mirror of https://github.com/axmolengine/axmol.git
issue #5 : add include
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3e89679570
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@ -45,8 +45,8 @@ CCNode::CCNode(void)
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,m_fVertexZ(0.0f)
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,m_pGrid(NULL)
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,m_bIsVisible(true)
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,m_iTag(kCCNodeTagInvalid)
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,m_iZOrder(0)
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,m_nTag(kCCNodeTagInvalid)
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,m_nZOrder(0)
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// lazy alloc
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,m_pCamera(NULL)
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// children (lazy allocs)
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@ -94,14 +94,14 @@ void CCNode::arrayMakeObjectsPerformSelector(NSMutableArray * pArray, callbackFu
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/// zOrder getter
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int CCNode::getZOrder()
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{
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return m_iZOrder;
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return m_nZOrder;
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}
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/// zOrder setter : private method
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/// used internally to alter the zOrder variable. DON'T call this method manually
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void CCNode::setZOrder(int z)
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{
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m_iZOrder = z;
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m_nZOrder = z;
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}
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/// ertexZ getter
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@ -333,13 +333,13 @@ void CCNode::setIsRelativeAnchorPoint(bool newValue)
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/// tag getter
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int CCNode::getTag()
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{
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return m_iTag;
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return m_nTag;
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}
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/// tag setter
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void CCNode::setTag(int var)
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{
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m_iTag = var;
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m_nTag = var;
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}
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/// userData getter
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@ -424,7 +424,7 @@ CCNode* CCNode::getChildByTag(int aTag)
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for( it = m_pChildren->begin(); it != m_pChildren->end(); it++)
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{
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pNode = static_cast<CCNode*>(*it);
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if(pNode && pNode->m_iTag == aTag)
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if(pNode && pNode->m_nTag == aTag)
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return pNode;
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}
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}
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@ -445,7 +445,7 @@ CCNode * CCNode::addChild(CCNode *child, int zOrder, int tag)
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this->insertChild(child, zOrder);
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child->m_iTag = tag;
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child->m_nTag = tag;
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child->setParent(this);
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@ -457,13 +457,13 @@ CCNode * CCNode::addChild(CCNode *child, int zOrder, int tag)
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CCNode * CCNode::addChild(CCNode *child, int zOrder)
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{
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NSAssert( child != NULL, "Argument must be non-nil");
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return this->addChild(child, zOrder, child->m_iTag);
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return this->addChild(child, zOrder, child->m_nTag);
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}
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CCNode * CCNode::addChild(CCNode *child)
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{
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NSAssert( child != NULL, "Argument must be non-nil");
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return this->addChild(child, child->m_iZOrder, child->m_iTag);
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return this->addChild(child, child->m_nZOrder, child->m_nTag);
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}
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void CCNode::removeFromParentAndCleanup(bool cleanup)
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@ -563,7 +563,7 @@ void CCNode::insertChild(CCNode* child, int z)
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{
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pNode = static_cast<CCNode*>(*it);
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if ( pNode && pNode->m_iZOrder > z )
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if ( pNode && pNode->m_nZOrder > z )
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{
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added = true;
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m_pChildren->insertObjectAtIndex(child, index);
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@ -26,7 +26,7 @@ THE SOFTWARE.
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#define __COCOA_SELECTOR_PROTOCOL_H__
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#include "ccTypes.h"
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#include "cocoa/NSObject.h"
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#include "NSObject.h"
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class CCNode;
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@ -42,9 +42,9 @@ class CCAtlasNode : public CCNode, public CCRGBAProtocol, public CCTextureProtoc
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protected:
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// chars per row
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int m_iItemsPerRow;
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int m_nItemsPerRow;
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// chars per column
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int m_iItemsPerColumn;
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int m_nItemsPerColumn;
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// texture coordinate x increment
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float m_fTexStepX;
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@ -52,9 +52,9 @@ protected:
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float m_fTexStepY;
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// width of each char
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int m_iItemWidth;
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int m_nItemWidth;
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// height of each char
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int m_iItemHeight;
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int m_nItemHeight;
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ccColor3B m_tColorUnmodified;
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bool m_bOpacityModifyRGB;
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@ -136,7 +136,7 @@ Features:
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class CCMultiplexLayer : public CCLayer
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{
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protected:
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unsigned int m_iEnabledLayer;
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unsigned int m_nEnabledLayer;
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NSMutableArray * m_pLayers;
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public:
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@ -28,11 +28,12 @@ THE SOFTWARE.
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#include <GLES/gl.h>
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#include "Cocos2dDefine.h"
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#include "CCCamera.h"
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#include "ccMacros.h"
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#include "../cocoa/CGGeometry.h"
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#include "../cocoa/NSMutableArray.h"
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#include "CCCamera.h"
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#include "../cocoa/selector_protocol.h"
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#include "../effects/CCGrid.h"
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#include "ccMacros.h"
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enum {
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kCCNodeTagInvalid = -1,
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@ -98,7 +99,7 @@ class CCNode : public NSObject, public SelectorProtocol
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// variable property
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/** The z order of the node relative to it's "brothers": children of the same parent */
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CCX_PROPERTY_READONLY(int, m_iZOrder, ZOrder)
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CCX_PROPERTY_READONLY(int, m_nZOrder, ZOrder)
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/** The real openGL Z vertex.
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Differences between openGL Z vertex and cocos2d Z order:
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@ -171,7 +172,7 @@ class CCNode : public NSObject, public SelectorProtocol
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CCX_PROPERTY(bool, m_bIsRelativeAnchorPoint, IsRelativeAnchorPoint)
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/** A tag used to identify the node easily */
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CCX_PROPERTY(int, m_iTag, Tag)
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CCX_PROPERTY(int, m_nTag, Tag)
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/** A custom user data pointer */
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CCX_PROPERTY(void *, m_pUserData, UserData)
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