mirror of https://github.com/axmolengine/axmol.git
Modifying protocol buffers for win32 version
This commit is contained in:
parent
aecba2b2f9
commit
efe22a0dd7
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@ -1,8 +1,6 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2013
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VisualStudioVersion = 12.0.21005.1
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MinimumVisualStudioVersion = 10.0.40219.1
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# Visual Studio 2012
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cpp-tests", "..\tests\cpp-tests\proj.win32\cpp-tests.vcxproj", "{76A39BB2-9B84-4C65-98A5-654D86B86F2A}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lua-tests", "..\tests\lua-tests\project\proj.win32\lua-tests.win32.vcxproj", "{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}"
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@ -15,12 +13,12 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "..\cocos\2d\l
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libluacocos2d", "..\cocos\scripting\lua-bindings\proj.win32\libluacocos2d.vcxproj", "{9F2D6CE6-C893-4400-B50C-6DB70CC2562F}"
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EndProject
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libbox2d", "..\external\Box2D\proj.win32\libbox2d.vcxproj", "{929480E7-23C0-4DF6-8456-096D71547116}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "External", "External", "{92D54E36-7916-48EF-A951-224DD3B25442}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libSpine", "..\cocos\editor-support\spine\proj.win32\libSpine.vcxproj", "{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libbox2d", "..\external\Box2D\proj.win32\libbox2d.vcxproj", "{929480E7-23C0-4DF6-8456-096D71547116}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|ARM = Debug|ARM
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@ -65,25 +63,25 @@ Global
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{9F2D6CE6-C893-4400-B50C-6DB70CC2562F}.Release|ARM.ActiveCfg = Release|Win32
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{9F2D6CE6-C893-4400-B50C-6DB70CC2562F}.Release|Win32.ActiveCfg = Release|Win32
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{9F2D6CE6-C893-4400-B50C-6DB70CC2562F}.Release|Win32.Build.0 = Release|Win32
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{929480E7-23C0-4DF6-8456-096D71547116}.Debug|ARM.ActiveCfg = Debug|Win32
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{929480E7-23C0-4DF6-8456-096D71547116}.Debug|Win32.ActiveCfg = Debug|Win32
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{929480E7-23C0-4DF6-8456-096D71547116}.Debug|Win32.Build.0 = Debug|Win32
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{929480E7-23C0-4DF6-8456-096D71547116}.Release|ARM.ActiveCfg = Release|Win32
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{929480E7-23C0-4DF6-8456-096D71547116}.Release|Win32.ActiveCfg = Release|Win32
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{929480E7-23C0-4DF6-8456-096D71547116}.Release|Win32.Build.0 = Release|Win32
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{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Debug|ARM.ActiveCfg = Debug|Win32
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{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Debug|Win32.ActiveCfg = Debug|Win32
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{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Debug|Win32.Build.0 = Debug|Win32
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{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Release|ARM.ActiveCfg = Release|Win32
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{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Release|Win32.ActiveCfg = Release|Win32
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{B7C2A162-DEC9-4418-972E-240AB3CBFCAE}.Release|Win32.Build.0 = Release|Win32
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{929480E7-23C0-4DF6-8456-096D71547116}.Debug|ARM.ActiveCfg = Debug|Win32
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{929480E7-23C0-4DF6-8456-096D71547116}.Debug|Win32.ActiveCfg = Debug|Win32
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{929480E7-23C0-4DF6-8456-096D71547116}.Debug|Win32.Build.0 = Debug|Win32
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{929480E7-23C0-4DF6-8456-096D71547116}.Release|ARM.ActiveCfg = Release|Win32
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{929480E7-23C0-4DF6-8456-096D71547116}.Release|Win32.ActiveCfg = Release|Win32
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{929480E7-23C0-4DF6-8456-096D71547116}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(NestedProjects) = preSolution
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{929480E7-23C0-4DF6-8456-096D71547116} = {92D54E36-7916-48EF-A951-224DD3B25442}
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||||
{B7C2A162-DEC9-4418-972E-240AB3CBFCAE} = {92D54E36-7916-48EF-A951-224DD3B25442}
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{929480E7-23C0-4DF6-8456-096D71547116} = {92D54E36-7916-48EF-A951-224DD3B25442}
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EndGlobalSection
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GlobalSection(DPCodeReviewSolutionGUID) = preSolution
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DPCodeReviewSolutionGUID = {00000000-0000-0000-0000-000000000000}
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|
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@ -77,7 +77,7 @@
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</PreBuildEvent>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\box2d;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\OpenalSoft\include;$(EngineRoot)external\win32-specific\MP3Decoder\include;$(EngineRoot)external\win32-specific\OggDecoder\include;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;$(EngineRoot)external\ConvertUTF;$(EngineRoot)external\curl\include\win32;$(EngineRoot)external\websockets\include\win32;$(EngineRoot)external;$(EngineRoot)cocos;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\audio\include;$(EngineRoot)extensions;$(EngineRoot);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\box2d;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\OpenalSoft\include;$(EngineRoot)external\win32-specific\MP3Decoder\include;$(EngineRoot)external\win32-specific\OggDecoder\include;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;$(EngineRoot)external\ConvertUTF;$(EngineRoot)external\curl\include\win32;$(EngineRoot)external\websockets\include\win32;$(EngineRoot)external;$(EngineRoot)cocos;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\audio\include;$(EngineRoot)extensions;$(EngineRoot);$(EngineRoot)external\protocolBuf\include\win32;$(EngineRoot)external\protocolBuf\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_USRDLL;_DEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>false</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@ -91,8 +91,7 @@
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<CompileAs>CompileAsCpp</CompileAs>
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</ClCompile>
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<PreLinkEvent>
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<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
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xcopy /Y /Q "$(ProjectDir)..\..\external\freetype2\prebuilt\win32\*.*" "$(OutDir)"
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<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"xcopy /Y /Q "$(ProjectDir)..\..\external\freetype2\prebuilt\win32\*.*" "$(OutDir)"
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xcopy /Y /Q "$(ProjectDir)..\..\external\glfw3\prebuilt\win32\*.*" "$(OutDir)"
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xcopy /Y /Q "$(ProjectDir)..\..\external\curl\prebuilt\win32\*.*" "$(OutDir)"
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xcopy /Y /Q "$(ProjectDir)..\..\external\jpeg\prebuilt\win32\*.*" "$(OutDir)"
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@ -107,7 +106,10 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\OpenalSoft\prebuilt\*.*"
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xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\MP3Decoder\prebuilt\*.*" "$(OutDir)"
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xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\OggDecoder\prebuilt\*.*" "$(OutDir)"
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xcopy /Y /Q "$(ProjectDir)..\..\external\sqlite3\libraries\win32\*.*" "$(OutDir)"
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xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\debug-lib\*.*" "$(OutDir)"</Command>
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xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\debug-lib\*.*" "$(OutDir)"
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xcopy /Y /Q "$(ProjectDir)..\..\external\protocolBuf\prebuilt\win32\debug\*.*" "$(OutDir)"
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</Command>
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</PreLinkEvent>
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<Link>
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<OutputFile>$(OutDir)$(ProjectName).dll</OutputFile>
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@ -119,7 +121,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\debug-lib\*.*"
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<ImportLibrary>$(TargetDir)$(TargetName).lib</ImportLibrary>
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<TargetMachine>MachineX86</TargetMachine>
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<ModuleDefinitionFile>cocos2d.def</ModuleDefinitionFile>
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<AdditionalDependencies>sqlite3.lib;libcurl_imp.lib;websockets.lib;libmpg123.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;OpenAL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>sqlite3.lib;libcurl_imp.lib;websockets.lib;protocolbuffer.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<PostBuildEvent>
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<Command>
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@ -132,7 +134,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\debug-lib\*.*"
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</Command>
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</PreBuildEvent>
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<ClCompile>
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<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\MP3Decoder\include;$(EngineRoot)external\win32-specific\OggDecoder\include;$(EngineRoot)external\win32-specific\OpenalSoft\include;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;$(EngineRoot)external\ConvertUTF;$(EngineRoot)external\Box2d;$(EngineRoot)external\curl\include\win32;$(EngineRoot)external\websockets\include\win32\;$(EngineRoot)external;$(EngineRoot)cocos;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\audio\include;$(EngineRoot)extensions;$(EngineRoot);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\MP3Decoder\include;$(EngineRoot)external\win32-specific\OggDecoder\include;$(EngineRoot)external\win32-specific\OpenalSoft\include;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;$(EngineRoot)external\ConvertUTF;$(EngineRoot)external\Box2d;$(EngineRoot)external\curl\include\win32;$(EngineRoot)external\websockets\include\win32\;$(EngineRoot)external;$(EngineRoot)cocos;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\audio\include;$(EngineRoot)extensions;$(EngineRoot);$(EngineRoot)external\protocolBuf\include\win32;$(EngineRoot)external\protocolBuf\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_USRDLL;NDEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<PrecompiledHeader>
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@ -162,10 +164,12 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\OpenalSoft\prebuilt\*.*"
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xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\MP3Decoder\prebuilt\*.*" "$(OutDir)"
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xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\OggDecoder\prebuilt\*.*" "$(OutDir)"
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xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*" "$(OutDir)"
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xcopy /Y /Q "$(ProjectDir)..\..\external\protocolBuf\prebuilt\win32\release\*.*" "$(OutDir)"
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</Command>
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</PreLinkEvent>
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<Link>
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<AdditionalDependencies>sqlite3.lib;libcurl_imp.lib;websockets.lib;libmpg123.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;OpenAL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>sqlite3.lib;libcurl_imp.lib;websockets.lib;protocolbuffer.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(ProjectName).dll</OutputFile>
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<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<IgnoreSpecificDefaultLibraries>LIBCMTD.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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@ -307,8 +311,8 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimeline.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCNodeReader.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCTimeLine.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CSLoader.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\CCActionFrame.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\CCActionFrameEasing.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\CCActionManagerEx.cpp" />
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@ -340,6 +344,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
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<ClCompile Include="..\editor-support\cocostudio\CCTween.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\CCUtilMath.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\CocoLoader.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\CSParseBinary.pb.cc" />
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<ClCompile Include="..\editor-support\cocostudio\DictionaryHelper.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\TriggerBase.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\TriggerMng.cpp" />
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@ -424,6 +429,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
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<ClCompile Include="..\ui\UIHelper.cpp" />
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<ClCompile Include="..\ui\UIImageView.cpp" />
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<ClCompile Include="..\ui\UILayout.cpp" />
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<ClCompile Include="..\ui\UILayoutComponent.cpp" />
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<ClCompile Include="..\ui\UILayoutManager.cpp" />
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<ClCompile Include="..\ui\UILayoutParameter.cpp" />
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<ClCompile Include="..\ui\UIListView.cpp" />
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@ -674,9 +680,9 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimeline.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCNodeReader.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCTimeLine.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCTimelineMacro.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CSLoader.h" />
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<ClInclude Include="..\editor-support\cocostudio\CCActionFrame.h" />
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<ClInclude Include="..\editor-support\cocostudio\CCActionFrameEasing.h" />
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<ClInclude Include="..\editor-support\cocostudio\CCActionManagerEx.h" />
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@ -711,6 +717,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
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<ClInclude Include="..\editor-support\cocostudio\CocoLoader.h" />
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<ClInclude Include="..\editor-support\cocostudio\CocosStudioExport.h" />
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<ClInclude Include="..\editor-support\cocostudio\CocoStudio.h" />
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<ClInclude Include="..\editor-support\cocostudio\CSParseBinary.pb.h" />
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<ClInclude Include="..\editor-support\cocostudio\DictionaryHelper.h" />
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<ClInclude Include="..\editor-support\cocostudio\TriggerBase.h" />
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<ClInclude Include="..\editor-support\cocostudio\TriggerMng.h" />
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@ -808,6 +815,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
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<ClInclude Include="..\ui\UIHelper.h" />
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<ClInclude Include="..\ui\UIImageView.h" />
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<ClInclude Include="..\ui\UILayout.h" />
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<ClInclude Include="..\ui\UILayoutComponent.h" />
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<ClInclude Include="..\ui\UILayoutManager.h" />
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<ClInclude Include="..\ui\UILayoutParameter.h" />
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<ClInclude Include="..\ui\UIListView.h" />
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@ -906,9 +914,6 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
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<None Include="cocos2d.def" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\external\Box2D\proj.win32\libbox2d.vcxproj">
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<Project>{929480e7-23c0-4df6-8456-096d71547116}</Project>
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</ProjectReference>
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<ProjectReference Include="..\editor-support\spine\proj.win32\libSpine.vcxproj">
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<Project>{b7c2a162-dec9-4418-972e-240ab3cbfcae}</Project>
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</ProjectReference>
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@ -892,9 +892,6 @@
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.cpp">
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<Filter>cocostudio\TimelineAction</Filter>
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</ClCompile>
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCNodeReader.cpp">
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.cpp">
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<Filter>cocostudio\TimelineAction</Filter>
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@ -1189,6 +1186,15 @@
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<ClCompile Include="..\audio\win32\AudioPlayer.cpp">
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<Filter>audioengine</Filter>
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CSLoader.cpp">
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<Filter>cocostudio\TimelineAction</Filter>
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</ClCompile>
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<ClCompile Include="..\editor-support\cocostudio\CSParseBinary.pb.cc">
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<Filter>cocostudio\json</Filter>
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</ClCompile>
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<ClCompile Include="..\ui\UILayoutComponent.cpp">
|
||||
<Filter>ui\Layouts</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\physics\CCPhysicsBody.h">
|
||||
|
@ -1975,9 +1981,6 @@
|
|||
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.h">
|
||||
<Filter>cocostudio\TimelineAction</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCNodeReader.h">
|
||||
<Filter>cocostudio\TimelineAction</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.h">
|
||||
<Filter>cocostudio\TimelineAction</Filter>
|
||||
</ClInclude>
|
||||
|
@ -2338,6 +2341,15 @@
|
|||
<ClInclude Include="..\audio\win32\AudioPlayer.h">
|
||||
<Filter>audioengine</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CSLoader.h">
|
||||
<Filter>cocostudio\TimelineAction</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\editor-support\cocostudio\CSParseBinary.pb.h">
|
||||
<Filter>cocostudio\json</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ui\UILayoutComponent.h">
|
||||
<Filter>ui\Layouts</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\math\Mat4.inl">
|
||||
|
|
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Reference in New Issue