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@ -185,7 +185,7 @@ namespace
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case TextureType::TEXTURE_2D:
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case TextureType::TEXTURE_2D:
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return static_cast<TextureMTL*>(texture)->getMTLTexture(index);
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return static_cast<TextureMTL*>(texture)->getMTLTexture(index);
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case TextureType::TEXTURE_CUBE:
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case TextureType::TEXTURE_CUBE:
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return static_cast<TextureCubeMTL*>(texture)->getMTLTexture();
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return static_cast<TextureCubeMTL*>(texture)->getMTLTexture(index);
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default:
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default:
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assert(false);
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assert(false);
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return nil;
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return nil;
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@ -427,23 +427,23 @@ void CommandBufferMTL::doSetTextures(bool isVertex) const
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const auto& slot = iter.second.slot;
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const auto& slot = iter.second.slot;
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int i = 0;
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int i = 0;
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for (const auto& texture: textures)
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for (const auto& texture : textures)
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{
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{
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int metaIdx = slot[i++];
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if (isVertex)
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if (isVertex)
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{
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{
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[_mtlRenderEncoder setVertexTexture:getMTLTexture(texture, metaIdx)
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[_mtlRenderEncoder setVertexTexture:getMTLTexture(texture, slot[i])
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atIndex:location];
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atIndex:location];
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[_mtlRenderEncoder setVertexSamplerState:getMTLSamplerState(texture)
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[_mtlRenderEncoder setVertexSamplerState:getMTLSamplerState(texture)
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atIndex:location];
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atIndex:location];
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}
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}
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else
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else
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{
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{
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[_mtlRenderEncoder setFragmentTexture:getMTLTexture(texture, metaIdx)
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[_mtlRenderEncoder setFragmentTexture:getMTLTexture(texture, slot[i])
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atIndex:location];
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atIndex:location];
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[_mtlRenderEncoder setFragmentSamplerState:getMTLSamplerState(texture)
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[_mtlRenderEncoder setFragmentSamplerState:getMTLSamplerState(texture)
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atIndex:location];
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atIndex:location];
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}
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}
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++i;
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}
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}
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}
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}
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}
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}
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@ -54,15 +54,15 @@ namespace
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}
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}
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}
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}
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void applyTexture(TextureBackend* texture, int slot)
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void applyTexture(TextureBackend* texture, int index)
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{
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{
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switch (texture->getTextureType())
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switch (texture->getTextureType())
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{
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{
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case TextureType::TEXTURE_2D:
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case TextureType::TEXTURE_2D:
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static_cast<Texture2DGL*>(texture)->apply(slot);
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static_cast<Texture2DGL*>(texture)->apply(index);
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break;
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break;
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case TextureType::TEXTURE_CUBE:
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case TextureType::TEXTURE_CUBE:
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static_cast<TextureCubeGL*>(texture)->apply(slot);
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static_cast<TextureCubeGL*>(texture)->apply(index);
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break;
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break;
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default:
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default:
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assert(false);
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assert(false);
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