mirror of https://github.com/axmolengine/axmol.git
Updating multi-platform-xxx template for win32.
This commit is contained in:
parent
cf674ce5ba
commit
ec8ab8bd8b
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@ -166,7 +166,7 @@ void CCEGLViewProtocol::setScissorInPoints(float x , float y , float w , float h
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bool CCEGLViewProtocol::isScissorEnabled()
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{
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return glIsEnabled(GL_SCISSOR_TEST);
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return (GL_FALSE == glIsEnabled(GL_SCISSOR_TEST)) ? false : true;
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}
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CCRect CCEGLViewProtocol::getScissorRect()
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@ -621,7 +621,7 @@ CCNode * CCBReader::readNodeGraph(CCNode * pParent) {
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// Read properties
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ccNodeLoader->parseProperties(node, pParent, this);
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bool isCCBFileNode = dynamic_cast<CCBFile*>(node);
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bool isCCBFileNode = (NULL == dynamic_cast<CCBFile*>(node)) ? false : true;
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// Handle sub ccb files (remove middle node)
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if (isCCBFileNode)
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{
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@ -77,7 +77,7 @@
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<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<AdditionalDependencies>libExtensions.lib;libcocos2d.lib;libCocosDenshion.lib;opengl32.lib;glew32.lib;libBox2d.lib;libchipmunk.lib;libcurl_imp.lib;pthreadVCE2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>libExtensions.lib;libcocos2d.lib;libCocosDenshion.lib;opengl32.lib;glew32.lib;libBox2d.lib;libchipmunk.lib;libcurl_imp.lib;pthreadVCE2.lib;websockets.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
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<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -88,6 +88,10 @@
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<Command>
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</Command>
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</PostBuildEvent>
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<PreLinkEvent>
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<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
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xcopy /Y /Q "$(ProjectDir)..\..\..\external\libwebsockets\win32\lib\*.*" "$(OutDir)"</Command>
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</PreLinkEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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@ -104,7 +108,7 @@
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<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<AdditionalDependencies>libcocos2d.lib;libCocosDenshion.lib;opengl32.lib;glew32.lib;libBox2d.lib;libchipmunk.lib;libcurl_imp.lib;libExtensions.lib;pthreadVCE2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>libExtensions.lib;libcocos2d.lib;libCocosDenshion.lib;opengl32.lib;glew32.lib;libBox2d.lib;libchipmunk.lib;libcurl_imp.lib;pthreadVCE2.lib;websockets.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
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<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -117,6 +121,10 @@
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<Command>
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</Command>
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</PostBuildEvent>
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<PreLinkEvent>
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<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
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xcopy /Y /Q "$(ProjectDir)..\..\..\external\libwebsockets\win32\lib\*.*" "$(OutDir)"</Command>
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</PreLinkEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\Classes\AppDelegate.cpp" />
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@ -94,10 +94,10 @@
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<PreLinkEvent>
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<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
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xcopy /Y /Q "$(ProjectDir)..\..\..\scripting\javascript\spidermonkey-win32\lib\*.*" "$(OutDir)"
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</Command>
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xcopy /Y /Q "$(ProjectDir)..\..\..\external\libwebsockets\win32\lib\*.*" "$(OutDir)"</Command>
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</PreLinkEvent>
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<Link>
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<AdditionalDependencies>libcocos2d.lib;libExtensions.lib;opengl32.lib;glew32.lib;libCocosDenshion.lib;libchipmunk.lib;libJSBinding.lib;libcurl_imp.lib;mozjs.lib;ws2_32.lib;sqlite3.lib;pthreadVCE2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>libcocos2d.lib;libExtensions.lib;opengl32.lib;glew32.lib;libCocosDenshion.lib;libchipmunk.lib;libJSBinding.lib;libcurl_imp.lib;mozjs.lib;ws2_32.lib;sqlite3.lib;pthreadVCE2.lib;websockets.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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@ -148,10 +148,10 @@ xcopy "$(ProjectDir)..\Resources" "$(OutDir)\HelloJavascriptRes\" /e /Y</Command
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<PreLinkEvent>
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<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
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xcopy /Y /Q "$(ProjectDir)..\..\..\scripting\javascript\spidermonkey-win32\lib\*.*" "$(OutDir)"
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</Command>
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xcopy /Y /Q "$(ProjectDir)..\..\..\external\libwebsockets\win32\lib\*.*" "$(OutDir)"</Command>
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</PreLinkEvent>
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<Link>
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<AdditionalDependencies>libcocos2d.lib;libExtensions.lib;opengl32.lib;glew32.lib;libCocosDenshion.lib;libchipmunk.lib;libJSBinding.lib;libcurl_imp.lib;mozjs.lib;ws2_32.lib;sqlite3.lib;pthreadVCE2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>libcocos2d.lib;libExtensions.lib;opengl32.lib;glew32.lib;libCocosDenshion.lib;libchipmunk.lib;libJSBinding.lib;libcurl_imp.lib;mozjs.lib;ws2_32.lib;sqlite3.lib;pthreadVCE2.lib;websockets.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<SubSystem>Windows</SubSystem>
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<TargetMachine>MachineX86</TargetMachine>
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@ -79,7 +79,7 @@
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<TargetMachine>MachineX86</TargetMachine>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>libcocos2d.lib;libExtensions.lib;opengl32.lib;glew32.lib;libBox2d.lib;libchipmunk.lib;libCocosDenshion.lib;liblua.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>libcocos2d.lib;libExtensions.lib;opengl32.lib;glew32.lib;libBox2d.lib;libchipmunk.lib;libCocosDenshion.lib;liblua.lib;lua51.lib;websockets.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<ResourceCompile>
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<Culture>0x0409</Culture>
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@ -104,6 +104,10 @@
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<Message>
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</Message>
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</PreBuildEvent>
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<PreLinkEvent>
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<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
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xcopy /Y /Q "$(ProjectDir)..\..\..\external\libwebsockets\win32\lib\*.*" "$(OutDir)"</Command>
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</PreLinkEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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@ -123,7 +127,7 @@
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<SubSystem>Windows</SubSystem>
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<TargetMachine>MachineX86</TargetMachine>
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<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>libcocos2d.lib;libExtensions.lib;opengl32.lib;glew32.lib;libBox2d.lib;libchipmunk.lib;libCocosDenshion.lib;liblua.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>libcocos2d.lib;libExtensions.lib;opengl32.lib;glew32.lib;libBox2d.lib;libchipmunk.lib;libCocosDenshion.lib;liblua.lib;lua51.lib;websockets.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<ResourceCompile>
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<Culture>0x0409</Culture>
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@ -148,20 +152,16 @@
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<Message>
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</Message>
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</PreBuildEvent>
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<PreLinkEvent>
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<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
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xcopy /Y /Q "$(ProjectDir)..\..\..\external\libwebsockets\win32\lib\*.*" "$(OutDir)"</Command>
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</PreLinkEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\CCLuaEngine.h" />
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<ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\Cocos2dxLuaLoader.h" />
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<ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\LuaCocos2d.h" />
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<ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\tolua_fix.h" />
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<ClInclude Include="..\Classes\AppDelegate.h" />
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<ClInclude Include="main.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\CCLuaEngine.cpp" />
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<ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\Cocos2dxLuaLoader.cpp" />
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<ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\LuaCocos2d.cpp" />
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<ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\tolua_fix.c" />
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<ClCompile Include="..\Classes\AppDelegate.cpp" />
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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@ -15,10 +15,6 @@
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<ClInclude Include="main.h">
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<Filter>win32</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\CCLuaEngine.h" />
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<ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\Cocos2dxLuaLoader.h" />
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<ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\LuaCocos2d.h" />
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<ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\tolua_fix.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\Classes\AppDelegate.cpp">
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@ -27,9 +23,5 @@
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<ClCompile Include="main.cpp">
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<Filter>win32</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\CCLuaEngine.cpp" />
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<ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\Cocos2dxLuaLoader.cpp" />
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<ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\LuaCocos2d.cpp" />
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<ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\tolua_fix.c" />
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</ItemGroup>
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</Project>
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