Fixed a typo, and regenerated luabinding codes.

This commit is contained in:
James Chen 2013-01-23 15:59:13 +08:00
parent c92d00dfa1
commit f2303b854a
3 changed files with 3 additions and 4 deletions

View File

@ -134,7 +134,7 @@ public:
CCNode(void);
/**
* Default distructor
* Default destructor
*/
virtual ~CCNode(void);
@ -159,7 +159,7 @@ public:
/// @name Setters & Getters for Graphic Peroperties
/**
* Sets the Z order which stand for the drawing order, and reorder this node in its parent's children array.
* Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array.
*
* The Z order of node is relative to its "brothers": children of the same parent.
* It's nothing to do with OpenGL's z vertex. This one only affects the draw order of nodes in cocos2d.

View File

@ -1 +1 @@
db687e611c0ec70bbb2e2359e4a1bb4e510b7ce0
d1aa4e4054d8cc8ad0f63b2099fba0187800fbc0

View File

@ -20,7 +20,6 @@ class CCNode : public CCObject
void setScaleX(float newScaleX);
float getScaleY();
void setScaleY(float newScaleY);
CCPoint getPositionLua();
void getPosition(float* x = 0, float* y = 0);
float getPositionX();
float getPositionY();