Merge pull request #8042 from huangshiwu/v3_template

change-template-folder-name --win32 and wp8
This commit is contained in:
minggo 2014-09-15 11:10:31 +08:00
commit edbabe5739
3 changed files with 18 additions and 18 deletions

View File

@ -73,7 +73,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile> <ClCompile>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\src;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\Classes;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -106,7 +106,7 @@ xcopy /Y /Q "$(EngineRoot)external\websockets\prebuilt\win32\*.*" "$(OutDir)"</C
<ClCompile> <ClCompile>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\src;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\Classes;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
@ -137,13 +137,13 @@ xcopy /Y /Q "$(EngineRoot)external\websockets\prebuilt\win32\*.*" "$(OutDir)"</C
</PreLinkEvent> </PreLinkEvent>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\src\AppDelegate.cpp" /> <ClCompile Include="..\Classes\AppDelegate.cpp" />
<ClCompile Include="..\src\HelloWorldScene.cpp" /> <ClCompile Include="..\Classes\HelloWorldScene.cpp" />
<ClCompile Include="main.cpp" /> <ClCompile Include="main.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\src\AppDelegate.h" /> <ClInclude Include="..\Classes\AppDelegate.h" />
<ClInclude Include="..\src\HelloWorldScene.h" /> <ClInclude Include="..\Classes\HelloWorldScene.h" />
<ClInclude Include="main.h" /> <ClInclude Include="main.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

View File

@ -102,7 +102,7 @@
</Compile> </Compile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\..\res\fonts\Marker Felt.ttf"> <None Include="..\..\Resources\fonts\Marker Felt.ttf">
<Link>Assets\Resources\fonts\Marker Felt.ttf</Link> <Link>Assets\Resources\fonts\Marker Felt.ttf</Link>
</None> </None>
<None Include="Properties\AppManifest.xml" /> <None Include="Properties\AppManifest.xml" />
@ -111,13 +111,13 @@
</None> </None>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Content Include="..\..\res\CloseNormal.png"> <Content Include="..\..\Resources\CloseNormal.png">
<Link>Assets\Resources\CloseNormal.png</Link> <Link>Assets\Resources\CloseNormal.png</Link>
</Content> </Content>
<Content Include="..\..\res\CloseSelected.png"> <Content Include="..\..\Resources\CloseSelected.png">
<Link>Assets\Resources\CloseSelected.png</Link> <Link>Assets\Resources\CloseSelected.png</Link>
</Content> </Content>
<Content Include="..\..\res\HelloWorld.png"> <Content Include="..\..\Resources\HelloWorld.png">
<Link>Assets\Resources\HelloWorld.png</Link> <Link>Assets\Resources\HelloWorld.png</Link>
</Content> </Content>
<Content Include="Assets\AlignmentGrid.png" /> <Content Include="Assets\AlignmentGrid.png" />

View File

@ -90,7 +90,7 @@
<CompileAsWinRT>true</CompileAsWinRT> <CompileAsWinRT>true</CompileAsWinRT>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles> <ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir)..\..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@ -110,7 +110,7 @@
<CompileAsWinRT>true</CompileAsWinRT> <CompileAsWinRT>true</CompileAsWinRT>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles> <ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir)..\..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@ -130,7 +130,7 @@
<CompileAsWinRT>true</CompileAsWinRT> <CompileAsWinRT>true</CompileAsWinRT>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles> <ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir)..\..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@ -150,7 +150,7 @@
<CompileAsWinRT>true</CompileAsWinRT> <CompileAsWinRT>true</CompileAsWinRT>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles> <ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir)..\..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@ -203,8 +203,8 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\src\AppDelegate.cpp" /> <ClCompile Include="..\..\Classes\AppDelegate.cpp" />
<ClCompile Include="..\..\src\HelloWorldScene.cpp" /> <ClCompile Include="..\..\Classes\HelloWorldScene.cpp" />
<ClCompile Include="pch.cpp"> <ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
@ -218,8 +218,8 @@
<ClCompile Include="src\EditBoxEvent.cpp" /> <ClCompile Include="src\EditBoxEvent.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\src\AppDelegate.h" /> <ClInclude Include="..\..\Classes\AppDelegate.h" />
<ClInclude Include="..\..\src\HelloWorldScene.h" /> <ClInclude Include="..\..\Classes\HelloWorldScene.h" />
<ClInclude Include="pch.h" /> <ClInclude Include="pch.h" />
<ClInclude Include="src\Cocos2dRenderer.h" /> <ClInclude Include="src\Cocos2dRenderer.h" />
<ClInclude Include="src\Direct3DContentProvider.h" /> <ClInclude Include="src\Direct3DContentProvider.h" />