mirror of https://github.com/axmolengine/axmol.git
fixed #3480 remove unused ret.
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e08e4ce0f8
commit
ee2d9e9c74
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@ -218,13 +218,11 @@ std::string loadSceneEdtiorFileTest::title()
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void loadSceneEdtiorFileTest::onEnter()
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{
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SceneEditorTestLayer::onEnter();
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bool bRet = false;
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do
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{
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Node *root = createGameScene();
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CC_BREAK_IF(!root);
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this->addChild(root, 0, 1);
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bRet = true;
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} while (0);
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}
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@ -266,13 +264,11 @@ std::string SpriteComponentTest::title()
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void SpriteComponentTest::onEnter()
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{
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SceneEditorTestLayer::onEnter();
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bool bRet = false;
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do
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{
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Node *root = createGameScene();
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CC_BREAK_IF(!root);
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this->addChild(root, 0, 1);
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bRet = true;
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} while (0);
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}
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@ -323,13 +319,11 @@ std::string ArmatureComponentTest::title()
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void ArmatureComponentTest::onEnter()
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{
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SceneEditorTestLayer::onEnter();
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bool bRet = false;
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do
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{
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Node *root = createGameScene();
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CC_BREAK_IF(!root);
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this->addChild(root, 0, 1);
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bRet = true;
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} while (0);
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}
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@ -376,13 +370,11 @@ std::string UIComponentTest::title()
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void UIComponentTest::onEnter()
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{
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SceneEditorTestLayer::onEnter();
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bool bRet = false;
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do
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{
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Node *root = createGameScene();
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CC_BREAK_IF(!root);
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this->addChild(root, 0, 1);
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bRet = true;
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} while (0);
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}
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@ -447,13 +439,11 @@ std::string TmxMapComponentTest::title()
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void TmxMapComponentTest::onEnter()
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{
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SceneEditorTestLayer::onEnter();
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bool bRet = false;
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do
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{
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Node *root = createGameScene();
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CC_BREAK_IF(!root);
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this->addChild(root, 0, 1);
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bRet = true;
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} while (0);
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}
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@ -505,13 +495,11 @@ std::string ParticleComponentTest::title()
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void ParticleComponentTest::onEnter()
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{
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SceneEditorTestLayer::onEnter();
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bool bRet = false;
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do
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{
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Node *root = createGameScene();
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CC_BREAK_IF(!root);
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this->addChild(root, 0, 1);
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bRet = true;
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} while (0);
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}
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@ -558,13 +546,11 @@ std::string EffectComponentTest::title()
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void EffectComponentTest::onEnter()
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{
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SceneEditorTestLayer::onEnter();
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bool bRet = false;
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do
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{
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Node *root = createGameScene();
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CC_BREAK_IF(!root);
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this->addChild(root, 0, 1);
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bRet = true;
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} while (0);
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}
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@ -621,13 +607,11 @@ std::string BackgroundComponentTest::title()
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void BackgroundComponentTest::onEnter()
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{
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SceneEditorTestLayer::onEnter();
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bool bRet = false;
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do
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{
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Node *root = createGameScene();
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CC_BREAK_IF(!root);
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this->addChild(root, 0, 1);
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bRet = true;
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} while (0);
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}
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@ -672,14 +656,12 @@ std::string AttributeComponentTest::title()
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void AttributeComponentTest::onEnter()
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{
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SceneEditorTestLayer::onEnter();
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bool bRet = false;
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do
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{
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Node *root = createGameScene();
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CC_BREAK_IF(!root);
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initData();
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this->addChild(root, 0, 1);
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bRet = true;
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} while (0);
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}
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@ -731,10 +713,6 @@ cocos2d::Node* AttributeComponentTest::createGameScene()
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return node;
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}
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TriggerTest::TriggerTest()
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: _node(nullptr)
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, _touchListener(nullptr)
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