mirror of https://github.com/axmolengine/axmol.git
terrain lua bindings
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@ -319,10 +319,10 @@ void terraindata_to_luaval(lua_State* L,const cocos2d::Terrain::TerrainData& inV
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lua_rawset(L, -3);
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}
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if (nullptr != inValue._alphaMapSrc)
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if (!inValue._alphaMapSrc.empty())
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{
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lua_pushstring(L, "_alphaMapSrc");
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lua_pushstring(L, inValue._alphaMapSrc);
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lua_pushstring(L, inValue._alphaMapSrc.c_str());
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lua_rawset(L, -3);
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}
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