lower-case for StartRuntime and ReloadRuntime

This commit is contained in:
chuanweizhang2013 2014-02-12 18:23:07 +08:00
parent a73d6ea81c
commit ea82fa33e6
5 changed files with 7 additions and 7 deletions

View File

@ -51,7 +51,7 @@ bool AppDelegate::applicationDidFinishLaunching()
sc->addRegisterCallback(JSB_register_opengl);
sc->addRegisterCallback(jsb_register_chipmunk);
StartRuntime();
startRuntime();
return true;
}

View File

@ -231,7 +231,7 @@ void startScript()
ScriptingCore::getInstance()->runScript("cocos2d-jsb.js");
}
void ReloadScript()
void reloadScript()
{
}
@ -285,7 +285,7 @@ private:
string _jsSearchPath;
};
void StartRuntime()
void startRuntime()
{
vector<string> searchPathArray;
searchPathArray = getSearchPath();

View File

@ -31,9 +31,9 @@ using namespace std;
#define _MAX_PATH_ 512
void StartRuntime();
void startRuntime();
void ReloadScript();
void reloadScript();
// SimulatorConfig
typedef struct _SimulatorScreenSize {

View File

@ -243,7 +243,7 @@ using namespace cocos2d;
- (IBAction) onReloadScript:(id)sender
{
ReloadScript();
reloadScript();
}

View File

@ -173,7 +173,7 @@ LRESULT CALLBACK SNewWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lPar
break;
case ID_CONTROL_RELOAD:
ReloadScript();
reloadScript();
break;
case ID_HELP_ABOUT: