mirror of https://github.com/axmolengine/axmol.git
[AUTO]: updating luabinding automatically
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74de66a286
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@ -5,93 +5,105 @@
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-- @parent_module cc
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--------------------------------
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-- called before the action start. It will also set the target.
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-- Called before the action start. It will also set the target. <br>
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-- param target A certain target.
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-- @function [parent=#Action] startWithTarget
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-- @param self
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-- @param #cc.Node target
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-- @return Action#Action self (return value: cc.Action)
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--------------------------------
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-- Set the original target, since target can be nil.<br>
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-- Set the original target, since target can be nil.<br>
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-- Is the target that were used to run the action. Unless you are doing something complex, like ActionManager, you should NOT call this method.<br>
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-- The target is 'assigned', it is not 'retained'.<br>
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-- since v0.8.2
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-- since v0.8.2<br>
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-- param originalTarget Is 'assigned', it is not 'retained'.
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-- @function [parent=#Action] setOriginalTarget
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-- @param self
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-- @param #cc.Node originalTarget
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-- @return Action#Action self (return value: cc.Action)
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--------------------------------
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-- returns a clone of action
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-- Returns a clone of action.<br>
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-- return A clone action.
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-- @function [parent=#Action] clone
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-- @param self
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-- @return Action#Action ret (return value: cc.Action)
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--------------------------------
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--
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-- Return a original Target. <br>
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-- return A original Target.
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-- @function [parent=#Action] getOriginalTarget
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-- @param self
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-- @return Node#Node ret (return value: cc.Node)
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--------------------------------
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-- called after the action has finished. It will set the 'target' to nil.<br>
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-- IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
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-- Called after the action has finished. It will set the 'target' to nil.<br>
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-- IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
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-- @function [parent=#Action] stop
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-- @param self
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-- @return Action#Action self (return value: cc.Action)
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--------------------------------
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-- called once per frame. time a value between 0 and 1<br>
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-- For example: <br>
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-- - 0 means that the action just started<br>
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-- - 0.5 means that the action is in the middle<br>
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-- - 1 means that the action is over
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-- Called once per frame. time a value between 0 and 1.<br>
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-- For example:<br>
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-- - 0 Means that the action just started.<br>
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-- - 0.5 Means that the action is in the middle.<br>
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-- - 1 Means that the action is over.<br>
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-- param time A value between 0 and 1.
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-- @function [parent=#Action] update
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-- @param self
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-- @param #float time
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-- @return Action#Action self (return value: cc.Action)
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--------------------------------
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--
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-- Return certain target..<br>
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-- return A certain target.
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-- @function [parent=#Action] getTarget
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-- @param self
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-- @return Node#Node ret (return value: cc.Node)
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--------------------------------
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-- called every frame with it's delta time, dt in seconds. DON'T override unless you know what you are doing.
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-- Called every frame with it's delta time, dt in seconds. DON'T override unless you know what you are doing. <br>
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-- param dt In seconds.
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-- @function [parent=#Action] step
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-- @param self
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-- @param #float dt
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-- @return Action#Action self (return value: cc.Action)
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--------------------------------
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--
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-- Changes the tag that is used to identify the action easily. <br>
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-- param tag Used to identify the action easily.
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-- @function [parent=#Action] setTag
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-- @param self
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-- @param #int tag
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-- @return Action#Action self (return value: cc.Action)
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--------------------------------
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--
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-- Returns a tag that is used to identify the action easily. <br>
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-- return A tag.
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-- @function [parent=#Action] getTag
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- The action will modify the target properties.
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-- The action will modify the target properties. <br>
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-- param target A certain target.
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-- @function [parent=#Action] setTarget
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-- @param self
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-- @param #cc.Node target
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-- @return Action#Action self (return value: cc.Action)
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--------------------------------
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-- return true if the action has finished
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-- Return true if the action has finished. <br>
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-- return Is true if the action has finished.
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-- @function [parent=#Action] isDone
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- returns a new action that performs the exactly the reverse action
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-- Returns a new action that performs the exactly the reverse action. <br>
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-- return A new action that performs the exactly the reverse action.
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-- @function [parent=#Action] reverse
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-- @param self
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-- @return Action#Action ret (return value: cc.Action)
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@ -5,7 +5,8 @@
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-- @parent_module cc
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--------------------------------
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--
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-- brief Get the pointer of the inner action.<br>
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-- return The pointer of the inner action.
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-- @function [parent=#ActionEase] getInnerAction
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-- @param self
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-- @return ActionInterval#ActionInterval ret (return value: cc.ActionInterval)
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@ -36,7 +37,7 @@
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-- @return ActionEase#ActionEase ret (return value: cc.ActionEase)
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--------------------------------
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-- param time in seconds
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--
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-- @function [parent=#ActionEase] update
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-- @param self
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-- @param #float time
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@ -5,8 +5,12 @@
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-- @parent_module cc
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--------------------------------
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-- creates an initializes the action with the property name (key), and the from and to parameters. <br>
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-- param duration in seconds
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-- brief Create and initializes the action with the property name (key), and the from and to parameters.<br>
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-- param duration The duration of the ActionTween. It's a value in seconds.<br>
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-- param key The key of property which should be updated.<br>
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-- param from The value of the specified property when the action begin.<br>
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-- param to The value of the specified property when the action end.<br>
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-- return If the creation success, return a pointer of ActionTween; otherwise, return nil.
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-- @function [parent=#ActionTween] create
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-- @param self
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-- @param #float duration
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@ -29,7 +33,7 @@
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-- @return ActionTween#ActionTween ret (return value: cc.ActionTween)
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--------------------------------
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-- param dt in seconds
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--
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-- @function [parent=#ActionTween] update
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-- @param self
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-- @param #float dt
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@ -5,21 +5,23 @@
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-- @parent_module cc
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--------------------------------
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-- Gets the times the animation is going to loop. 0 means animation is not animated. 1, animation is executed one time, ...
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-- Gets the times the animation is going to loop. 0 means animation is not animated. 1, animation is executed one time, ... <br>
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-- return The times the animation is going to loop.
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-- @function [parent=#Animation] getLoops
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-- @param self
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-- @return unsigned int#unsigned int ret (return value: unsigned int)
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--------------------------------
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-- Adds a SpriteFrame to a Animation.<br>
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-- The frame will be added with one "delay unit".
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-- param frame The frame will be added with one "delay unit".
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-- @function [parent=#Animation] addSpriteFrame
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-- @param self
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-- @param #cc.SpriteFrame frame
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-- @return Animation#Animation self (return value: cc.Animation)
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--------------------------------
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-- Sets whether to restore the original frame when animation finishes
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-- Sets whether to restore the original frame when animation finishes. <br>
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-- param restoreOriginalFrame Whether to restore the original frame when animation finishes.
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-- @function [parent=#Animation] setRestoreOriginalFrame
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-- @param self
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-- @param #bool restoreOriginalFrame
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-- @return Animation#Animation ret (return value: cc.Animation)
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--------------------------------
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-- Gets the duration in seconds of the whole animation. It is the result of totalDelayUnits * delayPerUnit
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-- Gets the duration in seconds of the whole animation. It is the result of totalDelayUnits * delayPerUnit.<br>
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-- return Result of totalDelayUnits * delayPerUnit.
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-- @function [parent=#Animation] getDuration
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Sets the array of AnimationFrames
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-- Sets the array of AnimationFrames. <br>
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-- param frames The array of AnimationFrames.
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-- @function [parent=#Animation] setFrames
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-- @param self
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-- @param #array_table frames
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-- @return Animation#Animation self (return value: cc.Animation)
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--------------------------------
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-- Gets the array of AnimationFrames
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-- Gets the array of AnimationFrames.<br>
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-- return The array of AnimationFrames.
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-- @function [parent=#Animation] getFrames
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-- @param self
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-- @return array_table#array_table ret (return value: array_table)
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--------------------------------
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-- Sets the times the animation is going to loop. 0 means animation is not animated. 1, animation is executed one time, ...
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-- Sets the times the animation is going to loop. 0 means animation is not animated. 1, animation is executed one time, ... <br>
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-- param loops The times the animation is going to loop.
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-- @function [parent=#Animation] setLoops
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-- @param self
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-- @param #unsigned int loops
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-- @return Animation#Animation self (return value: cc.Animation)
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--------------------------------
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-- Sets the delay in seconds of the "delay unit"
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-- Sets the delay in seconds of the "delay unit".<br>
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-- param setDelayPerUnit The delay in seconds of the "delay unit".
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-- @function [parent=#Animation] setDelayPerUnit
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-- @param self
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-- @param #float delayPerUnit
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--------------------------------
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-- Adds a frame with an image filename. Internally it will create a SpriteFrame and it will add it.<br>
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-- The frame will be added with one "delay unit".<br>
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-- Added to facilitate the migration from v0.8 to v0.9.
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-- Added to facilitate the migration from v0.8 to v0.9.<br>
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-- param filename The path of SpriteFrame.
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-- @function [parent=#Animation] addSpriteFrameWithFile
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-- @param self
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-- @param #string filename
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-- @return Animation#Animation self (return value: cc.Animation)
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--------------------------------
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-- Gets the total Delay units of the Animation.
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-- Gets the total Delay units of the Animation. <br>
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-- return The total Delay units of the Animation.
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-- @function [parent=#Animation] getTotalDelayUnits
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Gets the delay in seconds of the "delay unit"
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-- Gets the delay in seconds of the "delay unit".<br>
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-- return The delay in seconds of the "delay unit".
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-- @function [parent=#Animation] getDelayPerUnit
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Checks whether to restore the original frame when animation finishes.
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-- Checks whether to restore the original frame when animation finishes. <br>
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-- return Restore the original frame when animation finishes.
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-- @function [parent=#Animation] getRestoreOriginalFrame
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Adds a frame with a texture and a rect. Internally it will create a SpriteFrame and it will add it.<br>
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-- The frame will be added with one "delay unit".<br>
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-- Added to facilitate the migration from v0.8 to v0.9.
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-- Added to facilitate the migration from v0.8 to v0.9.<br>
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-- param pobTexture A frame with a texture.<br>
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-- param rect The Texture of rect.
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-- @function [parent=#Animation] addSpriteFrameWithTexture
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-- @param self
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-- @param #cc.Texture2D pobTexture
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--------------------------------
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-- Returns a Animation that was previously added.<br>
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-- If the name is not found it will return nil.<br>
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-- You should retain the returned copy if you are going to use it.
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-- You should retain the returned copy if you are going to use it.<br>
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-- return A Animation that was previously added. If the name is not found it will return nil.
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-- @function [parent=#AnimationCache] getAnimation
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-- @param self
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-- @param #string name
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-- @return Animation#Animation ret (return value: cc.Animation)
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--------------------------------
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-- Adds a Animation with a name.
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-- Adds a Animation with a name.<br>
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-- param animation An animation.<br>
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-- param name The name of animation.
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-- @function [parent=#AnimationCache] addAnimation
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-- @param self
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-- @param #cc.Animation animation
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Adds an animation from an NSDictionary<br>
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-- Adds an animation from an NSDictionary.<br>
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-- Make sure that the frames were previously loaded in the SpriteFrameCache.<br>
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-- param dictionary An NSDictionary.<br>
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-- param plist The path of the relative file,it use to find the plist path for load SpriteFrames.<br>
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-- since v1.1
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-- @function [parent=#AnimationCache] addAnimationsWithDictionary
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-- @return AnimationCache#AnimationCache self (return value: cc.AnimationCache)
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--------------------------------
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-- Deletes a Animation from the cache.
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-- Deletes a Animation from the cache.<br>
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-- param name The name of animation.
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-- @function [parent=#AnimationCache] removeAnimation
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-- @param self
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-- @param #string name
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-- Make sure that the frames were previously loaded in the SpriteFrameCache.<br>
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-- since v1.1<br>
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-- js addAnimations<br>
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-- lua addAnimations
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-- lua addAnimations<br>
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-- param plist An animation from a plist file.
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-- @function [parent=#AnimationCache] addAnimationsWithFile
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-- @param self
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-- @param #string plist
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-- @return AnimationCache#AnimationCache self (return value: cc.AnimationCache)
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--------------------------------
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-- Purges the cache. It releases all the Animation objects and the shared instance.
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-- Purges the cache. It releases all the Animation objects and the shared instance.
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-- @function [parent=#AnimationCache] destroyInstance
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-- @param self
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-- @return AnimationCache#AnimationCache self (return value: cc.AnimationCache)
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--------------------------------
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-- Returns the shared instance of the Animation cache
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-- Returns the shared instance of the Animation cache. <br>
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-- return The shared instance of the Animation cache.
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-- @function [parent=#AnimationCache] getInstance
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-- @param self
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-- @return AnimationCache#AnimationCache ret (return value: cc.AnimationCache)
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-- @parent_module cc
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--------------------------------
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--
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-- Set the SpriteFrame.<br>
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-- param frame A SpriteFrame will be used.
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-- @function [parent=#AnimationFrame] setSpriteFrame
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-- @param self
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-- @param #cc.SpriteFrame frame
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-- @return map_table#map_table ret (return value: map_table)
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--------------------------------
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-- Sets the units of time the frame takes
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-- Sets the units of time the frame takes.<br>
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-- param delayUnits The units of time the frame takes.
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-- @function [parent=#AnimationFrame] setDelayUnits
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-- @param self
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-- @param #float delayUnits
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-- @return AnimationFrame#AnimationFrame ret (return value: cc.AnimationFrame)
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--------------------------------
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--
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-- Return a SpriteFrameName to be used.<br>
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-- return a SpriteFrameName to be used.
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-- @function [parent=#AnimationFrame] getSpriteFrame
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-- @param self
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-- @return SpriteFrame#SpriteFrame ret (return value: cc.SpriteFrame)
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--------------------------------
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-- Gets the units of time the frame takes
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-- Gets the units of time the frame takes.<br>
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-- return The units of time the frame takes.
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-- @function [parent=#AnimationFrame] getDelayUnits
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Sets user infomation
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-- Sets user infomation.<br>
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-- param userInfo A dictionary as UserInfo.
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-- @function [parent=#AnimationFrame] setUserInfo
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-- @param self
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-- @param #map_table userInfo
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-- @return AnimationFrame#AnimationFrame self (return value: cc.AnimationFrame)
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--------------------------------
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-- Creates the animation frame with a spriteframe, number of delay units and a notification user info<br>
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-- Creates the animation frame with a spriteframe, number of delay units and a notification user info.<br>
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-- param spriteFrame The animation frame with a spriteframe.<br>
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-- param delayUnits Number of delay units.<br>
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-- param userInfo A notification user info.<br>
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-- since 3.0
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-- @function [parent=#AnimationFrame] create
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-- @param self
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--------------------------------
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-- updates the Atlas (indexed vertex array).<br>
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-- Shall be overridden in subclasses
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-- Shall be overridden in subclasses.
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-- @function [parent=#AtlasNode] updateAtlasValues
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-- @param self
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-- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode)
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-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
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--------------------------------
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--
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-- Set an buffer manager of the texture vertex.
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-- @function [parent=#AtlasNode] setTextureAtlas
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-- @param self
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-- @param #cc.TextureAtlas textureAtlas
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-- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode)
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--------------------------------
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--
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-- Return the buffer manager of the texture vertex. <br>
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-- return Return A TextureAtlas.
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-- @function [parent=#AtlasNode] getTextureAtlas
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-- @param self
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-- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas)
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-- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode)
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--------------------------------
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-- creates a AtlasNode with an Atlas file the width and height of each item and the quantity of items to render
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-- creates a AtlasNode with an Atlas file the width and height of each item and the quantity of items to render.<br>
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-- param filename The path of Atlas file.<br>
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-- param tileWidth The width of the item.<br>
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-- param tileHeight The height of the item.<br>
|
||||
-- param itemsToRender The quantity of items to render.
|
||||
-- @function [parent=#AtlasNode] create
|
||||
-- @param self
|
||||
-- @param #string filename
|
||||
|
|
|
@ -10,8 +10,8 @@
|
|||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Sets the current playback position of an audio instance.<br>
|
||||
-- param audioID an audioID returned by the play2d function<br>
|
||||
-- Sets the current playback position of an audio instance.<br>
|
||||
-- param audioID An audioID returned by the play2d function.<br>
|
||||
-- return
|
||||
-- @function [parent=#AudioEngine] setCurrentTime
|
||||
-- @param self
|
||||
|
@ -20,76 +20,77 @@
|
|||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Gets the volume value of an audio instance.<br>
|
||||
-- param audioID an audioID returned by the play2d function<br>
|
||||
-- return volume value (range from 0.0 to 1.0)
|
||||
-- Gets the volume value of an audio instance.<br>
|
||||
-- param audioID An audioID returned by the play2d function.<br>
|
||||
-- return Volume value (range from 0.0 to 1.0).
|
||||
-- @function [parent=#AudioEngine] getVolume
|
||||
-- @param self
|
||||
-- @param #int audioID
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Uncache the audio data from internal buffer.<br>
|
||||
-- AudioEngine cache audio data on ios platform<br>
|
||||
-- Uncache the audio data from internal buffer.<br>
|
||||
-- AudioEngine cache audio data on ios,mac, and win32 platform.<br>
|
||||
-- warning This can lead to stop related audio first.<br>
|
||||
-- param filePath The path of an audio file
|
||||
-- param filePath Audio file path.
|
||||
-- @function [parent=#AudioEngine] uncache
|
||||
-- @param self
|
||||
-- @param #string filePath
|
||||
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- Resume all suspended audio instances
|
||||
-- Resume all suspended audio instances.
|
||||
-- @function [parent=#AudioEngine] resumeAll
|
||||
-- @param self
|
||||
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- Stop all audio instances
|
||||
-- Stop all audio instances.
|
||||
-- @function [parent=#AudioEngine] stopAll
|
||||
-- @param self
|
||||
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- Pause an audio instance.<br>
|
||||
-- param audioID an audioID returned by the play2d function
|
||||
-- Pause an audio instance.<br>
|
||||
-- param audioID An audioID returned by the play2d function.
|
||||
-- @function [parent=#AudioEngine] pause
|
||||
-- @param self
|
||||
-- @param #int audioID
|
||||
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- Release related objects<br>
|
||||
-- warning It must be called before the application exit
|
||||
-- Release objects relating to AudioEngine.<br>
|
||||
-- warning It must be called before the application exit.
|
||||
-- @function [parent=#AudioEngine] end
|
||||
-- @param self
|
||||
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Gets the maximum number of simultaneous audio instance of AudioEngine.
|
||||
-- @function [parent=#AudioEngine] getMaxAudioInstance
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Gets the current playback position of an audio instance.<br>
|
||||
-- param audioID an audioID returned by the play2d function<br>
|
||||
-- return the current playback position of an audio instance
|
||||
-- Gets the current playback position of an audio instance.<br>
|
||||
-- param audioID An audioID returned by the play2d function.<br>
|
||||
-- return The current playback position of an audio instance.
|
||||
-- @function [parent=#AudioEngine] getCurrentTime
|
||||
-- @param self
|
||||
-- @param #int audioID
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Sets the maximum number of simultaneous audio instance for AudioEngine.<br>
|
||||
-- param maxInstances The maximum number of simultaneous audio instance.
|
||||
-- @function [parent=#AudioEngine] setMaxAudioInstance
|
||||
-- @param self
|
||||
-- @param #int maxInstances
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Checks whether an audio instance is loop.<br>
|
||||
-- param audioID an audioID returned by the play2d function<br>
|
||||
-- Checks whether an audio instance is loop.<br>
|
||||
-- param audioID An audioID returned by the play2d function.<br>
|
||||
-- return Whether or not an audio instance is loop.
|
||||
-- @function [parent=#AudioEngine] isLoop
|
||||
-- @param self
|
||||
|
@ -97,23 +98,22 @@
|
|||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Pause all playing audio instances
|
||||
-- Pause all playing audio instances.
|
||||
-- @function [parent=#AudioEngine] pauseAll
|
||||
-- @param self
|
||||
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- Uncache all audio data from internal buffer.<br>
|
||||
-- warning All audio will be stopped first.<br>
|
||||
-- param
|
||||
-- Uncache all audio data from internal buffer.<br>
|
||||
-- warning All audio will be stopped first.
|
||||
-- @function [parent=#AudioEngine] uncacheAll
|
||||
-- @param self
|
||||
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- Sets volume for an audio instance.<br>
|
||||
-- param audioID an audioID returned by the play2d function<br>
|
||||
-- param volume volume value (range from 0.0 to 1.0)
|
||||
-- Sets volume for an audio instance.<br>
|
||||
-- param audioID An audioID returned by the play2d function.<br>
|
||||
-- param volume Volume value (range from 0.0 to 1.0).
|
||||
-- @function [parent=#AudioEngine] setVolume
|
||||
-- @param self
|
||||
-- @param #int audioID
|
||||
|
@ -121,12 +121,13 @@
|
|||
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- Play 2d sound<br>
|
||||
-- param filePath The path of an audio file<br>
|
||||
-- param loop Whether audio instance loop or not<br>
|
||||
-- param volume volume value (range from 0.0 to 1.0)<br>
|
||||
-- param profile a profile for audio instance<br>
|
||||
-- return an audio ID. It allows you to dynamically change the behavior of an audio instance on the fly.
|
||||
-- Play 2d sound.<br>
|
||||
-- param filePath The path of an audio file.<br>
|
||||
-- param loop Whether audio instance loop or not.<br>
|
||||
-- param volume Volume value (range from 0.0 to 1.0).<br>
|
||||
-- param profile A profile for audio instance. When profile is not specified, default profile will be used.<br>
|
||||
-- return An audio ID. It allows you to dynamically change the behavior of an audio instance on the fly.<br>
|
||||
-- see `AudioProfile`
|
||||
-- @function [parent=#AudioEngine] play2d
|
||||
-- @param self
|
||||
-- @param #string filePath
|
||||
|
@ -136,43 +137,43 @@
|
|||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Returns the state of an audio instance.<br>
|
||||
-- param audioID an audioID returned by the play2d function<br>
|
||||
-- return the status of an audio instance
|
||||
-- Returns the state of an audio instance.<br>
|
||||
-- param audioID An audioID returned by the play2d function.<br>
|
||||
-- return The status of an audio instance.
|
||||
-- @function [parent=#AudioEngine] getState
|
||||
-- @param self
|
||||
-- @param #int audioID
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Resume an audio instance.<br>
|
||||
-- param audioID an audioID returned by the play2d function
|
||||
-- Resume an audio instance.<br>
|
||||
-- param audioID An audioID returned by the play2d function.
|
||||
-- @function [parent=#AudioEngine] resume
|
||||
-- @param self
|
||||
-- @param #int audioID
|
||||
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- Stop an audio instance.<br>
|
||||
-- param audioID an audioID returned by the play2d function
|
||||
-- Stop an audio instance.<br>
|
||||
-- param audioID An audioID returned by the play2d function.
|
||||
-- @function [parent=#AudioEngine] stop
|
||||
-- @param self
|
||||
-- @param #int audioID
|
||||
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- Gets the duration of an audio instance.<br>
|
||||
-- param audioID an audioID returned by the play2d function<br>
|
||||
-- return the duration of an audio instance
|
||||
-- Gets the duration of an audio instance.<br>
|
||||
-- param audioID An audioID returned by the play2d function.<br>
|
||||
-- return The duration of an audio instance.
|
||||
-- @function [parent=#AudioEngine] getDuration
|
||||
-- @param self
|
||||
-- @param #int audioID
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Sets whether an audio instance loop or not. <br>
|
||||
-- param audioID an audioID returned by the play2d function<br>
|
||||
-- param loop Whether audio instance loop or not
|
||||
-- Sets whether an audio instance loop or not.<br>
|
||||
-- param audioID An audioID returned by the play2d function.<br>
|
||||
-- param loop Whether audio instance loop or not.
|
||||
-- @function [parent=#AudioEngine] setLoop
|
||||
-- @param self
|
||||
-- @param #int audioID
|
||||
|
@ -180,8 +181,8 @@
|
|||
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- Gets the default profile of audio instances<br>
|
||||
-- return the default profile of audio instances
|
||||
-- Gets the default profile of audio instances.<br>
|
||||
-- return The default profile of audio instances.
|
||||
-- @function [parent=#AudioEngine] getDefaultProfile
|
||||
-- @param self
|
||||
-- @return experimental::AudioProfile#experimental::AudioProfile ret (return value: cc.experimental::AudioProfile)
|
||||
|
|
|
@ -5,21 +5,25 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Return a PointArray.<br>
|
||||
-- return A PointArray.
|
||||
-- @function [parent=#CardinalSplineTo] getPoints
|
||||
-- @param self
|
||||
-- @return point_table#point_table ret (return value: point_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- It will update the target position and change the _previousPosition to newPos<br>
|
||||
-- param newPos The new position.
|
||||
-- @function [parent=#CardinalSplineTo] updatePosition
|
||||
-- @param self
|
||||
-- @param #vec2_table newPos
|
||||
-- @return CardinalSplineTo#CardinalSplineTo self (return value: cc.CardinalSplineTo)
|
||||
|
||||
--------------------------------
|
||||
-- initializes the action with a duration and an array of points<br>
|
||||
-- param duration in seconds
|
||||
-- Initializes the action with a duration and an array of points.<br>
|
||||
-- param duration In seconds.<br>
|
||||
-- param point An PointArray.<br>
|
||||
-- param tension Goodness of fit.
|
||||
-- @function [parent=#CardinalSplineTo] initWithDuration
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
|
@ -47,7 +51,7 @@
|
|||
-- @return CardinalSplineTo#CardinalSplineTo ret (return value: cc.CardinalSplineTo)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds.
|
||||
-- param time In seconds.
|
||||
-- @function [parent=#CardinalSplineTo] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- initializes the action with a duration and an array of points
|
||||
-- Initializes the action with a duration and an array of points.<br>
|
||||
-- param dt In seconds.<br>
|
||||
-- param points An PointArray.
|
||||
-- @function [parent=#CatmullRomBy] initWithDuration
|
||||
-- @param self
|
||||
-- @param #float dt
|
||||
|
|
|
@ -5,8 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- initializes the action with a duration and an array of points<br>
|
||||
-- param dt in seconds
|
||||
-- Initializes the action with a duration and an array of points.<br>
|
||||
-- param dt In seconds.<br>
|
||||
-- param points An PointArray.
|
||||
-- @function [parent=#CatmullRomTo] initWithDuration
|
||||
-- @param self
|
||||
-- @param #float dt
|
||||
|
|
|
@ -4,11 +4,11 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- Activate receives key event from external key. e.g. back,menu.<br>
|
||||
-- Activate receives key event from external key. e.g. back,menu.<br>
|
||||
-- Controller receives only standard key which contained within enum Key by default.<br>
|
||||
-- warning The API only work on the android platform for support diversified game controller.<br>
|
||||
-- param externalKeyCode external key code<br>
|
||||
-- param receive true if external key event on this controller should be receive, false otherwise.
|
||||
-- param externalKeyCode External key code.<br>
|
||||
-- param receive True if external key event on this controller should be receive, false otherwise.
|
||||
-- @function [parent=#Controller] receiveExternalKeyEvent
|
||||
-- @param self
|
||||
-- @param #int externalKeyCode
|
||||
|
@ -16,25 +16,25 @@
|
|||
-- @return Controller#Controller self (return value: cc.Controller)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Gets the name of this Controller object.
|
||||
-- @function [parent=#Controller] getDeviceName
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Indicates whether the Controller is connected.
|
||||
-- @function [parent=#Controller] isConnected
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Gets the Controller id.
|
||||
-- @function [parent=#Controller] getDeviceId
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Changes the tag that is used to identify the controller easily.<br>
|
||||
-- Changes the tag that is used to identify the controller easily.<br>
|
||||
-- param tag A integer that identifies the controller.
|
||||
-- @function [parent=#Controller] setTag
|
||||
-- @param self
|
||||
|
@ -49,22 +49,23 @@
|
|||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- To start discovering new controllers<br>
|
||||
-- warning The API only work on the IOS platform.Empty implementation on Android
|
||||
-- Start discovering new controllers.<br>
|
||||
-- warning The API only work on the IOS platform. Empty implementation on other platform.
|
||||
-- @function [parent=#Controller] startDiscoveryController
|
||||
-- @param self
|
||||
-- @return Controller#Controller self (return value: cc.Controller)
|
||||
|
||||
--------------------------------
|
||||
-- End the discovery process<br>
|
||||
-- warning The API only work on the IOS platform.Empty implementation on Android
|
||||
-- Stop the discovery process.<br>
|
||||
-- warning The API only work on the IOS platform.Empty implementation on other platform.
|
||||
-- @function [parent=#Controller] stopDiscoveryController
|
||||
-- @param self
|
||||
-- @return Controller#Controller self (return value: cc.Controller)
|
||||
|
||||
--------------------------------
|
||||
-- Gets a controller with its tag<br>
|
||||
-- param tag An identifier to find the controller.
|
||||
-- Gets a Controller object with tag.<br>
|
||||
-- param tag An identifier to find the controller.<br>
|
||||
-- return A Controller object.
|
||||
-- @function [parent=#Controller] getControllerByTag
|
||||
-- @param self
|
||||
-- @param #int tag
|
||||
|
|
|
@ -5,14 +5,14 @@
|
|||
|
||||
--------------------------------
|
||||
-- Pauses the running scene.<br>
|
||||
-- The running scene will be _drawed_ but all scheduled timers will be paused<br>
|
||||
-- While paused, the draw rate will be 4 FPS to reduce CPU consumption
|
||||
-- The running scene will be _drawed_ but all scheduled timers will be paused.<br>
|
||||
-- While paused, the draw rate will be 4 FPS to reduce CPU consumption.
|
||||
-- @function [parent=#Director] pause
|
||||
-- @param self
|
||||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
-- Sets the EventDispatcher associated with this director <br>
|
||||
-- Sets the EventDispatcher associated with this director.<br>
|
||||
-- since v3.0
|
||||
-- @function [parent=#Director] setEventDispatcher
|
||||
-- @param self
|
||||
|
@ -30,13 +30,14 @@
|
|||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Gets content scale factor.<br>
|
||||
-- see Director::setContentScaleFactor()
|
||||
-- @function [parent=#Director] getContentScaleFactor
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- returns the size of the OpenGL view in pixels.
|
||||
-- Returns the size of the OpenGL view in pixels.
|
||||
-- @function [parent=#Director] getWinSizeInPixels
|
||||
-- @param self
|
||||
-- @return size_table#size_table ret (return value: size_table)
|
||||
|
@ -48,13 +49,14 @@
|
|||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- sets the OpenGL default values
|
||||
-- Sets the OpenGL default values.<br>
|
||||
-- It will enable alpha blending, disable depth test.
|
||||
-- @function [parent=#Director] setGLDefaultValues
|
||||
-- @param self
|
||||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
-- Sets the ActionManager associated with this director<br>
|
||||
-- Sets the ActionManager associated with this director.<br>
|
||||
-- since v2.0
|
||||
-- @function [parent=#Director] setActionManager
|
||||
-- @param self
|
||||
|
@ -62,22 +64,24 @@
|
|||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
-- enables/disables OpenGL alpha blending
|
||||
-- Enables/disables OpenGL alpha blending.
|
||||
-- @function [parent=#Director] setAlphaBlending
|
||||
-- @param self
|
||||
-- @param #bool on
|
||||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
-- Pops out all scenes from the stack until the root scene in the queue.<br>
|
||||
-- Pops out all scenes from the stack until the root scene in the queue.<br>
|
||||
-- This scene will replace the running one.<br>
|
||||
-- Internally it will call `popToSceneStackLevel(1)`
|
||||
-- Internally it will call `popToSceneStackLevel(1)`.
|
||||
-- @function [parent=#Director] popToRootScene
|
||||
-- @param self
|
||||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Adds a matrix to the top of specified type of matrix stack.<br>
|
||||
-- param type Matrix type.<br>
|
||||
-- param mat The matrix that to be added.
|
||||
-- @function [parent=#Director] loadMatrix
|
||||
-- @param self
|
||||
-- @param #int type
|
||||
|
@ -86,7 +90,7 @@
|
|||
|
||||
--------------------------------
|
||||
-- This object will be visited after the main scene is visited.<br>
|
||||
-- This object MUST implement the "visit" selector.<br>
|
||||
-- This object MUST implement the "visit" function.<br>
|
||||
-- Useful to hook a notification object, like Notifications (http:github.com/manucorporat/CCNotifications)<br>
|
||||
-- since v0.99.5
|
||||
-- @function [parent=#Director] getNotificationNode
|
||||
|
@ -94,13 +98,13 @@
|
|||
-- @return Node#Node ret (return value: cc.Node)
|
||||
|
||||
--------------------------------
|
||||
-- returns the size of the OpenGL view in points.
|
||||
-- Returns the size of the OpenGL view in points.
|
||||
-- @function [parent=#Director] getWinSize
|
||||
-- @param self
|
||||
-- @return size_table#size_table ret (return value: size_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Gets singleton of TextureCache.
|
||||
-- @function [parent=#Director] getTextureCache
|
||||
-- @param self
|
||||
-- @return TextureCache#TextureCache ret (return value: cc.TextureCache)
|
||||
|
@ -115,7 +119,7 @@
|
|||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- returns visible origin of the OpenGL view in points.
|
||||
-- Returns visible origin coordinate of the OpenGL view in points.
|
||||
-- @function [parent=#Director] getVisibleOrigin
|
||||
-- @param self
|
||||
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
||||
|
@ -127,47 +131,47 @@
|
|||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
-- enables/disables OpenGL depth test
|
||||
-- Enables/disables OpenGL depth test.
|
||||
-- @function [parent=#Director] setDepthTest
|
||||
-- @param self
|
||||
-- @param #bool on
|
||||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
-- get Frame Rate
|
||||
-- Gets Frame Rate.
|
||||
-- @function [parent=#Director] getFrameRate
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- seconds per frame
|
||||
-- Get seconds per frame.
|
||||
-- @function [parent=#Director] getSecondsPerFrame
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Cleras all types of matrix stack, and add indentity matrix to these matrix stacks.
|
||||
-- @function [parent=#Director] resetMatrixStack
|
||||
-- @param self
|
||||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
-- converts an OpenGL coordinate to a UIKit coordinate<br>
|
||||
-- Useful to convert node points to window points for calls such as glScissor
|
||||
-- Converts an OpenGL coordinate to a screen coordinate.<br>
|
||||
-- Useful to convert node points to window points for calls such as glScissor.
|
||||
-- @function [parent=#Director] convertToUI
|
||||
-- @param self
|
||||
-- @param #vec2_table point
|
||||
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Clones a specified type matrix and put it to the top of specified type of matrix stack.
|
||||
-- @function [parent=#Director] pushMatrix
|
||||
-- @param self
|
||||
-- @param #int type
|
||||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
-- sets the default values based on the Configuration info
|
||||
-- Sets the default values based on the Configuration info.
|
||||
-- @function [parent=#Director] setDefaultValues
|
||||
-- @param self
|
||||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
@ -179,7 +183,7 @@
|
|||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Sets the Scheduler associated with this director<br>
|
||||
-- Sets the Scheduler associated with this director.<br>
|
||||
-- since v2.0
|
||||
-- @function [parent=#Director] setScheduler
|
||||
-- @param self
|
||||
|
@ -187,7 +191,7 @@
|
|||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Gets the top matrix of specified type of matrix stack.
|
||||
-- @function [parent=#Director] getMatrix
|
||||
-- @param self
|
||||
-- @param #int type
|
||||
|
@ -195,14 +199,14 @@
|
|||
|
||||
--------------------------------
|
||||
-- The main loop is triggered again.<br>
|
||||
-- Call this function only if [stopAnimation] was called earlier<br>
|
||||
-- warning Don't call this function to start the main loop. To run the main loop call runWithScene
|
||||
-- Call this function only if [stopAnimation] was called earlier.<br>
|
||||
-- warning Don't call this function to start the main loop. To run the main loop call runWithScene.
|
||||
-- @function [parent=#Director] startAnimation
|
||||
-- @param self
|
||||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
-- Get the GLView, where everything is rendered<br>
|
||||
-- Get the GLView.<br>
|
||||
-- js NA<br>
|
||||
-- lua NA
|
||||
-- @function [parent=#Director] getOpenGLView
|
||||
|
@ -210,13 +214,13 @@
|
|||
-- @return GLView#GLView ret (return value: cc.GLView)
|
||||
|
||||
--------------------------------
|
||||
-- Get current running Scene. Director can only run one Scene at a time
|
||||
-- Gets current running Scene. Director can only run one Scene at a time.
|
||||
-- @function [parent=#Director] getRunningScene
|
||||
-- @param self
|
||||
-- @return Scene#Scene ret (return value: cc.Scene)
|
||||
|
||||
--------------------------------
|
||||
-- Sets the glViewport
|
||||
-- Sets the glViewport.
|
||||
-- @function [parent=#Director] setViewport
|
||||
-- @param self
|
||||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
@ -239,21 +243,21 @@
|
|||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
-- Resumes the paused scene<br>
|
||||
-- Resumes the paused scene.<br>
|
||||
-- The scheduled timers will be activated again.<br>
|
||||
-- The "delta time" will be 0 (as if the game wasn't paused)
|
||||
-- The "delta time" will be 0 (as if the game wasn't paused).
|
||||
-- @function [parent=#Director] resume
|
||||
-- @param self
|
||||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Whether or not `_nextDeltaTimeZero` is set to 0.
|
||||
-- @function [parent=#Director] isNextDeltaTimeZero
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- set clear values for the color buffers, value range of each element is [0.0, 1.0]
|
||||
-- Sets clear values for the color buffers, value range of each element is [0.0, 1.0].
|
||||
-- @function [parent=#Director] setClearColor
|
||||
-- @param self
|
||||
-- @param #color4f_table clearColor
|
||||
|
@ -261,22 +265,23 @@
|
|||
|
||||
--------------------------------
|
||||
-- Ends the execution, releases the running scene.<br>
|
||||
-- It doesn't remove the OpenGL view from its parent. You have to do it manually.<br>
|
||||
-- lua endToLua
|
||||
-- @function [parent=#Director] end
|
||||
-- @param self
|
||||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Sets the GLView. <br>
|
||||
-- lua NA<br>
|
||||
-- js NA
|
||||
-- @function [parent=#Director] setOpenGLView
|
||||
-- @param self
|
||||
-- @param #cc.GLView openGLView
|
||||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
-- converts a UIKit coordinate to an OpenGL coordinate<br>
|
||||
-- Useful to convert (multi) touch coordinates to the current layout (portrait or landscape)
|
||||
-- Converts a screen coordinate to an OpenGL coordinate.<br>
|
||||
-- Useful to convert (multi) touch coordinates to the current layout (portrait or landscape).
|
||||
-- @function [parent=#Director] convertToGL
|
||||
-- @param self
|
||||
-- @param #vec2_table point
|
||||
|
@ -297,7 +302,7 @@
|
|||
-- @return unsigned int#unsigned int ret (return value: unsigned int)
|
||||
|
||||
--------------------------------
|
||||
-- Enters the Director's main loop with the given Scene.<br>
|
||||
-- Enters the Director's main loop with the given Scene.<br>
|
||||
-- Call it to run only your FIRST scene.<br>
|
||||
-- Don't call it if there is already a running scene.<br>
|
||||
-- It will call pushScene: and then it will call startAnimation
|
||||
|
@ -307,7 +312,8 @@
|
|||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Sets the notification node.<br>
|
||||
-- see Director::getNotificationNode()
|
||||
-- @function [parent=#Director] setNotificationNode
|
||||
-- @param self
|
||||
-- @param #cc.Node node
|
||||
|
@ -321,13 +327,13 @@
|
|||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
-- Restart the director
|
||||
-- Restart the director.
|
||||
-- @function [parent=#Director] restart
|
||||
-- @param self
|
||||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
-- Pops out a scene from the stack.<br>
|
||||
-- Pops out a scene from the stack.<br>
|
||||
-- This scene will replace the running one.<br>
|
||||
-- The running scene will be deleted. If there are no more scenes in the stack the execution is terminated.<br>
|
||||
-- ONLY call it if there is a running scene.
|
||||
|
@ -336,34 +342,36 @@
|
|||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Adds an identity matrix to the top of specified type of matrxi stack.
|
||||
-- @function [parent=#Director] loadIdentityMatrix
|
||||
-- @param self
|
||||
-- @param #int type
|
||||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
-- Whether or not to display the FPS on the bottom-left corner
|
||||
-- Whether or not to display the FPS on the bottom-left corner.
|
||||
-- @function [parent=#Director] isDisplayStats
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Sets OpenGL projection.
|
||||
-- @function [parent=#Director] setProjection
|
||||
-- @param self
|
||||
-- @param #int projection
|
||||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
-- Returns the Console <br>
|
||||
-- Returns the Console associated with this director.<br>
|
||||
-- since v3.0
|
||||
-- @function [parent=#Director] getConsole
|
||||
-- @param self
|
||||
-- @return Console#Console ret (return value: cc.Console)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Multipies a matrix to the top of specified type of matrix stack.<br>
|
||||
-- param type Matrix type.<br>
|
||||
-- param mat The matrix that to be multipied.
|
||||
-- @function [parent=#Director] multiplyMatrix
|
||||
-- @param self
|
||||
-- @param #int type
|
||||
|
@ -371,42 +379,44 @@
|
|||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
-- / FIXME: missing description
|
||||
-- Gets the distance between camera and near clipping frane.<br>
|
||||
-- It is correct for default camera that near clipping frane is the same as screen.
|
||||
-- @function [parent=#Director] getZEye
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Sets the detal time between current frame and next frame is 0.<br>
|
||||
-- This value will be used in Schedule, and will affect all functions that are using frame detal time, such as Actions.<br>
|
||||
-- This value will take effect only one time.
|
||||
-- @function [parent=#Director] setNextDeltaTimeZero
|
||||
-- @param self
|
||||
-- @param #bool nextDeltaTimeZero
|
||||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Pops the top matrix of the specified type of matrix stack.
|
||||
-- @function [parent=#Director] popMatrix
|
||||
-- @param self
|
||||
-- @param #int type
|
||||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
-- returns visible size of the OpenGL view in points.<br>
|
||||
-- the value is equal to getWinSize if don't invoke<br>
|
||||
-- GLView::setDesignResolutionSize()
|
||||
-- Returns visible size of the OpenGL view in points.<br>
|
||||
-- The value is equal to `Director::getWinSize()` if don't invoke `GLView::setDesignResolutionSize()`.
|
||||
-- @function [parent=#Director] getVisibleSize
|
||||
-- @param self
|
||||
-- @return size_table#size_table ret (return value: size_table)
|
||||
|
||||
--------------------------------
|
||||
-- Gets the Scheduler associated with this director<br>
|
||||
-- Gets the Scheduler associated with this director.<br>
|
||||
-- since v2.0
|
||||
-- @function [parent=#Director] getScheduler
|
||||
-- @param self
|
||||
-- @return Scheduler#Scheduler ret (return value: cc.Scheduler)
|
||||
|
||||
--------------------------------
|
||||
-- Suspends the execution of the running scene, pushing it on the stack of suspended scenes.<br>
|
||||
-- Suspends the execution of the running scene, pushing it on the stack of suspended scenes.<br>
|
||||
-- The new scene will be executed.<br>
|
||||
-- Try to avoid big stacks of pushed scenes to reduce memory allocation. <br>
|
||||
-- ONLY call it if there is a running scene.
|
||||
|
@ -416,26 +426,26 @@
|
|||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
-- Get the FPS value
|
||||
-- Gets the FPS value.
|
||||
-- @function [parent=#Director] getAnimationInterval
|
||||
-- @param self
|
||||
-- @return double#double ret (return value: double)
|
||||
|
||||
--------------------------------
|
||||
-- Whether or not the Director is paused
|
||||
-- Whether or not the Director is paused.
|
||||
-- @function [parent=#Director] isPaused
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Display the FPS on the bottom-left corner
|
||||
-- Display the FPS on the bottom-left corner.
|
||||
-- @function [parent=#Director] setDisplayStats
|
||||
-- @param self
|
||||
-- @param #bool displayStats
|
||||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
-- Gets the EventDispatcher associated with this director <br>
|
||||
-- Gets the EventDispatcher associated with this director.<br>
|
||||
-- since v3.0
|
||||
-- @function [parent=#Director] getEventDispatcher
|
||||
-- @param self
|
||||
|
@ -450,21 +460,21 @@
|
|||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
-- Set the FPS value.
|
||||
-- Sets the FPS value. FPS = 1/internal.
|
||||
-- @function [parent=#Director] setAnimationInterval
|
||||
-- @param self
|
||||
-- @param #double interval
|
||||
-- @return Director#Director self (return value: cc.Director)
|
||||
|
||||
--------------------------------
|
||||
-- Gets the ActionManager associated with this director<br>
|
||||
-- Gets the ActionManager associated with this director.<br>
|
||||
-- since v2.0
|
||||
-- @function [parent=#Director] getActionManager
|
||||
-- @param self
|
||||
-- @return ActionManager#ActionManager ret (return value: cc.ActionManager)
|
||||
|
||||
--------------------------------
|
||||
-- returns a shared instance of the director
|
||||
-- Returns a shared instance of the director.
|
||||
-- @function [parent=#Director] getInstance
|
||||
-- @param self
|
||||
-- @return Director#Director ret (return value: cc.Director)
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseBackIn action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseBackIn] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return EaseBackIn#EaseBackIn ret (return value: cc.EaseBackIn)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseBackIn] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseBackInOut action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseBackInOut] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return EaseBackInOut#EaseBackInOut ret (return value: cc.EaseBackInOut)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseBackInOut] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseBackOut action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseBackOut] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return EaseBackOut#EaseBackOut ret (return value: cc.EaseBackOut)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseBackOut] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Set the bezier parameters.
|
||||
-- @function [parent=#EaseBezierAction] setBezierParamer
|
||||
-- @param self
|
||||
-- @param #float p0
|
||||
|
@ -15,7 +15,9 @@
|
|||
-- @return EaseBezierAction#EaseBezierAction self (return value: cc.EaseBezierAction)
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseBezierAction action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseBezierAction] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -28,7 +30,7 @@
|
|||
-- @return EaseBezierAction#EaseBezierAction ret (return value: cc.EaseBezierAction)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseBezierAction] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseBounceIn action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseBounceIn] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return EaseBounceIn#EaseBounceIn ret (return value: cc.EaseBounceIn)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseBounceIn] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseBounceInOut action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseBounceInOut] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return EaseBounceInOut#EaseBounceInOut ret (return value: cc.EaseBounceInOut)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseBounceInOut] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseBounceOut action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseBounceOut] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return EaseBounceOut#EaseBounceOut ret (return value: cc.EaseBounceOut)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseBounceOut] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseCircleActionIn action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseCircleActionIn] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return EaseCircleActionIn#EaseCircleActionIn ret (return value: cc.EaseCircleActionIn)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseCircleActionIn] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseCircleActionInOut action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseCircleActionInOut] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return EaseCircleActionInOut#EaseCircleActionInOut ret (return value: cc.EaseCircleActionInOut)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseCircleActionInOut] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseCircleActionOut action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseCircleActionOut] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return EaseCircleActionOut#EaseCircleActionOut ret (return value: cc.EaseCircleActionOut)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseCircleActionOut] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseCubicActionIn action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseCubicActionIn] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return EaseCubicActionIn#EaseCubicActionIn ret (return value: cc.EaseCubicActionIn)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseCubicActionIn] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseCubicActionInOut action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseCubicActionInOut] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return EaseCubicActionInOut#EaseCubicActionInOut ret (return value: cc.EaseCubicActionInOut)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseCubicActionInOut] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseCubicActionOut action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseCubicActionOut] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return EaseCubicActionOut#EaseCubicActionOut ret (return value: cc.EaseCubicActionOut)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseCubicActionOut] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,14 +5,16 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- set period of the wave in radians.
|
||||
-- brief Set period of the wave in radians.<br>
|
||||
-- param fPeriod The value will be set.
|
||||
-- @function [parent=#EaseElastic] setPeriod
|
||||
-- @param self
|
||||
-- @param #float fPeriod
|
||||
-- @return EaseElastic#EaseElastic self (return value: cc.EaseElastic)
|
||||
|
||||
--------------------------------
|
||||
-- get period of the wave in radians. default is 0.3
|
||||
-- brief Get period of the wave in radians. Default value is 0.3.<br>
|
||||
-- return Return the period of the wave in radians.
|
||||
-- @function [parent=#EaseElastic] getPeriod
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
-- @return EaseElasticIn#EaseElasticIn ret (return value: cc.EaseElasticIn)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseElasticIn] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
-- @return EaseElasticInOut#EaseElasticInOut ret (return value: cc.EaseElasticInOut)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseElasticInOut] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
-- @return EaseElasticOut#EaseElasticOut ret (return value: cc.EaseElasticOut)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseElasticOut] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseExponentialIn action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseExponentialIn] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return EaseExponentialIn#EaseExponentialIn ret (return value: cc.EaseExponentialIn)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseExponentialIn] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseExponentialInOut action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseExponentialInOut] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return EaseExponentialInOut#EaseExponentialInOut ret (return value: cc.EaseExponentialInOut)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseExponentialInOut] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseExponentialOut action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseExponentialOut] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return EaseExponentialOut#EaseExponentialOut ret (return value: cc.EaseExponentialOut)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseExponentialOut] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,10 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- Creates the action with the inner action and the rate parameter
|
||||
-- brief Create the action with the inner action and the rate parameter.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- param rate The value of the rate parameter.<br>
|
||||
-- return A pointer of EaseIn action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseIn] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -19,7 +22,7 @@
|
|||
-- @return EaseIn#EaseIn ret (return value: cc.EaseIn)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseIn] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,10 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- Creates the action with the inner action and the rate parameter
|
||||
-- brief Create the action with the inner action and the rate parameter.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- param rate The value of the rate parameter.<br>
|
||||
-- return A pointer of EaseInOut action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseInOut] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -19,7 +22,7 @@
|
|||
-- @return EaseInOut#EaseInOut ret (return value: cc.EaseInOut)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseInOut] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,10 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- Creates the action with the inner action and the rate parameter
|
||||
-- brief Create the action with the inner action and the rate parameter.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- param rate The value of the rate parameter.<br>
|
||||
-- return A pointer of EaseOut action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseOut] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -19,7 +22,7 @@
|
|||
-- @return EaseOut#EaseOut ret (return value: cc.EaseOut)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseOut] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseQuadraticActionIn action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseQuadraticActionIn] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return EaseQuadraticActionIn#EaseQuadraticActionIn ret (return value: cc.EaseQuadraticActionIn)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseQuadraticActionIn] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseQuadraticActionInOut action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseQuadraticActionInOut] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return EaseQuadraticActionInOut#EaseQuadraticActionInOut ret (return value: cc.EaseQuadraticActionInOut)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseQuadraticActionInOut] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseQuadraticActionOut action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseQuadraticActionOut] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return EaseQuadraticActionOut#EaseQuadraticActionOut ret (return value: cc.EaseQuadraticActionOut)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseQuadraticActionOut] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseQuarticActionIn action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseQuarticActionIn] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return EaseQuarticActionIn#EaseQuarticActionIn ret (return value: cc.EaseQuarticActionIn)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseQuarticActionIn] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseQuarticActionInOut action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseQuarticActionInOut] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return EaseQuarticActionInOut#EaseQuarticActionInOut ret (return value: cc.EaseQuarticActionInOut)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseQuarticActionInOut] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseQuarticActionOut action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseQuarticActionOut] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return EaseQuarticActionOut#EaseQuarticActionOut ret (return value: cc.EaseQuarticActionOut)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseQuarticActionOut] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseQuinticActionIn action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseQuinticActionIn] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return EaseQuinticActionIn#EaseQuinticActionIn ret (return value: cc.EaseQuinticActionIn)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseQuinticActionIn] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseQuinticActionInOut action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseQuinticActionInOut] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return EaseQuinticActionInOut#EaseQuinticActionInOut ret (return value: cc.EaseQuinticActionInOut)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseQuinticActionInOut] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseQuinticActionOut action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseQuinticActionOut] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return EaseQuinticActionOut#EaseQuinticActionOut ret (return value: cc.EaseQuinticActionOut)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseQuinticActionOut] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,14 +5,16 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- set rate value for the actions
|
||||
-- brief Set the rate value for the ease rate action.<br>
|
||||
-- param rate The value will be set.
|
||||
-- @function [parent=#EaseRateAction] setRate
|
||||
-- @param self
|
||||
-- @param #float rate
|
||||
-- @return EaseRateAction#EaseRateAction self (return value: cc.EaseRateAction)
|
||||
|
||||
--------------------------------
|
||||
-- get rate value for the actions
|
||||
-- brief Get the rate value of the ease rate action.<br>
|
||||
-- return Return the rate value of the ease rate action.
|
||||
-- @function [parent=#EaseRateAction] getRate
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseSineIn action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseSineIn] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return EaseSineIn#EaseSineIn ret (return value: cc.EaseSineIn)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseSineIn] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseSineInOut action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseSineInOut] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return EaseSineInOut#EaseSineInOut ret (return value: cc.EaseSineInOut)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseSineInOut] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- brief Create the action with the inner action.<br>
|
||||
-- param action The pointer of the inner action.<br>
|
||||
-- return A pointer of EaseSineOut action. If creation failed, return nil.
|
||||
-- @function [parent=#EaseSineOut] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return EaseSineOut#EaseSineOut ret (return value: cc.EaseSineOut)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#EaseSineOut] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,8 +5,10 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action with the grid size and the duration <br>
|
||||
-- param duration in seconds
|
||||
-- brief Create the action with the grid size and the duration.<br>
|
||||
-- param duration Specify the duration of the FadeOutBLTiles action. It's a value in seconds.<br>
|
||||
-- param gridSize Specify the size of the grid.<br>
|
||||
-- return If the creation success, return a pointer of FadeOutBLTiles action; otherwise, return nil.
|
||||
-- @function [parent=#FadeOutBLTiles] create
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
|
|
|
@ -5,8 +5,10 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action with the grid size and the duration<br>
|
||||
-- param duration in seconds
|
||||
-- brief Create the action with the grid size and the duration.<br>
|
||||
-- param duration Specify the duration of the FadeOutDownTiles action. It's a value in seconds.<br>
|
||||
-- param gridSize Specify the size of the grid.<br>
|
||||
-- return If the creation success, return a pointer of FadeOutDownTiles action; otherwise, return nil.
|
||||
-- @function [parent=#FadeOutDownTiles] create
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
|
|
|
@ -5,21 +5,25 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Show the tile at specified position.<br>
|
||||
-- param pos The position index of the tile should be shown.
|
||||
-- @function [parent=#FadeOutTRTiles] turnOnTile
|
||||
-- @param self
|
||||
-- @param #vec2_table pos
|
||||
-- @return FadeOutTRTiles#FadeOutTRTiles self (return value: cc.FadeOutTRTiles)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Hide the tile at specified position.<br>
|
||||
-- param pos The position index of the tile should be hide.
|
||||
-- @function [parent=#FadeOutTRTiles] turnOffTile
|
||||
-- @param self
|
||||
-- @param #vec2_table pos
|
||||
-- @return FadeOutTRTiles#FadeOutTRTiles self (return value: cc.FadeOutTRTiles)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Show part of the tile.<br>
|
||||
-- param pos The position index of the tile should be shown.<br>
|
||||
-- param distance The percentage that the tile should be shown.
|
||||
-- @function [parent=#FadeOutTRTiles] transformTile
|
||||
-- @param self
|
||||
-- @param #vec2_table pos
|
||||
|
@ -27,7 +31,10 @@
|
|||
-- @return FadeOutTRTiles#FadeOutTRTiles self (return value: cc.FadeOutTRTiles)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Calculate the percentage a tile should be shown.<br>
|
||||
-- param pos The position index of the tile.<br>
|
||||
-- param time The current percentage of the action.<br>
|
||||
-- return Return the percentage the tile should be shown.
|
||||
-- @function [parent=#FadeOutTRTiles] testFunc
|
||||
-- @param self
|
||||
-- @param #size_table pos
|
||||
|
@ -35,8 +42,10 @@
|
|||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- creates the action with the grid size and the duration<br>
|
||||
-- param duration in seconds
|
||||
-- brief Create the action with the grid size and the duration.<br>
|
||||
-- param duration Specify the duration of the FadeOutTRTiles action. It's a value in seconds.<br>
|
||||
-- param gridSize Specify the size of the grid.<br>
|
||||
-- return If the creation success, return a pointer of FadeOutTRTiles action; otherwise, return nil.
|
||||
-- @function [parent=#FadeOutTRTiles] create
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
|
@ -50,7 +59,7 @@
|
|||
-- @return FadeOutTRTiles#FadeOutTRTiles ret (return value: cc.FadeOutTRTiles)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#FadeOutTRTiles] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,8 +5,10 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action with the grid size and the duration <br>
|
||||
-- param duration in seconds
|
||||
-- brief Create the action with the grid size and the duration.<br>
|
||||
-- param duration Specify the duration of the FadeOutUpTiles action. It's a value in seconds.<br>
|
||||
-- param gridSize Specify the size of the grid.<br>
|
||||
-- return If the creation success, return a pointer of FadeOutUpTiles action; otherwise, return nil.
|
||||
-- @function [parent=#FadeOutUpTiles] create
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
|
|
|
@ -5,14 +5,16 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- set duration in seconds of the action
|
||||
-- Set duration in seconds of the action. <br>
|
||||
-- param duration In seconds of the action.
|
||||
-- @function [parent=#FiniteTimeAction] setDuration
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
-- @return FiniteTimeAction#FiniteTimeAction self (return value: cc.FiniteTimeAction)
|
||||
|
||||
--------------------------------
|
||||
-- get duration in seconds of the action
|
||||
-- Get duration in seconds of the action. <br>
|
||||
-- return The duration in seconds of the action.
|
||||
-- @function [parent=#FiniteTimeAction] getDuration
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action with duration
|
||||
-- brief Create the action with duration.<br>
|
||||
-- param duration Specify the duration of the FilpX3D action. It's a value in seconds.<br>
|
||||
-- return If the creation sucess, return a pointer of FilpX3D action; otherwise, return nil.
|
||||
-- @function [parent=#FlipX3D] create
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return FlipX3D#FlipX3D ret (return value: cc.FlipX3D)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#FlipX3D] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action with duration
|
||||
-- brief Create the action with duration.<br>
|
||||
-- param duration Specify the duration of the FlipY3D action. It's a value in seconds.<br>
|
||||
-- return If the creation sucess, return a pointer of FlipY3D action; otherwise, return nil.
|
||||
-- @function [parent=#FlipY3D] create
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return FlipY3D#FlipY3D ret (return value: cc.FlipY3D)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#FlipY3D] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,14 +5,14 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- alter behavior - turn on/off boundary
|
||||
-- Alter behavior - turn on/off boundary.
|
||||
-- @function [parent=#Follow] setBoundarySet
|
||||
-- @param self
|
||||
-- @param #bool value
|
||||
-- @return Follow#Follow self (return value: cc.Follow)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Return boundarySet.
|
||||
-- @function [parent=#Follow] isBoundarySet
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
-- @return Grid3DAction#Grid3DAction ret (return value: cc.Grid3DAction)
|
||||
|
||||
--------------------------------
|
||||
-- returns the grid
|
||||
--
|
||||
-- @function [parent=#Grid3DAction] getGrid
|
||||
-- @param self
|
||||
-- @return GridBase#GridBase ret (return value: cc.GridBase)
|
||||
|
|
|
@ -5,7 +5,8 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- returns the grid
|
||||
-- brief Get the pointer of GridBase.<br>
|
||||
-- return The pointer of GridBase.
|
||||
-- @function [parent=#GridAction] getGrid
|
||||
-- @param self
|
||||
-- @return GridBase#GridBase ret (return value: cc.GridBase)
|
||||
|
|
|
@ -5,34 +5,42 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- amplitude rate
|
||||
-- brief Get the amplitude rate of the effect.<br>
|
||||
-- return Return the amplitude rate of the effect.
|
||||
-- @function [parent=#JumpTiles3D] getAmplitudeRate
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Set the amplitude to the effect.<br>
|
||||
-- param amplitude The value of amplitude will be set.
|
||||
-- @function [parent=#JumpTiles3D] setAmplitude
|
||||
-- @param self
|
||||
-- @param #float amplitude
|
||||
-- @return JumpTiles3D#JumpTiles3D self (return value: cc.JumpTiles3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Set the ampliture rate of the effect.<br>
|
||||
-- param amplitudeRate The value of amplitude rate will be set.
|
||||
-- @function [parent=#JumpTiles3D] setAmplitudeRate
|
||||
-- @param self
|
||||
-- @param #float amplitudeRate
|
||||
-- @return JumpTiles3D#JumpTiles3D self (return value: cc.JumpTiles3D)
|
||||
|
||||
--------------------------------
|
||||
-- amplitude of the sin
|
||||
-- brief Get the amplitude of the effect.<br>
|
||||
-- return Return the amplitude of the effect.
|
||||
-- @function [parent=#JumpTiles3D] getAmplitude
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- creates the action with the number of jumps, the sin amplitude, the grid size and the duration <br>
|
||||
-- param duration in seconds
|
||||
-- brief Create the action with the number of jumps, the sin amplitude, the grid size and the duration.<br>
|
||||
-- param duration Specify the duration of the JumpTiles3D action. It's a value in seconds.<br>
|
||||
-- param gridSize Specify the size of the grid.<br>
|
||||
-- param numberOfJumps Specify the jump tiles count.<br>
|
||||
-- param amplitude Specify the amplitude of the JumpTiles3D action.<br>
|
||||
-- return If the creation success, return a pointer of JumpTiles3D action; otherwise, return nil.
|
||||
-- @function [parent=#JumpTiles3D] create
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
|
@ -48,7 +56,7 @@
|
|||
-- @return JumpTiles3D#JumpTiles3D ret (return value: cc.JumpTiles3D)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#JumpTiles3D] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -11,14 +11,14 @@
|
|||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Enable shadow for the label<br>
|
||||
-- todo support blur for shadow effect
|
||||
-- Enable shadow effect to Label.<br>
|
||||
-- todo Support blur for shadow effect.
|
||||
-- @function [parent=#Label] enableShadow
|
||||
-- @param self
|
||||
-- @return Label#Label self (return value: cc.Label)
|
||||
|
||||
--------------------------------
|
||||
-- Sets the untransformed size of the label in a more efficient way.
|
||||
-- Sets the untransformed size of the Label in a more efficient way.
|
||||
-- @function [parent=#Label] setDimensions
|
||||
-- @param self
|
||||
-- @param #float width
|
||||
|
@ -26,7 +26,7 @@
|
|||
-- @return Label#Label self (return value: cc.Label)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Return the text the Label is displaying.
|
||||
-- @function [parent=#Label] getString
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
@ -38,30 +38,28 @@
|
|||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- disable shadow/outline/glow rendering
|
||||
-- Disable all effect to Label.
|
||||
-- @function [parent=#Label] disableEffect
|
||||
-- @param self
|
||||
-- @return Label#Label self (return value: cc.Label)
|
||||
|
||||
--------------------------------
|
||||
-- set TTF configuration for Label
|
||||
-- Sets a new TTF configuration to Label.<br>
|
||||
-- see `TTFConfig`
|
||||
-- @function [parent=#Label] setTTFConfig
|
||||
-- @param self
|
||||
-- @param #cc._ttfConfig ttfConfig
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Returns the text color of this label<br>
|
||||
-- Only support for TTF and system font<br>
|
||||
-- warning Different from the color of Node.
|
||||
-- Returns the text color of the Label.
|
||||
-- @function [parent=#Label] getTextColor
|
||||
-- @param self
|
||||
-- @return color4b_table#color4b_table ret (return value: color4b_table)
|
||||
|
||||
--------------------------------
|
||||
-- Sets the untransformed size of the label.<br>
|
||||
-- The label's width be used for text align if the set value not equal zero.<br>
|
||||
-- The label's max line width will be equal to the same value.
|
||||
-- Makes the Label exactly this untransformed width.<br>
|
||||
-- The Label's width be used for text align if the value not equal zero.
|
||||
-- @function [parent=#Label] setWidth
|
||||
-- @param self
|
||||
-- @param #float width
|
||||
|
@ -74,35 +72,36 @@
|
|||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Returns the Label's text horizontal alignment.
|
||||
-- @function [parent=#Label] getHorizontalAlignment
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- clip upper and lower margin for reduce height of label.
|
||||
-- Makes the Label to clip upper and lower margin for reduce height of Label.
|
||||
-- @function [parent=#Label] setClipMarginEnabled
|
||||
-- @param self
|
||||
-- @param #bool clipEnabled
|
||||
-- @return Label#Label self (return value: cc.Label)
|
||||
|
||||
--------------------------------
|
||||
-- changes the string to render<br>
|
||||
-- warning It is as expensive as changing the string if you haven't set up TTF/BMFont/CharMap for the label.
|
||||
-- Sets the text that this Label is to display.
|
||||
-- @function [parent=#Label] setString
|
||||
-- @param self
|
||||
-- @param #string text
|
||||
-- @return Label#Label self (return value: cc.Label)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Sets a new system font to Label.<br>
|
||||
-- param font A font file or a font family name.<br>
|
||||
-- warning
|
||||
-- @function [parent=#Label] setSystemFontName
|
||||
-- @param self
|
||||
-- @param #string systemFont
|
||||
-- @param #string font
|
||||
-- @return Label#Label self (return value: cc.Label)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Sets a new bitmap font to Label
|
||||
-- @function [parent=#Label] setBMFontFilePath
|
||||
-- @param self
|
||||
-- @param #string bmfontFilePath
|
||||
|
@ -116,8 +115,8 @@
|
|||
-- @return FontAtlas#FontAtlas ret (return value: cc.FontAtlas)
|
||||
|
||||
--------------------------------
|
||||
-- Sets the line height of the label<br>
|
||||
-- warning Not support system font<br>
|
||||
-- Sets the line height of the Label.<br>
|
||||
-- warning Not support system font.<br>
|
||||
-- since v3.2.0
|
||||
-- @function [parent=#Label] setLineHeight
|
||||
-- @param self
|
||||
|
@ -132,7 +131,7 @@
|
|||
-- @return Label#Label self (return value: cc.Label)
|
||||
|
||||
--------------------------------
|
||||
-- update content immediately.
|
||||
-- Update content immediately.
|
||||
-- @function [parent=#Label] updateContent
|
||||
-- @param self
|
||||
-- @return Label#Label self (return value: cc.Label)
|
||||
|
@ -144,7 +143,8 @@
|
|||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Specify what happens when a line is too long for Label.<br>
|
||||
-- param breakWithoutSpace Lines are automatically broken between words if this value is false.
|
||||
-- @function [parent=#Label] setLineBreakWithoutSpace
|
||||
-- @param self
|
||||
-- @param #bool breakWithoutSpace
|
||||
|
@ -157,7 +157,8 @@
|
|||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- only support for TTF
|
||||
-- Enable outline effect to Label.<br>
|
||||
-- warning Limiting use to only when the Label created with true type font or system font.
|
||||
-- @function [parent=#Label] enableOutline
|
||||
-- @param self
|
||||
-- @param #color4b_table outlineColor
|
||||
|
@ -165,8 +166,8 @@
|
|||
-- @return Label#Label self (return value: cc.Label)
|
||||
|
||||
--------------------------------
|
||||
-- Returns the additional kerning of this label<br>
|
||||
-- warning Not support system font<br>
|
||||
-- Returns the additional kerning of the Label.<br>
|
||||
-- warning Not support system font.<br>
|
||||
-- since v3.2.0
|
||||
-- @function [parent=#Label] getAdditionalKerning
|
||||
-- @param self
|
||||
|
@ -191,59 +192,60 @@
|
|||
-- @return size_table#size_table ret (return value: size_table)
|
||||
|
||||
--------------------------------
|
||||
-- Sets the max line width of the label.<br>
|
||||
-- The label's max line width be used for force line breaks if the set value not equal zero.<br>
|
||||
-- The label's width and max line width has not always to be equal.
|
||||
-- Makes the Label at most this line untransformed width.<br>
|
||||
-- The Label's max line width be used for force line breaks if the value not equal zero.
|
||||
-- @function [parent=#Label] setMaxLineWidth
|
||||
-- @param self
|
||||
-- @param #float maxLineWidth
|
||||
-- @return Label#Label self (return value: cc.Label)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Returns the system font used by the Label.
|
||||
-- @function [parent=#Label] getSystemFontName
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Sets the Label's text vertical alignment.
|
||||
-- @function [parent=#Label] setVerticalAlignment
|
||||
-- @param self
|
||||
-- @param #int vAlignment
|
||||
-- @return Label#Label self (return value: cc.Label)
|
||||
|
||||
--------------------------------
|
||||
-- Returns the line height of this label<br>
|
||||
-- warning Not support system font
|
||||
-- Returns the line height of this Label.<br>
|
||||
-- warning Not support system font.<br>
|
||||
-- since v3.2.0
|
||||
-- @function [parent=#Label] getLineHeight
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Returns the TTF configuration object used by the Label.<br>
|
||||
-- see `TTFConfig`
|
||||
-- @function [parent=#Label] getTTFConfig
|
||||
-- @param self
|
||||
-- @return _ttfConfig#_ttfConfig ret (return value: cc._ttfConfig)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Returns the Label's text vertical alignment.
|
||||
-- @function [parent=#Label] getVerticalAlignment
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Sets the text color of the label<br>
|
||||
-- Only support for TTF and system font<br>
|
||||
-- warning Different from the color of Node.
|
||||
-- Sets the text color of Label.<br>
|
||||
-- The text color is different from the color of Node.<br>
|
||||
-- warning Limiting use to only when the Label created with true type font or system font.
|
||||
-- @function [parent=#Label] setTextColor
|
||||
-- @param self
|
||||
-- @param #color4b_table color
|
||||
-- @return Label#Label self (return value: cc.Label)
|
||||
|
||||
--------------------------------
|
||||
-- Sets the untransformed size of the label.<br>
|
||||
-- The label's height be used for text align if the set value not equal zero.<br>
|
||||
-- The text will display of incomplete when the size of label not enough to support display all text.
|
||||
-- Makes the Label exactly this untransformed height.<br>
|
||||
-- The Label's height be used for text align if the value not equal zero.<br>
|
||||
-- The text will display of incomplete when the size of Label not enough to support display all text.
|
||||
-- @function [parent=#Label] setHeight
|
||||
-- @param self
|
||||
-- @param #float height
|
||||
|
@ -256,22 +258,24 @@
|
|||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- only support for TTF
|
||||
-- Enable glow effect to Label.<br>
|
||||
-- warning Limiting use to only when the Label created with true type font.
|
||||
-- @function [parent=#Label] enableGlow
|
||||
-- @param self
|
||||
-- @param #color4b_table glowColor
|
||||
-- @return Label#Label self (return value: cc.Label)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Provides a way to treats each character like a Sprite.<br>
|
||||
-- warning No support system font.
|
||||
-- @function [parent=#Label] getLetter
|
||||
-- @param self
|
||||
-- @param #int lettetIndex
|
||||
-- @return Sprite#Sprite ret (return value: cc.Sprite)
|
||||
|
||||
--------------------------------
|
||||
-- Sets the additional kerning of the label<br>
|
||||
-- warning Not support system font<br>
|
||||
-- Sets the additional kerning of the Label.<br>
|
||||
-- warning Not support system font.<br>
|
||||
-- since v3.2.0
|
||||
-- @function [parent=#Label] setAdditionalKerning
|
||||
-- @param self
|
||||
|
@ -279,25 +283,25 @@
|
|||
-- @return Label#Label self (return value: cc.Label)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Returns the bitmap font path used by the Label.
|
||||
-- @function [parent=#Label] getSystemFontSize
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Returns the Label's text horizontal alignment.
|
||||
-- @function [parent=#Label] getTextAlignment
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Returns the bitmap font used by the Label.
|
||||
-- @function [parent=#Label] getBMFontFilePath
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Sets the Label's text horizontal alignment.
|
||||
-- @function [parent=#Label] setHorizontalAlignment
|
||||
-- @param self
|
||||
-- @param #int hAlignment
|
||||
|
@ -313,24 +317,32 @@
|
|||
-- @return Label#Label self (return value: cc.Label)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- warning This method is not recommended for game developers.
|
||||
-- @function [parent=#Label] requestSystemFontRefresh
|
||||
-- @param self
|
||||
-- @return Label#Label self (return value: cc.Label)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Allocates and initializes a Label, with a bitmap font file.<br>
|
||||
-- param bmfontPath A bitmap font file, it's a FNT format.<br>
|
||||
-- param text The initial text.<br>
|
||||
-- param hAlignment Text horizontal alignment.<br>
|
||||
-- param maxLineWidth The max line width.<br>
|
||||
-- param imageOffset <br>
|
||||
-- return An automatically released Label object.<br>
|
||||
-- see setBMFontFilePath setMaxLineWidth
|
||||
-- @function [parent=#Label] createWithBMFont
|
||||
-- @param self
|
||||
-- @param #string bmfontFilePath
|
||||
-- @param #string bmfontPath
|
||||
-- @param #string text
|
||||
-- @param #int alignment
|
||||
-- @param #int hAlignment
|
||||
-- @param #int maxLineWidth
|
||||
-- @param #vec2_table imageOffset
|
||||
-- @return Label#Label ret (return value: cc.Label)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Allocates and initializes a Label, with default settings.<br>
|
||||
-- return An automatically released Label object.
|
||||
-- @function [parent=#Label] create
|
||||
-- @param self
|
||||
-- @return Label#Label ret (return value: cc.Label)
|
||||
|
@ -348,8 +360,15 @@
|
|||
-- @return Label#Label ret (return value: cc.Label)
|
||||
|
||||
--------------------------------
|
||||
-- Creates a label with an initial string,font[font name or font file],font size, dimension in points, horizontal alignment and vertical alignment.<br>
|
||||
-- warning It will generate texture by the platform-dependent code
|
||||
-- Allocates and initializes a Label, base on platform-dependent API.<br>
|
||||
-- param text The initial text.<br>
|
||||
-- param font A font file or a font family name.<br>
|
||||
-- param fontSize The font size. This value must be > 0.<br>
|
||||
-- param dimensions <br>
|
||||
-- param hAlignment The text horizontal alignment.<br>
|
||||
-- param vAlignment The text vertical alignment.<br>
|
||||
-- warning It will generate texture by the platform-dependent code.<br>
|
||||
-- return An automatically released Label object.
|
||||
-- @function [parent=#Label] createWithSystemFont
|
||||
-- @param self
|
||||
-- @param #string text
|
||||
|
|
|
@ -5,40 +5,50 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Set the center position of lens effect.<br>
|
||||
-- param The center position will be set.
|
||||
-- @function [parent=#Lens3D] setPosition
|
||||
-- @param self
|
||||
-- @param #vec2_table position
|
||||
-- @return Lens3D#Lens3D self (return value: cc.Lens3D)
|
||||
|
||||
--------------------------------
|
||||
-- Set whether lens is concave
|
||||
-- brief Set whether lens is concave.<br>
|
||||
-- param concave Whether lens is concave.
|
||||
-- @function [parent=#Lens3D] setConcave
|
||||
-- @param self
|
||||
-- @param #bool concave
|
||||
-- @return Lens3D#Lens3D self (return value: cc.Lens3D)
|
||||
|
||||
--------------------------------
|
||||
-- Set lens center position
|
||||
-- brief Set the value of lens effect.<br>
|
||||
-- param lensEffect The value of lens effect will be set.
|
||||
-- @function [parent=#Lens3D] setLensEffect
|
||||
-- @param self
|
||||
-- @param #float lensEffect
|
||||
-- @return Lens3D#Lens3D self (return value: cc.Lens3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Get the center position of lens effect.<br>
|
||||
-- return The center position of lens effect.
|
||||
-- @function [parent=#Lens3D] getPosition
|
||||
-- @param self
|
||||
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
||||
|
||||
--------------------------------
|
||||
-- Get lens center position
|
||||
-- brief Get the value of lens effect. Default value is 0.7.<br>
|
||||
-- return The value of lens effect.
|
||||
-- @function [parent=#Lens3D] getLensEffect
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- creates the action with center position, radius, a grid size and duration
|
||||
-- brief Create the action with center position, radius, a grid size and duration.<br>
|
||||
-- param duration Specify the duration of the Lens3D action. It's a value in seconds.<br>
|
||||
-- param gridSize Specify the size of the grid.<br>
|
||||
-- param position Specify the center position of the lens.<br>
|
||||
-- param radius Specify the radius of the lens.<br>
|
||||
-- return If the creation sucess, return a pointer of Lens3D action; otherwise, return nil.
|
||||
-- @function [parent=#Lens3D] create
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
|
@ -54,7 +64,7 @@
|
|||
-- @return Lens3D#Lens3D ret (return value: cc.Lens3D)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#Lens3D] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,33 +5,42 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Get the amplitude rate of the effect.<br>
|
||||
-- return Return the amplitude rate of the effect.
|
||||
-- @function [parent=#Liquid] getAmplitudeRate
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Set the amplitude to the effect.<br>
|
||||
-- param amplitude The value of amplitude will be set.
|
||||
-- @function [parent=#Liquid] setAmplitude
|
||||
-- @param self
|
||||
-- @param #float amplitude
|
||||
-- @return Liquid#Liquid self (return value: cc.Liquid)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Set the ampliture rate of the effect.<br>
|
||||
-- param amplitudeRate The value of amplitude rate will be set.
|
||||
-- @function [parent=#Liquid] setAmplitudeRate
|
||||
-- @param self
|
||||
-- @param #float amplitudeRate
|
||||
-- @return Liquid#Liquid self (return value: cc.Liquid)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Get the amplitude of the effect.<br>
|
||||
-- return Return the amplitude of the effect.
|
||||
-- @function [parent=#Liquid] getAmplitude
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- creates the action with amplitude, a grid and duration
|
||||
-- brief Create the action with amplitude, grid size, waves count and duration.<br>
|
||||
-- param duration Specify the duration of the Liquid action. It's a value in seconds.<br>
|
||||
-- param gridSize Specify the size of the grid.<br>
|
||||
-- param waves Specify the waves count of the Liquid action.<br>
|
||||
-- param amplitude Specify the amplitude of the Liquid action.<br>
|
||||
-- return If the creation sucess, return a pointer of Liquid action; otherwise, return nil.
|
||||
-- @function [parent=#Liquid] create
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
|
@ -47,7 +56,7 @@
|
|||
-- @return Liquid#Liquid ret (return value: cc.Liquid)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#Liquid] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,15 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates a OrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX
|
||||
-- Creates a OrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX. <br>
|
||||
-- param t Duration in seconds.<br>
|
||||
-- param radius The start radius.<br>
|
||||
-- param deltaRadius The delta radius.<br>
|
||||
-- param angelZ The start Angel in Z.<br>
|
||||
-- param deltaAngleZ The delta angle in Z.<br>
|
||||
-- param angelX The start Angel in X.<br>
|
||||
-- param deltaAngleX The delta angle in X.<br>
|
||||
-- return An OrbitCamera.
|
||||
-- @function [parent=#OrbitCamera] create
|
||||
-- @param self
|
||||
-- @param #float t
|
||||
|
|
|
@ -5,7 +5,10 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- create the action
|
||||
-- brief Create an action with duration, grid size.<br>
|
||||
-- param duration Specify the duration of the PageTurn3D action. It's a value in seconds.<br>
|
||||
-- param gridSize Specify the size of the grid.<br>
|
||||
-- return If the creation sucess, return a pointer of PageTurn3D action; otherwise, return nil.
|
||||
-- @function [parent=#PageTurn3D] create
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
|
@ -25,7 +28,7 @@
|
|||
-- @return GridBase#GridBase ret (return value: cc.GridBase)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#PageTurn3D] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,8 +5,11 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- Creates and initializes the action with a duration, a "from" percentage and a "to" percentage <br>
|
||||
-- param duration in seconds
|
||||
-- brief Create and initializes the action with a duration, a "from" percentage and a "to" percentage.<br>
|
||||
-- param duration Specify the duration of the ProgressFromTo action. It's a value in seconds.<br>
|
||||
-- param fromPercentage Specify the source percentage.<br>
|
||||
-- param toPercentage Specify the destination percentage.<br>
|
||||
-- return If the creation sucess, return a pointer of ProgressFromTo action; otherwise, return nil.
|
||||
-- @function [parent=#ProgressFromTo] create
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
|
@ -34,7 +37,7 @@
|
|||
-- @return ProgressFromTo#ProgressFromTo ret (return value: cc.ProgressFromTo)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#ProgressFromTo] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,8 +5,10 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- Creates and initializes with a duration and a percent <br>
|
||||
-- param duration in seconds
|
||||
-- brief Create and initializes with a duration and a destination percentage.<br>
|
||||
-- param duration Specify the duration of the ProgressTo action. It's a value in seconds.<br>
|
||||
-- param percent Specify the destination percentage.<br>
|
||||
-- return If the creation sucess, return a pointer of ProgressTo action; otherwise, return nil.
|
||||
-- @function [parent=#ProgressTo] create
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
|
@ -33,7 +35,7 @@
|
|||
-- @return ProgressTo#ProgressTo ret (return value: cc.ProgressTo)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#ProgressTo] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates an action with the number of times that the current grid will be reused
|
||||
-- brief Create an action with the number of times that the current grid will be reused.<br>
|
||||
-- param times Specify times the grid will be reused.<br>
|
||||
-- return Return a pointer of ReuseGrid. When the creation failed, return nil.
|
||||
-- @function [parent=#ReuseGrid] create
|
||||
-- @param self
|
||||
-- @param #int times
|
||||
|
|
|
@ -5,46 +5,59 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Set the amplitude rate of ripple effect.<br>
|
||||
-- param fAmplitudeRate The amplitude rate of ripple effect.
|
||||
-- @function [parent=#Ripple3D] setAmplitudeRate
|
||||
-- @param self
|
||||
-- @param #float fAmplitudeRate
|
||||
-- @return Ripple3D#Ripple3D self (return value: cc.Ripple3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Get the amplitude rate of ripple effect.<br>
|
||||
-- return The amplitude rate of ripple effect.
|
||||
-- @function [parent=#Ripple3D] getAmplitudeRate
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Set the amplitude of ripple effect.<br>
|
||||
-- param fAmplitude The amplitude of ripple effect.
|
||||
-- @function [parent=#Ripple3D] setAmplitude
|
||||
-- @param self
|
||||
-- @param #float fAmplitude
|
||||
-- @return Ripple3D#Ripple3D self (return value: cc.Ripple3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Get the amplitude of ripple effect.<br>
|
||||
-- return The amplitude of ripple effect.
|
||||
-- @function [parent=#Ripple3D] getAmplitude
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- set center position
|
||||
-- brief Set the center position of ripple effect.<br>
|
||||
-- param position The center position of ripple effect will be set.
|
||||
-- @function [parent=#Ripple3D] setPosition
|
||||
-- @param self
|
||||
-- @param #vec2_table position
|
||||
-- @return Ripple3D#Ripple3D self (return value: cc.Ripple3D)
|
||||
|
||||
--------------------------------
|
||||
-- get center position
|
||||
-- brief Get the center position of ripple effect.<br>
|
||||
-- return The center position of ripple effect.
|
||||
-- @function [parent=#Ripple3D] getPosition
|
||||
-- @param self
|
||||
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
||||
|
||||
--------------------------------
|
||||
-- creates the action with radius, number of waves, amplitude, a grid size and duration
|
||||
-- brief Create the action with center position, radius, number of waves, amplitude, a grid size and duration.<br>
|
||||
-- param duration Specify the duration of the Ripple3D action. It's a value in seconds.<br>
|
||||
-- param gridSize Specify the size of the grid.<br>
|
||||
-- param position Specify the center position of the ripple effect.<br>
|
||||
-- param radius Specify the radius of the ripple effect.<br>
|
||||
-- param waves Specify the waves count of the ripple effect.<br>
|
||||
-- param amplitude Specify the amplitude of the ripple effect.<br>
|
||||
-- return If the creation sucess, return a pointer of Ripple3D action; otherwise, return nil.
|
||||
-- @function [parent=#Ripple3D] create
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
|
@ -62,7 +75,7 @@
|
|||
-- @return Ripple3D#Ripple3D ret (return value: cc.Ripple3D)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#Ripple3D] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -17,12 +17,14 @@
|
|||
-- @return Scheduler#Scheduler self (return value: cc.Scheduler)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Gets the time scale of schedule callbacks.<br>
|
||||
-- see Scheduler::setTimeScale()
|
||||
-- @function [parent=#Scheduler] getTimeScale
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Constructor<br>
|
||||
-- js ctor
|
||||
-- @function [parent=#Scheduler] Scheduler
|
||||
-- @param self
|
||||
|
|
|
@ -5,10 +5,15 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action with a range, shake Z vertices, a grid and duration
|
||||
-- brief Create the action with a range, shake Z vertices, a grid and duration.<br>
|
||||
-- param duration Specify the duration of the Shaky3D action. It's a value in seconds.<br>
|
||||
-- param gridSize Specify the size of the grid.<br>
|
||||
-- param range Specify the range of the shaky effect.<br>
|
||||
-- param shakeZ Specify whether shake on the z axis.<br>
|
||||
-- return If the creation sucess, return a pointer of Shaky3D action; otherwise, return nil.
|
||||
-- @function [parent=#Shaky3D] create
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
-- @param #float initWithDuration
|
||||
-- @param #size_table gridSize
|
||||
-- @param #int range
|
||||
-- @param #bool shakeZ
|
||||
|
|
|
@ -5,8 +5,12 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action with a range, whether or not to shake Z vertices, a grid size, and duration <br>
|
||||
-- param duration in seconds
|
||||
-- brief Create the action with a range, shake Z vertices, a grid and duration.<br>
|
||||
-- param duration Specify the duration of the ShakyTiles3D action. It's a value in seconds.<br>
|
||||
-- param gridSize Specify the size of the grid.<br>
|
||||
-- param range Specify the range of the shaky effect.<br>
|
||||
-- param shakeZ Specify whether shake on the z axis.<br>
|
||||
-- return If the creation success, return a pointer of ShakyTiles3D action; otherwise, return nil.
|
||||
-- @function [parent=#ShakyTiles3D] create
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
|
@ -22,7 +26,7 @@
|
|||
-- @return ShakyTiles3D#ShakyTiles3D ret (return value: cc.ShakyTiles3D)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#ShakyTiles3D] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,8 +5,12 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action with a range, whether of not to shatter Z vertices, a grid size and duration <br>
|
||||
-- param duration in seconds
|
||||
-- brief Create the action with a range, whether of not to shatter Z vertices, grid size and duration.<br>
|
||||
-- param duration Specify the duration of the ShatteredTiles3D action. It's a value in seconds.<br>
|
||||
-- param gridSize Specify the size of the grid.<br>
|
||||
-- param range Specify the range of the shatter effect.<br>
|
||||
-- param shatterZ Specify whether shatter on the z axis.<br>
|
||||
-- return If the creation success, return a pointer of ShatteredTiles3D action; otherwise, return nil.
|
||||
-- @function [parent=#ShatteredTiles3D] create
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
|
@ -22,7 +26,7 @@
|
|||
-- @return ShatteredTiles3D#ShatteredTiles3D ret (return value: cc.ShatteredTiles3D)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#ShatteredTiles3D] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -12,8 +12,11 @@
|
|||
-- @return size_table#size_table ret (return value: size_table)
|
||||
|
||||
--------------------------------
|
||||
-- creates the action with a random seed, the grid size and the duration<br>
|
||||
-- param duration in seconds
|
||||
-- brief Create the action with grid size, random seed and duration.<br>
|
||||
-- param duration Specify the duration of the ShuffleTiles action. It's a value in seconds.<br>
|
||||
-- param gridSize Specify the size of the grid.<br>
|
||||
-- param seed Specify the random seed.<br>
|
||||
-- return If the creation success, return a pointer of ShuffleTiles action; otherwise, return nil.
|
||||
-- @function [parent=#ShuffleTiles] create
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
|
@ -35,7 +38,7 @@
|
|||
-- @return ShuffleTiles#ShuffleTiles ret (return value: cc.ShuffleTiles)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#ShuffleTiles] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -4,18 +4,18 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- brief Preload background music<br>
|
||||
-- param pszFilePath The path of the background music file.<br>
|
||||
-- Preload background music.<br>
|
||||
-- param filePath The path of the background music file.<br>
|
||||
-- js preloadMusic<br>
|
||||
-- lua preloadMusic
|
||||
-- @function [parent=#SimpleAudioEngine] preloadBackgroundMusic
|
||||
-- @param self
|
||||
-- @param #char pszFilePath
|
||||
-- @param #char filePath
|
||||
-- @return SimpleAudioEngine#SimpleAudioEngine self (return value: cc.SimpleAudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- brief Stop playing background music<br>
|
||||
-- param bReleaseData If release the background music data or not.As default value is false<br>
|
||||
-- Stop playing background music.<br>
|
||||
-- param releaseData If release the background music data or not.As default value is false.<br>
|
||||
-- js stopMusic<br>
|
||||
-- lua stopMusic
|
||||
-- @function [parent=#SimpleAudioEngine] stopBackgroundMusic
|
||||
|
@ -23,13 +23,13 @@
|
|||
-- @return SimpleAudioEngine#SimpleAudioEngine self (return value: cc.SimpleAudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- brief Stop all playing sound effects
|
||||
-- Stop all playing sound effects.
|
||||
-- @function [parent=#SimpleAudioEngine] stopAllEffects
|
||||
-- @param self
|
||||
-- @return SimpleAudioEngine#SimpleAudioEngine self (return value: cc.SimpleAudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- brief The volume of the background music within the range of 0.0 as the minimum and 1.0 as the maximum.<br>
|
||||
-- The volume of the background music within the range of 0.0 as the minimum and 1.0 as the maximum.<br>
|
||||
-- js getMusicVolume<br>
|
||||
-- lua getMusicVolume
|
||||
-- @function [parent=#SimpleAudioEngine] getBackgroundMusicVolume
|
||||
|
@ -37,7 +37,7 @@
|
|||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- brief Resume playing background music<br>
|
||||
-- Resume playing background music.<br>
|
||||
-- js resumeMusic<br>
|
||||
-- lua resumeMusic
|
||||
-- @function [parent=#SimpleAudioEngine] resumeBackgroundMusic
|
||||
|
@ -45,7 +45,7 @@
|
|||
-- @return SimpleAudioEngine#SimpleAudioEngine self (return value: cc.SimpleAudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- brief Set the volume of background music<br>
|
||||
-- Set the volume of background music.<br>
|
||||
-- param volume must be within the range of 0.0 as the minimum and 1.0 as the maximum.<br>
|
||||
-- js setMusicVolume<br>
|
||||
-- lua setMusicVolume
|
||||
|
@ -55,17 +55,17 @@
|
|||
-- @return SimpleAudioEngine#SimpleAudioEngine self (return value: cc.SimpleAudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- brief preload a compressed audio file<br>
|
||||
-- details the compressed audio will be decoded to wave, then written into an internal buffer in SimpleAudioEngine<br>
|
||||
-- param pszFilePath The path of the effect file
|
||||
-- Preload a compressed audio file.<br>
|
||||
-- The compressed audio will be decoded to wave, then written into an internal buffer in SimpleAudioEngine.<br>
|
||||
-- param filePath The path of the effect file.
|
||||
-- @function [parent=#SimpleAudioEngine] preloadEffect
|
||||
-- @param self
|
||||
-- @param #char pszFilePath
|
||||
-- @param #char filePath
|
||||
-- @return SimpleAudioEngine#SimpleAudioEngine self (return value: cc.SimpleAudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- brief Indicates whether the background music is playing<br>
|
||||
-- return <i>true</i> if the background music is playing, otherwise <i>false</i><br>
|
||||
-- Indicates whether the background music is playing.<br>
|
||||
-- return <i>true</i> if the background music is playing, otherwise <i>false</i>.<br>
|
||||
-- js isMusicPlaying<br>
|
||||
-- lua isMusicPlaying
|
||||
-- @function [parent=#SimpleAudioEngine] isBackgroundMusicPlaying
|
||||
|
@ -73,13 +73,13 @@
|
|||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- brief The volume of the effects within the range of 0.0 as the minimum and 1.0 as the maximum.
|
||||
-- The volume of the effects within the range of 0.0 as the minimum and 1.0 as the maximum.
|
||||
-- @function [parent=#SimpleAudioEngine] getEffectsVolume
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- brief Indicates whether any background music can be played or not.<br>
|
||||
-- Indicates whether any background music can be played or not.<br>
|
||||
-- return <i>true</i> if background music can be played, otherwise <i>false</i>.<br>
|
||||
-- js willPlayMusic<br>
|
||||
-- lua willPlayMusic
|
||||
|
@ -88,35 +88,35 @@
|
|||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- brief Pause playing sound effect<br>
|
||||
-- param nSoundId The return value of function playEffect
|
||||
-- Pause playing sound effect.<br>
|
||||
-- param soundId The return value of function playEffect.
|
||||
-- @function [parent=#SimpleAudioEngine] pauseEffect
|
||||
-- @param self
|
||||
-- @param #unsigned int nSoundId
|
||||
-- @param #unsigned int soundId
|
||||
-- @return SimpleAudioEngine#SimpleAudioEngine self (return value: cc.SimpleAudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- brief Play sound effect with a file path, pitch, pan and gain<br>
|
||||
-- param pszFilePath The path of the effect file.<br>
|
||||
-- param bLoop Determines whether to loop the effect playing or not. The default value is false.<br>
|
||||
-- Play sound effect with a file path, pitch, pan and gain.<br>
|
||||
-- param filePath The path of the effect file.<br>
|
||||
-- param loop Determines whether to loop the effect playing or not. The default value is false.<br>
|
||||
-- param pitch Frequency, normal value is 1.0. Will also change effect play time.<br>
|
||||
-- param pan Stereo effect, in the range of [-1..1] where -1 enables only left channel.<br>
|
||||
-- param gain Volume, in the range of [0..1]. The normal value is 1.<br>
|
||||
-- return the OpenAL source id<br>
|
||||
-- return The sound id.<br>
|
||||
-- note Full support is under development, now there are limitations:<br>
|
||||
-- - no pitch effect on Samsung Galaxy S2 with OpenSL backend enabled;<br>
|
||||
-- - no pitch/pan/gain on emscrippten, win32, marmalade.
|
||||
-- - no pitch/pan/gain on win32.
|
||||
-- @function [parent=#SimpleAudioEngine] playEffect
|
||||
-- @param self
|
||||
-- @param #char pszFilePath
|
||||
-- @param #bool bLoop
|
||||
-- @param #char filePath
|
||||
-- @param #bool loop
|
||||
-- @param #float pitch
|
||||
-- @param #float pan
|
||||
-- @param #float gain
|
||||
-- @return unsigned int#unsigned int ret (return value: unsigned int)
|
||||
|
||||
--------------------------------
|
||||
-- brief Rewind playing background music<br>
|
||||
-- Rewind playing background music.<br>
|
||||
-- js rewindMusic<br>
|
||||
-- lua rewindMusic
|
||||
-- @function [parent=#SimpleAudioEngine] rewindBackgroundMusic
|
||||
|
@ -124,25 +124,25 @@
|
|||
-- @return SimpleAudioEngine#SimpleAudioEngine self (return value: cc.SimpleAudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- brief Play background music<br>
|
||||
-- param pszFilePath The path of the background music file,or the FileName of T_SoundResInfo<br>
|
||||
-- param bLoop Whether the background music loop or not<br>
|
||||
-- Play background music.<br>
|
||||
-- param filePath The path of the background music file,or the FileName of T_SoundResInfo.<br>
|
||||
-- param loop Whether the background music loop or not.<br>
|
||||
-- js playMusic<br>
|
||||
-- lua playMusic
|
||||
-- @function [parent=#SimpleAudioEngine] playBackgroundMusic
|
||||
-- @param self
|
||||
-- @param #char pszFilePath
|
||||
-- @param #bool bLoop
|
||||
-- @param #char filePath
|
||||
-- @param #bool loop
|
||||
-- @return SimpleAudioEngine#SimpleAudioEngine self (return value: cc.SimpleAudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- brief Resume all playing sound effect
|
||||
-- Resume all playing sound effect.
|
||||
-- @function [parent=#SimpleAudioEngine] resumeAllEffects
|
||||
-- @param self
|
||||
-- @return SimpleAudioEngine#SimpleAudioEngine self (return value: cc.SimpleAudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- brief Set the volume of sound effects<br>
|
||||
-- Set the volume of sound effects.<br>
|
||||
-- param volume must be within the range of 0.0 as the minimum and 1.0 as the maximum.
|
||||
-- @function [parent=#SimpleAudioEngine] setEffectsVolume
|
||||
-- @param self
|
||||
|
@ -150,15 +150,15 @@
|
|||
-- @return SimpleAudioEngine#SimpleAudioEngine self (return value: cc.SimpleAudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- brief Stop playing sound effect<br>
|
||||
-- param nSoundId The return value of function playEffect
|
||||
-- Stop playing sound effect.<br>
|
||||
-- param soundId The return value of function playEffect.
|
||||
-- @function [parent=#SimpleAudioEngine] stopEffect
|
||||
-- @param self
|
||||
-- @param #unsigned int nSoundId
|
||||
-- @param #unsigned int soundId
|
||||
-- @return SimpleAudioEngine#SimpleAudioEngine self (return value: cc.SimpleAudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- brief Pause playing background music<br>
|
||||
-- Pause playing background music.<br>
|
||||
-- js pauseMusic<br>
|
||||
-- lua pauseMusic
|
||||
-- @function [parent=#SimpleAudioEngine] pauseBackgroundMusic
|
||||
|
@ -166,36 +166,36 @@
|
|||
-- @return SimpleAudioEngine#SimpleAudioEngine self (return value: cc.SimpleAudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- brief Pause all playing sound effect
|
||||
-- Pause all playing sound effect.
|
||||
-- @function [parent=#SimpleAudioEngine] pauseAllEffects
|
||||
-- @param self
|
||||
-- @return SimpleAudioEngine#SimpleAudioEngine self (return value: cc.SimpleAudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- brief unload the preloaded effect from internal buffer<br>
|
||||
-- param pszFilePath The path of the effect file
|
||||
-- Unload the preloaded effect from internal buffer.<br>
|
||||
-- param filePath The path of the effect file.
|
||||
-- @function [parent=#SimpleAudioEngine] unloadEffect
|
||||
-- @param self
|
||||
-- @param #char pszFilePath
|
||||
-- @param #char filePath
|
||||
-- @return SimpleAudioEngine#SimpleAudioEngine self (return value: cc.SimpleAudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- brief Resume playing sound effect<br>
|
||||
-- param nSoundId The return value of function playEffect
|
||||
-- Resume playing sound effect.<br>
|
||||
-- param soundId The return value of function playEffect.
|
||||
-- @function [parent=#SimpleAudioEngine] resumeEffect
|
||||
-- @param self
|
||||
-- @param #unsigned int nSoundId
|
||||
-- @param #unsigned int soundId
|
||||
-- @return SimpleAudioEngine#SimpleAudioEngine self (return value: cc.SimpleAudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- brief Release the shared Engine object<br>
|
||||
-- warning It must be called before the application exit, or a memory leak will be casued.
|
||||
-- Release the shared Engine object.<br>
|
||||
-- warning It must be called before the application exit, or it will lead to memory leaks.
|
||||
-- @function [parent=#SimpleAudioEngine] end
|
||||
-- @param self
|
||||
-- @return SimpleAudioEngine#SimpleAudioEngine self (return value: cc.SimpleAudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- brief Get the shared Engine object,it will new one when first time be called
|
||||
-- Returns a shared instance of the SimpleAudioEngine.
|
||||
-- @function [parent=#SimpleAudioEngine] getInstance
|
||||
-- @param self
|
||||
-- @return SimpleAudioEngine#SimpleAudioEngine ret (return value: cc.SimpleAudioEngine)
|
||||
|
|
|
@ -5,33 +5,39 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Replace the interior action.<br>
|
||||
-- param action The new action, it will replace the running action.
|
||||
-- @function [parent=#Speed] setInnerAction
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
-- @return Speed#Speed self (return value: cc.Speed)
|
||||
|
||||
--------------------------------
|
||||
-- alter the speed of the inner function in runtime
|
||||
-- Alter the speed of the inner function in runtime. <br>
|
||||
-- param speed Alter the speed of the inner function in runtime.
|
||||
-- @function [parent=#Speed] setSpeed
|
||||
-- @param self
|
||||
-- @param #float speed
|
||||
-- @return Speed#Speed self (return value: cc.Speed)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Return the interior action.<br>
|
||||
-- return The interior action.
|
||||
-- @function [parent=#Speed] getInnerAction
|
||||
-- @param self
|
||||
-- @return ActionInterval#ActionInterval ret (return value: cc.ActionInterval)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Return the speed.<br>
|
||||
-- return The action speed.
|
||||
-- @function [parent=#Speed] getSpeed
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- create the action
|
||||
-- Create the action and set the speed.<br>
|
||||
-- param action An action.<br>
|
||||
-- param speed The action speed.
|
||||
-- @function [parent=#Speed] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -71,7 +77,8 @@
|
|||
-- @return Speed#Speed self (return value: cc.Speed)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Return true if the action has finished.<br>
|
||||
-- return Is true if the action has finished.
|
||||
-- @function [parent=#Speed] isDone
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
|
|
@ -5,8 +5,10 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action with the number of columns to split and the duration <br>
|
||||
-- param duration in seconds
|
||||
-- brief Create the action with the number of columns and the duration.<br>
|
||||
-- param duration Specify the duration of the SplitCols action. It's a value in seconds.<br>
|
||||
-- param cols Specify the columns count should be splited.<br>
|
||||
-- return If the creation success, return a pointer of SplitCols action; otherwise, return nil.
|
||||
-- @function [parent=#SplitCols] create
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
|
|
|
@ -5,8 +5,10 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action with the number of rows to split and the duration <br>
|
||||
-- param duration in seconds
|
||||
-- brief Create the action with the number of rows and the duration.<br>
|
||||
-- param duration Specify the duration of the SplitRows action. It's a value in seconds.<br>
|
||||
-- param rows Specify the rows count should be splited.<br>
|
||||
-- return If the creation success, return a pointer of SplitRows action; otherwise, return nil.
|
||||
-- @function [parent=#SplitRows] create
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
|
|
|
@ -5,7 +5,8 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- Allocates and initializes the action
|
||||
-- brief Create a StopGrid Action.<br>
|
||||
-- return Return a pointer of StopGrid. When the creation failed, return nil.
|
||||
-- @function [parent=#StopGrid] create
|
||||
-- @param self
|
||||
-- @return StopGrid#StopGrid ret (return value: cc.StopGrid)
|
||||
|
|
|
@ -5,14 +5,16 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Show the tile at specified position.<br>
|
||||
-- param pos The position index of the tile should be shown.
|
||||
-- @function [parent=#TurnOffTiles] turnOnTile
|
||||
-- @param self
|
||||
-- @param #vec2_table pos
|
||||
-- @return TurnOffTiles#TurnOffTiles self (return value: cc.TurnOffTiles)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Hide the tile at specified position.<br>
|
||||
-- param pos The position index of the tile should be hide.
|
||||
-- @function [parent=#TurnOffTiles] turnOffTile
|
||||
-- @param self
|
||||
-- @param #vec2_table pos
|
||||
|
|
|
@ -5,46 +5,58 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Set the ampliture rate of the effect.<br>
|
||||
-- param amplitudeRate The value of amplitude rate will be set.
|
||||
-- @function [parent=#Twirl] setAmplitudeRate
|
||||
-- @param self
|
||||
-- @param #float amplitudeRate
|
||||
-- @return Twirl#Twirl self (return value: cc.Twirl)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Get the amplitude rate of the effect.<br>
|
||||
-- return Return the amplitude rate of the effect.
|
||||
-- @function [parent=#Twirl] getAmplitudeRate
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Set the amplitude to the effect.<br>
|
||||
-- param amplitude The value of amplitude will be set.
|
||||
-- @function [parent=#Twirl] setAmplitude
|
||||
-- @param self
|
||||
-- @param #float amplitude
|
||||
-- @return Twirl#Twirl self (return value: cc.Twirl)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Get the amplitude of the effect.<br>
|
||||
-- return Return the amplitude of the effect.
|
||||
-- @function [parent=#Twirl] getAmplitude
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- set twirl center
|
||||
-- brief Set the center position of twirl action.<br>
|
||||
-- param position The center position of twirl action will be set.
|
||||
-- @function [parent=#Twirl] setPosition
|
||||
-- @param self
|
||||
-- @param #vec2_table position
|
||||
-- @return Twirl#Twirl self (return value: cc.Twirl)
|
||||
|
||||
--------------------------------
|
||||
-- get twirl center
|
||||
-- brief Get the center position of twirl action.<br>
|
||||
-- return The center position of twirl action.
|
||||
-- @function [parent=#Twirl] getPosition
|
||||
-- @param self
|
||||
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
||||
|
||||
--------------------------------
|
||||
-- creates the action with center position, number of twirls, amplitude, a grid size and duration
|
||||
-- brief Create the action with center position, number of twirls, amplitude, a grid size and duration.<br>
|
||||
-- param duration Specify the duration of the Twirl action. It's a value in seconds.<br>
|
||||
-- param gridSize Specify the size of the grid.<br>
|
||||
-- param position Specify the center position of the twirl action.<br>
|
||||
-- param twirls Specify the twirls count of the Twirl action.<br>
|
||||
-- param amplitude Specify the amplitude of the Twirl action.<br>
|
||||
-- return If the creation sucess, return a pointer of Twirl action; otherwise, return nil.
|
||||
-- @function [parent=#Twirl] create
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
|
@ -61,7 +73,7 @@
|
|||
-- @return Twirl#Twirl ret (return value: cc.Twirl)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#Twirl] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -4,11 +4,13 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- brief Set integer value by key.<br>
|
||||
-- Set integer value by key.<br>
|
||||
-- param key The key to set.<br>
|
||||
-- param value A integer value to set to the key.<br>
|
||||
-- js NA
|
||||
-- @function [parent=#UserDefault] setIntegerForKey
|
||||
-- @param self
|
||||
-- @param #char pKey
|
||||
-- @param #char key
|
||||
-- @param #int value
|
||||
-- @return UserDefault#UserDefault self (return value: cc.UserDefault)
|
||||
|
||||
|
@ -17,7 +19,7 @@
|
|||
-- @overload self, char
|
||||
-- @function [parent=#UserDefault] getFloatForKey
|
||||
-- @param self
|
||||
-- @param #char pKey
|
||||
-- @param #char key
|
||||
-- @param #float defaultValue
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
|
@ -26,25 +28,29 @@
|
|||
-- @overload self, char
|
||||
-- @function [parent=#UserDefault] getBoolForKey
|
||||
-- @param self
|
||||
-- @param #char pKey
|
||||
-- @param #char key
|
||||
-- @param #bool defaultValue
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- brief Set double value by key.<br>
|
||||
-- Set double value by key.<br>
|
||||
-- param key The key to set.<br>
|
||||
-- param value A double value to set to the key.<br>
|
||||
-- js NA
|
||||
-- @function [parent=#UserDefault] setDoubleForKey
|
||||
-- @param self
|
||||
-- @param #char pKey
|
||||
-- @param #char key
|
||||
-- @param #double value
|
||||
-- @return UserDefault#UserDefault self (return value: cc.UserDefault)
|
||||
|
||||
--------------------------------
|
||||
-- brief Set float value by key.<br>
|
||||
-- Set float value by key.<br>
|
||||
-- param key The key to set.<br>
|
||||
-- param value A float value to set to the key.<br>
|
||||
-- js NA
|
||||
-- @function [parent=#UserDefault] setFloatForKey
|
||||
-- @param self
|
||||
-- @param #char pKey
|
||||
-- @param #char key
|
||||
-- @param #float value
|
||||
-- @return UserDefault#UserDefault self (return value: cc.UserDefault)
|
||||
|
||||
|
@ -53,21 +59,23 @@
|
|||
-- @overload self, char
|
||||
-- @function [parent=#UserDefault] getStringForKey
|
||||
-- @param self
|
||||
-- @param #char pKey
|
||||
-- @param #char key
|
||||
-- @param #string defaultValue
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
-- brief Set string value by key.<br>
|
||||
-- Set string value by key.<br>
|
||||
-- param key The key to set.<br>
|
||||
-- param value A string value to set to the key.<br>
|
||||
-- js NA
|
||||
-- @function [parent=#UserDefault] setStringForKey
|
||||
-- @param self
|
||||
-- @param #char pKey
|
||||
-- @param #char key
|
||||
-- @param #string value
|
||||
-- @return UserDefault#UserDefault self (return value: cc.UserDefault)
|
||||
|
||||
--------------------------------
|
||||
-- brief Save content to xml file<br>
|
||||
-- You should invoke this function to save values set by setXXXForKey().<br>
|
||||
-- js NA
|
||||
-- @function [parent=#UserDefault] flush
|
||||
-- @param self
|
||||
|
@ -78,7 +86,7 @@
|
|||
-- @overload self, char
|
||||
-- @function [parent=#UserDefault] getIntegerForKey
|
||||
-- @param self
|
||||
-- @param #char pKey
|
||||
-- @param #char key
|
||||
-- @param #int defaultValue
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
|
@ -87,16 +95,18 @@
|
|||
-- @overload self, char
|
||||
-- @function [parent=#UserDefault] getDoubleForKey
|
||||
-- @param self
|
||||
-- @param #char pKey
|
||||
-- @param #char key
|
||||
-- @param #double defaultValue
|
||||
-- @return double#double ret (return value: double)
|
||||
|
||||
--------------------------------
|
||||
-- brief Set bool value by key.<br>
|
||||
-- Set bool value by key.<br>
|
||||
-- param key The key to set.<br>
|
||||
-- param value A bool value to set to the key.<br>
|
||||
-- js NA
|
||||
-- @function [parent=#UserDefault] setBoolForKey
|
||||
-- @param self
|
||||
-- @param #char pKey
|
||||
-- @param #char key
|
||||
-- @param #bool value
|
||||
-- @return UserDefault#UserDefault self (return value: cc.UserDefault)
|
||||
|
||||
|
@ -107,12 +117,15 @@
|
|||
-- @return UserDefault#UserDefault self (return value: cc.UserDefault)
|
||||
|
||||
--------------------------------
|
||||
-- All supported platforms other iOS & Android use xml file to save values. This function is return the file path of the xml path.<br>
|
||||
-- js NA
|
||||
-- @function [parent=#UserDefault] getXMLFilePath
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
-- All supported platforms other iOS & Android use xml file to save values. This function checks whether the xml file exists or not.<br>
|
||||
-- return True if the xml file exists, flase if not.<br>
|
||||
-- js NA
|
||||
-- @function [parent=#UserDefault] isXMLFileExist
|
||||
-- @param self
|
||||
|
|
|
@ -5,33 +5,44 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Get the amplitude rate of the effect.<br>
|
||||
-- return Return the amplitude rate of the effect.
|
||||
-- @function [parent=#Waves] getAmplitudeRate
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Set the amplitude to the effect.<br>
|
||||
-- param amplitude The value of amplitude will be set.
|
||||
-- @function [parent=#Waves] setAmplitude
|
||||
-- @param self
|
||||
-- @param #float amplitude
|
||||
-- @return Waves#Waves self (return value: cc.Waves)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Set the ampliture rate of the effect.<br>
|
||||
-- param amplitudeRate The value of amplitude rate will be set.
|
||||
-- @function [parent=#Waves] setAmplitudeRate
|
||||
-- @param self
|
||||
-- @param #float amplitudeRate
|
||||
-- @return Waves#Waves self (return value: cc.Waves)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Get the amplitude of the effect.<br>
|
||||
-- return Return the amplitude of the effect.
|
||||
-- @function [parent=#Waves] getAmplitude
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- initializes the action with amplitude, horizontal sin, vertical sin, a grid and duration
|
||||
-- brief Create the action with amplitude, horizontal sin, vertical sin, grid size, waves count and duration.<br>
|
||||
-- param duration Specify the duration of the Waves action. It's a value in seconds.<br>
|
||||
-- param gridSize Specify the size of the grid.<br>
|
||||
-- param waves Specify the waves count of the Waves action.<br>
|
||||
-- param amplitude Specify the amplitude of the Waves action.<br>
|
||||
-- param horizontal Specify whether waves on horizontal.<br>
|
||||
-- param vertical Specify whether waves on vertical.<br>
|
||||
-- return If the creation sucess, return a pointer of Waves action; otherwise, return nil.
|
||||
-- @function [parent=#Waves] create
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
|
@ -49,7 +60,7 @@
|
|||
-- @return Waves#Waves ret (return value: cc.Waves)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#Waves] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,33 +5,42 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- returns the amplitude rate
|
||||
-- brief Get the amplitude rate of the effect.<br>
|
||||
-- return Return the amplitude rate of the effect.
|
||||
-- @function [parent=#Waves3D] getAmplitudeRate
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- sets the amplitude to the effect
|
||||
-- brief Set the amplitude to the effect.<br>
|
||||
-- param amplitude The value of amplitude will be set.
|
||||
-- @function [parent=#Waves3D] setAmplitude
|
||||
-- @param self
|
||||
-- @param #float amplitude
|
||||
-- @return Waves3D#Waves3D self (return value: cc.Waves3D)
|
||||
|
||||
--------------------------------
|
||||
-- sets the ampliture rate
|
||||
-- brief Set the ampliture rate of the effect.<br>
|
||||
-- param amplitudeRate The value of amplitude rate will be set.
|
||||
-- @function [parent=#Waves3D] setAmplitudeRate
|
||||
-- @param self
|
||||
-- @param #float amplitudeRate
|
||||
-- @return Waves3D#Waves3D self (return value: cc.Waves3D)
|
||||
|
||||
--------------------------------
|
||||
-- returns the amplitude of the effect
|
||||
-- brief Get the amplitude of the effect.<br>
|
||||
-- return Return the amplitude of the effect.
|
||||
-- @function [parent=#Waves3D] getAmplitude
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- creates an action with duration, grid size, waves and amplitude
|
||||
-- brief Create an action with duration, grid size, waves and amplitude.<br>
|
||||
-- param duration Specify the duration of the Waves3D action. It's a value in seconds.<br>
|
||||
-- param gridSize Specify the size of the grid.<br>
|
||||
-- param waves Specify the waves count of the Waves3D action.<br>
|
||||
-- param amplitude Specify the amplitude of the Waves3D action.<br>
|
||||
-- return If the creation sucess, return a pointer of Waves3D action; otherwise, return nil.
|
||||
-- @function [parent=#Waves3D] create
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
|
@ -47,7 +56,7 @@
|
|||
-- @return Waves3D#Waves3D ret (return value: cc.Waves3D)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
--
|
||||
-- @function [parent=#Waves3D] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,34 +5,42 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- waves amplitude rate
|
||||
-- brief Get the amplitude rate of the effect.<br>
|
||||
-- return Return the amplitude rate of the effect.
|
||||
-- @function [parent=#WavesTiles3D] getAmplitudeRate
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Set the amplitude to the effect.<br>
|
||||
-- param amplitude The value of amplitude will be set.
|
||||
-- @function [parent=#WavesTiles3D] setAmplitude
|
||||
-- @param self
|
||||
-- @param #float amplitude
|
||||
-- @return WavesTiles3D#WavesTiles3D self (return value: cc.WavesTiles3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- brief Set the ampliture rate of the effect.<br>
|
||||
-- param amplitudeRate The value of amplitude rate will be set.
|
||||
-- @function [parent=#WavesTiles3D] setAmplitudeRate
|
||||
-- @param self
|
||||
-- @param #float amplitudeRate
|
||||
-- @return WavesTiles3D#WavesTiles3D self (return value: cc.WavesTiles3D)
|
||||
|
||||
--------------------------------
|
||||
-- waves amplitude
|
||||
-- brief Get the amplitude of the effect.<br>
|
||||
-- return Return the amplitude of the effect.
|
||||
-- @function [parent=#WavesTiles3D] getAmplitude
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- creates the action with a number of waves, the waves amplitude, the grid size and the duration <br>
|
||||
-- param duration in seconds
|
||||
-- brief Create the action with a number of waves, the waves amplitude, the grid size and the duration.<br>
|
||||
-- param duration Specify the duration of the WavesTiles3D action. It's a value in seconds.<br>
|
||||
-- param gridSize Specify the size of the grid.<br>
|
||||
-- param waves Specify the waves count of the WavesTiles3D action.<br>
|
||||
-- param amplitude Specify the amplitude of the WavesTiles3D action.<br>
|
||||
-- return If the creation success, return a pointer of WavesTiles3D action; otherwise, return nil.
|
||||
-- @function [parent=#WavesTiles3D] create
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
|
@ -48,7 +56,7 @@
|
|||
-- @return WavesTiles3D#WavesTiles3D ret (return value: cc.WavesTiles3D)
|
||||
|
||||
--------------------------------
|
||||
-- param duration in seconds
|
||||
--
|
||||
-- @function [parent=#WavesTiles3D] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
Loading…
Reference in New Issue