Merge pull request #9678 from dualface/update_lua_templates

Update lua templates
This commit is contained in:
minggo 2014-12-29 11:01:14 +08:00
commit f1b014327f
50 changed files with 531 additions and 481 deletions

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@ -318,7 +318,6 @@ function math.newrandomseed()
end)
if ok then
-- 如果集成了 socket 模块,则使用 socket.gettime() 获取随机数种子
math.randomseed(socket.gettime() * 1000)
else
math.randomseed(os.time())

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@ -0,0 +1,8 @@
local MyApp = class("MyApp", cc.load("mvc").AppBase)
function MyApp:onCreate()
math.randomseed(os.time())
end
return MyApp

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@ -0,0 +1,13 @@
local BugBase = import(".BugBase")
local BugAnt = class("BugAnt", BugBase)
function BugAnt:ctor()
BugAnt.super.ctor(self)
self.type_ = BugBase.BUG_TYPE_ANT
self.speed_ = 1.0
self.touchRange_ = 70
end
return BugAnt

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@ -0,0 +1,62 @@
local BugBase = class("BugBase")
BugBase.BUG_TYPE_ANT = "ANT"
BugBase.BUG_TYPE_SPIDER = "SPIDER"
function BugBase:ctor()
self.position_ = cc.p(0, 0)
self.rotation_ = 0
self.type_ = nil
self.dist_ = 0
self.destination_ = cc.p(0, 0)
self.speed_ = 1
self.touchRange_ = 0
end
function BugBase:getType()
return self.type_
end
function BugBase:getPosition()
return self.position_
end
function BugBase:getRotation()
return self.rotation_
end
function BugBase:getDist()
return self.dist_
end
function BugBase:setDestination(destination)
self.destination_ = clone(destination)
self.dist_ = math.random(display.width / 2 + 100, display.width / 2 + 200)
local rotation = math.random(0, 360)
self.position_ = self:calcPosition(rotation, self.dist_, destination)
self.rotation_ = rotation - 180
return self
end
local fixedDeltaTime = 1.0 / 60.0
function BugBase:step(dt)
self.dist_ = self.dist_ - self.speed_ * (dt / fixedDeltaTime)
self.position_ = self:calcPosition(self.rotation_ + 180, self.dist_, self.destination_)
return self
end
function BugBase:calcPosition(rotation, dist, destination)
local radians = rotation * math.pi / 180
return cc.p(destination.x + math.cos(radians) * dist,
destination.y - math.sin(radians) * dist)
end
function BugBase:checkTouch(x, y)
local dx, dy = x - self.position_.x, y - self.position_.y
local offset = math.sqrt(dx * dx + dy * dy)
return offset <= self.touchRange_
end
return BugBase

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@ -0,0 +1,13 @@
local BugBase = import(".BugBase")
local BugSpider = class("BugSpider", BugBase)
function BugSpider:ctor()
BugSpider.super.ctor(self)
self.type_ = BugBase.BUG_TYPE_SPIDER
self.speed_ = 1.5
self.touchRange_ = 50
end
return BugSpider

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@ -0,0 +1,41 @@
local BugSprite = class("BugSprite", function(imageFilename)
local texture = display.getImage(imageFilename)
local frameWidth = texture:getPixelsWide() / 3
local frameHeight = texture:getPixelsHigh()
local spriteFrame = display.newSpriteFrame(texture, cc.rect(0, 0, frameWidth, frameHeight))
local sprite = display.newSprite(spriteFrame)
sprite.animationName_ = imageFilename
sprite.frameWidth_ = frameWidth
sprite.frameHeight_ = frameHeight
return sprite
end)
function BugSprite:ctor(imageFilename, bugModel)
self.model_ = bugModel
end
function BugSprite:getModel()
return self.model_
end
function BugSprite:start(destination)
self.model_:setDestination(destination)
self:updatePosition()
self:playAnimationForever(display.getAnimationCache(self.animationName_))
return self
end
function BugSprite:step(dt)
self.model_:step(dt)
self:updatePosition()
return self
end
function BugSprite:updatePosition()
self:move(self.model_:getPosition())
:rotate(self.model_:getRotation())
end
return BugSprite

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@ -0,0 +1,10 @@
local DeadBugSprite = class("DeadBugSprite", function(imageFilename)
local texture = display.getImage(imageFilename)
local frameWidth = texture:getPixelsWide() / 3
local frameHeight = texture:getPixelsHigh()
local spriteFrame = display.newSpriteFrame(texture, cc.rect(frameWidth * 2, 0, frameWidth, frameHeight))
return display.newSprite(spriteFrame)
end)
return DeadBugSprite

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@ -0,0 +1,190 @@
-- GameView is a combination of view and controller
local GameView = class("GameView", cc.load("mvc").ViewBase)
local BugBase = import("..models.BugBase")
local BugAnt = import("..models.BugAnt")
local BugSpider = import("..models.BugSpider")
local BugSprite = import(".BugSprite")
local DeadBugSprite = import(".DeadBugSprite")
GameView.HOLE_POSITION = cc.p(display.cx - 30, display.cy - 75)
GameView.INIT_LIVES = 5
GameView.ADD_BUG_INTERVAL_MIN = 1
GameView.ADD_BUG_INTERVAL_MAX = 3
GameView.IMAGE_FILENAMES = {}
GameView.IMAGE_FILENAMES[BugBase.BUG_TYPE_ANT] = "BugAnt.png"
GameView.IMAGE_FILENAMES[BugBase.BUG_TYPE_SPIDER] = "BugSpider.png"
GameView.BUG_ANIMATION_TIMES = {}
GameView.BUG_ANIMATION_TIMES[BugBase.BUG_TYPE_ANT] = 0.15
GameView.BUG_ANIMATION_TIMES[BugBase.BUG_TYPE_SPIDER] = 0.1
GameView.ZORDER_BUG = 100
GameView.ZORDER_DEAD_BUG = 50
GameView.events = {
PLAYER_DEAD_EVENT = "PLAYER_DEAD_EVENT",
}
function GameView:start()
self:scheduleUpdate(handler(self, self.step))
return self
end
function GameView:stop()
self:unscheduleUpdate()
return self
end
function GameView:step(dt)
if self.lives_ <= 0 then return end
self.addBugInterval_ = self.addBugInterval_ - dt
if self.addBugInterval_ <= 0 then
self.addBugInterval_ = math.random(GameView.ADD_BUG_INTERVAL_MIN, GameView.ADD_BUG_INTERVAL_MAX)
self:addBug()
end
for _, bug in pairs(self.bugs_) do
bug:step(dt)
if bug:getModel():getDist() <= 0 then
self:bugEnterHole(bug)
end
end
return self
end
function GameView:getLives()
return self.lives_
end
function GameView:getKills()
return self.kills_
end
function GameView:addBug()
local bugType = BugBase.BUG_TYPE_ANT
if math.random(1, 2) % 2 == 0 then
bugType = BugBase.BUG_TYPE_SPIDER
end
local bugModel
if bugType == BugBase.BUG_TYPE_ANT then
bugModel = BugAnt:create()
else
bugModel = BugSpider:create()
end
local bug = BugSprite:create(GameView.IMAGE_FILENAMES[bugType], bugModel)
:start(GameView.HOLE_POSITION)
:addTo(self.bugsNode_, GameView.ZORDER_BUG)
self.bugs_[bug] = bug
return self
end
function GameView:bugEnterHole(bug)
self.bugs_[bug] = nil
bug:fadeOut({time = 0.5, removeSelf = true})
:scaleTo({time = 0.5, scale = 0.3})
:rotateTo({time = 0.5, rotation = math.random(360, 720)})
self.lives_ = self.lives_ - 1
self.livesLabel_:setString(self.lives_)
audio.playSound("BugEnterHole.wav")
if self.lives_ <= 0 then
self:dispatchEvent({name = GameView.events.PLAYER_DEAD_EVENT})
end
return self
end
function GameView:bugDead(bug)
local imageFilename = GameView.IMAGE_FILENAMES[bug:getModel():getType()]
DeadBugSprite:create(imageFilename)
:fadeOut({time = 2.0, delay = 0.5, removeSelf = true})
:move(bug:getPosition())
:rotate(bug:getRotation() + 120)
:addTo(self.bugsNode_, GameView.ZORDER_DEAD_BUG)
self.bugs_[bug] = nil
bug:removeSelf()
self.kills_ = self.kills_ + 1
audio.playSound("BugDead.wav")
return self
end
function GameView:onCreate()
self.lives_ = GameView.INIT_LIVES
self.kills_ = 0
self.bugs_ = {}
self.addBugInterval_ = 0
-- add touch layer
display.newLayer()
:enableTouch(handler(self, self.onTouch))
:addTo(self)
-- add background image
display.newSprite("PlaySceneBg.jpg")
:move(display.center)
:addTo(self)
-- add bugs node
self.bugsNode_ = display.newNode():addTo(self)
-- add lives icon and label
display.newSprite("Star.png")
:move(display.left + 50, display.top - 50)
:addTo(self)
self.livesLabel_ = cc.Label:createWithSystemFont(self.lives_, "Arial", 32)
:move(display.left + 90, display.top - 50)
:addTo(self)
-- create animation for bugs
for bugType, filename in pairs(GameView.IMAGE_FILENAMES) do
-- load image
local texture = display.loadImage(filename)
local frameWidth = texture:getPixelsWide() / 3
local frameHeight = texture:getPixelsHigh()
-- create sprite frame based on image
local frames = {}
for i = 0, 1 do
local frame = display.newSpriteFrame(texture, cc.rect(frameWidth * i, 0, frameWidth, frameHeight))
frames[#frames + 1] = frame
end
-- create animation
local animation = display.newAnimation(frames, GameView.BUG_ANIMATION_TIMES[bugType])
-- caching animation
display.setAnimationCache(filename, animation)
end
-- bind the "event" component
cc.bind(self, "event")
end
function GameView:onTouch(event)
if event.name ~= "began" then return end
local x, y = event.x, event.y
for _, bug in pairs(self.bugs_) do
if bug:getModel():checkTouch(x, y) then
self:bugDead(bug)
end
end
end
function GameView:onCleanup()
self:removeAllEventListeners()
end
return GameView

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@ -0,0 +1,20 @@
local MainScene = class("MainScene", cc.load("mvc").ViewBase)
function MainScene:onCreate()
-- add background image
display.newSprite("MainSceneBg.jpg")
:move(display.center)
:addTo(self)
-- add play button
local playButton = cc.MenuItemImage:create("PlayButton.png", "PlayButton.png")
:onClicked(function()
self:getApp():enterScene("PlayScene")
end)
cc.Menu:create(playButton)
:move(display.cx, display.cy - 200)
:addTo(self)
end
return MainScene

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@ -0,0 +1,31 @@
local PlayScene = class("PlayScene", cc.load("mvc").ViewBase)
local GameView = import(".GameView")
function PlayScene:onCreate()
-- create game view and add it to stage
self.gameView_ = GameView:create()
:addEventListener(GameView.events.PLAYER_DEAD_EVENT, handler(self, self.onPlayerDead))
:start()
:addTo(self)
end
function PlayScene:onPlayerDead(event)
-- add game over text
local text = string.format("You killed %d bugs", self.gameView_:getKills())
cc.Label:createWithSystemFont(text, "Arial", 96)
:align(display.CENTER, display.center)
:addTo(self)
-- add exit button
local exitButton = cc.MenuItemImage:create("ExitButton.png", "ExitButton.png")
:onClicked(function()
self:getApp():enterScene("MainScene")
end)
cc.Menu:create(exitButton)
:move(display.cx, display.cy - 200)
:addTo(self)
end
return PlayScene

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@ -0,0 +1,26 @@
-- 0 - disable debug info, 1 - less debug info, 2 - verbose debug info
DEBUG = 2
-- use framework, will disable all deprecated API, false - use legacy API
CC_USE_FRAMEWORK = true
-- show FPS on screen
CC_SHOW_FPS = true
-- disable create unexpected global variable
CC_DISABLE_GLOBAL = true
-- for module display
CC_DESIGN_RESOLUTION = {
width = 960,
height = 640,
autoscale = "FIXED_HEIGHT",
callback = function(framesize)
local ratio = framesize.width / framesize.height
if ratio <= 1.34 then
-- iPad 768*1024(1536*2048) is 4:3 screen
return {autoscale = "FIXED_WIDTH"}
end
end
}

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@ -1,3 +0,0 @@
function myadd(x, y)
return x + y
end

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@ -1,249 +1,16 @@
cc.FileUtils:getInstance():addSearchPath("src")
cc.FileUtils:getInstance():addSearchPath("res")
cc.FileUtils:getInstance():setPopupNotify(false)
cc.FileUtils:getInstance():addSearchPath("src/")
cc.FileUtils:getInstance():addSearchPath("res/")
-- CC_USE_DEPRECATED_API = true
require "config"
require "cocos.init"
-- cclog
cclog = function(...)
print(string.format(...))
end
-- for CCLuaEngine traceback
function __G__TRACKBACK__(msg)
cclog("----------------------------------------")
cclog("LUA ERROR: " .. tostring(msg) .. "\n")
cclog(debug.traceback())
cclog("----------------------------------------")
return msg
end
local function main()
collectgarbage("collect")
-- avoid memory leak
collectgarbage("setpause", 100)
collectgarbage("setstepmul", 5000)
-- initialize director
local director = cc.Director:getInstance()
local glview = director:getOpenGLView()
if nil == glview then
glview = cc.GLViewImpl:createWithRect("HelloLua", cc.rect(0,0,900,640))
director:setOpenGLView(glview)
end
glview:setDesignResolutionSize(480, 320, cc.ResolutionPolicy.NO_BORDER)
--turn on display FPS
director:setDisplayStats(true)
--set FPS. the default value is 1.0/60 if you don't call this
director:setAnimationInterval(1.0 / 60)
local schedulerID = 0
--support debug
local targetPlatform = cc.Application:getInstance():getTargetPlatform()
if (cc.PLATFORM_OS_IPHONE == targetPlatform) or (cc.PLATFORM_OS_IPAD == targetPlatform) or
(cc.PLATFORM_OS_ANDROID == targetPlatform) or (cc.PLATFORM_OS_WINDOWS == targetPlatform) or
(cc.PLATFORM_OS_MAC == targetPlatform) then
cclog("result is ")
--require('debugger')()
end
require "hello2"
cclog("result is " .. myadd(1, 1))
---------------
local visibleSize = cc.Director:getInstance():getVisibleSize()
local origin = cc.Director:getInstance():getVisibleOrigin()
-- add the moving dog
local function createDog()
local frameWidth = 105
local frameHeight = 95
-- create dog animate
local textureDog = cc.Director:getInstance():getTextureCache():addImage("dog.png")
local rect = cc.rect(0, 0, frameWidth, frameHeight)
local frame0 = cc.SpriteFrame:createWithTexture(textureDog, rect)
rect = cc.rect(frameWidth, 0, frameWidth, frameHeight)
local frame1 = cc.SpriteFrame:createWithTexture(textureDog, rect)
local spriteDog = cc.Sprite:createWithSpriteFrame(frame0)
spriteDog.isPaused = false
spriteDog:setPosition(origin.x, origin.y + visibleSize.height / 4 * 3)
--[[
local animFrames = CCArray:create()
animFrames:addObject(frame0)
animFrames:addObject(frame1)
]]--
local animation = cc.Animation:createWithSpriteFrames({frame0,frame1}, 0.5)
local animate = cc.Animate:create(animation);
spriteDog:runAction(cc.RepeatForever:create(animate))
-- moving dog at every frame
local function tick()
if spriteDog.isPaused then return end
local x, y = spriteDog:getPosition()
if x > origin.x + visibleSize.width then
x = origin.x
else
x = x + 1
end
spriteDog:setPositionX(x)
end
schedulerID = cc.Director:getInstance():getScheduler():scheduleScriptFunc(tick, 0, false)
return spriteDog
end
-- create farm
local function createLayerFarm()
local layerFarm = cc.Layer:create()
-- add in farm background
local bg = cc.Sprite:create("farm.jpg")
bg:setPosition(origin.x + visibleSize.width / 2 + 80, origin.y + visibleSize.height / 2)
layerFarm:addChild(bg)
-- add land sprite
for i = 0, 3 do
for j = 0, 1 do
local spriteLand = cc.Sprite:create("land.png")
spriteLand:setPosition(200 + j * 180 - i % 2 * 90, 10 + i * 95 / 2)
layerFarm:addChild(spriteLand)
end
end
-- add crop
local frameCrop = cc.SpriteFrame:create("crop.png", cc.rect(0, 0, 105, 95))
for i = 0, 3 do
for j = 0, 1 do
local spriteCrop = cc.Sprite:createWithSpriteFrame(frameCrop);
spriteCrop:setPosition(10 + 200 + j * 180 - i % 2 * 90, 30 + 10 + i * 95 / 2)
layerFarm:addChild(spriteCrop)
end
end
-- add moving dog
local spriteDog = createDog()
layerFarm:addChild(spriteDog)
-- handing touch events
local touchBeginPoint = nil
local function onTouchBegan(touch, event)
local location = touch:getLocation()
cclog("onTouchBegan: %0.2f, %0.2f", location.x, location.y)
touchBeginPoint = {x = location.x, y = location.y}
spriteDog.isPaused = true
-- CCTOUCHBEGAN event must return true
return true
end
local function onTouchMoved(touch, event)
local location = touch:getLocation()
cclog("onTouchMoved: %0.2f, %0.2f", location.x, location.y)
if touchBeginPoint then
local cx, cy = layerFarm:getPosition()
layerFarm:setPosition(cx + location.x - touchBeginPoint.x,
cy + location.y - touchBeginPoint.y)
touchBeginPoint = {x = location.x, y = location.y}
end
end
local function onTouchEnded(touch, event)
local location = touch:getLocation()
cclog("onTouchEnded: %0.2f, %0.2f", location.x, location.y)
touchBeginPoint = nil
spriteDog.isPaused = false
end
local listener = cc.EventListenerTouchOneByOne:create()
listener:registerScriptHandler(onTouchBegan,cc.Handler.EVENT_TOUCH_BEGAN )
listener:registerScriptHandler(onTouchMoved,cc.Handler.EVENT_TOUCH_MOVED )
listener:registerScriptHandler(onTouchEnded,cc.Handler.EVENT_TOUCH_ENDED )
local eventDispatcher = layerFarm:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, layerFarm)
local function onNodeEvent(event)
if "exit" == event then
cc.Director:getInstance():getScheduler():unscheduleScriptEntry(schedulerID)
end
end
layerFarm:registerScriptHandler(onNodeEvent)
return layerFarm
end
-- create menu
local function createLayerMenu()
local layerMenu = cc.Layer:create()
local menuPopup, menuTools, effectID
local function menuCallbackClosePopup()
-- stop test sound effect
cc.SimpleAudioEngine:getInstance():stopEffect(effectID)
menuPopup:setVisible(false)
end
local function menuCallbackOpenPopup()
-- loop test sound effect
local effectPath = cc.FileUtils:getInstance():fullPathForFilename("effect1.wav")
effectID = cc.SimpleAudioEngine:getInstance():playEffect(effectPath)
menuPopup:setVisible(true)
end
-- add a popup menu
local menuPopupItem = cc.MenuItemImage:create("menu2.png", "menu2.png")
menuPopupItem:setPosition(0, 0)
menuPopupItem:registerScriptTapHandler(menuCallbackClosePopup)
menuPopup = cc.Menu:create(menuPopupItem)
menuPopup:setPosition(origin.x + visibleSize.width / 2, origin.y + visibleSize.height / 2)
menuPopup:setVisible(false)
layerMenu:addChild(menuPopup)
-- add the left-bottom "tools" menu to invoke menuPopup
local menuToolsItem = cc.MenuItemImage:create("menu1.png", "menu1.png")
menuToolsItem:setPosition(0, 0)
menuToolsItem:registerScriptTapHandler(menuCallbackOpenPopup)
menuTools = cc.Menu:create(menuToolsItem)
local itemWidth = menuToolsItem:getContentSize().width
local itemHeight = menuToolsItem:getContentSize().height
menuTools:setPosition(origin.x + itemWidth/2, origin.y + itemHeight/2)
layerMenu:addChild(menuTools)
return layerMenu
end
-- play background music, preload effect
local bgMusicPath = cc.FileUtils:getInstance():fullPathForFilename("background.mp3")
cc.SimpleAudioEngine:getInstance():playMusic(bgMusicPath, true)
local effectPath = cc.FileUtils:getInstance():fullPathForFilename("effect1.wav")
cc.SimpleAudioEngine:getInstance():preloadEffect(effectPath)
-- run
local sceneGame = cc.Scene:create()
sceneGame:addChild(createLayerFarm())
sceneGame:addChild(createLayerMenu())
if cc.Director:getInstance():getRunningScene() then
cc.Director:getInstance():replaceScene(sceneGame)
else
cc.Director:getInstance():runWithScene(sceneGame)
end
require("app.MyApp"):create():run()
end
local status, msg = xpcall(main, __G__TRACKBACK__)
if not status then
error(msg)
print(msg)
end

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@ -0,0 +1,67 @@
local AppBase = class("AppBase")
function AppBase:ctor(configs)
self.configs_ = {
viewsRoot = "app.views",
modelsRoot = "app.models",
defaultSceneName = "MainScene",
}
for k, v in pairs(configs or {}) do
self.configs_[k] = v
end
if type(self.configs_.viewsRoot) ~= "table" then
self.configs_.viewsRoot = {self.configs_.viewsRoot}
end
if type(self.configs_.modelsRoot) ~= "table" then
self.configs_.modelsRoot = {self.configs_.modelsRoot}
end
if DEBUG > 1 then
dump(self.configs_, "AppBase configs")
end
if CC_SHOW_FPS then
cc.Director:getInstance():setDisplayStats(true)
end
-- event
self:onCreate()
end
function AppBase:run(initSceneName)
initSceneName = initSceneName or self.configs_.defaultSceneName
self:enterScene(initSceneName)
end
function AppBase:enterScene(sceneName, transition, time, more)
local view = self:createView(sceneName)
view:showWithScene(transition, time, more)
return view
end
function AppBase:createView(name)
for _, root in ipairs(self.configs_.viewsRoot) do
local packageName = string.format("%s.%s", root, name)
local status, view = xpcall(function()
return require(packageName)
end, function(msg)
if not string.find(msg, string.format("'%s' not found:", packageName)) then
print("load view error: ", msg)
end
end)
local t = type(view)
if status and (t == "table" or t == "userdata") then
return view:create(self, name)
end
end
error(string.format("AppBase:createView() - not found view \"%s\" in search paths \"%s\"",
name, table.concat(self.configs_.viewsRoot, ",")), 0)
end
function AppBase:onCreate()
end
return AppBase

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local ViewBase = class("ViewBase", cc.Node)
function ViewBase:ctor(app, name)
self:enableNodeEvents()
self.app_ = app
self.name_ = name
if self.onCreate then self:onCreate() end
end
function ViewBase:getApp()
return self.app_
end
function ViewBase:getName()
return self.name_
end
function ViewBase:showWithScene(transition, time, more)
self:setVisible(true)
local scene = display.newScene(self.name_)
scene:addChild(self)
display.runScene(scene, transition, time, more)
return self
end
return ViewBase

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local _M = {}
_M.AppBase = import(".AppBase")
_M.ViewBase = import(".ViewBase")
return _M

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@ -18,6 +18,16 @@
"to": "src/cocos",
"exclude": []
},
{
"from": "templates/lua-template-default/src",
"to": "src",
"exclude": []
},
{
"from": "templates/lua-template-default/res",
"to": "res",
"exclude": []
},
{
"from": "external/win32-specific/gles/prebuilt",
"to": "runtime/win32",

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@ -1,182 +0,0 @@
local GameScene = class("GameScene",function()
return cc.Scene:create()
end)
function GameScene.create()
local scene = GameScene.new()
scene:addChild(scene:createLayerFarm())
scene:addChild(scene:createLayerMenu())
return scene
end
function GameScene:ctor()
self.visibleSize = cc.Director:getInstance():getVisibleSize()
self.origin = cc.Director:getInstance():getVisibleOrigin()
self.schedulerID = nil
end
function GameScene:playBgMusic()
local bgMusicPath = cc.FileUtils:getInstance():fullPathForFilename("background.mp3")
cc.SimpleAudioEngine:getInstance():playMusic(bgMusicPath, true)
local effectPath = cc.FileUtils:getInstance():fullPathForFilename("effect1.wav")
cc.SimpleAudioEngine:getInstance():preloadEffect(effectPath)
end
function GameScene:creatDog()
local frameWidth = 105
local frameHeight = 95
-- create dog animate
local textureDog = cc.Director:getInstance():getTextureCache():addImage("dog.png")
local rect = cc.rect(0, 0, frameWidth, frameHeight)
local frame0 = cc.SpriteFrame:createWithTexture(textureDog, rect)
rect = cc.rect(frameWidth, 0, frameWidth, frameHeight)
local frame1 = cc.SpriteFrame:createWithTexture(textureDog, rect)
local spriteDog = cc.Sprite:createWithSpriteFrame(frame0)
spriteDog:setPosition(self.origin.x, self.origin.y + self.visibleSize.height / 4 * 3)
spriteDog.isPaused = false
local animation = cc.Animation:createWithSpriteFrames({frame0,frame1}, 0.5)
local animate = cc.Animate:create(animation);
spriteDog:runAction(cc.RepeatForever:create(animate))
-- moving dog at every frame
local function tick()
if spriteDog.isPaused then return end
local x, y = spriteDog:getPosition()
if x > self.origin.x + self.visibleSize.width then
x = self.origin.x
else
x = x + 1
end
spriteDog:setPositionX(x)
end
self.schedulerID = cc.Director:getInstance():getScheduler():scheduleScriptFunc(tick, 0, false)
return spriteDog
end
-- create farm
function GameScene:createLayerFarm()
local layerFarm = cc.Layer:create()
-- add in farm background
local bg = cc.Sprite:create("farm.jpg")
bg:setPosition(self.origin.x + self.visibleSize.width / 2 + 80, self.origin.y + self.visibleSize.height / 2)
layerFarm:addChild(bg)
-- add land sprite
for i = 0, 3 do
for j = 0, 1 do
local spriteLand = cc.Sprite:create("land.png")
spriteLand:setPosition(200 + j * 180 - i % 2 * 90, 10 + i * 95 / 2)
layerFarm:addChild(spriteLand)
end
end
-- add crop
local frameCrop = cc.SpriteFrame:create("crop.png", cc.rect(0, 0, 105, 95))
for i = 0, 3 do
for j = 0, 1 do
local spriteCrop = cc.Sprite:createWithSpriteFrame(frameCrop);
spriteCrop:setPosition(210 + j * 180 - i % 2 * 90, 40 + i * 95 / 2)
layerFarm:addChild(spriteCrop)
end
end
-- add moving dog
local spriteDog = self:creatDog()
layerFarm:addChild(spriteDog)
-- handing touch events
local touchBeginPoint = nil
local function onTouchBegan(touch, event)
local location = touch:getLocation()
--cclog("onTouchBegan: %0.2f, %0.2f", location.x, location.y)
touchBeginPoint = {x = location.x, y = location.y}
spriteDog.isPaused = true
-- CCTOUCHBEGAN event must return true
return true
end
local function onTouchMoved(touch, event)
local location = touch:getLocation()
--cclog("onTouchMoved: %0.2f, %0.2f", location.x, location.y)
if touchBeginPoint then
local cx, cy = layerFarm:getPosition()
layerFarm:setPosition(cx + location.x - touchBeginPoint.x,
cy + location.y - touchBeginPoint.y)
touchBeginPoint = {x = location.x, y = location.y}
end
end
local function onTouchEnded(touch, event)
local location = touch:getLocation()
--cclog("onTouchEnded: %0.2f, %0.2f", location.x, location.y)
touchBeginPoint = nil
spriteDog.isPaused = false
end
local listener = cc.EventListenerTouchOneByOne:create()
listener:registerScriptHandler(onTouchBegan,cc.Handler.EVENT_TOUCH_BEGAN )
listener:registerScriptHandler(onTouchMoved,cc.Handler.EVENT_TOUCH_MOVED )
listener:registerScriptHandler(onTouchEnded,cc.Handler.EVENT_TOUCH_ENDED )
local eventDispatcher = layerFarm:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, layerFarm)
local function onNodeEvent(event)
if "exit" == event then
cc.Director:getInstance():getScheduler():unscheduleScriptEntry(self.schedulerID)
end
end
layerFarm:registerScriptHandler(onNodeEvent)
return layerFarm
end
-- create menu
function GameScene:createLayerMenu()
local layerMenu = cc.Layer:create()
local menuPopup, menuTools, effectID
local function menuCallbackClosePopup()
-- stop test sound effect
cc.SimpleAudioEngine:getInstance():stopEffect(effectID)
menuPopup:setVisible(false)
end
local function menuCallbackOpenPopup()
-- loop test sound effect
local effectPath = cc.FileUtils:getInstance():fullPathForFilename("effect1.wav")
effectID = cc.SimpleAudioEngine:getInstance():playEffect(effectPath)
menuPopup:setVisible(true)
end
-- add a popup menu
local menuPopupItem = cc.MenuItemImage:create("menu2.png", "menu2.png")
menuPopupItem:setPosition(0, 0)
menuPopupItem:registerScriptTapHandler(menuCallbackClosePopup)
menuPopup = cc.Menu:create(menuPopupItem)
menuPopup:setPosition(self.origin.x + self.visibleSize.width / 2, self.origin.y + self.visibleSize.height / 2)
menuPopup:setVisible(false)
layerMenu:addChild(menuPopup)
-- add the left-bottom "tools" menu to invoke menuPopup
local menuToolsItem = cc.MenuItemImage:create("menu1.png", "menu1.png")
menuToolsItem:setPosition(0, 0)
menuToolsItem:registerScriptTapHandler(menuCallbackOpenPopup)
menuTools = cc.Menu:create(menuToolsItem)
local itemWidth = menuToolsItem:getContentSize().width
local itemHeight = menuToolsItem:getContentSize().height
menuTools:setPosition(self.origin.x + itemWidth/2, self.origin.y + itemHeight/2)
layerMenu:addChild(menuTools)
return layerMenu
end
return GameScene

View File

@ -1,56 +0,0 @@
cc.FileUtils:getInstance():addSearchPath("src")
cc.FileUtils:getInstance():addSearchPath("res")
-- CC_USE_DEPRECATED_API = true
require "cocos.init"
-- cclog
local cclog = function(...)
print(string.format(...))
end
-- for CCLuaEngine traceback
function __G__TRACKBACK__(msg)
cclog("----------------------------------------")
cclog("LUA ERROR: " .. tostring(msg) .. "\n")
cclog(debug.traceback())
cclog("----------------------------------------")
return msg
end
local function main()
collectgarbage("collect")
-- avoid memory leak
collectgarbage("setpause", 100)
collectgarbage("setstepmul", 5000)
-- initialize director
local director = cc.Director:getInstance()
--turn on display FPS
director:setDisplayStats(true)
--set FPS. the default value is 1.0/60 if you don't call this
director:setAnimationInterval(1.0 / 60)
director:getOpenGLView():setDesignResolutionSize(480, 320, 1)
--create scene
local scene = require("GameScene")
local gameScene = scene.create()
gameScene:playBgMusic()
if director:getRunningScene() then
director:replaceScene(gameScene)
else
director:runWithScene(gameScene)
end
end
local status, msg = xpcall(main, __G__TRACKBACK__)
if not status then
error(msg)
end