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Make logical more clearly
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@ -54,10 +54,10 @@ void RenderPipelineGL::updateBlendState(const BlendDescriptor& descriptor)
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auto destinationRGBBlendFactor = UtilsGL::toGLBlendFactor(descriptor.destinationRGBBlendFactor);
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auto sourceAlphaBlendFactor = UtilsGL::toGLBlendFactor(descriptor.sourceAlphaBlendFactor);
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auto destinationAlphaBlendFactor = UtilsGL::toGLBlendFactor(descriptor.destinationAlphaBlendFactor);
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GLboolean writeMaskRed = (GLboolean)((descriptor.writeMask & ColorWriteMask::RED) >> ColorWriteMask::RED_BIT);
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GLboolean writeMaskGreen = (GLboolean)((descriptor.writeMask & ColorWriteMask::GREEN) >> ColorWriteMask::GREEN_BIT);
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GLboolean writeMaskBlue = (GLboolean)((descriptor.writeMask & ColorWriteMask::BLUE) >> ColorWriteMask::BLUE_BIT);
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GLboolean writeMaskAlpha = (GLboolean)((descriptor.writeMask & ColorWriteMask::ALPHA) >> ColorWriteMask::ALPHA_BIT);
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GLboolean writeMaskRed = _Bitmask_includes(descriptor.writeMask, ColorWriteMask::RED);
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GLboolean writeMaskGreen = _Bitmask_includes(descriptor.writeMask, ColorWriteMask::GREEN);
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GLboolean writeMaskBlue = _Bitmask_includes(descriptor.writeMask, ColorWriteMask::BLUE);
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GLboolean writeMaskAlpha = _Bitmask_includes(descriptor.writeMask, ColorWriteMask::ALPHA);
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if (blendEnabled)
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{
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