mirror of https://github.com/axmolengine/axmol.git
Merge pull request #4600 from dumganhar/remove-unneeded-bindings-codes
closed #3480: Removes unneeded codes of override function.
This commit is contained in:
commit
eb9cb237d5
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@ -143,16 +143,6 @@ void ParticleBatchNode::visit()
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}
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// override addChild:
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void ParticleBatchNode::addChild(Node * child)
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{
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Node::addChild(child);
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}
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void ParticleBatchNode::addChild(Node * child, int zOrder)
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{
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Node::addChild(child, zOrder);
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}
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void ParticleBatchNode::addChild(Node * aChild, int zOrder, int tag)
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{
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CCASSERT( aChild != nullptr, "Argument must be non-nullptr");
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@ -105,8 +105,8 @@ public:
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// Overrides
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void visit();
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virtual void addChild(Node * child) override;
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virtual void addChild(Node * child, int zOrder) override;
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using Node::addChild;
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virtual void addChild(Node * child, int zOrder, int tag) override;
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virtual void removeChild(Node* child, bool cleanup) override;
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virtual void reorderChild(Node * child, int zOrder) override;
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@ -121,16 +121,6 @@ bool Scene::initWithPhysics()
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return ret;
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}
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void Scene::addChild(Node* child)
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{
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Node::addChild(child);
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}
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void Scene::addChild(Node* child, int zOrder)
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{
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Node::addChild(child, zOrder);
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}
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void Scene::addChild(Node* child, int zOrder, int tag)
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{
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Node::addChild(child, zOrder, tag);
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@ -64,8 +64,7 @@ public:
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inline PhysicsWorld* getPhysicsWorld() { return _physicsWorld; }
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virtual void addChild(Node* child) override;
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virtual void addChild(Node* child, int zOrder) override;
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using Node::addChild;
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virtual void addChild(Node* child, int zOrder, int tag) override;
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virtual void update(float delta) override;
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virtual std::string getDescription() const override;
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@ -749,16 +749,6 @@ void Sprite::updateQuadVertices()
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// Node overrides
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void Sprite::addChild(Node *child)
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{
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Node::addChild(child);
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}
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void Sprite::addChild(Node *child, int zOrder)
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{
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Node::addChild(child, zOrder);
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}
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void Sprite::addChild(Node *child, int zOrder, int tag)
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{
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CCASSERT(child != nullptr, "Argument must be non-nullptr");
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@ -413,10 +413,7 @@ public:
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virtual void removeChild(Node* child, bool cleanup) override;
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virtual void removeAllChildrenWithCleanup(bool cleanup) override;
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virtual void reorderChild(Node *child, int zOrder) override;
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// Should also override addChild(Node*) and addChild(Node*, int), or binding generator will only
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// bind addChild(Node*, int, int);
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virtual void addChild(Node* child) override;
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virtual void addChild(Node* child, int zOrder) override;
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using Node::addChild;
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virtual void addChild(Node *child, int zOrder, int tag) override;
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virtual void sortAllChildren() override;
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virtual void setScale(float scale) override;
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@ -154,8 +154,8 @@ public:
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virtual const BlendFunc& getBlendFunc() const override;
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virtual void visit() override;
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virtual void addChild(Node* child) override{ Node::addChild(child);}
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virtual void addChild(Node * child, int zOrder) override { Node::addChild(child, zOrder);}
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using Node::addChild;
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virtual void addChild(Node * child, int zOrder, int tag) override;
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virtual void reorderChild(Node *child, int zOrder) override;
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@ -1 +1 @@
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4f58619fbbaa2bb184766db408386d247df236ce
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80b25c13bca3a2d8adfc68a899c732103f68e0f5
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@ -485,16 +485,6 @@ void ScrollView::addChild(Node * child, int zOrder, int tag)
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}
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}
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void ScrollView::addChild(Node * child, int zOrder)
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{
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this->addChild(child, zOrder, child->getTag());
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}
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void ScrollView::addChild(Node * child)
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{
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this->addChild(child, child->getZOrder(), child->getTag());
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}
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/**
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* clip this view so that outside of the visible bounds can be hidden.
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*/
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@ -224,9 +224,9 @@ public:
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* @lua NA
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*/
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virtual void visit() override;
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using Node::addChild;
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virtual void addChild(Node * child, int zOrder, int tag) override;
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virtual void addChild(Node * child, int zOrder) override;
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virtual void addChild(Node * child) override;
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protected:
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/**
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@ -1 +1 @@
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Subproject commit ad532012457e2eaff15d73d9ba28a638fa748d2d
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Subproject commit 5f412d0b3a4eadba3d2abd750de87d1b0e219e0a
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