mirror of https://github.com/axmolengine/axmol.git
Reset ios toolchain
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@ -69,8 +69,8 @@ function build_ios_cmake()
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cd $COCOS2DX_ROOT
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cd $COCOS2DX_ROOT
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mkdir -p ios_cmake_build
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mkdir -p ios_cmake_build
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cd ios_cmake_build
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cd ios_cmake_build
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# cmake .. -GXcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos
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cmake .. -GXcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator
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cmake .. -GXcode -DCMAKE_TOOLCHAIN_FILE=../cmake/ios.toolchain.cmake -DCMAKE_SYSTEM_NAME=iOS -DPLATFORM=OS -DENABLE_ARC=0 # too much logs on console when "cmake --build ."
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# cmake .. -GXcode -DCMAKE_TOOLCHAIN_FILE=../cmake/ios.toolchain.cmake -DCMAKE_SYSTEM_NAME=iOS -DPLATFORM=OS -DENABLE_ARC=0 # too much logs on console when "cmake --build ."
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cmake --build . --config Release -- -quiet -jobs $NUM_OF_CORES -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)"
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cmake --build . --config Release -- -quiet -jobs $NUM_OF_CORES -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)"
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#xcodebuild -project Cocos2d-x.xcodeproj -alltargets -jobs $NUM_OF_CORES -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" build | xcpretty
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#xcodebuild -project Cocos2d-x.xcodeproj -alltargets -jobs $NUM_OF_CORES -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" build | xcpretty
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