mirror of https://github.com/axmolengine/axmol.git
Merge branch 'master' of https://github.com/c4games/engine-x
This commit is contained in:
commit
efb5442e7a
10
README.md
10
README.md
|
@ -8,12 +8,12 @@
|
||||||
[![Linux Build Status](https://github.com/c4games/engine-x/workflows/linux/badge.svg)](https://github.com/c4games/engine-x/actions?query=workflow%3Alinux)
|
[![Linux Build Status](https://github.com/c4games/engine-x/workflows/linux/badge.svg)](https://github.com/c4games/engine-x/actions?query=workflow%3Alinux)
|
||||||
[![macOS Build Status](https://github.com/c4games/engine-x/workflows/osx/badge.svg)](https://github.com/c4games/engine-x/actions?query=workflow%3Aosx)
|
[![macOS Build Status](https://github.com/c4games/engine-x/workflows/osx/badge.svg)](https://github.com/c4games/engine-x/actions?query=workflow%3Aosx)
|
||||||
|
|
||||||
**This is another more radical fork of *Cocos2d-x-4.0*, use OpenAL for all platforms, single texture multi GPU texture handler, C++14/17, etc.**
|
**This is another more radical fork of *Cocos2d-x-4.0*, use OpenAL for all platforms, single texture multi GPU texture handler, C++ 14/17 and some more (see 'Highlight Features' for more info).**
|
||||||
|
|
||||||
**[简体中文](README_CN.md)**
|
**[简体中文](README_CN.md)**
|
||||||
|
|
||||||
### Purpose Summary:
|
### Purpose Summary:
|
||||||
* C++14/17
|
* C++ 14/17
|
||||||
* Focus on native game dev (quick starting, easy to use, fast)
|
* Focus on native game dev (quick starting, easy to use, fast)
|
||||||
* Bugfixes ASAP
|
* Bugfixes ASAP
|
||||||
* Usefull PRs from **you** are welcome (review/merge ASAP)
|
* Usefull PRs from **you** are welcome (review/merge ASAP)
|
||||||
|
@ -28,7 +28,7 @@
|
||||||
* Implement all .wav formats supported by ```openal-soft```, such as MS-ADPCM, ADPCM, ...
|
* Implement all .wav formats supported by ```openal-soft```, such as MS-ADPCM, ADPCM, ...
|
||||||
* Use modern gl loader ```glad``` (instead of glew)
|
* Use modern gl loader ```glad``` (instead of glew)
|
||||||
* Add google angle renderer backend support
|
* Add google angle renderer backend support
|
||||||
* C++14 standard
|
* C++ 14 standard
|
||||||
* IOS SDK 9.0 as minimal deployment
|
* IOS SDK 9.0 as minimal deployment
|
||||||
* Use fast pugixml
|
* Use fast pugixml
|
||||||
* Using curl for transferring data with URL syntax
|
* Using curl for transferring data with URL syntax
|
||||||
|
@ -94,12 +94,12 @@
|
||||||
|
|
||||||
5. Notes
|
5. Notes
|
||||||
a. **The code sign required to run ios app on device, just change bundle identifier until the auto manage siging solved**
|
a. **The code sign required to run ios app on device, just change bundle identifier until the auto manage siging solved**
|
||||||
b. **engine-x only provide armv7,arm64,x86_64 prebuilt libraries for ios**
|
b. **engine-x only provide armv7, arm64, x86_64 prebuilt libraries for ios**
|
||||||
|
|
||||||
### Notes
|
### Notes
|
||||||
* ThreadLocalStorage(TLS)
|
* ThreadLocalStorage(TLS)
|
||||||
- ios x86 simulator ios>=10 and engine-x no longer provide x86 libraries
|
- ios x86 simulator ios>=10 and engine-x no longer provide x86 libraries
|
||||||
- ios x64 or devices(armv7,arm64) ios sdk>=9.0
|
- ios x64 or devices(armv7, arm64) ios sdk>=9.0
|
||||||
- the openal-soft maintained by kcat use TLS
|
- the openal-soft maintained by kcat use TLS
|
||||||
|
|
||||||
### Reference links
|
### Reference links
|
||||||
|
|
Loading…
Reference in New Issue