mirror of https://github.com/axmolengine/axmol.git
Merge pull request #7866 from minggo/update-release-note
[ci skip]update release note
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@ -125,6 +125,7 @@ Please refer to this document: [ReadMe](../README.md)
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* RenderTexture: added a call back function for `saveToFile()`
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* Primitive: Support Points, Lines and Triagles for rendering
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* SpriteFrameCache: support loading from plist file content data
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* Added a consistent way to set GL context attributes for all platforms
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* Many other small features added and many bugs fixed
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# Features in detail
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@ -327,3 +328,18 @@ Primitive supports three typs of primitives (POINTS, LINES, TRIANGLES), vertex a
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1. The size of vertex and index Buffer is fixed, which means data must be pre allocated.
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2. Batching is not supported.
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## Consistent way to set GL context attributes
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Now you can set GL context attributes by override `Application::initGLContextAttrs()`, then set GL context attributes there.
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```c++
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void AppDelegate::initGLContextAttrs()
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{
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// r:8 g:8 a:8 depth:24 stencil:8
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GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
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GLView::setGLContextAttrs(glContextAttrs);
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}
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```
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Now can only support setting bits of `r`, `g`, `b`, `a`, `depth buffer` and `stencil buffer`. We will support other attributes if needed.
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