mirror of https://github.com/axmolengine/axmol.git
issue #2771: fix body and joint memory bugs. add removeFormWorld and destroy to PhysicsJoint, and add a destroy param to PhysicsWorld->removeJoint()
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parent
6c27a0df0b
commit
f2cd5ca630
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@ -86,22 +86,15 @@ PhysicsBody::PhysicsBody()
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PhysicsBody::~PhysicsBody()
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{
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if (_world)
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{
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removeFromWorld();
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}
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removeAllShapes();
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for (auto it = _joints.begin(); it != _joints.end(); ++it)
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{
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PhysicsJoint* joint = *it;
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PhysicsBody* other = joint->getBodyA() == this ? joint->getBodyB() : joint->getBodyA();
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other->_joints.erase(std::find(other->_joints.begin(), other->_joints.end(), joint));
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other->removeJoint(joint);
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delete joint;
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}
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CC_SAFE_DELETE(_info);
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}
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@ -282,6 +275,16 @@ bool PhysicsBody::init()
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return false;
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}
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void PhysicsBody::removeJoint(PhysicsJoint* joint)
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{
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auto it = std::find(_joints.begin(), _joints.end(), joint);
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if (it != _joints.end())
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{
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_joints.erase(it);
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}
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}
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void PhysicsBody::setDynamic(bool dynamic)
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{
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if (dynamic != _dynamic)
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@ -616,7 +619,7 @@ void PhysicsBody::removeShape(int tag)
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void PhysicsBody::removeShape(PhysicsShape* shape)
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{
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if (_shapes->getIndexOfObject(shape) == UINT_MAX)
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if (_shapes->getIndexOfObject(shape) != UINT_MAX)
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{
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// deduce the area, mass and moment
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// area must update before mass, because the density changes depend on it.
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@ -629,6 +632,9 @@ void PhysicsBody::removeShape(PhysicsShape* shape)
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{
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_world->removeShape(shape);
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}
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// set shape->_body = nullptr make the shape->setBody will not trigger the _body->removeShape function call.
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shape->_body = nullptr;
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shape->setBody(nullptr);
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_shapes->removeObject(shape);
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}
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@ -650,6 +656,9 @@ void PhysicsBody::removeAllShapes()
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{
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_world->removeShape(shape);
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}
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// set shape->_body = nullptr make the shape->setBody will not trigger the _body->removeShape function call.
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shape->_body = nullptr;
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shape->setBody(nullptr);
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}
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@ -674,10 +683,10 @@ void PhysicsBody::setEnable(bool enable)
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{
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if (enable)
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{
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_world->addBody(this);
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_world->delayTestAddBody(this);
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}else
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{
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_world->removeBody(this);
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_world->delayTestRemoveBody(this);
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}
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}
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}
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@ -263,6 +263,8 @@ protected:
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virtual void update(float delta) override;
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void removeJoint(PhysicsJoint* joint);
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protected:
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PhysicsBody();
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virtual ~PhysicsBody();
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@ -32,6 +32,7 @@
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#endif
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#include "CCPhysicsBody.h"
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#include "CCPhysicsWorld.h"
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#include "chipmunk/CCPhysicsJointInfo_chipmunk.h"
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#include "box2d/CCPhysicsJointInfo_box2d.h"
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@ -48,9 +49,11 @@ NS_CC_BEGIN
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PhysicsJoint::PhysicsJoint()
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: _bodyA(nullptr)
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, _bodyB(nullptr)
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, _world(nullptr)
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, _info(nullptr)
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, _enable(false)
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, _collisionEnable(true)
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, _destoryMark(false)
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, _tag(0)
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{
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@ -94,12 +97,15 @@ void PhysicsJoint::setEnable(bool enable)
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{
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_enable = enable;
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if (enable)
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if (_world != nullptr)
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{
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}else
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{
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if (enable)
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{
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_world->delayTestAddJoint(this);
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}else
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{
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_world->delayTestRemoveJoint(this);
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}
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}
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}
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}
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@ -174,6 +180,40 @@ void PhysicsJoint::setCollisionEnable(bool enable)
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}
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}
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void PhysicsJoint::removeFormWorld()
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{
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if (_world)
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{
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_world->removeJoint(this, false);
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}
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}
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void PhysicsJoint::destroy(PhysicsJoint* joint)
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{
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if (joint!= nullptr)
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{
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// remove the joint and delete it.
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if (joint->_world != nullptr)
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{
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joint->_world->removeJoint(joint, true);
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}
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else
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{
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if (joint->_bodyA != nullptr)
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{
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joint->_bodyA->removeJoint(joint);
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}
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if (joint->_bodyB != nullptr)
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{
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joint->_bodyB->removeJoint(joint);
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}
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delete joint;
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}
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}
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}
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PhysicsJointFixed* PhysicsJointFixed::create(PhysicsBody* a, PhysicsBody* b, const Point& anchr)
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{
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PhysicsJointFixed* joint = new PhysicsJointFixed();
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@ -34,6 +34,7 @@
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NS_CC_BEGIN
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class PhysicsBody;
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class PhysicsWorld;
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class PhysicsJointInfo;
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class PhysicsBodyInfo;
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@ -47,14 +48,17 @@ protected:
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virtual ~PhysicsJoint() = 0;
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public:
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PhysicsBody* getBodyA() const { return _bodyA; }
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PhysicsBody* getBodyB() const { return _bodyB; }
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inline PhysicsBody* getBodyA() const { return _bodyA; }
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inline PhysicsBody* getBodyB() const { return _bodyB; }
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inline PhysicsWorld* getWorld() const { return _world; }
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inline int getTag() const { return _tag; }
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inline void setTag(int tag) { _tag = tag; }
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inline bool isEnabled() const { return _enable; }
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void setEnable(bool enable);
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inline bool isCollisionEnabled() const { return _collisionEnable; }
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void setCollisionEnable(bool enable);
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void removeFormWorld();
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static void destroy(PhysicsJoint* joint);
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protected:
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bool init(PhysicsBody* a, PhysicsBody* b);
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@ -68,9 +72,11 @@ protected:
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protected:
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PhysicsBody* _bodyA;
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PhysicsBody* _bodyB;
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PhysicsWorld* _world;
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PhysicsJointInfo* _info;
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bool _enable;
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bool _collisionEnable;
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bool _destoryMark;
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int _tag;
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friend class PhysicsBody;
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@ -265,7 +265,7 @@ Point PhysicsShape::getPolyonCenter(const Point* points, int count)
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void PhysicsShape::setBody(PhysicsBody *body)
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{
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// already added
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if (_body == body)
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if (body != nullptr && _body == body)
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{
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return;
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}
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@ -278,12 +278,10 @@ void PhysicsShape::setBody(PhysicsBody *body)
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if (body == nullptr)
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{
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_info->setBody(nullptr);
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//_info->setGroup(CP_NO_GROUP);
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_body = nullptr;
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}else
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{
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_info->setBody(body->_info->getBody());
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//_info->setGroup(body->_info->group);
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_body = body;
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}
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}
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@ -307,32 +307,82 @@ void PhysicsWorld::delayTestRemoveJoint(PhysicsJoint* joint)
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void PhysicsWorld::addJoint(PhysicsJoint* joint)
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{
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auto it = std::find(_joints.begin(), _joints.end(), joint);
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if (it == _joints.end())
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{
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delayTestAddJoint(joint);
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_joints.push_back(joint);
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}
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delayTestAddJoint(joint);
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_joints.push_back(joint);
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joint->_world = this;
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}
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void PhysicsWorld::removeJoint(PhysicsJoint* joint)
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void PhysicsWorld::removeJoint(PhysicsJoint* joint, bool destroy)
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{
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auto it = std::find(_joints.begin(), _joints.end(), joint);
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if (it != _joints.end())
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if (joint->getWorld() != this)
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{
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delayTestRemoveJoint(*it);
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_joints.remove(joint);
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if (destroy)
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{
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CCLOG("physics warnning: the joint is not in this world, it won't be destoried utill the body it conntect is destoried");
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}
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return;
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}
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delayTestRemoveJoint(joint);
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_joints.remove(joint);
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joint->_world = nullptr;
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// clean the connection to this joint
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if (destroy)
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{
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if (joint->getBodyA() != nullptr)
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{
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joint->getBodyA()->removeJoint(joint);
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}
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if (joint->getBodyB() != nullptr)
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{
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joint->getBodyB()->removeJoint(joint);
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}
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// test the distraction is delaied or not
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if (_delayRemoveJoints.size() > 0 && _delayRemoveJoints.back() == joint)
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{
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joint->_destoryMark = true;
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}
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else
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{
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delete joint;
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}
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}
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}
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void PhysicsWorld::removeAllJoints()
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void PhysicsWorld::removeAllJoints(bool destroy)
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{
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for (auto joint : _joints)
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{
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delayTestRemoveJoint(joint);
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joint->_world = nullptr;
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// clean the connection to this joint
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if (destroy)
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{
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if (joint->getBodyA() != nullptr)
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{
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joint->getBodyA()->removeJoint(joint);
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}
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if (joint->getBodyB() != nullptr)
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{
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joint->getBodyB()->removeJoint(joint);
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}
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// test the distraction is delaied or not
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if (_delayRemoveJoints.size() > 0 && _delayRemoveJoints.back() == joint)
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{
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joint->_destoryMark = true;
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}
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else
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{
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delete joint;
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}
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}
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}
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_joints.clear();
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@ -365,8 +415,6 @@ void PhysicsWorld::realAddBody(PhysicsBody* body)
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if (body->isEnabled())
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{
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body->_world = this;
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//is gravity enable
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if (!body->isGravityEnabled())
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{
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@ -393,14 +441,28 @@ PhysicsBody* PhysicsWorld::addBody(PhysicsBody* body)
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delayTestAddBody(body);
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_bodies->addObject(body);
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body->_world = this;
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return body;
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}
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void PhysicsWorld::removeBody(PhysicsBody* body)
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{
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if (body->getWorld() != this)
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{
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return;
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}
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// destory the body's joints
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for (auto joint : body->_joints)
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{
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removeJoint(joint, true);
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}
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delayTestRemoveBody(body);
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_bodies->removeObject(body);
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body->_world = nullptr;
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}
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void PhysicsWorld::removeBody(int tag)
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@ -420,23 +482,12 @@ void PhysicsWorld::realRemoveBody(PhysicsBody* body)
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{
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CCASSERT(body != nullptr, "the body can not be nullptr");
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if (body->getWorld() != this)
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{
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return;
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}
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// reset the gravity
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if (!body->isGravityEnabled())
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{
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body->applyForce(-_gravity);
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}
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// remove joints
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for (auto joint : body->_joints)
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{
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removeJoint(joint);
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}
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// remove shaps
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for (auto shape : *body->getShapes())
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{
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@ -445,8 +496,6 @@ void PhysicsWorld::realRemoveBody(PhysicsBody* body)
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// remove body
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_info->removeBody(body->_info->getBody());
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body->_world = nullptr;
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}
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void PhysicsWorld::realRemoveJoint(PhysicsJoint* joint)
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@ -461,7 +510,9 @@ void PhysicsWorld::removeAllBodies()
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{
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for (Object* obj : *_bodies)
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{
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delayTestRemoveBody(dynamic_cast<PhysicsBody*>(obj));
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PhysicsBody* child = dynamic_cast<PhysicsBody*>(obj);
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delayTestRemoveBody(child);
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child->_world = nullptr;
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}
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_bodies->removeAllObjects();
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@ -515,6 +566,11 @@ void PhysicsWorld::updateJoints()
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for (auto joint : _delayRemoveJoints)
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{
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realRemoveJoint(joint);
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if (joint->_destoryMark)
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{
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delete joint;
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}
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}
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_delayAddJoints.clear();
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@ -525,8 +581,9 @@ void PhysicsWorld::update(float delta)
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{
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if (_delayDirty)
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{
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updateBodies();
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// the updateJoints must run before the updateBodies.
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updateJoints();
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updateBodies();
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_delayDirty = !(_delayAddBodies->count() == 0 && _delayRemoveBodies->count() == 0 && _delayAddJoints.size() == 0 && _delayRemoveJoints.size() == 0);
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}
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@ -795,7 +852,7 @@ void PhysicsWorld::collisionSeparateCallback(PhysicsContact& contact)
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_scene->getEventDispatcher()->dispatchEvent(&event);
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}
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void PhysicsWorld::setGravity(Point gravity)
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void PhysicsWorld::setGravity(const Vect& gravity)
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{
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if (_bodies != nullptr)
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{
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@ -932,8 +989,8 @@ PhysicsWorld::PhysicsWorld()
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PhysicsWorld::~PhysicsWorld()
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{
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removeAllJoints(true);
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removeAllBodies();
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removeAllJoints();
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CC_SAFE_RELEASE(_delayRemoveBodies);
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CC_SAFE_RELEASE(_delayAddBodies);
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CC_SAFE_DELETE(_info);
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@ -57,7 +57,7 @@ public:
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Point start;
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Point end;
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Point contact;
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Point normal;
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Vect normal;
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float fraction;
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void* data;
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}Info;
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@ -101,9 +101,9 @@ public:
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/** Adds a joint to the physics world.*/
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virtual void addJoint(PhysicsJoint* joint);
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/** Removes a joint from the physics world.*/
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virtual void removeJoint(PhysicsJoint* joint);
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virtual void removeJoint(PhysicsJoint* joint, bool destroy);
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/** Remove all joints from the physics world.*/
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virtual void removeAllJoints();
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virtual void removeAllJoints(bool destroy);
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virtual void removeBody(PhysicsBody* body);
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virtual void removeBody(int tag);
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@ -123,9 +123,9 @@ public:
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inline Scene& getScene() const { return *_scene; }
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/** get the gravity value */
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inline Point getGravity() const { return _gravity; }
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inline Vect getGravity() const { return _gravity; }
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/** set the gravity value */
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void setGravity(Point gravity);
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void setGravity(const Vect& gravity);
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/** test the debug draw is enabled */
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inline bool isDebugDraw() const { return _debugDraw; }
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@ -162,7 +162,7 @@ protected:
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virtual void updateJoints();
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protected:
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Point _gravity;
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Vect _gravity;
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float _speed;
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PhysicsWorldInfo* _info;
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@ -187,6 +187,7 @@ protected:
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friend class Scene;
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friend class PhysicsBody;
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friend class PhysicsShape;
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friend class PhysicsJoint;
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friend class PhysicsWorldCallback;
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};
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