Modify template of lua ios_mac config and some bugs

This commit is contained in:
samuele3 2013-11-15 13:48:34 +08:00
parent a20620c185
commit ec9bc0069f
7 changed files with 228 additions and 312 deletions

View File

@ -1 +1 @@
bb6b434fc4b6f0865e841fd87dddff603200c029
9490bdedbc6e817240a1661c6bcbcafc9095c267

View File

@ -103,6 +103,14 @@ int lua_print(lua_State * luastate)
NS_CC_BEGIN
LuaStack::~LuaStack()
{
if (nullptr != _state)
{
lua_close(_state);
}
}
LuaStack *LuaStack::create(void)
{
LuaStack *stack = new LuaStack();

View File

@ -41,6 +41,8 @@ public:
static LuaStack *create(void);
static LuaStack *attach(lua_State *L);
virtual ~LuaStack();
/**
@brief Method used to get a pointer to the lua_State that the script module is attached to.
@return A pointer to the lua_State that the script module is attached to.

View File

@ -2,7 +2,7 @@ ccb = ccb or {}
function CCBReaderLoad(strFilePath,proxy,owner)
if nil == proxy then
return
return nil
end
local ccbReader = proxy:createCCBReader()

View File

@ -48,7 +48,6 @@ end
function SceneEditorTestLayer.create()
local scene = cc.Scene:create()
local layer = SceneEditorTestLayer.extend(cc.LayerColor:create())
layer:initWithColor(cc.c4b(0,0,0,255))
layer:addChild(layer:createGameScene(), 0, 1)
scene:addChild(layer)
return scene

View File

@ -13,24 +13,20 @@ local cocoStudioTestItemNames =
runArmatureTestScene()
end
},
{
itemTitle = "CocoStudioGUITest",
testScene = function ()
runCocosGUITestScene()
end
},
{
itemTitle = "CocoStudioComponentsTest",
testScene = function ()
--runComponentsTestLayer()
end
},
{
itemTitle = "CocoStudioSceneTest",
testScene = function ()
runCocosSceneTestScene()
end
}
},
}
local CocoStudioTestScene = class("CocoStudioTestScene")

View File

@ -7,17 +7,48 @@
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