY;
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@ -309,6 +288,11 @@ RotationSkewFrame::RotationSkewFrame()
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void RotationSkewFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
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{
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if (_node == nullptr)
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{
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return;
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}
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_node->setRotationSkewX(_skewX);
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_node->setRotationSkewY(_skewY);
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@ -319,9 +303,9 @@ void RotationSkewFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
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}
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}
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void RotationSkewFrame::onApply(float percent)
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void RotationSkewFrame::apply(float percent)
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{
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if (_betweenSkewX != 0 || _betweenSkewY != 0)
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if (_node && _tween && (_betweenSkewX != 0 || _betweenSkewY != 0))
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{
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float skewx = _skewX + percent * _betweenSkewX;
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float skewy = _skewY + percent * _betweenSkewY;
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@ -363,6 +347,11 @@ PositionFrame::PositionFrame()
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void PositionFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
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{
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if (_node == nullptr)
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{
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return;
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}
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_node->setPosition(_position);
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if(_tween)
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@ -372,9 +361,9 @@ void PositionFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
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}
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}
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void PositionFrame::onApply(float percent)
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void PositionFrame::apply(float percent)
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{
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if (_betweenX != 0 || _betweenY != 0)
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if (_node && _tween && (_betweenX != 0 || _betweenY != 0))
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{
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Point p;
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p.x = _position.x + _betweenX * percent;
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@ -416,6 +405,11 @@ ScaleFrame::ScaleFrame()
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void ScaleFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
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{
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if (_node == nullptr)
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{
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return;
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}
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_node->setScaleX(_scaleX);
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_node->setScaleY(_scaleY);
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@ -426,9 +420,9 @@ void ScaleFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
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}
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}
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void ScaleFrame::onApply(float percent)
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void ScaleFrame::apply(float percent)
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{
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if (_betweenScaleX != 0 || _betweenScaleY != 0)
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if (_node && _tween && (_betweenScaleX != 0 || _betweenScaleY != 0))
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{
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float scaleX = _scaleX + _betweenScaleX * percent;
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float scaleY = _scaleY + _betweenScaleY * percent;
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@ -470,6 +464,11 @@ AnchorPointFrame::AnchorPointFrame()
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void AnchorPointFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
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{
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if (_node == nullptr)
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{
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return;
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}
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_node->setAnchorPoint(_anchorPoint);
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}
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@ -506,14 +505,19 @@ InnerActionFrame::InnerActionFrame()
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, _startFrameIndex(0)
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, _endFrameIndex(0)
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, _singleFrameIndex(0)
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, _enterWithName(false)
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, _animationName("")
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, _enterWithName(false)
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{
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}
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void InnerActionFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
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{
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if (_node == nullptr)
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{
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return;
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}
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auto innerActiontimeline = static_cast<ActionTimeline*>(_node->getActionByTag(_node->getTag()));
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if( nullptr == innerActiontimeline)
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return;
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@ -629,20 +633,20 @@ ColorFrame* ColorFrame::create()
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}
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ColorFrame::ColorFrame()
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: _alpha(255)
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, _color(Color3B(255, 255, 255))
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: _color(Color3B(255, 255, 255))
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{
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}
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void ColorFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
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{
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_node->setOpacity(_alpha);
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if (_node == nullptr)
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{
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return;
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}
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_node->setColor(_color);
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if(_tween)
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{
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_betweenAlpha = static_cast<ColorFrame*>(nextFrame)->_alpha - _alpha;
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const Color3B& color = static_cast<ColorFrame*>(nextFrame)->_color;
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_betweenRed = color.r - _color.r;
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_betweenGreen = color.g - _color.g;
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@ -650,18 +654,15 @@ void ColorFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
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}
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}
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void ColorFrame::onApply(float percent)
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void ColorFrame::apply(float percent)
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{
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if (_betweenAlpha !=0 || _betweenRed != 0 || _betweenGreen != 0 || _betweenBlue != 0)
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if (_node && _tween && (_betweenRed != 0 || _betweenGreen != 0 || _betweenBlue != 0))
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{
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GLubyte alpha = _alpha + _betweenAlpha * percent;
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Color3B color;
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color.r = _color.r+ _betweenRed * percent;
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color.g = _color.g+ _betweenGreen * percent;
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color.b = _color.b+ _betweenBlue * percent;
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_node->setOpacity(alpha);
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_node->setColor(color);
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}
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}
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@ -669,7 +670,6 @@ void ColorFrame::onApply(float percent)
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Frame* ColorFrame::clone()
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{
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ColorFrame* frame = ColorFrame::create();
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frame->setAlpha(_alpha);
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frame->setColor(_color);
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frame->cloneProperty(this);
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@ -697,6 +697,11 @@ AlphaFrame::AlphaFrame()
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void AlphaFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
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{
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if (_node == nullptr)
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{
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return;
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}
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_node->setOpacity(_alpha);
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if (_tween)
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@ -705,10 +710,13 @@ void AlphaFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
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}
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}
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void AlphaFrame::onApply(float percent)
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void AlphaFrame::apply(float percent)
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{
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if (_node && _tween)
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{
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GLubyte alpha = _alpha + _betweenAlpha * percent;
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_node->setOpacity(alpha);
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}
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}
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Frame* AlphaFrame::clone()
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@ -30,11 +30,9 @@ THE SOFTWARE.
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#include "base/CCVector.h"
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#include "2d/CCNode.h"
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#include "2d/CCSprite.h"
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#include "2d/CCTweenFunction.h"
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#include "CCTimelineMacro.h"
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#include "cocostudio/CocosStudioExport.h"
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using namespace cocos2d::tweenfunc;
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NS_TIMELINE_BEGIN
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@ -57,26 +55,15 @@ public:
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virtual void setTween(bool tween) { _tween = tween; }
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virtual bool isTween() const { return _tween; }
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virtual void setTweenType(const TweenType& tweenType) { _tweenType = tweenType; }
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virtual TweenType getTweenType() const { return _tweenType; }
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// !to make easing with params, need setTweenType(TweenType::CUSTOM_EASING)
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virtual void setEasingParams(const std::vector<float>& easingParams);
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virtual const std::vector<float>& getEasingParams() const;
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virtual bool isEnterWhenPassed() { return _enterWhenPassed; }
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virtual void onEnter(Frame* nextFrame, int currentFrameIndex) = 0;
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virtual void apply(float percent);
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virtual void apply(float percent) {}
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virtual Frame* clone() = 0;
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protected:
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Frame();
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virtual ~Frame();
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virtual void onApply(float percent){}
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//update percent depends _tweenType, and return the Calculated percent
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virtual float tweenPercent(float percent);
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virtual void emitEvent();
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virtual void cloneProperty(Frame* frame);
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@ -84,15 +71,13 @@ protected:
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unsigned int _frameIndex;
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bool _tween;
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TweenType _tweenType;
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std::vector<float> _easingParam;
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bool _enterWhenPassed;
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Timeline* _timeline;
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cocos2d::Node* _node;
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};
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class CC_STUDIO_DLL VisibleFrame : public Frame
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{
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public:
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@ -118,7 +103,7 @@ public:
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TextureFrame();
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virtual void setNode(cocos2d::Node* node);
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virtual void setNode(cocos2d::Node* node) override;
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virtual void onEnter(Frame *nextFrame, int currentFrameIndex) override;
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virtual Frame* clone() override;
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@ -139,14 +124,13 @@ public:
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RotationFrame();
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virtual void onEnter(Frame *nextFrame, int currentFrameIndex) override;
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virtual void apply(float percent) override;
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virtual Frame* clone() override;
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inline void setRotation(float rotation) { _rotation = rotation; }
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inline float getRotation() const { return _rotation; }
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protected:
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virtual void onApply(float percent) override;
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float _rotation;
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float _betwennRotation;
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};
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@ -159,6 +143,7 @@ public:
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SkewFrame();
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virtual void onEnter(Frame *nextFrame, int currentFrameIndex) override;
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virtual void apply(float percent) override;
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virtual Frame* clone() override;
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inline void setSkewX(float skewx) { _skewX = skewx; }
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@ -168,8 +153,6 @@ public:
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inline float getSkewY() const { return _skewY; }
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protected:
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virtual void onApply(float percent) override;
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float _skewX;
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float _skewY;
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float _betweenSkewX;
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@ -185,10 +168,8 @@ public:
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RotationSkewFrame();
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virtual void onEnter(Frame *nextFrame, int currentFrameIndex) override;
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virtual void apply(float percent) override;
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virtual Frame* clone() override;
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protected:
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virtual void onApply(float percent) override;
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};
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@ -200,6 +181,7 @@ public:
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PositionFrame();
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virtual void onEnter(Frame *nextFrame, int currentFrameIndex) override;
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virtual void apply(float percent) override;
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virtual Frame* clone() override;
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inline void setPosition(const cocos2d::Point& position) { _position = position; }
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@ -211,8 +193,6 @@ public:
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inline float getX() const { return _position.x; }
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inline float getY() const { return _position.y; }
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protected:
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virtual void onApply(float percent) override;
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cocos2d::Point _position;
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float _betweenX;
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float _betweenY;
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@ -227,6 +207,7 @@ public:
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ScaleFrame();
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virtual void onEnter(Frame *nextFrame, int currentFrameIndex) override;
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virtual void apply(float percent) override;
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virtual Frame* clone() override;
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inline void setScale(float scale) { _scaleX = scale; _scaleY = scale; }
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@ -238,8 +219,6 @@ public:
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inline float getScaleY() const { return _scaleY; }
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protected:
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virtual void onApply(float percent) override;
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float _scaleX;
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float _scaleY;
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float _betweenScaleX;
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@ -317,21 +296,20 @@ public:
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ColorFrame();
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virtual void onEnter(Frame *nextFrame, int currentFrameIndex) override;
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virtual void apply(float percent) override;
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virtual Frame* clone() override;
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inline void setAlpha(GLubyte alpha) { _alpha = alpha; }
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inline GLubyte getAlpha() const { return _alpha; }
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/** @deprecated Use method setAlpha() and getAlpha() of AlphaFrame instead */
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CC_DEPRECATED_ATTRIBUTE inline void setAlpha(GLubyte alpha) { _alpha = alpha; }
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CC_DEPRECATED_ATTRIBUTE inline GLubyte getAlpha() const { return _alpha; }
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inline void setColor(const cocos2d::Color3B& color) { _color = color; }
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inline cocos2d::Color3B getColor() const { return _color; }
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protected:
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virtual void onApply(float percent) override;
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GLubyte _alpha;
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cocos2d::Color3B _color;
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int _betweenAlpha;
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int _betweenRed;
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int _betweenGreen;
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int _betweenBlue;
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@ -344,14 +322,13 @@ public:
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AlphaFrame();
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virtual void onEnter(Frame *nextFrame, int currentFrameIndex) override;
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virtual void apply(float percent) override;
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virtual Frame* clone() override;
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inline void setAlpha(GLubyte alpha) { _alpha = alpha; }
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inline GLubyte getAlpha() const { return _alpha; }
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protected:
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virtual void onApply(float percent) override;
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GLubyte _alpha;
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int _betweenAlpha;
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};
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|
@ -364,7 +341,7 @@ public:
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EventFrame();
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virtual void setNode(cocos2d::Node* node);
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virtual void setNode(cocos2d::Node* node) override;
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virtual void onEnter(Frame *nextFrame, int currentFrameIndex) override;
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virtual Frame* clone() override;
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