mirror of https://github.com/axmolengine/axmol.git
add 3d conversion
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/*
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* Created by Huabin LING on 17/6/15.
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* Copyright (c) 2015 Chukong Technologies Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "base/ccConfig.h"
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#if CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION
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#include "jsapi.h"
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#include "jsb_cocos2dx_3d_conversions.h"
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#include "js_manual_conversions.h"
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#include "CCPhysics3DShape.h"
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using namespace cocos2d;
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bool jsval_to_Physics3DRigidBodyDes(JSContext *cx, JS::HandleValue v, Physics3DRigidBodyDes** bodyDes)
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{
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JS::RootedObject tmp(cx);
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JS::RootedValue massValue(cx);
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JS::RootedValue localInertiaValue(cx);
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JS::RootedValue shapeValue(cx);
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JS::RootedValue originalTransformValue(cx);
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JS::RootedValue disableSleepValue(cx);
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double mass;
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cocos2d::Vec3 localInertia;
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Physics3DShape* shape = nullptr;
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cocos2d::Mat4 originalTransform;
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bool disableSleep;
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bool ok = v.isObject() &&
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JS_ValueToObject(cx, v, &tmp) &&
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JS_GetProperty(cx, tmp, "mass", &massValue) &&
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JS_GetProperty(cx, tmp, "localInertia", &localInertiaValue) &&
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JS_GetProperty(cx, tmp, "shape", &shapeValue) &&
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JS_GetProperty(cx, tmp, "originalTransform", &originalTransformValue) &&
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JS_GetProperty(cx, tmp, "disableSleep", &disableSleepValue) &&
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JS::ToNumber(cx, massValue, &mass) &&
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jsval_to_vector3(cx, localInertiaValue, &localInertia) &&
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jsval_to_matrix(cx, originalTransformValue, &originalTransform);
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js_proxy_t *jsProxy = jsb_get_js_proxy(shapeValue.toObjectOrNull());
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shape = (Physics3DShape*)(jsProxy ? jsProxy->ptr : NULL);
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disableSleep = JS::ToBoolean(disableSleepValue);
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JSB_PRECONDITION3(ok, cx, false, "Error processing arguments");
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Physics3DRigidBodyDes *bodyDesPtr = new Physics3DRigidBodyDes();
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*bodyDes = bodyDesPtr;
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(*bodyDes)->mass = mass;
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(*bodyDes)->localInertia = localInertia;
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(*bodyDes)->shape = shape;
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(*bodyDes)->originalTransform = originalTransform;
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(*bodyDes)->disableSleep = disableSleep;
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return true;
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}
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#endif // CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION
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@ -0,0 +1,35 @@
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/*
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* Created by Huabin LING on 17/6/15.
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* Copyright (c) 2015 Chukong Technologies Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "base/ccConfig.h"
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#if CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION
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#ifndef __cocos2d_js_bindings__jsb_cocos2dx_3d_conversions__
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#define __cocos2d_js_bindings__jsb_cocos2dx_3d_conversions__
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#include "jsapi.h"
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#include "CCPhysics3DObject.h"
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bool jsval_to_Physics3DRigidBodyDes(JSContext *cx, JS::HandleValue v, cocos2d::Physics3DRigidBodyDes** bodyDes);
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#endif /* defined(__cocos2d_js_bindings__jsb_cocos2dx_3d_conversions__) */
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#endif //#if CC_USE_3d
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