This commit is contained in:
pandamicro 2015-06-10 15:22:11 +08:00
commit f38c8852fc
109 changed files with 1526 additions and 869 deletions

View File

@ -1,6 +1,6 @@
cocos2d-x authors & contributors
(ordered by the join in time)
(ordered by join time)
Core Developers:
Ricardo Quesada
@ -69,6 +69,9 @@ Developers:
silverscania
Pass correct parameter to glPixelStorei when creating a texture
stari4ek
Fix VideoPlayer on Android ignore search paths
FlagellumDei
Center the window correctly on windows

View File

@ -3,7 +3,6 @@ cocos2d-x-3.7 ??
[NEW] 3rd: updated rapidjson to v1.0.2
[NEW] 3d: added physics3d support
[NEW] console: support build & run Android Studio project
[NEW] Audio: added support on WP8.1, now it supports wav format
[NEW] C++: added ActionFloat
[NEW] C++: supported physical keyboard on WinRT
[NEW] C++: added Android Studio support
@ -16,15 +15,22 @@ cocos2d-x-3.7 ??
[NEW] 3d: add opengl version project/unproject function in camera.
[NEW] ui: button add BMFont title support
[NEW] ui: TextField add `getTextColor`, `getTextHorizontalAlignment` and `getTextVerticalAlignment` API
[NEW] audio: added support on WP8.1, now it supports wav format
[NEW] audio: Added MP3 support to winrt audio
[NEW] audio: Added OGG support to winrt audio
[NEW] win10: Added Windows 10.0 Universal App(UWP) support.
[FIX] Label: Improve rendering of letter's inner shapes when outline is used.
[FIX] network: Win32 CURL doesn't support zlib.
[FIX] studio: Fix ActionNode memory leaks.
[FIX] studio: Fix CocoLoader destructor memory release bug.
[FIX] network: Fix memory leak of HttpClient on iOS and Mac platform.
[FIX] android++: Improve UserDefault's robustness, now the converting behavior is the same as iOS platform.
[FIX] android: Improve UserDefault's robustness, now the converting behavior is the same as iOS platform.
[FIX] android: Fix VideoPlayer on Android ignore search paths.
[FIX] audio: Fixed program may freeze if `AudioEngine::stop` or `AudioEngine::stopAll()` is invoked frequently on Android
[FIX] audio: Fixed audio can't resume if it is interrupted by an incoming phone call.
[FIX] audio: Fixed SimpleAudioEngine::playEffect() lagged on Android 5.0.x
[FIX] ui: TextField scale factor is wrong with multiline text.
[FIX] ui: Text scale factor is wrong with multiline text.
[FIX] 3d: skybox can't move to other position except origin point in world space
[FIX] 3d: terrain can't move to other position except origin point in world space
[FIX] 3rd: fix PIE link error on iOS caused by libpng and libtiff
@ -35,6 +41,7 @@ cocos2d-x-3.7 ??
[FIX] Label: position is wrong if label content is changed after invoking `getLetter(letterIndex)`
[FIX] Label: shadow effect cause OpenGL error on iOS
[FIX] Label: outline effect doesn't match characters well
[FIX] Label: Fixed system font label line height calculation is wrong on Android.
[FIX] ProgressTimer: `setSprite()` doesn't take effect
[FIX] Sprite3D: setGLProgram() does not work
[FIX] Sprite3D: transition breaks when there is a Sprite3D in the scene

View File

@ -25,9 +25,9 @@ cocos2d-x is:
Git user attention
-----------------------
1. clone the repo from GitHub.
1. Clone the repo from GitHub.
$ git clone git@github.com:cocos2d/cocos2d-x.git
$ git clone https://github.com/cocos2d/cocos2d-x.git
2. After cloning the repo, please execute `download-deps.py` to download and install dependencies.

View File

@ -2106,7 +2106,7 @@ TintBy* TintBy::clone() const
{
// no copy constructor
auto a = new (std::nothrow) TintBy();
a->initWithDuration(_duration, (GLubyte)_deltaR, (GLubyte)_deltaG, (GLubyte)_deltaB);
a->initWithDuration(_duration, _deltaR, _deltaG, _deltaB);
a->autorelease();
return a;
}

View File

@ -74,8 +74,7 @@ void Component::onEnter()
#if CC_ENABLE_SCRIPT_BINDING
if (_scriptType == kScriptTypeJavascript)
{
if (sendComponentEventToJS(this, kComponentOnEnter))
return;
sendComponentEventToJS(this, kComponentOnEnter);
}
#endif
}
@ -85,8 +84,27 @@ void Component::onExit()
#if CC_ENABLE_SCRIPT_BINDING
if (_scriptType == kScriptTypeJavascript)
{
if (sendComponentEventToJS(this, kComponentOnExit))
return;
sendComponentEventToJS(this, kComponentOnExit);
}
#endif
}
void Component::onAdd()
{
#if CC_ENABLE_SCRIPT_BINDING
if (_scriptType == kScriptTypeJavascript)
{
sendComponentEventToJS(this, kComponentOnAdd);
}
#endif
}
void Component::onRemove()
{
#if CC_ENABLE_SCRIPT_BINDING
if (_scriptType == kScriptTypeJavascript)
{
sendComponentEventToJS(this, kComponentOnRemove);
}
#endif
}
@ -96,8 +114,7 @@ void Component::update(float delta)
#if CC_ENABLE_SCRIPT_BINDING
if (_scriptType == kScriptTypeJavascript)
{
if (sendComponentEventToJS(this, kComponentOnUpdate))
return;
sendComponentEventToJS(this, kComponentOnUpdate);
}
#endif
}

View File

@ -38,6 +38,8 @@ class Node;
enum {
kComponentOnEnter,
kComponentOnExit,
kComponentOnAdd,
kComponentOnRemove,
kComponentOnUpdate
};
@ -58,6 +60,8 @@ public:
virtual void onEnter();
virtual void onExit();
virtual void onAdd();
virtual void onRemove();
virtual void update(float delta);
virtual bool serialize(void* r);
virtual bool isEnabled() const;

View File

@ -68,7 +68,7 @@ bool ComponentContainer::add(Component *com)
CC_BREAK_IF(component);
com->setOwner(_owner);
_components->insert(com->getName(), com);
com->onEnter();
com->onAdd();
ret = true;
} while(0);
return ret;
@ -85,7 +85,7 @@ bool ComponentContainer::remove(const std::string& name)
CC_BREAK_IF(iter == _components->end());
auto com = iter->second;
com->onExit();
com->onRemove();
com->setOwner(nullptr);
_components->erase(iter);
@ -105,7 +105,7 @@ bool ComponentContainer::remove(Component *com)
{
if (iter->second == com)
{
com->onExit();
com->onRemove();
com->setOwner(nullptr);
_components->erase(iter);
break;
@ -122,7 +122,7 @@ void ComponentContainer::removeAll()
{
for (auto iter = _components->begin(); iter != _components->end(); ++iter)
{
iter->second->onExit();
iter->second->onRemove();
iter->second->setOwner(nullptr);
}

View File

@ -710,14 +710,6 @@ const Vec2& Node::getAnchorPoint() const
void Node::setAnchorPoint(const Vec2& point)
{
#if CC_USE_PHYSICS
if (_physicsBody != nullptr && !point.equals(Vec2::ANCHOR_MIDDLE))
{
CCLOG("Node warning: This node has a physics body, the anchor must be in the middle, you cann't change this to other value.");
return;
}
#endif
if (! point.equals(_anchorPoint))
{
_anchorPoint = point;
@ -1419,6 +1411,11 @@ void Node::onEnter()
if (_onEnterCallback)
_onEnterCallback();
if (_componentContainer && !_componentContainer->isEmpty())
{
_componentContainer->onEnter();
}
#if CC_ENABLE_SCRIPT_BINDING
if (_scriptType == kScriptTypeJavascript)
{
@ -1498,6 +1495,11 @@ void Node::onExit()
if (_onExitCallback)
_onExitCallback();
if (_componentContainer && !_componentContainer->isEmpty())
{
_componentContainer->onExit();
}
#if CC_ENABLE_SCRIPT_BINDING
if (_scriptType == kScriptTypeJavascript)
{
@ -2078,14 +2080,6 @@ void Node::setPhysicsBody(PhysicsBody* body)
body->_node = this;
body->retain();
// physics rotation based on body position, but node rotation based on node anthor point
// it cann't support both of them, so I clear the anthor point to default.
if (!getAnchorPoint().equals(Vec2::ANCHOR_MIDDLE))
{
CCLOG("Node warning: setPhysicsBody sets anchor point to Vec2::ANCHOR_MIDDLE.");
setAnchorPoint(Vec2::ANCHOR_MIDDLE);
}
_physicsBody = body;
_physicsScaleStartX = _scaleX;
_physicsScaleStartY = _scaleY;
@ -2123,10 +2117,16 @@ void Node::updatePhysicsBodyTransform(const Mat4& parentTransform, uint32_t pare
if (_physicsBody && ((flags & FLAGS_DIRTY_MASK) || _physicsTransformDirty))
{
_physicsTransformDirty = false;
Vec3 vec3(_position.x, _position.y, 0);
Vec3 vec3(_contentSize.width * 0.5f, _contentSize.height * 0.5f, 0);
Vec3 ret;
parentTransform.transformPoint(vec3, &ret);
_modelViewTransform.transformPoint(vec3, &ret);
_physicsBody->setPosition(Vec2(ret.x, ret.y));
parentTransform.getInversed().transformPoint(&ret);
_offsetX = ret.x - _position.x;
_offsetY = ret.y - _position.y;
_physicsBody->setScale(scaleX / _physicsScaleStartX, scaleY / _physicsScaleStartY);
_physicsBody->setRotation(_physicsRotation - _physicsRotationOffset);
}
@ -2148,7 +2148,7 @@ void Node::updateTransformFromPhysics(const Mat4& parentTransform, uint32_t pare
Vec3 vec3(newPosition.x, newPosition.y, 0);
Vec3 ret;
parentTransform.getInversed().transformPoint(vec3, &ret);
setPosition(ret.x, ret.y);
setPosition(ret.x - _offsetX, ret.y - _offsetY);
}
_physicsRotation = _physicsBody->getRotation();
setRotation(_physicsRotation - _parent->_physicsRotation + _physicsRotationOffset);

View File

@ -1844,6 +1844,9 @@ protected:
PhysicsWorld* _physicsWorld; /** The PhysicsWorld associated with the node.*/
int _physicsBodyAssociatedWith; /** The count of PhysicsBody associated with the node and children.*/
float _physicsRotationOffset; /** Record the rotation value when invoke Node::setPhysicsBody.*/
float _offsetX;
float _offsetY;
#endif
// opacity controls

View File

@ -215,13 +215,17 @@ void Scene::setPhysics3DDebugCamera(Camera* camera)
void Scene::addChild(Node* child, int zOrder, int tag)
{
Node::addChild(child, zOrder, tag);
#if CC_USE_PHYSICS
addChildToPhysicsWorld(child);
#endif
}
void Scene::addChild(Node* child, int zOrder, const std::string &name)
{
Node::addChild(child, zOrder, name);
#if CC_USE_PHYSICS
addChildToPhysicsWorld(child);
#endif
}
Scene* Scene::createWithPhysics()
@ -254,8 +258,6 @@ bool Scene::initWithPhysics()
#if CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION
Physics3DWorldDes info;
//TODO: FIX ME
//info.isDebugDrawEnabled = true;
CC_BREAK_IF(! (_physics3DWorld = Physics3DWorld::create(&info)));
_physics3DWorld->retain();
#endif
@ -290,29 +292,6 @@ void Scene::addChildToPhysicsWorld(Node* child)
addToPhysicsWorldFunc(child);
}
#endif
#if CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION
if (_physics3DWorld)
{
std::function<void(Node*)> addToPhysicsWorldFunc = nullptr;
addToPhysicsWorldFunc = [this, &addToPhysicsWorldFunc](Node* node) -> void
{
static std::string comName = Physics3DComponent::getPhysics3DComponentName();
auto com = static_cast<Physics3DComponent*>(node->getComponent(comName));
if (com)
{
com->addToPhysicsWorld(_physics3DWorld);
}
auto& children = node->getChildren();
for( const auto &n : children) {
addToPhysicsWorldFunc(n);
}
};
addToPhysicsWorldFunc(child);
}
#endif
}
#endif

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@ -159,7 +159,7 @@
<CompileAsWinRT>true</CompileAsWinRT>
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>$(EngineRoot)external\winrt_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\winrt_8.1\freetype2;$(EngineRoot)external\websockets\include\winrt_8.1;$(EngineRoot)external\curl\include\winrt_8.1;$(EngineRoot)external\tiff\include\winrt_8.1;$(EngineRoot)external\jpeg\include\winrt_8.1;$(EngineRoot)external\png\include\winrt_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\winrt_8.1-specific\OggDecoder\include;$(EngineRoot)external\winrt_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\winrt_8.1\freetype2;$(EngineRoot)external\websockets\include\winrt_8.1;$(EngineRoot)external\curl\include\winrt_8.1;$(EngineRoot)external\tiff\include\winrt_8.1;$(EngineRoot)external\jpeg\include\winrt_8.1;$(EngineRoot)external\png\include\winrt_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
@ -180,7 +180,7 @@
<CompileAsWinRT>true</CompileAsWinRT>
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>$(EngineRoot)external\winrt_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\winrt_8.1\freetype2;$(EngineRoot)external\websockets\include\winrt_8.1;$(EngineRoot)external\curl\include\winrt_8.1;$(EngineRoot)external\tiff\include\winrt_8.1;$(EngineRoot)external\jpeg\include\winrt_8.1;$(EngineRoot)external\png\include\winrt_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\winrt_8.1-specific\OggDecoder\include;$(EngineRoot)external\winrt_8.1-specific\OggDecoder\include;$(EngineRoot)external\winrt_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\winrt_8.1\freetype2;$(EngineRoot)external\websockets\include\winrt_8.1;$(EngineRoot)external\curl\include\winrt_8.1;$(EngineRoot)external\tiff\include\winrt_8.1;$(EngineRoot)external\jpeg\include\winrt_8.1;$(EngineRoot)external\png\include\winrt_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
@ -200,7 +200,7 @@
<CompileAsWinRT>true</CompileAsWinRT>
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>$(EngineRoot)external\winrt_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\winrt_8.1\freetype2;$(EngineRoot)external\websockets\include\winrt_8.1;$(EngineRoot)external\curl\include\winrt_8.1;$(EngineRoot)external\tiff\include\winrt_8.1;$(EngineRoot)external\jpeg\include\winrt_8.1;$(EngineRoot)external\png\include\winrt_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\winrt_8.1-specific\OggDecoder\include;$(EngineRoot)external\winrt_8.1-specific\OggDecoder\include;$(EngineRoot)external\winrt_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\winrt_8.1\freetype2;$(EngineRoot)external\websockets\include\winrt_8.1;$(EngineRoot)external\curl\include\winrt_8.1;$(EngineRoot)external\tiff\include\winrt_8.1;$(EngineRoot)external\jpeg\include\winrt_8.1;$(EngineRoot)external\png\include\winrt_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
@ -221,7 +221,7 @@
<CompileAsWinRT>true</CompileAsWinRT>
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>$(EngineRoot)external\winrt_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\winrt_8.1\freetype2;$(EngineRoot)external\websockets\include\winrt_8.1;$(EngineRoot)external\curl\include\winrt_8.1;$(EngineRoot)external\tiff\include\winrt_8.1;$(EngineRoot)external\jpeg\include\winrt_8.1;$(EngineRoot)external\png\include\winrt_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\winrt_8.1-specific\OggDecoder\include;$(EngineRoot)external\winrt_8.1-specific\OggDecoder\include;$(EngineRoot)external\winrt_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\winrt_8.1\freetype2;$(EngineRoot)external\websockets\include\winrt_8.1;$(EngineRoot)external\curl\include\winrt_8.1;$(EngineRoot)external\tiff\include\winrt_8.1;$(EngineRoot)external\jpeg\include\winrt_8.1;$(EngineRoot)external\png\include\winrt_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>

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@ -113,7 +113,7 @@
<CompileAsWinRT>true</CompileAsWinRT>
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>$(EngineRoot)external\wp_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\wp_8.1\freetype2;$(EngineRoot)external\websockets\include\wp_8.1;$(EngineRoot)external\curl\include\wp_8.1;$(EngineRoot)external\tiff\include\wp_8.1;$(EngineRoot)external\jpeg\include\wp_8.1;$(EngineRoot)external\png\include\wp_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\wp_8.1-specific\OggDecoder\include;$(EngineRoot)external\wp_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\wp_8.1\freetype2;$(EngineRoot)external\websockets\include\wp_8.1;$(EngineRoot)external\curl\include\wp_8.1;$(EngineRoot)external\tiff\include\wp_8.1;$(EngineRoot)external\jpeg\include\wp_8.1;$(EngineRoot)external\png\include\wp_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>CC_WINDOWS_PHONE_8_1;_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
@ -134,7 +134,7 @@
<CompileAsWinRT>true</CompileAsWinRT>
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>$(EngineRoot)external\wp_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\wp_8.1\freetype2;$(EngineRoot)external\websockets\include\wp_8.1;$(EngineRoot)external\curl\include\wp_8.1;$(EngineRoot)external\tiff\include\wp_8.1;$(EngineRoot)external\jpeg\include\wp_8.1;$(EngineRoot)external\png\include\wp_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\wp_8.1-specific\OggDecoder\include;$(EngineRoot)external\wp_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\wp_8.1\freetype2;$(EngineRoot)external\websockets\include\wp_8.1;$(EngineRoot)external\curl\include\wp_8.1;$(EngineRoot)external\tiff\include\wp_8.1;$(EngineRoot)external\jpeg\include\wp_8.1;$(EngineRoot)external\png\include\wp_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>CC_WINDOWS_PHONE_8_1;_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
@ -154,7 +154,7 @@
<CompileAsWinRT>true</CompileAsWinRT>
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>$(EngineRoot)external\wp_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\wp_8.1\freetype2;$(EngineRoot)external\websockets\include\wp_8.1;$(EngineRoot)external\curl\include\wp_8.1;$(EngineRoot)external\tiff\include\wp_8.1;$(EngineRoot)external\jpeg\include\wp_8.1;$(EngineRoot)external\png\include\wp_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\wp_8.1-specific\OggDecoder\include;$(EngineRoot)external\wp_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\wp_8.1\freetype2;$(EngineRoot)external\websockets\include\wp_8.1;$(EngineRoot)external\curl\include\wp_8.1;$(EngineRoot)external\tiff\include\wp_8.1;$(EngineRoot)external\jpeg\include\wp_8.1;$(EngineRoot)external\png\include\wp_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>CC_WINDOWS_PHONE_8_1;_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
@ -175,7 +175,7 @@
<CompileAsWinRT>true</CompileAsWinRT>
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>$(EngineRoot)external\wp_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\wp_8.1\freetype2;$(EngineRoot)external\websockets\include\wp_8.1;$(EngineRoot)external\curl\include\wp_8.1;$(EngineRoot)external\tiff\include\wp_8.1;$(EngineRoot)external\jpeg\include\wp_8.1;$(EngineRoot)external\png\include\wp_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\wp_8.1-specific\OggDecoder\include;$(EngineRoot)external\wp_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\wp_8.1\freetype2;$(EngineRoot)external\websockets\include\wp_8.1;$(EngineRoot)external\curl\include\wp_8.1;$(EngineRoot)external\tiff\include\wp_8.1;$(EngineRoot)external\jpeg\include\wp_8.1;$(EngineRoot)external\png\include\wp_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>CC_WINDOWS_PHONE_8_1;_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>

View File

@ -1506,7 +1506,7 @@
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>4458;4459;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;$(EngineRoot)external\win10-specific\OggDecoder\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
@ -1524,7 +1524,7 @@
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>4458;4459;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;$(EngineRoot)external\win10-specific\OggDecoder\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<WholeProgramOptimization>false</WholeProgramOptimization>
</ClCompile>
@ -1543,7 +1543,7 @@
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>4458;4459;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;$(EngineRoot)external\win10-specific\OggDecoder\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
@ -1561,7 +1561,7 @@
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>4458;4459;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;$(EngineRoot)external\win10-specific\OggDecoder\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<WholeProgramOptimization>false</WholeProgramOptimization>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
@ -1581,7 +1581,7 @@
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>4458;4459;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;$(EngineRoot)external\win10-specific\OggDecoder\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
@ -1599,7 +1599,7 @@
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>4458;4459;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;$(EngineRoot)external\win10-specific\OggDecoder\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<WholeProgramOptimization>false</WholeProgramOptimization>
</ClCompile>

View File

@ -18,8 +18,8 @@
<DisableSpecificWarnings>4056;4244;4251;4756;4453;28204;4099;</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>libGLESv2.lib;libEGL.lib;ws2_32.lib;libwebsockets.lib;chipmunk.lib;zlib.lib;freetype.lib;sqlite3.lib;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib;dxguid.lib;xaudio2.lib;mfcore.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\angle\prebuilt\$(Platform);$(EngineRoot)external\websockets\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\chipmunk\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\zlib\prebuilt\$(Platform);$(EngineRoot)external\sqlite3\libraries\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\freetype2\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\poly2tri;$(EngineRoot)external\poly2tri\common;$(EngineRoot)external\poly2tri\sweep;%(AdditionalLibraryDirectories);</AdditionalLibraryDirectories>
<AdditionalDependencies>libogg.lib;libvorbis.lib;libvorbisfile.lib;libGLESv2.lib;libEGL.lib;ws2_32.lib;libwebsockets.lib;chipmunk.lib;zlib.lib;freetype.lib;sqlite3.lib;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib;dxguid.lib;xaudio2.lib;mfcore.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\OggDecoder\prebuilt\$(Platform);$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\angle\prebuilt\$(Platform);$(EngineRoot)external\websockets\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\chipmunk\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\zlib\prebuilt\$(Platform);$(EngineRoot)external\sqlite3\libraries\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\freetype2\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\poly2tri;$(EngineRoot)external\poly2tri\common;$(EngineRoot)external\poly2tri\sweep;%(AdditionalLibraryDirectories);</AdditionalLibraryDirectories>
<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
</Link>
</ItemDefinitionGroup>

View File

@ -6,6 +6,7 @@
<ZLibBinPath Condition=" '$(ZLibBinPath)' == '' ">$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\zlib\prebuilt\$(Platform)\</ZLibBinPath>
<WebsocketsBinPath Condition=" '$(WebsocketsBinPath)' == '' ">$(EngineRoot)external\websockets\prebuilt\$(COCOS2D_PLATFORM)\$(Platform)\</WebsocketsBinPath>
<SQLiteBinPath Condition=" '$(SQLiteBinPath)' == '' ">$(EngineRoot)external\sqlite3\libraries\$(COCOS2D_PLATFORM)\$(Platform)\</SQLiteBinPath>
<OggBinPath Condition=" '$(OggBinPath)' == '' ">$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\OggDecoder\prebuilt\$(Platform)\</OggBinPath>
</PropertyGroup>
<ItemGroup Label="ANGLE">
<None Include="$(AngleBinPath)libEGL.dll">
@ -23,5 +24,14 @@
<None Include="$(SQLiteBinPath)sqlite3.dll">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="$(OggBinPath)libogg.dll">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="$(OggBinPath)libvorbis.dll">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="$(OggBinPath)libvorbisfile.dll">
<DeploymentContent>true</DeploymentContent>
</None>
</ItemGroup>
</Project>

View File

@ -18,8 +18,8 @@
<DisableSpecificWarnings>4056;4244;4251;4756;4453;28204;4099;</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>libGLESv2.lib;libEGL.lib;ws2_32.lib;libwebsockets.lib;libcurl.lib;chipmunk.lib;zlib.lib;freetype.lib;sqlite3.lib;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib;dxguid.lib;xaudio2.lib;mfcore.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\angle\prebuilt\$(Platform);$(EngineRoot)external\curl\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\websockets\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\chipmunk\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\zlib\prebuilt\$(Platform);$(EngineRoot)external\sqlite3\libraries\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\freetype2\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\poly2tri;$(EngineRoot)external\poly2tri\common;$(EngineRoot)external\poly2tri\sweep;%(AdditionalLibraryDirectories);</AdditionalLibraryDirectories>
<AdditionalDependencies>libogg.lib;libvorbis.lib;libvorbisfile.lib;libGLESv2.lib;libEGL.lib;ws2_32.lib;libwebsockets.lib;libcurl.lib;chipmunk.lib;zlib.lib;freetype.lib;sqlite3.lib;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib;dxguid.lib;xaudio2.lib;mfcore.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\OggDecoder\prebuilt\$(Platform);$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\angle\prebuilt\$(Platform);$(EngineRoot)external\curl\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\websockets\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\chipmunk\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\zlib\prebuilt\$(Platform);$(EngineRoot)external\sqlite3\libraries\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\freetype2\prebuilt\$(COCOS2D_PLATFORM)\$(Platform);$(EngineRoot)external\poly2tri;$(EngineRoot)external\poly2tri\common;$(EngineRoot)external\poly2tri\sweep;%(AdditionalLibraryDirectories);</AdditionalLibraryDirectories>
<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
</Link>
</ItemDefinitionGroup>

View File

@ -6,6 +6,7 @@
<CurlBinPath Condition=" '$(CurlBinPath)' == '' ">$(EngineRoot)external\curl\prebuilt\$(COCOS2D_PLATFORM)\$(Platform)\</CurlBinPath>
<WebsocketsBinPath Condition=" '$(WebsocketsBinPath)' == '' ">$(EngineRoot)external\websockets\prebuilt\$(COCOS2D_PLATFORM)\$(Platform)\</WebsocketsBinPath>
<SQLiteBinPath Condition=" '$(SQLiteBinPath)' == '' ">$(EngineRoot)external\sqlite3\libraries\$(COCOS2D_PLATFORM)\$(Platform)\</SQLiteBinPath>
<OggBinPath Condition=" '$(OggBinPath)' == '' ">$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\OggDecoder\prebuilt\$(Platform)\</OggBinPath>
</PropertyGroup>
<ItemGroup Label="ANGLE">
<None Include="$(AngleBinPath)libEGL.dll">
@ -29,5 +30,14 @@
<None Include="$(CurlBinPath)ssleay32.dll">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="$(OggBinPath)libogg.dll">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="$(OggBinPath)libvorbis.dll">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="$(OggBinPath)libvorbisfile.dll">
<DeploymentContent>true</DeploymentContent>
</None>
</ItemGroup>
</Project>

View File

@ -283,6 +283,9 @@ void Mesh::setTexture(Texture2D* tex)
auto technique = _material->_currentTechnique;
for(auto& pass: technique->_passes)
{
// FIXME: Ideally it should use glProgramState->setUniformTexture()
// and set CC_Texture0 that way. But trying to it, will trigger
// another bug
pass->setTexture(tex);
}
}
@ -350,6 +353,7 @@ void Mesh::draw(Renderer* renderer, float globalZOrder, const Mat4& transform, u
_meshCommand.setSkipBatching(isTransparent);
_meshCommand.setTransparent(isTransparent);
// set default uniforms for Mesh
// 'u_color' and others

View File

@ -606,8 +606,8 @@ void Sprite3D::setTexture(const std::string& texFile)
void Sprite3D::setTexture(Texture2D* texture)
{
for (auto& state : _meshes) {
state->setTexture(texture);
for (auto mesh: _meshes) {
mesh->setTexture(texture);
}
}
AttachNode* Sprite3D::getAttachNode(const std::string& boneName)

View File

@ -278,7 +278,7 @@ void Terrain::setChunksLOD(Vec3 cameraPos)
}
}
float Terrain::getHeight(float x, float z, Vec3 * normal)
float Terrain::getHeight(float x, float z, Vec3 * normal) const
{
Vec2 pos(x,z);
@ -307,6 +307,10 @@ float Terrain::getHeight(float x, float z, Vec3 * normal)
if(image_x>=_imageWidth-1 || image_y >=_imageHeight-1 || image_x<0 || image_y<0)
{
if (normal)
{
normal->setZero();
}
return 0;
}else
{
@ -327,12 +331,12 @@ float Terrain::getHeight(float x, float z, Vec3 * normal)
}
}
float Terrain::getHeight(Vec2 pos, Vec3*Normal)
float Terrain::getHeight(Vec2 pos, Vec3*Normal) const
{
return getHeight(pos.x,pos.y,Normal);
}
float Terrain::getImageHeight(int pixel_x,int pixel_y)
float Terrain::getImageHeight(int pixel_x,int pixel_y) const
{
int byte_stride =1;
switch (_heightMapImage->getRenderFormat())
@ -472,7 +476,7 @@ Terrain::~Terrain()
#endif
}
cocos2d::Vec3 Terrain::getNormal(int pixel_x, int pixel_y)
cocos2d::Vec3 Terrain::getNormal(int pixel_x, int pixel_y) const
{
float a = getImageHeight(pixel_x,pixel_y)*getScaleY();
float b = getImageHeight(pixel_x,pixel_y+1)*getScaleY();
@ -486,7 +490,7 @@ cocos2d::Vec3 Terrain::getNormal(int pixel_x, int pixel_y)
return normal;
}
cocos2d::Vec3 Terrain::getIntersectionPoint(const Ray & ray)
cocos2d::Vec3 Terrain::getIntersectionPoint(const Ray & ray) const
{
Vec3 dir = ray._direction;
dir.normalize();
@ -496,12 +500,14 @@ cocos2d::Vec3 Terrain::getIntersectionPoint(const Ray & ray)
Vec3 lastRayPosition =rayPos;
rayPos += rayStep;
// Linear search - Loop until find a point inside and outside the terrain Vector3
float height = getHeight(rayPos.x,rayPos.z);
Vec3 normal;
float height = getHeight(rayPos.x, rayPos.z, &normal);
while (rayPos.y > height)
{
lastRayPosition = rayPos;
rayPos += rayStep;
if (normal.isZero())
return Vec3(0, 0, 0);
height = getHeight(rayPos.x,rayPos.z);
}
@ -521,6 +527,47 @@ cocos2d::Vec3 Terrain::getIntersectionPoint(const Ray & ray)
return collisionPoint;
}
bool Terrain::getIntersectionPoint(const Ray & ray, Vec3 & intersectionPoint) const
{
Vec3 dir = ray._direction;
dir.normalize();
Vec3 rayStep = _terrainData._chunkSize.width*0.25*dir;
Vec3 rayPos = ray._origin;
Vec3 rayStartPosition = ray._origin;
Vec3 lastRayPosition = rayPos;
rayPos += rayStep;
// Linear search - Loop until find a point inside and outside the terrain Vector3
Vec3 normal;
float height = getHeight(rayPos.x, rayPos.z, &normal);
while (rayPos.y > height)
{
lastRayPosition = rayPos;
rayPos += rayStep;
if (normal.isZero())
{
intersectionPoint = Vec3(0, 0, 0);
return false;
}
height = getHeight(rayPos.x, rayPos.z);
}
Vec3 startPosition = lastRayPosition;
Vec3 endPosition = rayPos;
for (int i = 0; i < 32; i++)
{
// Binary search pass
Vec3 middlePoint = (startPosition + endPosition) * 0.5f;
if (middlePoint.y < height)
endPosition = middlePoint;
else
startPosition = middlePoint;
}
Vec3 collisionPoint = (startPosition + endPosition) * 0.5f;
intersectionPoint = collisionPoint;
return true;
}
void Terrain::setMaxDetailMapAmount(int max_value)
{
_maxDetailMapValue = max_value;

View File

@ -302,22 +302,22 @@ public:
* @param normal the specified position's normal vector in terrain . if this argument is NULL or nullptr,Normal calculation shall be skip.
* @return the height value of the specified position of the terrain, if the (X,Z) position is out of the terrain bounds,it shall return 0;
**/
float getHeight(float x, float z, Vec3 * normal= nullptr);
float getHeight(float x, float z, Vec3 * normal= nullptr) const;
/**get specified position's height mapping to the terrain,use bi-linear interpolation method
* @param pos the position (X,Z)
* @param normal the specified position's normal vector in terrain . if this argument is NULL or nullptr,Normal calculation shall be skip.
* @return the height value of the specified position of the terrain, if the (X,Z) position is out of the terrain bounds,it shall return 0;
**/
float getHeight(Vec2 pos, Vec3*Normal = nullptr);
float getHeight(Vec2 pos, Vec3*Normal = nullptr) const;
/**get the normal of the specified pistion in terrain
* @return the normal vector of the specified position of the terrain.
* @note the fast normal calculation may not get precise normal vector.
**/
Vec3 getNormal(int pixelX, int pixelY);
Vec3 getNormal(int pixelX, int pixelY) const;
/**get height from the raw height filed*/
float getImageHeight(int pixelX, int pixelY);
float getImageHeight(int pixelX, int pixelY) const;
/**show the wireline instead of the surface,Debug Use only.
* @Note only support desktop platform
**/
@ -344,7 +344,15 @@ public:
* Ray-Terrain intersection.
* @return the intersection point
*/
Vec3 getIntersectionPoint(const Ray & ray);
Vec3 getIntersectionPoint(const Ray & ray) const;
/**
* Ray-Terrain intersection.
* @param ray to hit the terrain
* @param intersectionPoint hit point if hitted
* @return true if hit, false otherwise
*/
bool getIntersectionPoint(const Ray & ray, Vec3 & intersectionPoint) const;
/**
* set the MaxDetailAmount.

View File

@ -37,6 +37,7 @@ inline void ThrowIfFailed(HRESULT hr)
// AudioCache
AudioCache::AudioCache()
: _isReady(false)
, _retry(false)
, _fileFullPath("")
, _srcReader(nullptr)
, _fileFormat(FileFormat::UNKNOWN)
@ -57,6 +58,10 @@ AudioCache::~AudioCache()
void AudioCache::readDataTask()
{
if (_isReady) {
return;
}
std::wstring path(_fileFullPath.begin(), _fileFullPath.end());
if (nullptr != _srcReader) {
@ -68,31 +73,34 @@ void AudioCache::readDataTask()
{
case FileFormat::WAV:
_srcReader = new (std::nothrow) WAVReader();
if (_srcReader && _srcReader->initialize(_fileFullPath)) {
_audInfo._totalAudioBytes = _srcReader->getTotalAudioBytes();
_audInfo._wfx = _srcReader->getWaveFormatInfo();
_isReady = true;
invokeCallbacks();
}
break;
case FileFormat::OGG:
_srcReader = new (std::nothrow) OGGReader();
break;
case FileFormat::MP3:
_srcReader = new (std::nothrow) MP3Reader();
if (_srcReader && _srcReader->initialize(_fileFullPath)) {
_audInfo._totalAudioBytes = _srcReader->getTotalAudioBytes();
_audInfo._wfx = _srcReader->getWaveFormatInfo();
_isReady = true;
invokeCallbacks();
}
break;
case FileFormat::UNKNOWN:
default:
break;
}
if (_srcReader && _srcReader->initialize(_fileFullPath)) {
_audInfo._totalAudioBytes = _srcReader->getTotalAudioBytes();
_audInfo._wfx = _srcReader->getWaveFormatInfo();
_isReady = true;
_retry = false;
invokeCallbacks();
}
if (!_isReady) {
_retry = true;
log("Failed to read input file: %s.\n", _fileFullPath.c_str());
}
}
void AudioCache::addCallback(const std::function<void()> &callback)
@ -105,6 +113,10 @@ void AudioCache::addCallback(const std::function<void()> &callback)
_callbacks.push_back(callback);
}
_cbMutex.unlock();
if (_retry) {
readDataTask();
}
}
void AudioCache::invokeCallbacks()
@ -290,6 +302,9 @@ void AudioPlayer::setVolume(float volume)
if (FAILED(_xaMasterVoice->SetVolume(volume))) {
error();
}
else {
_volume = volume;
}
}
}
@ -371,7 +386,7 @@ bool AudioPlayer::_play(bool resume)
if (_state == AudioPlayerState::PAUSED && !resume || nullptr == _xaSourceVoice) break;
if (FAILED(_xaSourceVoice->Start())) {
if (FAILED(_xaMasterVoice->SetVolume(_volume)) || FAILED(_xaSourceVoice->Start())) {
error();
}
else {

View File

@ -65,6 +65,7 @@ private:
AudioCache& operator=(const AudioCache&);
private:
bool _retry;
bool _isReady;
AudioInfo _audInfo;
std::mutex _cbMutex;

View File

@ -160,7 +160,7 @@ int AudioEngineImpl::play2d(const std::string &filePath, bool loop, float volume
}
else if (ext.compare(".ogg") == 0){
audioCache->_fileFormat = FileFormat::OGG;
//eraseCache = false; //TODO add support for OGG
eraseCache = false;
}
else if (ext.compare(".mp3") == 0){
audioCache->_fileFormat = FileFormat::MP3;
@ -168,7 +168,6 @@ int AudioEngineImpl::play2d(const std::string &filePath, bool loop, float volume
}
else{
log("unsupported media type:%s\n", ext.c_str());
eraseCache = false;
}
if (eraseCache){

View File

@ -53,6 +53,24 @@ void AudioSourceReader::flushChunks()
_rwMutex.unlock();
}
void AudioSourceReader::seekTo(const float ratio)
{
if (_isStreaming) {
auto newPos = ratio * _audioSize;
if (!newPos && !_isDirty && _chnkQ.size()) // already in 0.0 position
return;
_bytesRead = newPos;
flushChunks();
auto alignment = _wfx.nChannels * _wfx.nBlockAlign;
_bytesRead = _bytesRead >= _audioSize ? (_audioSize - alignment) : _bytesRead - (_bytesRead % alignment);
for (int i = 0; i < QUEUEBUFFER_NUM; i++) {
produceChunk();
}
}
}
// WAVFileReader
WAVReader::WAVReader() :
@ -78,10 +96,8 @@ bool WAVReader::initialize(const std::string& filePath)
flushChunks();
_rwMutex.lock();
_streamer = ref new MediaStreamer;
_streamer->Initialize(std::wstring(_filePath.begin(), _filePath.end()).c_str(), true);
_rwMutex.unlock();
_wfx = _streamer->GetOutputWaveFormatEx();
UINT32 dataSize = _streamer->GetMaxStreamLengthInBytes();
@ -162,31 +178,7 @@ void WAVReader::produceChunk()
void WAVReader::seekTo(const float ratio)
{
if (_isStreaming) {
auto newPos = ratio * _audioSize;
if (!newPos && !_isDirty && _chnkQ.size()) // already in 0.0 position
return;
_bytesRead = newPos;
flushChunks();
switch (_wfx.wFormatTag)
{
case WAVE_FORMAT_PCM:
case WAVE_FORMAT_ADPCM: {
auto alignment = _wfx.nChannels * _wfx.nBlockAlign;
_bytesRead = _bytesRead >= _audioSize ? (_audioSize - alignment) : _bytesRead - (_bytesRead % alignment);
} break;
default:
break;
}
for (int i = 0; i < QUEUEBUFFER_NUM; i++) {
produceChunk();
}
}
AudioSourceReader::seekTo(ratio);
}
@ -299,21 +291,7 @@ void MP3Reader::produceChunk()
void MP3Reader::seekTo(const float ratio)
{
if (_isStreaming) {
auto newPos = ratio * _audioSize;
if (!newPos && !_isDirty && _chnkQ.size()) // already in 0.0 position
return;
_bytesRead = newPos;
flushChunks();
auto alignment = _wfx.nChannels * _wfx.nBlockAlign;
_bytesRead = _bytesRead >= _audioSize ? (_audioSize - alignment) : _bytesRead - (_bytesRead % alignment);
for (int i = 0; i < QUEUEBUFFER_NUM; i++) {
produceChunk();
}
}
AudioSourceReader::seekTo(ratio);
}
HRESULT MP3Reader::configureSourceReader(IMFSourceReader* pReader, IMFMediaType** ppDecomprsdAudioType)
@ -520,4 +498,137 @@ Wrappers::FileHandle MP3Reader::openFile(const std::string& path, bool append)
return Microsoft::WRL::Wrappers::FileHandle(CreateFile2(std::wstring(path.begin(), path.end()).c_str(), access, FILE_SHARE_READ, creation, &extParams));
}
// OGGReader
OGGReader::OGGReader()
{
}
OGGReader::~OGGReader()
{
if (_vorbisFd) {
ov_clear(_vorbisFd.get());
}
}
bool OGGReader::initialize(const std::string& filePath)
{
bool ret = false;
_filePath = filePath;
do {
_vorbisFd = std::make_unique<OggVorbis_File>();
if (ov_fopen(FileUtils::getInstance()->getSuitableFOpen(_filePath).c_str(), _vorbisFd.get())){
break;
}
auto vi = ov_info(_vorbisFd.get(), -1);
if (!vi) {
break;
}
auto totalFrames = ov_pcm_total(_vorbisFd.get(), -1);
auto bytesPerFrame = vi->channels * 2;
_audioSize = totalFrames * bytesPerFrame;
_wfx.wFormatTag = WAVE_FORMAT_PCM;
_wfx.nChannels = vi->channels;
_wfx.nSamplesPerSec = vi->rate;
_wfx.nAvgBytesPerSec = vi->rate * bytesPerFrame;
_wfx.nBlockAlign = bytesPerFrame;
_wfx.wBitsPerSample = (bytesPerFrame / vi->channels) * 8;
_wfx.cbSize = 0;
if (_audioSize <= PCMDATA_CACHEMAXSIZE) {
produceChunk();
}
else {
_isStreaming = true;
for (int i = 0; i < QUEUEBUFFER_NUM; i++) {
produceChunk();
}
}
ret = true;
} while (false);
return ret;
}
bool OGGReader::consumeChunk(AudioDataChunk& chunk)
{
bool ret = false;
_isDirty = true;
_rwMutex.lock();
if (_chnkQ.size() > 0) {
chunk = _chnkQ.front();
if (_isStreaming) {
_chnkQ.pop();
}
ret = true;
}
_rwMutex.unlock();
return ret;
}
void OGGReader::produceChunk()
{
_rwMutex.lock();
int chunkSize = _audioSize;
do {
if (!_isStreaming && _chnkQ.size() || _chnkQ.size() >= QUEUEBUFFER_NUM) {
break;
}
if (_isStreaming) {
chunkSize = std::min(CHUNK_SIZE_MAX, _audioSize - _bytesRead);
}
if (!chunkSize && !_chnkQ.size()) {
auto alignment = _wfx.nChannels * _wfx.nBlockAlign;
_bytesRead -= alignment;
chunkSize = alignment;
}
if (!chunkSize) {
break;
}
int retSize = 0;
AudioDataChunk chunk = { 0 };
chunk._data = std::make_shared<PCMBuffer>(chunkSize);
auto newPos = (1.0f * _bytesRead / _audioSize) * ov_time_total(_vorbisFd.get(), -1);
if (ov_time_seek(_vorbisFd.get(), newPos)){
break;
}
do
{
long br = 0;
int current_section = 0;
if ((br = ov_read(_vorbisFd.get(), (char*)chunk._data->data() + retSize, chunkSize - retSize, 0, 2, 1, &current_section)) == 0) {
break;
}
retSize += br;
} while (retSize < chunkSize);
_bytesRead += retSize;
chunk._dataSize = retSize;
chunk._seqNo = ((float)_bytesRead / _audioSize) * ((float)_audioSize / CHUNK_SIZE_MAX);
chunk._endOfStream = (_bytesRead >= _audioSize);
_chnkQ.push(chunk);
} while (false);
_rwMutex.unlock();
}
void OGGReader::seekTo(const float ratio)
{
AudioSourceReader::seekTo(ratio);
}
#endif

View File

@ -30,6 +30,8 @@
#include <queue>
#include <mutex>
#include "MediaStreamer.h"
#include "ogg/ogg.h"
#include "vorbis/vorbisfile.h"
NS_CC_BEGIN
namespace experimental{
@ -132,6 +134,22 @@ class MP3Reader : public AudioSourceReader
std::string _mappedWavFile;
};
class OGGReader : public AudioSourceReader
{
public:
OGGReader();
virtual ~OGGReader();
virtual bool initialize(const std::string& filePath) override;
virtual FileFormat getFileFormat() override { return FileFormat::WAV; }
virtual bool consumeChunk(AudioDataChunk& chunk) override;
virtual void produceChunk() override;
virtual void seekTo(const float ratio) override;
private:
std::unique_ptr<OggVorbis_File> _vorbisFd;
};
}
NS_CC_END
#endif // __AUDIO_SOURCE_READER_H_

View File

@ -60,6 +60,7 @@ ActionNode::~ActionNode()
else
{
CC_SAFE_RELEASE_NULL(_action);
CC_SAFE_RELEASE_NULL(_actionSpawn);
}
for (auto object : _frameArray)
@ -464,6 +465,7 @@ Spawn * ActionNode::refreshActionProperty()
else
{
CC_SAFE_RELEASE_NULL(_action);
CC_SAFE_RELEASE_NULL(_actionSpawn);
}
_actionSpawn = Spawn::create(cSpawnArray);

View File

@ -56,6 +56,16 @@ void ComAudio::onExit()
stopAllEffects();
}
void ComAudio::onAdd()
{
}
void ComAudio::onRemove()
{
stopBackgroundMusic(true);
stopAllEffects();
}
bool ComAudio::isEnabled() const
{
return _enabled;

View File

@ -59,6 +59,16 @@ public:
* @lua NA
*/
virtual void onExit() override;
/**
* @js NA
* @lua NA
*/
virtual void onAdd() override;
/**
* @js NA
* @lua NA
*/
virtual void onRemove() override;
virtual bool isEnabled() const override;
virtual void setEnabled(bool b) override;
virtual bool serialize(void* r) override;

View File

@ -54,6 +54,18 @@ void ComController::onExit()
{
}
void ComController::onAdd()
{
if (_owner != nullptr)
{
_owner->scheduleUpdate();
}
}
void ComController::onRemove()
{
}
void ComController::update(float delta)
{
}

View File

@ -59,6 +59,16 @@ public:
* @lua NA
*/
virtual void onExit() override;
/**
* @js NA
* @lua NA
*/
virtual void onAdd() override;
/**
* @js NA
* @lua NA
*/
virtual void onRemove() override;
virtual void update(float delta) override;
virtual bool isEnabled() const override;
virtual void setEnabled(bool b) override;

View File

@ -68,6 +68,22 @@ void ComRender::onExit()
}
}
void ComRender::onAdd()
{
if (_owner != nullptr)
{
_owner->addChild(_render);
}
}
void ComRender::onRemove()
{
if (_owner != nullptr)
{
_owner->removeChild(_render, true);
}
}
cocos2d::Node* ComRender::getNode()
{
return _render;

View File

@ -57,6 +57,16 @@ public:
* @lua NA
*/
virtual void onExit() override;
/**
* @js NA
* @lua NA
*/
virtual void onAdd() override;
/**
* @js NA
* @lua NA
*/
virtual void onRemove() override;
virtual bool serialize(void* r) override;
virtual cocos2d::Node* getNode();
virtual void setNode(cocos2d::Node *node);

View File

@ -177,14 +177,18 @@ bool CocoLoader::ReadCocoBinBuff(char* pBinBuff)
pTempBuff += sizeof(stCocoFileHeader);
char* pStartAddr = m_pMemoryBuff = pTempBuff;
char* pDestBuff = new char[m_pFileHeader->m_nDataSize];
if (m_pFileHeader->m_nCompressSize > 0)
{
char* pDestBuff = new char[m_pFileHeader->m_nDataSize];
uLongf dwSrcSize = m_pFileHeader->m_nCompressSize;
uLongf dwDestSize = m_pFileHeader->m_nDataSize;
uncompress((Bytef*)pDestBuff,&dwDestSize,(Bytef*)m_pMemoryBuff,dwSrcSize);
pStartAddr = m_pMemoryBuff = pDestBuff;
}
else
{
memcpy(pDestBuff, m_pMemoryBuff, m_pFileHeader->m_nDataSize);
}
pStartAddr = m_pMemoryBuff = pDestBuff;
m_pObjectDescArray = (stExpCocoObjectDesc*)pStartAddr;

View File

@ -202,6 +202,8 @@ static bool configureCURL(HttpClient* client, CURL* handle, char* errorBuffer)
// Document is here: http://curl.haxx.se/libcurl/c/curl_easy_setopt.html#CURLOPTNOSIGNAL
curl_easy_setopt(handle, CURLOPT_NOSIGNAL, 1L);
curl_easy_setopt(handle, CURLOPT_ACCEPT_ENCODING, "");
return true;
}

View File

@ -147,7 +147,7 @@ void Physics3DComponent::preSimulate()
{
if (((int)_syncFlag & (int)Physics3DComponent::PhysicsSyncFlag::NODE_TO_PHYSICS) && _physics3DObj && _owner)
{
syncToNode();
syncNodeToPhysics();
}
}
@ -155,7 +155,7 @@ void Physics3DComponent::postSimulate()
{
if (((int)_syncFlag & (int)Physics3DComponent::PhysicsSyncFlag::PHYSICS_TO_NODE) && _physics3DObj && _owner)
{
syncToPhysics();
syncPhysicsToNode();
}
}
@ -174,7 +174,7 @@ void Physics3DComponent::setSyncFlag(PhysicsSyncFlag syncFlag)
_syncFlag = syncFlag;
}
void Physics3DComponent::syncToPhysics()
void Physics3DComponent::syncPhysicsToNode()
{
if (_physics3DObj->getObjType() == Physics3DObject::PhysicsObjType::RIGID_BODY)
{
@ -207,7 +207,7 @@ void Physics3DComponent::syncToPhysics()
}
}
void Physics3DComponent::syncToNode()
void Physics3DComponent::syncNodeToPhysics()
{
if (_physics3DObj->getObjType() == Physics3DObject::PhysicsObjType::RIGID_BODY)
{

View File

@ -110,14 +110,14 @@ public:
void setSyncFlag(PhysicsSyncFlag syncFlag);
/**
* align node and physics according to physics object
* synchronize node transformation to physics
*/
void syncToPhysics();
void syncNodeToPhysics();
/**
* align node and physics according to node
* synchronize physics transformation to node
*/
void syncToNode();
void syncPhysicsToNode();
CC_CONSTRUCTOR_ACCESS:
Physics3DComponent();

View File

@ -67,6 +67,16 @@ Physics3DWorld* Physics3DWorld::create(Physics3DWorldDes* info)
return world;
}
void Physics3DWorld::setGravity(const Vec3& gravity)
{
_btPhyiscsWorld->setGravity(convertVec3TobtVector3(gravity));
}
Vec3 Physics3DWorld::getGravity() const
{
return convertbtVector3ToVec3(_btPhyiscsWorld->getGravity());
}
bool Physics3DWorld::init(Physics3DWorldDes* info)
{
///collision configuration contains default setup for memory, collision setup

View File

@ -90,6 +90,12 @@ public:
*/
static Physics3DWorld* create(Physics3DWorldDes* info);
/** set gravity for the physics world */
void setGravity(const Vec3& gravity);
/** get current gravity */
Vec3 getGravity() const;
/** Add a Physics3DObject. */
void addPhysics3DObject(Physics3DObject* physicsObj);

View File

@ -57,16 +57,16 @@ void PhysicsSprite3D::setSyncFlag(Physics3DComponent::PhysicsSyncFlag syncFlag)
_physicsComponent->setSyncFlag(syncFlag);
}
void PhysicsSprite3D::syncToPhysics()
void PhysicsSprite3D::syncNodeToPhysics()
{
if (_physicsComponent)
_physicsComponent->syncToPhysics();
_physicsComponent->syncNodeToPhysics();
}
void PhysicsSprite3D::syncToNode()
void PhysicsSprite3D::syncPhysicsToNode()
{
if (_physicsComponent)
_physicsComponent->syncToNode();
_physicsComponent->syncPhysicsToNode();
}
PhysicsSprite3D::PhysicsSprite3D()

View File

@ -56,11 +56,11 @@ public:
/** Set synchronization flag, see Physics3DComponent. */
void setSyncFlag(Physics3DComponent::PhysicsSyncFlag syncFlag);
/** Physics synchronize rendering. */
void syncToPhysics();
/** synchronize node transformation to physics. */
void syncNodeToPhysics();
/** Rendering synchronize physics. */
void syncToNode();
/** synchronize physics transformation to node. */
void syncPhysicsToNode();
CC_CONSTRUCTOR_ACCESS:
PhysicsSprite3D();

View File

@ -116,7 +116,9 @@ public class Cocos2dxHelper {
sInited = true;
//Enhance API modification begin
activity.getApplicationContext().bindService(new Intent(IGameTuningService.class.getName()), connection, Context.BIND_AUTO_CREATE);
Intent serviceIntent = new Intent(IGameTuningService.class.getName());
serviceIntent.setPackage("com.enhance.gameservice");
boolean suc = activity.getApplicationContext().bindService(serviceIntent, connection, Context.BIND_AUTO_CREATE);
//Enhance API modification end
}
}

View File

@ -28,6 +28,8 @@ import java.io.DataInputStream;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.OutputStream;
import java.util.zip.GZIPInputStream;
import java.util.zip.InflaterInputStream;
import java.io.BufferedInputStream;
import java.io.InputStream;
import java.net.HttpURLConnection;
@ -260,11 +262,20 @@ public class Cocos2dxHttpURLConnection
}
static byte[] getResponseContent(HttpURLConnection http) {
DataInputStream in;
InputStream in;
try {
in = new DataInputStream(http.getInputStream());
in = http.getInputStream();
String contentEncoding = http.getContentEncoding();
if (contentEncoding != null) {
if(contentEncoding.equalsIgnoreCase("gzip")){
in = new GZIPInputStream(http.getInputStream()); //reads 2 bytes to determine GZIP stream!
}
else if(contentEncoding.equalsIgnoreCase("deflate")){
in = new InflaterInputStream(http.getInputStream());
}
}
} catch (IOException e) {
in = new DataInputStream(http.getErrorStream());
in = http.getErrorStream();
} catch (Exception e) {
Log.e("Cocos2dxHttpURLConnection exception", e.toString());
return null;

View File

@ -359,7 +359,7 @@ GLProgramState* GLProgramState::getOrCreateWithShaders(const std::string& vertex
GLProgramState::GLProgramState()
: _uniformAttributeValueDirty(true)
, _textureUnitIndex(1)
, _textureUnitIndex(4) // first 4 textures unites are reserved for CC_Texture0-3
, _vertexAttribsFlags(0)
, _glprogram(nullptr)
, _nodeBinding(nullptr)

View File

@ -198,9 +198,7 @@ bool Material::parsePass(Technique* technique, Properties* passProperties)
while (space)
{
const char* name = space->getNamespace();
if (strcmp(name, "sampler") == 0)
parseSampler(pass, space);
else if (strcmp(name, "shader") == 0)
if (strcmp(name, "shader") == 0)
parseShader(pass, space);
else if (strcmp(name, "renderState") == 0)
parseRenderState(pass, space);
@ -216,10 +214,12 @@ bool Material::parsePass(Technique* technique, Properties* passProperties)
}
// cocos2d-x doesn't support Samplers yet. But will be added soon
bool Material::parseSampler(Pass* pass, Properties* textureProperties)
bool Material::parseSampler(GLProgramState* glProgramState, Properties* samplerProperties)
{
CCASSERT(samplerProperties->getId(), "Sampler must have an id. The id is the uniform name");
// required
auto filename = textureProperties->getString("path");
auto filename = samplerProperties->getString("path");
auto texture = Director::getInstance()->getTextureCache()->addImage(filename);
if (!texture) {
@ -234,14 +234,14 @@ bool Material::parseSampler(Pass* pass, Properties* textureProperties)
// mipmap
bool usemipmap = false;
const char* mipmap = getOptionalString(textureProperties, "mipmap", "false");
const char* mipmap = getOptionalString(samplerProperties, "mipmap", "false");
if (mipmap && strcasecmp(mipmap, "true")==0) {
texture->generateMipmap();
usemipmap = true;
}
// valid options: REPEAT, CLAMP
const char* wrapS = getOptionalString(textureProperties, "wrapS", "CLAMP_TO_EDGE");
const char* wrapS = getOptionalString(samplerProperties, "wrapS", "CLAMP_TO_EDGE");
if (strcasecmp(wrapS, "REPEAT")==0)
texParams.wrapS = GL_REPEAT;
else if(strcasecmp(wrapS, "CLAMP_TO_EDGE")==0)
@ -251,7 +251,7 @@ bool Material::parseSampler(Pass* pass, Properties* textureProperties)
// valid options: REPEAT, CLAMP
const char* wrapT = getOptionalString(textureProperties, "wrapT", "CLAMP_TO_EDGE");
const char* wrapT = getOptionalString(samplerProperties, "wrapT", "CLAMP_TO_EDGE");
if (strcasecmp(wrapT, "REPEAT")==0)
texParams.wrapT = GL_REPEAT;
else if(strcasecmp(wrapT, "CLAMP_TO_EDGE")==0)
@ -261,7 +261,7 @@ bool Material::parseSampler(Pass* pass, Properties* textureProperties)
// valid options: NEAREST, LINEAR, NEAREST_MIPMAP_NEAREST, LINEAR_MIPMAP_NEAREST, NEAREST_MIPMAP_LINEAR, LINEAR_MIPMAP_LINEAR
const char* minFilter = getOptionalString(textureProperties, "minFilter", usemipmap ? "LINEAR_MIPMAP_NEAREST" : "LINEAR");
const char* minFilter = getOptionalString(samplerProperties, "minFilter", usemipmap ? "LINEAR_MIPMAP_NEAREST" : "LINEAR");
if (strcasecmp(minFilter, "NEAREST")==0)
texParams.minFilter = GL_NEAREST;
else if(strcasecmp(minFilter, "LINEAR")==0)
@ -278,7 +278,7 @@ bool Material::parseSampler(Pass* pass, Properties* textureProperties)
CCLOG("Invalid minFilter: %s", minFilter);
// valid options: NEAREST, LINEAR
const char* magFilter = getOptionalString(textureProperties, "magFilter", "LINEAR");
const char* magFilter = getOptionalString(samplerProperties, "magFilter", "LINEAR");
if (strcasecmp(magFilter, "NEAREST")==0)
texParams.magFilter = GL_NEAREST;
else if(strcasecmp(magFilter, "LINEAR")==0)
@ -289,7 +289,7 @@ bool Material::parseSampler(Pass* pass, Properties* textureProperties)
texture->setTexParameters(texParams);
}
pass->_textures.pushBack(texture);
glProgramState->setUniformTexture(samplerProperties->getId(), texture);
return true;
}
@ -321,7 +321,16 @@ bool Material::parseShader(Pass* pass, Properties* shaderProperties)
property = shaderProperties->getNextProperty();
}
// glProgramState->updateUniformsAndAttributes();
auto space = shaderProperties->getNextNamespace();
while (space)
{
const char* name = space->getNamespace();
if (strcmp(name, "sampler") == 0)
{
parseSampler(glProgramState, space);
}
space = shaderProperties->getNextNamespace();
}
}
return true;

View File

@ -133,8 +133,8 @@ protected:
bool parseProperties(Properties* properties);
bool parseTechnique(Properties* properties);
bool parsePass(Technique* technique, Properties* properties);
bool parseSampler(Pass* pass, Properties* properties);
bool parseShader(Pass* pass, Properties* properties);
bool parseSampler(GLProgramState* glProgramState, Properties* properties);
bool parseUniform(GLProgramState* programState, Properties* properties, const char* uniformName);
bool parseRenderState(RenderState* renderState, Properties* properties);

View File

@ -129,7 +129,7 @@ uint32_t Pass::getHash() const
{
if (_hashDirty || _state->isDirty()) {
uint32_t glProgram = (uint32_t)_glProgramState->getGLProgram()->getProgram();
uint32_t textureid = (uint32_t)_textures.at(0)->getName();
uint32_t textureid = _texture ? _texture->getName() : -1;
uint32_t stateblockid = _state->getHash();
_hash = glProgram ^ textureid ^ stateblockid;

View File

@ -58,7 +58,7 @@ enum
RenderState::RenderState()
: _textures()
: _texture(nullptr)
, _hash(0)
, _hashDirty(true)
, _parent(nullptr)
@ -102,32 +102,27 @@ std::string RenderState::getName() const
}
const Vector<Texture2D*>& RenderState::getTextures() const
{
return _textures;
}
void RenderState::setTexture(Texture2D* texture)
{
if (_textures.size() > 0)
_textures.replace(0, texture);
else
_textures.pushBack(texture);
if (_texture != texture)
{
CC_SAFE_RELEASE(_texture);
_texture = texture;
CC_SAFE_RETAIN(_texture);
}
}
Texture2D* RenderState::getTexture() const
{
if (_textures.size() > 0)
return _textures.at(0);
return nullptr;
return _texture;
}
void RenderState::bind(Pass* pass)
{
CC_ASSERT(pass);
if (_textures.size() > 0)
GL::bindTexture2D(_textures.at(0)->getName());
if (_texture)
GL::bindTexture2D(_texture->getName());
// Get the combined modified state bits for our RenderState hierarchy.
long stateOverrideBits = _state ? _state->_bits : 0;
@ -193,7 +188,8 @@ void RenderState::cloneInto(RenderState* renderState) const
}
renderState->_name = _name;
renderState->_textures = _textures;
renderState->_texture = _texture;
CC_SAFE_RETAIN(renderState->_texture);
// weak ref. don't retain
renderState->_parent = _parent;
}

View File

@ -31,7 +31,6 @@
#include <functional>
#include <cstdint>
#include "renderer/CCTexture2D.h"
#include "platform/CCPlatformMacros.h"
#include "base/CCRef.h"
#include "base/ccTypes.h"
@ -65,14 +64,12 @@ public:
std::string getName() const;
const Vector<Texture2D*>& getTextures() const;
/** Replaces the texture that is at the front of _textures array.
Added to be backwards compatible.
/** Texture that will use in the CC_Texture0 uniform.
Added to be backwards compatible. Use Samplers from .material instead.
*/
void setTexture(Texture2D* texture);
/** Returns the texture that is at the front of the _textures array.
/** Returns the texture that is going to be used for CC_Texture0.
Added to be backwards compatible.
*/
Texture2D* getTexture() const;
@ -413,7 +410,7 @@ protected:
// name, for filtering
std::string _name;
Vector<Texture2D*> _textures;
Texture2D* _texture;
};
NS_CC_END

View File

@ -17,7 +17,7 @@ void main()
vec4 sample = texture2D(CC_Texture0, v_texCoord);
float fontAlpha = sample.a;
float outlineAlpha = sample.r;
if (outlineAlpha > 0.0){
if ((fontAlpha + outlineAlpha) > 0.0){
vec4 color = u_textColor * fontAlpha + u_effectColor * (1.0 - fontAlpha);
gl_FragColor = v_fragmentColor * vec4( color.rgb,max(fontAlpha,outlineAlpha)*color.a);
}

View File

@ -1405,14 +1405,16 @@ getTerrainSize : function (
/**
* @method getIntersectionPoint
* @param {cc.Ray} arg0
* @return {vec3_object}
* @param {cc.Ray|cc.Ray} ray
* @param {vec3_object} vec3
* @return {bool|vec3_object}
*/
getIntersectionPoint : function(
ray
ray,
vec3
)
{
return cc.Vec3;
return false;
},
/**

View File

@ -19915,16 +19915,6 @@ getStateBlock : function (
return cc.RenderState::StateBlock;
},
/**
* @method getTextures
* @return {Array}
*/
getTextures : function (
)
{
return new Array();
},
/**
* @method initialize
*/
@ -22213,16 +22203,6 @@ isEnabled : function (
return false;
},
/**
* @method update
* @param {float} arg0
*/
update : function (
float
)
{
},
/**
* @method getOwner
* @return {cc.Node}
@ -22243,16 +22223,6 @@ init : function (
return false;
},
/**
* @method setOwner
* @param {cc.Node} arg0
*/
setOwner : function (
node
)
{
},
/**
* @method getName
* @return {String}
@ -22263,6 +22233,16 @@ getName : function (
return ;
},
/**
* @method setOwner
* @param {cc.Node} arg0
*/
setOwner : function (
node
)
{
},
/**
* @method create
* @return {cc.Component}

View File

@ -726,6 +726,14 @@ Physics3DRigidBody : function (
*/
cc.Physics3DComponent = {
/**
* @method syncNodeToPhysics
*/
syncNodeToPhysics : function (
)
{
},
/**
* @method addToPhysicsWorld
* @param {cc.Physics3DWorld} arg0
@ -737,17 +745,9 @@ physics3dworld
},
/**
* @method syncToPhysics
* @method syncPhysicsToNode
*/
syncToPhysics : function (
)
{
},
/**
* @method syncToNode
*/
syncToNode : function (
syncPhysicsToNode : function (
)
{
},
@ -837,17 +837,17 @@ Physics3DComponent : function (
cc.PhysicsSprite3D = {
/**
* @method syncToPhysics
* @method syncNodeToPhysics
*/
syncToPhysics : function (
syncNodeToPhysics : function (
)
{
},
/**
* @method syncToNode
* @method syncPhysicsToNode
*/
syncToNode : function (
syncPhysicsToNode : function (
)
{
},
@ -888,6 +888,16 @@ PhysicsSprite3D : function (
*/
cc.Physics3DWorld = {
/**
* @method setGravity
* @param {vec3_object} arg0
*/
setGravity : function (
vec3
)
{
},
/**
* @method stepSimulate
* @param {float} arg0
@ -929,11 +939,9 @@ physics3dworlddes
},
/**
* @method removePhysics3DConstraint
* @param {cc.Physics3DConstraint} arg0
* @method removeAllPhysics3DObjects
*/
removePhysics3DConstraint : function (
physics3dconstraint
removeAllPhysics3DObjects : function (
)
{
},
@ -973,9 +981,21 @@ hitresult
},
/**
* @method removeAllPhysics3DObjects
* @method getGravity
* @return {vec3_object}
*/
removeAllPhysics3DObjects : function (
getGravity : function (
)
{
return cc.Vec3;
},
/**
* @method removePhysics3DConstraint
* @param {cc.Physics3DConstraint} arg0
*/
removePhysics3DConstraint : function (
physics3dconstraint
)
{
},

View File

@ -4022,22 +4022,43 @@ bool js_cocos2dx_3d_Terrain_getIntersectionPoint(JSContext *cx, uint32_t argc, j
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
JS::RootedObject obj(cx);
cocos2d::Terrain* cobj = NULL;
obj = args.thisv().toObjectOrNull();
js_proxy_t *proxy = jsb_get_js_proxy(obj);
cocos2d::Terrain* cobj = (cocos2d::Terrain *)(proxy ? proxy->ptr : NULL);
cobj = (cocos2d::Terrain *)(proxy ? proxy->ptr : NULL);
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_3d_Terrain_getIntersectionPoint : Invalid Native Object");
do {
if (argc == 2) {
cocos2d::Ray arg0;
ok &= jsval_to_ray(cx, args.get(0), &arg0);
if (!ok) { ok = true; break; }
cocos2d::Vec3 arg1;
ok &= jsval_to_vector3(cx, args.get(1), &arg1);
if (!ok) { ok = true; break; }
bool ret = cobj->getIntersectionPoint(arg0, arg1);
jsval jsret = JSVAL_NULL;
jsret = BOOLEAN_TO_JSVAL(ret);
args.rval().set(jsret);
return true;
}
} while(0);
do {
if (argc == 1) {
cocos2d::Ray arg0;
ok &= jsval_to_ray(cx, args.get(0), &arg0);
JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_3d_Terrain_getIntersectionPoint : Error processing arguments");
if (!ok) { ok = true; break; }
cocos2d::Vec3 ret = cobj->getIntersectionPoint(arg0);
jsval jsret = JSVAL_NULL;
jsret = vector3_to_jsval(cx, ret);
args.rval().set(jsret);
return true;
}
} while(0);
JS_ReportError(cx, "js_cocos2dx_3d_Terrain_getIntersectionPoint : wrong number of arguments: %d, was expecting %d", argc, 1);
JS_ReportError(cx, "js_cocos2dx_3d_Terrain_getIntersectionPoint : wrong number of arguments");
return false;
}
bool js_cocos2dx_3d_Terrain_getNormal(JSContext *cx, uint32_t argc, jsval *vp)

View File

@ -61442,24 +61442,6 @@ bool js_cocos2dx_RenderState_getStateBlock(JSContext *cx, uint32_t argc, jsval *
JS_ReportError(cx, "js_cocos2dx_RenderState_getStateBlock : wrong number of arguments: %d, was expecting %d", argc, 0);
return false;
}
bool js_cocos2dx_RenderState_getTextures(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
js_proxy_t *proxy = jsb_get_js_proxy(obj);
cocos2d::RenderState* cobj = (cocos2d::RenderState *)(proxy ? proxy->ptr : NULL);
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_RenderState_getTextures : Invalid Native Object");
if (argc == 0) {
const cocos2d::Vector<cocos2d::Texture2D *>& ret = cobj->getTextures();
jsval jsret = JSVAL_NULL;
jsret = ccvector_to_jsval(cx, ret);
args.rval().set(jsret);
return true;
}
JS_ReportError(cx, "js_cocos2dx_RenderState_getTextures : wrong number of arguments: %d, was expecting %d", argc, 0);
return false;
}
bool js_cocos2dx_RenderState_initialize(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
@ -61515,7 +61497,6 @@ void js_register_cocos2dx_RenderState(JSContext *cx, JS::HandleObject global) {
JS_FN("bind", js_cocos2dx_RenderState_bind, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("getName", js_cocos2dx_RenderState_getName, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("getStateBlock", js_cocos2dx_RenderState_getStateBlock, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("getTextures", js_cocos2dx_RenderState_getTextures, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FS_END
};
@ -67823,26 +67804,6 @@ bool js_cocos2dx_Component_isEnabled(JSContext *cx, uint32_t argc, jsval *vp)
JS_ReportError(cx, "js_cocos2dx_Component_isEnabled : wrong number of arguments: %d, was expecting %d", argc, 0);
return false;
}
bool js_cocos2dx_Component_update(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
js_proxy_t *proxy = jsb_get_js_proxy(obj);
cocos2d::Component* cobj = (cocos2d::Component *)(proxy ? proxy->ptr : NULL);
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_Component_update : Invalid Native Object");
if (argc == 1) {
double arg0;
ok &= JS::ToNumber( cx, args.get(0), &arg0) && !isnan(arg0);
JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_Component_update : Error processing arguments");
cobj->update(arg0);
args.rval().setUndefined();
return true;
}
JS_ReportError(cx, "js_cocos2dx_Component_update : wrong number of arguments: %d, was expecting %d", argc, 1);
return false;
}
bool js_cocos2dx_Component_getOwner(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
@ -67886,6 +67847,24 @@ bool js_cocos2dx_Component_init(JSContext *cx, uint32_t argc, jsval *vp)
JS_ReportError(cx, "js_cocos2dx_Component_init : wrong number of arguments: %d, was expecting %d", argc, 0);
return false;
}
bool js_cocos2dx_Component_getName(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
js_proxy_t *proxy = jsb_get_js_proxy(obj);
cocos2d::Component* cobj = (cocos2d::Component *)(proxy ? proxy->ptr : NULL);
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_Component_getName : Invalid Native Object");
if (argc == 0) {
const std::string& ret = cobj->getName();
jsval jsret = JSVAL_NULL;
jsret = std_string_to_jsval(cx, ret);
args.rval().set(jsret);
return true;
}
JS_ReportError(cx, "js_cocos2dx_Component_getName : wrong number of arguments: %d, was expecting %d", argc, 0);
return false;
}
bool js_cocos2dx_Component_setOwner(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
@ -67914,24 +67893,6 @@ bool js_cocos2dx_Component_setOwner(JSContext *cx, uint32_t argc, jsval *vp)
JS_ReportError(cx, "js_cocos2dx_Component_setOwner : wrong number of arguments: %d, was expecting %d", argc, 1);
return false;
}
bool js_cocos2dx_Component_getName(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
js_proxy_t *proxy = jsb_get_js_proxy(obj);
cocos2d::Component* cobj = (cocos2d::Component *)(proxy ? proxy->ptr : NULL);
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_Component_getName : Invalid Native Object");
if (argc == 0) {
const std::string& ret = cobj->getName();
jsval jsret = JSVAL_NULL;
jsret = std_string_to_jsval(cx, ret);
args.rval().set(jsret);
return true;
}
JS_ReportError(cx, "js_cocos2dx_Component_getName : wrong number of arguments: %d, was expecting %d", argc, 0);
return false;
}
bool js_cocos2dx_Component_create(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
@ -68026,11 +67987,10 @@ void js_register_cocos2dx_Component(JSContext *cx, JS::HandleObject global) {
JS_FN("setEnabled", js_cocos2dx_Component_setEnabled, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("setName", js_cocos2dx_Component_setName, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("isEnabled", js_cocos2dx_Component_isEnabled, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("update", js_cocos2dx_Component_update, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("getOwner", js_cocos2dx_Component_getOwner, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("init", js_cocos2dx_Component_init, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("setOwner", js_cocos2dx_Component_setOwner, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("getName", js_cocos2dx_Component_getName, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("setOwner", js_cocos2dx_Component_setOwner, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("ctor", js_cocos2d_Component_ctor, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FS_END
};

View File

@ -3567,7 +3567,6 @@ bool js_cocos2dx_RenderState_getTexture(JSContext *cx, uint32_t argc, jsval *vp)
bool js_cocos2dx_RenderState_bind(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_RenderState_getName(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_RenderState_getStateBlock(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_RenderState_getTextures(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_RenderState_initialize(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_RenderState_finalize(JSContext *cx, uint32_t argc, jsval *vp);
@ -3922,11 +3921,10 @@ void register_all_cocos2dx(JSContext* cx, JS::HandleObject obj);
bool js_cocos2dx_Component_setEnabled(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_Component_setName(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_Component_isEnabled(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_Component_update(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_Component_getOwner(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_Component_init(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_Component_setOwner(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_Component_getName(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_Component_setOwner(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_Component_create(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_Component_Component(JSContext *cx, uint32_t argc, jsval *vp);

View File

@ -1722,6 +1722,22 @@ void js_register_cocos2dx_physics3d_Physics3DRigidBody(JSContext *cx, JS::Handle
JSClass *jsb_cocos2d_Physics3DComponent_class;
JSObject *jsb_cocos2d_Physics3DComponent_prototype;
bool js_cocos2dx_physics3d_Physics3DComponent_syncNodeToPhysics(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
js_proxy_t *proxy = jsb_get_js_proxy(obj);
cocos2d::Physics3DComponent* cobj = (cocos2d::Physics3DComponent *)(proxy ? proxy->ptr : NULL);
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_physics3d_Physics3DComponent_syncNodeToPhysics : Invalid Native Object");
if (argc == 0) {
cobj->syncNodeToPhysics();
args.rval().setUndefined();
return true;
}
JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DComponent_syncNodeToPhysics : wrong number of arguments: %d, was expecting %d", argc, 0);
return false;
}
bool js_cocos2dx_physics3d_Physics3DComponent_addToPhysicsWorld(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
@ -1750,36 +1766,20 @@ bool js_cocos2dx_physics3d_Physics3DComponent_addToPhysicsWorld(JSContext *cx, u
JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DComponent_addToPhysicsWorld : wrong number of arguments: %d, was expecting %d", argc, 1);
return false;
}
bool js_cocos2dx_physics3d_Physics3DComponent_syncToPhysics(JSContext *cx, uint32_t argc, jsval *vp)
bool js_cocos2dx_physics3d_Physics3DComponent_syncPhysicsToNode(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
js_proxy_t *proxy = jsb_get_js_proxy(obj);
cocos2d::Physics3DComponent* cobj = (cocos2d::Physics3DComponent *)(proxy ? proxy->ptr : NULL);
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_physics3d_Physics3DComponent_syncToPhysics : Invalid Native Object");
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_physics3d_Physics3DComponent_syncPhysicsToNode : Invalid Native Object");
if (argc == 0) {
cobj->syncToPhysics();
cobj->syncPhysicsToNode();
args.rval().setUndefined();
return true;
}
JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DComponent_syncToPhysics : wrong number of arguments: %d, was expecting %d", argc, 0);
return false;
}
bool js_cocos2dx_physics3d_Physics3DComponent_syncToNode(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
js_proxy_t *proxy = jsb_get_js_proxy(obj);
cocos2d::Physics3DComponent* cobj = (cocos2d::Physics3DComponent *)(proxy ? proxy->ptr : NULL);
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_physics3d_Physics3DComponent_syncToNode : Invalid Native Object");
if (argc == 0) {
cobj->syncToNode();
args.rval().setUndefined();
return true;
}
JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DComponent_syncToNode : wrong number of arguments: %d, was expecting %d", argc, 0);
JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DComponent_syncPhysicsToNode : wrong number of arguments: %d, was expecting %d", argc, 0);
return false;
}
bool js_cocos2dx_physics3d_Physics3DComponent_getPhysics3DObject(JSContext *cx, uint32_t argc, jsval *vp)
@ -2061,9 +2061,9 @@ void js_register_cocos2dx_physics3d_Physics3DComponent(JSContext *cx, JS::Handle
};
static JSFunctionSpec funcs[] = {
JS_FN("syncNodeToPhysics", js_cocos2dx_physics3d_Physics3DComponent_syncNodeToPhysics, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("addToPhysicsWorld", js_cocos2dx_physics3d_Physics3DComponent_addToPhysicsWorld, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("syncToPhysics", js_cocos2dx_physics3d_Physics3DComponent_syncToPhysics, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("syncToNode", js_cocos2dx_physics3d_Physics3DComponent_syncToNode, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("syncPhysicsToNode", js_cocos2dx_physics3d_Physics3DComponent_syncPhysicsToNode, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("getPhysics3DObject", js_cocos2dx_physics3d_Physics3DComponent_getPhysics3DObject, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("setPhysics3DObject", js_cocos2dx_physics3d_Physics3DComponent_setPhysics3DObject, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("setSyncFlag", js_cocos2dx_physics3d_Physics3DComponent_setSyncFlag, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
@ -2108,36 +2108,36 @@ void js_register_cocos2dx_physics3d_Physics3DComponent(JSContext *cx, JS::Handle
JSClass *jsb_cocos2d_PhysicsSprite3D_class;
JSObject *jsb_cocos2d_PhysicsSprite3D_prototype;
bool js_cocos2dx_physics3d_PhysicsSprite3D_syncToPhysics(JSContext *cx, uint32_t argc, jsval *vp)
bool js_cocos2dx_physics3d_PhysicsSprite3D_syncNodeToPhysics(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
js_proxy_t *proxy = jsb_get_js_proxy(obj);
cocos2d::PhysicsSprite3D* cobj = (cocos2d::PhysicsSprite3D *)(proxy ? proxy->ptr : NULL);
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_physics3d_PhysicsSprite3D_syncToPhysics : Invalid Native Object");
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_physics3d_PhysicsSprite3D_syncNodeToPhysics : Invalid Native Object");
if (argc == 0) {
cobj->syncToPhysics();
cobj->syncNodeToPhysics();
args.rval().setUndefined();
return true;
}
JS_ReportError(cx, "js_cocos2dx_physics3d_PhysicsSprite3D_syncToPhysics : wrong number of arguments: %d, was expecting %d", argc, 0);
JS_ReportError(cx, "js_cocos2dx_physics3d_PhysicsSprite3D_syncNodeToPhysics : wrong number of arguments: %d, was expecting %d", argc, 0);
return false;
}
bool js_cocos2dx_physics3d_PhysicsSprite3D_syncToNode(JSContext *cx, uint32_t argc, jsval *vp)
bool js_cocos2dx_physics3d_PhysicsSprite3D_syncPhysicsToNode(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
js_proxy_t *proxy = jsb_get_js_proxy(obj);
cocos2d::PhysicsSprite3D* cobj = (cocos2d::PhysicsSprite3D *)(proxy ? proxy->ptr : NULL);
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_physics3d_PhysicsSprite3D_syncToNode : Invalid Native Object");
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_physics3d_PhysicsSprite3D_syncPhysicsToNode : Invalid Native Object");
if (argc == 0) {
cobj->syncToNode();
cobj->syncPhysicsToNode();
args.rval().setUndefined();
return true;
}
JS_ReportError(cx, "js_cocos2dx_physics3d_PhysicsSprite3D_syncToNode : wrong number of arguments: %d, was expecting %d", argc, 0);
JS_ReportError(cx, "js_cocos2dx_physics3d_PhysicsSprite3D_syncPhysicsToNode : wrong number of arguments: %d, was expecting %d", argc, 0);
return false;
}
bool js_cocos2dx_physics3d_PhysicsSprite3D_getPhysicsObj(JSContext *cx, uint32_t argc, jsval *vp)
@ -2240,8 +2240,8 @@ void js_register_cocos2dx_physics3d_PhysicsSprite3D(JSContext *cx, JS::HandleObj
};
static JSFunctionSpec funcs[] = {
JS_FN("syncToPhysics", js_cocos2dx_physics3d_PhysicsSprite3D_syncToPhysics, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("syncToNode", js_cocos2dx_physics3d_PhysicsSprite3D_syncToNode, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("syncNodeToPhysics", js_cocos2dx_physics3d_PhysicsSprite3D_syncNodeToPhysics, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("syncPhysicsToNode", js_cocos2dx_physics3d_PhysicsSprite3D_syncPhysicsToNode, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("getPhysicsObj", js_cocos2dx_physics3d_PhysicsSprite3D_getPhysicsObj, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("setSyncFlag", js_cocos2dx_physics3d_PhysicsSprite3D_setSyncFlag, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FS_END
@ -2280,6 +2280,26 @@ void js_register_cocos2dx_physics3d_PhysicsSprite3D(JSContext *cx, JS::HandleObj
JSClass *jsb_cocos2d_Physics3DWorld_class;
JSObject *jsb_cocos2d_Physics3DWorld_prototype;
bool js_cocos2dx_physics3d_Physics3DWorld_setGravity(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
js_proxy_t *proxy = jsb_get_js_proxy(obj);
cocos2d::Physics3DWorld* cobj = (cocos2d::Physics3DWorld *)(proxy ? proxy->ptr : NULL);
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_physics3d_Physics3DWorld_setGravity : Invalid Native Object");
if (argc == 1) {
cocos2d::Vec3 arg0;
ok &= jsval_to_vector3(cx, args.get(0), &arg0);
JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_physics3d_Physics3DWorld_setGravity : Error processing arguments");
cobj->setGravity(arg0);
args.rval().setUndefined();
return true;
}
JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DWorld_setGravity : wrong number of arguments: %d, was expecting %d", argc, 1);
return false;
}
bool js_cocos2dx_physics3d_Physics3DWorld_stepSimulate(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
@ -2357,32 +2377,20 @@ bool js_cocos2dx_physics3d_Physics3DWorld_init(JSContext *cx, uint32_t argc, jsv
JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DWorld_init : wrong number of arguments: %d, was expecting %d", argc, 1);
return false;
}
bool js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint(JSContext *cx, uint32_t argc, jsval *vp)
bool js_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
js_proxy_t *proxy = jsb_get_js_proxy(obj);
cocos2d::Physics3DWorld* cobj = (cocos2d::Physics3DWorld *)(proxy ? proxy->ptr : NULL);
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint : Invalid Native Object");
if (argc == 1) {
cocos2d::Physics3DConstraint* arg0;
do {
if (args.get(0).isNull()) { arg0 = nullptr; break; }
if (!args.get(0).isObject()) { ok = false; break; }
js_proxy_t *jsProxy;
JSObject *tmpObj = args.get(0).toObjectOrNull();
jsProxy = jsb_get_js_proxy(tmpObj);
arg0 = (cocos2d::Physics3DConstraint*)(jsProxy ? jsProxy->ptr : NULL);
JSB_PRECONDITION2( arg0, cx, false, "Invalid Native Object");
} while (0);
JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint : Error processing arguments");
cobj->removePhysics3DConstraint(arg0);
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects : Invalid Native Object");
if (argc == 0) {
cobj->removeAllPhysics3DObjects();
args.rval().setUndefined();
return true;
}
JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint : wrong number of arguments: %d, was expecting %d", argc, 1);
JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects : wrong number of arguments: %d, was expecting %d", argc, 0);
return false;
}
bool js_cocos2dx_physics3d_Physics3DWorld_isDebugDrawEnabled(JSContext *cx, uint32_t argc, jsval *vp)
@ -2446,20 +2454,50 @@ bool js_cocos2dx_physics3d_Physics3DWorld_rayCast(JSContext *cx, uint32_t argc,
JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DWorld_rayCast : wrong number of arguments: %d, was expecting %d", argc, 3);
return false;
}
bool js_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects(JSContext *cx, uint32_t argc, jsval *vp)
bool js_cocos2dx_physics3d_Physics3DWorld_getGravity(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
js_proxy_t *proxy = jsb_get_js_proxy(obj);
cocos2d::Physics3DWorld* cobj = (cocos2d::Physics3DWorld *)(proxy ? proxy->ptr : NULL);
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects : Invalid Native Object");
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_physics3d_Physics3DWorld_getGravity : Invalid Native Object");
if (argc == 0) {
cobj->removeAllPhysics3DObjects();
cocos2d::Vec3 ret = cobj->getGravity();
jsval jsret = JSVAL_NULL;
jsret = vector3_to_jsval(cx, ret);
args.rval().set(jsret);
return true;
}
JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DWorld_getGravity : wrong number of arguments: %d, was expecting %d", argc, 0);
return false;
}
bool js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
js_proxy_t *proxy = jsb_get_js_proxy(obj);
cocos2d::Physics3DWorld* cobj = (cocos2d::Physics3DWorld *)(proxy ? proxy->ptr : NULL);
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint : Invalid Native Object");
if (argc == 1) {
cocos2d::Physics3DConstraint* arg0;
do {
if (args.get(0).isNull()) { arg0 = nullptr; break; }
if (!args.get(0).isObject()) { ok = false; break; }
js_proxy_t *jsProxy;
JSObject *tmpObj = args.get(0).toObjectOrNull();
jsProxy = jsb_get_js_proxy(tmpObj);
arg0 = (cocos2d::Physics3DConstraint*)(jsProxy ? jsProxy->ptr : NULL);
JSB_PRECONDITION2( arg0, cx, false, "Invalid Native Object");
} while (0);
JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint : Error processing arguments");
cobj->removePhysics3DConstraint(arg0);
args.rval().setUndefined();
return true;
}
JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects : wrong number of arguments: %d, was expecting %d", argc, 0);
JS_ReportError(cx, "js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint : wrong number of arguments: %d, was expecting %d", argc, 1);
return false;
}
bool js_cocos2dx_physics3d_Physics3DWorld_addPhysics3DObject(JSContext *cx, uint32_t argc, jsval *vp)
@ -2766,15 +2804,17 @@ void js_register_cocos2dx_physics3d_Physics3DWorld(JSContext *cx, JS::HandleObje
};
static JSFunctionSpec funcs[] = {
JS_FN("setGravity", js_cocos2dx_physics3d_Physics3DWorld_setGravity, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("stepSimulate", js_cocos2dx_physics3d_Physics3DWorld_stepSimulate, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("needCollisionChecking", js_cocos2dx_physics3d_Physics3DWorld_needCollisionChecking, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("collisionChecking", js_cocos2dx_physics3d_Physics3DWorld_collisionChecking, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("init", js_cocos2dx_physics3d_Physics3DWorld_init, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("removePhysics3DConstraint", js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("removeAllPhysics3DObjects", js_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("isDebugDrawEnabled", js_cocos2dx_physics3d_Physics3DWorld_isDebugDrawEnabled, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("removeAllPhysics3DConstraints", js_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DConstraints, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("rayCast", js_cocos2dx_physics3d_Physics3DWorld_rayCast, 3, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("removeAllPhysics3DObjects", js_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("getGravity", js_cocos2dx_physics3d_Physics3DWorld_getGravity, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("removePhysics3DConstraint", js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("addPhysics3DObject", js_cocos2dx_physics3d_Physics3DWorld_addPhysics3DObject, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("setDebugDrawEnable", js_cocos2dx_physics3d_Physics3DWorld_setDebugDrawEnable, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
JS_FN("removePhysics3DObject", js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DObject, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),

View File

@ -103,9 +103,9 @@ bool js_cocos2dx_physics3d_Physics3DComponent_constructor(JSContext *cx, uint32_
void js_cocos2dx_physics3d_Physics3DComponent_finalize(JSContext *cx, JSObject *obj);
void js_register_cocos2dx_physics3d_Physics3DComponent(JSContext *cx, JS::HandleObject global);
void register_all_cocos2dx_physics3d(JSContext* cx, JS::HandleObject obj);
bool js_cocos2dx_physics3d_Physics3DComponent_syncNodeToPhysics(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_Physics3DComponent_addToPhysicsWorld(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_Physics3DComponent_syncToPhysics(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_Physics3DComponent_syncToNode(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_Physics3DComponent_syncPhysicsToNode(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_Physics3DComponent_getPhysics3DObject(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_Physics3DComponent_setPhysics3DObject(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_Physics3DComponent_setSyncFlag(JSContext *cx, uint32_t argc, jsval *vp);
@ -121,8 +121,8 @@ bool js_cocos2dx_physics3d_PhysicsSprite3D_constructor(JSContext *cx, uint32_t a
void js_cocos2dx_physics3d_PhysicsSprite3D_finalize(JSContext *cx, JSObject *obj);
void js_register_cocos2dx_physics3d_PhysicsSprite3D(JSContext *cx, JS::HandleObject global);
void register_all_cocos2dx_physics3d(JSContext* cx, JS::HandleObject obj);
bool js_cocos2dx_physics3d_PhysicsSprite3D_syncToPhysics(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_PhysicsSprite3D_syncToNode(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_PhysicsSprite3D_syncNodeToPhysics(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_PhysicsSprite3D_syncPhysicsToNode(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_PhysicsSprite3D_getPhysicsObj(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_PhysicsSprite3D_setSyncFlag(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_PhysicsSprite3D_PhysicsSprite3D(JSContext *cx, uint32_t argc, jsval *vp);
@ -134,15 +134,17 @@ bool js_cocos2dx_physics3d_Physics3DWorld_constructor(JSContext *cx, uint32_t ar
void js_cocos2dx_physics3d_Physics3DWorld_finalize(JSContext *cx, JSObject *obj);
void js_register_cocos2dx_physics3d_Physics3DWorld(JSContext *cx, JS::HandleObject global);
void register_all_cocos2dx_physics3d(JSContext* cx, JS::HandleObject obj);
bool js_cocos2dx_physics3d_Physics3DWorld_setGravity(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_Physics3DWorld_stepSimulate(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_Physics3DWorld_needCollisionChecking(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_Physics3DWorld_collisionChecking(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_Physics3DWorld_init(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_Physics3DWorld_isDebugDrawEnabled(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DConstraints(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_Physics3DWorld_rayCast(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_Physics3DWorld_getGravity(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_Physics3DWorld_addPhysics3DObject(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_Physics3DWorld_setDebugDrawEnable(JSContext *cx, uint32_t argc, jsval *vp);
bool js_cocos2dx_physics3d_Physics3DWorld_removePhysics3DObject(JSContext *cx, uint32_t argc, jsval *vp);

View File

@ -1058,28 +1058,29 @@ int ScriptingCore::handleComponentEvent(void* data)
JS::RootedValue retval(_cx);
jsval dataVal = INT_TO_JSVAL(1);
if (action == kComponentOnEnter)
JS::RootedValue nodeValue(_cx, OBJECT_TO_JSVAL(p->obj.get()));
if (action == kComponentOnAdd)
{
if (isFunctionOverridedInJS(JS::RootedObject(_cx, p->obj.get()), "onEnter", js_cocos2dx_Component_onEnter))
{
ret = executeFunctionWithOwner(OBJECT_TO_JSVAL(p->obj), "onEnter", 1, &dataVal, &retval);
ret = executeFunctionWithOwner(nodeValue, "onAdd", 1, &dataVal, &retval);
}
else if (action == kComponentOnRemove)
{
ret = executeFunctionWithOwner(nodeValue, "onRemove", 1, &dataVal, &retval);
}
else if (action == kComponentOnEnter)
{
ret = executeFunctionWithOwner(nodeValue, "onEnter", 1, &dataVal, &retval);
resumeSchedulesAndActions(p);
}
else if (action == kComponentOnExit)
{
if (isFunctionOverridedInJS(JS::RootedObject(_cx, p->obj.get()), "onExit", js_cocos2dx_Component_onExit))
{
ret = executeFunctionWithOwner(OBJECT_TO_JSVAL(p->obj), "onExit", 1, &dataVal, &retval);
}
ret = executeFunctionWithOwner(nodeValue, "onExit", 1, &dataVal, &retval);
pauseSchedulesAndActions(p);
}
else if (action == kComponentOnUpdate)
{
if (isFunctionOverridedInJS(JS::RootedObject(_cx, p->obj.get()), "update", js_cocos2dx_Component_update))
{
ret = executeFunctionWithOwner(OBJECT_TO_JSVAL(p->obj), "update", 1, &dataVal, &retval);
}
ret = executeFunctionWithOwner(nodeValue, "update", 1, &dataVal, &retval);
}
return ret;

View File

@ -2693,36 +2693,6 @@ bool js_cocos2dx_CCNode_convertToWorldSpaceAR(JSContext *cx, uint32_t argc, jsva
return true;
}
bool js_cocos2dx_Component_onEnter(JSContext *cx, uint32_t argc, jsval *vp)
{
JSObject *thisObj = JS_THIS_OBJECT(cx, vp);
if (thisObj) {
js_proxy_t *proxy = jsb_get_js_proxy(thisObj);
if (proxy) {
ScriptingCore::getInstance()->setCalledFromScript(true);
static_cast<Component*>(proxy->ptr)->onEnter();
return true;
}
}
JS_ReportError(cx, "Invalid Native Object.");
return false;
}
bool js_cocos2dx_Component_onExit(JSContext *cx, uint32_t argc, jsval *vp)
{
JSObject *thisObj = JS_THIS_OBJECT(cx, vp);
if (thisObj) {
js_proxy_t *proxy = jsb_get_js_proxy(thisObj);
if (proxy) {
ScriptingCore::getInstance()->setCalledFromScript(true);
static_cast<Component*>(proxy->ptr)->onExit();
return true;
}
}
JS_ReportError(cx, "Invalid Native Object.");
return false;
}
bool js_cocos2dx_CCTMXLayer_tileFlagsAt(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
@ -5491,10 +5461,6 @@ void register_cocos2dx_js_core(JSContext* cx, JS::HandleObject global)
JS_DefineFunction(cx, tmpObj, "setVertexAttribPointer", js_cocos2dx_GLProgramState_setVertexAttribPointer, 6, JSPROP_ENUMERATE | JSPROP_PERMANENT);
JS_DefineFunction(cx, tmpObj, "setUniformVec4", js_cocos2dx_GLProgramState_setUniformVec4, 2, JSPROP_ENUMERATE | JSPROP_PERMANENT);
tmpObj.set(jsb_cocos2d_Component_prototype);
JS_DefineFunction(cx, tmpObj, "onEnter", js_cocos2dx_Component_onEnter, 0, JSPROP_ENUMERATE | JSPROP_PERMANENT);
JS_DefineFunction(cx, tmpObj, "onExit", js_cocos2dx_Component_onExit, 0, JSPROP_ENUMERATE | JSPROP_PERMANENT);
tmpObj.set(jsb_cocos2d_Scheduler_prototype);
JS_DefineFunction(cx, tmpObj, "retain", js_cocos2dx_retain, 0, JSPROP_ENUMERATE | JSPROP_PERMANENT);
JS_DefineFunction(cx, tmpObj, "release", js_cocos2dx_release, 0, JSPROP_ENUMERATE | JSPROP_PERMANENT);

View File

@ -199,12 +199,6 @@
-- @param #bool b
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
--------------------------------
--
-- @function [parent=#ComAudio] isEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ComAudio] serialize
@ -212,10 +206,30 @@
-- @param #void r
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ComAudio] isEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- js NA<br>
-- lua NA
-- @function [parent=#ComAudio] onRemove
-- @param self
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
--------------------------------
--
-- @function [parent=#ComAudio] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- js NA<br>
-- lua NA
-- @function [parent=#ComAudio] onAdd
-- @param self
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
return nil

View File

@ -29,6 +29,13 @@
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- js NA<br>
-- lua NA
-- @function [parent=#ComController] onRemove
-- @param self
-- @return ComController#ComController self (return value: ccs.ComController)
--------------------------------
--
-- @function [parent=#ComController] update
@ -42,6 +49,13 @@
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- js NA<br>
-- lua NA
-- @function [parent=#ComController] onAdd
-- @param self
-- @return ComController#ComController self (return value: ccs.ComController)
--------------------------------
-- js ctor
-- @function [parent=#ComController] ComController

View File

@ -39,4 +39,18 @@
-- @param #void r
-- @return bool#bool ret (return value: bool)
--------------------------------
-- js NA<br>
-- lua NA
-- @function [parent=#ComRender] onRemove
-- @param self
-- @return ComRender#ComRender self (return value: ccs.ComRender)
--------------------------------
-- js NA<br>
-- lua NA
-- @function [parent=#ComRender] onAdd
-- @param self
-- @return ComRender#ComRender self (return value: ccs.ComRender)
return nil

View File

@ -24,6 +24,12 @@
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#Component] onRemove
-- @param self
-- @return Component#Component self (return value: cc.Component)
--------------------------------
--
-- @function [parent=#Component] update
@ -45,9 +51,8 @@
--------------------------------
--
-- @function [parent=#Component] setOwner
-- @function [parent=#Component] onAdd
-- @param self
-- @param #cc.Node pOwner
-- @return Component#Component self (return value: cc.Component)
--------------------------------
@ -56,6 +61,13 @@
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#Component] setOwner
-- @param self
-- @param #cc.Node pOwner
-- @return Component#Component self (return value: cc.Component)
--------------------------------
--
-- @function [parent=#Component] create

View File

@ -4,6 +4,12 @@
-- @extend Component
-- @parent_module cc
--------------------------------
-- synchronize node transformation to physics
-- @function [parent=#Physics3DComponent] syncNodeToPhysics
-- @param self
-- @return Physics3DComponent#Physics3DComponent self (return value: cc.Physics3DComponent)
--------------------------------
-- add this component to physics world, called by scene
-- @function [parent=#Physics3DComponent] addToPhysicsWorld
@ -12,14 +18,8 @@
-- @return Physics3DComponent#Physics3DComponent self (return value: cc.Physics3DComponent)
--------------------------------
-- align node and physics according to physics object
-- @function [parent=#Physics3DComponent] syncToPhysics
-- @param self
-- @return Physics3DComponent#Physics3DComponent self (return value: cc.Physics3DComponent)
--------------------------------
-- align node and physics according to node
-- @function [parent=#Physics3DComponent] syncToNode
-- synchronize physics transformation to node
-- @function [parent=#Physics3DComponent] syncPhysicsToNode
-- @param self
-- @return Physics3DComponent#Physics3DComponent self (return value: cc.Physics3DComponent)

View File

@ -4,6 +4,13 @@
-- @extend Ref
-- @parent_module cc
--------------------------------
-- set gravity for the physics world
-- @function [parent=#Physics3DWorld] setGravity
-- @param self
-- @param #vec3_table gravity
-- @return Physics3DWorld#Physics3DWorld self (return value: cc.Physics3DWorld)
--------------------------------
-- Simulate one frame.
-- @function [parent=#Physics3DWorld] stepSimulate
@ -24,10 +31,9 @@
-- @return Physics3DWorld#Physics3DWorld self (return value: cc.Physics3DWorld)
--------------------------------
-- Remove a Physics3DConstraint.
-- @function [parent=#Physics3DWorld] removePhysics3DConstraint
-- Remove all Physics3DObjects.
-- @function [parent=#Physics3DWorld] removeAllPhysics3DObjects
-- @param self
-- @param #cc.Physics3DConstraint constraint
-- @return Physics3DWorld#Physics3DWorld self (return value: cc.Physics3DWorld)
--------------------------------
@ -43,9 +49,16 @@
-- @return Physics3DWorld#Physics3DWorld self (return value: cc.Physics3DWorld)
--------------------------------
-- Remove all Physics3DObjects.
-- @function [parent=#Physics3DWorld] removeAllPhysics3DObjects
-- get current gravity
-- @function [parent=#Physics3DWorld] getGravity
-- @param self
-- @return vec3_table#vec3_table ret (return value: vec3_table)
--------------------------------
-- Remove a Physics3DConstraint.
-- @function [parent=#Physics3DWorld] removePhysics3DConstraint
-- @param self
-- @param #cc.Physics3DConstraint constraint
-- @return Physics3DWorld#Physics3DWorld self (return value: cc.Physics3DWorld)
--------------------------------

View File

@ -5,14 +5,14 @@
-- @parent_module cc
--------------------------------
-- Physics synchronize rendering.
-- @function [parent=#PhysicsSprite3D] syncToPhysics
-- synchronize node transformation to physics.
-- @function [parent=#PhysicsSprite3D] syncNodeToPhysics
-- @param self
-- @return PhysicsSprite3D#PhysicsSprite3D self (return value: cc.PhysicsSprite3D)
--------------------------------
-- Rendering synchronize physics.
-- @function [parent=#PhysicsSprite3D] syncToNode
-- synchronize physics transformation to node.
-- @function [parent=#PhysicsSprite3D] syncPhysicsToNode
-- @param self
-- @return PhysicsSprite3D#PhysicsSprite3D self (return value: cc.PhysicsSprite3D)

View File

@ -5,8 +5,8 @@
-- @parent_module cc
--------------------------------
-- Replaces the texture that is at the front of _textures array.<br>
-- Added to be backwards compatible.
-- Texture that will use in the CC_Texture0 uniform.<br>
-- Added to be backwards compatible. Use Samplers from .material instead.
-- @function [parent=#RenderState] setTexture
-- @param self
-- @param #cc.Texture2D texture
@ -20,7 +20,7 @@
-- @return RenderState#RenderState ret (return value: cc.RenderState)
--------------------------------
-- Returns the texture that is at the front of the _textures array.<br>
-- Returns the texture that is going to be used for CC_Texture0.<br>
-- Added to be backwards compatible.
-- @function [parent=#RenderState] getTexture
-- @param self
@ -46,12 +46,6 @@
-- @param self
-- @return RenderState::StateBlock#RenderState::StateBlock ret (return value: cc.RenderState::StateBlock)
--------------------------------
--
-- @function [parent=#RenderState] getTextures
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
-- Static initializer that is called during game startup.
-- @function [parent=#RenderState] initialize

View File

@ -81971,53 +81971,6 @@ int lua_cocos2dx_RenderState_getStateBlock(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_RenderState_getTextures(lua_State* tolua_S)
{
int argc = 0;
cocos2d::RenderState* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.RenderState",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::RenderState*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_RenderState_getTextures'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_RenderState_getTextures'", nullptr);
return 0;
}
const cocos2d::Vector<cocos2d::Texture2D *>& ret = cobj->getTextures();
ccvector_to_luaval(tolua_S, ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.RenderState:getTextures",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_RenderState_getTextures'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_RenderState_initialize(lua_State* tolua_S)
{
int argc = 0;
@ -82070,7 +82023,6 @@ int lua_register_cocos2dx_RenderState(lua_State* tolua_S)
tolua_function(tolua_S,"bind",lua_cocos2dx_RenderState_bind);
tolua_function(tolua_S,"getName",lua_cocos2dx_RenderState_getName);
tolua_function(tolua_S,"getStateBlock",lua_cocos2dx_RenderState_getStateBlock);
tolua_function(tolua_S,"getTextures",lua_cocos2dx_RenderState_getTextures);
tolua_function(tolua_S,"initialize", lua_cocos2dx_RenderState_initialize);
tolua_endmodule(tolua_S);
std::string typeName = typeid(cocos2d::RenderState).name();
@ -91234,6 +91186,53 @@ int lua_cocos2dx_Component_isEnabled(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_Component_onRemove(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Component* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Component",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Component*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_Component_onRemove'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_Component_onRemove'", nullptr);
return 0;
}
cobj->onRemove();
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Component:onRemove",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_Component_onRemove'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_Component_update(lua_State* tolua_S)
{
int argc = 0;
@ -91378,7 +91377,7 @@ int lua_cocos2dx_Component_init(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_Component_setOwner(lua_State* tolua_S)
int lua_cocos2dx_Component_onAdd(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Component* cobj = nullptr;
@ -91398,32 +91397,29 @@ int lua_cocos2dx_Component_setOwner(lua_State* tolua_S)
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_Component_setOwner'", nullptr);
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_Component_onAdd'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
if (argc == 0)
{
cocos2d::Node* arg0;
ok &= luaval_to_object<cocos2d::Node>(tolua_S, 2, "cc.Node",&arg0, "cc.Component:setOwner");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_Component_setOwner'", nullptr);
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_Component_onAdd'", nullptr);
return 0;
}
cobj->setOwner(arg0);
cobj->onAdd();
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Component:setOwner",argc, 1);
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Component:onAdd",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_Component_setOwner'.",&tolua_err);
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_Component_onAdd'.",&tolua_err);
#endif
return 0;
@ -91475,6 +91471,56 @@ int lua_cocos2dx_Component_getName(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_Component_setOwner(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Component* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Component",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Component*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_Component_setOwner'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocos2d::Node* arg0;
ok &= luaval_to_object<cocos2d::Node>(tolua_S, 2, "cc.Node",&arg0, "cc.Component:setOwner");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_Component_setOwner'", nullptr);
return 0;
}
cobj->setOwner(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Component:setOwner",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_Component_setOwner'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_Component_create(lua_State* tolua_S)
{
int argc = 0;
@ -91524,11 +91570,13 @@ int lua_register_cocos2dx_Component(lua_State* tolua_S)
tolua_function(tolua_S,"setEnabled",lua_cocos2dx_Component_setEnabled);
tolua_function(tolua_S,"setName",lua_cocos2dx_Component_setName);
tolua_function(tolua_S,"isEnabled",lua_cocos2dx_Component_isEnabled);
tolua_function(tolua_S,"onRemove",lua_cocos2dx_Component_onRemove);
tolua_function(tolua_S,"update",lua_cocos2dx_Component_update);
tolua_function(tolua_S,"getOwner",lua_cocos2dx_Component_getOwner);
tolua_function(tolua_S,"init",lua_cocos2dx_Component_init);
tolua_function(tolua_S,"setOwner",lua_cocos2dx_Component_setOwner);
tolua_function(tolua_S,"onAdd",lua_cocos2dx_Component_onAdd);
tolua_function(tolua_S,"getName",lua_cocos2dx_Component_getName);
tolua_function(tolua_S,"setOwner",lua_cocos2dx_Component_setOwner);
tolua_function(tolua_S,"create", lua_cocos2dx_Component_create);
tolua_endmodule(tolua_S);
std::string typeName = typeid(cocos2d::Component).name();

View File

@ -2050,6 +2050,7 @@ int register_all_cocos2dx(lua_State* tolua_S);
#endif // __cocos2dx_h__

View File

@ -3337,6 +3337,53 @@ int lua_register_cocos2dx_physics3d_Physics3DRigidBody(lua_State* tolua_S)
return 1;
}
int lua_cocos2dx_physics3d_Physics3DComponent_syncNodeToPhysics(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Physics3DComponent* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Physics3DComponent",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Physics3DComponent*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_physics3d_Physics3DComponent_syncNodeToPhysics'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_physics3d_Physics3DComponent_syncNodeToPhysics'", nullptr);
return 0;
}
cobj->syncNodeToPhysics();
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Physics3DComponent:syncNodeToPhysics",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_physics3d_Physics3DComponent_syncNodeToPhysics'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_physics3d_Physics3DComponent_addToPhysicsWorld(lua_State* tolua_S)
{
int argc = 0;
@ -3387,7 +3434,7 @@ int lua_cocos2dx_physics3d_Physics3DComponent_addToPhysicsWorld(lua_State* tolua
return 0;
}
int lua_cocos2dx_physics3d_Physics3DComponent_syncToPhysics(lua_State* tolua_S)
int lua_cocos2dx_physics3d_Physics3DComponent_syncPhysicsToNode(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Physics3DComponent* cobj = nullptr;
@ -3407,7 +3454,7 @@ int lua_cocos2dx_physics3d_Physics3DComponent_syncToPhysics(lua_State* tolua_S)
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_physics3d_Physics3DComponent_syncToPhysics'", nullptr);
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_physics3d_Physics3DComponent_syncPhysicsToNode'", nullptr);
return 0;
}
#endif
@ -3417,66 +3464,19 @@ int lua_cocos2dx_physics3d_Physics3DComponent_syncToPhysics(lua_State* tolua_S)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_physics3d_Physics3DComponent_syncToPhysics'", nullptr);
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_physics3d_Physics3DComponent_syncPhysicsToNode'", nullptr);
return 0;
}
cobj->syncToPhysics();
cobj->syncPhysicsToNode();
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Physics3DComponent:syncToPhysics",argc, 0);
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Physics3DComponent:syncPhysicsToNode",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_physics3d_Physics3DComponent_syncToPhysics'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_physics3d_Physics3DComponent_syncToNode(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Physics3DComponent* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Physics3DComponent",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Physics3DComponent*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_physics3d_Physics3DComponent_syncToNode'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_physics3d_Physics3DComponent_syncToNode'", nullptr);
return 0;
}
cobj->syncToNode();
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Physics3DComponent:syncToNode",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_physics3d_Physics3DComponent_syncToNode'.",&tolua_err);
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_physics3d_Physics3DComponent_syncPhysicsToNode'.",&tolua_err);
#endif
return 0;
@ -3712,9 +3712,9 @@ int lua_register_cocos2dx_physics3d_Physics3DComponent(lua_State* tolua_S)
tolua_beginmodule(tolua_S,"Physics3DComponent");
tolua_function(tolua_S,"new",lua_cocos2dx_physics3d_Physics3DComponent_constructor);
tolua_function(tolua_S,"syncNodeToPhysics",lua_cocos2dx_physics3d_Physics3DComponent_syncNodeToPhysics);
tolua_function(tolua_S,"addToPhysicsWorld",lua_cocos2dx_physics3d_Physics3DComponent_addToPhysicsWorld);
tolua_function(tolua_S,"syncToPhysics",lua_cocos2dx_physics3d_Physics3DComponent_syncToPhysics);
tolua_function(tolua_S,"syncToNode",lua_cocos2dx_physics3d_Physics3DComponent_syncToNode);
tolua_function(tolua_S,"syncPhysicsToNode",lua_cocos2dx_physics3d_Physics3DComponent_syncPhysicsToNode);
tolua_function(tolua_S,"getPhysics3DObject",lua_cocos2dx_physics3d_Physics3DComponent_getPhysics3DObject);
tolua_function(tolua_S,"setPhysics3DObject",lua_cocos2dx_physics3d_Physics3DComponent_setPhysics3DObject);
tolua_function(tolua_S,"setSyncFlag",lua_cocos2dx_physics3d_Physics3DComponent_setSyncFlag);
@ -3726,7 +3726,7 @@ int lua_register_cocos2dx_physics3d_Physics3DComponent(lua_State* tolua_S)
return 1;
}
int lua_cocos2dx_physics3d_PhysicsSprite3D_syncToPhysics(lua_State* tolua_S)
int lua_cocos2dx_physics3d_PhysicsSprite3D_syncNodeToPhysics(lua_State* tolua_S)
{
int argc = 0;
cocos2d::PhysicsSprite3D* cobj = nullptr;
@ -3746,7 +3746,7 @@ int lua_cocos2dx_physics3d_PhysicsSprite3D_syncToPhysics(lua_State* tolua_S)
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_physics3d_PhysicsSprite3D_syncToPhysics'", nullptr);
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_physics3d_PhysicsSprite3D_syncNodeToPhysics'", nullptr);
return 0;
}
#endif
@ -3756,24 +3756,24 @@ int lua_cocos2dx_physics3d_PhysicsSprite3D_syncToPhysics(lua_State* tolua_S)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_physics3d_PhysicsSprite3D_syncToPhysics'", nullptr);
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_physics3d_PhysicsSprite3D_syncNodeToPhysics'", nullptr);
return 0;
}
cobj->syncToPhysics();
cobj->syncNodeToPhysics();
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.PhysicsSprite3D:syncToPhysics",argc, 0);
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.PhysicsSprite3D:syncNodeToPhysics",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_physics3d_PhysicsSprite3D_syncToPhysics'.",&tolua_err);
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_physics3d_PhysicsSprite3D_syncNodeToPhysics'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_physics3d_PhysicsSprite3D_syncToNode(lua_State* tolua_S)
int lua_cocos2dx_physics3d_PhysicsSprite3D_syncPhysicsToNode(lua_State* tolua_S)
{
int argc = 0;
cocos2d::PhysicsSprite3D* cobj = nullptr;
@ -3793,7 +3793,7 @@ int lua_cocos2dx_physics3d_PhysicsSprite3D_syncToNode(lua_State* tolua_S)
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_physics3d_PhysicsSprite3D_syncToNode'", nullptr);
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_physics3d_PhysicsSprite3D_syncPhysicsToNode'", nullptr);
return 0;
}
#endif
@ -3803,19 +3803,19 @@ int lua_cocos2dx_physics3d_PhysicsSprite3D_syncToNode(lua_State* tolua_S)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_physics3d_PhysicsSprite3D_syncToNode'", nullptr);
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_physics3d_PhysicsSprite3D_syncPhysicsToNode'", nullptr);
return 0;
}
cobj->syncToNode();
cobj->syncPhysicsToNode();
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.PhysicsSprite3D:syncToNode",argc, 0);
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.PhysicsSprite3D:syncPhysicsToNode",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_physics3d_PhysicsSprite3D_syncToNode'.",&tolua_err);
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_physics3d_PhysicsSprite3D_syncPhysicsToNode'.",&tolua_err);
#endif
return 0;
@ -3967,8 +3967,8 @@ int lua_register_cocos2dx_physics3d_PhysicsSprite3D(lua_State* tolua_S)
tolua_beginmodule(tolua_S,"PhysicsSprite3D");
tolua_function(tolua_S,"new",lua_cocos2dx_physics3d_PhysicsSprite3D_constructor);
tolua_function(tolua_S,"syncToPhysics",lua_cocos2dx_physics3d_PhysicsSprite3D_syncToPhysics);
tolua_function(tolua_S,"syncToNode",lua_cocos2dx_physics3d_PhysicsSprite3D_syncToNode);
tolua_function(tolua_S,"syncNodeToPhysics",lua_cocos2dx_physics3d_PhysicsSprite3D_syncNodeToPhysics);
tolua_function(tolua_S,"syncPhysicsToNode",lua_cocos2dx_physics3d_PhysicsSprite3D_syncPhysicsToNode);
tolua_function(tolua_S,"getPhysicsObj",lua_cocos2dx_physics3d_PhysicsSprite3D_getPhysicsObj);
tolua_function(tolua_S,"setSyncFlag",lua_cocos2dx_physics3d_PhysicsSprite3D_setSyncFlag);
tolua_endmodule(tolua_S);
@ -3978,6 +3978,56 @@ int lua_register_cocos2dx_physics3d_PhysicsSprite3D(lua_State* tolua_S)
return 1;
}
int lua_cocos2dx_physics3d_Physics3DWorld_setGravity(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Physics3DWorld* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Physics3DWorld",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Physics3DWorld*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_physics3d_Physics3DWorld_setGravity'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocos2d::Vec3 arg0;
ok &= luaval_to_vec3(tolua_S, 2, &arg0, "cc.Physics3DWorld:setGravity");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_physics3d_Physics3DWorld_setGravity'", nullptr);
return 0;
}
cobj->setGravity(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Physics3DWorld:setGravity",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_physics3d_Physics3DWorld_setGravity'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_physics3d_Physics3DWorld_stepSimulate(lua_State* tolua_S)
{
int argc = 0;
@ -4122,7 +4172,7 @@ int lua_cocos2dx_physics3d_Physics3DWorld_collisionChecking(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint(lua_State* tolua_S)
int lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Physics3DWorld* cobj = nullptr;
@ -4142,32 +4192,29 @@ int lua_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint(lua_State* t
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint'", nullptr);
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
if (argc == 0)
{
cocos2d::Physics3DConstraint* arg0;
ok &= luaval_to_object<cocos2d::Physics3DConstraint>(tolua_S, 2, "cc.Physics3DConstraint",&arg0, "cc.Physics3DWorld:removePhysics3DConstraint");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint'", nullptr);
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects'", nullptr);
return 0;
}
cobj->removePhysics3DConstraint(arg0);
cobj->removeAllPhysics3DObjects();
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Physics3DWorld:removePhysics3DConstraint",argc, 1);
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Physics3DWorld:removeAllPhysics3DObjects",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint'.",&tolua_err);
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects'.",&tolua_err);
#endif
return 0;
@ -4266,7 +4313,7 @@ int lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DConstraints(lua_Stat
return 0;
}
int lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects(lua_State* tolua_S)
int lua_cocos2dx_physics3d_Physics3DWorld_getGravity(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Physics3DWorld* cobj = nullptr;
@ -4286,7 +4333,7 @@ int lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects(lua_State* t
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects'", nullptr);
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_physics3d_Physics3DWorld_getGravity'", nullptr);
return 0;
}
#endif
@ -4296,19 +4343,69 @@ int lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects(lua_State* t
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects'", nullptr);
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_physics3d_Physics3DWorld_getGravity'", nullptr);
return 0;
}
cobj->removeAllPhysics3DObjects();
lua_settop(tolua_S, 1);
cocos2d::Vec3 ret = cobj->getGravity();
vec3_to_luaval(tolua_S, ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Physics3DWorld:removeAllPhysics3DObjects",argc, 0);
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Physics3DWorld:getGravity",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects'.",&tolua_err);
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_physics3d_Physics3DWorld_getGravity'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Physics3DWorld* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Physics3DWorld",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Physics3DWorld*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocos2d::Physics3DConstraint* arg0;
ok &= luaval_to_object<cocos2d::Physics3DConstraint>(tolua_S, 2, "cc.Physics3DConstraint",&arg0, "cc.Physics3DWorld:removePhysics3DConstraint");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint'", nullptr);
return 0;
}
cobj->removePhysics3DConstraint(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Physics3DWorld:removePhysics3DConstraint",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint'.",&tolua_err);
#endif
return 0;
@ -4630,13 +4727,15 @@ int lua_register_cocos2dx_physics3d_Physics3DWorld(lua_State* tolua_S)
tolua_beginmodule(tolua_S,"Physics3DWorld");
tolua_function(tolua_S,"new",lua_cocos2dx_physics3d_Physics3DWorld_constructor);
tolua_function(tolua_S,"setGravity",lua_cocos2dx_physics3d_Physics3DWorld_setGravity);
tolua_function(tolua_S,"stepSimulate",lua_cocos2dx_physics3d_Physics3DWorld_stepSimulate);
tolua_function(tolua_S,"needCollisionChecking",lua_cocos2dx_physics3d_Physics3DWorld_needCollisionChecking);
tolua_function(tolua_S,"collisionChecking",lua_cocos2dx_physics3d_Physics3DWorld_collisionChecking);
tolua_function(tolua_S,"removePhysics3DConstraint",lua_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint);
tolua_function(tolua_S,"removeAllPhysics3DObjects",lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects);
tolua_function(tolua_S,"isDebugDrawEnabled",lua_cocos2dx_physics3d_Physics3DWorld_isDebugDrawEnabled);
tolua_function(tolua_S,"removeAllPhysics3DConstraints",lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DConstraints);
tolua_function(tolua_S,"removeAllPhysics3DObjects",lua_cocos2dx_physics3d_Physics3DWorld_removeAllPhysics3DObjects);
tolua_function(tolua_S,"getGravity",lua_cocos2dx_physics3d_Physics3DWorld_getGravity);
tolua_function(tolua_S,"removePhysics3DConstraint",lua_cocos2dx_physics3d_Physics3DWorld_removePhysics3DConstraint);
tolua_function(tolua_S,"addPhysics3DObject",lua_cocos2dx_physics3d_Physics3DWorld_addPhysics3DObject);
tolua_function(tolua_S,"setDebugDrawEnable",lua_cocos2dx_physics3d_Physics3DWorld_setDebugDrawEnable);
tolua_function(tolua_S,"removePhysics3DObject",lua_cocos2dx_physics3d_Physics3DWorld_removePhysics3DObject);

View File

@ -253,6 +253,8 @@ int register_all_cocos2dx_physics3d(lua_State* tolua_S);

View File

@ -32,6 +32,7 @@
#include "jni/JniHelper.h"
#include "base/CCDirector.h"
#include "base/CCEventListenerKeyboard.h"
#include "platform/CCFileUtils.h"
//-----------------------------------------------------------------------------------------------------------
#define CLASS_NAME "org/cocos2dx/lib/Cocos2dxVideoHelper"
@ -193,7 +194,7 @@ VideoPlayer::~VideoPlayer()
void VideoPlayer::setFileName(const std::string& fileName)
{
_videoURL = fileName;
_videoURL = FileUtils::getInstance()->fullPathForFilename(fileName);
_videoSource = VideoPlayer::Source::FILENAME;
setVideoURLJNI(_videoPlayerIndex, (int)Source::FILENAME,_videoURL);
}

View File

@ -55,7 +55,6 @@ using namespace cocos2d::experimental::ui;
-(void) videoFinished:(NSNotification*) notification;
-(void) playStateChange;
+(NSString*) fullPathFromRelativePath:(NSString*) relPath;
@end
@ -138,8 +137,7 @@ using namespace cocos2d::experimental::ui;
self.moviePlayer.movieSourceType = MPMovieSourceTypeStreaming;
[self.moviePlayer setContentURL:[NSURL URLWithString:@(videoUrl.c_str())]];
} else {
NSString *path = [UIVideoViewWrapperIos fullPathFromRelativePath:@(videoUrl.c_str())];
self.moviePlayer = [[[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:path]] autorelease];
self.moviePlayer = [[[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:@(videoUrl.c_str())]] autorelease];
self.moviePlayer.movieSourceType = MPMovieSourceTypeFile;
}
self.moviePlayer.allowsAirPlay = false;
@ -260,10 +258,6 @@ using namespace cocos2d::experimental::ui;
}
}
+(NSString*) fullPathFromRelativePath:(NSString*) relPath
{
return [NSString stringWithCString: cocos2d::FileUtils::getInstance()->fullPathForFilename(std::string([relPath UTF8String])).c_str() encoding: [NSString defaultCStringEncoding]];
}
@end
//------------------------------------------------------------------------------------------------------------
@ -293,7 +287,7 @@ VideoPlayer::~VideoPlayer()
void VideoPlayer::setFileName(const std::string& fileName)
{
_videoURL = fileName;
_videoURL = FileUtils::getInstance()->fullPathForFilename(fileName);
_videoSource = VideoPlayer::Source::FILENAME;
[((UIVideoViewWrapperIos*)_videoView) setURL:(int)_videoSource :_videoURL];
}

View File

@ -199,10 +199,10 @@ class CocosZipInstaller(object):
print("==> Extraction done!")
def ask_to_delete_downloaded_zip_file(self):
ret = self.get_input_value("==> Do you want to keep '%s'? So you don't have to download it later. (yes/no): " % self._filename)
ret = self.get_input_value("==> Would you like to save '%s'? So you don't have to download it later. [Yes/no]: " % self._filename)
ret = ret.strip()
if ret != 'yes' and ret != 'y' and ret != 'no' and ret != 'n':
print("==> Cache the dependency libraries by default")
print("==> Saving the dependency libraries by default")
return False
else:
return True if ret == 'no' or ret == 'n' else False

View File

@ -1,5 +1,5 @@
{
"version":"v3-deps-57",
"version":"v3-deps-62",
"zip_file_size":"138162176",
"repo_name":"cocos2d-x-3rd-party-libs-bin",
"repo_parent":"https://github.com/cocos2d/",

View File

@ -2999,6 +2999,12 @@
"external/recast/fastlz/fastlz.h",
"external/recast/proj.win32/librecast.vcxproj",
"external/recast/proj.win32/librecast.vcxproj.filters",
"external/recast/proj.win8.1-universal/librecast.Shared/librecast.Shared.vcxitems",
"external/recast/proj.win8.1-universal/librecast.Shared/librecast.Shared.vcxitems.filters",
"external/recast/proj.win8.1-universal/librecast.Windows/librecast.Windows.vcxproj",
"external/recast/proj.win8.1-universal/librecast.Windows/librecast.Windows.vcxproj.filters",
"external/recast/proj.win8.1-universal/librecast.WindowsPhone/librecast.WindowsPhone.vcxproj",
"external/recast/proj.win8.1-universal/librecast.WindowsPhone/librecast.WindowsPhone.vcxproj.filters",
"external/sqlite3/Android.mk",
"external/sqlite3/include/sqlite3.h",
"external/sqlite3/include/sqlite3ext.h",
@ -3126,6 +3132,23 @@
"external/websockets/prebuilt/wp_8.1/arm/libwebsockets.lib",
"external/websockets/prebuilt/wp_8.1/win32/libwebsockets.dll",
"external/websockets/prebuilt/wp_8.1/win32/libwebsockets.lib",
"external/win10-specific/OggDecoder/include/ogg/ogg.h",
"external/win10-specific/OggDecoder/include/ogg/os_types.h",
"external/win10-specific/OggDecoder/include/vorbis/codec.h",
"external/win10-specific/OggDecoder/include/vorbis/vorbisenc.h",
"external/win10-specific/OggDecoder/include/vorbis/vorbisfile.h",
"external/win10-specific/OggDecoder/prebuilt/arm/libogg.dll",
"external/win10-specific/OggDecoder/prebuilt/arm/libogg.lib",
"external/win10-specific/OggDecoder/prebuilt/arm/libvorbis.dll",
"external/win10-specific/OggDecoder/prebuilt/arm/libvorbis.lib",
"external/win10-specific/OggDecoder/prebuilt/arm/libvorbisfile.dll",
"external/win10-specific/OggDecoder/prebuilt/arm/libvorbisfile.lib",
"external/win10-specific/OggDecoder/prebuilt/win32/libogg.dll",
"external/win10-specific/OggDecoder/prebuilt/win32/libogg.lib",
"external/win10-specific/OggDecoder/prebuilt/win32/libvorbis.dll",
"external/win10-specific/OggDecoder/prebuilt/win32/libvorbis.lib",
"external/win10-specific/OggDecoder/prebuilt/win32/libvorbisfile.dll",
"external/win10-specific/OggDecoder/prebuilt/win32/libvorbisfile.lib",
"external/win10-specific/angle/include/EGL/egl.h",
"external/win10-specific/angle/include/EGL/eglext.h",
"external/win10-specific/angle/include/EGL/eglplatform.h",
@ -3218,6 +3241,23 @@
"external/winrt-specific/zlib/include/zlib.vcxproj.filters",
"external/winrt-specific/zlib/prebuilt/ARM/zlib.lib",
"external/winrt-specific/zlib/prebuilt/Win32/zlib.lib",
"external/winrt_8.1-specific/OggDecoder/include/ogg/ogg.h",
"external/winrt_8.1-specific/OggDecoder/include/ogg/os_types.h",
"external/winrt_8.1-specific/OggDecoder/include/vorbis/codec.h",
"external/winrt_8.1-specific/OggDecoder/include/vorbis/vorbisenc.h",
"external/winrt_8.1-specific/OggDecoder/include/vorbis/vorbisfile.h",
"external/winrt_8.1-specific/OggDecoder/prebuilt/arm/libogg.dll",
"external/winrt_8.1-specific/OggDecoder/prebuilt/arm/libogg.lib",
"external/winrt_8.1-specific/OggDecoder/prebuilt/arm/libvorbis.dll",
"external/winrt_8.1-specific/OggDecoder/prebuilt/arm/libvorbis.lib",
"external/winrt_8.1-specific/OggDecoder/prebuilt/arm/libvorbisfile.dll",
"external/winrt_8.1-specific/OggDecoder/prebuilt/arm/libvorbisfile.lib",
"external/winrt_8.1-specific/OggDecoder/prebuilt/win32/libogg.dll",
"external/winrt_8.1-specific/OggDecoder/prebuilt/win32/libogg.lib",
"external/winrt_8.1-specific/OggDecoder/prebuilt/win32/libvorbis.dll",
"external/winrt_8.1-specific/OggDecoder/prebuilt/win32/libvorbis.lib",
"external/winrt_8.1-specific/OggDecoder/prebuilt/win32/libvorbisfile.dll",
"external/winrt_8.1-specific/OggDecoder/prebuilt/win32/libvorbisfile.lib",
"external/winrt_8.1-specific/angle/include/EGL/egl.h",
"external/winrt_8.1-specific/angle/include/EGL/eglext.h",
"external/winrt_8.1-specific/angle/include/EGL/eglplatform.h",
@ -3246,6 +3286,23 @@
"external/winrt_8.1-specific/zlib/include/zlib.h",
"external/winrt_8.1-specific/zlib/prebuilt/arm/zlib.lib",
"external/winrt_8.1-specific/zlib/prebuilt/win32/zlib.lib",
"external/wp_8.1-specific/OggDecoder/include/ogg/ogg.h",
"external/wp_8.1-specific/OggDecoder/include/ogg/os_types.h",
"external/wp_8.1-specific/OggDecoder/include/vorbis/codec.h",
"external/wp_8.1-specific/OggDecoder/include/vorbis/vorbisenc.h",
"external/wp_8.1-specific/OggDecoder/include/vorbis/vorbisfile.h",
"external/wp_8.1-specific/OggDecoder/prebuilt/arm/libogg.dll",
"external/wp_8.1-specific/OggDecoder/prebuilt/arm/libogg.lib",
"external/wp_8.1-specific/OggDecoder/prebuilt/arm/libvorbis.dll",
"external/wp_8.1-specific/OggDecoder/prebuilt/arm/libvorbis.lib",
"external/wp_8.1-specific/OggDecoder/prebuilt/arm/libvorbisfile.dll",
"external/wp_8.1-specific/OggDecoder/prebuilt/arm/libvorbisfile.lib",
"external/wp_8.1-specific/OggDecoder/prebuilt/win32/libogg.dll",
"external/wp_8.1-specific/OggDecoder/prebuilt/win32/libogg.lib",
"external/wp_8.1-specific/OggDecoder/prebuilt/win32/libvorbis.dll",
"external/wp_8.1-specific/OggDecoder/prebuilt/win32/libvorbis.lib",
"external/wp_8.1-specific/OggDecoder/prebuilt/win32/libvorbisfile.dll",
"external/wp_8.1-specific/OggDecoder/prebuilt/win32/libvorbisfile.lib",
"external/wp_8.1-specific/angle/include/EGL/egl.h",
"external/wp_8.1-specific/angle/include/EGL/eglext.h",
"external/wp_8.1-specific/angle/include/EGL/eglplatform.h",

View File

@ -3,6 +3,11 @@
USING_NS_CC;
static cocos2d::Size designResolutionSize = cocos2d::Size(480, 320);
static cocos2d::Size smallResolutionSize = cocos2d::Size(480, 320);
static cocos2d::Size mediumResolutionSize = cocos2d::Size(1024, 768);
static cocos2d::Size largeResolutionSize = cocos2d::Size(2048, 1536);
AppDelegate::AppDelegate() {
}
@ -44,6 +49,25 @@ bool AppDelegate::applicationDidFinishLaunching() {
// set FPS. the default value is 1.0/60 if you don't call this
director->setAnimationInterval(1.0 / 60);
// Set the design resolution
glview->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, ResolutionPolicy::NO_BORDER);
Size frameSize = glview->getFrameSize();
// if the frame's height is larger than the height of medium size.
if (frameSize.height > mediumResolutionSize.height)
{
director->setContentScaleFactor(MIN(largeResolutionSize.height/designResolutionSize.height, largeResolutionSize.width/designResolutionSize.width));
}
// if the frame's height is larger than the height of small size.
else if (frameSize.height > smallResolutionSize.height)
{
director->setContentScaleFactor(MIN(mediumResolutionSize.height/designResolutionSize.height, mediumResolutionSize.width/designResolutionSize.width));
}
// if the frame's height is smaller than the height of medium size.
else
{
director->setContentScaleFactor(MIN(smallResolutionSize.height/designResolutionSize.height, smallResolutionSize.width/designResolutionSize.width));
}
register_all_packages();
// create a scene. it's an autorelease object

View File

@ -51,10 +51,11 @@ OpenGLESPage::OpenGLESPage(OpenGLES* openGLES) :
mRenderSurface(EGL_NO_SURFACE),
mCustomRenderSurfaceSize(0,0),
mUseCustomRenderSurfaceSize(false),
m_coreInput(nullptr),
m_dpi(0.0f),
m_deviceLost(false),
m_orientation(DisplayOrientations::Landscape)
mCoreInput(nullptr),
mDpi(0.0f),
mDeviceLost(false),
mVisible(false),
mOrientation(DisplayOrientations::Landscape)
{
InitializeComponent();
@ -77,7 +78,7 @@ OpenGLESPage::OpenGLESPage(OpenGLES* openGLES) :
currentDisplayInformation->OrientationChanged +=
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &OpenGLESPage::OnOrientationChanged);
m_orientation = currentDisplayInformation->CurrentOrientation;
mOrientation = currentDisplayInformation->CurrentOrientation;
this->Loaded +=
ref new Windows::UI::Xaml::RoutedEventHandler(this, &OpenGLESPage::OnPageLoaded);
@ -111,23 +112,23 @@ OpenGLESPage::OpenGLESPage(OpenGLES* openGLES) :
auto workItemHandler = ref new WorkItemHandler([this](IAsyncAction ^)
{
// The CoreIndependentInputSource will raise pointer events for the specified device types on whichever thread it's created on.
m_coreInput = swapChainPanel->CreateCoreIndependentInputSource(
mCoreInput = swapChainPanel->CreateCoreIndependentInputSource(
Windows::UI::Core::CoreInputDeviceTypes::Mouse |
Windows::UI::Core::CoreInputDeviceTypes::Touch |
Windows::UI::Core::CoreInputDeviceTypes::Pen
);
// Register for pointer events, which will be raised on the background thread.
m_coreInput->PointerPressed += ref new TypedEventHandler<Object^, PointerEventArgs^>(this, &OpenGLESPage::OnPointerPressed);
m_coreInput->PointerMoved += ref new TypedEventHandler<Object^, PointerEventArgs^>(this, &OpenGLESPage::OnPointerMoved);
m_coreInput->PointerReleased += ref new TypedEventHandler<Object^, PointerEventArgs^>(this, &OpenGLESPage::OnPointerReleased);
mCoreInput->PointerPressed += ref new TypedEventHandler<Object^, PointerEventArgs^>(this, &OpenGLESPage::OnPointerPressed);
mCoreInput->PointerMoved += ref new TypedEventHandler<Object^, PointerEventArgs^>(this, &OpenGLESPage::OnPointerMoved);
mCoreInput->PointerReleased += ref new TypedEventHandler<Object^, PointerEventArgs^>(this, &OpenGLESPage::OnPointerReleased);
// Begin processing input messages as they're delivered.
m_coreInput->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessUntilQuit);
mCoreInput->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessUntilQuit);
});
// Run task on a dedicated high priority background thread.
m_inputLoopWorker = ThreadPool::RunAsync(workItemHandler, WorkItemPriority::High, WorkItemOptions::TimeSliced);
mInputLoopWorker = ThreadPool::RunAsync(workItemHandler, WorkItemPriority::High, WorkItemOptions::TimeSliced);
}
OpenGLESPage::~OpenGLESPage()
@ -141,29 +142,30 @@ void OpenGLESPage::OnPageLoaded(Platform::Object^ sender, Windows::UI::Xaml::Rou
// The SwapChainPanel has been created and arranged in the page layout, so EGL can be initialized.
CreateRenderSurface();
StartRenderLoop();
mVisible = true;
}
void OpenGLESPage::OnPointerPressed(Object^ sender, PointerEventArgs^ e)
{
if (m_renderer)
if (mRenderer)
{
m_renderer->QueuePointerEvent(PointerEventType::PointerPressed, e);
mRenderer->QueuePointerEvent(PointerEventType::PointerPressed, e);
}
}
void OpenGLESPage::OnPointerMoved(Object^ sender, PointerEventArgs^ e)
{
if (m_renderer)
if (mRenderer)
{
m_renderer->QueuePointerEvent(PointerEventType::PointerMoved, e);
mRenderer->QueuePointerEvent(PointerEventType::PointerMoved, e);
}
}
void OpenGLESPage::OnPointerReleased(Object^ sender, PointerEventArgs^ e)
{
if (m_renderer)
if (mRenderer)
{
m_renderer->QueuePointerEvent(PointerEventType::PointerReleased, e);
mRenderer->QueuePointerEvent(PointerEventType::PointerReleased, e);
}
}
@ -172,9 +174,9 @@ void OpenGLESPage::OnKeyPressed(CoreWindow^ sender, KeyEventArgs^ e)
if (!e->KeyStatus.WasKeyDown)
{
//log("OpenGLESPage::OnKeyPressed %d", e->VirtualKey);
if (m_renderer)
if (mRenderer)
{
m_renderer->QueueKeyboardEvent(WinRTKeyboardEventType::KeyPressed, e);
mRenderer->QueueKeyboardEvent(WinRTKeyboardEventType::KeyPressed, e);
}
}
}
@ -192,9 +194,9 @@ void OpenGLESPage::OnCharacterReceived(CoreWindow^ sender, CharacterReceivedEven
void OpenGLESPage::OnKeyReleased(CoreWindow^ sender, KeyEventArgs^ e)
{
//log("OpenGLESPage::OnKeyReleased %d", e->VirtualKey);
if (m_renderer)
if (mRenderer)
{
m_renderer->QueueKeyboardEvent(WinRTKeyboardEventType::KeyReleased, e);
mRenderer->QueueKeyboardEvent(WinRTKeyboardEventType::KeyReleased, e);
}
}
@ -202,18 +204,20 @@ void OpenGLESPage::OnKeyReleased(CoreWindow^ sender, KeyEventArgs^ e)
void OpenGLESPage::OnOrientationChanged(DisplayInformation^ sender, Object^ args)
{
critical_section::scoped_lock lock(mSwapChainPanelSizeCriticalSection);
m_orientation = sender->CurrentOrientation;
mOrientation = sender->CurrentOrientation;
}
void OpenGLESPage::OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args)
{
if (args->Visible && mRenderSurface != EGL_NO_SURFACE)
{
StartRenderLoop();
std::unique_lock<std::mutex> locker(mSleepMutex);
mVisible = true;
mSleepCondition.notify_one();
}
else
{
StopRenderLoop();
mVisible = false;
}
}
@ -230,15 +234,14 @@ void OpenGLESPage::OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Wi
*/
void OpenGLESPage::OnBackButtonPressed(Object^ sender, BackPressedEventArgs^ args)
{
if (m_renderer)
if (mRenderer)
{
m_renderer->QueueBackButtonEvent();
mRenderer->QueueBackButtonEvent();
args->Handled = true;
}
}
#endif
void OpenGLESPage::OnSwapChainPanelSizeChanged(Object^ sender, Windows::UI::Xaml::SizeChangedEventArgs^ e)
{
// Size change events occur outside of the render thread. A lock is required when updating
@ -290,20 +293,14 @@ void OpenGLESPage::DestroyRenderSurface()
}
void OpenGLESPage::RecoverFromLostDevice()
{
// Stop the render loop, reset OpenGLES, recreate the render surface
// and start the render loop again to recover from a lost device.
StopRenderLoop();
{
critical_section::scoped_lock lock(mRenderSurfaceCriticalSection);
DestroyRenderSurface();
mOpenGLES->Reset();
CreateRenderSurface();
}
StartRenderLoop();
std::unique_lock<std::mutex> locker(mSleepMutex);
mDeviceLost = false;
mSleepCondition.notify_one();
}
void OpenGLESPage::TerminateApp()
@ -316,7 +313,6 @@ void OpenGLESPage::TerminateApp()
mOpenGLES->DestroySurface(mRenderSurface);
mOpenGLES->Cleanup();
}
}
Windows::UI::Xaml::Application::Current->Exit();
}
@ -330,45 +326,60 @@ void OpenGLESPage::StartRenderLoop()
}
DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
m_dpi = currentDisplayInformation->LogicalDpi;
mDpi = currentDisplayInformation->LogicalDpi;
auto dispatcher = Windows::UI::Xaml::Window::Current->CoreWindow->Dispatcher;
// Create a task for rendering that will be run on a background thread.
auto workItemHandler = ref new Windows::System::Threading::WorkItemHandler([this, dispatcher](Windows::Foundation::IAsyncAction ^ action)
{
critical_section::scoped_lock lock(mRenderSurfaceCriticalSection);
mOpenGLES->MakeCurrent(mRenderSurface);
GLsizei panelWidth = 0;
GLsizei panelHeight = 0;
GetSwapChainPanelSize(&panelWidth, &panelHeight);
if (m_renderer.get() == nullptr)
if (mRenderer.get() == nullptr)
{
m_renderer = std::make_shared<Cocos2dRenderer>(panelWidth, panelHeight, m_dpi, m_orientation, dispatcher, swapChainPanel);
mRenderer = std::make_shared<Cocos2dRenderer>(panelWidth, panelHeight, mDpi, mOrientation, dispatcher, swapChainPanel);
}
if (m_deviceLost)
mRenderer->Resume();
while (action->Status == Windows::Foundation::AsyncStatus::Started)
{
m_deviceLost = false;
m_renderer->DeviceLost();
}
else
if (!mVisible)
{
m_renderer->Resume();
mRenderer->Pause();
}
while (action->Status == Windows::Foundation::AsyncStatus::Started && !m_deviceLost)
// wait until app is visible again or thread is cancelled
while (!mVisible)
{
std::unique_lock<std::mutex> lock(mSleepMutex);
mSleepCondition.wait(lock);
if (action->Status != Windows::Foundation::AsyncStatus::Started)
{
return; // thread was cancelled. Exit thread
}
if (mVisible)
{
mRenderer->Resume();
}
else // spurious wake up
{
continue;
}
}
GetSwapChainPanelSize(&panelWidth, &panelHeight);
m_renderer.get()->Draw(panelWidth, panelHeight, m_dpi, m_orientation);
mRenderer.get()->Draw(panelWidth, panelHeight, mDpi, mOrientation);
// run on main UI thread
if (m_renderer->AppShouldExit())
if (mRenderer->AppShouldExit())
{
// run on main UI thread
swapChainPanel->Dispatcher->RunAsync(Windows::UI::Core::CoreDispatcherPriority::Normal, ref new DispatchedHandler([this]()
{
TerminateApp();
@ -376,31 +387,48 @@ void OpenGLESPage::StartRenderLoop()
return;
}
else if (mOpenGLES->SwapBuffers(mRenderSurface) != GL_TRUE)
{
// The call to eglSwapBuffers might not be successful (i.e. due to Device Lost)
// If the call fails, then we must reinitialize EGL and the GL resources.
m_deviceLost = true;
if (m_renderer)
EGLBoolean result = GL_FALSE;
{
m_renderer->Pause();
critical_section::scoped_lock lock(mRenderSurfaceCriticalSection);
result = mOpenGLES->SwapBuffers(mRenderSurface);
}
if (result != GL_TRUE)
{
// The call to eglSwapBuffers was not be successful (i.e. due to Device Lost)
// If the call fails, then we must reinitialize EGL and the GL resources.
mRenderer->Pause();
mDeviceLost = true;
// XAML objects like the SwapChainPanel must only be manipulated on the UI thread.
swapChainPanel->Dispatcher->RunAsync(Windows::UI::Core::CoreDispatcherPriority::High, ref new Windows::UI::Core::DispatchedHandler([=]()
{
RecoverFromLostDevice();
}, CallbackContext::Any));
return;
}
// wait until OpenGL is reset or thread is cancelled
while (mDeviceLost)
{
std::unique_lock<std::mutex> lock(mSleepMutex);
mSleepCondition.wait(lock);
if (action->Status != Windows::Foundation::AsyncStatus::Started)
{
return; // thread was cancelled. Exit thread
}
if (m_renderer)
if (!mDeviceLost)
{
m_renderer->Pause();
// restart cocos2d-x
mRenderer->DeviceLost();
}
else // spurious wake up
{
continue;
}
}
}
}
});
@ -413,6 +441,8 @@ void OpenGLESPage::StopRenderLoop()
if (mRenderLoopWorker)
{
mRenderLoopWorker->Cancel();
std::unique_lock<std::mutex> locker(mSleepMutex);
mSleepCondition.notify_one();
mRenderLoopWorker = nullptr;
}
}

View File

@ -21,6 +21,8 @@
#include "OpenGLES.h"
#include "OpenGLESPage.g.h"
#include <memory>
#include <condition_variable>
#include <mutex>
#include "Cocos2dRenderer.h"
@ -51,7 +53,7 @@ namespace cocos2d
void StopRenderLoop();
OpenGLES* mOpenGLES;
std::shared_ptr<cocos2d::Cocos2dRenderer> m_renderer;
std::shared_ptr<cocos2d::Cocos2dRenderer> mRenderer;
Windows::Foundation::Size mSwapChainPanelSize;
Concurrency::critical_section mSwapChainPanelSizeCriticalSection;
@ -64,8 +66,8 @@ namespace cocos2d
Windows::Foundation::IAsyncAction^ mRenderLoopWorker;
// Track user input on a background worker thread.
Windows::Foundation::IAsyncAction^ m_inputLoopWorker;
Windows::UI::Core::CoreIndependentInputSource^ m_coreInput;
Windows::Foundation::IAsyncAction^ mInputLoopWorker;
Windows::UI::Core::CoreIndependentInputSource^ mCoreInput;
// Independent input handling functions.
void OnPointerPressed(Platform::Object^ sender, Windows::UI::Core::PointerEventArgs^ e);
@ -77,9 +79,12 @@ namespace cocos2d
void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
float m_dpi;
bool m_deviceLost;
Windows::Graphics::Display::DisplayOrientations m_orientation;
float mDpi;
bool mDeviceLost;
bool mVisible;
Windows::Graphics::Display::DisplayOrientations mOrientation;
std::mutex mSleepMutex;
std::condition_variable mSleepCondition;
};
}

View File

@ -27,7 +27,6 @@
<DependentUpon>$(MSBuildThisFileDirectory)OpenGLESPage.xaml</DependentUpon>
</ClCompile>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\AppDelegate.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\AppMacros.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\HelloWorldScene.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)App.xaml.h">
<DependentUpon>$(MSBuildThisFileDirectory)App.xaml</DependentUpon>
@ -35,6 +34,7 @@
<ClCompile Include="$(MSBuildThisFileDirectory)pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClInclude Include="$(MSBuildThisFileDirectory)Cocos2dRenderer.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)OpenGLES.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)OpenGLESPage.xaml.h">
<DependentUpon>$(MSBuildThisFileDirectory)OpenGLESPage.xaml</DependentUpon>

View File

@ -27,14 +27,12 @@
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\AppDelegate.h">
<Filter>Classes</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\AppMacros.h">
<Filter>Classes</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\HelloWorldScene.h">
<Filter>Classes</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)OpenGLES.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)OpenGLESPage.xaml.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)Cocos2dRenderer.h" />
</ItemGroup>
<ItemGroup>
<Page Include="$(MSBuildThisFileDirectory)OpenGLESPage.xaml" />

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest" xmlns:m2="http://schemas.microsoft.com/appx/2013/manifest">
<Identity Name="C0E598E8-4FFC-4646-BCB9-2E3F383135D3" Publisher="CN=msopentech" Version="1.0.0.0" />
<Identity Name="72E03097-0A54-455B-97D7-45DF07333C1A" Publisher="CN=msopentech" Version="1.0.0.0" />
<Properties>
<DisplayName>HelloCpp.Windows</DisplayName>
<PublisherDisplayName>msopentech</PublisherDisplayName>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest" xmlns:m2="http://schemas.microsoft.com/appx/2013/manifest" xmlns:m3="http://schemas.microsoft.com/appx/2014/manifest" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest">
<Identity Name="33990434-935A-446E-8F50-03715968962D" Publisher="CN=dalestam" Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="c0051f3e-b3cc-428c-91e3-6bd297b8a88d" PhonePublisherId="00000000-0000-0000-0000-000000000000" />
<Identity Name="6136306D-4E1C-4339-85A7-964D852DB9A6" Publisher="CN=dalestam" Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="24d2f8cc-f033-491e-90ce-f498d794d2be" PhonePublisherId="00000000-0000-0000-0000-000000000000" />
<Properties>
<DisplayName>HelloCpp.WindowsPhone</DisplayName>
<PublisherDisplayName>msopentech</PublisherDisplayName>

View File

@ -154,16 +154,16 @@
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<PostBuildEvent>
<Command>echo "Copying Windows 8.1 Universal App CPP template files"
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\*" /eiycq</Command>
<Command>echo "Copying Windows 10.0 Universal App CPP template files"
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\*" /iycq</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
@ -176,16 +176,16 @@ xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templat
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<PostBuildEvent>
<Command>echo "Copying Windows 8.1 Universal App CPP template files"
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\*" /eiycq</Command>
<Command>echo "Copying Windows 10.0 Universal App CPP template files"
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\*" /iycq</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
@ -198,16 +198,16 @@ xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templat
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<PostBuildEvent>
<Command>echo "Copying Windows 8.1 Universal App CPP template files"
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\*" /eiycq</Command>
<Command>echo "Copying Windows 10.0 Universal App CPP template files"
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\*" /iycq</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@ -220,16 +220,16 @@ xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templat
<DebugInformationFormat>OldStyle</DebugInformationFormat>
</ClCompile>
<PostBuildEvent>
<Command>echo "Copying Windows 8.1 Universal App CPP template files"
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\*" /eiycq</Command>
<Command>echo "Copying Windows 10.0 Universal App CPP template files"
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\*" /iycq</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
@ -242,16 +242,16 @@ xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templat
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<PostBuildEvent>
<Command>echo "Copying Windows 8.1 Universal App CPP template files"
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\*" /eiycq</Command>
<Command>echo "Copying Windows 10.0 Universal App CPP template files"
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\*" /iycq</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@ -263,16 +263,16 @@ xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templat
<AdditionalIncludeDirectories>..\Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<PostBuildEvent>
<Command>echo "Copying Windows 8.1 Universal App CPP template files"
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\*" /eiycq</Command>
<Command>echo "Copying Windows 10.0 Universal App CPP template files"
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\Cocos2dEngine\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\*" /iycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\pch.h" "$(EngineRoot)templates\cpp-template-default\proj.win10\App\*" /iycq</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>

View File

@ -68,6 +68,9 @@
<None Include="$(WebsocketsBinPath)libwebsockets.dll" />
<None Include="$(ZLibBinPath)zlib.dll" />
<None Include="$(SQLiteBinPath)sqlite3.dll" />
<None Include="$(OggBinPath)libogg.dll" />
<None Include="$(OggBinPath)libvorbis.dll" />
<None Include="$(OggBinPath)libvorbisfile.dll" />
</ItemGroup>
<ItemGroup>
<Page Include="..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml" />

View File

@ -112,7 +112,7 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<PackageCertificateKeyFile>HelloCpp.Windows_TemporaryKey.pfx</PackageCertificateKeyFile>
<AppxAutoIncrementPackageRevision>True</AppxAutoIncrementPackageRevision>
<AppxAutoIncrementPackageRevision>False</AppxAutoIncrementPackageRevision>
<AppxBundlePlatforms>x86</AppxBundlePlatforms>
<PackageCertificateThumbprint>F75DA75441DF3361D325C567D0B34DA34BD31EED</PackageCertificateThumbprint>
</PropertyGroup>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest" xmlns:m2="http://schemas.microsoft.com/appx/2013/manifest">
<Identity Name="a39cf818-af13-4d5f-9d18-3dbac1159b33" Publisher="CN=msopentech" Version="1.0.0.6" />
<Identity Name="F77B1E28-4A19-4C6F-BC04-ED4B3B899C5D" Publisher="CN=msopentech" Version="1.0.0.0" />
<Properties>
<DisplayName>HelloCpp.Windows</DisplayName>
<PublisherDisplayName>msopentech</PublisherDisplayName>

View File

@ -79,7 +79,7 @@
<Import Project="..\..\..\..\cocos\2d\winrt_8.1_props\cocos2d_winrt_8.1_app.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros">
<AppxAutoIncrementPackageRevision>True</AppxAutoIncrementPackageRevision>
<AppxAutoIncrementPackageRevision>False</AppxAutoIncrementPackageRevision>
<AppxBundlePlatforms>arm</AppxBundlePlatforms>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest" xmlns:m2="http://schemas.microsoft.com/appx/2013/manifest" xmlns:m3="http://schemas.microsoft.com/appx/2014/manifest" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest">
<Identity Name="839e6be3-2571-47d8-910b-1d7386788d3b" Publisher="CN=dalestam" Version="1.0.0.5" />
<mp:PhoneIdentity PhoneProductId="839e6be3-2571-47d8-910b-1d7386788d3b" PhonePublisherId="00000000-0000-0000-0000-000000000000" />
<Identity Name="E16926F3-83FF-439F-A726-0AFE21D9D1DF" Publisher="CN=dalestam" Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="b2afbf32-b144-4d43-ad66-7cdd618d17c6" PhonePublisherId="00000000-0000-0000-0000-000000000000" />
<Properties>
<DisplayName>HelloCpp.WindowsPhone</DisplayName>
<PublisherDisplayName>msopentech</PublisherDisplayName>

View File

@ -18,9 +18,9 @@ bool EnemyController::init()
return true;
}
void EnemyController::onEnter()
void EnemyController::onAdd()
{
ComController::onEnter();
ComController::onAdd();
// Determine where to spawn the target along the Y axis
Size winSize = Director::getInstance()->getVisibleSize();
float minY = getOwner()->getContentSize().height/2;
@ -52,7 +52,7 @@ void EnemyController::onEnter()
_owner->runAction( Sequence::create(actionMove, actionMoveDone, nullptr) );
}
void EnemyController::onExit()
void EnemyController::onRemove()
{
}

View File

@ -14,8 +14,8 @@ protected:
public:
virtual bool init() override;
virtual void onEnter() override;
virtual void onExit() override;
virtual void onAdd() override;
virtual void onRemove() override;
virtual void update(float delta) override;
static EnemyController* create(void);

View File

@ -20,13 +20,13 @@ bool PlayerController::init()
return true;
}
void PlayerController::onEnter()
void PlayerController::onAdd()
{
ComController::onEnter();
ComController::onAdd();
setTouchEnabled(true);
}
void PlayerController::onExit()
void PlayerController::onRemove()
{
setTouchEnabled(false);
}

View File

@ -17,8 +17,8 @@ public:
public:
virtual bool init() override;
virtual void onEnter() override;
virtual void onExit() override;
virtual void onAdd() override;
virtual void onRemove() override;
virtual void update(float delta) override;
static PlayerController* create(void);

View File

@ -19,9 +19,9 @@ bool ProjectileController::init()
return true;
}
void ProjectileController::onEnter()
void ProjectileController::onAdd()
{
ComController::onEnter();
ComController::onAdd();
auto winSize = Director::getInstance()->getVisibleSize();
auto origin = Director::getInstance()->getVisibleOrigin();
_owner->setPosition( Vec2(origin.x+20, origin.y+winSize.height/2) );
@ -30,7 +30,7 @@ void ProjectileController::onEnter()
static_cast<SceneController*>(com)->getProjectiles().pushBack(_owner);
}
void ProjectileController::onExit()
void ProjectileController::onRemove()
{
}

View File

@ -13,8 +13,8 @@ protected:
public:
virtual bool init() override;
virtual void onEnter() override;
virtual void onExit() override;
virtual void onAdd() override;
virtual void onRemove() override;
virtual void update(float delta) override;
static ProjectileController* create(void);

View File

@ -24,16 +24,16 @@ bool SceneController::init()
return true;
}
void SceneController::onEnter()
void SceneController::onAdd()
{
ComController::onEnter();
ComController::onAdd();
_fAddTargetTime = 1.0f;
static_cast<ComAudio*>(_owner->getComponent("Audio"))->playBackgroundMusic("background.wav", true);
static_cast<ComAttribute*>(_owner->getComponent("CCComAttribute"))->setInt("KillCount", 0);
}
void SceneController::onExit()
void SceneController::onRemove()
{
}

View File

@ -13,8 +13,8 @@ protected:
public:
virtual bool init() override;
virtual void onEnter() override;
virtual void onExit() override;
virtual void onAdd() override;
virtual void onRemove() override;
virtual void update(float delta) override;
static SceneController* create();

View File

@ -210,7 +210,7 @@ void Physics3DTestDemo::shootBox( const cocos2d::Vec3 &des )
this->addChild(sprite);
sprite->setPosition3D(_camera->getPosition3D());
sprite->setScale(0.5f);
sprite->syncToNode();
sprite->syncNodeToPhysics();
//optimize, only sync node to physics
sprite->setSyncFlag(Physics3DComponent::PhysicsSyncFlag::PHYSICS_TO_NODE); //sync node to physics
@ -239,7 +239,7 @@ bool BasicPhysics3DDemo::init()
floor->setScaleZ(60);
this->addChild(floor);
floor->setCameraMask((unsigned short)CameraFlag::USER1);
floor->syncToNode();
floor->syncNodeToPhysics();
//static object sync is not needed
floor->setSyncFlag(Physics3DComponent::PhysicsSyncFlag::NONE);
@ -263,7 +263,7 @@ bool BasicPhysics3DDemo::init()
auto sprite = PhysicsSprite3D::create("Sprite3DTest/box.c3t", &rbDes);
sprite->setTexture("Images/CyanSquare.png");
sprite->setPosition3D(Vec3(x, y, z));
sprite->syncToNode();
sprite->syncNodeToPhysics();
sprite->setSyncFlag(Physics3DComponent::PhysicsSyncFlag::PHYSICS_TO_NODE);
sprite->setCameraMask((unsigned short)CameraFlag::USER1);
sprite->setScale(0.8f);
@ -303,7 +303,7 @@ bool Physics3DKinematicDemo::init()
floor->setPosition3D(Vec3(0.f, -1.f, 0.f));
this->addChild(floor);
floor->setCameraMask((unsigned short)CameraFlag::USER1);
floor->syncToNode();
floor->syncNodeToPhysics();
//static object sync is not needed
floor->setSyncFlag(Physics3DComponent::PhysicsSyncFlag::NONE);
@ -354,7 +354,7 @@ bool Physics3DKinematicDemo::init()
sprite->setScale(1.0f / sprite->getContentSize().width);
this->addChild(sprite);
sprite->setPosition3D(Vec3(x, y, z));
sprite->syncToNode();
sprite->syncNodeToPhysics();
sprite->setSyncFlag(Physics3DComponent::PhysicsSyncFlag::PHYSICS_TO_NODE);
}
@ -391,7 +391,7 @@ bool Physics3DConstraintDemo::init()
sprite->setScale(0.4f);
sprite->setPosition3D(Vec3(-20.f, 5.f, 0.f));
//sync node position to physics
component->syncToNode();
component->syncNodeToPhysics();
//physics controlled, we will not set position for it, so we can skip sync node position to physics
component->setSyncFlag(Physics3DComponent::PhysicsSyncFlag::PHYSICS_TO_NODE);
@ -414,7 +414,7 @@ bool Physics3DConstraintDemo::init()
sprite->addComponent(component);
sprite->setCameraMask((unsigned short)CameraFlag::USER1);
this->addChild(sprite);
component->syncToNode();
component->syncNodeToPhysics();
rigidBody->setAngularVelocity(Vec3(0,3,0));
constraint = Physics3DHingeConstraint::create(rigidBody, Vec3(4.f, 4.f, 0.5f), Vec3(0.f, 1.f, 0.f));
physicsScene->getPhysics3DWorld()->addPhysics3DConstraint(constraint);
@ -433,7 +433,7 @@ bool Physics3DConstraintDemo::init()
sprite->addComponent(component);
sprite->setCameraMask((unsigned short)CameraFlag::USER1);
this->addChild(sprite);
component->syncToNode();
component->syncNodeToPhysics();
rigidBody->setLinearVelocity(Vec3(0,3,0));
rbDes.mass = 0.0f;
@ -447,7 +447,7 @@ bool Physics3DConstraintDemo::init()
sprite->addComponent(component);
sprite->setCameraMask((unsigned short)CameraFlag::USER1);
this->addChild(sprite);
component->syncToNode();
component->syncNodeToPhysics();
Mat4 frameInA, frameInB;
Mat4::createRotationZ(CC_DEGREES_TO_RADIANS(90), &frameInA);
@ -471,7 +471,7 @@ bool Physics3DConstraintDemo::init()
sprite->addComponent(component);
sprite->setCameraMask((unsigned short)CameraFlag::USER1);
this->addChild(sprite);
component->syncToNode();
component->syncNodeToPhysics();
Mat4::createRotationZ(CC_DEGREES_TO_RADIANS(90), &frameInA);
frameInA.m[12] = 0.f;
@ -493,7 +493,7 @@ bool Physics3DConstraintDemo::init()
sprite->addComponent(component);
sprite->setCameraMask((unsigned short)CameraFlag::USER1);
this->addChild(sprite);
component->syncToNode();
component->syncNodeToPhysics();
frameInA.setIdentity();
constraint = Physics3D6DofConstraint::create(rigidBody, frameInA, false);
physicsScene->getPhysics3DWorld()->addPhysics3DConstraint(constraint);
@ -592,7 +592,7 @@ bool Physics3DTerrainDemo::init()
auto component = Physics3DComponent::create(rigidBody);
terrain->addComponent(component);
this->addChild(terrain);
component->syncToNode();
component->syncNodeToPhysics();
component->setSyncFlag(Physics3DComponent::PhysicsSyncFlag::NONE);
@ -619,7 +619,7 @@ bool Physics3DTerrainDemo::init()
sprite->setScale(1.0f / sprite->getContentSize().width);
sprite->setPosition3D(Vec3(x, y, z));
this->addChild(sprite);
sprite->syncToNode();
sprite->syncNodeToPhysics();
sprite->setSyncFlag(Physics3DComponent::PhysicsSyncFlag::PHYSICS_TO_NODE);
}
}

View File

@ -22,22 +22,23 @@ material spaceship
// renderState:
// resposinble for depth buffer, cullface, stencil, blending, etc.
// shader:
// responsible for the vertex and frag shaders, and its uniforms
// sampler:
// responsible for setting the texture and its parameters
// responsible for the vertex and frag shaders, and its uniforms, including the samplers
pass 0
{
shader
{
vertexShader = Shaders3D/3d_position_tex.vert
fragmentShader = Shaders3D/3d_color_tex.frag
}
sampler 0
// sampler:
// responsible for setting the texture and its parameters
// the Id of the sampler is the uniform name
sampler u_sampler0
{
path = Sprite3DTest/boss.png
}
}
}
}
// This is another technique. It "outlines" the model
// It has 3 passes in order to get the desired effect
@ -61,10 +62,6 @@ material spaceship
OutLineColor = 1,1,0
OutlineWidth = 0.04
}
sampler 0
{
path = Sprite3DTest/boss.png
}
}
// 2nd pass:
@ -85,10 +82,6 @@ material spaceship
OutLineColor = 0,0,1
OutlineWidth = 0.02
}
sampler 0
{
path = Sprite3DTest/boss.png
}
}
// 3rd pass
// Renders the model "normally"
@ -99,13 +92,13 @@ material spaceship
{
vertexShader = Shaders3D/3d_position_tex.vert
fragmentShader = Shaders3D/3d_color_tex.frag
}
sampler 0
sampler u_sampler0
{
path = Sprite3DTest/boss.png
}
}
}
}
// Another technique:
// This one renders the model using the lights avaiable from the Scene
technique lit
@ -118,11 +111,11 @@ material spaceship
defines = MAX_POINT_LIGHT_NUM 1;MAX_SPOT_LIGHT_NUM 1;MAX_DIRECTIONAL_LIGHT_NUM 1
vertexShader = Shaders3D/3d_position_normal_tex.vert
fragmentShader = Shaders3D/3d_color_normal_tex.frag
}
sampler 0
sampler u_sampler0
{
path = Sprite3DTest/boss.png
}
}
}
}
}

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