mirror of https://github.com/axmolengine/axmol.git
[AUTO]: updating luabinding automatically
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cd6fe294b8
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@ -3,11 +3,26 @@
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-- @module Layer
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-- @extend Node
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--------------------------------
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-- @function [parent=#Layer] updatePhysics
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-- @param self
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-- @param #float float
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--------------------------------
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-- @function [parent=#Layer] getPhysicsWorld
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-- @param self
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-- @return PhysicsWorld#PhysicsWorld ret (return value: cc.PhysicsWorld)
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--------------------------------
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-- @function [parent=#Layer] create
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-- @param self
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-- @return Layer#Layer ret (return value: cc.Layer)
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--------------------------------
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-- @function [parent=#Layer] createWithPhysics
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-- @param self
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-- @return Layer#Layer ret (return value: cc.Layer)
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--------------------------------
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-- @function [parent=#Layer] getDescription
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-- @param self
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@ -3,20 +3,15 @@
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-- @module PhysicsWorld
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--------------------------------
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-- @function [parent=#PhysicsWorld] getGravity
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-- @function [parent=#PhysicsWorld] setGravity
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-- @param self
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-- @return point_table#point_table ret (return value: point_table)
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-- @param #point_table point
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--------------------------------
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-- @function [parent=#PhysicsWorld] getAllBodies
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-- @param self
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-- @return array_table#array_table ret (return value: array_table)
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--------------------------------
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-- @function [parent=#PhysicsWorld] setGravity
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-- @param self
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-- @param #point_table point
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--------------------------------
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-- @function [parent=#PhysicsWorld] getSpeed
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-- @param self
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@ -72,6 +67,11 @@
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- @function [parent=#PhysicsWorld] getGravity
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-- @param self
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-- @return point_table#point_table ret (return value: point_table)
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--------------------------------
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-- @function [parent=#PhysicsWorld] setDebugDrawMask
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-- @param self
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@ -3,21 +3,11 @@
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-- @module Scene
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-- @extend Node
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--------------------------------
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-- @function [parent=#Scene] getPhysicsWorld
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-- @param self
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-- @return PhysicsWorld#PhysicsWorld ret (return value: cc.PhysicsWorld)
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--------------------------------
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-- @function [parent=#Scene] create
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-- @param self
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-- @return Scene#Scene ret (return value: cc.Scene)
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--------------------------------
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-- @function [parent=#Scene] createWithPhysics
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-- @param self
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-- @return Scene#Scene ret (return value: cc.Scene)
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--------------------------------
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-- @function [parent=#Scene] getDescription
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-- @param self
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@ -28,16 +18,4 @@
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-- @param self
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-- @return Scene#Scene ret (return value: cc.Scene)
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--------------------------------
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-- @function [parent=#Scene] update
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-- @param self
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-- @param #float float
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--------------------------------
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-- @function [parent=#Scene] addChild
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-- @param self
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-- @param #cc.Node node
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-- @param #int int
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-- @param #int int
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return nil
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@ -1 +1 @@
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b3b8c850b5895cbdb53da07310323c031c8b66c0
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c83343f5eefc15921cc0da18fe21bb540a0e8bc8
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@ -1559,6 +1559,7 @@ int register_all_cocos2dx(lua_State* tolua_S);
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#endif // __cocos2dx_h__
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@ -1 +1 @@
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6830e4b8f10511215bf059042bfd7eca7cc03679
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ac6a8ee92a47a50ed8b8645c3098e927a65ed4b5
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