mirror of https://github.com/axmolengine/axmol.git
start of back button support
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@ -36,6 +36,10 @@ using namespace Windows::UI::Xaml::Input;
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using namespace Windows::UI::Xaml::Media;
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using namespace Windows::UI::Xaml::Navigation;
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#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
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using namespace Windows::Phone::UI::Input;
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#endif
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OpenGLESPage::OpenGLESPage() :
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OpenGLESPage(nullptr)
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{
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@ -76,6 +80,7 @@ OpenGLESPage::OpenGLESPage(OpenGLES* openGLES) :
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#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
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Windows::UI::ViewManagement::StatusBar::GetForCurrentView()->HideAsync();
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HardwareButtons::BackPressed += ref new EventHandler<BackPressedEventArgs^>(this, &OpenGLESPage::OnBackButtonPressed);
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#else
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// Disable all pointer visual feedback for better performance when touching.
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// This is not supported on Windows Phone applications.
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@ -163,6 +168,21 @@ void OpenGLESPage::OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Wi
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}
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}
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#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
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void OpenGLESPage::OnBackButtonPressed(Object^ sender, BackPressedEventArgs^ args)
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{
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bool myAppCanNavigate = false;
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if (myAppCanNavigate)
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{
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args->Handled = true;
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}
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else {
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// Do nothing. Leave args->Handled set to the current value, false.
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}
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}
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#endif
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void OpenGLESPage::OnSwapChainPanelSizeChanged(Object^ sender, Windows::UI::Xaml::SizeChangedEventArgs^ e)
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{
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// Size change events occur outside of the render thread. A lock is required when updating
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@ -39,6 +39,9 @@ namespace cocos2d
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void OnPageLoaded(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e);
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void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
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void OnSwapChainPanelSizeChanged(Platform::Object^ sender, Windows::UI::Xaml::SizeChangedEventArgs^ e);
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#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
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void OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args);
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#endif
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void GetSwapChainPanelSize(GLsizei* width, GLsizei* height);
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void CreateRenderSurface();
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void DestroyRenderSurface();
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