mirror of https://github.com/axmolengine/axmol.git
commit
e9cdf333f9
|
@ -480,7 +480,6 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
|
||||||
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.cpp" />
|
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.cpp" />
|
||||||
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.cpp" />
|
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.cpp" />
|
||||||
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.cpp" />
|
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.cpp" />
|
||||||
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCNodeReader.cpp" />
|
|
||||||
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCTimeLine.cpp" />
|
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCTimeLine.cpp" />
|
||||||
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CSLoader.cpp" />
|
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CSLoader.cpp" />
|
||||||
<ClCompile Include="..\editor-support\cocostudio\CCActionFrame.cpp" />
|
<ClCompile Include="..\editor-support\cocostudio\CCActionFrame.cpp" />
|
||||||
|
@ -1036,7 +1035,6 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
|
||||||
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.h" />
|
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.h" />
|
||||||
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.h" />
|
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.h" />
|
||||||
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.h" />
|
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.h" />
|
||||||
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCNodeReader.h" />
|
|
||||||
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCTimeLine.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCTimeLine.h" />
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||||||
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCTimelineMacro.h" />
|
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCTimelineMacro.h" />
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||||||
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CSLoader.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CSLoader.h" />
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||||||
|
|
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@ -1240,7 +1240,6 @@
|
||||||
<ClCompile Include="..\audio\win32\AudioPlayer.cpp">
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<ClCompile Include="..\audio\win32\AudioPlayer.cpp">
|
||||||
<Filter>audioengine</Filter>
|
<Filter>audioengine</Filter>
|
||||||
</ClCompile>
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</ClCompile>
|
||||||
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCNodeReader.cpp" />
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|
||||||
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CSLoader.cpp">
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CSLoader.cpp">
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||||||
<Filter>cocostudio\TimelineAction</Filter>
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<Filter>cocostudio\TimelineAction</Filter>
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||||||
</ClCompile>
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</ClCompile>
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||||||
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@ -2944,7 +2943,6 @@
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||||||
<ClInclude Include="..\audio\win32\AudioPlayer.h">
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<ClInclude Include="..\audio\win32\AudioPlayer.h">
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||||||
<Filter>audioengine</Filter>
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<Filter>audioengine</Filter>
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||||||
</ClInclude>
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</ClInclude>
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||||||
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCNodeReader.h" />
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||||||
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CSLoader.h">
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CSLoader.h">
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||||||
<Filter>cocostudio\TimelineAction</Filter>
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<Filter>cocostudio\TimelineAction</Filter>
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||||||
</ClInclude>
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</ClInclude>
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|
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@ -341,7 +341,6 @@
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||||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.h" />
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||||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.h" />
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||||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCFrame.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCFrame.h" />
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||||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCNodeReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCTimeLine.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCTimeLine.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCTimelineMacro.h" />
|
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCTimelineMacro.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CSLoader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CSLoader.h" />
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@ -914,7 +913,6 @@
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.cpp" />
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||||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCFrame.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCFrame.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCNodeReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCTimeLine.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCTimeLine.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CSLoader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CSLoader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\CCActionFrame.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\CCActionFrame.cpp" />
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@ -703,9 +703,6 @@
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCFrame.h">
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCFrame.h">
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<Filter>cocostudio\TimelineAction</Filter>
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<Filter>cocostudio\TimelineAction</Filter>
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||||||
</ClInclude>
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</ClInclude>
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||||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCNodeReader.h">
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<Filter>cocostudio\TimelineAction</Filter>
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</ClInclude>
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCTimeLine.h">
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCTimeLine.h">
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<Filter>cocostudio\TimelineAction</Filter>
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<Filter>cocostudio\TimelineAction</Filter>
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</ClInclude>
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</ClInclude>
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@ -2344,9 +2341,6 @@
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCFrame.cpp">
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCFrame.cpp">
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<Filter>cocostudio\TimelineAction</Filter>
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<Filter>cocostudio\TimelineAction</Filter>
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||||||
</ClCompile>
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</ClCompile>
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||||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCNodeReader.cpp">
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||||||
<Filter>cocostudio\TimelineAction</Filter>
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||||||
</ClCompile>
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||||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCTimeLine.cpp">
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCTimeLine.cpp">
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||||||
<Filter>cocostudio\TimelineAction</Filter>
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<Filter>cocostudio\TimelineAction</Filter>
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||||||
</ClCompile>
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</ClCompile>
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||||||
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@ -502,7 +502,6 @@
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||||||
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.h" />
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||||||
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.h" />
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||||||
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.h" />
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||||||
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCNodeReader.h" />
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||||||
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCTimeLine.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCTimeLine.h" />
|
||||||
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCTimelineMacro.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCTimelineMacro.h" />
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||||||
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CSLoader.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CSLoader.h" />
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||||||
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@ -1147,7 +1146,6 @@
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||||||
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.cpp" />
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||||||
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.cpp" />
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||||||
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.cpp" />
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||||||
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCNodeReader.cpp" />
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||||||
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCTimeLine.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCTimeLine.cpp" />
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||||||
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CSLoader.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CSLoader.cpp" />
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||||||
<ClCompile Include="..\editor-support\cocostudio\CCActionFrame.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\CCActionFrame.cpp" />
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@ -962,9 +962,6 @@
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||||||
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.cpp">
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.cpp">
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||||||
<Filter>cocostudio\TimelineAction</Filter>
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<Filter>cocostudio\TimelineAction</Filter>
|
||||||
</ClCompile>
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</ClCompile>
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||||||
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCNodeReader.cpp">
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||||||
<Filter>cocostudio\TimelineAction</Filter>
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|
||||||
</ClCompile>
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||||||
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCTimeLine.cpp">
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCTimeLine.cpp">
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||||||
<Filter>cocostudio\TimelineAction</Filter>
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<Filter>cocostudio\TimelineAction</Filter>
|
||||||
</ClCompile>
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</ClCompile>
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||||||
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@ -2633,9 +2630,6 @@
|
||||||
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.h">
|
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.h">
|
||||||
<Filter>cocostudio\TimelineAction</Filter>
|
<Filter>cocostudio\TimelineAction</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCNodeReader.h">
|
|
||||||
<Filter>cocostudio\TimelineAction</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCTimeLine.h">
|
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCTimeLine.h">
|
||||||
<Filter>cocostudio\TimelineAction</Filter>
|
<Filter>cocostudio\TimelineAction</Filter>
|
||||||
</ClInclude>
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</ClInclude>
|
||||||
|
|
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@ -1,473 +0,0 @@
|
||||||
/****************************************************************************
|
|
||||||
Copyright (c) 2013 cocos2d-x.org
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|
||||||
|
|
||||||
http://www.cocos2d-x.org
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in
|
|
||||||
all copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
||||||
THE SOFTWARE.
|
|
||||||
****************************************************************************/
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|
||||||
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|
||||||
#include "CCNodeReader.h"
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|
||||||
#include "CCActionTimelineCache.h"
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|
||||||
#include "CCActionTimeline.h"
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|
||||||
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|
||||||
#include "cocostudio/CCSGUIReader.h"
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|
||||||
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|
||||||
using namespace cocos2d;
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|
||||||
using namespace ui;
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|
||||||
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|
||||||
namespace cocostudio {
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|
||||||
namespace timeline{
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|
||||||
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||||||
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|
||||||
static const char* ClassName_Node = "Node";
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|
||||||
static const char* ClassName_SubGraph = "SubGraph";
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|
||||||
static const char* ClassName_Sprite = "Sprite";
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|
||||||
static const char* ClassName_Particle = "Particle";
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|
||||||
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|
||||||
static const char* ClassName_Panel = "Panel";
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|
||||||
static const char* ClassName_Button = "Button";
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|
||||||
static const char* ClassName_CheckBox = "CheckBox";
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|
||||||
static const char* ClassName_ImageView = "ImageView";
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|
||||||
static const char* ClassName_TextAtlas = "TextAtlas";
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|
||||||
static const char* ClassName_LabelAtlas = "LabelAtlas";
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|
||||||
static const char* ClassName_LabelBMFont= "LabelBMFont";
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|
||||||
static const char* ClassName_TextBMFont = "TextBMFont";
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|
||||||
static const char* ClassName_Text = "Text";
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|
||||||
static const char* ClassName_LoadingBar = "LoadingBar";
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|
||||||
static const char* ClassName_TextField = "TextField";
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|
||||||
static const char* ClassName_Slider = "Slider";
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|
||||||
static const char* ClassName_Layout = "Layout";
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|
||||||
static const char* ClassName_ScrollView = "ScrollView";
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|
||||||
static const char* ClassName_ListView = "ListView";
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|
||||||
static const char* ClassName_PageView = "PageView";
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|
||||||
static const char* ClassName_Widget = "Widget";
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|
||||||
static const char* ClassName_Label = "Label";
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|
||||||
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|
||||||
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|
||||||
static const char* NODE = "nodeTree";
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|
||||||
static const char* CHILDREN = "children";
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|
||||||
static const char* CLASSNAME = "classname";
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|
||||||
static const char* FILE_PATH = "fileName";
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|
||||||
static const char* PLIST_FILE = "plistFile";
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|
||||||
static const char* TAG = "tag";
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|
||||||
static const char* ACTION_TAG = "actionTag";
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|
||||||
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|
||||||
static const char* OPTIONS = "options";
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|
||||||
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|
||||||
static const char* WIDTH = "width";
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|
||||||
static const char* HEIGHT = "height";
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|
||||||
static const char* X = "x";
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|
||||||
static const char* Y = "y";
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|
||||||
static const char* SCALE_X = "scaleX";
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|
||||||
static const char* SCALE_Y = "scaleY";
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|
||||||
static const char* SKEW_X = "skewX";
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|
||||||
static const char* SKEW_Y = "skewY";
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|
||||||
static const char* ROTATION = "rotation";
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|
||||||
static const char* ROTATION_SKEW_X = "rotationSkewX";
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|
||||||
static const char* ROTATION_SKEW_Y = "rotationSkewY";
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|
||||||
static const char* ANCHOR_X = "anchorPointX";
|
|
||||||
static const char* ANCHOR_Y = "anchorPointY";
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|
||||||
static const char* ALPHA = "opacity";
|
|
||||||
static const char* RED = "colorR";
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|
||||||
static const char* GREEN = "colorG";
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|
||||||
static const char* BLUE = "colorB";
|
|
||||||
static const char* ZORDER = "ZOrder";
|
|
||||||
static const char* PARTICLE_NUM = "particleNum";
|
|
||||||
static const char* FLIPX = "flipX";
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|
||||||
static const char* FLIPY = "flipY";
|
|
||||||
static const char* VISIBLE = "visible";
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|
||||||
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|
||||||
static const char* TEXTURES = "textures";
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|
||||||
static const char* TEXTURES_PNG = "texturesPng";
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|
||||||
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|
||||||
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|
||||||
// NodeReader
|
|
||||||
static NodeReader* _sharedNodeReader = nullptr;
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|
||||||
|
|
||||||
NodeReader* NodeReader::getInstance()
|
|
||||||
{
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|
||||||
if (! _sharedNodeReader)
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|
||||||
{
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|
||||||
_sharedNodeReader = new (std::nothrow) NodeReader();
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|
||||||
_sharedNodeReader->init();
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|
||||||
}
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|
||||||
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|
||||||
return _sharedNodeReader;
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|
||||||
}
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|
||||||
|
|
||||||
void NodeReader::destroyInstance()
|
|
||||||
{
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|
||||||
CC_SAFE_DELETE(_sharedNodeReader);
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|
||||||
}
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|
||||||
|
|
||||||
NodeReader::NodeReader()
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|
||||||
: _recordJsonPath(true)
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|
||||||
, _jsonPath("")
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|
||||||
{
|
|
||||||
}
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|
||||||
|
|
||||||
void NodeReader::purge()
|
|
||||||
{
|
|
||||||
}
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|
||||||
|
|
||||||
void NodeReader::init()
|
|
||||||
{
|
|
||||||
using namespace std::placeholders;
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|
||||||
|
|
||||||
_funcs.insert(Pair(ClassName_Node, std::bind(&NodeReader::loadSimpleNode, this, _1)));
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|
||||||
_funcs.insert(Pair(ClassName_SubGraph, std::bind(&NodeReader::loadSubGraph, this, _1)));
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|
||||||
_funcs.insert(Pair(ClassName_Sprite, std::bind(&NodeReader::loadSprite, this, _1)));
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|
||||||
_funcs.insert(Pair(ClassName_Particle, std::bind(&NodeReader::loadParticle, this, _1)));
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|
||||||
_funcs.insert(Pair(ClassName_LabelAtlas,std::bind(&NodeReader::loadWidget, this, _1)));
|
|
||||||
_funcs.insert(Pair(ClassName_LabelBMFont,std::bind(&NodeReader::loadWidget, this, _1)));
|
|
||||||
_funcs.insert(Pair(ClassName_Panel, std::bind(&NodeReader::loadWidget, this, _1)));
|
|
||||||
_funcs.insert(Pair(ClassName_Button, std::bind(&NodeReader::loadWidget, this, _1)));
|
|
||||||
_funcs.insert(Pair(ClassName_CheckBox, std::bind(&NodeReader::loadWidget, this, _1)));
|
|
||||||
_funcs.insert(Pair(ClassName_ImageView, std::bind(&NodeReader::loadWidget, this, _1)));
|
|
||||||
_funcs.insert(Pair(ClassName_TextAtlas, std::bind(&NodeReader::loadWidget, this, _1)));
|
|
||||||
_funcs.insert(Pair(ClassName_TextBMFont,std::bind(&NodeReader::loadWidget, this, _1)));
|
|
||||||
_funcs.insert(Pair(ClassName_Text, std::bind(&NodeReader::loadWidget, this, _1)));
|
|
||||||
_funcs.insert(Pair(ClassName_LoadingBar,std::bind(&NodeReader::loadWidget, this, _1)));
|
|
||||||
_funcs.insert(Pair(ClassName_TextField, std::bind(&NodeReader::loadWidget, this, _1)));
|
|
||||||
_funcs.insert(Pair(ClassName_Slider, std::bind(&NodeReader::loadWidget, this, _1)));
|
|
||||||
_funcs.insert(Pair(ClassName_Layout, std::bind(&NodeReader::loadWidget, this, _1)));
|
|
||||||
_funcs.insert(Pair(ClassName_ScrollView,std::bind(&NodeReader::loadWidget, this, _1)));
|
|
||||||
_funcs.insert(Pair(ClassName_ListView, std::bind(&NodeReader::loadWidget, this, _1)));
|
|
||||||
_funcs.insert(Pair(ClassName_PageView, std::bind(&NodeReader::loadWidget, this, _1)));
|
|
||||||
_funcs.insert(Pair(ClassName_Widget, std::bind(&NodeReader::loadWidget, this, _1)));
|
|
||||||
_funcs.insert(Pair(ClassName_Label, std::bind(&NodeReader::loadWidget, this, _1)));
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
Node* NodeReader::createNode(const std::string& filename)
|
|
||||||
{
|
|
||||||
if(_recordJsonPath)
|
|
||||||
{
|
|
||||||
std::string jsonPath = filename.substr(0, filename.find_last_of('/') + 1);
|
|
||||||
GUIReader::getInstance()->setFilePath(jsonPath);
|
|
||||||
|
|
||||||
_jsonPath = jsonPath;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
GUIReader::getInstance()->setFilePath("");
|
|
||||||
_jsonPath = "";
|
|
||||||
}
|
|
||||||
|
|
||||||
Node* node = loadNodeWithFile(filename);
|
|
||||||
|
|
||||||
return node;
|
|
||||||
}
|
|
||||||
|
|
||||||
Node* NodeReader::loadNodeWithFile(const std::string& fileName)
|
|
||||||
{
|
|
||||||
// Read content from file
|
|
||||||
std::string contentStr = FileUtils::getInstance()->getStringFromFile(fileName);
|
|
||||||
|
|
||||||
Node* node = loadNodeWithContent(contentStr);
|
|
||||||
|
|
||||||
// Load animation data from file
|
|
||||||
ActionTimelineCache::getInstance()->loadAnimationActionWithContent(fileName, contentStr);
|
|
||||||
|
|
||||||
return node;
|
|
||||||
}
|
|
||||||
|
|
||||||
Node* NodeReader::loadNodeWithContent(const std::string& content)
|
|
||||||
{
|
|
||||||
rapidjson::Document doc;
|
|
||||||
doc.Parse<0>(content.c_str());
|
|
||||||
if (doc.HasParseError())
|
|
||||||
{
|
|
||||||
CCLOG("GetParseError %s\n", doc.GetParseError());
|
|
||||||
}
|
|
||||||
|
|
||||||
// decode plist
|
|
||||||
int length = DICTOOL->getArrayCount_json(doc, TEXTURES);
|
|
||||||
|
|
||||||
for(int i=0; i<length; i++)
|
|
||||||
{
|
|
||||||
std::string plist = DICTOOL->getStringValueFromArray_json(doc, TEXTURES, i);
|
|
||||||
std::string png = DICTOOL->getStringValueFromArray_json(doc, TEXTURES_PNG, i);
|
|
||||||
plist = _jsonPath + plist;
|
|
||||||
png = _jsonPath + png;
|
|
||||||
SpriteFrameCache::getInstance()->addSpriteFramesWithFile(plist, png);
|
|
||||||
}
|
|
||||||
|
|
||||||
// decode node tree
|
|
||||||
const rapidjson::Value& subJson = DICTOOL->getSubDictionary_json(doc, NODE);
|
|
||||||
Node* root = loadNode(subJson);
|
|
||||||
root->release();
|
|
||||||
|
|
||||||
return root;
|
|
||||||
}
|
|
||||||
|
|
||||||
Node* NodeReader::loadNode(const rapidjson::Value& json)
|
|
||||||
{
|
|
||||||
Node* node = nullptr;
|
|
||||||
std::string nodeType = DICTOOL->getStringValue_json(json, CLASSNAME);
|
|
||||||
|
|
||||||
NodeCreateFunc func = _funcs[nodeType];
|
|
||||||
if (func != nullptr)
|
|
||||||
{
|
|
||||||
const rapidjson::Value& options = DICTOOL->getSubDictionary_json(json, OPTIONS);
|
|
||||||
node = func(options);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(node)
|
|
||||||
{
|
|
||||||
int length = DICTOOL->getArrayCount_json(json, CHILDREN, 0);
|
|
||||||
for (int i = 0; i<length; i++)
|
|
||||||
{
|
|
||||||
const rapidjson::Value &dic = DICTOOL->getSubDictionary_json(json, CHILDREN, i);
|
|
||||||
Node* child = loadNode(dic);
|
|
||||||
if (child)
|
|
||||||
{
|
|
||||||
auto widgetChild = dynamic_cast<Widget*>(child);
|
|
||||||
if (widgetChild
|
|
||||||
&& dynamic_cast<Widget*>(node)
|
|
||||||
&& !dynamic_cast<Layout*>(node))
|
|
||||||
{
|
|
||||||
if (widgetChild->getPositionType() == ui::Widget::PositionType::PERCENT)
|
|
||||||
{
|
|
||||||
widgetChild->setPositionPercent(Vec2(widgetChild->getPositionPercent().x + node->getAnchorPoint().x, widgetChild->getPositionPercent().y + node->getAnchorPoint().y));
|
|
||||||
}
|
|
||||||
widgetChild->setPosition(Vec2(widgetChild->getPositionX() + node->getAnchorPointInPoints().x, widgetChild->getPositionY() + node->getAnchorPointInPoints().y));
|
|
||||||
}
|
|
||||||
|
|
||||||
node->addChild(child);
|
|
||||||
child->release();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
CCLOG("Not supported NodeType: %s", nodeType.c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
return node;
|
|
||||||
}
|
|
||||||
|
|
||||||
void NodeReader::initNode(Node* node, const rapidjson::Value& json)
|
|
||||||
{
|
|
||||||
float width = DICTOOL->getFloatValue_json(json, WIDTH);
|
|
||||||
float height = DICTOOL->getFloatValue_json(json, HEIGHT);
|
|
||||||
float x = DICTOOL->getFloatValue_json(json, X);
|
|
||||||
float y = DICTOOL->getFloatValue_json(json, Y);
|
|
||||||
float scalex = DICTOOL->getFloatValue_json(json, SCALE_X, 1);
|
|
||||||
float scaley = DICTOOL->getFloatValue_json(json, SCALE_Y, 1);
|
|
||||||
float rotation = DICTOOL->getFloatValue_json(json, ROTATION);
|
|
||||||
float rotationSkewX = DICTOOL->getFloatValue_json(json, ROTATION_SKEW_X);
|
|
||||||
float rotationSkewY = DICTOOL->getFloatValue_json(json, ROTATION_SKEW_Y);
|
|
||||||
float skewx = DICTOOL->getFloatValue_json(json, SKEW_X);
|
|
||||||
float skewy = DICTOOL->getFloatValue_json(json, SKEW_Y);
|
|
||||||
float anchorx = DICTOOL->getFloatValue_json(json, ANCHOR_X, 0.5f);
|
|
||||||
float anchory = DICTOOL->getFloatValue_json(json, ANCHOR_Y, 0.5f);
|
|
||||||
GLubyte alpha = (GLubyte)DICTOOL->getIntValue_json(json, ALPHA, 255);
|
|
||||||
GLubyte red = (GLubyte)DICTOOL->getIntValue_json(json, RED, 255);
|
|
||||||
GLubyte green = (GLubyte)DICTOOL->getIntValue_json(json, GREEN, 255);
|
|
||||||
GLubyte blue = (GLubyte)DICTOOL->getIntValue_json(json, BLUE, 255);
|
|
||||||
int zorder = DICTOOL->getIntValue_json(json, ZORDER);
|
|
||||||
int tag = DICTOOL->getIntValue_json(json, TAG);
|
|
||||||
int actionTag = DICTOOL->getIntValue_json(json, ACTION_TAG);
|
|
||||||
bool visible = DICTOOL->getBooleanValue_json(json, VISIBLE);
|
|
||||||
|
|
||||||
if(x != 0 || y != 0)
|
|
||||||
node->setPosition(x, y);
|
|
||||||
if(scalex != 1)
|
|
||||||
node->setScaleX(scalex);
|
|
||||||
if(scaley != 1)
|
|
||||||
node->setScaleY(scaley);
|
|
||||||
if (rotation != 0)
|
|
||||||
node->setRotation(rotation);
|
|
||||||
if(rotationSkewX != 0)
|
|
||||||
node->setRotationSkewX(rotationSkewX);
|
|
||||||
if(rotationSkewY != 0)
|
|
||||||
node->setRotationSkewY(rotationSkewY);
|
|
||||||
if(skewx != 0)
|
|
||||||
node->setSkewX(skewx);
|
|
||||||
if(skewy != 0)
|
|
||||||
node->setSkewY(skewy);
|
|
||||||
if(anchorx != 0.5f || anchory != 0.5f)
|
|
||||||
node->setAnchorPoint(Point(anchorx, anchory));
|
|
||||||
if(width != 0 || height != 0)
|
|
||||||
node->setContentSize(Size(width, height));
|
|
||||||
if(zorder != 0)
|
|
||||||
node->setLocalZOrder(zorder);
|
|
||||||
if(visible != true)
|
|
||||||
node->setVisible(visible);
|
|
||||||
|
|
||||||
if(alpha != 255)
|
|
||||||
{
|
|
||||||
node->setOpacity(alpha);
|
|
||||||
}
|
|
||||||
if(red != 255 || green != 255 || blue != 255)
|
|
||||||
{
|
|
||||||
node->setColor(Color3B(red, green, blue));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
node->setTag(tag);
|
|
||||||
node->setUserObject(ActionTimelineData::create(actionTag));
|
|
||||||
}
|
|
||||||
|
|
||||||
Node* NodeReader::loadSimpleNode(const rapidjson::Value& json)
|
|
||||||
{
|
|
||||||
Node* node = Node::create();
|
|
||||||
node->retain();
|
|
||||||
initNode(node, json);
|
|
||||||
|
|
||||||
return node;
|
|
||||||
}
|
|
||||||
|
|
||||||
Node* NodeReader::loadSubGraph(const rapidjson::Value& json)
|
|
||||||
{
|
|
||||||
const char* filePath = DICTOOL->getStringValue_json(json, FILE_PATH);
|
|
||||||
|
|
||||||
Node* node = nullptr;
|
|
||||||
if (filePath && strcmp("", filePath) != 0)
|
|
||||||
{
|
|
||||||
node = createNode(filePath);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
node = Node::create();
|
|
||||||
}
|
|
||||||
|
|
||||||
node->retain();
|
|
||||||
|
|
||||||
initNode(node, json);
|
|
||||||
|
|
||||||
return node;
|
|
||||||
}
|
|
||||||
|
|
||||||
Node* NodeReader::loadSprite(const rapidjson::Value& json)
|
|
||||||
{
|
|
||||||
const char* filePath = DICTOOL->getStringValue_json(json, FILE_PATH);
|
|
||||||
Sprite *sprite = nullptr;
|
|
||||||
|
|
||||||
if(filePath != nullptr)
|
|
||||||
{
|
|
||||||
std::string path = filePath;
|
|
||||||
|
|
||||||
SpriteFrame* spriteFrame = SpriteFrameCache::getInstance()->getSpriteFrameByName(path);
|
|
||||||
if(!spriteFrame)
|
|
||||||
{
|
|
||||||
path = _jsonPath + path;
|
|
||||||
sprite = Sprite::create(path);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
sprite = Sprite::createWithSpriteFrame(spriteFrame);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(!sprite)
|
|
||||||
{
|
|
||||||
sprite = CCSprite::create();
|
|
||||||
CCLOG("filePath is empty. Create a sprite with no texture");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
sprite = Sprite::create();
|
|
||||||
}
|
|
||||||
|
|
||||||
sprite->retain();
|
|
||||||
|
|
||||||
initNode(sprite, json);
|
|
||||||
|
|
||||||
bool flipX = DICTOOL->getBooleanValue_json(json, FLIPX);
|
|
||||||
bool flipY = DICTOOL->getBooleanValue_json(json, FLIPY);
|
|
||||||
|
|
||||||
if(flipX != false)
|
|
||||||
sprite->setFlippedX(flipX);
|
|
||||||
if(flipY != false)
|
|
||||||
sprite->setFlippedY(flipY);
|
|
||||||
|
|
||||||
return sprite;
|
|
||||||
}
|
|
||||||
|
|
||||||
Node* NodeReader::loadParticle(const rapidjson::Value& json)
|
|
||||||
{
|
|
||||||
const char* filePath = DICTOOL->getStringValue_json(json, PLIST_FILE);
|
|
||||||
int num = DICTOOL->getIntValue_json(json, PARTICLE_NUM);
|
|
||||||
|
|
||||||
ParticleSystemQuad* particle = ParticleSystemQuad::create(filePath);
|
|
||||||
particle->setTotalParticles(num);
|
|
||||||
particle->retain();
|
|
||||||
|
|
||||||
initNode(particle, json);
|
|
||||||
|
|
||||||
return particle;
|
|
||||||
}
|
|
||||||
|
|
||||||
Node* NodeReader::loadWidget(const rapidjson::Value& json)
|
|
||||||
{
|
|
||||||
const char* str = DICTOOL->getStringValue_json(json, CLASSNAME);
|
|
||||||
if(str == nullptr)
|
|
||||||
return nullptr;
|
|
||||||
|
|
||||||
std::string classname = str;
|
|
||||||
|
|
||||||
if (classname == "Panel")
|
|
||||||
{
|
|
||||||
classname = "Layout";
|
|
||||||
}
|
|
||||||
else if (classname == "TextArea")
|
|
||||||
{
|
|
||||||
classname = "Text";
|
|
||||||
}
|
|
||||||
else if (classname == "TextButton")
|
|
||||||
{
|
|
||||||
classname = "Button";
|
|
||||||
}
|
|
||||||
else if (classname == "Label")
|
|
||||||
{
|
|
||||||
classname = "Text";
|
|
||||||
}
|
|
||||||
else if (classname == "LabelAtlas")
|
|
||||||
{
|
|
||||||
classname = "TextAtlas";
|
|
||||||
}
|
|
||||||
else if (classname == "LabelBMFont")
|
|
||||||
{
|
|
||||||
classname = "TextBMFont";
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string readerName = classname;
|
|
||||||
readerName.append("Reader");
|
|
||||||
|
|
||||||
Widget* widget = dynamic_cast<Widget*>(ObjectFactory::getInstance()->createObject(classname));
|
|
||||||
widget->retain();
|
|
||||||
|
|
||||||
WidgetReaderProtocol* reader = dynamic_cast<WidgetReaderProtocol*>(ObjectFactory::getInstance()->createObject(readerName));
|
|
||||||
|
|
||||||
WidgetPropertiesReader0300* guiReader = new (std::nothrow) WidgetPropertiesReader0300();
|
|
||||||
guiReader->setPropsForAllWidgetFromJsonDictionary(reader, widget, json);
|
|
||||||
CC_SAFE_DELETE(guiReader);
|
|
||||||
|
|
||||||
int actionTag = DICTOOL->getIntValue_json(json, ACTION_TAG);
|
|
||||||
widget->setUserObject(ActionTimelineData::create(actionTag));
|
|
||||||
|
|
||||||
initNode(widget, json);
|
|
||||||
|
|
||||||
return widget;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,91 +0,0 @@
|
||||||
/****************************************************************************
|
|
||||||
Copyright (c) 2013 cocos2d-x.org
|
|
||||||
|
|
||||||
http://www.cocos2d-x.org
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in
|
|
||||||
all copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
||||||
THE SOFTWARE.
|
|
||||||
****************************************************************************/
|
|
||||||
|
|
||||||
#ifndef __CC_NODE_CACHE_H__
|
|
||||||
#define __CC_NODE_CACHE_H__
|
|
||||||
|
|
||||||
#include <unordered_map>
|
|
||||||
#include "cocostudio/DictionaryHelper.h"
|
|
||||||
#include "cocostudio/CocosStudioExport.h"
|
|
||||||
#include "2d/CCNode.h"
|
|
||||||
|
|
||||||
namespace cocostudio {
|
|
||||||
|
|
||||||
|
|
||||||
namespace timeline{
|
|
||||||
|
|
||||||
class CC_STUDIO_DLL NodeReader
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
static NodeReader* getInstance();
|
|
||||||
static void destroyInstance();
|
|
||||||
|
|
||||||
NodeReader();
|
|
||||||
void purge();
|
|
||||||
|
|
||||||
void init();
|
|
||||||
|
|
||||||
cocos2d::Node* createNode(const std::string& filename);
|
|
||||||
|
|
||||||
cocos2d::Node* loadNodeWithFile(const std::string& fileName);
|
|
||||||
cocos2d::Node* loadNodeWithContent(const std::string& content);
|
|
||||||
|
|
||||||
void setRecordJsonPath(bool record) { _recordJsonPath = record; }
|
|
||||||
bool isRecordJsonPath() const { return _recordJsonPath; }
|
|
||||||
|
|
||||||
void setJsonPath(std::string jsonPath) { _jsonPath = jsonPath; }
|
|
||||||
std::string getJsonPath() const { return _jsonPath; }
|
|
||||||
|
|
||||||
protected:
|
|
||||||
|
|
||||||
cocos2d::Node* loadNode(const rapidjson::Value& json);
|
|
||||||
|
|
||||||
void locateNodeWithMulresPosition(cocos2d::Node* node, const rapidjson::Value& json);
|
|
||||||
|
|
||||||
void initNode(cocos2d::Node* node, const rapidjson::Value& json);
|
|
||||||
|
|
||||||
// load nodes
|
|
||||||
cocos2d::Node* loadSimpleNode(const rapidjson::Value& json);
|
|
||||||
cocos2d::Node* loadSubGraph (const rapidjson::Value& json);
|
|
||||||
cocos2d::Node* loadSprite (const rapidjson::Value& json);
|
|
||||||
cocos2d::Node* loadParticle (const rapidjson::Value& json);
|
|
||||||
|
|
||||||
// load gui
|
|
||||||
cocos2d::Node* loadWidget(const rapidjson::Value& json);
|
|
||||||
|
|
||||||
typedef std::function<cocos2d::Node*(const rapidjson::Value& json)> NodeCreateFunc;
|
|
||||||
typedef std::pair<std::string, NodeCreateFunc> Pair;
|
|
||||||
|
|
||||||
std::unordered_map<std::string, NodeCreateFunc> _funcs;
|
|
||||||
|
|
||||||
bool _recordJsonPath;
|
|
||||||
|
|
||||||
std::string _jsonPath;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#endif /*__CC_NODE_CACHE_H__*/
|
|
|
@ -65,7 +65,6 @@ WidgetReader/Node3DReader/Node3DReader.cpp \
|
||||||
WidgetReader/Sprite3DReader/Sprite3DReader.cpp \
|
WidgetReader/Sprite3DReader/Sprite3DReader.cpp \
|
||||||
WidgetReader/UserCameraReader/UserCameraReader.cpp \
|
WidgetReader/UserCameraReader/UserCameraReader.cpp \
|
||||||
WidgetReader/Particle3DReader/Particle3DReader.cpp \
|
WidgetReader/Particle3DReader/Particle3DReader.cpp \
|
||||||
ActionTimeline/CCNodeReader.cpp \
|
|
||||||
ActionTimeline/CCActionTimelineCache.cpp \
|
ActionTimeline/CCActionTimelineCache.cpp \
|
||||||
ActionTimeline/CCFrame.cpp \
|
ActionTimeline/CCFrame.cpp \
|
||||||
ActionTimeline/CCTimeLine.cpp \
|
ActionTimeline/CCTimeLine.cpp \
|
||||||
|
|
|
@ -63,5 +63,11 @@ namespace cocostudio
|
||||||
Particle3DReader::destroyInstance();
|
Particle3DReader::destroyInstance();
|
||||||
|
|
||||||
cocos2d::CSLoader::destroyInstance();
|
cocos2d::CSLoader::destroyInstance();
|
||||||
|
|
||||||
|
|
||||||
|
ArmatureDataManager::destroyInstance();
|
||||||
|
SceneReader::destroyInstance();
|
||||||
|
ActionManagerEx::destroyInstance();
|
||||||
|
GUIReader::destroyInstance();
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue