[AUTO]: updating luabinding automatically

This commit is contained in:
CocosRobot 2014-04-25 04:00:21 +00:00
parent cd6fe294b8
commit e9b51a2a42
6 changed files with 25 additions and 31 deletions

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@ -3,11 +3,26 @@
-- @module Layer
-- @extend Node
--------------------------------
-- @function [parent=#Layer] updatePhysics
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#Layer] getPhysicsWorld
-- @param self
-- @return PhysicsWorld#PhysicsWorld ret (return value: cc.PhysicsWorld)
--------------------------------
-- @function [parent=#Layer] create
-- @param self
-- @return Layer#Layer ret (return value: cc.Layer)
--------------------------------
-- @function [parent=#Layer] createWithPhysics
-- @param self
-- @return Layer#Layer ret (return value: cc.Layer)
--------------------------------
-- @function [parent=#Layer] getDescription
-- @param self

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@ -3,20 +3,15 @@
-- @module PhysicsWorld
--------------------------------
-- @function [parent=#PhysicsWorld] getGravity
-- @function [parent=#PhysicsWorld] setGravity
-- @param self
-- @return point_table#point_table ret (return value: point_table)
-- @param #point_table point
--------------------------------
-- @function [parent=#PhysicsWorld] getAllBodies
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
-- @function [parent=#PhysicsWorld] setGravity
-- @param self
-- @param #point_table point
--------------------------------
-- @function [parent=#PhysicsWorld] getSpeed
-- @param self
@ -72,6 +67,11 @@
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- @function [parent=#PhysicsWorld] getGravity
-- @param self
-- @return point_table#point_table ret (return value: point_table)
--------------------------------
-- @function [parent=#PhysicsWorld] setDebugDrawMask
-- @param self

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@ -3,21 +3,11 @@
-- @module Scene
-- @extend Node
--------------------------------
-- @function [parent=#Scene] getPhysicsWorld
-- @param self
-- @return PhysicsWorld#PhysicsWorld ret (return value: cc.PhysicsWorld)
--------------------------------
-- @function [parent=#Scene] create
-- @param self
-- @return Scene#Scene ret (return value: cc.Scene)
--------------------------------
-- @function [parent=#Scene] createWithPhysics
-- @param self
-- @return Scene#Scene ret (return value: cc.Scene)
--------------------------------
-- @function [parent=#Scene] getDescription
-- @param self
@ -28,16 +18,4 @@
-- @param self
-- @return Scene#Scene ret (return value: cc.Scene)
--------------------------------
-- @function [parent=#Scene] update
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#Scene] addChild
-- @param self
-- @param #cc.Node node
-- @param #int int
-- @param #int int
return nil

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@ -1 +1 @@
b3b8c850b5895cbdb53da07310323c031c8b66c0
c83343f5eefc15921cc0da18fe21bb540a0e8bc8

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@ -1559,6 +1559,7 @@ int register_all_cocos2dx(lua_State* tolua_S);
#endif // __cocos2dx_h__

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@ -1 +1 @@
6830e4b8f10511215bf059042bfd7eca7cc03679
ac6a8ee92a47a50ed8b8645c3098e927a65ed4b5