mirror of https://github.com/axmolengine/axmol.git
Getting full path in before playing sound.
This commit is contained in:
parent
09cef5511a
commit
eec0ba3c19
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@ -34,6 +34,8 @@ THE SOFTWARE.
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#include <vorbis/vorbisfile.h>
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#include "SimpleAudioEngine.h"
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#include "cocos2d.h"
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USING_NS_CC;
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using namespace std;
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@ -257,9 +259,12 @@ namespace CocosDenshion
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//
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void SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath)
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{
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if (!s_isBackgroundInitialized || s_currentBackgroundStr != pszFilePath)
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// Changing file path to full path
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std::string fullPath = CCFileUtils::sharedFileUtils()->fullPathForFilename(pszFilePath);
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if (!s_isBackgroundInitialized || s_currentBackgroundStr != fullPath)
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{
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string path = pszFilePath;
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string path = fullPath;
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if (isOGGFile(path.data()))
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{
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@ -285,17 +290,20 @@ namespace CocosDenshion
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alSourcei(s_backgroundSource, AL_BUFFER, s_backgroundBuffer);
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checkALError("preloadBackgroundMusic");
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s_currentBackgroundStr = pszFilePath;
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s_currentBackgroundStr = fullPath;
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}
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s_currentBackgroundStr = pszFilePath;
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s_currentBackgroundStr = fullPath;
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s_isBackgroundInitialized = true;
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}
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void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop)
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{
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// Changing file path to full path
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std::string fullPath = CCFileUtils::sharedFileUtils()->fullPathForFilename(pszFilePath);
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if (!s_isBackgroundInitialized)
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preloadBackgroundMusic(pszFilePath);
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preloadBackgroundMusic(fullPath.c_str());
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alSourcei(s_backgroundSource, AL_LOOPING, bLoop ? AL_TRUE : AL_FALSE);
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alSourcePlay(s_backgroundSource);
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@ -383,17 +391,20 @@ namespace CocosDenshion
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unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath, bool bLoop)
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{
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EffectsMap::iterator iter = s_effects.find(pszFilePath);
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// Changing file path to full path
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std::string fullPath = CCFileUtils::sharedFileUtils()->fullPathForFilename(pszFilePath);
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EffectsMap::iterator iter = s_effects.find(fullPath);
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if (iter == s_effects.end())
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{
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preloadEffect(pszFilePath);
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preloadEffect(fullPath.c_str());
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// let's try again
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iter = s_effects.find(pszFilePath);
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iter = s_effects.find(fullPath);
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if (iter == s_effects.end())
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{
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fprintf(stderr, "could not find play sound %s\n", pszFilePath);
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fprintf(stderr, "could not find play sound %s\n", fullPath.c_str());
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return -1;
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}
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}
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@ -415,7 +426,10 @@ namespace CocosDenshion
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void SimpleAudioEngine::preloadEffect(const char* pszFilePath)
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{
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EffectsMap::iterator iter = s_effects.find(pszFilePath);
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// Changing file path to full path
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std::string fullPath = CCFileUtils::sharedFileUtils()->fullPathForFilename(pszFilePath);
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EffectsMap::iterator iter = s_effects.find(fullPath);
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// check if we have this already
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if (iter == s_effects.end())
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@ -423,7 +437,7 @@ namespace CocosDenshion
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ALuint buffer;
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ALuint source;
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soundData *data = new soundData;
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string path = pszFilePath;
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string path = fullPath;
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checkALError("preloadEffect");
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@ -459,13 +473,16 @@ namespace CocosDenshion
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data->buffer = buffer;
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data->source = source;
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s_effects.insert(EffectsMap::value_type(pszFilePath, data));
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s_effects.insert(EffectsMap::value_type(fullPath, data));
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}
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}
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void SimpleAudioEngine::unloadEffect(const char* pszFilePath)
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{
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EffectsMap::iterator iter = s_effects.find(pszFilePath);
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// Changing file path to full path
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std::string fullPath = CCFileUtils::sharedFileUtils()->fullPathForFilename(pszFilePath);
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EffectsMap::iterator iter = s_effects.find(fullPath);
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if (iter != s_effects.end())
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{
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@ -1,5 +1,7 @@
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#include "SimpleAudioEngine.h"
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#include "FmodAudioPlayer.h"
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#include "cocos2d.h"
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USING_NS_CC;
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namespace CocosDenshion {
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@ -19,30 +21,17 @@ SimpleAudioEngine* SimpleAudioEngine::sharedEngine() {
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void SimpleAudioEngine::end() {
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oAudioPlayer->close();
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// sharedMusic().Close();
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//
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// EffectList::iterator p = sharedList().begin();
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// while (p != sharedList().end())
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// {
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// delete p->second;
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// p->second = NULL;
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// p++;
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// }
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// sharedList().clear();
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// return;
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}
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//void SimpleAudioEngine::setResource(const char* pszZipFileName) {
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//}
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//////////////////////////////////////////////////////////////////////////
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// BackgroundMusic
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//////////////////////////////////////////////////////////////////////////
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void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath,
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bool bLoop) {
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oAudioPlayer->playBackgroundMusic(pszFilePath, bLoop);
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// Changing file path to full path
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std::string fullPath = CCFileUtils::sharedFileUtils()->fullPathForFilename(pszFilePath);
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oAudioPlayer->playBackgroundMusic(fullPath.c_str(), bLoop);
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}
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void SimpleAudioEngine::stopBackgroundMusic(bool bReleaseData) {
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@ -70,7 +59,9 @@ bool SimpleAudioEngine::isBackgroundMusicPlaying() {
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}
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void SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath) {
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return oAudioPlayer->preloadBackgroundMusic(pszFilePath);
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// Changing file path to full path
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std::string fullPath = CCFileUtils::sharedFileUtils()->fullPathForFilename(pszFilePath);
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return oAudioPlayer->preloadBackgroundMusic(fullPath.c_str());
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}
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//////////////////////////////////////////////////////////////////////////
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@ -79,7 +70,9 @@ void SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath) {
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unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath,
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bool bLoop) {
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return oAudioPlayer->playEffect(pszFilePath, bLoop);
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// Changing file path to full path
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std::string fullPath = CCFileUtils::sharedFileUtils()->fullPathForFilename(pszFilePath);
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return oAudioPlayer->playEffect(fullPath.c_str(), bLoop);
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}
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void SimpleAudioEngine::stopEffect(unsigned int nSoundId) {
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@ -87,11 +80,15 @@ void SimpleAudioEngine::stopEffect(unsigned int nSoundId) {
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}
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void SimpleAudioEngine::preloadEffect(const char* pszFilePath) {
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return oAudioPlayer->preloadEffect(pszFilePath);
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// Changing file path to full path
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std::string fullPath = CCFileUtils::sharedFileUtils()->fullPathForFilename(pszFilePath);
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return oAudioPlayer->preloadEffect(fullPath.c_str());
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}
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void SimpleAudioEngine::unloadEffect(const char* pszFilePath) {
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return oAudioPlayer->unloadEffect(pszFilePath);
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// Changing file path to full path
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std::string fullPath = CCFileUtils::sharedFileUtils()->fullPathForFilename(pszFilePath);
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return oAudioPlayer->unloadEffect(fullPath.c_str());
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}
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void SimpleAudioEngine::pauseEffect(unsigned int uSoundId) {
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@ -136,24 +133,5 @@ void SimpleAudioEngine::setEffectsVolume(float volume) {
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return oAudioPlayer->setEffectsVolume(volume);
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}
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//////////////////////////////////////////////////////////////////////////
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// static function
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//////////////////////////////////////////////////////////////////////////
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const char * _FullPath(const char * szPath) {
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}
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unsigned int _Hash(const char *key) {
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// unsigned int len = strlen(key);
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// const char *end=key+len;
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// unsigned int hash;
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//
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// for (hash = 0; key < end; key++)
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// {
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// hash *= 16777619;
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// hash ^= (unsigned int) (unsigned char) toupper(*key);
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// }
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// return (hash);
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}
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} // end of namespace CocosDenshion
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@ -26,9 +26,10 @@ THE SOFTWARE.
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#include "SimpleAudioEngine.h"
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#include "s3e.h"
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#include "IwUtil.h"
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#include <string>
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#include <map>
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#include "cocos2d.h"
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USING_NS_CC;
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using namespace std ;
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@ -103,9 +104,11 @@ namespace CocosDenshion
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void SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath)
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{
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s3eFile *fileHandle = s3eFileOpen(pszFilePath, "rb");
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// Changing file path to full path
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std::string fullPath = CCFileUtils::sharedFileUtils()->fullPathForFilename(pszFilePath);
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s3eFile *fileHandle = s3eFileOpen(fullPath.c_str(), "rb");
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IwAssertMsg(GAME, fileHandle, ("Open file %s Failed. s3eFileError Code : %i", pszFilePath, s3eFileGetError()));
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IwAssertMsg(GAME, fileHandle, ("Open file %s Failed. s3eFileError Code : %i", fullPath.c_str(), s3eFileGetError()));
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g_AudioFileSize = s3eFileGetSize(fileHandle);
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g_AudioBuffer = (int16*)malloc(g_AudioFileSize);
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@ -116,18 +119,20 @@ namespace CocosDenshion
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void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop)
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{
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// Changing file path to full path
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std::string fullPath = CCFileUtils::sharedFileUtils()->fullPathForFilename(pszFilePath);
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s3eResult result;
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result = s3eAudioPlayFromBuffer(g_AudioBuffer, g_AudioFileSize, bLoop ? 0 : 1);
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if ( result == S3E_RESULT_ERROR)
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{
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result = s3eAudioPlay(pszFilePath, bLoop ? 0 : 1);
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result = s3eAudioPlay(fullPath.c_str(), bLoop ? 0 : 1);
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}
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if ( result == S3E_RESULT_ERROR)
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{
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IwAssert(GAME, ("Play music %s Failed. Error Code : %s", pszFilePath, s3eAudioGetErrorString()));
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IwAssert(GAME, ("Play music %s Failed. Error Code : %s", fullPath.c_str(), s3eAudioGetErrorString()));
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}
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}
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@ -191,20 +196,23 @@ namespace CocosDenshion
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unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath, bool bLoop)
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{
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SoundFxMap::iterator it = g_pSoundFxMap->find(pszFilePath) ;
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// Changing file path to full path
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std::string fullPath = CCFileUtils::sharedFileUtils()->fullPathForFilename(pszFilePath);
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SoundFxMap::iterator it = g_pSoundFxMap->find(fullPath) ;
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int16* buff = 0 ;
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if( it==g_pSoundFxMap->end() ) {
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preloadEffect(pszFilePath) ;
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preloadEffect(fullPath.c_str()) ;
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}
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buff = (*g_pSoundFxMap)[pszFilePath].data ;
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buff = (*g_pSoundFxMap)[fullPath].data ;
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int channel = s3eSoundGetFreeChannel();
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s3eSoundChannelPlay(channel, buff, (*g_pSoundFxMap)[pszFilePath].size/2, (bLoop ? 0 : 1), 0);
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s3eSoundChannelPlay(channel, buff, (*g_pSoundFxMap)[fullPath].size/2, (bLoop ? 0 : 1), 0);
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if (s3eSoundGetError()!= S3E_SOUND_ERR_NONE) {
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IwAssertMsg(GAME, false, ("Play sound %s Failed. Error Code : %s", pszFilePath, s3eSoundGetErrorString()));
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IwAssertMsg(GAME, false, ("Play sound %s Failed. Error Code : %s", fullPath.c_str(), s3eSoundGetErrorString()));
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}
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return channel;
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@ -218,16 +226,18 @@ namespace CocosDenshion
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void SimpleAudioEngine::preloadEffect(const char* pszFilePath)
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{
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SoundFxMap::iterator it = g_pSoundFxMap->find(pszFilePath) ;
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// Changing file path to full path
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std::string fullPath = CCFileUtils::sharedFileUtils()->fullPathForFilename(pszFilePath);
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SoundFxMap::iterator it = g_pSoundFxMap->find(fullPath) ;
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if( it==g_pSoundFxMap->end() ) {
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s3eFile *fileHandle = s3eFileOpen(pszFilePath, "rb");
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s3eFile *fileHandle = s3eFileOpen(fullPath.c_str(), "rb");
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IwAssertMsg(GAME, fileHandle, ("Open file %s Failed. s3eFileError Code : %i", pszFilePath, s3eFileGetError()));
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IwAssertMsg(GAME, fileHandle, ("Open file %s Failed. s3eFileError Code : %i", fullPath.c_str(), s3eFileGetError()));
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int32 fileSize = s3eFileGetSize(fileHandle);
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int16* buff = (int16*)malloc(fileSize);
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(*g_pSoundFxMap)[pszFilePath] = SoundFx(buff,fileSize) ;
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(*g_pSoundFxMap)[fullPath] = SoundFx(buff,fileSize) ;
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memset(buff, 0, fileSize);
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s3eFileRead(buff, fileSize, 1, fileHandle);
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s3eFileClose(fileHandle);
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@ -236,9 +246,11 @@ namespace CocosDenshion
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void SimpleAudioEngine::unloadEffect(const char* pszFilePath)
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{
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// Changing file path to full path
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std::string fullPath = CCFileUtils::sharedFileUtils()->fullPathForFilename(pszFilePath);
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// effect must not be playing!
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SoundFxMap::iterator it = g_pSoundFxMap->find(pszFilePath) ;
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SoundFxMap::iterator it = g_pSoundFxMap->find(fullPath) ;
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if( it != g_pSoundFxMap->end() ) {
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free(it->second.data) ;
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g_pSoundFxMap->erase(it) ;
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@ -110,7 +110,7 @@ bool HelloWorld::init()
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// see http://www.cocos2d-x.org/boards/6/topics/1478
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this->schedule( schedule_selector(HelloWorld::updateGame) );
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CocosDenshion::SimpleAudioEngine::sharedEngine()->playBackgroundMusic(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath("background-music-aac.wav"), true);
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CocosDenshion::SimpleAudioEngine::sharedEngine()->playBackgroundMusic("background-music-aac.wav", true);
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bRet = true;
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} while (0);
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@ -237,7 +237,7 @@ void HelloWorld::ccTouchesEnded(CCSet* touches, CCEvent* event)
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projectile->setTag(2);
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_projectiles->addObject(projectile);
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CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath("pew-pew-lei.wav"));
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CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("pew-pew-lei.wav");
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}
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void HelloWorld::updateGame(float dt)
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@ -76,8 +76,8 @@ m_nSoundId(0)
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setTouchEnabled(true);
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// preload background music and effect
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SimpleAudioEngine::sharedEngine()->preloadBackgroundMusic( CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(MUSIC_FILE) );
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SimpleAudioEngine::sharedEngine()->preloadEffect( CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(EFFECT_FILE) );
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SimpleAudioEngine::sharedEngine()->preloadBackgroundMusic( MUSIC_FILE );
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SimpleAudioEngine::sharedEngine()->preloadEffect( EFFECT_FILE );
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// set default volume
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SimpleAudioEngine::sharedEngine()->setEffectsVolume(0.5);
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@ -106,7 +106,7 @@ void CocosDenshionTest::menuCallback(CCObject * pSender)
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// play background music
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case 0:
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SimpleAudioEngine::sharedEngine()->playBackgroundMusic(std::string(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(MUSIC_FILE)).c_str(), true);
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SimpleAudioEngine::sharedEngine()->playBackgroundMusic(MUSIC_FILE, true);
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break;
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// stop background music
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case 1:
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@ -137,11 +137,11 @@ void CocosDenshionTest::menuCallback(CCObject * pSender)
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break;
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// play effect
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case 6:
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m_nSoundId = SimpleAudioEngine::sharedEngine()->playEffect(std::string(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(EFFECT_FILE)).c_str());
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m_nSoundId = SimpleAudioEngine::sharedEngine()->playEffect(EFFECT_FILE);
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break;
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// play effect
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case 7:
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m_nSoundId = SimpleAudioEngine::sharedEngine()->playEffect(std::string(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(EFFECT_FILE)).c_str(), true);
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m_nSoundId = SimpleAudioEngine::sharedEngine()->playEffect(EFFECT_FILE, true);
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break;
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// stop effect
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case 8:
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@ -149,7 +149,7 @@ void CocosDenshionTest::menuCallback(CCObject * pSender)
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break;
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// unload effect
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case 9:
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SimpleAudioEngine::sharedEngine()->unloadEffect(std::string(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(EFFECT_FILE)).c_str());
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SimpleAudioEngine::sharedEngine()->unloadEffect(EFFECT_FILE);
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break;
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// add bakcground music volume
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case 10:
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@ -524,7 +524,7 @@ bool SpriteBlur::initWithTexture(CCTexture2D* texture, const CCRect& rect)
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void SpriteBlur::initProgram()
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{
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GLchar * fragSource = (GLchar*) CCString::createWithContentsOfFile(
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CCFileUtils::sharedFileUtils()->fullPathFromRelativePath("Shaders/example_Blur.fsh"))->getCString();
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CCFileUtils::sharedFileUtils()->fullPathForFilename("Shaders/example_Blur.fsh").c_str())->getCString();
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CCGLProgram* pProgram = new CCGLProgram();
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pProgram->initWithVertexShaderByteArray(ccPositionTextureColor_vert, fragSource);
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setShaderProgram(pProgram);
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@ -674,7 +674,7 @@ bool ShaderRetroEffect::init()
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{
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if( ShaderTestDemo::init() ) {
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GLchar * fragSource = (GLchar*) CCString::createWithContentsOfFile(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath("Shaders/example_HorizontalColor.fsh"))->getCString();
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GLchar * fragSource = (GLchar*) CCString::createWithContentsOfFile(CCFileUtils::sharedFileUtils()->fullPathForFilename("Shaders/example_HorizontalColor.fsh").c_str())->getCString();
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CCGLProgram *p = new CCGLProgram();
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p->initWithVertexShaderByteArray(ccPositionTexture_vert, fragSource);
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@ -1254,7 +1254,7 @@ TMXOrthoFromXMLTest::TMXOrthoFromXMLTest()
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string resources = "TileMaps"; // partial paths are OK as resource paths.
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string file = resources + "/orthogonal-test1.tmx";
|
||||
|
||||
CCString* str = CCString::createWithContentsOfFile(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(file.c_str()));
|
||||
CCString* str = CCString::createWithContentsOfFile(CCFileUtils::sharedFileUtils()->fullPathForFilename(file.c_str()).c_str());
|
||||
CCAssert(str != NULL, "Unable to open file");
|
||||
|
||||
CCTMXTiledMap *map = CCTMXTiledMap::createWithXML(str->getCString() ,resources.c_str());
|
||||
|
|
|
@ -45,7 +45,7 @@ bool AppDelegate::applicationDidFinishLaunching()
|
|||
pEngine->executeString(pstrFileContent->getCString());
|
||||
}
|
||||
#else
|
||||
std::string path = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath("hello.lua");
|
||||
std::string path = CCFileUtils::sharedFileUtils()->fullPathForFilename("hello.lua");
|
||||
pEngine->addSearchPath(path.substr(0, path.find_last_of("/")).c_str());
|
||||
pEngine->executeScriptFile(path.c_str());
|
||||
#endif
|
||||
|
|
|
@ -157,7 +157,7 @@ local function main()
|
|||
|
||||
local function menuCallbackOpenPopup()
|
||||
-- loop test sound effect
|
||||
local effectPath = CCFileUtils:sharedFileUtils():fullPathFromRelativePath("effect1.wav")
|
||||
local effectPath = CCFileUtils:sharedFileUtils():fullPathForFilename("effect1.wav")
|
||||
effectID = SimpleAudioEngine:sharedEngine():playEffect(effectPath)
|
||||
menuPopup:setVisible(true)
|
||||
end
|
||||
|
@ -187,10 +187,10 @@ local function main()
|
|||
-- play background music, preload effect
|
||||
|
||||
-- uncomment below for the BlackBerry version
|
||||
-- local bgMusicPath = CCFileUtils:sharedFileUtils():fullPathFromRelativePath("background.ogg")
|
||||
local bgMusicPath = CCFileUtils:sharedFileUtils():fullPathFromRelativePath("background.mp3")
|
||||
-- local bgMusicPath = CCFileUtils:sharedFileUtils():fullPathForFilename("background.ogg")
|
||||
local bgMusicPath = CCFileUtils:sharedFileUtils():fullPathForFilename("background.mp3")
|
||||
SimpleAudioEngine:sharedEngine():playBackgroundMusic(bgMusicPath, true)
|
||||
local effectPath = CCFileUtils:sharedFileUtils():fullPathFromRelativePath("effect1.wav")
|
||||
local effectPath = CCFileUtils:sharedFileUtils():fullPathForFilename("effect1.wav")
|
||||
SimpleAudioEngine:sharedEngine():preloadEffect(effectPath)
|
||||
|
||||
-- run
|
||||
|
|
|
@ -41,7 +41,7 @@ bool AppDelegate::applicationDidFinishLaunching()
|
|||
pEngine->executeString(pstrFileContent->getCString());
|
||||
}
|
||||
#else
|
||||
std::string path = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath((dirPath + "/controller.lua").c_str());
|
||||
std::string path = CCFileUtils::sharedFileUtils()->fullPathForFilename((dirPath + "/controller.lua").c_str());
|
||||
pEngine->addSearchPath(path.substr(0, path.find_last_of("/") - dirPath.length()).c_str());
|
||||
pEngine->executeScriptFile(path.c_str());
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue