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Mesh* Sprite3D::getMesh() should return nullptr when _meshes.empty() is true (#16711)
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@ -920,6 +920,15 @@ std::vector<Mesh*> Sprite3D::getMeshArrayByName(const std::string& name) const
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return meshes;
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}
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Mesh* Sprite3D::getMesh() const
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{
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if(_meshes.empty())
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{
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return nullptr;
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}
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return _meshes.at(0);
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}
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MeshSkin* Sprite3D::getSkin() const
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{
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for (const auto& it : _meshes) {
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@ -98,7 +98,7 @@ public:
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std::vector<Mesh*> getMeshArrayByName(const std::string& name) const;
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/**get mesh*/
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Mesh* getMesh() const { return _meshes.at(0); }
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Mesh* getMesh() const;
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/** get mesh count */
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ssize_t getMeshCount() const { return _meshes.size(); }
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