* import CCLuaEngine

This commit is contained in:
YuLei Liao 2012-02-01 16:55:46 +08:00
parent 871e2b3b9c
commit ea89562271
6 changed files with 753 additions and 46 deletions

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/****************************************************************************
Copyright (c) 2011 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCLuaEngine.h"
#include "tolua++.h"
#include "tolua_fix.h"
extern "C" {
#include "lualib.h"
#include "lauxlib.h"
#include "lualoadexts.h"
}
#include "LuaCocos2d.h"
#include "LuaGameInterfaces.h"
#include "CCArray.h"
#include "CCTimer.h"
namespace cocos2d
{
CCSchedulerFuncEntry* CCSchedulerFuncEntry::entryWithFunctionRefID(int functionRefID, ccTime fInterval, bool bPaused)
{
CCSchedulerFuncEntry* entry = new CCSchedulerFuncEntry();
entry->initWithFunctionRefID(functionRefID, fInterval, bPaused);
entry->autorelease();
return entry;
}
bool CCSchedulerFuncEntry::initWithFunctionRefID(int functionRefID, ccTime fInterval, bool bPaused)
{
m_timer = new CCTimer();
m_timer->initWithScriptFunc(functionRefID, fInterval);
m_timer->autorelease();
m_timer->retain();
m_functionRefID = functionRefID;
m_paused = bPaused;
LUALOG("[LUA] ADD function refID: %04d, add schedule entryID: %d", m_functionRefID, m_entryID);
return true;
}
CCSchedulerFuncEntry::CCSchedulerFuncEntry(void)
: m_timer(NULL)
, m_functionRefID(0)
, m_paused(true)
, m_isMarkDeleted(false)
{
static int entryIDCount = 0;
++entryIDCount;
m_entryID = entryIDCount;
}
CCSchedulerFuncEntry::~CCSchedulerFuncEntry(void)
{
m_timer->release();
CCLuaEngine::sharedEngine()->removeLuaFunctionRef(m_functionRefID);
LUALOG("[LUA] DEL function refID: %04d, remove schedule entryID: %d", m_functionRefID, m_entryID);
}
// ----------------------------
CCLuaEngine* CCLuaEngine::s_engine = NULL;
CCLuaEngine::CCLuaEngine()
{
m_state = lua_open();
luaL_openlibs(m_state);
tolua_Cocos2d_open(m_state);
tolua_prepare_ccobject_table(m_state);
tolua_LuaGameInterfaces_open(m_state);
luax_loadexts(m_state);
}
CCLuaEngine::~CCLuaEngine()
{
lua_close(m_state);
s_engine = NULL;
}
CCLuaEngine* CCLuaEngine::sharedEngine()
{
if (!s_engine)
{
s_engine = new CCLuaEngine();
}
return s_engine;
}
void CCLuaEngine::purgeSharedEngine()
{
if (s_engine) delete s_engine;
}
// -------------------------------------------
void CCLuaEngine::removeCCObject(CCObject *object)
{
tolua_remove_ccobject_by_refid(m_state, object->m_refID);
}
void CCLuaEngine::removeLuaFunctionRef(int functionRefID)
{
tolua_remove_function_by_refid(m_state, functionRefID);
}
void CCLuaEngine::addSearchPath(const char* path)
{
lua_getglobal(m_state, "package"); /* stack: package */
lua_getfield(m_state, -1, "path"); /* get package.path, stack: package path */
const char* cur_path = lua_tostring(m_state, -1);
lua_pop(m_state, 1); /* stack: package */
lua_pushfstring(m_state, "%s;%s/?.lua", cur_path, path); /* stack: package newpath */
lua_setfield(m_state, -2, "path"); /* package.path = newpath, stack: package */
lua_pop(m_state, 1); /* stack: - */
}
int CCLuaEngine::executeScriptFile(const char* filename)
{
int nRet = luaL_dofile(m_state, filename);
// lua_gc(m_state, LUA_GCCOLLECT, 0);
if (nRet != 0)
{
CCLOG("[LUA ERROR] %s", lua_tostring(m_state, -1));
lua_pop(m_state, 1);
return nRet;
}
return 0;
}
int CCLuaEngine::executeGlobalFunction(const char* function_name)
{
lua_getglobal(m_state, function_name); /* query function by name, stack: function */
if (!lua_isfunction(m_state, -1))
{
CCLOG("[LUA ERROR] name '%s' does not represent a Lua function", function_name);
lua_pop(m_state, 1);
return 0;
}
int error = lua_pcall(m_state, 0, 1, 0); /* call function, stack: ret */
// lua_gc(m_state, LUA_GCCOLLECT, 0);
if (error)
{
CCLOG("[LUA ERROR] %s", lua_tostring(m_state, - 1));
lua_pop(m_state, 1); // clean error message
return 0;
}
// get return value
if (!lua_isnumber(m_state, -1))
{
lua_pop(m_state, 1);
return 0;
}
int ret = lua_tointeger(m_state, -1);
lua_pop(m_state, 1); /* stack: - */
return ret;
}
int CCLuaEngine::executeFunctionByRefID(int functionRefId, int numArgs)
{
lua_pushstring(m_state, TOLUA_REFID_FUNC_MAPPING);
lua_rawget(m_state, LUA_REGISTRYINDEX); /* stack: ... refid_func */
lua_pushinteger(m_state, functionRefId); /* stack: ... refid_func refid */
lua_rawget(m_state, -2); /* stack: ... refid_func func */
if (!lua_isfunction(m_state, -1))
{
CCLOG("[LUA ERROR] function refid '%d' does not reference a Lua function", functionRefId);
lua_pop(m_state, 2 + numArgs);
return 0;
}
if (numArgs > 0)
{
// [a1] [a2] refid_func func
// -4 -3 -2 -1
// [a1] [a2] refid_func func [a1]
// -5 -4 -3 -2 -1
int lo = -2 - numArgs;
for (int i = 0; i < numArgs; i++)
{
tolua_pushvalue(m_state, lo); /* stack: ... refid_func func (...) */
}
}
int error = 0;
try
{
error = lua_pcall(m_state, numArgs, 1, 0); /* stack: ... refid_func ret */
}
catch (exception& e)
{
CCLOG("[LUA ERROR] lua_pcall(%d) catch C++ exception: %s", functionRefId, e.what());
lua_settop(m_state, 0);
return 0;
}
catch (...)
{
CCLOG("[LUA ERROR] lua_pcall(%d) catch C++ unknown exception.", functionRefId);
lua_settop(m_state, 0);
return 0;
}
if (error)
{
CCLOG("[LUA ERROR] %s", lua_tostring(m_state, - 1));
lua_pop(m_state, 2 + numArgs); // clean error message
return 0;
}
// get return value
int ret = 0;
if (lua_isnumber(m_state, -1))
{
ret = lua_tointeger(m_state, -1);
}
else if (lua_isboolean(m_state, -1))
{
ret = lua_toboolean(m_state, -1);
}
lua_pop(m_state, 2 + numArgs);
return ret;
}
int CCLuaEngine::executeFunctionWithIntegerData(int functionRefId, int data)
{
lua_pushinteger(m_state, data);
return executeFunctionByRefID(functionRefId, 1);
}
int CCLuaEngine::executeFunctionWithFloatData(int functionRefId, float data)
{
lua_pushnumber(m_state, data);
return executeFunctionByRefID(functionRefId, 1);
}
int CCLuaEngine::executeFunctionWithBooleanData(int functionRefId, bool data)
{
lua_pushboolean(m_state, data);
return executeFunctionByRefID(functionRefId, 1);
}
// functions for excute touch event
int CCLuaEngine::executeTouchEvent(int functionRefId, int eventType, CCTouch *pTouch)
{
CCPoint pt = CCDirector::sharedDirector()->convertToGL(pTouch->locationInView(pTouch->view()));
lua_pushinteger(m_state, eventType);
lua_pushnumber(m_state, pt.x);
lua_pushnumber(m_state, pt.y);
return executeFunctionByRefID(functionRefId, 3);
}
int CCLuaEngine::executeTouchesEvent(int functionRefId, int eventType, CCSet *pTouches)
{
lua_pushinteger(m_state, eventType);
lua_newtable(m_state);
CCSetIterator it = pTouches->begin();
CCTouch* touch;
int n = 1;
while (it != pTouches->end())
{
touch = (CCTouch*)*it;
const CCPoint& pos = touch->locationInView(0);
lua_pushnumber(m_state, pos.x);
lua_rawseti(m_state, -2, n++);
lua_pushnumber(m_state, pos.y);
lua_rawseti(m_state, -2, n++);
++it;
}
return executeFunctionByRefID(functionRefId, 2);
}
int CCLuaEngine::executeSchedule(int functionRefID, ccTime dt)
{
return executeFunctionWithFloatData(functionRefID, dt);
}
} // namespace cocos2d

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/****************************************************************************
Copyright (c) 2011 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __LUA_ENGINE_H__
#define __LUA_ENGINE_H__
extern "C" {
#include "lua.h"
}
#include "ccTypes.h"
#include "CCObject.h"
#include "CCTouch.h"
#include "CCSet.h"
#include "CCNode.h"
namespace cocos2d
{
class CCTimer;
// Lua support for CCSchedule
class CCSchedulerFuncEntry : public CCObject
{
public:
// functionRefID return by tolua_ref_function(), called from LuaCocos2d.cpp
static CCSchedulerFuncEntry* entryWithFunctionRefID(int functionRefID, ccTime fInterval, bool bPaused);
~CCSchedulerFuncEntry(void);
inline cocos2d::CCTimer* getTimer(void) {
return m_timer;
}
inline bool isPaused(void) {
return m_paused;
}
inline int getEntryID(void) {
return m_entryID;
}
void markDeleted(void) {
m_isMarkDeleted = true;
}
bool isMarkDeleted(void) {
return m_isMarkDeleted;
}
private:
CCSchedulerFuncEntry(void);
bool initWithFunctionRefID(int refID, ccTime fInterval, bool bPaused);
cocos2d::CCTimer* m_timer;
bool m_paused;
int m_functionRefID; // Lua function reference
int m_entryID;
bool m_isMarkDeleted;
};
// Lua support for touch events
class CCTouchEventEntry : public CCObject
{
public:
static CCTouchEventEntry* entryWithFunctionRefID(int functionRefID);
};
// Lua support for cocos2d-x
class CCLuaEngine
{
public:
~CCLuaEngine();
/**
@brief Method used to get a pointer to the lua_State that the script module is attached to.
@return A pointer to the lua_State that the script module is attached to.
*/
lua_State* getLuaState(void) {
return m_state;
}
/**
@brief Remove CCObject from lua state
@param object to remove
*/
void removeCCObject(cocos2d::CCObject *object);
/**
@brief Remove Lua function reference
*/
void removeLuaFunctionRef(int functionRefID);
/**
@brief Add a path to find lua files in
@param path to be added to the Lua path
*/
void addSearchPath(const char* path);
/**
@brief Execute a script file.
@param filename String object holding the filename of the script file that is to be executed
*/
int executeScriptFile(const char* filename);
/**
@brief Execute a scripted global function.
@brief The function should not take any parameters and should return an integer.
@param function_name String object holding the name of the function, in the global script environment, that is to be executed.
@return The integer value returned from the script function.
*/
int executeGlobalFunction(const char* function_name);
/**
@brief Execute a function by ref id
@param The function ref id
@param Number of parameters
@return The integer value returned from the script function.
*/
int executeFunctionByRefID(int functionRefId, int numArgs = 0);
int executeFunctionWithIntegerData(int functionRefId, int data);
int executeFunctionWithFloatData(int functionRefId, float data);
int executeFunctionWithBooleanData(int functionRefId, bool data);
// functions for excute touch event
int executeTouchEvent(int functionRefId, int eventType, cocos2d::CCTouch *pTouch);
int executeTouchesEvent(int functionRefId, int eventType, cocos2d::CCSet *pTouches);
// execute a schedule function
int executeSchedule(int functionRefID, cocos2d::ccTime dt);
static CCLuaEngine* sharedEngine();
static void purgeSharedEngine();
private:
CCLuaEngine();
static CCLuaEngine* s_engine;
lua_State* m_state;
};
} // namespace cocos2d
#endif // __LUA_ENGINE_H__

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/****************************************************************************
Copyright (c) 2011 cocos2d-x.org
Copyright (c) 2011 NetDragon.com
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef LUACOCOS2D_H
#define LUACOCOS2D_H
#include "cocos2d.h"
#include "tolua++.h"
#include <stdio.h>
#include "CCKeypadDispatcher.h"
#include "CCRibbon.h"
#include "CCParallaxNode.h"
#include "CCAutoreleasePool.h"
#include "CCIMEDispatcher.h"
#include "CCMutableArray.h"
//#define TOLUA_RELEASE
#if defined(_WIN32) && defined(_DEBUG)
#pragma warning (disable:4800)
#endif
int tolua_Cocos2d_open(lua_State* tolua_S);
#define TOLUA_RELEASE
#endif//LUACOCOS2D_H
/****************************************************************************
Copyright (c) 2011 cocos2d-x.org
Copyright (c) 2011 NetDragon.com
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __LUACOCOS2D_H
#define __LUACOCOS2D_H
#if defined(_WIN32) && defined(_DEBUG)
#pragma warning (disable:4800)
#endif
#if !defined(COCOS2D_DEBUG) || COCOS2D_DEBUG == 0
#define TOLUA_RELEASE
#endif
#include "tolua++.h"
int tolua_Cocos2d_open(lua_State* tolua_S);
#endif // __LUACOCOS2D_H

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#include "tolua_fix.h"
#include <stdlib.h>
TOLUA_API void tolua_prepare_ccobject_table(lua_State* L)
{
lua_pushstring(L, TOLUA_REFID_PTR_MAPPING);
lua_newtable(L);
lua_rawset(L, LUA_REGISTRYINDEX);
lua_pushstring(L, TOLUA_REFID_TYPE_MAPPING);
lua_newtable(L);
lua_rawset(L, LUA_REGISTRYINDEX);
lua_pushstring(L, TOLUA_REFID_FUNC_MAPPING);
lua_newtable(L);
lua_rawset(L, LUA_REGISTRYINDEX);
}
TOLUA_API int tolua_pushusertype_ccobject(lua_State* L, int refid, int* p_refid, void* ptr, const char* type)
{
if (ptr == NULL || p_refid == NULL)
{
lua_pushnil(L);
return -1;
}
if (*p_refid == 0)
{
*p_refid = refid;
lua_pushstring(L, TOLUA_REFID_PTR_MAPPING);
lua_rawget(L, LUA_REGISTRYINDEX); /* stack: refid_ptr */
lua_pushinteger(L, refid); /* stack: refid_ptr refid */
lua_pushlightuserdata(L, ptr); /* stack: refid_ptr refid ptr */
lua_rawset(L, -3); /* refid_ptr[refid] = ptr, stack: refid_ptr */
lua_pop(L, 1); /* stack: - */
lua_pushstring(L, TOLUA_REFID_TYPE_MAPPING);
lua_rawget(L, LUA_REGISTRYINDEX); /* stack: refid_type */
lua_pushinteger(L, refid); /* stack: refid_type refid */
lua_pushstring(L, type); /* stack: refid_type refid type */
lua_rawset(L, -3); /* refid_type[refid] = type, stack: refid_type */
lua_pop(L, 1); /* stack: - */
//printf("[LUA] push CCObject OK - refid: %d, ptr: %x, type: %s\n", *p_refid, (int)ptr, type);
}
tolua_pushusertype(L, ptr, type);
return 0;
}
TOLUA_API int tolua_remove_ccobject_by_refid(lua_State* L, int refid)
{
if (refid == 0) return -1;
// get ptr from tolua_refid_ptr_mapping
lua_pushstring(L, TOLUA_REFID_PTR_MAPPING);
lua_rawget(L, LUA_REGISTRYINDEX); /* stack: refid_ptr */
lua_pushinteger(L, refid); /* stack: refid_ptr refid */
lua_rawget(L, -2); /* stack: refid_ptr ptr */
void* ptr = lua_touserdata(L, -1);
lua_pop(L, 1); /* stack: refid_ptr */
if (ptr == NULL)
{
lua_pop(L, 1);
// Lua stack has closed, C++ object not in Lua.
printf("[LUA ERROR] remove CCObject with NULL ptr, refid: %d\n", refid);
return -2;
}
// remove ptr from tolua_refid_ptr_mapping
lua_pushinteger(L, refid); /* stack: refid_ptr refid */
lua_pushnil(L); /* stack: refid_ptr refid nil */
lua_rawset(L, -3); /* delete refid_ptr[refid], stack: refid_ptr */
lua_pop(L, 1); /* stack: - */
// get type from tolua_refid_type_mapping
lua_pushstring(L, TOLUA_REFID_TYPE_MAPPING);
lua_rawget(L, LUA_REGISTRYINDEX); /* stack: refid_type */
lua_pushinteger(L, refid); /* stack: refid_type refid */
lua_rawget(L, -2); /* stack: refid_type type */
if (lua_isnil(L, -1))
{
lua_pop(L, 2);
printf("[LUA ERROR] remove CCObject with NULL type, refid: %d, ptr: %x\n", refid, (int)ptr);
return -1;
}
const char* type = lua_tostring(L, -1);
lua_pop(L, 1); /* stack: refid_type */
// remove type from tolua_refid_type_mapping
lua_pushinteger(L, refid); /* stack: refid_type refid */
lua_pushnil(L); /* stack: refid_type refid nil */
lua_rawset(L, -3); /* delete refid_type[refid], stack: refid_type */
lua_pop(L, 1); /* stack: - */
// get ubox
luaL_getmetatable(L, type); /* stack: mt */
lua_pushstring(L, "tolua_ubox"); /* stack: mt key */
lua_rawget(L, -2); /* stack: mt ubox */
if (lua_isnil(L, -1))
{
// use global ubox
lua_pop(L, 1); /* stack: mt */
lua_pushstring(L, "tolua_ubox"); /* stack: mt key */
lua_rawget(L, LUA_REGISTRYINDEX); /* stack: mt ubox */
};
lua_pushlightuserdata(L, ptr); /* stack: mt ubox ptr */
lua_rawget(L,-2); /* stack: mt ubox ud */
if (lua_isnil(L, -1))
{
// Lua object has released (GC), C++ object not in ubox.
printf("[LUA ERROR] remove CCObject with NULL ubox, refid: %d, ptr: %x, type: %s\n", refid, (int)ptr, type);
lua_pop(L, 3);
return -3;
}
void** ud = (void**)lua_touserdata(L, -1);
lua_pop(L, 1); /* stack: mt ubox */
if (ud == NULL)
{
printf("[LUA ERROR] remove CCObject with NULL userdata, refid: %d, ptr: %x, type: %s\n", refid, (int)ptr, type);
lua_pop(L, 2);
return -1;
}
// clean userdata
*ud = NULL;
lua_pushlightuserdata(L, ptr); /* stack: mt ubox ptr */
lua_pushnil(L); /* stack: mt ubox ptr nil */
lua_rawset(L, -3); /* ubox[ptr] = nil, stack: mt ubox */
lua_pop(L, 2);
//printf("[LUA] remove CCObject, refid: %d, ptr: %x, type: %s\n", refid, (int)ptr, type);
return 0;
}
TOLUA_API int tolua_ref_function(lua_State* L, int lo, int def)
{
static int functionRefIDCount = 0;
if (lua_gettop(L) < abs(lo) || !lua_isfunction(L, lo)) return 0;
++functionRefIDCount;
/* stack: ... func ... */
lua_pushstring(L, TOLUA_REFID_FUNC_MAPPING);
lua_rawget(L, LUA_REGISTRYINDEX); /* stack: ... func ... refid_func */
lua_pushinteger(L, functionRefIDCount); /* stack: ... func ... refid_func refid */
lua_pushvalue(L, lo); /* stack: ... func ... refid_func refid func */
lua_rawset(L, -3); /* refid_func[refid] = func, stack: ... func ... refid_func */
lua_pop(L, 1); /* stack: ... func ... */
return functionRefIDCount;
}
TOLUA_API void tolua_remove_function_by_refid(lua_State* L, int refid)
{
lua_pushstring(L, TOLUA_REFID_FUNC_MAPPING);
lua_rawget(L, LUA_REGISTRYINDEX); /* stack: refid_func */
lua_pushinteger(L, refid); /* stack: refid_func refid */
lua_pushnil(L); /* stack: refid_func refid nil */
lua_rawget(L, -2); /* delete refid_func[refid], stack: refid_func */
lua_pop(L, 1); /* stack: - */
}
// check lua value is funciton
TOLUA_API int tolua_isfunction(lua_State* L, int lo, tolua_Error* err)
{
if (lua_gettop(L) >= abs(lo) && lua_isfunction(L, lo))
{
return 1;
}
err->index = lo;
err->array = 0;
err->type = "[not function]";
return 0;
}
TOLUA_API void tolua_stack_dump(lua_State* L, const char* label)
{
int i;
int top = lua_gettop(L);
printf("Total [%d] in lua stack: %s\n", top, label != 0 ? label : "");
for (i = -1; i >= -top; i--)
{
int t = lua_type(L, i);
switch (t)
{
case LUA_TSTRING:
printf(" [%02d] string %s\n", i, lua_tostring(L, i));
break;
case LUA_TBOOLEAN:
printf(" [%02d] boolean %s\n", i, lua_toboolean(L, i) ? "true" : "false");
break;
case LUA_TNUMBER:
printf(" [%02d] number %g\n", i, lua_tonumber(L, i));
break;
default:
printf(" [%02d] %s\n", i, lua_typename(L, t));
}
}
printf("\n");
}

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@ -0,0 +1,31 @@
#ifndef __TOLUA_FIX_H_
#define __TOLUA_FIX_H_
#include "tolua++.h"
#ifdef __cplusplus
extern "C"
{
#endif
#define TOLUA_REFID_PTR_MAPPING "tolua_refid_ptr_mapping"
#define TOLUA_REFID_TYPE_MAPPING "tolua_refid_type_mapping"
#define TOLUA_REFID_FUNC_MAPPING "tolua_refid_func_mapping"
TOLUA_API void tolua_prepare_ccobject_table(lua_State* L);
TOLUA_API int tolua_pushusertype_ccobject(lua_State* L, int uid, int* p_refid, void* ptr, const char* type);
TOLUA_API int tolua_remove_ccobject_by_refid(lua_State* L, int refid);
TOLUA_API int tolua_ref_function(lua_State* L, int lo, int def);
TOLUA_API void tolua_remove_function_by_refid(lua_State* L, int refid);
TOLUA_API int tolua_isfunction(lua_State* L, int lo, tolua_Error* err);
TOLUA_API void tolua_stack_dump(lua_State* L, const char* label);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // __TOLUA_FIX_H_