More: Uses c++11 multi-line string literal (#16803)

This commit is contained in:
James Chen 2016-11-04 09:36:26 +08:00 committed by minggo
parent 9eb177c6cc
commit f32effeb96
3 changed files with 8 additions and 8 deletions

View File

@ -1,5 +1,5 @@
const char* cc3D_Particle_vert = STRINGIFY(
const char* cc3D_Particle_vert = R"(
attribute vec4 a_position;
attribute vec4 a_color;
@ -15,4 +15,4 @@ void main()
gl_Position = CC_PMatrix * a_position;
}
);
)";

View File

@ -1,5 +1,5 @@
const char* cc3D_PositionTex_vert = STRINGIFY(
const char* cc3D_PositionTex_vert = R"(
attribute vec4 a_position;
attribute vec2 a_texCoord;
@ -12,9 +12,9 @@ void main(void)
TextureCoordOut = a_texCoord;
TextureCoordOut.y = 1.0 - TextureCoordOut.y;
}
);
)";
const char* cc3D_SkinPositionTex_vert = STRINGIFY(
const char* cc3D_SkinPositionTex_vert = R"(
attribute vec3 a_position;
attribute vec4 a_blendWeight;
@ -85,4 +85,4 @@ void main()
TextureCoordOut.y = 1.0 - TextureCoordOut.y;
}
);
)";

View File

@ -1,4 +1,4 @@
const char* cc3D_Skybox_vert = STRINGIFY(
const char* cc3D_Skybox_vert = R"(
uniform mat4 u_cameraRot;
attribute vec3 a_position;
@ -10,4 +10,4 @@ void main(void)
v_reflect = reflect.xyz;
gl_Position = vec4(a_position.xy, 1.0 , 1.0);
}
);
)";