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## Renderer Backends
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- OpenGL 3.3+ for Linux, macOS and Windows
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- OpenGL 3.3+ for Linux, macOS and Win32
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- OpenGL ES 3.0+ for Android and iOS
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- Metal for macOS and iOS
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- ANGLE ES 3.0+ for Win32 and UWP
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## New MediaPlayer
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| Linux |[![Linux Build Status](https://github.com/axmolengine/axmol/workflows/linux/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Alinux)|
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| macOS |[![macOS Build Status](https://github.com/axmolengine/axmol/workflows/osx/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Aosx)|
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## 渲染后端
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- OpenGL 3.3+ for Linux, macOS and Win32
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- OpenGL ES 3.0+ for Android and iOS
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- Metal for macOS and iOS
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- ANGLE ES 3.0+ for Win32 and UWP
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## 新的媒体播放器
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新的媒体播放器`ui::MediaPlayer`(原命: `ui::VideoPlayer`) 将视频渲染为纹理,使得游戏对视频渲染控制更加灵活,就像普通UI一样,而无需考虑层级问题。这得益于重新升级的跨平台`MediaEngine`, 灵感来自微软的媒体基础库(Microsoft Media Foundation): `IMFMediaEngine`,目前已支持axmol引擎支持的所有平台。
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