Fix of including wrong include files.

This commit is contained in:
James Chen 2013-11-01 15:19:10 +08:00
parent afeb38be51
commit ed10b92a60
6 changed files with 5 additions and 6 deletions

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@ -1 +1 @@
f918efd122d7a0cfabddf411f64d954d4fcd8579
245681d0a739a5432c0e588df5627789e03d902f

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@ -1 +1 @@
99dcbba48124bf51788735fe775650f659d7302c
92d0a8b3ee96411da3d9d2d3422dee5e9e0b40fb

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@ -25,7 +25,7 @@
#import "CCDirectorCaller.h"
#import "CCDirector.h"
#import "EAGLView.h"
#import "CCEventDispatcher.h"
#import "CCEventDispatcherMac.h"
#include "CCAutoreleasePool.h"
static id s_sharedDirectorCaller;

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@ -27,12 +27,11 @@
// But in case they are included, it won't be compiled.
#import <Availability.h>
#import "CCEventDispatcher.h"
#import "CCEventDispatcherMac.h"
#import "ccConfig.h"
#include "utlist.h"
#include "CCDirector.h"
#include "platform/mac/CCEventDispatcher.h"
//NS_CC_BEGIN;
static CCEventDispatcher *sharedDispatcher = nil;

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@ -37,7 +37,7 @@ THE SOFTWARE.
#import "CCTouch.h"
#import "CCIMEDispatcher.h"
#import "CCWindow.h"
#import "CCEventDispatcher.h"
#import "CCEventDispatcherMac.h"
#import "CCEGLView.h"