mirror of https://github.com/axmolengine/axmol.git
added updated WP8 shader compiler project files
This commit is contained in:
parent
d6912c3d84
commit
f0117239a6
|
@ -0,0 +1,7 @@
|
|||
<Application
|
||||
x:Class="Cocos2dShaderCompiler.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="using:Cocos2dShaderCompiler">
|
||||
|
||||
</Application>
|
|
@ -0,0 +1,89 @@
|
|||
//
|
||||
// App.xaml.cpp
|
||||
// Implementation of the App class.
|
||||
//
|
||||
|
||||
#include "pch.h"
|
||||
#include "DirectXPage.xaml.h"
|
||||
|
||||
using namespace Cocos2dShaderCompiler;
|
||||
|
||||
using namespace Platform;
|
||||
using namespace Windows::ApplicationModel;
|
||||
using namespace Windows::ApplicationModel::Activation;
|
||||
using namespace Windows::Foundation;
|
||||
using namespace Windows::Foundation::Collections;
|
||||
using namespace Windows::Storage;
|
||||
using namespace Windows::UI::Xaml;
|
||||
using namespace Windows::UI::Xaml::Controls;
|
||||
using namespace Windows::UI::Xaml::Controls::Primitives;
|
||||
using namespace Windows::UI::Xaml::Data;
|
||||
using namespace Windows::UI::Xaml::Input;
|
||||
using namespace Windows::UI::Xaml::Interop;
|
||||
using namespace Windows::UI::Xaml::Media;
|
||||
using namespace Windows::UI::Xaml::Navigation;
|
||||
/// <summary>
|
||||
/// Initializes the singleton application object. This is the first line of authored code
|
||||
/// executed, and as such is the logical equivalent of main() or WinMain().
|
||||
/// </summary>
|
||||
App::App()
|
||||
{
|
||||
InitializeComponent();
|
||||
Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending);
|
||||
Resuming += ref new EventHandler<Object^>(this, &App::OnResuming);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the application is launched normally by the end user. Other entry points
|
||||
/// will be used when the application is launched to open a specific file, to display
|
||||
/// search results, and so forth.
|
||||
/// </summary>
|
||||
/// <param name="e">Details about the launch request and process.</param>
|
||||
void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e)
|
||||
{
|
||||
#if _DEBUG
|
||||
if (IsDebuggerPresent())
|
||||
{
|
||||
DebugSettings->EnableFrameRateCounter = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
m_directXPage = ref new DirectXPage();
|
||||
|
||||
if (e->PreviousExecutionState == ApplicationExecutionState::Terminated)
|
||||
{
|
||||
m_directXPage->LoadInternalState(ApplicationData::Current->LocalSettings->Values);
|
||||
}
|
||||
|
||||
// Place the page in the current window and ensure that it is active.
|
||||
Window::Current->Content = m_directXPage;
|
||||
Window::Current->Activate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when application execution is being suspended. Application state is saved
|
||||
/// without knowing whether the application will be terminated or resumed with the contents
|
||||
/// of memory still intact.
|
||||
/// </summary>
|
||||
/// <param name="sender">The source of the suspend request.</param>
|
||||
/// <param name="e">Details about the suspend request.</param>
|
||||
void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e)
|
||||
{
|
||||
(void) sender; // Unused parameter
|
||||
(void) e; // Unused parameter
|
||||
|
||||
m_directXPage->SaveInternalState(ApplicationData::Current->LocalSettings->Values);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when application execution is being resumed.
|
||||
/// </summary>
|
||||
/// <param name="sender">The source of the resume request.</param>
|
||||
/// <param name="args">Details about the resume request.</param>
|
||||
void App::OnResuming(Object ^sender, Object ^args)
|
||||
{
|
||||
(void) sender; // Unused parameter
|
||||
(void) args; // Unused parameter
|
||||
|
||||
m_directXPage->LoadInternalState(ApplicationData::Current->LocalSettings->Values);
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
//
|
||||
// App.xaml.h
|
||||
// Declaration of the App class.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "App.g.h"
|
||||
#include "DirectXPage.xaml.h"
|
||||
|
||||
namespace Cocos2dShaderCompiler
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides application-specific behavior to supplement the default Application class.
|
||||
/// </summary>
|
||||
ref class App sealed
|
||||
{
|
||||
public:
|
||||
App();
|
||||
virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override;
|
||||
|
||||
private:
|
||||
void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ e);
|
||||
void OnResuming(Platform::Object ^sender, Platform::Object ^args);
|
||||
DirectXPage^ m_directXPage;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,98 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2013
|
||||
VisualStudioVersion = 12.0.30723.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Cocos2dShaderCompiler", "Cocos2dShaderCompiler.vcxproj", "{4F6DEF20-AC4C-487F-85B8-5993519E3911}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "libcocos2d", "libcocos2d", "{29321038-F308-421E-B8CA-140BB23D3C6D}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d_8_1.Shared", "..\..\..\cocos\2d\libcocos2d_8_1\libcocos2d_8_1\libcocos2d_8_1.Shared\libcocos2d_8_1.Shared.vcxitems", "{5D6F020F-7E72-4494-90A0-2DF11D235DF9}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "External", "External", "{ECA7A2AA-8501-4177-8360-322A569B6C3E}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Box2D", "Box2D", "{7CA66464-6A5E-493B-82EF-DBD84F91766F}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "libSpine", "libSpine", "{8F8A69D6-BD64-4BAD-AE20-2D07E7BD57BA}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libbox2d.Shared", "..\..\..\external\Box2D\proj.win8.1-universal\libbox2d.Shared\libbox2d.Shared.vcxitems", "{4A3C6BA8-C227-498B-AA21-40BDA27B461F}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libbox2d.Windows", "..\..\..\external\Box2D\proj.win8.1-universal\libbox2d.Windows\libbox2d.Windows.vcxproj", "{3B26A12D-3A44-47EA-82D2-282660FC844D}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libSpine.Shared", "..\..\..\cocos\editor-support\spine\proj.win8.1-universal\libSpine.Shared\libSpine.Shared.vcxitems", "{ADAFD00D-A0D6-46EF-9F0B-EA2880BFE1DE}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libSpine.Windows", "..\..\..\cocos\editor-support\spine\proj.win8.1-universal\libSpine.Windows\libSpine.Windows.vcxproj", "{F3550FE0-C795-44F6-8FEB-093EB68143AE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SharedMSBuildProjectFiles) = preSolution
|
||||
..\..\..\external\Box2D\proj.win8.1-universal\libbox2d.Shared\libbox2d.Shared.vcxitems*{4a3c6ba8-c227-498b-aa21-40bda27b461f}*SharedItemsImports = 9
|
||||
..\..\..\cocos\editor-support\spine\proj.win8.1-universal\libSpine.Shared\libSpine.Shared.vcxitems*{adafd00d-a0d6-46ef-9f0b-ea2880bfe1de}*SharedItemsImports = 9
|
||||
..\..\..\cocos\2d\libcocos2d_8_1\libcocos2d_8_1\libcocos2d_8_1.Shared\libcocos2d_8_1.Shared.vcxitems*{5d6f020f-7e72-4494-90a0-2df11d235df9}*SharedItemsImports = 9
|
||||
..\..\..\external\Box2D\proj.win8.1-universal\libbox2d.Shared\libbox2d.Shared.vcxitems*{3b26a12d-3a44-47ea-82d2-282660fc844d}*SharedItemsImports = 4
|
||||
..\..\..\cocos\editor-support\spine\proj.win8.1-universal\libSpine.Shared\libSpine.Shared.vcxitems*{f3550fe0-c795-44f6-8feb-093eb68143ae}*SharedItemsImports = 4
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x64 = Debug|x64
|
||||
Release|ARM = Release|ARM
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{4F6DEF20-AC4C-487F-85B8-5993519E3911}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{4F6DEF20-AC4C-487F-85B8-5993519E3911}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{4F6DEF20-AC4C-487F-85B8-5993519E3911}.Debug|ARM.Deploy.0 = Debug|ARM
|
||||
{4F6DEF20-AC4C-487F-85B8-5993519E3911}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{4F6DEF20-AC4C-487F-85B8-5993519E3911}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{4F6DEF20-AC4C-487F-85B8-5993519E3911}.Debug|Win32.Deploy.0 = Debug|Win32
|
||||
{4F6DEF20-AC4C-487F-85B8-5993519E3911}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{4F6DEF20-AC4C-487F-85B8-5993519E3911}.Debug|x64.Build.0 = Debug|x64
|
||||
{4F6DEF20-AC4C-487F-85B8-5993519E3911}.Debug|x64.Deploy.0 = Debug|x64
|
||||
{4F6DEF20-AC4C-487F-85B8-5993519E3911}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{4F6DEF20-AC4C-487F-85B8-5993519E3911}.Release|ARM.Build.0 = Release|ARM
|
||||
{4F6DEF20-AC4C-487F-85B8-5993519E3911}.Release|ARM.Deploy.0 = Release|ARM
|
||||
{4F6DEF20-AC4C-487F-85B8-5993519E3911}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{4F6DEF20-AC4C-487F-85B8-5993519E3911}.Release|Win32.Build.0 = Release|Win32
|
||||
{4F6DEF20-AC4C-487F-85B8-5993519E3911}.Release|Win32.Deploy.0 = Release|Win32
|
||||
{4F6DEF20-AC4C-487F-85B8-5993519E3911}.Release|x64.ActiveCfg = Release|x64
|
||||
{4F6DEF20-AC4C-487F-85B8-5993519E3911}.Release|x64.Build.0 = Release|x64
|
||||
{4F6DEF20-AC4C-487F-85B8-5993519E3911}.Release|x64.Deploy.0 = Release|x64
|
||||
{3B26A12D-3A44-47EA-82D2-282660FC844D}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{3B26A12D-3A44-47EA-82D2-282660FC844D}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{3B26A12D-3A44-47EA-82D2-282660FC844D}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{3B26A12D-3A44-47EA-82D2-282660FC844D}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{3B26A12D-3A44-47EA-82D2-282660FC844D}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{3B26A12D-3A44-47EA-82D2-282660FC844D}.Debug|x64.Build.0 = Debug|x64
|
||||
{3B26A12D-3A44-47EA-82D2-282660FC844D}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{3B26A12D-3A44-47EA-82D2-282660FC844D}.Release|ARM.Build.0 = Release|ARM
|
||||
{3B26A12D-3A44-47EA-82D2-282660FC844D}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{3B26A12D-3A44-47EA-82D2-282660FC844D}.Release|Win32.Build.0 = Release|Win32
|
||||
{3B26A12D-3A44-47EA-82D2-282660FC844D}.Release|x64.ActiveCfg = Release|x64
|
||||
{3B26A12D-3A44-47EA-82D2-282660FC844D}.Release|x64.Build.0 = Release|x64
|
||||
{F3550FE0-C795-44F6-8FEB-093EB68143AE}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{F3550FE0-C795-44F6-8FEB-093EB68143AE}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{F3550FE0-C795-44F6-8FEB-093EB68143AE}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{F3550FE0-C795-44F6-8FEB-093EB68143AE}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{F3550FE0-C795-44F6-8FEB-093EB68143AE}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{F3550FE0-C795-44F6-8FEB-093EB68143AE}.Debug|x64.Build.0 = Debug|x64
|
||||
{F3550FE0-C795-44F6-8FEB-093EB68143AE}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{F3550FE0-C795-44F6-8FEB-093EB68143AE}.Release|ARM.Build.0 = Release|ARM
|
||||
{F3550FE0-C795-44F6-8FEB-093EB68143AE}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{F3550FE0-C795-44F6-8FEB-093EB68143AE}.Release|Win32.Build.0 = Release|Win32
|
||||
{F3550FE0-C795-44F6-8FEB-093EB68143AE}.Release|x64.ActiveCfg = Release|x64
|
||||
{F3550FE0-C795-44F6-8FEB-093EB68143AE}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{5D6F020F-7E72-4494-90A0-2DF11D235DF9} = {29321038-F308-421E-B8CA-140BB23D3C6D}
|
||||
{7CA66464-6A5E-493B-82EF-DBD84F91766F} = {ECA7A2AA-8501-4177-8360-322A569B6C3E}
|
||||
{8F8A69D6-BD64-4BAD-AE20-2D07E7BD57BA} = {ECA7A2AA-8501-4177-8360-322A569B6C3E}
|
||||
{4A3C6BA8-C227-498B-AA21-40BDA27B461F} = {7CA66464-6A5E-493B-82EF-DBD84F91766F}
|
||||
{3B26A12D-3A44-47EA-82D2-282660FC844D} = {7CA66464-6A5E-493B-82EF-DBD84F91766F}
|
||||
{ADAFD00D-A0D6-46EF-9F0B-EA2880BFE1DE} = {8F8A69D6-BD64-4BAD-AE20-2D07E7BD57BA}
|
||||
{F3550FE0-C795-44F6-8FEB-093EB68143AE} = {8F8A69D6-BD64-4BAD-AE20-2D07E7BD57BA}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,641 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|ARM">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{4f6def20-ac4c-487f-85b8-5993519e3911}</ProjectGuid>
|
||||
<RootNamespace>Cocos2dShaderCompiler</RootNamespace>
|
||||
<DefaultLanguage>en-US</DefaultLanguage>
|
||||
<MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
|
||||
<AppContainerApplication>true</AppContainerApplication>
|
||||
<ApplicationType>Windows Store</ApplicationType>
|
||||
<ApplicationTypeRevision>8.1</ApplicationTypeRevision>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.props" />
|
||||
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.props" />
|
||||
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt.props" />
|
||||
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt_app.props" />
|
||||
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt_platform.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt.props" />
|
||||
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt_app.props" />
|
||||
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt_platform.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt.props" />
|
||||
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt_app.props" />
|
||||
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt_platform.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt.props" />
|
||||
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt_app.props" />
|
||||
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt_platform.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt.props" />
|
||||
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt_app.props" />
|
||||
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt_platform.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt.props" />
|
||||
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt_app.props" />
|
||||
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt_platform.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<PackageCertificateKeyFile>Cocos2dShaderCompiler_TemporaryKey.pfx</PackageCertificateKeyFile>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
||||
<Link>
|
||||
<AdditionalDependencies>d2d1.lib;d3d11.lib;dwrite.lib;dxguid.lib;dxgi.lib;ole32.lib;windowscodecs.lib;libGLESv2.lib;libEGL.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(ProjectDir)..\..\..\external\winrt-specific\zlib\prebuilt\$(Platform);$(ProjectDir)..\..\..\external\winrt-specific\angle\prebuilt\$(Platform);%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
<ClCompile>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
|
||||
<PreprocessorDefinitions>WP8_SHADER_COMPILER;CC_USE_PHYSICS=0;CC_STATIC;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<ForcedIncludeFiles>
|
||||
</ForcedIncludeFiles>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
||||
<Link>
|
||||
<AdditionalDependencies>d2d1.lib;d3d11.lib;dwrite.lib;dxguid.lib;dxgi.lib;ole32.lib;windowscodecs.lib;libGLESv2.lib;libEGL.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(ProjectDir)..\..\..\external\winrt-specific\zlib\prebuilt\$(Platform);$(ProjectDir)..\..\..\external\winrt-specific\angle\prebuilt\$(Platform);%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
<ClCompile>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
|
||||
<PreprocessorDefinitions>WP8_SHADER_COMPILER;CC_USE_PHYSICS=0;CC_STATIC;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<ForcedIncludeFiles>
|
||||
</ForcedIncludeFiles>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Link>
|
||||
<AdditionalDependencies>d2d1.lib;d3d11.lib;dwrite.lib;dxguid.lib;dxgi.lib;ole32.lib;windowscodecs.lib;libGLESv2.lib;libEGL.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(ProjectDir)..\..\..\external\winrt-specific\zlib\prebuilt\$(Platform);$(ProjectDir)..\..\..\external\winrt-specific\angle\prebuilt\$(Platform);%(AdditionalLibraryDirectories);$(VCInstallDir)\lib\store;$(VCInstallDir)\lib</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
<ClCompile>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
|
||||
<PreprocessorDefinitions>WP8_SHADER_COMPILER;CC_USE_PHYSICS=0;CC_STATIC;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<ForcedIncludeFiles>
|
||||
</ForcedIncludeFiles>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Link>
|
||||
<AdditionalDependencies>d2d1.lib;d3d11.lib;dwrite.lib;dxguid.lib;dxgi.lib;ole32.lib;windowscodecs.lib;libGLESv2.lib;libEGL.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(ProjectDir)..\..\..\external\winrt-specific\zlib\prebuilt\$(Platform);$(ProjectDir)..\..\..\external\winrt-specific\angle\prebuilt\$(Platform);%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store; $(VCInstallDir)\lib</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
<ClCompile>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
|
||||
<PreprocessorDefinitions>WP8_SHADER_COMPILER;CC_USE_PHYSICS=0;CC_STATIC;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<ForcedIncludeFiles>
|
||||
</ForcedIncludeFiles>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Link>
|
||||
<AdditionalDependencies>d2d1.lib;d3d11.lib;dwrite.lib;dxguid.lib;dxgi.lib;ole32.lib;windowscodecs.lib;libGLESv2.lib;libEGL.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(ProjectDir)..\..\..\external\winrt-specific\zlib\prebuilt\$(Platform);$(ProjectDir)..\..\..\external\winrt-specific\angle\prebuilt\$(Platform);%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
<ClCompile>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
|
||||
<PreprocessorDefinitions>WP8_SHADER_COMPILER;CC_USE_PHYSICS=0;CC_STATIC;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<ForcedIncludeFiles>
|
||||
</ForcedIncludeFiles>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Link>
|
||||
<AdditionalDependencies>d2d1.lib;d3d11.lib;dwrite.lib;dxguid.lib;dxgi.lib;ole32.lib;windowscodecs.lib;libGLESv2.lib;libEGL.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(ProjectDir)..\..\..\external\winrt-specific\zlib\prebuilt\$(Platform);$(ProjectDir)..\..\..\external\winrt-specific\angle\prebuilt\$(Platform);%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
<ClCompile>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
|
||||
<PreprocessorDefinitions>WP8_SHADER_COMPILER;CC_USE_PHYSICS=0;CC_STATIC;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<ForcedIncludeFiles>
|
||||
</ForcedIncludeFiles>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="Assets\Logo.png" />
|
||||
<Image Include="Assets\SmallLogo.png" />
|
||||
<Image Include="Assets\StoreLogo.png" />
|
||||
<Image Include="Assets\SplashScreen.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCAction.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCActionCamera.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCActionCatmullRom.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCActionEase.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCActionGrid.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCActionGrid3D.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCActionInstant.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCActionInterval.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCActionManager.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCActionPageTurn3D.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCActionProgressTimer.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCActionTiledGrid.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCActionTween.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCAnimation.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCAnimationCache.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCAtlasNode.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCClippingNode.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCComponent.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCComponentContainer.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCDrawingPrimitives.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCDrawNode.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCFastTMXLayer.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCFastTMXTiledMap.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCFont.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCFontAtlas.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCFontAtlasCache.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCFontCharMap.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCFontFNT.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCFontFreeType.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCGLBufferedNode.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCGrabber.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCGrid.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCLabel.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCLabelAtlas.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCLabelBMFont.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCLabelTextFormatter.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCLabelTTF.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCLayer.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCMenu.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCMenuItem.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCMotionStreak.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCNode.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCNodeGrid.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCParallaxNode.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCParticleBatchNode.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCParticleExamples.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCParticleSystem.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCParticleSystemQuad.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCProgressTimer.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCProtectedNode.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCRenderTexture.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCScene.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCSprite.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCSpriteBatchNode.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCSpriteFrame.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCSpriteFrameCache.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCTextFieldTTF.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCTileMapAtlas.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCTMXLayer.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCTMXObjectGroup.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCTMXTiledMap.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCTMXXMLParser.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCTransition.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCTransitionPageTurn.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCTransitionProgress.h" />
|
||||
<ClInclude Include="..\..\..\cocos\2d\CCTweenFunction.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\atitc.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\base64.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCAutoreleasePool.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCCamera.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\ccCArray.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\ccConfig.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCConfiguration.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCConsole.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCController.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCData.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCDataVisitor.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCDirector.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCEvent.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCEventAcceleration.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCEventController.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCEventCustom.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCEventDispatcher.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCEventFocus.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCEventKeyboard.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCEventListener.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCEventListenerAcceleration.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCEventListenerController.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCEventListenerCustom.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCEventListenerFocus.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCEventListenerKeyboard.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCEventListenerMouse.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCEventListenerTouch.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCEventMouse.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCEventTouch.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCEventType.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\ccFPSImages.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCGameController.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCIMEDelegate.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCIMEDispatcher.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCLight.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\ccMacros.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCMap.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCNS.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCProfiling.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCProtocols.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\ccRandom.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCRef.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCRefPtr.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCScheduler.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCScriptSupport.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCTouch.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\ccTypes.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCUserDefault.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\ccUTF8.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\ccUtils.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCValue.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\CCVector.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\etc1.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\firePngData.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\ObjectFactory.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\pvr.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\s3tc.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\TGAlib.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\uthash.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\utlist.h" />
|
||||
<ClInclude Include="..\..\..\cocos\base\ZipUtils.h" />
|
||||
<ClInclude Include="..\..\..\cocos\deprecated\CCArray.h" />
|
||||
<ClInclude Include="..\..\..\cocos\deprecated\CCBool.h" />
|
||||
<ClInclude Include="..\..\..\cocos\deprecated\CCDeprecated.h" />
|
||||
<ClInclude Include="..\..\..\cocos\deprecated\CCDictionary.h" />
|
||||
<ClInclude Include="..\..\..\cocos\deprecated\CCDouble.h" />
|
||||
<ClInclude Include="..\..\..\cocos\deprecated\CCFloat.h" />
|
||||
<ClInclude Include="..\..\..\cocos\deprecated\CCInteger.h" />
|
||||
<ClInclude Include="..\..\..\cocos\deprecated\CCNotificationCenter.h" />
|
||||
<ClInclude Include="..\..\..\cocos\deprecated\CCSet.h" />
|
||||
<ClInclude Include="..\..\..\cocos\deprecated\CCString.h" />
|
||||
<ClInclude Include="..\..\..\cocos\math\CCAffineTransform.h" />
|
||||
<ClInclude Include="..\..\..\cocos\math\CCGeometry.h" />
|
||||
<ClInclude Include="..\..\..\cocos\math\CCMath.h" />
|
||||
<ClInclude Include="..\..\..\cocos\math\CCMathBase.h" />
|
||||
<ClInclude Include="..\..\..\cocos\math\CCVertex.h" />
|
||||
<ClInclude Include="..\..\..\cocos\math\Mat4.h" />
|
||||
<ClInclude Include="..\..\..\cocos\math\MathUtil.h" />
|
||||
<ClInclude Include="..\..\..\cocos\math\Quaternion.h" />
|
||||
<ClInclude Include="..\..\..\cocos\math\TransformUtils.h" />
|
||||
<ClInclude Include="..\..\..\cocos\math\Vec2.h" />
|
||||
<ClInclude Include="..\..\..\cocos\math\Vec3.h" />
|
||||
<ClInclude Include="..\..\..\cocos\math\Vec4.h" />
|
||||
<ClInclude Include="..\..\..\cocos\platform\CCFileUtils.h" />
|
||||
<ClInclude Include="..\..\..\cocos\platform\CCImage.h" />
|
||||
<ClInclude Include="..\..\..\cocos\platform\CCSAXParser.h" />
|
||||
<ClInclude Include="..\..\..\cocos\platform\winrt\CCFileUtilsWinRT.h" />
|
||||
<ClInclude Include="..\..\..\cocos\platform\winrt\CCFreeTypeFont.h" />
|
||||
<ClInclude Include="..\..\..\cocos\platform\winrt\CCGL.h" />
|
||||
<ClInclude Include="..\..\..\cocos\platform\winrt\CCGL_Angle.h" />
|
||||
<ClInclude Include="..\..\..\cocos\platform\winrt\CCPrecompiledShaders.h" />
|
||||
<ClInclude Include="..\..\..\cocos\platform\winrt\CCStdC.h" />
|
||||
<ClInclude Include="..\..\..\cocos\platform\winrt\CCWinRTUtils.h" />
|
||||
<ClInclude Include="..\..\..\cocos\platform\winrt\sha1.h" />
|
||||
<ClInclude Include="..\..\..\cocos\renderer\CCBatchCommand.h" />
|
||||
<ClInclude Include="..\..\..\cocos\renderer\CCCustomCommand.h" />
|
||||
<ClInclude Include="..\..\..\cocos\renderer\CCGLProgram.h" />
|
||||
<ClInclude Include="..\..\..\cocos\renderer\CCGLProgramCache.h" />
|
||||
<ClInclude Include="..\..\..\cocos\renderer\CCGLProgramState.h" />
|
||||
<ClInclude Include="..\..\..\cocos\renderer\CCGLProgramStateCache.h" />
|
||||
<ClInclude Include="..\..\..\cocos\renderer\ccGLStateCache.h" />
|
||||
<ClInclude Include="..\..\..\cocos\renderer\CCGroupCommand.h" />
|
||||
<ClInclude Include="..\..\..\cocos\renderer\CCMeshCommand.h" />
|
||||
<ClInclude Include="..\..\..\cocos\renderer\CCPrimitive.h" />
|
||||
<ClInclude Include="..\..\..\cocos\renderer\CCPrimitiveCommand.h" />
|
||||
<ClInclude Include="..\..\..\cocos\renderer\CCQuadCommand.h" />
|
||||
<ClInclude Include="..\..\..\cocos\renderer\CCRenderCommand.h" />
|
||||
<ClInclude Include="..\..\..\cocos\renderer\CCRenderCommandPool.h" />
|
||||
<ClInclude Include="..\..\..\cocos\renderer\CCRenderer.h" />
|
||||
<ClInclude Include="..\..\..\cocos\renderer\ccShaders.h" />
|
||||
<ClInclude Include="..\..\..\cocos\renderer\CCTexture2D.h" />
|
||||
<ClInclude Include="..\..\..\cocos\renderer\CCTextureAtlas.h" />
|
||||
<ClInclude Include="..\..\..\cocos\renderer\CCTextureCache.h" />
|
||||
<ClInclude Include="..\..\..\cocos\renderer\CCTrianglesCommand.h" />
|
||||
<ClInclude Include="..\..\..\cocos\renderer\CCVertexIndexBuffer.h" />
|
||||
<ClInclude Include="..\..\..\cocos\renderer\CCVertexIndexData.h" />
|
||||
<ClInclude Include="..\..\..\external\ConvertUTF\ConvertUTF.h" />
|
||||
<ClInclude Include="..\..\..\external\edtaa3func\edtaa3func.h" />
|
||||
<ClInclude Include="..\..\..\external\tinyxml2\tinyxml2.h" />
|
||||
<ClInclude Include="..\..\..\external\unzip\ioapi.h" />
|
||||
<ClInclude Include="..\..\..\external\unzip\ioapi_mem.h" />
|
||||
<ClInclude Include="..\..\..\external\unzip\unzip.h" />
|
||||
<ClInclude Include="..\..\..\external\xxhash\xxhash.h" />
|
||||
<ClInclude Include="App.xaml.h">
|
||||
<DependentUpon>App.xaml</DependentUpon>
|
||||
</ClInclude>
|
||||
<ClInclude Include="DirectXPage.xaml.h">
|
||||
<DependentUpon>DirectXPage.xaml</DependentUpon>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ShaderCompiler.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCAction.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCActionCamera.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCActionCatmullRom.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCActionEase.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCActionGrid.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCActionGrid3D.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCActionInstant.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCActionInterval.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCActionManager.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCActionPageTurn3D.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCActionProgressTimer.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCActionTiledGrid.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCActionTween.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCAnimation.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCAnimationCache.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCAtlasNode.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCClippingNode.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCComponent.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCComponentContainer.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCDrawingPrimitives.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCDrawNode.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCFastTMXLayer.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCFastTMXTiledMap.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCFont.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCFontAtlas.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCFontAtlasCache.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCFontCharMap.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCFontFNT.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCFontFreeType.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCGLBufferedNode.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCGrabber.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCGrid.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCLabel.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCLabelAtlas.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCLabelBMFont.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCLabelTextFormatter.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCLabelTTF.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCLayer.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCMenu.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCMenuItem.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCMotionStreak.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCNode.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCNodeGrid.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCParallaxNode.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCParticleBatchNode.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCParticleExamples.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCParticleSystem.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCParticleSystemQuad.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCProgressTimer.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCProtectedNode.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCRenderTexture.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCScene.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCSprite.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCSpriteBatchNode.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCSpriteFrame.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCSpriteFrameCache.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCTextFieldTTF.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCTileMapAtlas.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCTMXLayer.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCTMXObjectGroup.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCTMXTiledMap.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCTMXXMLParser.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCTransition.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCTransitionPageTurn.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCTransitionProgress.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\2d\CCTweenFunction.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\atitc.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\base64.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCAutoreleasePool.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCCamera.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\ccCArray.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCConfiguration.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCConsole.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCController.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCData.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCDataVisitor.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCDirector.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCEvent.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCEventAcceleration.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCEventController.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCEventCustom.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCEventDispatcher.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCEventFocus.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCEventKeyboard.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCEventListener.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCEventListenerAcceleration.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCEventListenerController.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCEventListenerCustom.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCEventListenerFocus.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCEventListenerKeyboard.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCEventListenerMouse.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCEventListenerTouch.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCEventMouse.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCEventTouch.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\ccFPSImages.c">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\cocos\base\CCIMEDispatcher.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCLight.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCNS.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCProfiling.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\ccRandom.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCRef.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCScheduler.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCScriptSupport.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCTouch.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\ccTypes.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCUserDefault.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\ccUTF8.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\ccUtils.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\CCValue.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\etc1.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\ObjectFactory.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\pvr.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\s3tc.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\TGAlib.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\base\ZipUtils.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\cocos2d.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\deprecated\CCArray.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\deprecated\CCDeprecated.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\deprecated\CCDictionary.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\deprecated\CCNotificationCenter.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\deprecated\CCSet.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\deprecated\CCString.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\math\CCAffineTransform.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\math\CCGeometry.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\math\CCVertex.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\math\Mat4.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\math\MathUtil.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\math\Quaternion.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\math\TransformUtils.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\math\Vec2.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\math\Vec3.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\math\Vec4.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\platform\CCFileUtils.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\platform\CCImage.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\platform\CCSAXParser.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\platform\winrt\CCCommon.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\platform\winrt\CCDevice.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\platform\winrt\CCFileUtilsWinRT.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\platform\winrt\CCFreeTypeFont.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\platform\winrt\CCPrecompiledShaders.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\platform\winrt\CCStdC.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\platform\winrt\CCWinRTUtils.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\platform\winrt\sha1.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\renderer\CCBatchCommand.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\renderer\CCCustomCommand.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\renderer\CCGLProgram.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\renderer\CCGLProgramCache.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\renderer\CCGLProgramState.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\renderer\CCGLProgramStateCache.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\renderer\ccGLStateCache.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\renderer\CCGroupCommand.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\renderer\CCMeshCommand.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\renderer\CCPrimitive.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\renderer\CCPrimitiveCommand.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\renderer\CCQuadCommand.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\renderer\CCRenderCommand.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\renderer\CCRenderer.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\renderer\ccShaders.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\renderer\CCTexture2D.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\renderer\CCTextureAtlas.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\renderer\CCTextureCache.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\renderer\CCTrianglesCommand.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\renderer\CCVertexIndexBuffer.cpp" />
|
||||
<ClCompile Include="..\..\..\cocos\renderer\CCVertexIndexData.cpp" />
|
||||
<ClCompile Include="..\..\..\external\ConvertUTF\ConvertUTF.c">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\external\ConvertUTF\ConvertUTFWrapper.cpp" />
|
||||
<ClCompile Include="..\..\..\external\edtaa3func\edtaa3func.cpp" />
|
||||
<ClCompile Include="..\..\..\external\tinyxml2\tinyxml2.cpp" />
|
||||
<ClCompile Include="..\..\..\external\unzip\ioapi.cpp" />
|
||||
<ClCompile Include="..\..\..\external\unzip\ioapi_mem.cpp" />
|
||||
<ClCompile Include="..\..\..\external\unzip\unzip.cpp" />
|
||||
<ClCompile Include="..\..\..\external\xxhash\xxhash.c">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="App.xaml.cpp">
|
||||
<DependentUpon>App.xaml</DependentUpon>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXPage.xaml.cpp">
|
||||
<DependentUpon>DirectXPage.xaml</DependentUpon>
|
||||
</ClCompile>
|
||||
<ClCompile Include="ShaderCompiler.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AppxManifest Include="Package.appxmanifest">
|
||||
<SubType>Designer</SubType>
|
||||
</AppxManifest>
|
||||
<None Include="..\..\..\cocos\math\MathUtil.inl" />
|
||||
<None Include="Cocos2dShaderCompiler_TemporaryKey.pfx" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ApplicationDefinition Include="App.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Page Include="DirectXPage.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.targets" />
|
||||
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.targets" />
|
||||
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.targets" />
|
||||
</ImportGroup>
|
||||
</Project>
|
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
@ -0,0 +1,23 @@
|
|||
<Page
|
||||
x:Class="Cocos2dShaderCompiler.DirectXPage"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="using:Cocos2dShaderCompiler"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
mc:Ignorable="d">
|
||||
|
||||
<!--LayoutRoot is the root grid where all page content is placed-->
|
||||
<Grid x:Name="LayoutRoot" Background="Transparent">
|
||||
<StackPanel Orientation="Vertical">
|
||||
<StackPanel Orientation="Horizontal" Margin="40,100,0,0" Height="50" VerticalAlignment="Top">
|
||||
<TextBlock Text="Save file to cocos\platform\wp8\shaders\precompiledshaders.h" FontSize="36"/>
|
||||
</StackPanel>
|
||||
<StackPanel Orientation="Horizontal" Margin="40,100,0,0" Height="50" VerticalAlignment="Top">
|
||||
<TextBlock Text="Result: " FontSize="36"/>
|
||||
<TextBlock Text="" FontSize="36" x:Name="ResultText" />
|
||||
</StackPanel>
|
||||
<Button Margin="40,100,0,0" x:Name="compileButton" Content="Compile" Width="150" Click="OnCompile" />
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</Page>
|
|
@ -0,0 +1,126 @@
|
|||
//
|
||||
// DirectXPage.xaml.cpp
|
||||
// Implementation of the DirectXPage class.
|
||||
//
|
||||
|
||||
#include "pch.h"
|
||||
#include "DirectXPage.xaml.h"
|
||||
|
||||
using namespace Cocos2dShaderCompiler;
|
||||
|
||||
using namespace Platform;
|
||||
using namespace Windows::Foundation;
|
||||
using namespace Windows::Foundation::Collections;
|
||||
using namespace Windows::Graphics::Display;
|
||||
using namespace Windows::System::Threading;
|
||||
using namespace Windows::UI::Core;
|
||||
using namespace Windows::UI::Input;
|
||||
using namespace Windows::UI::Xaml;
|
||||
using namespace Windows::UI::Xaml::Controls;
|
||||
using namespace Windows::UI::Xaml::Controls::Primitives;
|
||||
using namespace Windows::UI::Xaml::Data;
|
||||
using namespace Windows::UI::Xaml::Input;
|
||||
using namespace Windows::UI::Xaml::Media;
|
||||
using namespace Windows::UI::Xaml::Navigation;
|
||||
using namespace concurrency;
|
||||
|
||||
DirectXPage::DirectXPage():
|
||||
m_windowVisible(true),
|
||||
m_coreInput(nullptr)
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
// Register event handlers for page lifecycle.
|
||||
CoreWindow^ window = Window::Current->CoreWindow;
|
||||
|
||||
window->VisibilityChanged +=
|
||||
ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &DirectXPage::OnVisibilityChanged);
|
||||
|
||||
DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
|
||||
|
||||
currentDisplayInformation->DpiChanged +=
|
||||
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &DirectXPage::OnDpiChanged);
|
||||
|
||||
currentDisplayInformation->OrientationChanged +=
|
||||
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &DirectXPage::OnOrientationChanged);
|
||||
|
||||
DisplayInformation::DisplayContentsInvalidated +=
|
||||
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &DirectXPage::OnDisplayContentsInvalidated);
|
||||
|
||||
|
||||
// Disable all pointer visual feedback for better performance when touching.
|
||||
auto pointerVisualizationSettings = PointerVisualizationSettings::GetForCurrentView();
|
||||
pointerVisualizationSettings->IsContactFeedbackEnabled = false;
|
||||
pointerVisualizationSettings->IsBarrelButtonFeedbackEnabled = false;
|
||||
}
|
||||
|
||||
DirectXPage::~DirectXPage()
|
||||
{
|
||||
}
|
||||
|
||||
void DirectXPage::OnCompile(Object^ sender, RoutedEventArgs^ args)
|
||||
{
|
||||
compiler.Compile(ResultText);
|
||||
}
|
||||
|
||||
// Saves the current state of the app for suspend and terminate events.
|
||||
void DirectXPage::SaveInternalState(IPropertySet^ state)
|
||||
{
|
||||
//m_deviceResources->Trim();
|
||||
|
||||
}
|
||||
|
||||
// Loads the current state of the app for resume events.
|
||||
void DirectXPage::LoadInternalState(IPropertySet^ state)
|
||||
{
|
||||
// Put code to load app state here.
|
||||
|
||||
}
|
||||
|
||||
// Window event handlers.
|
||||
|
||||
void DirectXPage::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
|
||||
{
|
||||
m_windowVisible = args->Visible;
|
||||
|
||||
}
|
||||
|
||||
// DisplayInformation event handlers.
|
||||
|
||||
void DirectXPage::OnDpiChanged(DisplayInformation^ sender, Object^ args)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void DirectXPage::OnOrientationChanged(DisplayInformation^ sender, Object^ args)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void DirectXPage::OnDisplayContentsInvalidated(DisplayInformation^ sender, Object^ args)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void DirectXPage::OnPointerPressed(Object^ sender, PointerEventArgs^ e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void DirectXPage::OnPointerMoved(Object^ sender, PointerEventArgs^ e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void DirectXPage::OnPointerReleased(Object^ sender, PointerEventArgs^ e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void DirectXPage::OnCompositionScaleChanged(SwapChainPanel^ sender, Object^ args)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,56 @@
|
|||
//
|
||||
// DirectXPage.xaml.h
|
||||
// Declaration of the DirectXPage class.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "DirectXPage.g.h"
|
||||
#include "ShaderCompiler.h"
|
||||
|
||||
|
||||
namespace Cocos2dShaderCompiler
|
||||
{
|
||||
/// <summary>
|
||||
/// A page that hosts a DirectX SwapChainPanel.
|
||||
/// </summary>
|
||||
public ref class DirectXPage sealed
|
||||
{
|
||||
public:
|
||||
DirectXPage();
|
||||
virtual ~DirectXPage();
|
||||
|
||||
void SaveInternalState(Windows::Foundation::Collections::IPropertySet^ state);
|
||||
void LoadInternalState(Windows::Foundation::Collections::IPropertySet^ state);
|
||||
|
||||
private:
|
||||
// XAML low-level rendering event handler.
|
||||
void OnRendering(Platform::Object^ sender, Platform::Object^ args);
|
||||
|
||||
// Window event handlers.
|
||||
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
|
||||
|
||||
// DisplayInformation event handlers.
|
||||
void OnDpiChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
|
||||
void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
|
||||
void OnDisplayContentsInvalidated(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
|
||||
|
||||
// Other event handlers.
|
||||
void OnCompositionScaleChanged(Windows::UI::Xaml::Controls::SwapChainPanel^ sender, Object^ args);
|
||||
void OnCompile(Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e);
|
||||
|
||||
// Track our independent input on a background worker thread.
|
||||
Windows::Foundation::IAsyncAction^ m_inputLoopWorker;
|
||||
Windows::UI::Core::CoreIndependentInputSource^ m_coreInput;
|
||||
|
||||
// Independent input handling functions.
|
||||
void OnPointerPressed(Platform::Object^ sender, Windows::UI::Core::PointerEventArgs^ e);
|
||||
void OnPointerMoved(Platform::Object^ sender, Windows::UI::Core::PointerEventArgs^ e);
|
||||
void OnPointerReleased(Platform::Object^ sender, Windows::UI::Core::PointerEventArgs^ e);
|
||||
|
||||
ShaderCompiler compiler;
|
||||
|
||||
bool m_windowVisible;
|
||||
};
|
||||
}
|
||||
|
|
@ -0,0 +1,42 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest">
|
||||
|
||||
<Identity Name="648a721b-11b5-48d7-816b-4d7fa8b140c0"
|
||||
Publisher="CN=dalestam"
|
||||
Version="1.0.0.0" />
|
||||
|
||||
<Properties>
|
||||
<DisplayName>Cocos2dShaderCompiler</DisplayName>
|
||||
<PublisherDisplayName>dalestam</PublisherDisplayName>
|
||||
<Logo>Assets\StoreLogo.png</Logo>
|
||||
</Properties>
|
||||
|
||||
<Prerequisites>
|
||||
<OSMinVersion>6.3.0</OSMinVersion>
|
||||
<OSMaxVersionTested>6.3.0</OSMaxVersionTested>
|
||||
</Prerequisites>
|
||||
|
||||
<Resources>
|
||||
<Resource Language="x-generate"/>
|
||||
</Resources>
|
||||
|
||||
<Applications>
|
||||
<Application Id="App"
|
||||
Executable="$targetnametoken$.exe"
|
||||
EntryPoint="Cocos2dShaderCompiler.App">
|
||||
<VisualElements
|
||||
DisplayName="Cocos2dShaderCompiler"
|
||||
Logo="Assets\Logo.png"
|
||||
SmallLogo="Assets\SmallLogo.png"
|
||||
Description="Cocos2dShaderCompiler"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#464646">
|
||||
<DefaultTile ShowName="allLogos" />
|
||||
<SplashScreen Image="Assets\SplashScreen.png" />
|
||||
</VisualElements>
|
||||
</Application>
|
||||
</Applications>
|
||||
<Capabilities>
|
||||
<Capability Name="internetClient" />
|
||||
</Capabilities>
|
||||
</Package>
|
|
@ -0,0 +1,169 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2013 cocos2d-x.org
|
||||
Copyright (c) Microsoft Open Technologies, Inc.
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#include "ShaderCompiler.h"
|
||||
#include "cocos2d.h"
|
||||
#include "CCPrecompiledShaders.h"
|
||||
|
||||
using namespace Concurrency;
|
||||
using namespace DirectX;
|
||||
using namespace Microsoft::WRL;
|
||||
using namespace Windows::Foundation;
|
||||
using namespace Windows::UI::Core;
|
||||
|
||||
USING_NS_CC;
|
||||
|
||||
ShaderCompiler::ShaderCompiler()
|
||||
: m_display(nullptr),
|
||||
m_context(nullptr),
|
||||
m_initialized(false),
|
||||
m_resultText(nullptr)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
ShaderCompiler::~ShaderCompiler()
|
||||
{
|
||||
|
||||
CloseAngle();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool ShaderCompiler::Compile(Windows::UI::Xaml::Controls::TextBlock^ resultText)
|
||||
{
|
||||
m_resultText = resultText;
|
||||
resultText->Text = "Compiling shaders...";
|
||||
|
||||
if (!InitializeAngle(ANGLE_D3D_FEATURE_LEVEL::ANGLE_D3D_FEATURE_LEVEL_9_3))
|
||||
{
|
||||
resultText->Text = "Unable to initialize Angle";
|
||||
return false;
|
||||
}
|
||||
|
||||
auto director = cocos2d::Director::getInstance();
|
||||
|
||||
//Director::getInstance()->setAnimationInterval(1.0 / 60.0);
|
||||
CCShaderCache::getInstance()->loadDefaultShaders();
|
||||
CCPrecompiledShaders::getInstance()->savePrecompiledShaders();
|
||||
resultText->Text = "Complete";
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Creates and restores Cocos2d-x after DirectX and Angle contexts are created or updated
|
||||
void ShaderCompiler::InitializeCocos2d()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
void ShaderCompiler::CloseAngle()
|
||||
{
|
||||
eglMakeCurrent(NULL, NULL, NULL, NULL);
|
||||
|
||||
if (m_display && m_context)
|
||||
{
|
||||
eglDestroyContext(m_context, m_context);
|
||||
}
|
||||
if (m_display)
|
||||
{
|
||||
eglTerminate(m_display);
|
||||
}
|
||||
|
||||
m_eglWindow = nullptr;
|
||||
|
||||
}
|
||||
|
||||
bool ShaderCompiler::InitializeAngle(ANGLE_D3D_FEATURE_LEVEL featureLevel)
|
||||
{
|
||||
// setup EGL
|
||||
EGLint configAttribList[] = {
|
||||
EGL_RED_SIZE, 8,
|
||||
EGL_GREEN_SIZE, 8,
|
||||
EGL_BLUE_SIZE, 8,
|
||||
EGL_ALPHA_SIZE, 8,
|
||||
EGL_DEPTH_SIZE, 8,
|
||||
EGL_STENCIL_SIZE, 8,
|
||||
EGL_SAMPLE_BUFFERS, 0,
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
EGLint surfaceAttribList[] = {
|
||||
EGL_NONE, EGL_NONE
|
||||
};
|
||||
|
||||
EGLint numConfigs;
|
||||
EGLint majorVersion;
|
||||
EGLint minorVersion;
|
||||
EGLConfig config;
|
||||
EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE, EGL_NONE };
|
||||
|
||||
IUnknown* dummy = nullptr;
|
||||
HRESULT result = CreateWinrtEglWindow(WINRT_EGL_IUNKNOWN(dummy), featureLevel, m_eglWindow.GetAddressOf());
|
||||
if (!SUCCEEDED(result))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
m_display = eglGetDisplay(m_eglWindow);
|
||||
if (m_display == EGL_NO_DISPLAY){
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!eglInitialize(m_display, &majorVersion, &minorVersion)){
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get configs
|
||||
if (!eglGetConfigs(m_display, NULL, 0, &numConfigs)){
|
||||
return false;
|
||||
}
|
||||
|
||||
// Choose config
|
||||
if (!eglChooseConfig(m_display, configAttribList, &config, 1, &numConfigs)){
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create a GL context
|
||||
m_context = eglCreateContext(m_display, config, EGL_NO_CONTEXT, contextAttribs);
|
||||
if (m_context == EGL_NO_CONTEXT){
|
||||
return false;
|
||||
}
|
||||
|
||||
// Make the context current
|
||||
// Note: we are not using a surface
|
||||
if (!eglMakeCurrent(m_display, NULL, NULL, m_context)){
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,52 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2013 cocos2d-x.org
|
||||
Copyright (c) Microsoft Open Technologies, Inc.
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
|
||||
#include "CCGL.h"
|
||||
|
||||
class ShaderCompiler
|
||||
|
||||
{
|
||||
public:
|
||||
ShaderCompiler();
|
||||
~ShaderCompiler();
|
||||
bool Compile(Windows::UI::Xaml::Controls::TextBlock^ resultText);
|
||||
|
||||
private:
|
||||
|
||||
Windows::UI::Xaml::Controls::TextBlock^ m_resultText;
|
||||
|
||||
|
||||
|
||||
void InitializeCocos2d();
|
||||
bool InitializeAngle(ANGLE_D3D_FEATURE_LEVEL featureLevel);
|
||||
void CloseAngle();
|
||||
|
||||
Microsoft::WRL::ComPtr<IWinrtEglWindow> m_eglWindow;
|
||||
EGLDisplay m_display;
|
||||
EGLContext m_context;
|
||||
bool m_initialized;
|
||||
};
|
|
@ -0,0 +1 @@
|
|||
#include "pch.h"
|
|
@ -0,0 +1,16 @@
|
|||
#pragma once
|
||||
|
||||
#include <wrl.h>
|
||||
#include <wrl/client.h>
|
||||
#include <d3d11_2.h>
|
||||
#include <d2d1_2.h>
|
||||
#include <d2d1effects_1.h>
|
||||
#include <dwrite_2.h>
|
||||
#include <wincodec.h>
|
||||
#include <DirectXColors.h>
|
||||
#include <DirectXMath.h>
|
||||
#include <memory>
|
||||
#include <agile.h>
|
||||
#include <concrt.h>
|
||||
#include <collection.h>
|
||||
#include "App.xaml.h"
|
|
@ -0,0 +1,7 @@
|
|||
How to compile precompiled shaders for Windows Phone 8.0 (WP8)
|
||||
|
||||
1. Open the VS project Cocos2dShaderCompiler\Cocos2dShaderCompiler.sln
|
||||
2. Build and run the project
|
||||
3. Click the Compile button
|
||||
4. Select the file cocos\platform\wp8\shaders\precompiledshaders.h in the file dialog box
|
||||
5. Program will precompile all of the cached cocos2d-x shaders.
|
Loading…
Reference in New Issue