mirror of https://github.com/axmolengine/axmol.git
Merge pull request #8042 from huangshiwu/v3_template
change-template-folder-name --win32 and wp8
This commit is contained in:
commit
edbabe5739
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@ -73,7 +73,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\src;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\Classes;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>false</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@ -106,7 +106,7 @@ xcopy /Y /Q "$(EngineRoot)external\websockets\prebuilt\win32\*.*" "$(OutDir)"</C
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\src;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\Classes;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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@ -137,13 +137,13 @@ xcopy /Y /Q "$(EngineRoot)external\websockets\prebuilt\win32\*.*" "$(OutDir)"</C
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</PreLinkEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\src\AppDelegate.cpp" />
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<ClCompile Include="..\src\HelloWorldScene.cpp" />
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<ClCompile Include="..\Classes\AppDelegate.cpp" />
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<ClCompile Include="..\Classes\HelloWorldScene.cpp" />
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\src\AppDelegate.h" />
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<ClInclude Include="..\src\HelloWorldScene.h" />
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<ClInclude Include="..\Classes\AppDelegate.h" />
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<ClInclude Include="..\Classes\HelloWorldScene.h" />
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<ClInclude Include="main.h" />
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</ItemGroup>
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<ItemGroup>
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@ -102,7 +102,7 @@
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\res\fonts\Marker Felt.ttf">
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<None Include="..\..\Resources\fonts\Marker Felt.ttf">
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<Link>Assets\Resources\fonts\Marker Felt.ttf</Link>
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</None>
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<None Include="Properties\AppManifest.xml" />
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@ -111,13 +111,13 @@
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</None>
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\..\res\CloseNormal.png">
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<Content Include="..\..\Resources\CloseNormal.png">
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<Link>Assets\Resources\CloseNormal.png</Link>
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</Content>
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<Content Include="..\..\res\CloseSelected.png">
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<Content Include="..\..\Resources\CloseSelected.png">
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<Link>Assets\Resources\CloseSelected.png</Link>
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</Content>
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<Content Include="..\..\res\HelloWorld.png">
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<Content Include="..\..\Resources\HelloWorld.png">
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<Link>Assets\Resources\HelloWorld.png</Link>
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</Content>
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<Content Include="Assets\AlignmentGrid.png" />
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@ -90,7 +90,7 @@
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<CompileAsWinRT>true</CompileAsWinRT>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
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<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalIncludeDirectories>$(ProjectDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir)..\..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@ -110,7 +110,7 @@
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<CompileAsWinRT>true</CompileAsWinRT>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
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<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalIncludeDirectories>$(ProjectDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir)..\..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@ -130,7 +130,7 @@
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<CompileAsWinRT>true</CompileAsWinRT>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
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<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalIncludeDirectories>$(ProjectDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir)..\..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@ -150,7 +150,7 @@
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<CompileAsWinRT>true</CompileAsWinRT>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
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<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalIncludeDirectories>$(ProjectDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir)..\..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@ -203,8 +203,8 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\AppDelegate.cpp" />
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<ClCompile Include="..\..\src\HelloWorldScene.cpp" />
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<ClCompile Include="..\..\Classes\AppDelegate.cpp" />
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<ClCompile Include="..\..\Classes\HelloWorldScene.cpp" />
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
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@ -218,8 +218,8 @@
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<ClCompile Include="src\EditBoxEvent.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\src\AppDelegate.h" />
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<ClInclude Include="..\..\src\HelloWorldScene.h" />
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<ClInclude Include="..\..\Classes\AppDelegate.h" />
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<ClInclude Include="..\..\Classes\HelloWorldScene.h" />
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<ClInclude Include="pch.h" />
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<ClInclude Include="src\Cocos2dRenderer.h" />
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<ClInclude Include="src\Direct3DContentProvider.h" />
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