mirror of https://github.com/axmolengine/axmol.git
Fixed a typo, and regenerated luabinding codes.
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@ -134,7 +134,7 @@ public:
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CCNode(void);
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/**
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* Default distructor
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* Default destructor
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*/
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virtual ~CCNode(void);
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@ -159,7 +159,7 @@ public:
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/// @name Setters & Getters for Graphic Peroperties
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/**
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* Sets the Z order which stand for the drawing order, and reorder this node in its parent's children array.
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* Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array.
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*
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* The Z order of node is relative to its "brothers": children of the same parent.
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* It's nothing to do with OpenGL's z vertex. This one only affects the draw order of nodes in cocos2d.
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@ -1 +1 @@
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db687e611c0ec70bbb2e2359e4a1bb4e510b7ce0
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d1aa4e4054d8cc8ad0f63b2099fba0187800fbc0
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@ -20,7 +20,6 @@ class CCNode : public CCObject
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void setScaleX(float newScaleX);
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float getScaleY();
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void setScaleY(float newScaleY);
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CCPoint getPositionLua();
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void getPosition(float* x = 0, float* y = 0);
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float getPositionX();
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float getPositionY();
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