mirror of https://github.com/axmolengine/axmol.git
Merge pull request #10223 from vovkasm/cmake-msvc-fixes-core
Cmake build system fixes for MSVC (partial)
This commit is contained in:
commit
ee2781e6a6
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@ -29,6 +29,12 @@ cmake_minimum_required(VERSION 2.8)
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# also from cmake's Modules dir, to not clash with per-project files.
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cmake_policy(SET CMP0017 NEW)
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# Use new behaviour with cmake >= 3.0:
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# Only interpret if() arguments as variables or keywords when unquoted.
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if(CMAKE_VERSION VERSION_GREATER 3)
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cmake_policy(SET CMP0054 NEW)
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endif()
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project (Cocos2d-X)
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# The version number
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@ -49,6 +55,16 @@ if(MINGW)
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set(USE_PREBUILT_LIBS_DEFAULT OFF)
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endif()
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set(BUILD_CPP_TESTS_DEFAULT ON)
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set(BUILD_LUA_LIBS_DEFAULT ON)
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set(BUILD_LUA_TESTS_DEFAULT ON)
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# TODO: fix test samples for MSVC
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if(MSVC)
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set(BUILD_CPP_TESTS_DEFAULT OFF)
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set(BUILD_LUA_LIBS_DEFAULT OFF)
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set(BUILD_LUA_TESTS_DEFAULT OFF)
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endif()
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option(USE_CHIPMUNK "Use chipmunk for physics library" ON)
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option(USE_BOX2D "Use box2d for physics library" OFF)
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option(USE_WEBP "Use WebP codec" ${USE_WEBP_DEFAULT})
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@ -58,9 +74,9 @@ option(BUILD_EXTENSIONS "Build extension library" ON)
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option(BUILD_EDITOR_SPINE "Build editor support for spine" ON)
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option(BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" ON)
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option(BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" ON)
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option(BUILD_CPP_TESTS "Build TestCpp samples" ON)
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option(BUILD_LUA_LIBS "Build lua libraries" ON)
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option(BUILD_LUA_TESTS "Build TestLua samples" ON)
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option(BUILD_CPP_TESTS "Build TestCpp samples" ${BUILD_CPP_TESTS_DEFAULT})
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option(BUILD_LUA_LIBS "Build lua libraries" ${BUILD_LUA_LIBS_DEFAULT})
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option(BUILD_LUA_TESTS "Build TestLua samples" ${BUILD_LUA_TESTS_DEFAULT})
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option(USE_PREBUILT_LIBS "Use prebuilt libraries in external directory" ${USE_PREBUILT_LIBS_DEFAULT})
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if(USE_PREBUILT_LIBS AND MINGW)
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@ -81,6 +97,14 @@ if(MSVC)
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ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS -D_SCL_SECURE_NO_WARNINGS
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-wd4251 -wd4244 -wd4334 -wd4005 -wd4820 -wd4710
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-wd4514 -wd4056 -wd4996 -wd4099)
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# Use inline debug info (/Z7) format. Or internal error may occur.
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# Errors looks like: "xmemory0(592): error C3130: Internal Compiler Error: failed to write injected code block to PDB"
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foreach(lang C CXX)
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string(REGEX REPLACE "/Z[iI7]" "" CMAKE_${lang}_FLAGS_DEBUG "${CMAKE_${lang}_FLAGS_DEBUG}")
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set(CMAKE_${lang}_FLAGS_DEBUG "${CMAKE_${lang}_FLAGS_DEBUG} /Z7")
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endforeach()
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else()
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set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1")
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set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
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@ -150,12 +174,14 @@ if(USE_PREBUILT_LIBS)
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include(CocosUsePrebuiltLibs)
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endif()
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# GLFW3 used on Mac, Windows and Linux desktop platforms
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# desktop platforms
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if(LINUX OR MACOSX OR WINDOWS)
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cocos_find_package(OpenGL OPENGL REQUIRED)
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if(LINUX OR WINDOWS)
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cocos_find_package(GLEW GLEW REQUIRED)
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#TODO: implement correct schema for pass cocos2d specific requirements to projects
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include_directories(${GLEW_INCLUDE_DIRS})
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endif()
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cocos_find_package(GLFW3 GLFW3 REQUIRED)
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@ -236,9 +262,11 @@ cocos_find_package(ZLIB ZLIB REQUIRED)
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# moreover our embedded version modified to quick provide
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# functionality needed by cocos.
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if(USE_PREBUILT_LIBS OR NOT MINGW)
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#TODO: hack! should be in external/unzip/CMakeLists.txt
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include_directories(${ZLIB_INCLUDE_DIRS})
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add_subdirectory(external/unzip)
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set(MINIZIP_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/external/unzip)
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set(MINIZIP_LIBRARIES unzip)
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set(MINIZIP_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/external/unzip ${ZLIB_INCLUDE_DIRS})
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set(MINIZIP_LIBRARIES unzip ${ZLIB_LIBRARIES})
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message(STATUS "MINIZIP include dirs: ${MINIZIP_INCLUDE_DIRS}")
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else()
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cocos_find_package(MINIZIP MINIZIP REQUIRED)
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@ -261,10 +289,10 @@ set(FLATBUFFERS_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/external)
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message(STATUS "Flatbuffers include dirs: ${FLATBUFFERS_INCLUDE_DIRS}")
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# build for 3rd party libraries
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if(LINUX OR APPLE)
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# build xxhash
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add_subdirectory(external/xxhash)
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endif()
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set(XXHASH_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/external/xxhash)
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set(XXHASH_LIBRARIES xxhash)
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# libcocos2d.a
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add_subdirectory(cocos)
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@ -36,7 +36,7 @@ set(_sqlite3_inc sqlite3.h)
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set(_sqlite3_libs sqlite3)
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set(_gles_prefix GLEW)
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set(_gles_inc glew.h)
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set(_gles_inc GL/glew.h)
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set(_gles_inc_paths OGLES)
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set(_gles_libs glew32)
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@ -79,9 +79,7 @@ set(COCOS_SRC cocos2d.cpp
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)
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#todo: provide prebuild versions of the xx libs for all platforms
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include_directories(
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../external/xxhash
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../external/xxtea)
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include_directories(../external/xxtea)
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add_library(cocos2d ${COCOS_SRC})
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@ -127,11 +125,11 @@ else()
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message( FATAL_ERROR "Unsupported platform, CMake will exit" )
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endif()
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foreach(pkg ZLIB MINIZIP JPEG PNG TIFF TinyXML2 FREETYPE WEBSOCKETS CURL FLATBUFFERS)
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foreach(pkg ZLIB MINIZIP JPEG PNG TIFF TinyXML2 FREETYPE WEBSOCKETS CURL FLATBUFFERS XXHASH)
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cocos_use_pkg(cocos2d ${pkg})
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endforeach()
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target_link_libraries(cocos2d xxhash ${PLATFORM_SPECIFIC_LIBS})
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target_link_libraries(cocos2d ${PLATFORM_SPECIFIC_LIBS})
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if(USE_WEBP)
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add_definitions(-DCC_USE_WEBP=1)
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@ -1,9 +1,5 @@
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set(cocos_root ${Cocos2d-X_SOURCE_DIR})
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if(WINDOWS)
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add_definitions(-DLUASOCKET_INET_ATON -DLUASOCKET_INET_PTON)
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endif()
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include_directories(
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${cocos_root}/external/lua/tolua
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${cocos_root}/external/lua/lua
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@ -53,6 +49,10 @@ list(APPEND lua_cocos2d_source_files
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)
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if(WINDOWS)
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if(MINGW)
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add_definitions(-DLUASOCKET_INET_ATON -DLUASOCKET_INET_PTON)
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endif()
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add_definitions(-DWIN32 -D_WINDOWS)
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list(APPEND lua_cocos2d_source_files
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${cocos_root}/external/lua/luasocket/wsocket.c
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)
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@ -1,5 +1,8 @@
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set(APP_NAME cpp-tests)
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# Use same method as in cocos library
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cocos_find_package(CURL CURL REQUIRED)
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if(WIN32)
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set(PLATFORM_SRC proj.win32/main.cpp)
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set(RES_PREFIX "")
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@ -252,6 +255,8 @@ target_link_libraries(${APP_NAME}
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cocos2d
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)
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cocos_use_pkg(${APP_NAME} CURL)
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if(MACOSX OR APPLE)
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set_target_properties(${APP_NAME} PROPERTIES
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MACOSX_BUNDLE 1
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