mirror of https://github.com/axmolengine/axmol.git
Remove all DrawNode setLineWidth() stuff (#2172)
* remove all setLineWitdth stuff * Update axlua_base_auto.cpp * Update DrawNode.cpp
This commit is contained in:
parent
cf34faa20c
commit
f320ba1f66
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@ -79,7 +79,7 @@ static V2F_C4B_T2F* expandBufferAndGetPointer(axstd::pod_vector<V2F_C4B_T2F>& bu
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return buffer.data() + oldSize;
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}
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DrawNode::DrawNode(float lineWidth) : _lineWidth(lineWidth), _defaultLineWidth(lineWidth)
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DrawNode::DrawNode()
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{
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_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
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@ -105,9 +105,9 @@ DrawNode::~DrawNode()
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freeShaderInternal(_customCommandLine);
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}
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DrawNode* DrawNode::create(float defaultLineWidth)
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DrawNode* DrawNode::create()
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{
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DrawNode* ret = new DrawNode(defaultLineWidth);
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DrawNode* ret = new DrawNode();
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if (ret->init())
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{
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ret->autorelease();
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@ -790,8 +790,6 @@ void DrawNode::clear()
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_triangles.clear();
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_points.clear();
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_lines.clear();
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_lineWidth = _defaultLineWidth;
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}
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const BlendFunc& DrawNode::getBlendFunc() const
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@ -804,15 +802,7 @@ void DrawNode::setBlendFunc(const BlendFunc& blendFunc)
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_blendFunc = blendFunc;
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}
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void DrawNode::setLineWidth(float lineWidth)
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{
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_defaultLineWidth = lineWidth;
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}
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float DrawNode::getLineWidth()
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{
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return _defaultLineWidth;
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}
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void DrawNode::visit(Renderer* renderer, const Mat4& parentTransform, uint32_t parentFlags)
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{
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@ -1035,7 +1025,7 @@ void DrawNode::_drawPoly(const Vec2* verts,
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{
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if (thickness == 1.0f && !properties.drawOrder)
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{
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auto _vertices = _transform(verts, count);
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auto _vertices = _transform(verts, count, closedPolygon);
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unsigned int vertex_count = (closedPolygon) ? 2 * count : 2 * (count - 1);
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@ -89,7 +89,7 @@ public:
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*
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* @return Return an autorelease object.
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*/
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static DrawNode* create(float defaultLineWidth = DEFAULT_LINE_WIDTH);
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static DrawNode* create(void);
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// DrawNode();
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/** Draw a point.
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@ -539,10 +539,6 @@ public:
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virtual void visit(Renderer* renderer, const Mat4& parentTransform, uint32_t parentFlags) override;
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void setLineWidth(float lineWidth);
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// Get CocosStudio guide lines width.
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float getLineWidth();
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/**
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* When isolated is set, the position of the node is no longer affected by parent nodes.
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* Which means it will be drawn just like a root node.
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@ -551,7 +547,7 @@ public:
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bool isIsolated() const { return _isolated; }
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DrawNode(float lineWidth = DEFAULT_LINE_WIDTH);
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DrawNode();
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virtual ~DrawNode();
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virtual bool init() override;
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@ -585,8 +581,6 @@ protected:
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axstd::pod_vector<V2F_C4B_T2F> _points;
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axstd::pod_vector<V2F_C4B_T2F> _lines;
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float _lineWidth = 1.0f;
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float _defaultLineWidth = 1.0f;
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private:
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// Internal function _drawPoint
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@ -691,7 +685,7 @@ public:
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class Properties
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{
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public:
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float factor = 0.5f; /// set the lineWidth like Axmol 1.0
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float factor = 0.5f; /// thickness factor
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// transforming stuff
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Vec2 scale;
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@ -699,9 +693,6 @@ public:
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float rotation;
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Vec2 position;
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// Thickness stuff
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float lineWidth;
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float defaultLineWidth = 1.0f;
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// Drawing flags
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bool transform = false;
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@ -779,18 +770,6 @@ public:
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*/
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Vec2 getPosition() { return position; };
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/** Set the DrawNode line width for each drawing primitive after this.
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* @js NA
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*/
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void setLineWidth(float lw) { lineWidth = lw; };
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/** Get the DrawNode line width for each drawing primitive after this.
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* @js NA
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*/
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float getLineWidth() { return lineWidth; };
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/** Set all default DrawNode properties.
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* @js NA
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@ -801,7 +780,6 @@ public:
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center = Vec2(0.0f, 0.0f);
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rotation = 0.0f;
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position = Vec2(0.0f, 0.0f);
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lineWidth = 1.0f;
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drawOrder = false;
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};
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} properties;
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@ -1717,7 +1717,6 @@ void Label::updateContent()
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{
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// This is the logic for TTF fonts
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const float charheight = (_textDesiredHeight / _numberOfLines);
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_underlineNode->setLineWidth(charheight / 6);
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// atlas font
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for (int i = 0; i < _numberOfLines; ++i)
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@ -1731,7 +1730,7 @@ void Label::updateContent()
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// Github issue #15214. Uses _displayedColor instead of _textColor for the underline.
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// This is to have the same behavior of SystemFonts.
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_underlineNode->drawLine(Vec2(_linesOffsetX[i], y), Vec2(_linesWidth[i] + _linesOffsetX[i], y),
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Color4F(_displayedColor));
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Color4F(_displayedColor), charheight / 6);
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}
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}
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else if (_textSprite)
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@ -1739,7 +1738,6 @@ void Label::updateContent()
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// ...and is the logic for System fonts
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float y = 0;
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const auto spriteSize = _textSprite->getContentSize();
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_underlineNode->setLineWidth(spriteSize.height / 6);
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if (_strikethroughEnabled)
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// FIXME: system fonts don't report the height of the font correctly. only the size of the texture,
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@ -1747,7 +1745,7 @@ void Label::updateContent()
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y += spriteSize.height / 2;
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// FIXME: Might not work with different vertical alignments
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_underlineNode->drawLine(Vec2(0.0f, y), Vec2(spriteSize.width, y),
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Color4F(_textSprite->getDisplayedColor()));
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Color4F(_textSprite->getDisplayedColor()), spriteSize.height / 6);
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}
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}
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@ -137,8 +137,7 @@ void GGraph::updateShape()
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{
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if (_lineSize > 0)
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{
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_shape->setLineWidth(_lineSize);
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_shape->drawCircle(Vec2(_size.width / 2, _size.height / 2), _size.width / 2, 0, 360, false, 1, _size.height / _size.width, _lineColor);
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_shape->drawCircle(Vec2(_size.width / 2, _size.height / 2), _size.width / 2, 0, 360, false, 1, _size.height / _size.width, _lineColor, _lineSize);
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}
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_shape->drawSolidCircle(Vec2(_size.width / 2, _size.height / 2), _size.width / 2, 0, 360, 1, _size.height / _size.width, _fillColor);
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break;
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@ -53486,103 +53486,6 @@ int lua_ax_base_DrawNode_setBlendFunc(lua_State* tolua_S)
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return 0;
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}
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int lua_ax_base_DrawNode_setLineWidth(lua_State* tolua_S)
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{
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int argc = 0;
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ax::DrawNode* cobj = nullptr;
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bool ok = true;
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#if _AX_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if _AX_DEBUG >= 1
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if (!tolua_isusertype(tolua_S,1,"ax.DrawNode",0,&tolua_err)) goto tolua_lerror;
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#endif
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cobj = (ax::DrawNode*)tolua_tousertype(tolua_S,1,0);
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#if _AX_DEBUG >= 1
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if (!cobj)
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{
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tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_base_DrawNode_setLineWidth'", nullptr);
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return 0;
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}
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#endif
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argc = lua_gettop(tolua_S)-1;
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if (argc == 1)
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{
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double arg0;
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ok &= luaval_to_number(tolua_S, 2,&arg0, "ax.DrawNode:setLineWidth");
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if(!ok)
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{
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tolua_error(tolua_S,"invalid arguments in function 'lua_ax_base_DrawNode_setLineWidth'", nullptr);
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return 0;
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}
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cobj->setLineWidth(arg0);
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lua_settop(tolua_S, 1);
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return 1;
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}
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luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.DrawNode:setLineWidth",argc, 1);
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return 0;
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#if _AX_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'lua_ax_base_DrawNode_setLineWidth'.",&tolua_err);
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#endif
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return 0;
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}
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int lua_ax_base_DrawNode_getLineWidth(lua_State* tolua_S)
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{
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int argc = 0;
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ax::DrawNode* cobj = nullptr;
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bool ok = true;
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#if _AX_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if _AX_DEBUG >= 1
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if (!tolua_isusertype(tolua_S,1,"ax.DrawNode",0,&tolua_err)) goto tolua_lerror;
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#endif
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cobj = (ax::DrawNode*)tolua_tousertype(tolua_S,1,0);
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#if _AX_DEBUG >= 1
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if (!cobj)
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{
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tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_base_DrawNode_getLineWidth'", nullptr);
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return 0;
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}
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#endif
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argc = lua_gettop(tolua_S)-1;
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if (argc == 0)
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{
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if(!ok)
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{
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tolua_error(tolua_S,"invalid arguments in function 'lua_ax_base_DrawNode_getLineWidth'", nullptr);
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return 0;
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}
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auto&& ret = cobj->getLineWidth();
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tolua_pushnumber(tolua_S,(lua_Number)ret);
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return 1;
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}
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luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.DrawNode:getLineWidth",argc, 0);
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return 0;
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#if _AX_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'lua_ax_base_DrawNode_getLineWidth'.",&tolua_err);
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#endif
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return 0;
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}
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int lua_ax_base_DrawNode_setIsolated(lua_State* tolua_S)
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{
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int argc = 0;
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@ -53706,19 +53609,6 @@ int lua_ax_base_DrawNode_create(lua_State* tolua_S)
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object_to_luaval<ax::DrawNode>(tolua_S, "ax.DrawNode",(ax::DrawNode*)ret);
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return 1;
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}
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if (argc == 1)
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{
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double arg0;
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ok &= luaval_to_number(tolua_S, 2,&arg0, "ax.DrawNode:create");
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if(!ok)
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{
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tolua_error(tolua_S,"invalid arguments in function 'lua_ax_base_DrawNode_create'", nullptr);
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return 0;
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}
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auto&& ret = ax::DrawNode::create(arg0);
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object_to_luaval<ax::DrawNode>(tolua_S, "ax.DrawNode",(ax::DrawNode*)ret);
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return 1;
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}
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luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "ax.DrawNode:create",argc, 0);
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return 0;
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#if _AX_DEBUG >= 1
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@ -53754,23 +53644,6 @@ int lua_ax_base_DrawNode_constructor(lua_State* tolua_S)
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toluafix_pushusertype_object(tolua_S, ID, luaID, (void*)cobj,"ax.DrawNode");
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return 1;
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}
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if (argc == 1)
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{
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double arg0;
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ok &= luaval_to_number(tolua_S, 2,&arg0, "ax.DrawNode:DrawNode");
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if(!ok)
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{
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tolua_error(tolua_S,"invalid arguments in function 'lua_ax_base_DrawNode_constructor'", nullptr);
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return 0;
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}
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cobj = new ax::DrawNode(arg0);
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cobj->autorelease();
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int ID = (int)cobj->_ID ;
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int* luaID = &cobj->_luaID ;
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toluafix_pushusertype_object(tolua_S, ID, luaID, (void*)cobj,"ax.DrawNode");
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return 1;
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}
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luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.DrawNode:DrawNode",argc, 0);
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return 0;
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@ -53813,8 +53686,6 @@ int lua_register_ax_base_DrawNode(lua_State* tolua_S)
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tolua_function(tolua_S,"clear",lua_ax_base_DrawNode_clear);
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tolua_function(tolua_S,"getBlendFunc",lua_ax_base_DrawNode_getBlendFunc);
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tolua_function(tolua_S,"setBlendFunc",lua_ax_base_DrawNode_setBlendFunc);
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tolua_function(tolua_S,"setLineWidth",lua_ax_base_DrawNode_setLineWidth);
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tolua_function(tolua_S,"getLineWidth",lua_ax_base_DrawNode_getLineWidth);
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tolua_function(tolua_S,"setIsolated",lua_ax_base_DrawNode_setIsolated);
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tolua_function(tolua_S,"isIsolated",lua_ax_base_DrawNode_isIsolated);
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tolua_function(tolua_S,"create", lua_ax_base_DrawNode_create);
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@ -532,7 +532,6 @@ namespace spine {
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// Draw bounding rectangle
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if (_debugBoundingRect) {
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drawNode->setLineWidth(2.0f);
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const axmol::Rect brect = getBoundingBox();
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const Vec2 points[4] =
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{
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@ -540,13 +539,12 @@ namespace spine {
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{brect.origin.x + brect.size.width, brect.origin.y},
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{brect.origin.x + brect.size.width, brect.origin.y + brect.size.height},
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{brect.origin.x, brect.origin.y + brect.size.height}};
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drawNode->drawPoly(points, 4, true, Color4F::GREEN);
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drawNode->drawPoly(points, 4, true, Color4F::GREEN, 2.0f);
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}
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if (_debugSlots) {
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// Slots.
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// DrawPrimitives::setDrawColor4B(0, 0, 255, 255);
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drawNode->setLineWidth(2.0f);
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V3F_C4B_T2F_Quad quad;
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for (int i = 0, n = (int)_skeleton->getSlots().size(); i < n; i++) {
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Slot *slot = _skeleton->getDrawOrder()[i];
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@ -567,19 +565,18 @@ namespace spine {
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{worldVertices[2], worldVertices[3]},
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{worldVertices[4], worldVertices[5]},
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{worldVertices[6], worldVertices[7]}};
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drawNode->drawPoly(points, 4, true, Color4F::BLUE);
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drawNode->drawPoly(points, 4, true, Color4F::BLUE, 2.0f);
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}
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}
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if (_debugBones) {
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// Bone lengths.
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drawNode->setLineWidth(2.0f);
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for (int i = 0, n = (int)_skeleton->getBones().size(); i < n; i++) {
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Bone *bone = _skeleton->getBones()[i];
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if (!bone->isActive()) continue;
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float x = bone->getData().getLength() * bone->getA() + bone->getWorldX();
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float y = bone->getData().getLength() * bone->getC() + bone->getWorldY();
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drawNode->drawLine(Vec2(bone->getWorldX(), bone->getWorldY()), Vec2(x, y), Color4F::RED);
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drawNode->drawLine(Vec2(bone->getWorldX(), bone->getWorldY()), Vec2(x, y), Color4F::RED, 2.0f);
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}
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// Bone origins.
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auto color = Color4F::BLUE;// Root bone is blue.
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@ -593,7 +590,6 @@ namespace spine {
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if (_debugMeshes) {
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// Meshes.
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drawNode->setLineWidth(2.0f);
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for (int i = 0, n = (int)_skeleton->getSlots().size(); i < n; ++i) {
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Slot *slot = _skeleton->getDrawOrder()[i];
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if (!slot->getBone().isActive()) continue;
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@ -611,7 +607,7 @@ namespace spine {
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worldCoord + (idx0 * 2),
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worldCoord + (idx1 * 2),
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worldCoord + (idx2 * 2)};
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drawNode->drawPoly(v, 3, true, Color4F::YELLOW);
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drawNode->drawPoly(v, 3, true, Color4F::YELLOW, 2.0f);
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}
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VLA_FREE(worldCoord);
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}
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@ -1083,13 +1083,13 @@ void UniqueChildStencilTest::addChildStencils()
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// Child stencil 1
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constexpr auto radius = 30.f;
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auto* drawNode = DrawNode::create(2);
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auto* drawNode = DrawNode::create();
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drawNode->drawSolidCircle(Vec2(50, 50), radius, 360, 180, 1, 1, Color4B::MAGENTA);
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_parentStencil->addChild(drawNode);
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// Child stencil 2
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drawNode = DrawNode::create(2);
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drawNode = DrawNode::create();
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drawNode->drawSolidRect(Vec2(contentSize.width - 75, contentSize.height - 75),
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Vec2(contentSize.width - 25, contentSize.height - 25), Color4B::MAGENTA);
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_parentStencil->addChild(drawNode);
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@ -2150,7 +2150,7 @@ void DrawNodeThicknessTest::update(float dt)
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Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f));
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}
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drawNode->setLineWidth(4);
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drawNode->drawLine(Vec2(0.0f, s.height), Vec2(s.width, s.height - 20), Color4F::YELLOW);
|
||||
drawNode->drawLine(Vec2(0.0f, 0.0f), Vec2(s.width, s.height - 20), Color4F::YELLOW);
|
||||
|
||||
|
@ -3321,7 +3321,7 @@ void DrawNodeAxmolTest2::drawAllv2(DrawNode* drawNode, bool drawOrder)
|
|||
Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f));
|
||||
}
|
||||
|
||||
drawNode->setLineWidth(4);
|
||||
|
||||
drawNode->drawLine(Vec2(0.0f, size.height), Vec2(size.width, size.height - 20), Color4F::YELLOW);
|
||||
drawNode->drawLine(Vec2(0.0f, 0.0f), Vec2(size.width, size.height - 20), Color4F::YELLOW);
|
||||
}
|
||||
|
|
|
@ -198,7 +198,6 @@ DrawNodeTest::DrawNodeTest()
|
|||
|
||||
auto draw1 = DrawNode::create();
|
||||
this->addChild(draw1, 10);
|
||||
draw1->setLineWidth(4);
|
||||
draw1->drawLine(Vec2(0.0f, s.height), Vec2(s.width, s.height - 20), Color4F::YELLOW);
|
||||
draw1->drawLine(Vec2(0.0f, 0.0f), Vec2(s.width, s.height - 20), Color4F::YELLOW);
|
||||
|
||||
|
@ -282,7 +281,7 @@ BetterCircleRendering::BetterCircleRendering()
|
|||
// Add lines to see the correct "scale of the 'rings'" changing the window size
|
||||
|
||||
auto draw = DrawNode::create();
|
||||
draw->setLineWidth(1);
|
||||
|
||||
addChild(draw, 10);
|
||||
|
||||
for (float y = 0; y < VisibleRect::top().y; y += 10)
|
||||
|
@ -294,7 +293,7 @@ BetterCircleRendering::BetterCircleRendering()
|
|||
drawNode = DrawNode::create();
|
||||
addChild(drawNode, 10);
|
||||
|
||||
lineWidth = 0;
|
||||
|
||||
|
||||
scheduleUpdate();
|
||||
}
|
||||
|
@ -357,7 +356,7 @@ void BetterCircleRendering::initSliders()
|
|||
void BetterCircleRendering::update(float dt)
|
||||
{
|
||||
drawNode->clear();
|
||||
drawNode->setLineWidth(lineWidth); // value from the slider
|
||||
|
||||
|
||||
// Old behavior => faster but badly rendering if line width > 5 (= rings)
|
||||
drawNode->drawCircle(VisibleRect::center() + Vec2(120.0f, 0.0f), 60, AX_DEGREES_TO_RADIANS(90), 36, false,
|
||||
|
|
|
@ -1300,7 +1300,6 @@ LabelTTFDistanceField::LabelTTFDistanceField()
|
|||
auto borderDraw = DrawNode::create();
|
||||
label1->addChild(borderDraw);
|
||||
borderDraw->clear();
|
||||
borderDraw->setLineWidth(1);
|
||||
Vec2 vertices[4] = {Vec2::ZERO, Vec2(labelContentSize.width, 0.0f),
|
||||
Vec2(labelContentSize.width, labelContentSize.height), Vec2(0.0f, labelContentSize.height)};
|
||||
borderDraw->drawPoly(vertices, 4, true, Color4F::RED);
|
||||
|
@ -1315,7 +1314,6 @@ LabelTTFDistanceField::LabelTTFDistanceField()
|
|||
auto borderDraw2 = DrawNode::create();
|
||||
label2->addChild(borderDraw2);
|
||||
borderDraw2->clear();
|
||||
borderDraw2->setLineWidth(1);
|
||||
Vec2 vertices2[4] = {Vec2::ZERO, Vec2(labelContentSize2.width, 0.0f),
|
||||
Vec2(labelContentSize2.width, labelContentSize2.height), Vec2(0.0f, labelContentSize2.height)};
|
||||
borderDraw2->drawPoly(vertices2, 4, true, Color4F::GREEN);
|
||||
|
|
|
@ -680,14 +680,13 @@ bool UIListViewTest_ScrollToItem::init()
|
|||
if (getListViewDirection() == ScrollView::Direction::HORIZONTAL)
|
||||
{
|
||||
float halfY = 110;
|
||||
pNode->drawLine(Vec2(center.x, center.y - halfY), Vec2(center.x, center.y + halfY), Color4F(0, 0, 0, 1));
|
||||
pNode->drawLine(Vec2(center.x, center.y - halfY), Vec2(center.x, center.y + halfY), Color4F(0, 0, 0, 1), 2.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
float halfX = 150;
|
||||
pNode->drawLine(Vec2(center.x - halfX, center.y), Vec2(center.x + halfX, center.y), Color4F(0, 0, 0, 1));
|
||||
pNode->drawLine(Vec2(center.x - halfX, center.y), Vec2(center.x + halfX, center.y), Color4F(0, 0, 0, 1), 2.0f);
|
||||
}
|
||||
pNode->setLineWidth(2);
|
||||
_uiLayer->addChild(pNode);
|
||||
}
|
||||
|
||||
|
@ -752,14 +751,13 @@ bool UIListViewTest_Magnetic::init()
|
|||
if (getListViewDirection() == ScrollView::Direction::HORIZONTAL)
|
||||
{
|
||||
float halfY = 110;
|
||||
pNode->drawLine(Vec2(center.x, center.y - halfY), Vec2(center.x, center.y + halfY), Color4F(0, 0, 0, 1));
|
||||
pNode->drawLine(Vec2(center.x, center.y - halfY), Vec2(center.x, center.y + halfY), Color4F(0, 0, 0, 1), 2.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
float halfX = 150;
|
||||
pNode->drawLine(Vec2(center.x - halfX, center.y), Vec2(center.x + halfX, center.y), Color4F(0, 0, 0, 1));
|
||||
pNode->drawLine(Vec2(center.x - halfX, center.y), Vec2(center.x + halfX, center.y), Color4F(0, 0, 0, 1), 2.0f);
|
||||
}
|
||||
pNode->setLineWidth(2);
|
||||
_uiLayer->addChild(pNode);
|
||||
}
|
||||
|
||||
|
@ -910,14 +908,13 @@ bool UIListViewTest_Padding::init()
|
|||
if (getListViewDirection() == ScrollView::Direction::HORIZONTAL)
|
||||
{
|
||||
float halfY = 110;
|
||||
pNode->drawLine(Vec2(center.x, center.y - halfY), Vec2(center.x, center.y + halfY), Color4F(0, 0, 0, 1));
|
||||
pNode->drawLine(Vec2(center.x, center.y - halfY), Vec2(center.x, center.y + halfY), Color4F(0, 0, 0, 1), 2.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
float halfX = 150;
|
||||
pNode->drawLine(Vec2(center.x - halfX, center.y), Vec2(center.x + halfX, center.y), Color4F(0, 0, 0, 1));
|
||||
pNode->drawLine(Vec2(center.x - halfX, center.y), Vec2(center.x + halfX, center.y), Color4F(0, 0, 0, 1), 2.0f);
|
||||
}
|
||||
pNode->setLineWidth(2);
|
||||
_uiLayer->addChild(pNode);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue