mirror of https://github.com/axmolengine/axmol.git
adds more classes to the list of already binded
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README.md
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README.md
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@ -4,10 +4,16 @@ Simple iOS (and soon Android) example of cocos2d-x game running javascript bindi
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*NOTE* This is a WIP and the bindings are not yet complete! What's working:
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CCPoint CCSize CCRect CCDirector CCNode CCSprite CCScene CCSpriteFrameCache
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CCSpriteFrame CCAction CCAnimate CCAnimation CCRepeatForever CCLayer CCTouch
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CCSet CCMoveBy CCMoveTo CCRotateTo CCRotateBy CCRenderTexture CCMenu CCMenuItem
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CCMenuItemLabel CCMenuItemSprite CCMenuItemImage CCLabelTTF CCSequence
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CCPoint CCSize CCRect CCDirector CCNode CCSprite CCScene CCSpriteFrameCache
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CCSpriteFrame CCAction CCAnimate CCAnimation CCRepeatForever CCLayer CCTouch
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CCSet CCMoveBy CCMoveTo CCRotateTo CCRotateBy CCRenderTexture CCMenu CCMenuItem
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CCMenuItemLabel CCMenuItemSprite CCMenuItemImage CCLabelTTF CCSequence
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CCActionInterval CCFiniteTimeAction CCFileUtils
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CCEaseBackInOut CCEaseBackOut CCEaseElasticIn CCEaseElastic CCEaseElasticOut CCEaseElasticInOut
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CCEaseBounceIn CCEaseBounce CCEaseBounceInOut CCEaseBackIn CCEaseBounceOut CCEaseIn CCEaseOut
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CCEaseExponentialIn CCEaseInOut CCEaseExponentialOut CCEaseExponentialInOut CCEaseSineIn
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CCEaseSineOut CCEaseSineInOut CCActionEase CCEaseRateAction CCParticleSystem CCParticleSystemQuad
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CCParticleSystemPoint
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This is just a proof of concept and there are plans around this in order to make a more js-friendly API, right now
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the bindings were created automatically and the final idea is not to use them as they are but to create a higher
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