issue #198 now test_uphone & test_win32 directories are remove. "test" stands for them

This commit is contained in:
Walzer 2010-11-12 09:24:12 +00:00
parent 026713cf76
commit ed7d1ca159
165 changed files with 4 additions and 957 deletions

View File

@ -27,7 +27,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CocosDenshion_uphone", "Coc
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cocosTemplate", "template\cocosTemplate.vcproj", "{A2338E7B-155B-4A3B-AB4B-518ECDD26564}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cocosTemplate", "template\cocosTemplate.vcproj", "{A2338E7B-155B-4A3B-AB4B-518ECDD26564}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test_uphone", "test_uphone\proj.uphone\test_uphone.vcproj", "{33819ACD-9774-4E68-AFBE-7A88BBA7B19D}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test_uphone", "tests\proj.uphone\test_uphone.vcproj", "{33819ACD-9774-4E68-AFBE-7A88BBA7B19D}"
ProjectSection(ProjectDependencies) = postProject ProjectSection(ProjectDependencies) = postProject
{6AC43F51-A036-4653-B910-BDDC346D15E7} = {6AC43F51-A036-4653-B910-BDDC346D15E7} {6AC43F51-A036-4653-B910-BDDC346D15E7} = {6AC43F51-A036-4653-B910-BDDC346D15E7}
{83C75293-906B-432E-80B9-A0041043E380} = {83C75293-906B-432E-80B9-A0041043E380} {83C75293-906B-432E-80B9-A0041043E380} = {83C75293-906B-432E-80B9-A0041043E380}

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@ -19,7 +19,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TestAudioEngine-win32", "Te
{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6} = {F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6} {F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6} = {F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}
EndProjectSection EndProjectSection
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-win32", "test_uphone\proj.win32\test-win32.vcproj", "{76A39BB2-9B84-4C65-98A5-654D86B86F2A}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-win32", "tests\proj.win32\test-win32.vcproj", "{76A39BB2-9B84-4C65-98A5-654D86B86F2A}"
ProjectSection(ProjectDependencies) = postProject ProjectSection(ProjectDependencies) = postProject
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} = {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} = {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}
{207BC7A9-CCF1-4F2F-A04D-45F72242AE25} = {207BC7A9-CCF1-4F2F-A04D-45F72242AE25} {207BC7A9-CCF1-4F2F-A04D-45F72242AE25} = {207BC7A9-CCF1-4F2F-A04D-45F72242AE25}

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@ -1,52 +0,0 @@
#include "AppDelegate.h"
#include "tests/controller.h"
using namespace cocos2d;
AppDelegate::AppDelegate()
:m_pMainWnd(NULL)
{
}
AppDelegate::~AppDelegate()
{
CCX_SAFE_DELETE(m_pMainWnd);
}
bool AppDelegate::applicationDidFinishLaunching()
{
// create window
if (!(m_pMainWnd = new CCXEGLView() ||
! m_pMainWnd->Create(L"Cocos2dx-win32", 320, 480) )
{
CCX_SAFE_DELETE(m_pMainWnd);
return false;
}
// init director
CCDirector * pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(m_pMainWnd);
pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
// pDirector->setDeviceOrientation(kCCDeviceOrientationPortrait);
pDirector->setDisplayFPS(true);
CCScene * pScene = CCScene::node();
CCLayer * pLayer = new TestController();
pLayer->autorelease();
pScene->addChild(pLayer);
pDirector->runWithScene(pScene);
return true;
}
void AppDelegate::applicationDidEnterBackground()
{
CCDirector::sharedDirector()->stopAnimation();
}
void AppDelegate::applicationWillEnterForeground()
{
CCDirector::sharedDirector()->startAnimation();
}

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@ -1,19 +0,0 @@
#ifndef __APP_DELEGATE_H__
#define __APP_DELEGATE_H__
#include "cocos2d.h"
class AppDelegate : public cocos2d::CCXApplication
{
public:
AppDelegate();
~AppDelegate();
virtual bool applicationDidFinishLaunching();
virtual void applicationDidEnterBackground();
virtual void applicationWillEnterForeground();
protected:
cocos2d::CCXEGLView *m_pMainWnd;
};
#endif // __APP_DELEGATE_H__

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@ -1,2 +0,0 @@
echo off
xcopy /E /Y %CD%\Res\*.* %1

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@ -1,21 +0,0 @@
#include "main.h"
#include "AppDelegate.h"
HINSTANCE g_hInstance;
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
g_hInstance = hInstance;
int nRet = 0;
AppDelegate app;
nRet = app.Run();
return nRet;
}

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@ -1,16 +0,0 @@
#ifndef __MAIN_H__
#define __MAIN_H__
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
extern HINSTANCE g_hInstance;
#endif // __WINMAIN_H__

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@ -1,843 +0,0 @@
<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="test-win32"
ProjectGUID="{76A39BB2-9B84-4C65-98A5-654D86B86F2A}"
RootNamespace="test_win32"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\cocos2dx;..\cocos2dx\include;..\;..\chipmunk\include\chipmunk;.\tests;..\cocos2dx\platform\win32\third_party\OGLES\"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
DisableSpecificWarnings="4244;4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libcocos2d.lib libgles_cm.lib libBox2d.lib"
OutputFile="$(OutDir)\test.exe"
LinkIncremental="2"
AdditionalLibraryDirectories="&quot;$(OutDir)&quot;"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy_res.bat $(OutDir)"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="..\cocos2dx;..\cocos2dx\include;..\;..\chipmunk\include\chipmunk;.\tests;..\cocos2dx\platform\win32\third_party\OGLES\"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
DisableSpecificWarnings="4244;4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libcocos2d.lib libgles_cm.lib libBox2d.lib"
OutputFile="$(OutDir)\test.exe"
LinkIncremental="1"
AdditionalLibraryDirectories="&quot;$(OutDir)&quot;"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy_res.bat $(OutDir)"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="include"
>
<File
RelativePath=".\AppDelegate.h"
>
</File>
<File
RelativePath=".\main.h"
>
</File>
</Filter>
<Filter
Name="source"
>
<File
RelativePath=".\AppDelegate.cpp"
>
</File>
<File
RelativePath=".\main.cpp"
>
</File>
</Filter>
<Filter
Name="tests"
>
<File
RelativePath=".\tests\controller.cpp"
>
</File>
<File
RelativePath=".\tests\controller.h"
>
</File>
<File
RelativePath=".\tests\testBasic.cpp"
>
</File>
<File
RelativePath=".\tests\testBasic.h"
>
</File>
<File
RelativePath=".\tests\testResource.h"
>
</File>
<File
RelativePath=".\tests\tests.h"
>
</File>
<Filter
Name="ActionsTest"
>
<File
RelativePath=".\tests\ActionsTest\ActionsTest.cpp"
>
</File>
<File
RelativePath=".\tests\ActionsTest\ActionsTest.h"
>
</File>
</Filter>
<Filter
Name="TransitionsTest"
>
<File
RelativePath=".\tests\TransitionsTest\TransitionsTest.cpp"
>
</File>
<File
RelativePath=".\tests\TransitionsTest\TransitionsTest.h"
>
</File>
</Filter>
<Filter
Name="ProgressActionsTest"
>
<File
RelativePath=".\tests\ProgressActionsTest\ProgressActionsTest.cpp"
>
</File>
<File
RelativePath=".\tests\ProgressActionsTest\ProgressActionsTest.h"
>
</File>
</Filter>
<Filter
Name="EffectsTest"
>
<File
RelativePath=".\tests\EffectsTest\EffectsTest.cpp"
>
</File>
<File
RelativePath=".\tests\EffectsTest\EffectsTest.h"
>
</File>
</Filter>
<Filter
Name="ClickAndMoveTest"
>
<File
RelativePath=".\tests\ClickAndMoveTest\ClickAndMoveTest.cpp"
>
</File>
<File
RelativePath=".\tests\ClickAndMoveTest\ClickAndMoveTest.h"
>
</File>
</Filter>
<Filter
Name="RotateWorldTest"
>
<File
RelativePath=".\tests\RotateWorldTest\RotateWorldTest.cpp"
>
</File>
<File
RelativePath=".\tests\RotateWorldTest\RotateWorldTest.h"
>
</File>
</Filter>
<Filter
Name="ParticleTest"
>
<File
RelativePath=".\tests\ParticleTest\ParticleTest.cpp"
>
</File>
<File
RelativePath=".\tests\ParticleTest\ParticleTest.h"
>
</File>
</Filter>
<Filter
Name="EaseActionsTest"
>
<File
RelativePath=".\tests\EaseActionsTest\EaseActionsTest.cpp"
>
</File>
<File
RelativePath=".\tests\EaseActionsTest\EaseActionsTest.h"
>
</File>
</Filter>
<Filter
Name="MotionStreakTest"
>
<File
RelativePath=".\tests\MotionStreakTest\MotionStreakTest.cpp"
>
</File>
<File
RelativePath=".\tests\MotionStreakTest\MotionStreakTest.h"
>
</File>
</Filter>
<Filter
Name="DrawPrimitivesTest"
>
<File
RelativePath=".\tests\DrawPrimitivesTest\DrawPrimitivesTest.cpp"
>
</File>
<File
RelativePath=".\tests\DrawPrimitivesTest\DrawPrimitivesTest.h"
>
</File>
</Filter>
<Filter
Name="CocosNodeTest"
>
<File
RelativePath=".\tests\CocosNodeTest\CocosNodeTest.cpp"
>
</File>
<File
RelativePath=".\tests\CocosNodeTest\CocosNodeTest.h"
>
</File>
</Filter>
<Filter
Name="TouchesTest"
>
<File
RelativePath=".\tests\TouchesTest\Ball.cpp"
>
</File>
<File
RelativePath=".\tests\TouchesTest\Ball.h"
>
</File>
<File
RelativePath=".\tests\TouchesTest\Paddle.cpp"
>
</File>
<File
RelativePath=".\tests\TouchesTest\Paddle.h"
>
</File>
<File
RelativePath=".\tests\TouchesTest\TouchesTest.cpp"
>
</File>
<File
RelativePath=".\tests\TouchesTest\TouchesTest.h"
>
</File>
</Filter>
<Filter
Name="MenuTest"
>
<File
RelativePath=".\tests\MenuTest\MenuTest.cpp"
>
</File>
<File
RelativePath=".\tests\MenuTest\MenuTest.h"
>
</File>
</Filter>
<Filter
Name="ActionManagerTest"
>
<File
RelativePath=".\tests\ActionManagerTest\ActionManagerTest.cpp"
>
</File>
<File
RelativePath=".\tests\ActionManagerTest\ActionManagerTest.h"
>
</File>
</Filter>
<Filter
Name="LayerTest"
>
<File
RelativePath=".\tests\LayerTest\LayerTest.cpp"
>
</File>
<File
RelativePath=".\tests\LayerTest\LayerTest.h"
>
</File>
</Filter>
<Filter
Name="SceneTest"
>
<File
RelativePath=".\tests\SceneTest\SceneTest.cpp"
>
</File>
<File
RelativePath=".\tests\SceneTest\SceneTest.h"
>
</File>
</Filter>
<Filter
Name="ParallaxTest"
>
<File
RelativePath=".\tests\ParallaxTest\ParallaxTest.cpp"
>
</File>
<File
RelativePath=".\tests\ParallaxTest\ParallaxTest.h"
>
</File>
</Filter>
<Filter
Name="TileMapTest"
>
<File
RelativePath=".\tests\TileMapTest\TileMapTest.cpp"
>
</File>
<File
RelativePath=".\tests\TileMapTest\TileMapTest.h"
>
</File>
</Filter>
<Filter
Name="IntervalTest"
>
<File
RelativePath=".\tests\IntervalTest\IntervalTest.cpp"
>
</File>
<File
RelativePath=".\tests\IntervalTest\IntervalTest.h"
>
</File>
</Filter>
<Filter
Name="AtlasTest"
>
<File
RelativePath=".\tests\AtlasTest\AtlasTest.cpp"
>
</File>
<File
RelativePath=".\tests\AtlasTest\AtlasTest.h"
>
</File>
</Filter>
<Filter
Name="SpriteTest"
>
<File
RelativePath=".\tests\SpriteTest\SpriteTest.cpp"
>
</File>
<File
RelativePath=".\tests\SpriteTest\SpriteTest.h"
>
</File>
</Filter>
<Filter
Name="SchedulerTest"
>
<File
RelativePath=".\tests\SchedulerTest\SchedulerTest.cpp"
>
</File>
<File
RelativePath=".\tests\SchedulerTest\SchedulerTest.h"
>
</File>
</Filter>
<Filter
Name="RenderTextureTest"
>
<File
RelativePath=".\tests\RenderTextureTest\RenderTextureTest.cpp"
>
</File>
<File
RelativePath=".\tests\RenderTextureTest\RenderTextureTest.h"
>
</File>
</Filter>
<Filter
Name="ChipmunkTest"
>
<File
RelativePath=".\tests\ChipmunkTest\Bounce.cpp"
>
</File>
<File
RelativePath=".\tests\ChipmunkTest\ChipmunkDemo.h"
>
</File>
<File
RelativePath=".\tests\ChipmunkTest\cocos2dChipmunkDemo.cpp"
>
</File>
<File
RelativePath=".\tests\ChipmunkTest\cocos2dChipmunkDemo.h"
>
</File>
<File
RelativePath=".\tests\ChipmunkTest\drawSpace.cpp"
>
</File>
<File
RelativePath=".\tests\ChipmunkTest\drawSpace.h"
>
</File>
<File
RelativePath=".\tests\ChipmunkTest\Joints.cpp"
>
</File>
<File
RelativePath=".\tests\ChipmunkTest\LogoSmash.cpp"
>
</File>
<File
RelativePath=".\tests\ChipmunkTest\MagnetsElectric.cpp"
>
</File>
<File
RelativePath=".\tests\ChipmunkTest\OneWay.cpp"
>
</File>
<File
RelativePath=".\tests\ChipmunkTest\Planet.cpp"
>
</File>
<File
RelativePath=".\tests\ChipmunkTest\Player.cpp"
>
</File>
<File
RelativePath=".\tests\ChipmunkTest\Plink.cpp"
>
</File>
<File
RelativePath=".\tests\ChipmunkTest\Pump.cpp"
>
</File>
<File
RelativePath=".\tests\ChipmunkTest\PyramidStack.cpp"
>
</File>
<File
RelativePath=".\tests\ChipmunkTest\PyramidTopple.cpp"
>
</File>
<File
RelativePath=".\tests\ChipmunkTest\Query.cpp"
>
</File>
<File
RelativePath=".\tests\ChipmunkTest\Sensors.cpp"
>
</File>
<File
RelativePath=".\tests\ChipmunkTest\Simple.cpp"
>
</File>
<File
RelativePath=".\tests\ChipmunkTest\Springies.cpp"
>
</File>
<File
RelativePath=".\tests\ChipmunkTest\TheoJansen.cpp"
>
</File>
<File
RelativePath=".\tests\ChipmunkTest\Tumble.cpp"
>
</File>
<File
RelativePath=".\tests\ChipmunkTest\UnsafeOps.cpp"
>
</File>
</Filter>
<Filter
Name="Box2dTest"
>
<File
RelativePath=".\tests\Box2DTest\Box2dTest.cpp"
>
</File>
<File
RelativePath=".\tests\Box2DTest\Box2dTest.h"
>
</File>
</Filter>
<Filter
Name="Box2DTestBed"
>
<File
RelativePath=".\tests\Box2DTestBed\Box2dView.cpp"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Box2dView.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\GLES-Render.cpp"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\GLES-Render.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Test.cpp"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Test.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\TestEntries.cpp"
>
</File>
<Filter
Name="Tests"
>
<File
RelativePath=".\tests\Box2DTestBed\Tests\ApplyForce.h"
>
</File>
<File
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>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\Breakable.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\Bridge.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\Cantilever.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\Chain.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\CharacterCollision.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\CollisionFiltering.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\CollisionProcessing.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\CompoundShapes.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\Confined.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\ContinuousTest.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\DistanceTest.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\Dominos.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\DynamicTreeTest.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\EdgeShapes.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\ElasticBody.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\Gears.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\LineJoint.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\OneSidedPlatform.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\PolyCollision.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\PolyShapes.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\Prismatic.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\Pulleys.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\Pyramid.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\RayCast.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\Revolute.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\SensorTest.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\ShapeEditing.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\SliderCrank.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\SphereStack.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\TheoJansen.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\TimeOfImpact.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\VaryingFriction.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\VaryingRestitution.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\VerticalStack.h"
>
</File>
<File
RelativePath=".\tests\Box2DTestBed\Tests\Web.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="EffectsAdvancedTest"
>
<File
RelativePath=".\tests\EffectsAdvancedTest\EffectsAdvancedTest.cpp"
>
</File>
<File
RelativePath=".\tests\EffectsAdvancedTest\EffectsAdvancedTest.h"
>
</File>
</Filter>
<Filter
Name="HiResTest"
>
<File
RelativePath=".\tests\HiResTest\HiResTest.cpp"
>
</File>
<File
RelativePath=".\tests\HiResTest\HiResTest.h"
>
</File>
</Filter>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -41,7 +41,7 @@ bool AppDelegate::applicationDidFinishLaunching()
// pDirector->setDeviceOrientation(kCCDeviceOrientationPortrait); // pDirector->setDeviceOrientation(kCCDeviceOrientationPortrait);
pDirector->setDisplayFPS(true); pDirector->setDisplayFPS(true);
#if defined(CCX_PLPATFORM_UPHONE) #if defined(CCX_PLATFORM_UPHONE)
// set the resource path // set the resource path
CCFileUtils::setResourcePath("/NEWPLUS/TDA_DATA/Data/cocos2d_tests/"); CCFileUtils::setResourcePath("/NEWPLUS/TDA_DATA/Data/cocos2d_tests/");
#endif #endif

View File

@ -17,7 +17,7 @@
<Configurations> <Configurations>
<Configuration <Configuration
Name="Debug|Win32" Name="Debug|Win32"
OutputDirectory="../../PRJ_TG3/LIB/Win32Lib" OutputDirectory="../../../PRJ_TG3/LIB/Win32Lib"
IntermediateDirectory="Debug" IntermediateDirectory="Debug"
ConfigurationType="2" ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"

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